Card game device

JP2025027625AActive Publication Date: 2025-02-28永田 恵子
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Patent Information

Application Number
JP2023132556
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-08-16
Publication Date
2025-02-28
Estimated Expiration
2043-08-16

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Benefits of technology

【0010】 普段食している草本を理解可能とし、食育に繋がるカードゲーム具を提供できる。

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Abstract

To provide a card game device that allows plants eaten on a daily basis to be understood and leads to food education.SOLUTION: A card game device includes: a plurality of kinds of cards on which a plurality of different kinds of plants are depicted; a sheet in which a plurality of sections are arranged; and period progress determination means for determining a period to be progressed in a game. When a prescribed condition determined for each card is satisfied, a player can arrange a card on the sheet. When a specific condition is satisfied by the period progress determination means, the player can recover the card, and rankings among players are determined according to points imparted to the recovered card.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to a card game set. [Background technology]

[0002] Generally, card game equipment includes card games such as playing cards, UNO, and karuta, which are used to compete for victory or defeat. On the other hand, card games in which points are assigned to cards and rankings are determined by the points acquired are also possible.

[0003] By replacing familiar objects with cards, the scope of use of the card game can be expanded to include plant knowledge and educational purposes. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2023-64591 A Summary of the Invention [Problem to be solved by the invention]

[0005] To provide a card game tool which can be played by both children and adults and allows players to understand the names of herbs that they usually eat and even the original growing seasons and growing methods of herbs that have lost their sense of season due to various cultivation methods.

[0006] An object of the present invention is to provide a card game tool that enables players to understand the herbs they normally eat and that leads to dietary education. [Means for solving the problem]

[0007] To provide a card game tool which includes a plurality of kinds of cards each expressing a plurality of different kinds of herbaceous plants, a sheet on which a plurality of sections are arranged, and a period progress determination means for determining a period for progressing in a game, in which a player can place a card on the sheet when a predetermined condition determined for each card is satisfied, the player can collect the card when a specific condition is satisfied by the period progress determination means, and the ranking among the players is determined according to the points given to the collected card.

[0008] The card game device further comprises soil material determination means for determining one of a plurality of types of soil materials, a first chip corresponding to a first type of soil material among the plurality of types of soil materials, and a second chip corresponding to a second type of soil material among the plurality of types of soil materials, each section of the sheet having a first chip placement section and a second chip placement section, and when a first type of soil material is determined by the soil material determination means, a player can place the first chip in the first chip placement section, and when a second type of soil material is determined by the soil material determination means, a player can place a second chip in the second chip placement section, and when a first chip is placed in the first chip placement section and a second chip is placed in the second chip placement section in a certain section of the sheet, a predetermined condition is satisfied and a card can be placed in the section.

[0009] To provide a card game tool in which herbs are replaced with vegetables, in the above-mentioned card game tool. Effect of the Invention

[0010] This allows people to understand the herbs they normally eat, and provides card game equipment that can lead to food education. [Brief description of the drawings]

[0011] [Figure 1] A list of vegetables (by classification). [Diagram 2] A list of vegetables (in order of sowing month and planting month). [Diagram 3] Vegetable card 1 (example of a vegetable card) (leafy vegetables, lettuce) and others. [Figure 4] Vegetable card 2 (fruit vegetable: pumpkin) (local vegetable: carrot) and others. [Diagram 5] Vegetable Card 3 (District Court Garlic) (Fruit Vegetable Snow Peas) and others. [Figure 6] It is a field sheet. [Figure 7] This is the management sheet and the chips to be used. [Figure 8] Game flowchart (preparation, January to February). [Figure 9] Game flowchart (February to April). [Figure 10] Game flowchart (from April to June of the following year). DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0012] This card game device includes vegetable cards each depicting a different type of vegetable, a field sheet (40) on which a plurality of sections (41) are arranged, and a progress die (111) for determining the period of progress in the game. When a predetermined condition of a sowing month (21) or a planting month (22) determined for each vegetable card and a predetermined condition determined for the sections (41) on the field sheet (40) are met, the player can place the vegetable card on the field sheet (40). When a specific condition of the number of times top dressing (15) is met based on the progress die (111), the player can collect the vegetable card in the harvest month (23). The ranking among the players is determined according to the points (24) given to the collected vegetable card.

