Game machine
The gaming machine system ensures player engagement by allowing players to regain privileges through varied gameplay states and conditions, addressing the risk of losing interest when initial granting conditions are not satisfied.
Patent Information
- Application Number
- JP2025074545
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-28
- Publication Date
- 2025-07-11
- Estimated Expiration
- 2043-10-27
AI Technical Summary
In gaming machines, if privilege granting conditions are not satisfied after a player obtains the right to receive a privilege, there is a risk of losing interest due to the lack of engaging gameplay experiences.
The gaming machine incorporates a system that allows players to maintain or regain the right to acquire a privilege through various game states and conditions, including specific performance executions and variable games, ensuring that players can continue to engage with the game even if initial granting conditions are not met.
This approach helps to maintain player interest by providing varied gameplay experiences and preventing a decline in engagement by allowing players to re-obtain privileges, thus enhancing overall gaming enjoyment.
Smart Images

Figure 2025106125000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are gaming machines in which, after a player obtains the right to receive a privilege, the privilege is granted to the player when the privilege granting conditions are satisfied. For example, in Patent Document 1, by winning a small win in a winning lottery, a player can obtain the right to receive a privilege, and thereafter, when a gaming ball passes through a specific area in a small win game and the privilege granting conditions are satisfied, a big win game as a privilege is executed. A gaming machine is disclosed.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In such a gaming machine, if the privilege granting conditions are not satisfied after the player obtains the right to receive a privilege, the player will lose the right to receive the privilege. And if an effect suitable for such a situation is not executed, there is a risk that the interest will decline.
Means for Solving the Problems
[0005] The gaming machine that solves the above problems can obtain the right to acquire a privilege according to the result of a winning lottery, and in the gaming machine where the privilege is granted when the granting condition is satisfied after obtaining the right to acquire the privilege, a privilege granting means for granting the privilege, a performance execution means for executing a performance, a performance control means for controlling the performance execution means, a state control means for controlling a state, and a variable game control means for controlling the execution of a variable game, and the state includes a specific state. After obtaining the right to acquire the privilege in the specific state, there are a first situation where the granting condition is satisfied and a second situation where the right to acquire the privilege is lost without the granting condition being satisfied. Triggered by the execution of the variable game, it is possible to newly obtain the right to acquire the privilege after going through the first situation. When the granting condition is satisfied when newly obtaining the right to acquire the privilege after going through the first situation, and when the granting condition is satisfied when newly obtaining the right to acquire the privilege after going through the second situation, the same specific performance can be executed. The same specific performance can be executed when the execution of the variable game is suspended in the first situation and when the execution of the variable game is not suspended in the first situation. When obtaining the right to acquire the privilege in the specific state, there is a specific situation where the right to acquire the privilege can be further obtained. In the specific situation, there are a first specific situation where the granting condition is satisfied after obtaining the previous right to acquire the privilege and a second specific situation where the previous right to acquire the privilege is lost without the granting condition being satisfied after obtaining the previous right to acquire the privilege. In the first specific situation and the second specific situation, a predetermined performance that can recognize that the right to acquire the privilege can be further obtained can be executed. When the predetermined performance is executed, when the right to acquire the next privilege is lost without the granting condition being satisfied when the right to acquire the next privilege is obtained after going through the first specific situation, it is possible to execute a performance accompanied by a left-hit performance that prompts a left hit. When losing the right to acquire the previous privilege in the second specific situation, it is possible to execute a performance without the left-hit performance.
Effect of the Invention
[0006] According to the present invention, it is possible to suppress a decrease in interest.
Brief Description of the Drawings
[0007]
Figure 1
Figure 2
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Figure 10
Modes for Carrying Out the Invention
[0008] Hereinafter, an example of an embodiment of a pachinko machine will be described. In this specification, up, down, left, right, front (front side), and rear (back side) indicate the respective directions when viewed from the player.
[0009] As shown in FIG. 1, a pachinko gaming machine 10, which is an example of a gaming machine, is non-enclosed so that a player can touch a game ball (owned ball). In the non-enclosed pachinko gaming machine 10, when the prize ball payout condition is satisfied, the prize ball is actually paid out. The pachinko gaming machine 10 may be enclosed, which internally stores and manages game balls so that a player cannot touch the game balls (owned balls). In the enclosed pachinko gaming machine 10, even when the prize ball payout condition is satisfied, although the number of internally stored game balls increases, the game balls are not actually paid out. In this specification, "pay out a prize ball" is not limited to actually paying out a game ball, but is intended to include increasing the number of internally stored game balls.
[0010] The pachinko gaming machine 10 includes a frame body 11 and a game board 20. The frame body 11 supports the game board 20. On the front side of the game board 20, a game area 20a through which game balls can flow down is formed. The frame body 11 includes an outer frame 11a, a middle frame 11b, and a front frame 11c. The middle frame 11b is supported by the outer frame 11a so as to be openable and closable. The front frame 11c is supported by the middle frame 11b so as to be openable and closable. The outer frame 11a is fixed to the island equipment using a fixture such as a nail. The middle frame 11b includes a portion to which the game board 20 is attached and holds the game board 20 attached to the portion. An opening 11d is formed in the front frame 11c. The front frame 11c includes a transparent protective glass (not shown). The protective glass seals the opening 11d. In a state where the game board 20 is held by the middle frame 11b, the game area 20a is aligned with the opening 11d and is visible through the protective glass via the opening 11d.
[0011] The pachinko gaming machine 10 is provided with a voice output device 13. As an example, the voice output device 13 is a speaker provided on the front frame 11c. The voice output device 13 is capable of executing an effect (hereinafter referred to as a voice effect) of outputting a predetermined voice. For example, the predetermined voice is a sound effect, a line, a piece of music (BGM), etc. The pachinko gaming machine 10 is provided with a decorative lighting device 14. As an example, the decorative lighting device 14 is provided on the front side of the front frame 11c and on the game board 20. The decorative lighting device 14 is capable of executing an effect (hereinafter referred to as a lighting effect) by lighting, flashing, and extinguishing a light-emitting body (not shown). As an example, the light-emitting body of the decorative lighting device 14 is an LED.
[0012] The pachinko gaming machine 10 is provided with a launch handle 18. The launch handle 18 is configured to enable an operation of instructing the launch of a game ball. The launch handle 18 is provided at the lower right corner portion of the front frame 11c. The pachinko gaming machine 10 may be provided with a lending button for instructing the lending of a game ball and an end button for instructing the end of the game.
[0013] The game board 20 will be described. As shown in FIGS. 1 and 2, a game area 20a having a substantially circular shape in a front view is defined on the front surface of the game board 20. That is, the game board 20 has a game area 20a through which a game ball can flow down. A display window 20b is formed substantially at the center of the game area 20a. An inlet 20c through which a game ball launched by the operation of the launch handle 18 flows into the game area 20a is formed in the upper left of the game area 20a.
[0014] The pachinko gaming machine 10 includes an effect display device 15. As an example, the effect display device 15 has an image display device capable of displaying images. The effect display device 15 is assembled to the game board 20 via a display window 20b so that the display area 15a in the image display device can be visually recognized. As an example, the effect display device 15 is a liquid crystal display device. The effect display device 15 is capable of executing an effect of displaying a predetermined image (hereinafter referred to as a display effect). For example, the predetermined image is an image such as an effect symbol, a character, a landscape, a character, a number, and a symbol. In the following description, when simply indicating "displaying" these characters, etc., it means displaying these characters, etc. as images. As an example, the audio output device 13, the decorative lighting device 14, and the effect display device 15 are each an effect device capable of executing an effect, and form an effect execution device group 16 including a plurality of effect devices. The effect execution device group 16 is an example of an effect execution means for executing an effect. As an example, the audio output device 13, the decorative lighting device 14, and the effect display device 15 are each a notification device capable of executing a notification, and it can also be said that they form a notification execution device group including a plurality of notification devices. That is, it can also be said that the effect execution device group 16 is a notification device group.
[0015] As shown in FIG. 2, the game board 20 includes a first special symbol display device 19a. The first special symbol display device 19a is capable of executing a symbol variation game (hereinafter referred to as the first special game) in which a predetermined symbol is variably displayed and finally the special symbol is stopped and displayed. The game board 20 includes a second special symbol display device 19b. The second special symbol display device 19b is capable of executing a symbol variation game (hereinafter referred to as the second special game) in which a predetermined symbol is variably displayed and finally the special symbol is stopped and displayed. The special symbol is a symbol for notifying the result of a winning lottery of the special symbol. The winning lottery of the special symbol is an example of an internal lottery. As an example, the special symbol is stopped and displayed over a special stop time. As an example, the special stop time is 0.5 seconds. Hereinafter, when the first special game and the second special game are not distinguished, they may be collectively referred to as the "special game".
[0016] The special symbols include at least a jackpot symbol as a jackpot display result, a minor win symbol as a minor win display result, and a losing symbol as a losing display result. In the pachinko machine 10, when winning the jackpot in the winning lottery of the special symbols, the jackpot symbol is stopped and displayed in the special game. Then, after the end of the special game, a jackpot game advantageous to the player is executed. The details of the jackpot game will be described later. In the pachinko machine 10, when winning the minor win in the winning lottery of the special symbols, the minor win symbol is stopped and displayed in the special game. Then, after the end of the special game, a minor win game advantageous to the player is executed. The details of the minor win game will be described later. In the pachinko machine 10, when not winning the jackpot or the minor win in the winning lottery of the special symbols, the losing symbol is stopped and displayed in the special game. When the losing symbol is stopped and displayed in the special game, the jackpot game and the minor win game are not executed. Hereinafter, when not distinguishing between the jackpot game and the minor win game, it may be collectively referred to as the "winning game". The special game in which the jackpot symbol is stopped and displayed may be referred to as the "jackpot special game". The special game in which the minor win symbol is stopped and displayed may be referred to as the "minor win special game". The special game in which the losing symbol is stopped and displayed may be referred to as the "losing special game".
