Card game for putting baby to sleep

JP2025032944AInactive Publication Date: 2025-03-12佐藤 未夏
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Patent Information

Application Number
JP2023148813
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-08-28
Publication Date
2025-03-12
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0006】 本発明によれば、子供でも大人でも楽しみながら、赤ちゃんの寝かしつけを疑似体験することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide cards for a game allowing players to understand difficulty (harshness of solo parenting, importance of cooperation, etc.) of putting a baby to sleep through the game and expected to have effects on future parents to prepare for child-rearing, to promote understanding of the child-rearing among people other than the parents, etc., and a game method using the same.SOLUTION: A player taking a role of a parent draws a card in order to put a baby to sleep, where the baby's month age is determined by the number coming up when rolling a dice, and aims to achieve certain conditions determined according to the month of age. The conditions are determined by referring to actual related data, and the cards prepared contain events hindering the sleep, besides the necessities to achieve the sleep, thereby allowing the players to simulate the difficulty of putting a baby to sleep. The players aiming to achieve the conditions can choose to play either as a single person, "solo parenting" or two-people "cooperation", and can realize harshness of the solo parenting and the importance of cooperation by experiencing both forms.SELECTED DRAWING: Figure 2
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Description

[Technical field]

[0001] The present invention provides game cards and a game method that sublimates the child-rearing task of putting a baby to sleep into a card game, allowing players to experience a simulated experience of putting a baby to sleep while enjoying the game, thereby enabling them to understand the difficulties of putting a baby to sleep (the rigors of doing it alone, the importance of cooperation, etc.), which is expected to have the effect of preparing future parents for child-rearing and promoting understanding of child-rearing in people other than parents. [Background technology]

[0002] It is no exaggeration to say that the first hurdle in childcare is putting a baby to sleep. This topic has been discussed in various media, including online articles, blogs, and social media. However, since obtaining information through such media is not a personal experience, it often feels like something that does not concern people, and when people actually try putting a baby to sleep, they often feel a gap in their expectations and realize that it is "harder than they imagined." It is difficult to experience putting a baby to sleep in advance, but it is extremely important that there are some means by which people can gain some sort of personal experience before the actual act of putting a baby to sleep begins. However, until now there have been almost no means by which people can gain such experience.

[0003] Card games are easy to get hold of, and people can acquire knowledge and experience while playing the game, so they are an effective way to convey knowledge and experience. Although various cards have been proposed for card games for children and adults, there have been no cards designed around the theme of putting babies to sleep. Summary of the Invention [Problem to be solved by the invention]

[0004] The purpose of this invention is to share knowledge about putting babies to sleep with a wide range of age groups by using the easy-to-use method of card games and using the subject of putting babies to sleep. By simulating the experience of putting a baby to sleep while playing the game, both children and adults can understand the difficulties of putting a baby to sleep (the difficulty of doing it alone, the importance of cooperation, etc.), which is expected to have the effect of preparing future parents for childcare and promoting understanding of childcare among people other than parents. [Means for solving the problem]

[0005] The present invention is a game whose essential components are 17 kinds of cards and one die. The cards include cards that have a positive / negative effect on putting a baby to sleep, cards that display the parent's physical strength, and cards that indicate success in putting a baby to sleep. After choosing to play either "solo operation" where you aim to achieve the conditions by yourself, or "cooperation" where two people cooperate to achieve the conditions, you take turns drawing cards to put a baby of a certain age (from newborn to 12 months old) to sleep, which is determined by the number that comes up when you roll the dice, and aim to achieve the conditions for putting a baby to sleep that are set for each age. It is possible to play by one or multiple people, and by experiencing both "solo operation" and "cooperation," you can feel the harshness of working alone and the importance of cooperation. In addition, since the conditions for putting a baby to sleep differ depending on the age of the baby, you can experience the changes in how to deal with the baby depending on the age of the baby. Furthermore, even if the baby is the same age, sometimes the conditions are met easily and sometimes it is difficult to achieve, so you can see that the difficulty of getting the baby to sleep can change depending on the baby's mood that day. Effect of the Invention

[0006] According to the present invention, both children and adults can have fun while simulating the experience of putting a baby to sleep. [Brief description of the drawings]