[0013] The game machine further includes a soil die (112) for determining one of a plurality of types of soil material, dolomite lime chips (54) corresponding to a first type of soil material among the plurality of types of soil material, and fertilizer chips (56) corresponding to a second type of soil material among the plurality of types of soil material, and each section (41) of the field sheet (40) has a dolomite lime (13) placement section and a base fertilizer (14) placement section, and when the first type of soil material is determined by the soil die (112), the player can place the dolomite lime (13) on the section (41) and place fertilizer chips (56) on the section (41). a dolomite (13) chip (54) can be placed in the dolomite (13) placement section, and when a second type of soil material is determined by the soil die (112), the player can place fertilizer chips (56) in the base fertilizer (14) placement section; and when dolomite (13) chips (54) are placed in the dolomite (13) placement section and fertilizer chips (56) are placed in the base fertilizer (14) placement section in a section (41) containing a field sheet (40), a vegetable card can be placed in that section (41) as a predetermined condition is met.

[0014] A card game tool with vegetable cards as the basic cards, which are made up of herbaceous vegetables that are commonly eaten.

[0015] One example of the cards is the vegetable cards, which are basically made up of 60 cards in total, 20 for each of the local vegetables, leafy vegetables, and fruit vegetables, depending on the edible part of the vegetable and its shape. Each vegetable card has information necessary for the game written on it.

[0016] The field sheet (40), an example of a sheet, is divided into plots (41), and vegetable cards can be placed on the plots once the soil conditions are met. The soil die (112), an example of a soil material determination means, is rolled, and the required soil material chips are used. The soil material chip storage area is on the management sheet (50), and by rolling the soil die (112), a dolomite lime chip (54) or fertilizer chip (56), an example of the chip that matches the number rolled, is obtained and placed in the placement area of ​​the plot (41).

[0017] If there are 20 or more players, you can use copies of the Field Sheet (40) mentioned above. In that case, to prevent players from finishing early, distribute the vegetables separately, one for each type of vegetable, one for each type of fruit, and the game will work if there are at least three of each type in hand.

[0018] Progression to Sowing Month (21), Planting Month (22) and Harvest Month (23) is determined by rolling the progress die (111), which is an example of a means for determining the progress of a period, in order, and following the result. The period is measured in monthly units, and the progress die (111) indicates whether to advance to the next month. Months are managed using a calendar (51), which is an example of a period, and the current month chip (52), which indicates the current month, can be placed on the calendar (51) so that the month can be confirmed.

[0019] A score called points (24) is written on the vegetable card, and the points (24) are determined by the difficulty of growing it. In addition, the vegetable card also lists the work (16) specific to that vegetable, and when you roll the progress die (111) and get the work (16), and the corresponding vegetable card is placed on the field sheet (40), you can get additional points (17).

[0020] The terms are used in a way that children can understand, such as "sowing seeds" or "planting," on vegetable cards, but in vegetable lists and the like, they may be written as "sowing seeds" or "planting" without the hiragana. EXAMPLES

[0021] The vegetable list (by classification) (10) shown in Figure 1 contains the necessary information for the vegetable cards and field sheets (40) used in the game. These include the vegetable name (11), classification (12), dolomitic lime (13), base fertilizer (14), top dressing (15), work (16), additional points (17), and other items.

[0022] The Vegetable List (by Classification) (10) divides vegetables into three types based on the characteristics of the edible parts. Leafy vegetables are mainly edible for their leaves, and there are 20 cards for them. Fruit vegetables are mainly edible for their fruit, and there are 20 cards for them. Ground vegetables are edible for the parts that touch the soil, and there are 20 cards for them. Vegetables that are edible underground are generally called root vegetables, but for example potatoes are stems, leeks are leaves, and peanuts are fruits, so they cannot be called root vegetables, and so this game uses the unique term "ground vegetables."

[0023] The vegetable list (ordered by sowing month and planting month) (20) shown in Figure 2 is based on warm climates and is arranged in the order of the months in which vegetable cards can be placed on the field sheet (40). There are items such as sowing month (21), planting month (22), harvest month (23), and harvesting points (24).

[0024] The contents to be written on the vegetable card 1 shown in Fig. 3 are shown as an example vegetable card (30). The contents are the vegetable name (11), the number of times of top dressing (15) and the location of the fertilizer chips (56), the classification (12), the work (16) and the additional points (17), the sowing month (21), the planting month (22), the harvest month (23) and the points (24), and 60 types of vegetable cards are made up of contents based on the example vegetable card (30).

