Information processing system, information processing server, program, and information processing method

A system that rewards players for using target media in games by storing quantity or possession period conditions, addressing the limitations of existing methods to motivate item usage and enhance gameplay engagement.

JP2025093836APending Publication Date: 2025-06-24AKATSUKI INC
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Patent Information

Application Number
JP2024064337
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-12
Publication Date
2025-06-24

AI Technical Summary

Technical Problem

Existing methods, such as those described in Patent Document 1, may be difficult for light users and are limited to items that can be set with missions, failing to effectively motivate the use of items in games.

Method used

A system that stores the quantity or possession period of target media in a game and awards rewards when certain conditions are met, such as falling below a quantity threshold or exceeding a time limit, using a storage processing unit and an awarding processing unit to grant rewards based on predefined conditions.

Benefits of technology

Motivates players to use target media by providing incentives, enhancing gameplay experience and preventing player dropout.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025093836000001_ABST
    Figure 2025093836000001_ABST
Patent Text Reader

Abstract

To motivate a player to use an object medium.SOLUTION: An information processing system includes: a storage processing unit for performing storage processing for storing at least one of a possession number or a possession period of an object medium consumed in a game; and an imparting processing unit for performing imparting processing for imparting a reward on the object medium when at least either the possession number or the possession period satisfies a predetermined condition set to the object medium.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to an information processing system, an information processing server, a program, and an information processing method.

Background Art

[0002] In a game, a user owns items having various effects, points, tickets, etc. that can perform specific actions, but there are users who do not use them. There are users who do not use them.

[0003] Patent Document 1 describes presenting a mission that requires using an item in order to improve the motivation to use the item. It is described that a mission that requires using an item is presented in order to improve the motivation to use the item.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In the technique described in Patent Document 1, mission achievement is a requirement, which may be difficult for light users, and it can only be applied to items of a type for which missions can be set. In the technique described in Patent Document 1, mission achievement is a requirement, which may be difficult for light users, and it can only be applied to items of a type for which missions can be set.

[0006] The present invention has been made in view of such a background, and an object thereof is to provide a technique capable of motivating the use of items (target media) and the like. An object of the present invention is to provide a technique capable of motivating the use of items (target media) and the like.

Means for Solving the Problems

[0007] The main invention of the present invention for solving the above problems is the place of the target medium consumed in the game. A storage processing unit that executes a storage process for storing at least one of a quantity or a possession period , and when at least one of the possession quantity or the possession period satisfies a predetermined condition set for the target medium, an awarding processing unit that executes an awarding process for awarding a reward for the target medium .

[0008] Regarding other problems disclosed in the present application and solutions therefor, they will be made clearer in the column of embodiments of the invention and the drawings .

Effect of the Invention

[0009] According to the present invention, the player can be motivated to use the target medium

Brief Description of the Drawings

[0010]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Mode for Carrying Out the Invention

[0011] <Summary of the Invention> The content of the embodiment of the present invention will be listed and described. The present invention has, for example, the following configuration . [Item 1] Store at least one of the possession quantity or the possession period of the target medium consumed in the game A storage processing unit that executes storage processing; When at least one of the ownership quantity or the ownership period satisfies a predetermined condition set for the target medium, a granting processing unit that executes a granting process for granting a reward for the target medium; An information processing system comprising: [Item 2] The predetermined condition is that the ownership quantity of the target medium falls below a predetermined value due to the use of the target medium, or the ownership period exceeds a predetermined time, or at least one of these; The information processing system according to Item 1. [Item 3] The predetermined condition is set for each of the target media, or is set for a combination of a plurality of the target media, or at least one of these; The information processing system according to Item 1. [Item 4] The predetermined condition is that the ownership quantity of the target medium falls below a predetermined value due to the use of the target medium, or the ownership period exceeds a predetermined time, or at least one of these, and is set for each of the target media, or is set for a combination of a plurality of the target media, or at least one of these; The information processing system according to Item 1. [Item 5] The granting processing unit grants, as the reward, the quantity of the integer part in an additional value obtained by multiplying the usage quantity of the target medium by a predetermined coefficient for the target medium. [Item 6] At the first time point when the granting process was performed, the granting processing unit Save the value below the decimal point, and add the value below the decimal point in the first additional value to the second additional value calculated at the second time point when the assignment process is performed. The total additional value obtained is used as the additional value at the second time point. The information processing system according to item 5. [Item 7] A storage processing unit that executes a storage process for storing at least one of the ownership quantity or ownership period of a target medium consumed in the game. And an awarding processing unit that executes an awarding process for awarding a reward related to the target medium when at least one of the ownership quantity or ownership period satisfies a predetermined condition set for the target medium. An information processing server comprising: [Item 8] A storage processing step of executing a storage process for storing at least one of the ownership quantity or ownership period of a target medium consumed in the game. And an awarding processing step of executing an awarding process for awarding a reward related to the target medium when at least one of the ownership quantity or ownership period satisfies a predetermined condition set for the target medium. An information processing method characterized in that a computer executes: [Item 9] A storage processing step of executing a storage process for storing at least one of the ownership quantity or ownership period of a target medium consumed in the game. And an awarding processing step of executing an awarding process for awarding a reward related to the target medium when at least one of the ownership quantity or ownership period satisfies a predetermined condition set for the target medium. A program that causes a computer to execute:

