Control method, computer, and control program

By dynamically adjusting the winning probability of the game media in the game system, the problem of monotonous increase in the winning probability in the existing technology is solved, and the effect of increasing players' expectations and interests is achieved.

JP2025060880APending Publication Date: 2025-04-10GLEE HOLDINGS CO LTD
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Patent Information

Application Number
JP2024230015
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-26
Publication Date
2025-04-10

AI Technical Summary

Technical Problem

In the existing game system, although players have the opportunity to obtain all media when drawing game media, as the number of draws increases, the increase in the probability of winning becomes monotonous and cannot fully increase the player's expectations and interests.

Method used

In the game control method, the winning probability of a specific game media is dynamically adjusted according to the player's request and the type of game media, so that the player can increase the acquisition probability of a specific game media through multiple draws.

Benefits of technology

It has achieved the improvement of players' expectations and interests in the game system, and dynamically adjusting the winning probability of game media, enhancing the player's sense of participation and sustainability.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2025060880000001_ABST
    Figure 2025060880000001_ABST
Patent Text Reader

Abstract

To provide a game control method and the like that enable a player to increase his or her expectations for obtaining a specific game medium.SOLUTION: Provided is a game control method in a computer 3 that has a memory unit 32 and executes a game in which game media is stored in association with a player. The game control method includes: storing multiple game media in the memory unit as game media that can be associated and stored in the game; selecting a game medium from the multiple game media according to a request from the player; storing the selected game medium in association with the player; reselecting a game medium from the multiple game media including the same type of game medium as the game medium stored in association, according to the request from the player; and changing the probability that a specific game medium is to be selected from the multiple game media in the next selection according to the request from the player, depending on the number of times game media has been selected according to the request from the player.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to a game control method, a computer, and a control program. [Background technology]

[0002] In recent years, servers that provide games to mobile terminals via communication networks have become widespread. Games provided by such servers include those in which multiple players can participate (e.g. In social games, players For example, in order to obtain items for use in the game, (registered trademark) will be held. The prize acquisition game will involve random selection of prizes from multiple prizes. It is a game in which a prize selected from a variety of options is awarded to the user.

[0003] In Patent Document 1, a game using game media is transmitted to a player's terminal device via a network. The server device that provides the game is described. The server device is electronic data used by the player. When a request to acquire a game medium is received, the game medium is stored in the deck assigned to the player. Select the winning game media from among the game media according to a predetermined lottery algorithm. The game medium becomes the player's owned game medium and is removed from the deck. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Patent No. 5474237 Summary of the Invention [Problem to be solved by the invention]

[0005] Generally, each player chooses the most attractive game content from among the game content included in the deck. In the game system of Patent Document 1, Each player will receive the featured game if they acquire all the game contents in the deck. Even if you do not win the main game, you can still receive the prize. The game content that has been removed will be removed from the deck, so the game content that will be the highlight of the next lottery will be selected. However, the chances of winning are higher. If the number of prizes is only decreasing, the rate at which the winning probability of the featured game medium increases will be monotonous, The Company was unable to sufficiently raise players' expectations regarding the acquisition of the game content that would be Ta.

[0006] The present invention has been made to solve such problems, and provides a method for acquiring a specific game medium. A game control method and a computer that can improve a player's sense of expectation for a game and a control program. [Means for solving the problem]

[0007] The game control method according to the present invention includes a storage unit, and stores game content in association with a player. A game control method for a computer that executes a game to be stored, comprising: A plurality of game contents are stored in a storage unit as game contents that can be associated and stored, and the game contents are transmitted to a player. Select a game medium from among a plurality of game media according to the request of the users, and The body is associated with the player and stored, and the associated and stored body is stored according to the request from the player. Reselect the game medium from among multiple game media that include the same type of game medium. The game content is then selected according to the number of times the game content is selected in response to a request from the player. The probability that a specific game medium will be selected among multiple game mediums in the next selection according to the request This includes changing the The computer may be, for example, a mobile terminal or a stationary terminal, as long as it is capable of executing the above procedure. Terminals, servers, etc.

[0008] In the game control method according to the present invention, the specific game medium is a plurality of game media. It is the most valuable game medium among all games, and the most valuable game medium is the one that is chosen. If a game medium other than the game medium is selected, the game with the highest value selected will be The game media other than the medium game media is stored in association with the player, and the game media can be reselected. The most valuable game medium in the game and reselecting a game medium from among a plurality of game mediums including The more times a game medium is selected in response to requests from users, the more valuable the game medium will be. By changing the probability that the most valuable game content will be selected, is preferred.

[0009] In the game control method according to the present invention, the probability is changed by selecting a game medium. When a specific game medium is selected in the It is preferable to do so.

[0010] In the game control method according to the present invention, a specific game medium includes two or more game media. In the case of changing the probability, the game medium is included in the selection of the game medium. When a first game medium is selected from among the game media included in the game, a specific game medium is selected. If the probability of winning is not reset and a second game medium other than the first game medium is selected, It is preferable to reset the probability that a particular game medium will be selected.

[0011] In the game control method according to the present invention, the probability is changed in response to a request from a player. When the number of times that the game media has been selected in accordance with the request reaches a predetermined number, the specific game media is selected. It is preferable to reset the probability of being

[0012] In the game control method according to the present invention, the specific game content is It is preferable that the number of the hops is set according to the request.

[0013] In the game control method according to the present invention, the computer further includes an output unit, Furthermore, in order to display the probability that a specific game medium will be selected for each number of times that the game medium is selected, It is preferable that the display data for the purpose of the display is output to the output section.

[0014] In the game control method according to the present invention, the probability is changed by selecting a game medium. The relationship between the game medium selected in the game and a specific game medium, and other games different from the game The points awarded to the player, the level of the player in other games, or the Change the probability that a game medium will be selected based on the number of messages sent by a player to other players. It is preferable to change the degree to which the

[0015] In the game control method according to the present invention, the probability is changed by selecting a game medium. The relationship between the game medium selected in the game and a specific game medium, and other games different from the game The points awarded to the player, the level of the player in other games, or the The upper bound on the probability that a game medium will be selected based on the number of messages sent by a player to other players. It is preferable to set a value.

[0016] The computer according to the present invention executes a game in which a game medium is stored in association with a player. A computer that executes a game and reproduces the game as a game medium that can be associated and stored in the game. a memory unit for storing a number of game contents; and a memory unit for storing a number of game contents according to a request from a player. a selection unit for selecting a game medium from among the game mediums; and a recording unit for recording the selected game medium in association with a player. and an association unit for storing the selected game item in association with the game item according to a request from the player. Select a game medium from among multiple game media including the same type of game medium as the selected game medium. The game content is then reselected, and the player is given a reselection depending on the number of times the game content is selected in response to a request from the player. In the following selection according to the request of the users, a specific game medium is selected from among a plurality of game media. Changes the probability of

[0017] The control program according to the present invention includes a storage unit, and stores game content in association with a player. A control program for a computer that executes a game that stores the associated A plurality of game contents are stored in a storage unit as game contents that can be stored in response to requests from a player. According to the request, a game medium is selected from among a plurality of game mediums, and the selected game medium is played. The game is stored in association with the layer, and the game is stored in association with the layer according to a request from the player. Reselect the game medium from among multiple game media including the same type of game medium, and Depending on the number of times the game media is selected according to the request from the layer, The probability that a specific game medium will be selected among multiple game mediums in the next selection made after the selection is made is changed. The computer is caused to execute the process. Effect of the Invention