[0017] The game board 20 is provided with a first special hold display device 19c. The first special hold display device 19c displays information capable of specifying the number of times of the first special game (hereinafter referred to as the first special hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the first special hold number. As an example, the upper limit number of the first special hold number is 4. The game board 20 is provided with a second special hold display device 19d. The second special hold display device 19d displays information capable of specifying the number of times of the second special game (hereinafter referred to as the second special hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the second special hold number. As an example, the upper limit number of the second special hold number is 4.
[0018] The game board 20 is provided with a normal symbol display device 19e. The normal symbol display device 19e can execute a symbol variation game (hereinafter referred to as a normal game) that variably displays a predetermined symbol and finally stops and displays the normal symbol. The normal symbol is a symbol for notifying the result of the winning lottery of the normal symbol. The winning lottery of the normal symbol is an example of an internal lottery. As an example, the normal symbol is displayed over a normal stop time. As an example, the normal stop time is 0.004 seconds. The normal symbol includes at least a normal winning symbol and a normal losing symbol. In the pachinko machine 10, when winning the winning lottery of the normal symbol, the normal winning symbol is stopped and displayed in the normal game. Then, after the end of the normal game, the normal winning game is executed. In the pachinko machine 10, when not winning the winning lottery of the normal symbol, the normal losing symbol is stopped and displayed in the normal game. When the normal losing symbol is stopped and displayed in the normal game, the normal winning game is not executed. The game board 20 is provided with a normal hold display device 19f. The normal hold display device 19f displays information that can identify the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the normal hold number. As an example, the upper limit number of the normal hold number is 4. Further, the game board 20 may be provided with a right hit display device that displays information instructing a right hit to be described later, and a round display device that notifies the upper limit number of times of the round game to be described later.
[0019] A plurality of winning openings are formed in the game board 20 so as to open into the game area 20a. The plurality of winning openings are ball entry openings into which the game balls can enter. The plurality of winning openings include at least a first start opening 22, a second start opening 23, a first large winning opening 24, a second large winning opening 25, and a normal winning opening 30. The first start opening 22 is a winning opening for entering a game ball in order to satisfy the prize ball payout condition and the start condition of the first special game. As an example, the first start opening 22 is located below the effect display device 15 and is always open so that a game ball can enter. The game board 20 is provided with a first start sensor SE1 that detects a game ball that has entered the first start opening 22 (see FIG. 4).
[0020] The second start port 23 is a winning port for letting game balls enter in order to satisfy the conditions for paying out prize balls and the start conditions for the second special game. The second start port 23 is to the right of the first start port 22. The second start port 23 includes an opening and closing piece 23a which is plate-shaped as an example. The second start port 23 is closed and opened by the opening and closing piece 23a. That is, the opening and closing piece 23a can take a closed state and an open state. The second start port 23 is opened when a normal winning game is executed. When the second start port 23 is open, game balls can enter. The second start port 23 is closed when a normal winning game is not being executed. When the second start port 23 is closed, game balls cannot enter, or it is more difficult for game balls to enter when it is closed compared to when it is open. As an example, the second start port 23 always opens towards the left. As an example, the opening and closing piece 23a is buried in the game board 20 when it is in the closed state. As an example, when the opening and closing piece 23a is in the open state, game balls can flow down on the upper surface. As an example, the opening and closing piece 23a is provided such that its upper surface is inclined towards the lower right. As an example, game balls flowing down on the upper surface of the opening and closing piece 23a when the opening and closing piece 23a is in the open state are guided to the second start port 23. That is, when the opening and closing piece 23a is in the open state, game balls flow down on the upper surface of the opening and closing piece 23a and enter the second start port 23. As an example, the opening and closing piece 23a allows game balls to flow down on the upper surface of the opening and closing piece 23a during at least a part of the period while it is being displaced from the open state to the closed state. For this reason, game balls can also enter the second start port 23 while the opening and closing piece 23a is being displaced from the open state to the closed state. The game board 20 includes a normal solenoid SL1 (see Fig. 4) as means for causing the opening and closing piece 23a of the second start port 23 to perform an opening and closing operation. The game board 20 includes a second start sensor SE2 (see Fig. 4) for detecting game balls that have entered the second start port 23. The opening and closing piece 23a of the second start port 23 is a so-called "normal electric accessory".
[0021] The first major winning opening 24 is a winning opening for allowing game balls to enter in order to satisfy the conditions for paying out prize balls. The first major winning opening 24 is located to the right of the effect display device 15. The first major winning opening 24 is located above the second start opening 23. The first major winning opening 24 includes an opening and closing piece 24a which is, for example, in the shape of a drop. The first major winning opening 24 is closed and opened by the opening and closing piece 24a. That is, the opening and closing piece 24a can take a closed state and an open state. The first major winning opening 24 is opened when a big win game is executed. The first major winning opening 24 can allow game balls to enter when it is open. The first major winning opening 24 is closed when a big win game is not being executed. The first major winning opening 24 cannot allow game balls to enter when it is closed. As an example, the opening and closing piece 24a takes an open state by rotating approximately one-quarter turn to the left about the lower part from the closed state. That is, when the first major winning opening 24 is open, the game balls flow down the inner wall surface (upper surface) of the opening and closing piece 24a and then enter the first major winning opening 24. The game board 20 includes a first special solenoid SL2 as a means for causing the opening and closing piece 24a of the first major winning opening 24 to perform an opening and closing operation (see FIG. 4). The game board 20 includes a first count sensor SE3 for detecting game balls that have entered the first major winning opening 24 (see FIG. 4). The opening and closing piece 24a of the first major winning opening 24 is a so-called "special electric accessory".
[0022] The second largest winning opening 25 is a winning opening into which game balls are entered to meet the conditions for paying out winning balls. The second largest winning opening 25 is located in the lower right of the effect display device 15. The second largest winning opening 25 is below the first largest winning opening 24. The second largest winning opening 25 is below the second starting opening 23. The second largest winning opening 25 includes an opening and closing piece 25a that is plate-shaped as an example. The second largest winning opening 25 is closed and opened by the opening and closing piece 25a. That is, the opening and closing piece 25a can take a closed state and an open state. The second largest winning opening 25 is opened when a small win game is executed. When the second largest winning opening 25 is open, game balls can be entered. The second largest winning opening 25 is closed when a small win game is not being executed. When the second largest winning opening 25 is closed, game balls cannot be entered. As an example, the second largest winning opening 25 opens upward when the opening and closing piece 25a is in the open state. As an example, when the opening and closing piece 25a is in the closed state, game balls can flow down the upper surface. As an example, when the opening and closing piece 25a is in the open state, it is buried in the game board 20. That is, game balls that flow down the upper surface when the opening and closing piece 25a is in the closed state enter the second largest winning opening 25 when the opening and closing piece 25a becomes open. The game board 20 includes a second special solenoid SL3 as a means for causing the opening and closing piece 25a of the second largest winning opening 25 to perform an opening and closing operation (see Fig. 4). The game board 20 includes a second count sensor SE4 for detecting game balls that have entered the second largest winning opening 25 (see Fig. 4). The opening and closing piece 25a of the second largest winning opening 25 is a so-called "special electric accessory".
[0023] As shown in FIG. 3, the game board 20 includes a passage 26 through which the game balls that have entered the second large winning opening 25 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching portion 27. The pachinko gaming machine 10 includes a distribution shutter 28. The distribution shutter 28 is provided at the branching portion 27. The distribution shutter 28 can take a first state and a second state. The game balls that have entered the second large winning opening 25 are distributed to the first passage 26a when the distribution shutter 28 takes the first state. The game balls that have entered the second large winning opening 25 are distributed to the second passage 26b when the distribution shutter 28 takes the second state. The game board 20 includes a distribution solenoid SL4 as means for operating the distribution shutter 28 so that it can take the first state and the second state (see FIG. 4).
[0024] The game board 20 includes a specific sensor SE5 that detects game balls passing through a specific area within the first passage 26a. In the present embodiment, the specific area is a so-called "V area". As an example, when the second large winning opening 25 is opened by executing a small win game, and the game balls that have entered the second large winning opening 25 pass through the specific area, a big win game is executed triggered by the fact that the game balls have passed through the specific area. That is, the pachinko gaming machine 10 in the present embodiment is a gaming machine (so-called, "one type and two types mixed machine") having a big win game executed triggered by winning a big win in a win lottery, and a big win game executed triggered by winning a small win in a win lottery.
[0025] The game board 20 includes a gate 29. The gate 29 is located in the upper right of the effect display device 15. The gate 29 is above the second starting opening 23, the first large winning opening 24, and the second large winning opening 25. The gate 29 has a gate opening 29a that is always open so that game balls can enter. The game board 20 includes a gate sensor SE6 that detects game balls that enter the gate opening 29a and pass through the gate 29 (see FIG. 4). The gate 29 is an entrance for game balls to enter in order to satisfy the starting conditions of a normal game. The gate 29 is an entrance where the payout condition of bonus balls is not satisfied even if game balls enter.
[0026] The normal winning opening 30 is a winning opening for letting game balls enter in order to satisfy the conditions for paying out prize balls. As an example, the normal winning opening 30 is below the effect display device 15. As an example, the normal winning opening 30 is below the second start opening 23, the first big winning opening 24, the second big winning opening 25, and the gate 29. The normal winning opening 30 is always opened so that game balls can enter. The game board 20 is provided with a normal sensor SE7 for detecting game balls that have entered the normal winning opening 30 (see FIG. 4). The game board 20 is provided with an out opening 31 at the lowermost part of the game area 20a for discharging game balls that have not entered any of the first start opening 22, the second start opening 23, the first big winning opening 24, the second big winning opening 25, and the normal winning opening 30 from the game area 20a.
[0027] In the pachinko gaming machine 10, the player can adjust the firing intensity of the game ball by operating the firing handle 18 and distribute the game balls to the left area to the left of the display window 20b and the right area to the right of the display window 20b. For example, when the firing intensity is adjusted to be strong and the game ball is fired (hereinafter referred to as a right shot), the game ball is likely to flow down and be guided in the right area. When the game ball flows down in the right area, it can enter the second start opening 23, the first big winning opening 24, the second big winning opening 25, the gate 29, and the normal winning opening 30. Since a right shot requires the game ball to be fired forcefully to reach the right area, it is performed by adjusting the firing intensity to the maximum intensity or a slightly weaker intensity than the maximum intensity.