[0012] ​​​​​​​​​​​Hereinafter, a game system according to an embodiment of the present invention will be described with reference to the drawings. to do.

[0013] In the game system of this embodiment, the player can obtain target media (paid or free in-game currency, game media that can be obtained in the game (consumable items, weapons, armor, key characters, breeding materials, content (for example, battle content, quests, mini-games, etc. ) including tickets) and the like, but are not limited thereto). Also, by consuming the target media, various actions of the character operated by the player , breeding, strengthening / evolving (improvement of status values, change of equipable items, increase / change of usable abilities / magics, etc. , new acquisition, recovery of physical strength, etc., purchase of items, etc., item drop in the stage (including change of rate), acquisition of clear rewards, acquisition of event rewards, lottery event ( so-called gacha), etc., as long as it is a game in which actions such as the implementation of the above can be performed, the genre is not questioned.

[0014] <Configuration> FIG. 1 is a diagram showing an example of the overall configuration of this game system. As shown in FIG. 1, this game system provides various services related to the game to the player via the network 3 (for example, the Internet, etc.), and is composed of the server device 1 and a plurality of player terminals 2. and is composed of.

[0015] <Player Terminal 2> FIG. 2 is a block diagram showing the functional configuration of the player terminal 2. The player terminal 2 is an information processing device (for example, a smartphone, a mobile phone terminal, a tablet terminal) that can be possessed and used by the player. The player terminal 2 receives the game sent from the server device 1 Output the processing result of the muprogram via a game application or a web browser ( For example, game screen display, game audio output, etc.). The player terminal 2 has a control unit 21 that controls the entire player terminal 2, a storage unit 22 that stores various data and programs, an input unit 23 for the player to perform operation inputs, an output unit 24 that outputs a game screen, an operation screen, etc., and a communication unit 25 that performs information communication with the server device 1. The control unit 21 in this embodiment includes at least an operation information reception unit 211 and a game operation unit 212. In addition, the storage unit 22 includes at least a game operation information

[0016] storage unit 221. Each functional unit of the control unit 21 can be realized by executing a program stored in a memory or the game operation information storage unit 221. The operation information reception unit 211 of the player terminal 2 receives