[0018] In the game control method, computer, and control program according to the present invention, The probability of a body being selected can be flexibly changed depending on the number of times the game medium is selected. This makes it possible to increase the player's expectations regarding the acquisition of a specific game medium. become. [Brief description of the drawings]

[0019] [Figure 1] FIG. 1 is a diagram illustrating an example of a schematic configuration of a game system. [Diagram 2] FIG. 2 is a diagram illustrating an example of a schematic configuration of a mobile terminal. [Diagram 3] FIG. 2 is a schematic diagram for explaining a game provided by the game system. [Figure 4] 13(a) to 13(d) are diagrams showing examples of screens displayed on a mobile terminal. [Diagram 5] FIG. 2 illustrates an example of a schematic configuration of a server. [Figure 6] 1A to 1C are diagrams illustrating an example of the data structure of each table. [Figure 7] 11 is a diagram showing an example of an operation sequence related to the lottery game process. FIG. [Figure 8] 13 is a diagram showing an example of an operation sequence relating to a detailed screen display process. FIG. [Figure 9] FIG. 11 is a diagram illustrating an example of an operational flow of a lottery process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] Various embodiments of the present invention will be described below with reference to the drawings. The technical scope of the present invention is not limited to those embodiments, but is limited to the inventions and their equivalents described in the claims. Please note that this covers equivalents.

[0021] 1. Overview of the Present Invention In the game system of this embodiment, a player uses a mobile terminal to play a game provided by a server. In the game system of this embodiment, the server provides a web game.

[0022] In web games, the mobile device receives information (markup) from the server via the browser. based on documents written in a tagging language and programs written in a scripting language) The server also displays various game screens. Based on the information, the game data is updated and information is sent to the mobile terminal.

[0023] The games provided by the server include the main game and other games different from the main game. The server runs the main game according to the game scenario. Quests are generally called explorations, missions, etc. Each of the multiple dungeons has multiple floors (stages), and the The process is executed sequentially. The process for each floor involves the player character and the enemy character. Battles with Rakuta, special privileges such as game media for players, multiple playthroughs So-called raid battles in which players participate, encounters with other players and / or Battles are included. The player character is a game medium owned by the player. The enemy characters are non-player characters or game media owned by other players. It is.

[0024] Game media refers to electronic data used in games, such as cards, items, The game content includes characters and avatars. Therefore, in the game, you may acquire, possess, use, manage, exchange, synthesize, strengthen, sell, discard, and / or The game media is electronic data that can be used or donated, but the manner of use of the game media is specified in this specification. The player can develop their character by completing quests. It will be possible to acquire items.

[0025] In this embodiment, a card registered in advance in the game system is used as an example of a game medium. The player character or enemy character cards used in the battle are stored in the Battle Pack. The battle parameters are, for example, attack power, defense power, and physical strength (or H P(hit points), attribute (e.g. fire, water, lightning, etc.), rarity (e.g. normal, Rare, S (Super) Rare, SS (Double Super) Rare, SSS (Triple Super) Rare, Legendary, etc.), skill (special effect) activation rate, attack speed (attacks in one turn parameters such as number of times, number of turns before attacking, number of defenses in one match, etc. and / or A job (for example, a profession, a type of military unit, etc.) is a card to which a character is assigned. Each character is not limited to one card, and each character has different battle parameters. Multiple cards may be assigned.

[0026] In addition, the server performs a lottery game in response to a request from a player who operates a mobile terminal. A character card is selected from among a plurality of character cards set as the lottery target. A lottery is carried out to select the character card, and the selected character card is stored in association with the player. That is, in this lottery, the game medium that can be associated and stored is selected. In this lottery, the player is selected and given the game media. The character card is not excluded from the lottery. In other words, in the next lottery, the server In response to a request from a player, the player may purchase a character card of the same type as the character card given to the player. A character card will be drawn from multiple character cards set as the lottery target, including the The server then reselects the number of times it has performed the lottery according to the requests from each player. The probability of winning a specific character card in the next lottery is changed depending on the result.

[0027] Certain character cards with altered winning odds are the highlights of lottery games. The featured card is a card that is determined in advance by the operator of the game system. Character cards with the highest rarity, character cards with specific special effects, and special time You will be entered into a lottery to win cards that can only be obtained during certain periods (seasonal or event-limited cards) It is the character card with the highest value among the multiple character cards set. The odds of winning a featured card are reset when a featured card is selected and awarded to a player. The winning probability is the initial value of the winning probability, i.e., the winning probability when the lottery is first drawn. The probability is reset by resetting it to the probability. This resets the probability of winning the featured card. It is possible to flexibly change the prize depending on the number of times the lottery is performed, and the prize for obtaining the featured card is To enhance a player's sense of expectation.

[0028] 2. Configuration of Game System 1 FIG. 1 is a diagram showing an example of a schematic configuration of a game system 1. As shown in FIG.

[0029] The game system 1 includes at least one mobile terminal 2 and a server 3. 2 and the server 3 are, for example, a base station 4, a mobile communication network 5, a gateway 6, and an Internet The mobile terminals 2 and 3 are connected to each other via a communication network such as a network 7. A program (e.g., a browser program) and a program (e.g., a game program) executed on the server 3. program) is a protocol that uses the Hypertext Transfer Protocol (H Communication is carried out using communication protocols such as TTP.

[0030] In addition, the mobile terminal 2 is assumed to be a multi-function mobile phone (a so-called "smartphone"). The present invention is not limited to this. The mobile terminal 2 may be any terminal to which the present invention can be applied, for example, Mobile phones (so-called "feature phones"), personal digital assistants (PDAs) , PDA), portable game consoles, portable music players, tablet devices, tablet PCs, notebooks A PC etc. may also be used.

[0031] 2.1. Configuration of mobile device 2 FIG. 2 is a diagram showing an example of a schematic configuration of the mobile terminal 2. As shown in FIG.

[0032] The mobile terminal 2 includes a terminal communication unit 21, a terminal storage unit 22, an operation unit 23, a display unit 24, and The mobile terminal 2 includes a device processing unit 25. The mobile terminal 2 includes an operation unit 23 (a touch panel and In response to the operation of the buttons and the like, the mobile terminal 2 requests the server 3 to proceed with the game. It receives display data relating to the progress of the game from the server 3 and displays it.

[0033] The terminal communication unit 21 is a communication interface including an antenna having a predetermined frequency band as a sensitive band. The terminal communication unit 21 includes an interface circuit for connecting the mobile terminal 2 to a wireless communication network. A CDMA (Code Division Multiple Access) signal is transmitted between the base station 4 and the base station 4 via a channel assigned by the base station 4. The base station 4 establishes a wireless signal line using a method such as the Radio Isolation Multiple Access (RIA) system, and communicates with the base station 4. Then, the terminal communication unit 21 transmits the data provided from the terminal processing unit 25 to the server 3 or the like. In addition, the terminal communication unit 21 transmits data received from the server 3 to the terminal processing unit 25. The terminal communication unit 21 provides the access to a Wifi (Wireless Fidelity) (not shown). Wireless communication between the service point and the IEEE802.11 standard wireless communication method That's fine too.

