Game machine

JP2025095097APending Publication Date: 2025-06-26SANKYO CO LTD
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Patent Information

Application Number
JP2023210905
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-14
Publication Date
2025-06-26

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  • Figure 2025095097000001_ABST
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Abstract

To provide a suitable game machine.SOLUTION: In a game in which a counter value regarding a difference between a used game value and an imparted game value restricts progress of a game if an operation value is reached when no control is performed to an advantageous state, and restricts progress of a game after completion of the advantageous state when the operation value is reached during control to the advantageous state, prior notification is performed when the counter value reaches a prior notification value, and operation warning notification is performed if the counter value reaches the operation value when control is performed to the advantageous state, the font of a character used for prior notification is the same as the font of a character used for the operation warning notification, and the font of a character used for the prior notification and the operation warning notification differs from the font of a character used for error notification.SELECTED DRAWING: Figure 15-226
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Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, capable of calculating a counter value related to the difference between the gaming value used in the game and the gaming value granted, when the counter value reaches the operating value, restricting the progress of the game, when the counter value reaches the advance notification value, performing advance notification, able to execute a demo effect during a period when variable display is not being performed, in the demo effect, able to display a model name object which is the name of the model, the display corresponding to the advance notification starts without using an effect and is then displayed without a staying effect, the model name object starts to be displayed with an appearance effect and is then displayed with a staying effect after the end of the appearance effect, Furthermore, it can be controlled to a favorable state, a game control means, a performance control means, a game control means side light emitting means controlled by the game control means, comprising, the game control means can switch the mode of the game control means side light emitting means from the initial mode to the final mode when executing variable display of specific identification information, and can execute this switching a plurality of times, comprising a first performance mode, a second performance mode, and a third performance mode, the performance control means can execute a specific performance that starts after the period of the first switching for switching the mode of the game control means side light emitting means from the initial mode to the final mode has ended, A gaming machine in which the execution ratio of the specific performance in the first performance mode, the execution ratio of the specific performance in the second performance mode, and the execution ratio of the specific performance in the third performance mode are different.

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2023013195A