[0025] FIG. 3 shows five types of vegetables: lettuce, potato, parsley, corn, and tomato. The vegetable card (31) for lettuce shows that it has been top-dressed once (15) (one fertilizer chip (56)), its classification (12) is leafy vegetables, its sowing month (21) is February to April, its harvest month (23) is April to June, and its points (24) are 20.

[0026] There are six types of vegetables shown in Figure 4: cucumber, eggplant, okra, pepper, pumpkin, and carrot. For the pumpkin vegetable card (32), it has been top-dressed (15) twice (two fertilizer chips (56)), its classification (12) is vegetables, its planting month (22) is May, its harvest month (23) is July to August, its points (24) are 70, and it has artificial pollination as a task (16). Artificial pollination is worth one task chip (58) and 10 additional points (17).

[0027] The carrot vegetable card (33) in Figure 4 has been fertilized (15) twice (two fertilizer chips (56)), its category (12) is local vegetables, its sowing month (21) is July-August, its harvest month (23) is November-January, its points (24) are 60, and it has a task (16) of piling up soil. Piling up soil requires one task chip (58), and its additional points (17) are 40.

[0028] There are six types of vegetables shown in Figure 5: broccoli, radish, autumn spinach, onion, garlic, and snow peas. For the garlic vegetable card (34), it has been fertilized (15) twice (two fertilizer chips (56)), its classification (12) is local vegetables, its sowing month (21) is September to October, its harvest month (23) is June, its points (24) are 100, and it has been piling up soil as a task (16). Piling up soil requires one task chip (58), and its points (17) are 40.

[0029] In Figure 5, the vegetable card (35) for snow peas shows that it has been fertilized once (15) (one fertilizer chip (56)), its category (12) is fruit vegetables, its sowing month (21) is November, its harvest month (23) is May-June, its points (24) are 40, and its task (16) is to set up supports. Setting up supports is worth one work chip (58) and an additional point (17) of 20.

[0030] The 17 types of vegetable cards are shown in Figures 3, 4, and 5, and the card contents for 5 types of vegetables are as described above. The remaining 43 types of vegetable cards are also composed of pictures and the contents shown in the vegetable list.

[0031] Among vegetables, sweet potatoes are the lucky card, as they only require dolomitic lime chips (13), no base fertilizer (14) or top dressing (15), and have a point value of 40 (24).

[0032] In Figure 6, the field sheet (40) is divided into 10 plots (41), and each plot (41) has dolomitic lime (13) and base fertilizer (14) to adjust the soil conditions. When the soil conditions are adjusted, a vegetable card can be placed in that plot (41).

[0033] Figure 7 shows the management sheet (50) and the chips used in the game. On the left side of the management sheet (50), a calendar (51) is divided into 12 months. By placing the current month chip (52) in one of these 12 months, you can tell what month the game period is currently in.

[0034] On the right side of the management sheet (50) in Figure 7, there are areas for two types of soil materials and an area for work chips (58). To the left of the soil material area is a dolomite lime chip area (53) as the first chip area, and in the center is a fertilizer chip area (55) as the second chip area. Under each area are dolomite lime chips (54) as the first chips and fertilizer chips (56) as the second chips, but during the game, all chips to be used are placed in the areas at the top of the management sheet (50).

[0035] To the right of the placement areas on the management sheet (50) in Figure 7 is the work chip placement area (57), and the work chips (58) are located below the work chip placement area (57). During a game, however, all chips to be used are placed in the placement area above the management sheet (50).

[0036] Figures 8, 9 and 10 show a series of game flowcharts (100). The game flowchart (100) is divided into preparations for starting the game (110) and the flow from the start to the end of the game.

[0037] In items 1 and 2 of the preparation (110) in Figure 8, the players who are participants are called gardeners, and the gardeners hold the field sheets (40), and a facilitator is chosen from among the participants. The facilitator can be decided by rock-paper-scissors or by a show of hands.

[0038] In step 3 of preparation (110) in FIG. 8, the facilitator places the management sheet (50) in front of him / her and places the current month's tip (52) in January on the calendar (51) of the management sheet (50).

[0039] The leader places dolomitic lime chips (54), fertilizer chips (56), and work chips (58) in the area for the management sheet (50). The number of chips needed for up to seven gardeners is 70 dolomitic lime chips (54), 200 fertilizer chips (56), and 20 work chips (58). If there are not enough chips, they make copies or other necessary.

[0040] In step 4 of preparation (110) in Figure 8, the facilitator hands out the field sheets (40) to the gardeners. If there are many gardeners, they can be duplicated. The game can be played by up to 20 people. When more field sheets (40) are added, more dolomitic lime chips (54) and fertilizer chips (56) should also be duplicated.