[0034] The terminal storage unit 22 includes, for example, a semiconductor memory device. Operating system programs and driver programs used in processing in unit 25 For example, the terminal storage unit 22 stores the driver, application programs, data, etc. As the driver program, an input device driver program for controlling the operation unit 23, a display unit The terminal storage unit 22 stores an output device driver program for controlling the terminal device 24. As an application program, it acquires and displays display data related to the progress of the game. The computer program is stored on a CD-ROM (compact t disk read only memory), DVD-ROM (digital versatile disk read only memo) ry) or other computer-readable portable recording medium, The program may be installed in the terminal storage unit 22 using a computer program or the like. The program may be installed in the terminal storage unit 22 via wireless communication from a specific server device or the like. In addition, the terminal storage unit 22 stores, as data, a profile that is identification information of the user of the portable terminal 2. It stores the layer ID, display data related to the progress of the game, video data, image data, etc. Furthermore, the terminal storage unit 22 may temporarily store temporary data related to a predetermined process.

[0035] The operation unit 23 may be any device capable of operating the mobile terminal 2. For example, , a touch panel, key buttons, etc. The player uses the operation unit 23 to input letters, numbers, When the operation unit 23 is operated by a player, the operation The generated signal is then processed by the terminal as a command from the player. The signal is supplied to the processing unit 25.

[0036] The display unit 24 may be any device capable of displaying images, videos, etc. Examples include liquid crystal displays and organic EL (Electro-Luminescence) displays. The display unit 24 displays an image according to the image data supplied from the device processing unit 25, or an image according to the image data. The images etc. are displayed.

[0037] The device processing unit 25 includes one or more processors and their peripheral circuits. 25 is, for example, a CPU (Central Processing Unit) that controls the overall operation of the mobile terminal 2. The terminal processing unit 25 controls the programs stored in the terminal storage unit 22, In order to execute various processes of the mobile terminal 2 in an appropriate order based on the operation of the operation unit 23, etc. The device processing unit 25 controls the operations of the device communication unit 21, the display unit 24, etc. Stored programs (operating system programs, driver programs The terminal processing unit 25 executes processing based on the application program, etc. , multiple programs (such as application programs) can be executed in parallel.

[0038] 2.1.1. Functions of the terminal processing unit 25 FIG. 3 is a schematic diagram for explaining the lottery game provided by the game system 1. .

[0039] As shown in FIG. 3, in the lottery game by the game system 1, the character cards to be selected are The cards are divided into several groups (group 301, Group 301 is classified into two groups: group 302, group 303, and so on. For example, group 301 is classified into the rarest This is a group of featured cards such as high (super rare) character cards, and is group 30 Group 1 contains 10 different types of eyeball cards. Group 302 contains, for example, A group of medium rarity cards, such as character cards, Group 302 contains 10 medium rarity cards of different types. 03 is a group of low rarity cards, such as character cards with the lowest rarity (normal). Group 303 is a set of 80 low rarity cards of different types. can be.

[0040] Note that each group is not classified by the rarity of the character cards, but by the Depending on the time or event when the card was issued, or the items the character wears, They may also be classified as follows.

[0041] Each group 301-303 is assigned a winning probability of 311-313. The initial value of the winning probability 311 of group 301 is 1%, and the winning probability of group 302 is 3 The initial value of 12 is 19%, and the initial value of the winning probability 313 of group 303 is 80%. The server 3 assigns the winning probabilities 311-313 to each group 301-303. Then, the group is selected randomly. That is, in the first selection step, there is a 1% probability Group 301 is selected, 19% of the time group 302 is selected, and 80% of the time Group 303 is selected. The lottery steps indicate the order of each lottery. The lottery step corresponds to a first lottery. Furthermore, the server 3 selects the number of users included in the selected group. From each character card, a character card is randomly selected with equal probability. The server 3 then grants the selected character card to the player.

[0042] A group may contain only one character card. If a group containing only one character is selected, one character in that group A treasure card is given to the player.

[0043] In this lottery game, the number of types of character cards provided does not decrease. The character cards that are given to players will be used in the second and subsequent lottery draws. The character cards will not be deleted from the lottery and will remain available for selection (or the character cards will be added to each group). (The character card will be removed from the pool and the same type of character card will be replenished.) In the selection game, from the second drawing onwards, the winners of each group are determined according to the number of draws performed up to that point. The probability of selection of the rounds 301 to 303 is changed. In the subsequent lottery, the probability 311 of the selection of the group 301 of the featured card is increased. The probability of the other groups 302 and 303 being selected is 312 and 31 In other words, in the second lottery step, there is a 1.01% chance that the winner will be in group 30. 1 is selected, group 302 is selected with a probability of 79.992%, and Group 303 will be selected with a 50% probability in the 99th drawing step. Group 301 was selected, group 302 was selected 9.596% of the time, and group 303 was selected 40.4% of the time. There is a 0.04% chance that group 303 will be selected.

[0044] In this lottery game, the probability of winning the featured card increases every time you draw. In order to achieve this, the player's expectations for obtaining the featured card must be sufficiently increased, and the player's expectations for the lottery must be sufficiently increased. It is possible to improve the player's motivation to continue playing. Furthermore, the server 3 can The increase in the probability of winning the featured card in the selection (the difference from the previous probability of winning) or Flexible change of winning probability, such as monotonically increasing the increase rate (ratio to the previous winning probability) This can further increase the player's anticipation for obtaining the featured card. Alternatively, the server 3 may set the winning probability of the featured card to 311 in the second or subsequent lottery draws. It is also possible to monotonically decrease the increase value or rate of increase, or to set an upper limit for the probability of winning 311. Therefore, it is possible to improve the game playability of the lottery game.

[0045] FIG. 4(a) is a diagram showing an example of a home screen displayed on the display unit 24. As shown in FIG.

[0046] The home screen 400 shown in FIG. 4(a) is displayed when the game starts. Each screen is displayed based on the display data received from the server 3.

[0047] On the home screen 400, a main game button 401 and a lottery game button 402 are displayed. As shown.

[0048] When the main game button 401 is pressed, a screen for playing the main game is displayed. The player can then play the main game. When the player enters the lottery game, a screen for playing the lottery game is displayed, and the player It is possible.

[0049] FIG. 4(b) is a diagram showing an example of a lottery game screen displayed on the display unit 24. As shown in FIG.

[0050] The lottery game screen 410 shown in FIG. 4(b) is a screen in which the lottery game button 40 is pressed on the home screen 400. The lottery game screen 410 displays the number of lottery runs 411, the number of wins, and the number of times the lottery is to be run. A selection probability 412, a lottery button 413, a details button 414, a back button 415, etc. are displayed. .

[0051] The number of times a lottery has been executed 411 is the number of times a lottery has been executed in response to a request from a player, i.e., the number of times a lottery has been executed. The number of times the player has selected the Luckta Card is 411. The winning probability is reset when you get a new eyeball card. The probability of each character card being selected. The probability of winning in this lottery is displayed for each group into which the Kuta Card is classified. When the button 413 is pressed, a lottery is executed and a screen for displaying the lottery result is displayed. When the details button 414 is pressed, a screen for displaying detailed information on the winning probability is displayed. The player can check the details of the winning probability. When the home screen 400 is displayed again,

[0052] By displaying the winning probability 412 of each character card, each player can see the eyeball card. This allows players to predict the probability of winning a prize, and increases the players' expectations for the lottery game. It becomes possible.

[0053] FIG. 4(c) is a diagram showing an example of a lottery result screen displayed on the display unit 24. As shown in FIG.

[0054] The lottery result screen 420 shown in FIG. 4(c) is displayed when the lottery button 413 is pressed on the lottery game screen 410. This is displayed when the lottery game is started by pressing the button. The lottery result screen 420 shows the winning card. Image of the card 421, name and group 422, number of lottery draws 423, probability of winning 424, return A button 415 and the like are displayed.