[0017] operations related to the game from the player. The operation information reception unit 211 receives operations related to the game using the input unit 23 by the player. Then, the operation information reception unit 211 outputs the received operation content to the game operation unit 2 12. It performs. Similarly, the game operation unit 212 generates game music and voices from the music data and voice data included in the game operation information as the game operates, and performs control processing to cause the generated music and voices to be output from the output unit 24. Here, a native app partially executes the functions of a web app, that is, the game operation unit 212 of the player terminal 2 partially executes the functions of the server device 1, but this has been described. However, the server device 1 may be configured to generate all game images and voices as processing results without having the game operation unit 212, or the game operation unit 212 may be configured to generate all game images and voices. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. That is, it performs control processing to cause the generated music and voices to be output from the output unit 24. Here, a native app partially executes the functions of a web app, that is, the game operation unit 212 of the player terminal 2 partially executes the functions of the server device 1, but this has been described. However, the server device 1 may be configured to generate all game images and voices as processing results without having the game operation unit 212, or the game operation unit 212 may be configured to generate all game images and voices. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. That is, it performs control processing to cause the generated music and voices to be output from the output unit 24. Here, a native app partially executes the functions of a web app, that is, the game operation unit 212 of the player terminal 2 partially executes the functions of the server device 1, but this has been described. However, the server device 1 may be configured to generate all game images and voices as processing results without having the game operation unit 212, or the game operation unit 212 may be configured to generate all game images and voices. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. That is, it performs control processing to cause the generated music and voices to be output from the output unit 24. Here, a native app partially executes the functions of a web app, that is, the game operation unit 212 of the player terminal 2 partially executes the functions of the server device 1, but this has been described. However, the server device 1 may be configured to generate all game images and voices as processing results without having the game operation unit 212, or the game operation unit 212 may be configured to generate all game images and voices. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters.

[0018] Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters. Predetermined parameters in the game that the game operation unit 212 operates can be managed by the server device 1. For example, various parameters including character growth elements in the game can also be managed by the server device 1. In this case, when a process accompanied by a change in these parameters occurs in the game, the game operation unit 212 communicates with the server device 1 to cause the server device 1 to update the managed parameters. Then, the game operation unit 212 can receive the updated parameters from the server device 1 and continue the game operation based on the updated parameters.

[0019] <Configuration of Server Device 1> FIG. 3 is a block diagram showing the functional configuration of the server device 1. The server device 1 is an information processing device used when a system administrator or the like operates and manages various services. For example, it may be a general-purpose computer such as a workstation or a personal computer. FIG. 3 is a block diagram showing the functional configuration of the server device 1. The server device 1 is an information processing device used when a system administrator or the like operates and manages various services. For example, it may be a general-purpose computer such as a workstation or a personal computer. FIG. 3 is a block diagram showing the functional configuration of the server device 1. The server device 1 is an information processing device used when a system administrator or the like operates and manages various services. For example, it may be a general-purpose computer such as a workstation or a personal computer. Alternatively, it may be logically implemented by cloud computing technology.

[0020] The server device 1 includes a control unit 11, a storage unit 12, an input unit 13, an output unit 14, and a communication unit 15. When the server device 1 receives various commands (requests) from the player terminal 2 via the communication unit 15, the control unit 11 executes processing by the game program, and the processing result (for example, game image, game sound, etc.) of the game program is transmitted to the player terminal 2. Note that a part of the game program may be transmitted to the player terminal 2 and executed on the player terminal 2.

[0021] The control unit 11 transfers data between each unit and controls the entire server device 1, and is realized by executing a program stored in a predetermined memory by a processor such as a CPU (Central Processing Unit). The control unit 11 of the present embodiment includes at least a game execution unit 111, a screen data generation unit 112, an object medium information acquisition unit 113, and a reward granting unit 114.

[0022] <Storage unit 12> The storage unit 12 has a read-only storage area ROM (Read Only Memory) in which a system program is stored, and a rewritable storage area RAM (Random Access Memory) used as a work area for arithmetic processing by the control unit 11, and is realized by a non-volatile storage device such as a flash memory or a hard disk, for example. The storage unit 12 in the present embodiment has various storage units such as a game information storage unit 121, a player information storage unit 122, and a reward information storage unit 123. ​​​​​​​​​​​​​

[0023] The input unit 13 is for the system administrator to input various data related to the game service (for example, game information, etc.), and is realized by, for example, a keyboard, a mouse, or the like.

[0024] The output unit 14 is for displaying an operation screen for the system administrator based on a command from the control unit 11, and is realized by, for example, a liquid crystal display (LCD: Liquid Crystal Display) or the like.