[0028] On the one hand, when the launch intensity is adjusted to be weak to launch the game ball (hereinafter referred to as a left shot), the game ball is likely to flow down and be guided to the left area. When the game ball flows down in the left area, it can enter the first starting port 22. Since a left shot does not require launching the game ball as vigorously as a right shot, it is performed by adjusting the intensity so that the launched game ball does not reach the right area. In the pachinko machine 10, when a right shot is made, a flow path for the game ball is formed by game components such as game nails so that the game ball cannot enter the first starting port 22. The game components may be arranged to restrict the entry of the game ball into the first starting port 22 when a right shot is made, or may be arranged to make it difficult for the game ball to enter the first starting port 22 compared to when a left shot is made.
[0029] The left area is an area located on the left side of the center line CL that bisects the game area 20a into left and right when the game board 20 is viewed from the front. The right area is an area located on the right side of the center line CL when the game board 20 is viewed from the front. The game ball launched by the operation of the launch handle 18 is guided to the inlet 20c located in the upper left of the game area 20a and flows into the game area 20a. That is, the left area is also an area near the inlet 20c. And the right area is also an area far from the inlet 20c. The game ball guided to flow down in the left area passes through the left side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31 located at the bottom of the game area 20a. The game ball guided to flow down in the right area passes through the right side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31.
[0030] Next, the game state of the pachinko machine 10 will be described. The pachinko gaming machine 10 has a plurality of states with different ball entry rates into the second starting port 23 (hereinafter referred to as ball entry rate states). The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate into the second starting port 23 is higher than that in the low ball entry rate state. Since the high ball entry rate state is a state where the probability of a game ball entering the second starting port 23 is high and the entry of the game ball into the second starting port 23 becomes easy (an easy ball entry state), it is advantageous for the player. The high ball entry rate state can also be said to be an electric support state that supports the entry of balls into the second starting port 23, which is an ordinary electric accessory item.
[0031] The high ball entry rate state is realized by performing a normal symbol variation time shortening control that shortens the variation time of a normal game (for example, the average variation time) compared to the low ball entry rate state, an opening time extension control that lengthens the total opening time of the second starting port 23 (for example, the average total opening time) in one normal win game compared to the low ball entry rate state, and a normal symbol probability variation control that varies the probability of winning in a normal win lottery (normal win probability) to a higher probability than in the low ball entry rate state. As an example, the normal symbol variation time shortening control can be realized by making at least some of the variation patterns that define the variation time of the normal game different between the low ball entry rate state and the high ball entry rate state. As an example, the opening time extension control is at least one of a control that increases the number of openings of the second starting port 23 in one normal win game compared to the low ball entry rate state and a control that lengthens the opening time of the second starting port 23 in one opening in a normal win game compared to the low ball entry rate state. As an example, the opening time extension control can be realized by making at least some of the opening patterns, in which the opening mode of the second starting port 23 in a normal win game is defined, different between the low ball entry rate state and the high ball entry rate state. As an example, the opening pattern defines the number of openings, the opening time, and the opening timing (closing timing) of the second starting port 23. As an example, the probability variation control can be realized by making the normal win probability different between the low ball entry rate state and the high ball entry rate state.
[0032] As an example, the high hit rate state is realized by combining the fourth control described below. The fourth control is a special symbol variation time shortening control that makes the variation time of a special game (for example, the average variation time) shorter than that in the low hit rate state. As an example, the special symbol variation time shortening control can be realized by making at least some of the variation patterns that define the variation time of the special game different between the low hit rate state and the high hit rate state. The details of the variation pattern will be described later. When performing the special symbol variation time shortening control, the high hit rate state becomes a special symbol variation time shortening state (hereinafter referred to as the "time shortening state"), and the low hit rate state becomes a non-special symbol variation time shortening state (hereinafter referred to as the "non-time shortening state").
[0033] Next, the types of small wins and the small win games will be described. The small win game is executed according to the type of small win. The type of small win is defined by the type of small win symbol (special symbol). That is, the small win game is executed according to the type of special symbol. The small win may be one type or a plurality of types. Each small win symbol of the special symbol includes one type or a plurality of types of special symbols. As an example, the small win is one type. That is, the small win game is one type. As an example, the small win symbol of the special symbol is one type. In the following description, for the sake of convenience of explanation, the winning lottery of the special symbol may be simply referred to as the winning lottery.
[0034] In the small win game, first, a predetermined performance is performed over a predetermined time (hereinafter referred to as the small win opening time). For example, the predetermined performance is an opening performance that can recognize the start of the small win game. In the small win game, after the elapse of the small win opening time, a round game that opens the second large winning port 25 is performed once.
[0035] In a small win game, the round game ends when a number condition that a predetermined upper limit number of game balls enter, a time condition that a predetermined upper limit time elapses, or a jackpot game awarding condition that a game ball passes through a specific area is satisfied. As an example, the upper limit number is 10. That is, in a small win game, the round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 4.252 seconds. That is, in a small win game, the round game ends when the time condition is satisfied by 4.252 seconds elapsing. Note that the upper limit number may vary depending on the type of small win game. The upper limit time may vary depending on the type of small win game.
[0036] In a small win game, in the round game, the second largest winning opening 25 is opened in a predetermined opening mode (opening pattern). As an example, in a small win game, in the round game, after the second largest winning opening 25 is opened for 0.028 seconds and then closed for 0.5 seconds, this is repeated 9 times, and then it is opened again for 4 seconds. That is, in a small win game, in the round game, the second largest winning opening 25 is opened 10 times. As described above, while the second largest winning opening 25 is closed, game balls flow down the upper surface of the opening and closing piece 25a. For this reason, even though the opening time of the second largest winning opening 25 is as short as 0.028 seconds, when the second largest winning opening 25 is opened, the game balls that were flowing down the upper surface of the opening and closing piece 25a will enter the second largest winning opening 25. With such a configuration, when the player makes a right hit, in a small win game, game balls up to the upper limit number will enter with a probability of 100% or approximately 100%.
[0037] In addition, in the small win game, in the round game, the distribution shutter 28 operates in a predetermined distribution mode (distribution pattern). As an example, in the small win game, when the round game starts, the distribution shutter 28 takes the second state. After that, the distribution shutter 28 takes the first state when a specific number of game balls enter the second large winning opening 25 in the round game. A specific number is defined for the small win game. As an example, the specific number is four. As described above, the game balls that enter the second large winning opening 25 can pass through the specific area of the first passage 26a when the distribution shutter 28 takes the first state. That is, in the small win game, in the round game, when a specific number of game balls enter the second large winning opening 25, the awarding conditions for the big win game can be satisfied. And when the player is hitting the ball to the right, with a 100% or approximately 100% probability, the upper limit number of game balls enter the small win game. For this reason, when the player is hitting the ball to the right, in the small win game, with a 100% or approximately 100% probability, the awarding conditions for the big win game will be satisfied.
[0038] In the round game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the small win game is being executed. In the small win game, when the round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the small win ending time). For example, the predetermined effect is an ending effect that can recognize the end of the small win game. The small win game ends as the small win ending time elapses. In the small win game, when the round game ends because the awarding conditions for the big win game are satisfied, the big win game is executed after the small win game ends.
[0039] Next, the types of big wins and the big win game will be described. The big win game is executed according to the type of big win and the type of small win. The type of big win is defined by the type of big win symbol (special symbol). That is, the big win game is executed according to the type of special symbol.
[0040] As an example, there are a first jackpot game and a second jackpot game in the jackpot game. The first jackpot game is a jackpot game that is executed triggered by winning the jackpot in the winning lottery. As an example, there is one type of jackpot. As an example, there is one type of jackpot symbol for the special symbol. The second jackpot game is a jackpot game that is executed when the granting condition of the jackpot game is satisfied in the small win game. That is, the second jackpot game is a jackpot based on winning a small win in the winning lottery.
[0041] In the jackpot game, first, a predetermined performance is performed over a predetermined time (hereinafter referred to as the jackpot opening time). For example, the predetermined performance is an opening performance that can recognize the start of the jackpot game. In the jackpot game, after the elapse of the jackpot opening time, a round game for opening the first large winning opening 24 is performed with a predetermined number of times as the upper limit. As an example, the upper limit number of times of the round game for both the first jackpot game and the second jackpot game is 10 times. Here, in the second jackpot game that is executed when the granting condition of the jackpot game is satisfied in the small win game, one round game in the small win game is included in the upper limit number of times. That is, the number of times of the round game for opening the first large winning opening 24 in the second jackpot game is substantially 9 times. Note that in the second jackpot game that is executed when the granting condition of the jackpot game is satisfied in the small win game, the round game may be started without the elapse of the jackpot opening time.
[0042] In the jackpot game, one round game ends when the number condition that a predetermined upper limit number of game balls enter or the time condition that a predetermined upper limit time elapses is satisfied. As an example, the upper limit number is 10. That is, one round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 25 seconds. That is, one round game ends when the time condition is satisfied by 25 seconds elapsing.
[0043] In a round game, the first major winning opening 24 is opened in a predetermined opening mode (opening pattern). In the round game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the big win game is being executed. In the big win game, when the final round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the big win ending time). For example, the predetermined effect is an ending effect that can recognize the end of the big win game. The big win game ends as the big win ending time elapses. In the following description, when distinguishing the opening effect in the small win game and the opening effect in the big win game for the opening effect, they are respectively referred to as the small win opening effect and the big win opening effect. Also, for the round effect, when distinguishing the round effect in the small win game and the round effect in the big win game, they are respectively referred to as the small win round effect and the big win round effect. Also, for the ending effect, when distinguishing the ending effect in the small win game and the ending effect in the big win game, they are respectively referred to as the small win ending effect and the big win ending effect.