[0055] The image 421, name and group 422 are the characters that the player has acquired by lottery. The image of the card, the name, and the group into which the character card is classified are displayed. The number of times the lottery is executed that was displayed on the lottery game screen 410 as the number of times the lottery is executed 423 is The value incremented (+1) from the number 411 is displayed. If the eyeball card is the winning card, The number of times the lottery is executed 423 is reset to 0. The winning probability 424 is The probability of winning the next lottery is displayed for each group into which the Kuta Cards are classified. Back When the button 425 is pressed, the lottery game screen 410 is displayed again.

[0056] The winning probability 424 of each character card in the next lottery will be displayed. Players can predict the chances of getting the featured card in the next draw, and each player's It is possible to increase the desire to try the game again.

[0057] FIG. 4(d) is a diagram showing an example of a details screen displayed on the display unit 24.

[0058] A details screen 430 shown in FIG. 4(d) is displayed when the details button 414 is pressed on the lottery game screen 410. The details screen 430 shows the group in which the character to be selected is classified. For each group 431, the winning probability 432 of each group for each number of lottery executions is displayed. Also, a back button 433 and the like are displayed. When the back button 433 is pressed, the lottery is started again. A game screen 410 is displayed.

[0059] The winning probability 432 includes the winning probability of the featured card for each lottery execution number. Each player is then asked how the probability of winning the featured card changes as the lottery is repeated. This makes it easier to understand how the lottery will play, and increases each player's motivation to continue playing the lottery game. It is possible to do so.

[0060] The probability of winning in the next lottery may be displayed in a manner that makes it distinct from other winning probabilities. In that case, for example, the probability of winning the next lottery may be displayed higher than the probability of winning other lotteries. , by displaying it in a different color from other winning probabilities or by flashing it This allows each player to easily see the results of the next lottery drawing. This makes it easier to understand the probability of winning.

[0061] 2.1.2. Configuration of the terminal processing unit 25 The terminal processing unit 25 includes at least a browsing execution unit 251. Functional modules implemented by programs executed by the processor included in the processing unit 25 Alternatively, the browsing execution unit 251 is implemented in the mobile terminal 2 as firmware. Good too.

[0062] The viewing execution unit 251 acquires and displays display data related to the progress of the game. The viewing execution unit 251 acquires display data related to the progress of the game in response to an instruction from the player. The request is transmitted to the server 3 via the terminal communication unit 21. The browsing execution unit 251 also The display data to be displayed is received from the server 3 via the terminal communication unit 21. That is, the viewing execution unit 251 creates drawing data based on the received display data. The display data is analyzed to identify control data and content data, and based on the identified control data, The specified content data is laid out and drawing data is created. The row unit 251 outputs the created drawing data to the display unit 24. While the communication connection with the server 3 is established, each piece of information included in the display data is stored in the terminal storage unit Save it to 22.

[0063] 2.2. Server 3 Configuration FIG. 5 is a diagram showing an example of a schematic configuration of the server 3. Also, FIGS. 13 is a diagram showing an example of the data structure of various tables stored in the server storage unit 32. FIG.

[0064] The server 3 includes a server communication unit 31, a server storage unit 32, and a server processing unit 33. The server 3 progresses the game in response to a request from the mobile terminal 2. The server 3 also: Display data relating to the progress of the game is created and transmitted to the mobile terminal 2.

[0065] The server communication unit 31 is an example of an output unit, and is used to connect the server 3 to the Internet 7. The communication interface circuit is provided for communicating with the Internet 7. The server communication unit 31 supplies the data received from the mobile terminal 2 or the like to the server processing unit 33 . In addition, the server communication unit 31 transmits data provided from the server processing unit 33 to the mobile terminal 2, etc. Believe.

[0066] The server storage unit 32 is, for example, a magnetic tape device, a magnetic disk device, or an optical disk device. The server storage unit 32 is provided with at least one of the following devices for processing by the server processing unit 33. Operating system programs, driver programs, applications used For example, the server storage unit 32 stores application programs, data, etc. A game program that progresses the game and creates display data related to the results. The computer program is stored on, for example, a CD-ROM, a DVD-ROM, etc. A publicly known setup program or the like is downloaded from a computer-readable portable recording medium. may be installed in the terminal storage unit 22 using the

[0067] The server storage unit 32 stores, as data, a player table shown in FIG. The card table shown in FIG. 6(b), the group table shown in FIG. 6(c), and the image data of each player The server storage unit 32 stores various image data related to the game progress, etc. Temporary data relating to a predetermined process may also be stored temporarily.

[0068] FIG. 6(a) shows a player table for managing players. The player table includes the following: For each player, the player's identification number (player ID), password, name, picture Image data file name, owned card information, identification number of owned card used in battle (used ID), game points, player level, number of lottery draws and player ID of related players Information such as ID is stored in association with the information.

[0069] The owned card information includes the character cards owned by the player and used in the game. , the identification number (ownership ID) for managing the character cards owned and the identification number of the card The ID is stored in association with the card number (card ID) etc. The ID of the card used in the battle is the owner's ID of the card that is used in the battle. The cumulative points awarded to each player in the game. Quest results (stage cleared), battle results (win / lose), and event results (play Each player's level is given based on the rank of the group to which the player belongs. , the player's level in the main game, and the game points awarded to the player The number of times the lottery is executed is determined according to the request from the player. It is a number.

[0070] Related players are other players related to the player. Related players are, for example, Other players who belong to the same group as the player, or friends of the player Rescue the player in battles with other players in a relationship or past enemy characters Other players you have played against in the past and / or belong to a group you have played against in the past Other players, etc.

[0071] FIG. 6(b) shows a card table for managing character cards. For each character card, the card ID, name, and image data of that character card are The file name, character name, rarity, HP, attack power, defense power, attributes, etc. of the data are recorded in association with each other. It is remembered.

[0072] Figure 6(c) shows the group that manages the group of character cards that are classified by lottery. The group table shows the group identification number for each group. Number (group ID), name, card ID of the character card included in the group, The initial value of the selection probability, etc. are stored in association with each other. The character cards included in each group are The lottery game will feature the characters in each group. The probability is the initial value of the winning probability associated with the group and the winning probability associated with each player. The number of times the lottery is held is determined and given to each character card. In the table, the probability of winning for each group is associated with the number of times the lottery is executed. This is also fine.

[0073] 2.2.1. Configuration of the server processing unit 33 The server processing unit 33 includes a progress control unit 331, a display data output unit 332, and a main game execution unit. Each of these units is a server processing unit. 33 is a functional module realized by a program executed by a processor. Alternatively, each of these units may be implemented in the server 3 as firmware.

[0074] The progress control unit 331 controls the start and progress of the game, and The game execution unit 333, the selection unit 334, and the association unit 335 are instructed to execute the processes as appropriate. The progress control unit 331 communicates necessary data with the mobile terminal 2 via the server communication unit 31. To communicate.

[0075] When a request for each screen described with reference to FIGS. 4(a) to 4(c) is received from the mobile terminal 2, The control unit 331 controls buttons for receiving instructions from the player, and text to notify the player. The creation of display data for displaying text information, images, etc. in a layout appropriate for the screen The data is then sent to the mobile terminal 2. When any button is pressed, a request for the next screen corresponding to that button is received from the mobile terminal 2. When the command is received, the progress control unit 331 similarly instructs each unit to create display data for the next screen, and then The data is transmitted to the mobile terminal 2.