[0025] The communication unit 15 is for communicating with the player terminal 2, and has a function as a receiving unit for receiving various data and signals transmitted from the player terminal 2, and a function as a transmitting unit for transmitting various data and signals to the player terminal 2 in response to a command from the control unit 11. The communication unit 15 communicates with the player terminal 2 by, for example, HTTP (HyperText Transfer Protocol), HTTPS, WebSocket, P2P (Peer To Peer), or the like.

[0026] The game information storage unit 121 stores information related to the game. The game information is appropriately configured according to the type of the game. For example, in the case of a battle game, it may include, associated with the stage ID, the stage name, enemy character information, etc.

[0027] The player information storage unit 122 stores information related to the player. FIG. 4 is a diagram showing a configuration example of the player information. The player information may include, associated with the player ID for identifying the player, the player name, the owned character, the character status value, the play stage information, the target medium information, etc. ​

[0028] The play stage information is information regarding the stages among the set multiple stages that the player has played before, and can include the number of play times, clearance information, etc. and so on.

[0029] The target medium information includes information on various target media owned by the player. The target medium information is a target medium that can be used by the player during the game, and includes information regarding the holding status of the owned target media. Associated with the ID of each target medium, it can be a target medium category (for example, items, points, events, etc.).), target medium content, the number of owned items, the period of ownership (which may include information on the acquisition date and time), and so on. Regarding the information on the period of ownership, it is not limited to the information on the period of owning the target medium, but also includes information on the period from when the number of owned target media reaches a predetermined number until it does not fall below the predetermined number, information on the period from when the number of owned target media reaches a predetermined number until the owned target media of the predetermined number is used up, and so on.

[0030] In addition, the player information storage unit 122 can include various information regarding the player and the play status of the game. When a character is stored in the owned character information, the character is set to be available during the game. When target medium information is stored in the target medium information, the item is set to be available during the game.

[0031] The reward information storage unit 123 stores information regarding the rewards given to players who meet predetermined requirements. FIG. 5 is a diagram showing a configuration example of the reward information. The reward information ​​​​​​​​​​​It includes, in association with a target medium ID that identifies a target medium, reward granting conditions (which may include quantity conditions, time conditions, etc.), and reward information that is information on the reward to be granted. It can be included.

[0032] The reward information may include provisions for granting a predetermined target medium, information on the quantity to be granted (provisions for granting a predetermined number, formulas for calculating the quantity to be granted (which may include information such as coefficients to be multiplied by the target quantity), upper limits for granting, upper limits for possession, etc.), provisions for changes in the appearance rate or drop rate of the target medium during the game, provisions for changes in the rarity of the acquirable target medium, provisions for changes in the degree of effects (e.g., the number of items that can be obtained, training effects, etc.) obtained when using the target medium, provisions for changes in the quantity of the number of target media (material quantity) required to participate in a predetermined event, provisions for changes in the lottery ratio of the target medium in a lottery event related to the target medium, etc., but is not limited to these. When using the target medium, the degree of change in the effect (for example, the number of items that can be obtained, the effect of training, etc.) The above is the description of the storage unit 12 of the server device 1. Next, the description of the control unit 11 of the server device 1 will be described. The game execution unit 111 has a function of executing a process of advancing the game according to the game program. The game by the game system in the present embodiment can be any type of game, such as a battle game, a puzzle game, an action game, a baseball game,

[0033] a soccer game, other sports games, a quiz game, a pinball game, a card game, a rhythm game, an RPG, an adventure game, a casino game, a simulation game,

[0034] a strategy game, a board game, a racing game, a shooting game, for example. It may be any type of game, for example, a battle game, a puzzle game, an action game, a baseball game, a soccer game, other sports games, a quiz game, a pinball game, a card game, a rhythm game, an RPG, an adventure game, a casino game, a simulation game, a strategy game, a board game, a racing game, a shooting game, It may be a location information game or the like, but is not limited thereto.

[0035] The screen data generation unit 112 has a function of executing a process of generating screen data for displaying a game screen on the player terminal 2. The screen data generation unit 112 generates screen data related to any of the above games. The generated screen data is transmitted to the player terminal 2 and output by the output unit 24. Further, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (that is, the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). It can be. sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). sent and output by the output unit 24. Also, the screen data generation unit 112 can notify the server device 1 that the screen data has been generated (the player has switched the screen). The notification to the server device 1 (hereinafter referred to as a screen transition notification) can include information specifying the destination screen (any screen displayed during the game, such as a startup screen, a home screen, a quest end screen, a screen for notifying the acquisition of an item, etc.). It can be.