[0044] As described above, it is determined that 10 round games are to be executed in both the first big win game and the second big win game. Also, for each round game, as a number condition, it is determined that 10 game balls enter the first major winning opening 24 or the second major winning opening 25, and as a time condition, 25 seconds elapse. Therefore, in the first big win game and the second big win game, it can be expected that a total of 100 (10 times × 10) game balls enter the first major winning opening 24 and the second major winning opening 25. Here, assuming that the number of prize balls determined for the first major winning opening 24 and the second major winning opening 25 is 15, the number of prize balls that can be expected to be awarded in the first big win game and the second big win game (hereinafter referred to as the expected number of balls) is 1500. The big win game is an example of a privilege. The fact that a small win game whose awarding conditions for the big win game can be satisfied during its execution is awarded is an example of obtaining the right to obtain a privilege.
[0045] The effects that the pachinko gaming machine 10 can execute will be described. The effects can be executed by one of the plurality of effect devices constituting the effect execution device group 16 or by causing the plurality of effect devices to cooperate with each other.
[0046] The display effects on the effect display device 15 include a symbol variation game (hereinafter referred to as an effect game) using effect symbols (decorative symbols). On the effect display device 15, a plurality of symbol columns can be displayed. Each of the symbol columns is composed of a plurality of effect symbols and is also referred to as a reel. Each of the plurality of effect symbols is composed of numbers from "1" to "8" as identification information for identifying the result of a winning lottery. As an example, the effect symbol is a symbol in which numbers from "1" to "8" are decorated with characters, patterns, etc., and is a symbol for diversifying the display effect. In the effect game, after variably displaying the effect symbols in each of the plurality of symbol columns, the effect symbols are stopped and displayed in each of the plurality of symbol columns, whereby the combination of the effect symbols (hereinafter referred to as a symbol combination) is stopped and displayed. That is, in the effect game, after variably displaying the identification information in a plurality of columns, the identification information in the plurality of columns is stopped and displayed. As an example, the effect game is performed by variably displaying (scroll-displaying) the effect symbols in the left symbol column, the middle symbol column, and the right symbol column in a predetermined direction.
[0047] As an example, the effect game starts together with a special game and ends together with the special game. In the effect game, a symbol combination corresponding to the special symbol that stops and is displayed in the special game is stopped and displayed. For example, in the effect game, when the jackpot symbol stops and is displayed in the special game, the jackpot symbol combination stops and is displayed. As an example, the jackpot symbol combination is a combination (so-called symbol alignment) in which the identification information (numbers) of the effect symbols in all symbol columns are the same, such as
[0777] . For example, in the effect game, when the minor jackpot symbol stops and is displayed in the special game, the minor jackpot symbol combination stops and is displayed. As an example, the minor jackpot symbol combination is a combination in which the identification information (numbers) of the effect symbols in all symbol columns are the same, such as
[0777] . For example, in the effect game, when the losing symbol stops and is displayed in the special game, the losing symbol combination stops and is displayed. As an example, the losing symbol combination is a combination in which the identification information (numbers) of the effect symbols in all symbol columns do not become the same, such as
[0787] and
[0468] . The special game and the effect game executed corresponding to the special game are an example of a variable game.
[0048] The effect game may include a reach effect. The reach effect is an effect that forms a reach and finally stops and displays a predetermined symbol combination. Hereinafter, the state in which a reach is formed may be referred to as a reach state. A reach is a state before the winning symbol combination is formed, or a state before the second normal winning symbol combination is formed (so-called tenpai). For example, a reach is a state in which effect symbols are variably displayed in an arbitrary symbol column (for example, the middle symbol column), such as [7↓7], and effect symbols including the same identification information (numbers) are stopped and displayed in a plurality of symbol columns different from that symbol column (hereinafter referred to as reach formation columns, for example, the left and right symbol columns). The reach effect includes a normal reach effect (hereinafter referred to as an N-reach effect) and a super reach effect (hereinafter referred to as an SP-reach effect) that has a higher probability of winning (hereinafter referred to as a winning probability) in this effect game than the N-reach effect.
[0049] The electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 4, the pachinko gaming machine 10 includes a main board 80 and a sub-board 90 on the back side (rear side) of the game board 20. The main board 80 and the sub-board 90 are connected so that various control commands (control signals) can be output in one direction from the main board 80 to the sub-board 90. The main board 80 executes predetermined processing and outputs a control signal to the sub-board 90. The sub-board 90 executes predetermined processing based on the control command input from the main board 80.
[0050] The main board 80 will be described. The main board 80 includes a main control CPU 81, a main control ROM 82, a main control RWM 83, and a random number generation circuit 84. The main control CPU 81 executes a main control program to execute processing related to the progress of the game. The main control ROM 82 stores the main control program, determination values used for various determinations and lotteries, and tables. The main control ROM 82 stores a plurality of types of variation patterns. As an example, the variation patterns include a variation pattern for a special symbol and a variation pattern for a normal symbol. The variation pattern for the special symbol is information that can specify the variation time from the start to the end of the special game. The variation pattern for the special symbol is information that can specify the variation content of the special game. As an example, the variation pattern for the special symbol can specify the production time of the production game and part or all of the production content.
[0051] The variation patterns for the special symbol include a variation pattern for a big win, a variation pattern for a small win, a variation pattern for a time shortening opportunity, and a losing variation pattern. The production game based on the variation pattern for a big win is such that finally the big win symbol combination stops and is displayed after going through a reach production. The production game based on the variation pattern for a small win is such that finally the small win symbol combination stops and is displayed without going through a reach production. The production game based on the variation pattern for a time shortening opportunity is such that finally the time shortening opportunity symbol combination stops and is displayed without going through a reach production. The production game based on the losing variation pattern is such that finally the losing symbol combination stops and is displayed after going through a reach production or without going through a reach production.
[0052] The variation pattern for the normal symbol is information that can specify the variation time from the start to the end of the normal game. The variation pattern for the normal symbol is information that can specify the variation details of the normal game. The variation pattern for the normal symbol includes the variation pattern for a normal loss and the variation pattern for a normal win. The main control RWM83 stores various types of information that are rewritten according to the processing results of the main control CPU81. For example, the information stored in the main control RWM83 includes flags, counters, and timers. The random number generation circuit 84 generates hardware random numbers. The main board 80 may be configured to be able to generate software random numbers by the random number generation process of the main control CPU81.
[0053] The main board 80 is connected to each of the sensors SE1 to SE7. The main control CPU81 can input the detection signals output by each of the sensors SE1 to SE7 when detecting a game ball. The main board 80 is connected to each of the display devices 19a to 19e. The main control CPU81 can control the display content of each of the display devices 19a to 19e. The main board 80 is connected to each of the solenoids SL1 to SL4. The main control CPU81 can control the opening modes of the second start port 23, the first big winning port 24, and the second big winning port 25 by controlling the operations of each of the solenoids SL1 to SL3. The main control CPU81 can control the distribution mode of the distribution shutter 28 by controlling the operation of the distribution solenoid SL4.
[0054] Next, the sub-board 90 will be described. The sub-board 90 includes a sub-control CPU 91, a sub-control ROM 92, and a sub-control RWM 93. The sub-control CPU 91 performs processing related to the presentation by executing a sub-control program. The sub-control CPU 91 performs processing related to notification by executing a sub-control program. The sub-control ROM 92 stores a sub-control program and determination values used for a predetermined lottery, etc. The sub-control ROM 92 stores display presentation data used for display presentation, light emission presentation data used for light emission presentation, and voice presentation data used for voice presentation. The sub-control RWM 93 stores various information that can be rewritten during the operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RWM 93 includes flags, counters, and timers, etc. The sub-board 90 is configured to be able to generate software random numbers by random number generation processing by the sub-control CPU 91. The sub-board 90 may be provided with a random number generation circuit and be able to generate hardware random numbers.
[0055] The sub-board 90 is connected to the presentation display device 15. The sub-control CPU 91 can control the display content of the presentation display device 15. The sub-board 90 is connected to the voice output device 13. The sub-control CPU 91 can control the output content of the voice output device 13. The sub-board 90 is connected to the decorative light emission device 14. The sub-control CPU 91 can control the light emission mode of the decorative light emission device 14. The sub-control CPU 91 is an example of presentation control means for controlling a group of presentation execution devices 16 as presentation execution means.
[0056] Next, various processes performed by the main control CPU 81 of the main board 80 will be described. The special input process will be described. The main control CPU 81 executes special input processing as one of the timer interrupt processes performed every predetermined control cycle (for example, 4 ms). In the special input processing, the main control CPU 81 determines whether a game ball has entered the first start port 22 based on whether a detection signal has been input from the first start sensor SE1. When a game ball has entered the first start port 22, the main control CPU 81 determines whether the first special hold number stored in the main control RWM 83 is less than the upper limit number. When the first special hold number is less than the upper limit number, the main control CPU 81 adds 1 to the first special hold number and updates it. The main control CPU 81 controls the first special hold display device 19c to display information that can identify the updated first special hold number. That is, the hold condition for the first special game is satisfied when the first special hold number is less than the upper limit number and the game ball is detected by the first start sensor SE1.
[0057] Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the first random number information based on the acquired random number in the main control RWM 83. For example, the random number is a winning random number used for the winning lottery of the special symbol, a symbol random number used for determining the winning symbol, etc., and a variation pattern random number used for determining the variation pattern. The first random number information is stored so as to be able to identify that it is information for the first special game and its storage order. The first random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the first random number information in the main control RWM 83, the pachinko game machine 10 can hold the execution of the first special game until the start condition of the first special game is satisfied.
[0058] When the main control CPU 81 stores the first random number information in the main control RWM 83, when the game ball has not entered the first starting port 22, and when the first special hold count is not less than the upper limit, based on whether a detection signal is input from the second start sensor SE2, it determines whether the game ball has entered the second starting port 23. When the game ball has entered the second starting port 23, the main control CPU 81 determines whether the second hold count stored in the main control RWM 83 is less than the upper limit. When the second hold count is less than the upper limit, the main control CPU 81 adds 1 to the second hold count and updates it. The main control CPU 81 controls the second special hold display device 19d to display information that can identify the second hold count after the addition. The hold condition for the second special game is satisfied when the second special hold count is less than the upper limit and the game ball is detected by the second start sensor SE2.
