Game machine

JP2025095096APending Publication Date: 2025-06-26SANKYO CO LTD
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Patent Information

Application Number
JP2023210904
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-14
Publication Date
2025-06-26

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  • Figure 2025095096000001_ABST
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Abstract

To provide a suitable game machine.SOLUTION: In a game in which a counter value regarding a difference between a used game value and an imparted game value restricts progress of a game if an operation value is reached when no control is performed to an advantageous state, and restricts progress of a game after completion of the advantageous state when the operation value is reached during control to the advantageous state, prior notification is performed when the counter value reaches a prior notification value, and operation warning notification is performed if the counter value reaches the operation value when control is performed to the advantageous state, the font of a character used for prior notification is the same as the font of a character used for the operation warning notification, and the font of a character used for the prior notification and the operation warning notification differs from the font of a character used for error notification.SELECTED DRAWING: Figure 15-226
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Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, capable of calculating a counter value related to the difference between the game value used in the game and the game value given, when the counter value becomes an operating value, restricting the progress of the game, when the counter value becomes a pre-notification value, performing pre-notification, able to execute a demo effect during a period when variable display is not being performed, in the demo effect, able to display a model name object that is the name of the model, the display corresponding to the pre-notification starts without using an effect and is then displayed without a staying effect, the model name object starts to be displayed with an appearance effect and is then displayed with a staying effect after the end of the appearance effect, furthermore, having a flat electronic circuit board with a first surface and a second surface which is the back surface of the first surface, and capable of mounting electronic components, the first surface has a first conductor wiring pattern including a specific wiring pattern having a first mounting electrode to which a first terminal of the mounted electronic component is electrically connected and a second mounting electrode to which a second terminal of the electronic component is electrically connected, the region between the first mounting electrode and the second mounting electrode on the first surface is a non-conductor region where the conductor of the first conductor wiring pattern is not formed, the second surface has a second conductor wiring pattern including a special wiring pattern formed by a conductor on the back portion of the non-conductor region, a gaming machine.

Citation Information

Patent Citations

  • Game machine

    JP2018117697A

  • Game machine

    JP2023013195A