[0041] In step 5 of preparation (110) in Figure 8, the facilitator distributes vegetable cards to the gardeners. If there are many gardeners, it is a good idea to distribute the three types of vegetable cards evenly by distributing the vegetable cards for the leafy vegetables, fruit vegetables, and vinegared vegetables separately. However, if there are only a few gardeners, it is also possible to distribute the cards after shredding all the vegetable cards.

[0042] In item 6 of Preparation (110) in Figure 8, the facilitator places the Progress Die (111) in front of him. The Progress Die (111) is a six-sided die, with the next month placed on the two faces, and weeds, diseases, and pests placed on the third face. Tasks (16) are placed on the remaining face.

[0043] In item 7 of Preparation (110) in Figure 8, the game begins when the facilitator passes the soil die (112) to the gardener on the clockwise left, who then shakes the soil die (112). The soil die (112) is a six-sided die, and dolomitic lime (13) is placed on two of its reverse sides, and the remaining four sides are fertilizer. Fertilizer chips (56) are placed on the base fertilizer (14) or top dressing (15).

[0044] The number that appears on the soil die (112) for dolomitic lime (13) becomes obsolete when ten dolomitic lime chips (54) are placed in the placement area on the field sheet (40), and once ten chips have been placed, it is treated as a break.

[0045] If the number on the progress die (111) is the next month, the game moves to the next month. The game facilitator replaces the current month chip (52) with the next month chip.

[0046] If there are weeds, diseases, or pests on the progress chart (111), measures must be taken in the current month and the plant cannot be moved on to the next month.

[0047] The game begins in January, and the host places the current month chip (52) in January on the calendar (51). There are no vegetable cards for sowing month (21) or planting month (22) in January (120) on the game flowchart (100).

[0048] The gardener rolls the soil die (112) in order, places the limestone chips (54) and fertilizer chips (56) on the field sheet (40), and prepares the conditions for placing the vegetable cards. This is the flow "A" in the game flow chart (100).

[0049] There is some negotiation involved, but it is likely that a gardener who has a vegetable card that allows them to sow or plant seeds in an early month will declare "advance to the next month" in order to roll the progress die (111) when it is their turn to roll the die. This is "B" in the game flow chart (100).

[0050] The gardener who declared "I want to move on to the next month" rolls the progress die (111). You can only move on to February if the die you rolled is for the next month. Any other die you roll will remain in the current month.

[0051] If the gardener rolls the progress die (111) for the next month, it becomes February (130) in the game flow chart (100). The host moves the current month chip (52) to February on the calendar (51).

[0052] In February, lettuce, lettuce, and broccoli stems can be sown from the top of the vegetable list (ordered by sowing month and planting month) (20). The soil conditions (calcium phosphate chips (54) and fertilizer chips (56) are placed) of the plot (41) on the field sheet (40) are met, and all gardeners who have the aforementioned vegetable cards declare that they will "sow seeds," and can place the vegetable cards on the plot (41).

[0053] Each subsequent gardener whose turn it is rolls either the soil die (112) and performs "A" or the progress die (111) and performs "B" to continue the game. A gardener can only roll either die once.

[0054] In March (140), there is a parsley vegetable card. A gardener who has this vegetable card and meets the soil conditions declares, "I will plant it," and places it on the field sheet (40).

[0055] In April (150), vegetable cards that can be harvested are available. A gardener who has a vegetable card for lettuce or leaf lettuce that has been fertilized (15) can declare "I'm going to harvest," take the vegetable card for himself, and gain points (24).

[0056] By May (160), the time to sow salad greens and leaf lettuce has passed, but if the gardener has the vegetable cards on hand, they can be carried over and sown and harvested the following year.

[0057] In June (170), potatoes can be harvested. Looking at the potato on vegetable card 1 in Figure 3, you can see that it has work (16) and points (17).

[0058] The task (16) is to place the task (16) on the remaining side of the progress die (111) as stated in

[0042] . By the time the potatoes are harvested, the progress die (111) is rolled, and if the dice rolled is a task (16), the player can gain a task chip (58) and add points (17).

[0059] The potato points (24) are 40 points, but the additional points (17) are 40 points, so the total is 80 points. Of course, you can harvest without the work chips (58).

[0060] In July (180), the host begins confiscating vegetable cards. These are salad greens, leaf lettuce, broccoli stems, and potatoes that are past their harvest month (23) and are on the field sheet (40). There are two patterns for confiscating.