[0059] Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the second random number information based on the acquired random number in the main control RWM 83. The second random number information is information used for the second special game and is stored so that its storage order can be specified. The second random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the second random number information in the main control RWM 83, the pachinko game machine 10 can hold the execution of the second special game until the start condition of the second special game is satisfied.
[0060] The main control CPU 81 executes a pre-reading process based on the various random numbers obtained for the second special game. In the pre-reading process, the main control CPU 81 pre-determines the variation content of the second special game. As an example, the main control CPU 81 specifies whether the value of the obtained winning random number is a value that wins the winning lottery. In the pre-reading process, the main control CPU 81 may specify which winning symbol the value of the winning symbol random number is a value that wins. In the pre-reading process, the main control CPU 81 may specify which variation pattern the value of the variation pattern random number is a value that wins. The main control CPU 81 stores control information (hereinafter referred to as a pre-reading command) that can specify the variation content of the pre-read second special game in the output buffer.
[0061] The first special start process will be described. The main control CPU 81 executes the first special start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the first special game is satisfied. The main control CPU 81 determines that the start condition of the first special game is satisfied when it is not in the big win game and not in the execution of the first special game. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is in the big win game or in the execution of the first special game. When the start condition of the first special game is not satisfied, the main control CPU 81 ends the first special start process. When the start condition of the first special game is satisfied, the main control CPU 81 determines whether the first special reservation number is greater than zero. When the first special reservation number is zero, the main control CPU 81 ends the first special start process.
[0062] When the first special reserved number is greater than zero, the main control CPU 81 subtracts 1 from the first special reserved number and updates it. The main control CPU 81 controls the first special reserved display device 19c to display information that can identify the first special reserved number after subtraction. Next, the main control CPU 81 acquires, from the main control RWM 83, the information that was stored earliest among the first random number information. The main control CPU 81 performs a big win lottery (big win determination) to determine whether to win the big win as a special symbol lottery using the winning random number specified from the acquired first random number information. The main control CPU 81 performs the big win lottery with a predetermined big win probability. As an example, the big win probability is 1 / 300.
[0063] When winning the big win, the main control CPU 81 performs big win variation processing. In the big win variation processing, the main control CPU 81 performs a first special symbol lottery using the symbol random number that can be specified from the first random number information, and determines the big win symbol of the special symbol to be stopped and displayed in the first special game. As an example, in the first special symbol lottery, the main control CPU 81 determines one type of big win symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of big win symbol without performing the first special symbol lottery. The main control CPU 81 performs a variation pattern determination lottery using the variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of big win variation patterns. Thereafter, the main control CPU 81 ends the first special start process.
[0064] If the jackpot is not won, the main control CPU 81 performs a losing variation process. In the losing variation process, the main control CPU 81 conducts a second special symbol lottery using a symbol random number that can be specified from the first random number information, and determines the losing symbol of the special symbol to be stopped and displayed in the first special game. As an example, in the second special symbol lottery, the main control CPU 81 determines one type of losing symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of losing symbol without conducting the second special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of losing variation patterns with or without a reach. Thereafter, the main control CPU 81 ends the first special start process.
[0065] The second special start process will be described. The main control CPU 81 executes the second special start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the second special game is satisfied. The main control CPU 81 determines that the start condition of the second special game is satisfied when it is not during the jackpot game and is during the execution of the second special game. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is during the jackpot game or during the execution of the second special game. If the start condition of the second special game is not satisfied, the main control CPU 81 ends the second special start process. If the start condition of the second special game is satisfied, the main control CPU 81 determines whether the second special reservation number is greater than zero. If the second special reservation number is zero, the main control CPU 81 ends the second special start process.
[0066] When the second special reserved number is greater than zero, the main control CPU 81 subtracts 1 from the second special reserved number and updates it. The main control CPU 81 controls the second special reserved display device 19d to display information that can identify the second special reserved number after subtraction. Next, the main control CPU 81 acquires, from the main control RWM 83, the information that was stored first among the second random number information. The main control CPU 81 uses the winning random number specified from the acquired second random number information to perform a jackpot lottery (jackpot determination) as to whether or not to win the jackpot in the special symbol winning lottery. The main control CPU 81 performs the jackpot lottery with a predetermined jackpot probability.
[0067] When winning the jackpot, the main control CPU 81 performs jackpot variation processing. In the jackpot variation processing, the main control CPU 81 performs a third special symbol lottery using the symbol random number that can be specified from the second random number information, and determines the jackpot symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the third special symbol lottery, the main control CPU 81 determines one type of jackpot symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of jackpot symbol without performing the third special symbol lottery. The main control CPU 81 performs a variation pattern determination lottery using the variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of jackpot variation patterns. Thereafter, the main control CPU 81 ends the second special start processing.
[0068] When not winning the jackpot, the main control CPU 81 uses the winning random number specified from the acquired second random number information to perform a small win lottery (small win determination) as to whether or not to win the small win in the special symbol winning lottery. The main control CPU 81 performs the small win lottery with a predetermined small win probability. As an example, the small win probability is 1 / 4.
[0069] When winning a small prize, the main control CPU 81 performs small prize variation processing. In the small prize variation processing, the main control CPU 81 conducts a fourth special symbol lottery using a symbol random number that can be specified from the second random number information, and determines the small prize symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the fourth special symbol lottery, the main control CPU 81 determines one type of small prize symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of small prize symbol without conducting the fourth special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of small prize variation patterns. Thereafter, the main control CPU 81 ends the second special start processing.
[0070] When not winning a small prize, the main control CPU 81 performs losing variation processing. In the losing variation processing, the main control CPU 81 conducts a fifth special symbol lottery using a symbol random number that can be specified from the second random number information, and determines the losing symbol of the special symbol to be stopped and displayed in the second special game. As an example, in the fifth special symbol lottery, the main control CPU 81 determines one type of losing symbol regardless of the value of the symbol random number. Note that the main control CPU 81 may determine one type of losing symbol without conducting the fifth special symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of losing variation patterns with or without a reach. Thereafter, the main control CPU 81 ends the second special start processing.
[0071] The main control CPU 81 outputs a variation start command and a special symbol command to the sub-board 90 in jackpot variation processing, minor win variation processing, and loss variation processing. The variation start command is a control command that can specify the variation pattern determined in each variation process in the special start process and the start of the variation game. The special symbol command is a control command that can specify the special symbol (jackpot symbol, minor win symbol, or loss symbol) determined in each variation process. Note that the variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.
[0072] In this way, in the first special start process, it is possible to win the jackpot in the win lottery. On the other hand, in the first special start process, it is not possible to win the minor win in the win lottery. In the second special start process, it is possible to win both the minor win and the jackpot in the win lottery.
[0073] When the first special start process and the second special start process are completed, the main control CPU 81 causes the first special game or the second special game to be executed by a process different from the first special start process and the second special start process. Specifically, when the main control CPU 81 finishes the first special start process, it causes the first special game to be executed. When the main control CPU 81 causes the first special game to be executed, it controls the first special symbol display device 19a to start the variation display of a predetermined symbol. The main control CPU 81 measures the variation time defined in the variation pattern. When the variation time defined in the variation pattern has elapsed, the main control CPU 81 controls the first special symbol display device 19a to stop displaying the special symbol determined in the special start process. Also, when the variation time defined in the variation pattern has elapsed, the main control CPU 81 outputs a control command (hereinafter referred to as a variation end command) that can specify the end of the variation game to the sub-board 90.
[0074] When the main control CPU 81 finishes the second special start process, it causes the second special game to be executed. When the main control CPU 81 causes the second special game to be executed, it controls the second special symbol display device 19b to start the variable display of a predetermined symbol. The main control CPU 81 measures the variable time defined in the variable pattern. When the variable time defined in the variable pattern has elapsed, the main control CPU 81 controls the second special symbol display device 19b to stop displaying the special symbol determined in the special start process. Also, when the variable time defined in the variable pattern has elapsed, the main control CPU 81 outputs a variable end command to the sub-board 90. The main control CPU 81 is an example of variable game control means for controlling the execution of the variable game.
[0075] The small win game process will be described. The small win game process is a process for executing the small win game. After the end of the special game in which the main control CPU 81 stops and displays the small win symbol, the main control CPU 81 executes the small win game. As an example, the main control CPU 81 executes the small win game by operating the opening and closing piece 25a of the second big winning opening 25 according to a predetermined operation pattern. Specifically, the main control CPU 81 specifies the type of small win game based on the small win symbol (type of small win) determined in the second special start process. The main control CPU 81 executes the specified type of small win game.
[0076] First, the main control CPU 81 outputs a control command (hereinafter referred to as the small hit opening command) that can specify the start of the small hit opening time to the sub-board 90. When the small hit opening time has elapsed, the main control CPU 81 causes a round game to be executed. The main control CPU 81 outputs a control command (hereinafter referred to as the small hit round command) that can specify the start of the round game of the small hit game to the sub-board 90. The main control CPU 81 controls the second special solenoid SL3 using the opening control data corresponding to the specified small hit game, and controls the opening mode of the second big winning port 25. After the start of the round game, when the number of game balls detected by the second count sensor SE4 reaches the upper limit number, when a game ball is detected by the specific sensor SE5, or when the upper limit time of the round game has elapsed, the main control CPU 81 controls the second special solenoid SL3 so that the second big winning port 25 is in a closed state. That is, the main control CPU 81 ends the round game. When a game ball is detected by the specific sensor SE5, that is, when the awarding condition of the big hit game is satisfied, the main control CPU 81 outputs a control command (hereinafter referred to as the V winning command) that can specify that the awarding condition of the big hit game has been satisfied to the sub-board 90. When the round game ends, the main control CPU 81 outputs a control command (hereinafter referred to as the small hit ending command) that can specify the start of the small hit ending time to the sub-board 90. When the small hit ending time has elapsed, the main control CPU 81 ends the small hit game.