[0036] The target medium information acquisition unit 113 acquires information on the target medium used and consumed (hereinafter referred to as used) by the player during the game, and stores it in the player information storage unit 122 as target medium information. The target medium information acquisition unit 113 acquires information on the target medium used and consumed (hereinafter referred to as used) by the player during the game, and stores it in the player information storage unit 122 as target medium information. It stores.

[0037] The reward granting unit 114 performs a process of granting a reward to the player when the player satisfies a predetermined requirement regarding the use of the target medium during the game. The reward granting unit 114 performs a process of granting a reward to the player when the player satisfies a predetermined requirement regarding the use of the target medium during the game.

[0038] The reward granting unit 114 grants a reward based on the information on the number of target media. The reward granting unit 114 acquires, for example, information on the player's input operation, and when the player uses the target medium during the game and the remaining amount of a predetermined target medium falls below a predetermined quantity, the reward granting unit 114 performs a process of granting a reward to the player. Specifically, the reward granting unit 114, for example, The reward granting unit 114 grants a reward based on the information on the number of target media. The reward granting unit 114 acquires, for example, information on the player's input operation, and when the player uses the target medium during the game and the remaining amount of a predetermined target medium falls below a predetermined quantity, the reward granting unit 114 performs a process of granting a reward to the player. Specifically, the reward granting unit 114, for example, The reward granting unit 114 grants a reward based on the information on the number of target media. The reward granting unit 114 acquires, for example, information on the player's input operation, and when the player uses the target medium during the game and the remaining amount of a predetermined target medium falls below a predetermined quantity, the reward granting unit 114 performs a process of granting a reward to the player. Specifically, the reward granting unit 114, for example, The reward granting unit 114 grants a reward based on the information on the number of target media. The reward granting unit 114 acquires, for example, information on the player's input operation, and when the player uses the target medium during the game and the remaining amount of a predetermined target medium falls below a predetermined quantity, the reward granting unit 114 performs a process of granting a reward to the player. Specifically, the reward granting unit 114, for example, When the layer uses item A and the remaining amount of item A owned by the player becomes 0 a process of awarding a reward to the player may be performed.

[0039] Also, the reward awarding unit 114, for example, acquires information on the player's input operation, and when the quantity of a predetermined target medium used by the player during the game reaches a predetermined quantity, a process of awarding a reward is performed. Specifically, the reward awarding unit 114, for example, when the player performs an operation of using 100 items of item A, a process of awarding a reward to the player may be performed.

[0040] Also, the reward awarding unit 114, for example, acquires information on the player's input operation, and when the player uses a quantity that is a predetermined ratio of the predetermined owned quantity of the predetermined target medium, a process of awarding a reward is performed. Specifically, the reward awarding unit 114, for example, when the player owns 100 items of item A and uses or consumes 80 items, which is 80% of them, a process of awarding a reward to the player may be performed.

[0041] Also, the reward awarding unit 114, for example, acquires information on the player's input operation, and when the player uses a quantity of the predetermined target medium necessary to reach a predetermined state (for example, character strengthening, physical strength recovery, stage clear, etc.) that can be obtained by using the predetermined target medium, a process of awarding a reward is performed. Specifically, the reward awarding unit 114, for example, when the player consumes 100 items of item A, which is the consumption amount required for the character to level up, a process of awarding a reward to the player may be performed.

[0042] ​​​​​​​ The reward granting unit 114 sets the target period for achieving the above-mentioned target medium quantity condition. Specifically, the reward granting unit 114 may set a start date and time (a specific date and time, The date and time when the target media was acquired, the date and time when the number of target media in possession exceeded a certain number, If a specified period of time has passed since you acquired the item and have not used it (or have not used it more than the specified number of times) (including dates and times associated with the player's in-game experience, etc.) to the end date and time (start date and (including within a specified period of time or a specific date and time in the future set as the end time) If the quantity requirements for the use of the target media described in the previous paragraph are met during the period, rewards will be given to the player. It is sufficient to add the code.