[0061] The first confiscation pattern occurs when you fail to place a Fertilizer Chip (56) on the Top Dressing (15) of a Vegetable Card placed on the Field Sheet (40).

[0062] The second type of confiscation occurs when the Gardener does not declare the harvest and forgets to collect the vegetable cards until Harvest Moon (23) has passed.

[0063] The game progresses by rolling the soil die (112) and choosing "A" or rolling the progress die (111) and choosing "B," and the final month of the game, June of the following year (190), is reached, with the gardeners harvesting and the game's confiscations taking place.

[0064] The 18-month game ends in June of the following year (190). There are 10 types of vegetable cards that can be harvested in June, and it is also the month when the points (24) earned by the gardeners' harvests change. At the end, the points (24) of all the vegetable cards harvested by the gardeners are added up to determine the ranking.

[0065] The gardener is required to make three types of declarations throughout the game: the first is "advance to the next month," the second is "sow seeds" or "plant," and the third is "harvest." The declarations do not require precise words, and can be words that make the content clear, such as "next month" or "next month," "sow seeds," "plant" or "transplant," and "harvest."

[0066] This game, which uses vegetable cards, combines elements such as the luck of the vegetable cards you are dealt, the probability of the number that will come up on the soil die (112), the probability of the number that will come up on the progress die (111) and the luck of gaining additional points (17), and the inability to harvest due to interference from other gardeners progressing too quickly, making it a card game that can be enjoyed by people of all ages.

[0067] According to the present invention, a person can learn the best time to sow or plant the seeds of the vegetables that he or she normally eats, the growing period and harvest time, and the soil conditions such as dolomitic lime and the application and work of fertilizer. The game can be played by 2 to 20 people, and can be played as an individual or team game.

[0068] By increasing the number of sets of this card game equipment to two or three, it can become a multiplayer game that can be played by dozens of people.

[0069] As for herbaceous plants, cards can be added for distinctive vegetables such as Kyoto vegetables, Kaga vegetables, Chinese vegetables, wild vegetables, and herbs, which can expand the scope of knowledge and increase the number of participants.

[0070] The cards can be filled with information such as the vegetable's English name, family or species, place of origin, and regional differences between warm and cold climates, expanding knowledge. [Explanation of symbols]

[0071] 10 Vegetable List (by Category) 11 Vegetable Names 12 Classification 13 Magnesium lime 14 Base fertilizer 15 Top dressing 16 Work 17 Points added 20 Vegetable List (by month of sowing and planting) 21 Seed sowing month 22 Planting month 23 Harvest Moon 24 Points 30 Vegetable card examples 31 Salad vegetable card 32 Pumpkin Vegetable Card 33 Carrot vegetable card 34 Garlic vegetable card 35 Green Pea Vegetable Curd 40 Field Sheet 41 Plots 50 Management Sheet 51 Calendar 52 Current month tip 53 Dolomite lime chip storage area 54 Dolomite lime chips 55 Fertilizer chip storage area 56 Fertilizer Chips 57 Working chip storage area 58 Working Tip 100 Game Flowchart 110 Preparation 111 Progress Die 112 Soil Die 120 January 130 February 140 March 150 April 160 May 170 June 180 July 190 June of next year

Claims

1. The card game tool includes a plurality of kinds of cards each representing a plurality of different kinds of herbaceous plants, a sheet on which a plurality of sections are arranged, and a period progress determination means for determining a period of time for progressing in a game, in which a player can place a card on the sheet when a predetermined condition determined for each card is satisfied, and the player can collect the card when a specific condition is satisfied by the period progress determination means, and the ranking among the players is determined according to the points given to the collected card.

2. 2. The card game device according to claim 1, further comprising: soil material determination means for determining one of a plurality of types of soil materials; a first chip corresponding to a first type of soil material among the plurality of types of soil materials; and a second chip corresponding to a second type of soil material among the plurality of types of soil materials, each section of the sheet having a first chip placement section and a second chip placement section, wherein when the first type of soil material is determined by the soil material determination means, a player can place the first chip in the first chip placement section, and when the second type of soil material is determined by the soil material determination means, a player can place the second chip in the second chip placement section, and when the first chip is placed in the first chip placement section and the second chip is placed in the second chip placement section in a certain section of the sheet, a predetermined condition is satisfied and a card can be placed in that section.

3. 2. The game set according to claim 1, wherein the herb is a vegetable.

Citation Information

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