[0076] In particular, an operation to start a game using the mobile terminal 2 by the player, or to go to the home screen When a transition operation is performed and a corresponding home screen request is received from the mobile terminal 2, The progress control unit 331 outputs a display data for displaying the home screen 400 to the display data output unit 332. Then, the progress control unit 331 instructs the display data output unit 332 to create the display data. The generated display data is transmitted to the mobile terminal 2.

[0077] In addition, when a main game button 401 is pressed on a home screen 400 displayed on the mobile terminal 2, When a corresponding main game request is received from the mobile terminal 2, the progress control unit 331 The main game execution unit 333 instructs the main game execution unit 334 to execute the main game. 31 displays a screen for executing the main game, which is created by the main game execution unit 333. The display data for the purpose of displaying the image is transmitted to the mobile terminal 2.

[0078] In addition, the lottery game button 402 is pressed on the home screen 400 displayed on the mobile terminal 2. When a corresponding lottery screen request is received from the mobile terminal 2, the progress control unit 331 The selection unit 334 is instructed to generate display data for displaying the lottery game screen 410. Then, the progress control unit 331 transmits the display data created by the selection unit 334 to the mobile terminal 2.

[0079] In addition, the lottery button 413 is pressed on the lottery game screen 410 displayed on the mobile terminal 2, When a corresponding lottery request is received from the mobile terminal 2, the progress control unit 331 Then, the progress control unit 331 instructs the selection unit 334 to execute the lottery. Display data for displaying the lottery result screen 420 is transmitted to the mobile terminal 2.

[0080] In addition, the details button 414 is pressed on the lottery game screen 410 displayed on the mobile terminal 2, When a corresponding detailed screen request is received from the mobile terminal 2, the progress control unit 331 The display unit 334 is instructed to create display data for displaying the details screen 430. The control unit 331 transmits the display data created by the selection unit 334 to the mobile terminal 2.

[0081] The display data output unit 332 receives an instruction from the progress control unit 331 to create display data for the home screen. If so, display data for displaying the home screen 400 is created, and the created display data is The data is passed to the progress control unit 331.

[0082] The main game execution unit 333 receives an instruction from the progress control unit 331 to execute the main game. In this case, display data for displaying the screen for running the main game is created, and the created display The data is passed to the progress control unit 331. After that, the main game displayed on the mobile terminal 2 is executed. The main game is executed according to the operation by the player on the screen displayed on the screen. The execution unit 333 executes a game associated with a usage ID stored in the player table during the main game. Battles and the like are carried out using cards and the like. The main game execution unit 333 also In response, the game points and player level in the player table are updated and the playing The player is given game points and his / her player level is increased.

[0083] When the progress control unit 331 instructs the selection unit 334 to create the lottery game screen 410, The player ID included in the lottery screen request is identified, and the identified player ID is retrieved from the player table. The selection unit 334 reads out the number of times the lottery is to be executed, which is associated with the group ID. The selection unit 334 reads out the initial value of the winning probability of each group from the table. Based on the period and the number of draws, the probability of winning for each group in the next draw is calculated. The selection unit 334 selects a lottery game that indicates the read number of lottery executions and the calculated winning probability. The display data for displaying the game screen 410 is generated, and the generated display data is input to the progress control unit 416. Give it to 331.

[0084] The selection unit 334 selects a player according to the player's request in accordance with the number of times the player has performed the lottery. The selection unit 334 changes the probability of winning the featured card in the next lottery. The higher the number of cards, the higher the chance of winning the group of featured cards. Change the odds of winning to make the odds lower.

[0085] For example, the group 301 of featured cards and the group 302 of medium rarity cards shown in FIG. The winning probability for each lottery execution count for the low rarity card group 303 is calculated as follows: It is calculated using the formula: Group 301's winning probability P1 = A1 × 100 / (100 - number of lottery draws) Group 302's winning probability P2 = (1-P1) x (A2 / (1-A1)) Group 303's winning probability P3 = (1-P1) x (A3 / (1-A1)) Here, A1 is the initial value of the winning probability of group 301, and A2 is the winning probability of group 302. A1 is the initial value of the winning probability for group 303, and A2 is the initial value of the winning probability for group 304.

[0086] In the following, the winning probability P1 of group 301 is 1%, and the winning probability P2 of group 302 is 19%, and the winning probability P3 of group 303 is 80%. If the number of lottery runs is 0 (lottery step is 1), the winning probability of group 301 is 1%. , the winning probability of group 302 is 19%, and the winning probability of group 303 is 80%. On the other hand, if the number of lottery runs is 1 (lottery steps is 2), the winning probability of group 301 is 1 The winning probability of group 302 is 18.998%, and the winning probability of group 303 is 18.998%. The winning probability is 79.992%. Also, the number of lottery runs is 98 (lottery steps is 99). In this case, the winning probability of group 301 is 50%, and the winning probability of group 302 is 9.59. 6%, so the probability of winning for group 303 is 40.404%. The increase in the probability of winning the card and the rate of increase will increase monotonically with the number of times the lottery is held. The more players draw, the greater the chance of winning the prize card. It is possible to increase the player's motivation to continue playing the lottery game.

[0087] In addition, the selection unit 334 changes the winning probability of each group in a manner different from the above calculation formula. For example, the selection unit 334 may select the increase value or the increase rate of the winning probability of the featured card based on the lottery results. The probability of winning may be changed so that it decreases monotonically with the number of rows. The probability of winning the lottery is relatively high in the early stages, and the lottery game is played only a few times. This makes it easier for even light users who do not have a lot of experience to obtain the featured cards. It is possible to increase the number of participants in the lottery game by having the local users participate in the lottery game. do.

[0088] Alternatively, the selection unit 334 may select a card that is a winning probability that is linear with respect to the number of times the lottery is executed. In this case, the selection unit 334 may change the probability of winning, for example, when the highlight card is won. The probability of selection is 1% for the first drawing step, 2% for the second drawing step, and 3% for the 99th drawing step. In the lottery step, the probability is set to 99%. This simplifies the transition of the probability of winning the featured card. This allows the player to easily grasp the current probability of winning.

[0089] The selection unit 334 selects the character and attribute of the character card selected by lottery. , rarity or group, character card selected in the lottery and play The relationship between the character cards owned by Ya, the character cards selected in the lottery, and the eyeballs The relationship of cards, points awarded to players in the main game, and the play in the main game Based on the level of the layer or the number of messages a player has sent to other players, The degree of change in the selection probability may be changed. By moving the step forward by two or more steps (increasing the number of steps), the probability of winning increases significantly. By reducing the number of lottery steps, the probability of winning can be reduced. In addition, the selection unit 334 does not change the lottery step after the lottery is drawn, thereby increasing the probability of winning. You can not change it.

[0090] For example, the selection unit 334 selects the character, genus, and / or affiliation of the character card selected in the lottery. The character's gender, rarity, or group to which it belongs is determined in advance. If the winning probability is the same as the group, the winning probability will be set to be higher than if the winning probability is not the same. In addition, the selection unit 334 selects a character card selected by lottery. If the character card is the same as the one you already own, the next winning probability is The selection unit 334 selects the winning probability of the selected lottery winner from the lottery winner. If the character or attribute of the character card and the eyeball card are the same, the next winning probability is , the probability of winning next time is set to be higher than if the cards are not the same. Even if you don't, it may greatly increase your chances of winning next time, so This makes it possible to increase the player's sense of expectation regarding the acquisition.