[0077] The big hit game process will be described. The jackpot game process is a process for executing a jackpot game. After the end of a special game in which the jackpot symbol is stopped and displayed, or after the end of a minor win game in which the round game ends because the jackpot game awarding condition is satisfied, the main control CPU 81 executes the jackpot game. As an example, the main control CPU 81 executes the jackpot game by operating the opening / closing piece 24a of the first big winning opening 24 according to a predetermined operation pattern. Specifically, when the main control CPU 81 executes the jackpot game after the end of a special game in which the jackpot symbol is stopped and displayed, it specifies the type of the jackpot game based on the jackpot symbol (type of jackpot) determined in the first special start process and the second special start process. On the other hand, when the main control CPU 81 executes the jackpot game after the end of a minor win game in which the round game ends because the jackpot game awarding condition is satisfied, it specifies the type of the jackpot game based on the minor win symbol (type of minor win) determined in the first special start process and the second special start process. The main control CPU 81 executes the specified type of jackpot game.
[0078] First, the main control CPU 81 outputs a control command (hereinafter referred to as the jackpot opening command) that can specify the start of the jackpot opening time to the sub-board 90. When the jackpot opening time has elapsed, the main control CPU 81 causes a round game to be executed. Specifically, the main control CPU 81 controls the first special solenoid SL2 using the opening control data corresponding to the specified jackpot game, and controls the opening mode of the first big winning port 24. After the start of the round game, when the number of game balls detected by the first count sensor SE3 reaches the upper limit number or when the upper limit time of the round game has elapsed, the main control CPU 81 controls the first special solenoid SL2 so that the first big winning port 24 is in a closed state. That is, the main control CPU 81 ends the round game. The main control CPU 81 repeatedly performs the process of causing such a round game to be executed until the upper limit number of rounds of the round game defined for the jackpot game is completed. Each time the main control CPU 81 starts a round game of the jackpot game, it outputs a control command (hereinafter referred to as the jackpot round command) that can specify the start of the round game of the jackpot game to the sub-board 90. When the last round game is completed, the main control CPU 81 outputs a control command (hereinafter referred to as the jackpot ending command) that can specify the start of the jackpot ending time to the sub-board 90. When the jackpot ending time has elapsed, the main control CPU 81 ends the jackpot game. The main control CPU 81 is an example of a privilege granting means for granting a jackpot game as a privilege.
[0079] The game state transition process for transitioning the game state will be described. The main control CPU 81 controls the game state by storing information such as flags in the main control RWM 83.
[0080] When the main control CPU 81 ends the jackpot game, it controls to the game state corresponding to the type of the jackpot game. As an example, the main control CPU 81 controls to the time shortening state after the end of the first jackpot game and after the end of the second jackpot game. When the main control CPU 81 controls to the time shortening state after the end of the first jackpot game or after the end of the second jackpot game, it updates the time shortening state flag so that it can be specified that it controls to the time shortening state.
[0081] When the main control CPU 81 controls the time-saving state and the end condition is satisfied, it controls to the non-time-saving state. As an example, when the main control CPU 81 controls the time-saving state, if the total number of executions of the first special game and the second special game after the control to the time-saving state reaches a predetermined first upper limit number of times, it is determined that the end condition of the first time-saving state is satisfied. As an example, the first upper limit number of times is 5 times. As an example, when the main control CPU 81 controls the time-saving state, if the number of executions of the second special game after the control to the time-saving state reaches a predetermined second upper limit number of times, it is determined that the end condition of the time-saving state is satisfied. As an example, the second upper limit number of times is 1 time.
[0082] When the end condition of the time-saving state is satisfied, the main control CPU 81 controls to the non-time-saving state and updates the time-saving state flag stored in the main control RWM 83 so that the game state after the control to the non-time-saving state can be specified. That is, when the main control CPU 81 controls to the non-time-saving state, it updates the time-saving state flag so that it can be specified that it controls to the non-time-saving state.
[0083] As an example, when the game state transitions, the main control CPU 81 stores a control command (hereinafter referred to as a state designation command) that can specify the current game state in the output buffer. The state designation command includes a state designation command that can specify the non-time-saving state and a state designation command that can specify the time-saving state. As an example, when the power supply is started, the main control CPU 81 stores a state designation command that can specify the current game state in the output buffer. The main control CPU 81 is an example of state control means for controlling the state.
[0084] The normal input process will be described. The main control CPU 81 executes normal input processing as one of the timer interrupt processes. When the main control CPU 81 receives a detection signal from the gate sensor SE6, it determines whether the normal reservation number stored in the main control RWM 83 is less than the upper limit number. If the normal reservation number is not less than the upper limit number, the main control CPU 81 ends the normal input processing. If the normal reservation number is less than the upper limit number, the main control CPU 81 adds 1 to the normal reservation number and updates it. Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the normal random number information based on the acquired random number in the main control RWM 83. For example, the random numbers are the normal winning random numbers used for the winning lottery of the normal symbols, the normal symbol random numbers used for determining the normal winning symbols, and the normal variation pattern random numbers used for determining the variation pattern for the normal symbols, etc. Then, the main control CPU 81 ends the normal input processing.
[0085] The normal start process will be described. The main control CPU 81 executes the normal start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the normal game is satisfied. The main control CPU 81 makes an affirmative determination when it is not in the middle of a normal winning game and not in the middle of executing a normal game, while making a negative determination when it is in the middle of a normal winning game or in the middle of executing a normal game. If the start condition of the normal game is not satisfied, the main control CPU 81 ends the normal start process. If the start condition of the normal game is satisfied, the main control CPU 81 determines whether the normal reservation number is greater than zero. If the normal reservation number is zero, the main control CPU 81 ends the normal start process.
[0086] When the normal reserved number is not zero, the main control CPU 81 subtracts 1 from the normal reserved number and updates it. The main control CPU 81 controls the normal reservation display device 19f to display information that can identify the normal reserved number after subtraction. The main control CPU 81 acquires, from the main control RWM 83, the information that was stored first among the normal random number information. The main control CPU 81 uses the normal winning random number specified from the acquired normal random number information to conduct a normal winning lottery (normal winning determination) to determine whether to win in the normal symbol lottery. As an example, the main control CPU 81 conducts a normal winning lottery with a normal winning probability corresponding to the current game state. As an example, when the current game state is a non-time-limited state, the normal winning probability is zero. As an example, when the current game state is a time-limited state, the normal winning probability is 1 (100%). Note that when the normal winning probability is zero or 1 (100%), the main control CPU 81 may not conduct a normal winning lottery.
[0087] When winning in the normal winning, the main control CPU 81 conducts normal winning variation processing. In the normal winning variation processing, the main control CPU 81 conducts a first normal symbol lottery using the normal symbol random number that can be specified from the normal random number information, and determines the normal winning symbol of the normal symbol to be stopped and displayed in the normal game. As an example, there is one type of normal winning symbol of the normal symbol that can be stopped and displayed in the normal game. That is, in the first normal symbol lottery, the main control CPU 81 determines one type of normal winning symbol regardless of the value of the normal symbol random number. Note that the main control CPU 81 may determine one type of normal winning symbol without conducting the first normal symbol lottery. The main control CPU 81 conducts a normal variation pattern determination lottery using the normal variation pattern random number that can be specified from the normal random number information, and determines a variation pattern from among one or more normal winning variation patterns.
[0088] When not winning normally, the main control CPU 81 performs normal deviation variation processing. In the normal deviation variation processing, the main control CPU 81 performs a second normal symbol lottery using a normal symbol random number that can be specified from the normal random information, and determines the normal deviation symbol of the normal symbol to be stopped and displayed in the normal game. As an example, there is one type of normal deviation symbol. That is, in the second normal symbol lottery, the main control CPU 81 determines one type of normal deviation symbol regardless of the value of the normal symbol random number. Note that the main control CPU 81 may determine one type of normal deviation symbol without performing the second normal symbol lottery. The main control CPU 81 performs a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random information, and determines a variation pattern from among one or more normal deviation variation patterns.
[0089] In the normal variation pattern determination lottery, when the main control CPU 81 is in a non-time shortening state, it determines the normal variation pattern so that the average variation time is longer than when it is in a time shortening state. That is, in the normal variation pattern determination lottery, when the main control CPU 81 is in a time shortening state, it determines the normal variation pattern so that the average variation time is shorter than when it is in a non-time shortening state. Thereby, in the time shortening state, the variation time of the normal game is shortened compared to the non-time shortening state, so that the number of executions of the normal game per unit time is increased compared to the non-time shortening state.
[0090] When the variable pattern for the normal symbol is determined, the main control CPU 81 causes the normal symbol display device 19e to start a normal game. After that, when the variable time defined in the determined variable pattern for the normal symbol has elapsed, the main control CPU 81 stops and displays the normal symbol according to the result of the normal symbol lottery. That is, when winning a normal win, the main control CPU 81 stops and displays the normal win symbol when the variable time defined in the determined variable pattern for the normal symbol has elapsed. On the other hand, when not winning a normal win, the main control CPU 81 stops and displays the normal loss symbol when the variable time defined in the determined variable pattern for the normal symbol has elapsed. Note that when configured not to perform the normal win lottery, the main control CPU 81 may stop and display the normal symbol according to the current game state when the variable time defined in the determined variable pattern for the normal symbol has elapsed. That is, when in the non-time reduction state, the main control CPU 81 may stop and display the normal loss symbol when the variable time defined in the determined variable pattern for the normal symbol has elapsed. On the other hand, when in the time reduction state, the main control CPU 81 may stop and display the normal win symbol when the variable time defined in the determined variable pattern for the normal symbol has elapsed.