[0043] The conditions for the reward granting unit 114 to grant a reward are set for each of the target media. The reward granting unit 114 may be configured to grant rewards to a business entity that uses the server device 1. It is only necessary to accept an operation to specify whether or not a condition is to be set for the medium.

[0044] In addition, the conditions for the reward granting unit 114 to grant a reward are set for one target medium. It may be set for a combination of multiple target media. For example, when 10 items A and 5 items B are consumed, the reward providing unit 114 In this case, a process of giving a reward to the player may be performed.

[0045] The reward giving unit 114 gives a reward to the player when the above-mentioned conditions are met. The reward granting unit 114 performs a process of granting a reward according to the above-mentioned quantity conditions, for example. In this case, the player can increase the number of the target media owned by the player. The reward granting unit 114 may grant a predetermined quantity of the target medium, or may perform a process of granting the target medium in an additional value amount, which is obtained by multiplying a predetermined coefficient by the usage quantity that meets the quantity condition, to the player. Even when the additional value includes a decimal part, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the integer part of the additional value to the player. Furthermore, when the reward granting unit 114 grants the quantity of the integer part of the additional value as described above, the reward granting unit 114 may store the information below the decimal point of the additional value (hereinafter referred to as the remaining decimal value) in the player information storage unit 122, and at the timing when the reward granting unit 114 grants a reward at any time after that, perform a process of granting the integer part of the total additional value obtained by adding the remaining decimal value to the calculated additional value.

[0046] In this case as well, store the remaining decimal value of the total additional value in the player information storage unit 122, and perform the same process when the reward granting unit 114 grants a reward at any time after that. Even when the additional value includes a decimal part, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the integer part of the additional value to the player. Furthermore, when the reward granting unit 114 grants the quantity of the integer part of the additional value as described above, the reward granting unit 114 may store the information below the decimal point of the additional value (hereinafter referred to as the remaining decimal value) in the player information storage unit 122, and at the timing when the reward granting unit 114 grants a reward at any time after that, perform a process of granting the integer part of the total additional value obtained by adding the remaining decimal value to the calculated additional value. In this case as well, store the remaining decimal value of the total additional value in the player information storage unit 122, and perform the same process when the reward granting unit 114 grants a reward at any time after that. Even when the additional value includes a decimal part, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the integer part of the additional value to the player. Furthermore, when the reward granting unit 114 grants the quantity of the integer part of the additional value as described above, the reward granting unit 114 may store the information below the decimal point of the additional value (hereinafter referred to as the remaining decimal value) in the player information storage unit 122, and at the timing when the reward granting unit 114 grants a reward at any time after that, perform a process of granting the integer part of the total additional value obtained by adding the remaining decimal value to the calculated additional value. In this case as well, store the remaining decimal value of the total additional value in the player information storage unit 122, and perform the same process when the reward granting unit 114 grants a reward at any time after that. Even when the additional value includes a decimal part, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the integer part of the additional value to the player. Furthermore, when the reward granting unit 114 grants the quantity of the integer part of the additional value as described above, the reward granting unit 114 may store the information below the decimal point of the additional value (hereinafter referred to as the remaining decimal value) in the player information storage unit 122, and at the timing when the reward granting unit 114 grants a reward at any time after that, perform a process of granting the integer part of the total additional value obtained by adding the remaining decimal value to the calculated additional value.

[0047] In this case as well, store the remaining decimal value of the total additional value in the player information storage unit 122, and perform the same process when the reward granting unit 114 grants a reward at any time after that. When the reward granting unit 114 grants the target medium in the quantity of the integer part of the additional value and exceeds the upper limit value of the granted number set in advance, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the upper limit value of the granted number. When the reward granting unit 114 grants the target medium in the quantity of the integer part of the additional value and exceeds the upper limit value of the target medium owned by the player set in advance, the reward granting unit 114 may perform a process of granting the target medium to the player so as to reach the upper limit value. When the reward granting unit 114 grants the target medium in the quantity of the integer part of the additional value and exceeds the upper limit value of the granted number set in advance, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the upper limit value of the granted number. When the reward granting unit 114 grants the target medium in the quantity of the integer part of the additional value and exceeds the upper limit value of the target medium owned by the player set in advance, the reward granting unit 114 may perform a process of granting the target medium to the player so as to reach the upper limit value. When the reward granting unit 114 grants the target medium in the quantity of the integer part of the additional value and exceeds the upper limit value of the granted number set in advance, the reward granting unit 114 may perform a process of granting the target medium in the quantity of the upper limit value of the granted number.