[0091] Also, for example, the selection unit 334 selects the game points or the player points stored in the player table. The higher the layer level, the greater the increase in the probability of winning at each step. The lower the points or player level, the smaller the increase in the probability of winning. This allows each player to improve the rate of increase in their chances of winning. In order to increase the number of players, the main game will be run more frequently, which will help to keep the main game active. It becomes possible.

[0092] Also, for example, the selection unit 334 may select the number of messages that the player has sent to related players, or The more messages a player sends to other players inviting them to play the main game, the more likely they are to win. The degree of increase in the probability of winning is changed so that the degree of increase in the probability of winning is greater. Each player can send more messages to increase their chances of winning. This makes it possible to stimulate communication between players.

[0093] The selection unit 334 also displays the points given to the player in the main game, Based on the player's level in the game or the number of messages the player has sent to other players. Based on the above, the initial value immediately after the winning probability is reset may be changed. By resetting the winning probability to a step other than 1, , the initial value of the winning probability can be dynamically changed.

[0094] For example, the selection unit 334 selects the game points or player points stored in the player table. The higher the level, the higher the initial probability of winning, and the higher the game points or player level The lower the value, the smaller the initial value of the winning probability will be. Therefore, each player will play the main game more frequently to improve the initial probability of winning. This makes it possible to revitalize the main game.

[0095] Also, for example, the selection unit 334 may select the number of messages that the player has sent to related players, or The more messages a player sends to other players inviting them to play the main game, Change the initial value of the winning probability so that it becomes larger. This allows each prize Since the player sends more messages to improve the initial probability of winning, It will be possible to stimulate communication between layers.

[0096] In addition, in the above formula, if the number of lottery draws is 99, the winning probability of group 301 is 1. 00%, and the highlight card will definitely be the winning card. For example, the selection unit 334 may set the upper limit of the winning probability to 50%. Set the number of lottery executions to 99 or more (lottery steps after the 100th) for each group. The probability of winning is the same as the probability of winning when the number of lottery draws is 98 (the 99th lottery step). By setting an upper limit on the probability of winning, the probability of winning becomes too high and the prize becomes a big hit. It is possible to prevent the player's expectations for obtaining a card from decreasing.

[0097] The selection unit 334 selects the character and attribute of the character card selected by lottery. , rarity or group, character card selected in the lottery and play The relationship between the character cards owned by Ya, the character cards selected in the lottery, and the eyeballs The relationship of cards, points awarded to players in the main game, and the play in the main game Based on the level of the layer or the number of messages a player has sent to other players, The selection unit 334 may set an upper limit of the selection probability. By doing so, the upper limit of the winning probability can be changed.

[0098] For example, the selection unit 334 selects the character, genus, and / or affiliation of the character card selected in the lottery. The character's gender, rarity, or group to which it belongs is determined in advance. If the group is the same as the current group, the upper limit of the winning probability will be set to a value higher than the current upper limit. The selection unit 334 determines whether the character card selected in the lottery is already owned by the player. If the character card is the same as the one you have in the previous game, the upper limit of the winning probability will be increased from the current upper limit of the winning probability. The selection unit 334 also sets the character card selected in the lottery to a high value. If the character or attribute of the featured card is the same as the current upper limit of the winning probability, This will ensure that you will win even if you don't win the featured card. The upper limit of the rate may be higher, so the player's expectations for obtaining the featured card may increase. It is possible to improve it.

[0099] Also, for example, the selection unit 334 selects the game points or the player points stored in the player table. The higher the layer level, the higher the upper limit of the winning probability is set, and the The lower the team points or player level, the lower the upper limit of the winning probability. This allows each player to increase their chances of winning by Since the in-game is executed more frequently, it is possible to make the main game more active.

[0100] Also, for example, the selection unit 334 may select the number of messages that the player has sent to related players, or The more messages a player sends to other players inviting them to play the main game, the more likely they are to win. The upper limit of the winning probability is set so that the upper limit of the winning probability is high. ,In order to improve the upper limit of the winning probability, more messages are sent, so the player This will enable the promotion of communication between the two parties.

[0101] In addition, when the progress control unit 331 instructs the selection unit 334 to execute a lottery, the selection unit 334 displays a lottery screen Identify the player ID included in the request, and search the player table for the specified player ID. The selection unit 334 reads out the associated number of times to execute the lottery from the group table. The selection unit 334 reads out the initial value of the winning probability of each group. Based on the number of times the selection was performed, the winning probability of each group was calculated using the above method. For example, the selection unit 334 randomly selects a group according to the selection probability of the server 3. The group is randomly generated using pseudo-random numbers generated using the current clock counter value as a seed. Furthermore, the selection unit 334 selects each character card included in the selected group. For example, the selection unit 334 randomly selects a character card from among the All characters are generated using pseudo-random numbers generated using the current clock counter value as a seed. Character cards are selected randomly so that each card has the same probability of being selected.

[0102] In this way, the selection unit 334 selects a plurality of characters to be selected in response to a request from a player. The selection unit 334 selects a character card from among the character cards. If a group other than the group of the player is selected, the lottery execution time will be In this case, the probability of winning the next drawing of the featured card is The winning probability will be higher than the winning probability in the next lottery for character cards other than the featured card. The probability of winning in the previous lottery is lower than the probability of winning in the current lottery. If a group of featured cards is selected in the selection, a lottery is performed at the player table. In this case, the winning probability of each character card in the next lottery is reset. is set and returns to the initial value.

[0103] In addition, even if the group of the eyeball card is selected in the lottery, the selection unit 334 The number of selections will not be reset, but the winning probability for the next selection for each character card will be reset. This allows players to select a specific group of featured cards. Even after you get the featured card, you can get other featured cards with a high probability. This can increase the player's motivation to continue playing the game.

[0104] In addition, when the number of times of lottery execution reaches a predetermined number (for example, 50 times), the selection unit 334 The number of rows will be automatically reset, and the winning probability of each character card in the next lottery will be reset. In this way, each player can obtain a special card within a predetermined number of lottery runs. This improves the gameplay of the lottery game, and the highlight card is a big hit to the player. The amount of the additive that is added is suppressed.

[0105] In addition, the selection unit 334 resets the number of times the lottery is to be executed in response to a request from the player, The probability of winning the next character card lottery may be reset.

[0106] In addition, when a special card is selected from among the featured cards, the selection unit 334 selects each character. If the winning probability of the card is not reset and a card other than a special card is selected, You may reset the probability of winning the character card. In that case, the special card will be given to each player. Since there is a possibility that they will be given in large quantities, cards that are acceptable for large amounts to be distributed are designated as special cards. This is preferable. If a special card is selected, the winning of the featured card will be Since the probability of winning remains high, it is possible to further improve the gameplay of the lottery game. Alternatively, the special cards may be set by each player. Therefore, until the character card set by each player is selected, the winning of the featured card will be The odds remain high, so each player is sure to get the card they want.

[0107] Next, the selection unit 334 causes the association unit 335 to Next, the selection unit 334 instructs the awarding of the lottery number updated in the player table. The selection unit 334 calculates the probability of each group winning in the next lottery based on the above. The lottery result showing the selected player's card, the updated number of lottery runs, and the calculated probability of winning the next time The display data for displaying the result screen 420 is generated, and the generated display data is input to the progress control unit 3. Give it to 31.