[0007] [Figure 1]This is a detailed example of the card. The back of the card has the same design for all cards, so the contents on the front cannot be seen. [Diagram 2] This is an example of playing the game of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] Figure 1 shows an example of the cards of the present invention. By playing as shown in Figure 2 according to the rules below, you can simulate the experience of putting a baby to sleep. The appropriate number of each card varies depending on the number of players, so it is not specified here. <Common rules> ·Players play the role of the baby's parent. - The number rolled on the dice determines which baby will be put to sleep from newborn to 12 months old (6 patterns) Each baby's pattern requires different physical strength, frequency of putting the baby to sleep, and necessary conditions for putting the baby to sleep (see below). - Take turns drawing cards and reach your goal when you successfully put your child to sleep a set number of times. -1 Sleep effect: If you have successfully put someone to sleep at least once, the number of successful sleep attempts will be reduced by 1. *If the number of successful attempts to put the child to sleep is 0, all the conditions for putting the child to sleep accumulated up to that point will be reset to the beginning. If the number of "Milk" cards drawn is more than twice the number needed to put the baby to sleep in one go, the baby will enter a "vomiting" state. * "Restoration" state: As with the "Restoration" card described below, the number of successful sleep attempts is reduced by 1 + stamina is reduced by 1 When the parent's stamina reaches 0, they will take a rest and will recover their stamina up to the upper limit for each pattern in the next turn. When you run out of cards to draw, shuffle the used cards and start again. <Additional rules when playing in a match format> Roll the dice in any order and start with the highest number. The winner is the person who reaches the set number of times for each pattern first. <Play button> ~One-man operation~ Draw 1-2 cards on your turn All drawn cards must be used - You cannot pass (skip) at your own will. -You must fulfill the conditions for putting the character to sleep using only the cards you have drawn. ~ Cooperation ~ Draw 1 to 3 cards on your turn You can only keep one card in your hand (if you have two or more cards in your hand, you must use all but the one you keep). You can pass (skip) at your own will, but you cannot pass continuously with a partner. - Use your own cards and those of your allies to achieve the conditions for putting your pet to sleep. <Card types (and effects)> ~Sleep Plus Card~ ·milk - Soothe (Stamina -1) ·2x milk Milk + Soothe (Stamina -1) Electric high chair (newborn to 7 months: if the dice show anything other than 1, 8-9 months: if the dice show anything other than 1 or 2, 10-12 months: if the dice show anything other than 1, 2 or 3, the number of successful sleep attempts is increased by 1) Pacifier (if the number of successful sleep attempts has been decreased by 1 due to a negative sleep card immediately before, the number of successful sleep attempts will be increased by 1 if the dice shows a roll other than 1 for newborns to 7 months, a roll other than 1 or 2 for 8 to 9 months, or a roll other than 1, 2, or 3 for 10 to 12 months) ~Sleep Minus Card~ Delivery Ping Pong (Number of times successfully put to sleep - 1) Outside noise (number of times successfully put to sleep -1) - Neighbor noise (number of times you successfully put your child to sleep -1) - Awakening due to partner returning home (number of times successfully put to sleep - 1) - Unexpected visit from parents-in-law (-1 success in putting children to sleep, -1 stamina) - Sudden awakening (number of successful sleep attempts - 1) - Night crying (number of times successfully put to sleep -1, number of times needed to "soothe" next time is doubled) - Leaking diaper (-1 stamina, roll the dice and if an odd number appears, -1 successful sleep count) Regurgitation (Number of successful sleeps -1, Stamina -1) ~Other~ -Stamina card (numbered 1 to 4, showing remaining stamina) -Sleep success card (distributed when the child is successfully put to sleep) <The dice numbers ▲1▼~▲6▼ determine the baby's age in months, the parent's physical strength, the number of times the baby has been put to sleep, and the conditions for putting the baby to sleep> ▲1▼Newborn baby / Stamina 2 / Total number of times put to sleep 7 / Conditions: 1st to 5th "Milk", 6th to 7th "Milk" + "Soothing" ▲2▼2-3 months old / Stamina 3 / Total number of times put to sleep 5 times / Conditions: 1st-2nd time "milk", 3rd-5th time "milk" + "soothing" ▲3▼4-5 months old / Stamina 4 / Total number of times put to sleep 4 / Condition: 1st to 4th times "Milk" + "Soothing" ▲4▼6-7 months old / Stamina 4 / Total number of times put to sleep 3 / Conditions: 1st and 2nd times "Milk" + "Soothing", 3rd time "Milk" + "Milk" + "Soothing" ▲5▼8-9 months old / Stamina 4 / Total number of times put to sleep 3 times / Conditions: 1st time "Milk" + "Soothing", 2nd-3rd time "Milk" + "Milk" + "Soothing" ▲6▼10-12 months old / Stamina 4 / Total number of times put to sleep 2 / Conditions: 1st-2nd time "Milk" + "Milk" + "Soothing" + "Soothing" [Explanation of symbols]

[0009] 1. Card surface 2. Card name on the front of the card 3. Card design on the front of the card 4 Back of card 5. A stack of cards to draw 6 Used card stacks 7. Cards waiting for conditions to be met 8 Sleep success card 9 Physical Strength Card

Claims

1. The game cards consist of the following cards that have positive / negative effects on putting a child to sleep, as well as a card showing the parent's stamina and a card showing success in putting a child to sleep. Plus: Milk, soothing, double milk, milk + soothing, electric high chair, pacifier Negatives: Doorbells for deliveries, outside noise, noise from neighbors, waking up when partner comes home, sudden awakenings, crying at night, unexpected visits from parents-in-law, leaking diapers, spitting up milk

2. A game using the cards described in claim 1, in which a player can choose to play either "one-player" in which the player aims to achieve the conditions by themselves, or "cooperation" in which two players cooperate to achieve the conditions, and then the player takes turns drawing cards to put a baby (from newborn to 12 months old) of a certain age to sleep, determined by the number that comes up when rolling a dice, and aims to achieve the conditions for putting the baby to sleep that are determined for each age.

Citation Information

Patent Citations

  • Playing card like prenatal care instruction book

    JP2005004151A

  • Card set for child rearing

    JP2016215560A