[0091] The normal win game process will be described. When winning a normal win, after the normal game ends, the main control CPU 81 operates the opening and closing piece 23a of the second start port 23 according to a predetermined operation pattern to execute a normal win game. As an example, the main control CPU 81 operates the opening and closing piece 23a of the second start port 23 according to an operation pattern corresponding to the type of normal win to execute a normal win game. That is, the normal win game is executed according to the type of normal win. As an example, the type of normal win is defined by the type of normal win symbol. That is, the normal win game is executed according to the type of normal symbol. As an example, there is a normal win game based on one type of normal win symbol in the normal win game.
[0092] As an example, in normal winning games, the main control CPU 81 controls the normal solenoid SL1 so that it becomes an opening pattern in which, after opening for the normal opening time, it closes for the normal closing time. As an example, the normal opening time is the time during which a game ball can easily enter the second start port 23 while the second start port 23 is open. As an example, the normal opening time is 5.4 seconds. As an example, the normal closing time is 0.008 seconds.
[0093] In this way, in the non-time-limited state, since it does not win in the normal win, the game ball does not enter the second start port 23, or the game ball hardly enters the second start port 23. Therefore, in the non-time-limited state, it is recommended to play the game by hitting the left side. On the other hand, in the time-limited state, since it wins in the normal win, the game ball can enter the second start port 23. Therefore, in the time-limited state, it is recommended to play the game by hitting the right side so that the game ball enters the second start port 23.
[0094] Next, various processes executed by the sub-control CPU 91 will be described. The production game process will be described. The production game process is a process for executing a production game as one of the display productions related to the special game during the execution of the special game. When the sub-control CPU 91 inputs a variation start command and a special symbol command, it controls the production execution device group 16 including the production display device 15 to execute the production game.
[0095] The sub-control CPU 91 determines the symbol combination to be stopped and displayed in the effect game based on the special symbol command. When the sub-control CPU 91 can identify the jackpot symbol from the special symbol command, it determines the jackpot symbol combination. As an example, the jackpot symbol combination is a symbol combination in which a plurality of effect symbols are the same. When the sub-control CPU 91 can identify the small win symbol from the special symbol command, it determines the small win symbol combination. As an example, the small win symbol combination is a symbol combination in which a plurality of effect symbols are the same. When the sub-control CPU 91 can identify the losing symbol from the special symbol command, it determines the losing symbol combination. When determining the losing symbol combination, if the condition for executing the reach effect (hereinafter referred to as the reach condition) is satisfied, the sub-control CPU 91 determines the losing symbol combination including reach. As an example, the losing symbol combination including reach is a symbol combination in which, among a plurality of effect symbols, the effect symbols in the left and right columns are the same while the effect symbol in the middle column is different. When determining the losing symbol combination, if the reach condition is not satisfied, the sub-control CPU 91 determines the losing symbol combination not including reach. As an example, the losing symbol combination not including reach is a symbol combination in which a plurality of effect symbols are all different. As an example, the sub-control CPU 91 determines whether the reach condition is satisfied based on the variation pattern that can be specified from the input variation start command.
[0096] The sub-control CPU 91 determines the specific variation content (effect content) of the effect game based on the variation pattern. Based on the determined variation content, the sub-control CPU 91 controls the effect display device 15 to start the variation display of the effect symbols in each symbol column. That is, the sub-control CPU 91 starts the effect game.
[0097] After the start of the performance game, when a predetermined timing arrives, the sub-control CPU 91 temporarily stops displaying the symbol combination. The sub-control CPU 91 causes the symbol combination to be stopped and displayed in a determined state upon the input of a variation end command. The sub-control CPU 91 may cause the symbol combination to be stopped and displayed in a determined state upon the elapse of the variation time defined in the variation pattern. In this case, the variation end command may be omitted.
[0098] Next, among the various performances executable in the pachinko gaming machine 10, an example of the performance mode of the winning performance executable during a winning game will be described. As an example, the winning performance includes a normal winning performance and a specific winning performance different from the normal winning performance. As an example, the specific winning performance is a performance executable after a variation game of a small win has been executed and another variation game of a small win is pending. As an example, the normal winning performance is a performance executable after a variation game of a small win has been executed or after a variation game of a big win has been executed. As an example, the normal winning performance is a performance executable whether a variation game of a small win is pending or not.
[0099] As shown in FIG. 5(a), in the normal winning performance, when the small winning game is started, the normal small winning opening performance is started. That is, the normal small winning opening performance is executed on the occasion of obtaining the right to acquire a privilege. As an example, the normal small winning opening performance is a performance that can recognize that the small winning game has started. As an example, the normal small winning opening performance is a performance that presents the granting conditions of the big winning game or a performance that can recognize the granting conditions of the big winning game. As an example, the normal small winning opening performance may include a display performance of displaying the normal small winning opening image sog1 on the performance display device 15. As an example, the normal small winning opening image sog1 is an image that can recognize that the small winning game has started. As an example, the normal small winning opening image sog1 is an image that can recognize the granting conditions of the big winning game. As an example, the normal small winning opening image sog1 may include an image imitating the string "Hit right and aim for V!". As an example, the normal small winning opening image sog1 may include an image imitating a rightward arrow. As an example, the normal small winning opening performance continues to be executed even after the round game of the small winning game is started. As an example, the normal small winning opening performance ends on the occasion of the end of the round game of the small winning game. That is, the normal small winning opening performance is, in addition to being a small winning opening performance, also a small winning round performance.
[0100] As shown in FIG. 5(b), in the normal hit performance, when the round game of the small hit game ends without the awarding conditions of the big hit game being satisfied, the small hit ending performance according to the first aspect is executed. That is, in the normal hit performance, the small hit ending performance according to the first aspect is a performance executed on the occasion of losing the right to acquire the big hit game as a privilege. As an example, the small hit ending performance according to the first aspect is a performance capable of recognizing that the small hit game has ended. As an example, the small hit ending performance according to the first aspect is a performance capable of recognizing that the small hit game has ended without the awarding conditions of the big hit game being satisfied. That is, the small hit ending performance according to the first aspect is a performance capable of recognizing that the right to acquire the big hit game as a privilege has been lost. As an example, the small hit ending performance according to the first aspect may include a display performance of displaying the first small hit ending image seg1 on the performance display device 15. As an example, the first small hit ending image seg1 is an image capable of recognizing that the small hit game has ended. As an example, the first small hit ending image seg1 is an image capable of recognizing that the small hit game has ended without the awarding conditions of the big hit game being satisfied. That is, the first small hit ending image seg1 is an image capable of recognizing that the right to acquire the big hit game as a privilege has been lost. As an example, the first small hit ending image seg1 may include an image imitating the character string "unfortunate". As an example, the first small hit ending image seg1 may include an image imitating a character with a disappointed expression. As an example, in the normal hit performance, when the round game of the small hit game ends without the awarding conditions of the big hit game being satisfied, a left hit performance may be executed. As an example, the left hit performance may include a display performance of displaying the left hit image hg. As an example, the left hit image hg is an image suggesting or notifying that the left hit is recommended. As an example, the left hit image hg is an image imitating a leftward arrow.
[0101] As shown in FIG. 5(c), in the normal winning performance, when the round play of the small winning game ends by satisfying the conditions for granting the big winning game, the small winning ending performance according to the second mode is executed. That is, in the normal winning performance, the small winning ending performance according to the second mode is executed when the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the small winning game ends. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the conditions for granting the big winning game as a bonus have been satisfied. That is, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted. As an example, the small winning ending performance according to the second mode may include a display performance that displays the second small winning ending image seg2 on the performance display device 15. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the small win game is ending. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the conditions for granting the big win game are met, thereby ending the small win game. As an example, the second small win ending image seg2 is an effect that allows the player to recognize that the conditions for granting the big win game as a bonus are met. In other words, the second small win ending image seg2 is an image that allows the player to recognize that the big win game is being granted as a bonus. As an example, the second small win ending image seg2 may include an image that imitates the letter "V". As an example, the second small win ending image seg2 may include an image that imitates a character with a happy expression.
[0102] As shown in FIG. 5(d), in the normal winning performance, when the winning game is started due to the satisfaction of the winning game awarding conditions or the stop display of the winning symbol, the normal winning performance is executed. As an example, the normal winning performance includes one or more of the normal winning opening performance, the normal winning round performance, and the normal winning ending performance. As an example, the normal winning performance is a performance that can recognize that the winning game is being executed. As an example, the normal winning performance may include a display performance that displays an image that can recognize that the winning game is being executed.
[0103] As shown in FIG. 6(a), in the specific winning performance, when a small winning game is started, a specific small winning opening performance is started. That is, the specific small winning opening performance is executed when the right to acquire a privilege is obtained. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small winning opening performance is a performance that presents the conditions for a big winning game or allows the player to recognize the conditions for a big winning game. As an example, the specific small winning opening performance may include a display performance that displays a specific small winning opening image sog2 on the performance display device 15. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small win opening image sog2 is an image that allows the awarding condition of the big win game to be recognized. As an example, the specific small win opening image sog2 may include an image imitating the character string "right hit". As an example, the specific small win opening image sog2 may include an image imitating the character string "3000". As an example, the specific small win opening image sog2 may include an image imitating an arrow pointing right. As an example, the specific small win opening performance continues to be executed even after the round play of the small win game has started. As an example, the specific small win opening performance ends when the round play of the small win game ends. In other words, the specific small win opening performance is not only a small win opening performance, but also a small win round performance.
[0104] As shown in FIGS. 6(b) and 6(c), in the specific-hit performance, when the round game of the small-win game ends without the granting conditions of the big-win game being satisfied, the small-win ending performance according to the first mode is executed. That is, in the specific-hit performance, the small-win ending performance according to the first mode is a performance executed on the occasion of losing the right to obtain the big-win game as a privilege. On the other hand, in the specific-hit performance, when the round game of the small-win game ends because the granting conditions of the big-win game are satisfied, the small-win ending performance according to the second mode is executed. That is, in the specific-hit performance, the small-win ending performance according to the second mode is a performance executed on the occasion of the big-win game as a privilege being granted. Note that in the specific-hit performance, when the round game of the small-win game ends without the granting conditions of the big-win game being satisfied, the left-hit performance is not executed.