[0048] Furthermore, the reward granting unit 114 may perform a process of granting the reward associated with the additional value to the player. It may be done. The reward granting unit 114 may, for example, based on information specifying the change rate of the appearance rate or drop rate of the target medium during the game with respect to the additional value, perform a process of changing the appearance rate or drop rate for the player. rate for the player.

[0049] Further, the reward granting unit 114 may perform a process of changing the rarity of the target medium that can be obtained associated with the additional value, based on information specifying the change in the rarity of the target medium that can be obtained by the player. For example.

[0050] Further, the reward granting unit 114 may perform a process of changing the effect (for example, the number of items that can be obtained, the effect of cultivation, etc.) obtained when using the target medium, based on information specifying the change in the degree of the effect obtained when using the target medium associated with the additional value. For the player.

[0051] Further, the reward granting unit 114 may perform a process of changing the quantity of the target medium (material quantity) required for the player to participate in a predetermined event, based on information specifying the change in the quantity of the target medium (material quantity) required to participate in a predetermined event associated with the additional value. For the player.

[0052] Further, the reward granting unit 114 may perform a process of changing the lottery rate of the target medium in the lottery event related to the target medium, based on information specifying the change in the lottery rate of the target medium in the lottery event related to the target medium associated with the additional value. For the lottery event related to the target medium.

[0053] Further, the target to which the reward granting unit 114 grants the reward may be the player who uses the target medium, or may be another player designated by the player, or may be for the group within the game to which the player belongs (in this case, when it becomes the property of the group). ​​​​​​​ and may be either when granted to other players belonging to the group and may be randomly selected or another player in the same game who has ranked high in a certain mission, but is not limited to these. In addition, the reward granting unit 114 may add up the additional values calculated for each different target medium,

[0054] and may grant a reward to the player as described above based on the total additional value obtained by adding up the values. In this case, the reward granting unit 114 may multiply the rate set in advance for each additional value to be added up and add them up in a state where each additional value is weighted.

[0055] <Basic operation flow> FIG. 6 is an example of a diagram for explaining the outline of the operation of the game system.

[0056] The server device 1 executes a game (1001). The server device 1 refers to the target medium information (1002). The server device 1 determines whether the state of the target medium satisfies the condition, and when the condition is satisfied (1003: YES), calculates an additional value (1004). If there is a value after the decimal point of the additional value stored in the past (1005: YES), the server device 1 adds the value after the decimal point to the additional value calculated in 1004 to obtain the total additional value (1006). If there is a value after the decimal point in the additional value calculated in 1004 or the total additional value obtained by adding up in 1006 (1007: YES), the server device 1 stores the value after the decimal point (1008). The server device 1 grants a reward based on the integer part value of the additional value calculated in 1004 or the total additional value obtained by adding up in 1006 (1009).

[0057] ​​​​​​​​​​As described above, according to the game system of the present embodiment, it is possible to motivate a player who does not use a predetermined target medium to promote its use. Since the game can be enjoyed more by using the target medium, it is possible to prevent the player from leaving the game. For a player who does not use it, it is possible to provide an incentive to promote its use. Since the game can be enjoyed more by using the target medium, it is possible to prevent the player from leaving the game. Since the game can be enjoyed more by using the target medium, it is possible to prevent the player from leaving the game.