[0108] The selection unit 334 also receives a display device for displaying the details screen 430 from the progress control unit 331. When the user is instructed to create the data, the winning probability of each group for each lottery run is calculated. Display data for displaying a details screen 430 showing the winning probability for each lottery execution count is created. The created display data is passed to the progress control unit 331.

[0109] The associating unit 335 receives an instruction from the selecting unit 334 to provide the character card to the player. If so, the character card selected by the selection unit 334 is recorded in association with the player. The associating unit 335 assigns the player the bonus by storing the bonus in the player table. By adding the card ID of the character card to the player's owned card information, The character card is given to the player. At that time, the association unit 335 The character card selected in step 4 is not removed from the group table and is used in the next draw. It will remain eligible for the lottery.

[0110] In this way, the association unit 335 determines whether or not a group other than the group of the featured card is included in the lottery. Whether a card is selected or a group of cards is selected, the selected character The card is awarded to the player while remaining eligible for the next drawing. In the selection, the selection unit 334 selects a character card of the same type as the given character card. A character card will be drawn from multiple character cards set as the lottery target, including the In other words, the type of character card to be drawn in each lottery will be reselected. The number of classes or varieties will remain unchanged.

[0111] FIG. 7 is a diagram showing an example of an operation sequence related to the lottery game process of the game system 1. This operation sequence is stored in advance in the terminal storage unit 22 and the server storage unit 32. Based on the program, the terminal processing unit 25 and the server processing unit 33 mainly and server 3.

[0112] First, in a state where the home screen 400 is displayed on the display unit 24 of the mobile terminal 2, the player When the user presses the lottery game button 402 using the play unit 23, the browsing execution unit 251 of the mobile terminal 2 transmits a lottery screen request to the server 3 via the terminal communication unit 21 (step S101). When the progress control unit 331 of the server 3 receives a lottery screen request from the mobile terminal 2, the selection unit 33 4 is the initial value of the winning probability of each group and the number of times the player has drawn the lottery. Next, the selection unit 334 calculates the winning probability of each group (step S102). In order to display a lottery game screen 410 showing the number of lottery runs performed by the player and the calculated winning probability, Next, the progress control unit 331 creates display data for the selection unit 332 (step S103). The display data created by the server 34 is transmitted to the mobile terminal 2 (step S104). When display data is received via the terminal communication unit 21, the browsing execution unit 251 of the mobile terminal 2 Based on the received display data, drawing data is created and a lottery game screen 410 is displayed on the display unit 24. is displayed (step S105).

[0113] Next, in a state where the lottery game screen 410 is displayed on the display unit 24 of the mobile terminal 2, the player When the user presses the lottery button 413 using the operation unit 23, the browsing execution unit 251 of the mobile terminal 2 Then, the lottery request is transmitted to the server 3 via the terminal communication unit 21 (step S106). When the progress control unit 331 of the third process receives a lottery request from the mobile terminal 2, the selection unit 334 The lottery process is executed (step S107). The lottery process will be described in detail later. The unit 334 displays the player's hand selected in the lottery process, the updated lottery execution count, and the calculation Display data is created to display the lottery result screen 420 showing the next winning probability ( Step S108). Next, the progress control unit 331 selects the display data created by the selection unit 334. The display information is transmitted from the server 3 to the mobile terminal 2 via the terminal communication unit 21 (step S109). When the data is received, the browsing execution unit 251 of the mobile terminal 2 performs the following based on the received display data. Drawing data is created and the lottery result screen 420 is displayed on the display unit 24 (step S11 0). With this, the operation sequence relating to the lottery game process ends.

[0114] FIG. 8 is a diagram showing an example of an operation sequence related to the detailed screen display process of the game system 1. This operation sequence is stored in advance in the terminal storage unit 22 and the server storage unit 32. Based on the program, the mobile terminal 2 is mainly operated by the terminal processing unit 25 and the server processing unit 33. and is executed in cooperation with each element of server 3.

[0115] First, in a state where the lottery game screen 410 is displayed on the display unit 24 of the mobile terminal 2, the player When the user presses the details button 414 using the operation unit 23, the browsing execution unit 251 of the mobile terminal 2 Then, the terminal device 20 transmits a detailed screen request to the server 3 via the terminal communication unit 21 (step S201). When the progress control unit 331 of the server 3 receives a detailed screen request from the mobile terminal 2, the selection unit 334 The winning probability of each group for each lottery execution count is calculated (step S202). The selection unit 334 is configured to display a details screen 430 showing the calculated winning probability for each lottery execution count. Next, the progress control unit 331 creates display data for the selection unit 33 The display data created by the server 3 is transmitted to the mobile terminal 2 (step S204). When display data is received via the terminal communication unit 21, the browsing execution unit 251 of the mobile terminal 2 Based on the received display data, drawing data is created and a detailed screen 430 is displayed on the display unit 24. This completes the operation sequence for the detailed screen display process. .

[0116] FIG. 9 shows an operation flow of the lottery process by the selection unit 334 and the association unit 335. The home screen display data generating process shown in is executed in step S107 in FIG.

[0117] The selection unit 334 first selects each group in the current lottery based on the number of lottery executions by the player. Next, the selection unit 334 calculates the winning probability of the group (step S301). A group is randomly selected according to probability, and each character in the selected group is A character card is randomly selected from the cards (step S302). The selection unit 334 determines whether or not the featured card has been selected in the lottery (step S30 3). When a character card other than the eyeball card is selected in the lottery, the selection unit 334 If so (step S303-No), the lottery associated with the player in the player table is The selection unit 334 increments the number of selections (step S304). If the highlight card is selected (step S303-Yes), Then, the number of times the lottery is to be executed associated with the player is reset (step S305).

[0118] Next, the associating unit 335 associates the character card selected by the selecting unit 334 with the group. Instead of deleting it from the loop table, add it to the owned card information on the player table. The bonus is then given to the player (step S306), and the series of steps ends.

[0119] In addition, the selection unit 334 selects the winners of each group in the current lottery in step S301. Instead of calculating the winning probability, the winning probability calculated in step S102 of FIG. A lottery may be conducted.

[0120] As described above, the server 3 adjusts the probability of winning the featured card according to the number of times the lottery is performed. This allows for flexible changes, which increases players' expectations for obtaining the featured cards. In addition, the player can win the lottery by repeating the lottery game. You can increase your chances of winning the card, so you can feel like you're developing a lottery game. can be obtained.

[0121] In addition, in the lottery of this embodiment, the winning character card is not deleted from the lottery. Therefore, the player can obtain the character card that he or she won again. You can use the same card to increase the level or upper limit of a character card. In games where players can play, the player can increase the level or upper limit of the character card. It becomes easier.

[0122] In addition, in the case of a lottery where the winning character card is removed from the lottery, all remaining cards In the case of the lottery of this embodiment, the number of lottery runs is increased, whereas the probability of winning the lottery becomes higher. The higher the number of cards, the higher the chance of winning the featured card and the lower the chance of winning other cards. In the lottery of this embodiment, the more the lottery is repeated, the more likely it is that a non-winning card will win. As the odds of winning a card that the player does not want decrease.

[0123] It should be noted that the present invention is not limited to this embodiment. The ball cards are determined in advance by the operator of the game system, but the eyeball cards Some or all of the character cards included in the group can be used by the player using the mobile terminal 2. In this way, each player can select the number of the lottery winners according to their requirements. It is now possible to increase the odds of winning the character card you want, and you can participate in the lottery. This can further increase the player's motivation to continue playing.

