Game machine

JP2025042026APending Publication Date: 2025-03-27SANKYO CO LTD
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Patent Information

Application Number
JP2023148462
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-13
Publication Date
2025-03-27

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  • Figure 2025042026000001_ABST
    Figure 2025042026000001_ABST
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Abstract

To provide an improved game machine regarding a performance when a game medium enters a start area.SOLUTION: A game machine includes game control means for performing control regarding progress of a game, especially a variable display and reservation storage, performance control means for performing control regarding a performance according to an instruction from the game control means, and display control means for controlling a liquid crystal display device, and can perform a specific display corresponding to the variable display corresponding to an instruction from the game control means and a reservation display corresponding to reservation storage.SELECTED DRAWING: Figure 10-1
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Claims

[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is a state immediately before the completion state; It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N, which is less than the predetermined number, is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, over the predetermined period, to display the reserved display; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state is different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. In a normal state, a predetermined effect can be executed that suggests an expectation of being controlled to an advantageous state based on the detection of a player's action by the action detection means; Before the predetermined performance is executed, an operation prompting object that imitates the motion detection means can be displayed; The display corresponding to the advance notice is started without using any effects, and then displayed without any stay effects; In this gaming machine, the operation promotion object starts to be displayed with an appearance effect and is displayed with a stay effect after the appearance effect ends.

Citation Information

Patent Citations

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