[0058] The above-described embodiments are merely examples for facilitating the understanding of the present invention, and are not for limiting and interpreting the present invention. The present invention can be changed and improved without departing from the spirit thereof, and it goes without saying that equivalents of the present invention are included therein. The above-described embodiments are merely examples for facilitating the understanding of the present invention, and are not for limiting and interpreting the present invention. The present invention can be changed and improved without departing from the spirit thereof, and it goes without saying that equivalents of the present invention are included therein. The present invention can be changed and improved without departing from the spirit thereof, and it goes without saying that equivalents of the present invention are included therein.

[0059] For example, the process of FIG. 6 shows an example of the process by the game system of the present embodiment, and is not intended to limit the present invention. Each step included in the process of FIG. 6 may be executed in an order different from the order shown in the figure, some processes may be executed in parallel, some steps may be omitted, or other steps may be added. For example, the process of FIG. 6 shows an example of the process by the game system of the present embodiment, and is not intended to limit the present invention. Each step included in the process of FIG. 6 may be executed in an order different from the order shown in the figure, some processes may be executed in parallel, some steps may be omitted, or other steps may be added. Each step included in the process of FIG. 6 may be executed in an order different from the order shown in the figure, some processes may be executed in parallel, some steps may be omitted, or other steps may be added. Each step included in the process of FIG. 6 may be executed in an order different from the order shown in the figure, some processes may be executed in parallel, some steps may be omitted, or other steps may be added.

[0060] Regarding the processing of the software functional units provided in the server device 1 and the player terminal 2, within the scope where the spirit of the present invention can be realized, a part or all of the functions of the server device 1 may be provided in the player terminal 2. Regarding the processing of the software functional units provided in the server device 1 and the player terminal 2, within the scope where the spirit of the present invention can be realized, a part or all of the functions of the server device 1 may be provided in the player terminal 2.

Description of Reference Numerals

[0061] 1 Server device 2 Player terminal 3 Network​​

Claims

1. Stores at least one of the quantity and / or duration of ownership of the target media consumed in the game a save processing unit that executes a save process for At least one of the ownership quantity and ownership period is a predetermined number set for the target medium. When the above conditions are met, a reward process is executed to grant a reward related to the target medium. A processing unit; An information processing system comprising:

2. The specified condition is that the ownership quantity of the target media falls below a specified value as a result of the use of the target media. or the ownership period exceeds a predetermined time. 、 The information processing system according to claim 1 .

3. The predetermined condition is set for each of the target media, or for a plurality of the target media.

1. The method is configured for a combination of media. The information processing system according to claim 1 .

4. The specified condition is that the ownership quantity of the target media falls below a specified value as a result of the use of the target media. or the possession period exceeds a predetermined time. And, it is set for each of the target media, or a combination of a plurality of the target media. at least one of: The information processing system according to claim 1 .

5. The granting processing unit multiplies the usage quantity of the target medium by a predetermined coefficient for the target medium. The number of integer parts in the additional digit value is awarded as the reward.

5. An information processing system according to claim 1.

6. The adding processing unit calculates a first additional value at a first time point when the adding process is performed. The value after the decimal point is stored, and the second additional value calculated at the second point in time when the addition process is performed is added to the previous value. A total additional value obtained by adding the decimal part of the first additional value is added at the second time. The additional value in 6. The information processing system according to claim 5.

7. Stores at least one of the quantity and / or duration of ownership of the target media consumed in the game a save processing unit that executes a save process for At least one of the ownership quantity and ownership period is a predetermined number set for the target medium. When the above conditions are met, a reward process is executed to grant a reward related to the target medium. A processing unit; An information processing server comprising:

8. Stores at least one of the quantity and / or duration of ownership of the target media consumed in the game A save processing step for executing a save processing for At least one of the ownership quantity and ownership period is a predetermined number set for the target medium. When the above conditions are met, a reward process is executed to grant a reward related to the target medium. a processing step; An information processing method characterized by being executed by a computer.

9. Stores at least one of the quantity and / or duration of ownership of the target media consumed in the game A save processing step for executing a save processing for At least one of the ownership quantity and ownership period is a predetermined number set for the target medium. When the above conditions are met, a reward process is executed to grant a reward related to the target medium. a processing step; A program that causes a computer to execute the following.

Citation Information

Patent Citations

  • Server system, game system, game providing method and program

    JP7186157B2