[0124] In addition, the selection unit 334 selects only the character card selected in the lottery as having a low probability of winning. The odds of winning may be changed so that the odds of winning the featured card are increased. In this case, the selection unit 334 reduces the probability of winning only the character card selected in the lottery. Alternatively, the winning probability may be changed so that the winning probability of all other character cards is increased. This reduces the possibility of winning the same character card multiple times. Therefore, players may be disappointed by getting identical character cards. It is possible to maintain the game element of the lottery game while reducing the game element.

[0125] Conversely, the selection unit 334 selects cards other than the featured card that were not selected in the lottery. The odds of winning the lucky cards are lower, and the odds of winning the featured cards are higher. Alternatively, the selection unit 334 may change the selection probability of the item that was not selected in the lottery. Only the probability of winning character cards other than the ball card will be lowered, and all other character cards will be The probability of winning may be changed so that the probability of winning the same character card is higher. In games where you can increase the upper limit of the parameter value of a character card by This allows the probability of obtaining the same character card to be maintained or improved. The possibility of increasing the upper limit can be maintained or improved.

[0126] In addition, the main game execution unit 333 determines whether the number of times a lottery is executed in the lottery game reaches an upper limit or a predetermined number. When the number is reached, a bonus may be given to the player in the main game. The in-game execution unit 333 executes items and characters to be used in the main game as bonuses. The main game executing unit 333 provides the player with game media such as a bonus card. As a bonus, the game points given to players in the main game will be converted into points that are normally given to players. This allows each player to play the main game more advantageously. The lottery games will be held more frequently so that players can enjoy the game more actively. It becomes possible.

[0127] In addition, when a lottery game is held at each predetermined event period, the server 3 The number of draws (probability of winning the featured card) in the lottery game held during the campaign period is limited. Or when a certain value is reached, the number of times the lottery is executed (the probability of winning the featured card) is set for the next event. In that case, the server 3 may select a specific event. Even after the event period ends, the number of lottery draws (the probability of winning the featured card) will not be deleted and will be used for the next event. As the initial value of the number of draws to be held during the campaign period (the probability of winning the featured card) This allows each player to play the lottery game more in anticipation of future benefits. Since it is executed frequently, it is possible to make the lottery game more lively.

[0128] In the present embodiment, a game other than the main game is described as a lottery game. However, the game is not limited to a lottery game, and may be any game in which a specific game medium is selected. The game may be in any form.

[0129] In the present embodiment, an example in which the selected game content is given to the player will be described. However, if the selected game content is stored in association with the player, it is not necessarily the player's choice. For example, the selected game content may be only viewable by the player. Alternatively, the information may be set so that it can only be provided to other players.

[0130] In addition, the above-mentioned functions of the server processing unit 33 are executed by the device processing unit 25 of the mobile terminal 2. In this case, the player table, the card table and the group table may be stored in the terminal. If the information is stored in the unit 22, it is not necessary to communicate with the server 3 every time processing is performed, and only the mobile terminal 2 The above functions can also be realized by the game executed on the mobile terminal 2. The game may be a hybrid game in which the server 3 and the mobile terminal 2 each handle part of the processing. In that case, for example, each screen related to the progress of the game is based on the display data generated by the server 3. The web display is displayed on the mobile terminal 2 based on the user's request, and other menu screens, etc. are displayed on the mobile terminal 2. The native display will be displayed by the installed native app.

[0131] Those skilled in the art may make various changes, substitutions, and modifications without departing from the spirit and scope of the present invention. It should be understood that additions to this are possible. [Explanation of symbols]

[0132] 1. Game System 3 Server 31 Server Communication Department 32 Server memory section 33 Server Processing Unit 331 Progress Control Unit 332 Display data output unit 333 Main Game Execution Department 334 Selection Section 335 Association section

Claims

1. A storage unit is provided, and a game medium to be associated with a player is selected from among a plurality of game mediums. A control method for controlling a computer that executes a process, comprising the steps of: The storage unit stores the plurality of game media and a game device for executing the process selected by the player. The number of times the number of times has been reached is stored. The computer, When a request is received from the player, each game content is selected from among the plurality of game content. Select one game medium based on the probability that it corresponds to the body, storing the selected game content in the storage unit in association with the player; Increasing the value corresponding to the number of times; When the increased numerical value reaches a predetermined number, a privilege is given to the player. Run When a request is received from the player, a predetermined game content is selected from the plurality of game content. The probability of a body being selected is changed according to the most recent increase in the value. A control method comprising:

2. In increasing the numerical value corresponding to the number of times, the computer When the selected game medium is the predetermined game medium, the number of times corresponding to the number of times changing said value to a predetermined initial value without incrementing it; The control method according to claim 1 , further comprising the steps of:

3. In increasing the numerical value corresponding to the number of times, the computer When the increased value reaches the predetermined number, the increased value is reset to the predetermined initial value. Change to the initial value, The control method according to claim 1 or 2, further comprising the steps of:

4. The computer, When the increased numerical value reaches the predetermined number during the first period, setting the numerical value corresponding to the number of times at a start of a second period after The control method according to any one of claims 1 to 3, further comprising the steps of:

5. The predetermined game content is set according to a request from the player, according to claims 1 to 4.

2. The control method according to claim 1 .

6. The computer further includes an output unit. The computer, outputting display data for displaying the probability of the predetermined game medium being selected; output to the The control method according to any one of claims 1 to 5, further comprising the steps of:

7. The computer, progressing a specific game in accordance with a request from said player; The probability that the predetermined game medium will be selected is changed according to the result of the specific game. To change, The control method according to any one of claims 1 to 6, further comprising the steps of:

8. The computer, progressing a specific game in accordance with a request from said player; The predetermined game medium is provided according to the level of the player in the specific game. Varying the probability selected; The control method according to any one of claims 1 to 7, further comprising the steps of:

9. The computer, changing the increased numerical value to a predetermined initial value in response to a request from the player; and, The control method according to any one of claims 1 to 8, further comprising the steps of:

10. The computer further comprises an output unit, The computer, outputting display data for displaying the increased numerical value to the output unit; The control method according to any one of claims 1 to 9, further comprising the steps of:

11. A process of selecting a game medium to be associated with a player from among a plurality of game mediums is executed. A computer comprising: A game corresponding to the plurality of game media and the number of times the player has executed the process to be selected A storage unit for storing the numerical value; When a request is received from the player, each game content is selected from among the plurality of game content. Select one game medium based on the probability that it corresponds to the body, storing the selected game content in the storage unit in association with the player; Increasing the value corresponding to the number of times; a processing unit that grants a privilege to the player when the increased numerical value reaches a predetermined number. And, When a request is received from the player, a predetermined game content is selected from the plurality of game content. The probability of a body being selected is changed according to the most recent increase in the value.

2. A computer comprising:

12. A storage unit is provided, and a game medium to be associated with a player is selected from among a plurality of game mediums. A control program for controlling a computer that executes a process, The storage unit stores the plurality of game contents and a process to be executed by the player. The number corresponding to the number of times the The computer includes: When a request is received from the player, each game content is selected from among the plurality of game content. Select one game medium based on the probability that it corresponds to the body, storing the selected game content in the storage unit in association with the player; Increasing the value corresponding to the number of times; When the increased numerical value reaches a predetermined number, a privilege is given to the player. Run the command, When a request is received from the player, a predetermined game content is selected from the plurality of game content. The probability of a body being selected is changed according to the most recent increase in the value. A control program comprising:

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