[0105] As shown in FIG. 6(d), in the specific-hit performance, when the big-win game is started because the granting conditions of the big-win game are satisfied, the specific big-win performance is executed. As an example, the specific big-win performance includes one or more of a specific big-win opening performance, a specific big-win round performance, and a specific big-win ending performance. As an example, the specific big-win performance is a performance that can recognize that the big-win game is being executed. As an example, the specific big-win performance is a performance that can recognize that a small-win game is granted when a held variable game is executed after the big-win game ends. As an example, the specific big-win performance may include a display performance that displays an image that can recognize that the big-win game is being executed. As an example, the specific big-win performance may include a display performance that displays an image that can recognize that a small-win game is granted when a held variable game is executed after the big-win game ends.
[0106] Thus, the normal winning presentation may include a normal small winning opening presentation, a small winning ending presentation according to the first aspect, a small winning ending presentation according to the second aspect, a left hit presentation, and a normal big winning presentation. On the other hand, the specific winning presentation may include a specific small winning opening presentation, a small winning ending presentation according to the first aspect, a small winning ending presentation according to the second aspect, and a specific big winning presentation. That is, the small winning ending presentation according to the first aspect and the small winning ending presentation according to the second aspect are presentations that can be executed in both the normal winning presentation and the specific winning presentation. On the other hand, the normal small winning opening presentation, the left hit presentation, the normal big winning presentation, the specific small winning opening presentation, and the specific big winning presentation are presentations that can be executed only in one of the normal winning presentation and the specific winning presentation. Also, the normal small winning opening presentation and the specific small winning opening presentation are presentations that can be executed regardless of whether the big winning game awarding condition is satisfied in the small winning game or the small winning game ends without the big winning game awarding condition being satisfied in the small winning game. On the other hand, the small winning ending presentation according to the first aspect is a presentation that cannot be executed when the big winning game awarding condition is satisfied in the small winning game. Also, the small winning ending presentation according to the second aspect is a presentation that cannot be executed when the small winning game ends without the big winning game awarding condition being satisfied in the small winning game.
[0107] The normal winning presentation configured to include the small winning ending presentation according to the first aspect and the specific winning presentation configured to include the small winning ending presentation according to the first aspect are an example of a special presentation. The normal small winning opening presentation and the specific small winning opening presentation are an example of a first special presentation. The small winning ending presentation according to the first aspect is an example of a second special presentation. The normal winning presentation configured to include the small winning ending presentation according to the second aspect and the specific winning presentation configured to include the small winning ending presentation according to the second aspect are an example of a specific presentation. The normal small winning opening presentation and the specific small winning opening presentation are an example of a first specific presentation. The small winning ending presentation according to the second aspect is an example of a second specific presentation. The small winning ending presentation according to the second aspect is an example of a special presentation.
[0108] Various processes executed by the sub-control CPU 91 of the sub-board 90 to execute the above-described guidance will be described. When the sub-control CPU 91 inputs a pre-read command, it stores information (hereinafter referred to as pre-read information) that can identify the variation content of the second variable game that can be identified from the command in the sub-control RWM 93. By referring to the pre-read information stored in the sub-control RWM 93, the sub-control CPU 91 can identify the variation content of the second variable game that is on hold. As an example, the variation content that can be identified from the pre-read information includes the result of the winning lottery. As an example, the variation content that can be identified from the pre-read information may include the type of winning symbol, or may include the type of variation pattern.
[0109] When the sub-control CPU 91 inputs a small win opening command, it refers to the pre-read information and determines whether the variable game of the small win is on hold. If the variable game of the small win is on hold, the sub-control CPU 91 executes a specific winning guidance lottery. As an example, when the sub-control CPU 91 wins the specific winning guidance lottery, it controls the guidance execution device group 16 to execute the specific winning guidance. That is, the sub-control CPU 91 controls the guidance execution device group 16 to execute the specific small win opening guidance. After that, when the sub-control CPU 91 inputs a small win ending command without inputting a V winning command, it controls the guidance execution device group 16 to execute the small win ending guidance according to the first mode. On the other hand, when the sub-control CPU 91 inputs a V winning command and a small win ending command, it controls the guidance execution device group 16 to execute the small win ending guidance according to the second mode. After that, when the sub-control CPU 91 inputs a big win opening command, it controls the guidance execution device group 16 to execute the specific big win guidance.
[0110] On the one hand, when not winning the specific win performance lottery and not pausing the small win variable game, the sub-control CPU 91 controls the effect execution device group 16 to execute the normal win performance. That is, the sub-control CPU 91 controls the effect execution device group 16 to execute the normal small win opening performance. After that, when the sub-control CPU 91 inputs the small win ending command without inputting the V winning command, it controls the effect execution device group 16 to execute the small win ending performance according to the first mode. On the other hand, when the sub-control CPU 91 inputs the V winning command and the small win ending command, it controls the effect execution device group 16 to execute the small win ending performance according to the second mode. After that, when the sub-control CPU 91 inputs the big win opening command, it controls the effect execution device group 16 to execute the normal big win performance. Note that when the sub-control CPU 91 inputs the big win opening command without inputting the V winning command, it controls the effect execution device group 16 to execute the normal big win performance.
[0111] Also, when the sub-control CPU 91 has determined to execute the specific win performance when inputting the previous small win opening command, regardless of the result of the specific win performance lottery, it determines not to win the specific win performance lottery. As an example, when it has determined to execute the specific win performance when inputting the previous small win opening command, it may be determined to execute the normal win performance without executing the specific win performance lottery.
[0112] A specific example of the execution mode of various effects in the pachinko gaming machine 10 configured as described above will be described. First, a specific example of the execution mode of the specific win performance will be described.
[0113] Here, in the time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state, the second variable game of the small win is executed, and the second variable game of the small win is reserved during the execution of the second variable game. The time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state is an example of a specific state.
[0114] As shown in Fig. 7(a), when the second variation game of the first small win ends, the first small win game starts. At this time, the specific small win opening performance is executed because the variation game of the small win is pending. By executing the specific small win opening performance, the player can recognize that the variation game of the small win is included in the pending variation game in addition to the started small win game, that is, another small win game is further executed.
[0115] FIG. 7(b) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the first small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. As described above, in this embodiment, the time-saving state ends with the execution of one second variation game. Therefore, when the round play of the small win game ends without the condition for granting the big win game being satisfied, it is a situation in which left hitting is recommended. On the other hand, it is assumed that the player recognizes that another small win game will be executed after that due to the specific winning performance. Therefore, by not executing the left hitting performance, the player's confusion can be suppressed.
[0116] As shown in FIG. 7(c), after the second variable game of the second small win ends, the second small win game starts. At this time, since it is the second small win game after the specific win effect is executed, the normal win effect is executed. That is, when the second small win game starts, the normal small win opening effect is executed. As described above, in this embodiment, when the player is hitting the right side, in the small win game, the big win game awarding conditions are satisfied with a probability of 100% or approximately 100%. Therefore, it is assumed that the situation when the round game of the small win game ends without the awarding conditions of the big win game being satisfied in the first small win game is a situation unintended by the player. For this reason, even when the second small win game is being executed, it is conceivable that the awarding conditions of the big win game are not satisfied because some problem unintended by the player has not been resolved. In such a situation, by not executing the specific win effect, it is possible to suppress the decline in the player's interest.
[0117] FIG. 7(d) shows the situation when the round game of the small win game ends without the awarding conditions of the big win game being satisfied in the second small win game. At this time, since the round game of the small win game ends without the awarding conditions of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding conditions of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hit effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.
[0118] Fig. 7(e) shows the situation where the jackpot game awarding conditions are satisfied in the second small-win game. At this time, since the jackpot awarding conditions are satisfied and the round game of the small-win game ends, the small-win ending effect according to the second mode is executed. By executing the small-win ending effect according to the second mode, the player can recognize that the jackpot game awarding conditions are satisfied, that is, a jackpot game will be awarded.
[0119] As shown in Fig. 7(f), when the jackpot game starts, a normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in a time-saving state. Therefore, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in a time-saving state.
[0120] As shown in Fig. 8(a) and Fig. 8(b), when the first small-win game starts, a specific small-win opening effect is executed, and then the situation when the jackpot game awarding conditions are satisfied in the first small-win game is shown. At this time, since the jackpot awarding conditions are satisfied and the round game of the small-win game ends, the small-win ending effect according to the second mode is executed. By executing the small-win ending effect according to the second mode, the player can recognize that the jackpot game awarding conditions are satisfied, that is, a jackpot game will be awarded.
[0121] As shown in Fig. 8(c), when the jackpot game starts, a specific jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. Also, the player can recognize that the variable game on hold includes a small-win variable game, that is, another small-win game will be further executed after the jackpot game ends.
[0122] As shown in FIG. 8(d), thereafter, when the second variable game of the second small win ends, the second small win game is started. At this time, since it is the second small win game after the specific win effect is executed, the normal win effect is executed. That is, when the second small win game is started, the normal small win opening effect is executed. For this reason, the player cannot recognize whether the variable game of the small win is on hold from the effect mode of the win effect.
[0123] FIG. 8(e) shows the situation when the round game of the small win game ends without the big win game awarding condition being satisfied in the second small win game. At this time, since the round game of the small win game ends without the big win game awarding condition being satisfied, the small win ending effect according to the first mode is executed. By executing the small win ending effect according to the first mode, the player can recognize that the round game of the small win game has ended without the big win game awarding condition being satisfied. In addition to the small win ending effect according to the first mode, a left hit effect is executed. Thereby, the player can recognize that it is a situation where a left hit is recommended.
[0124] FIG. 8(f) shows the situation where the big win game awarding condition is satisfied in the second small win game. At this time, since the big win awarding condition is satisfied and the round game of the small win game ends, the small win ending effect according to the second mode is executed. By executing the small win ending effect according to the second mode, the player can recognize that the big win game awarding condition is satisfied, that is, the big win game is awarded. Thereafter, when the big win game is started, the normal big win effect is executed.
[0125] In this way, after a small win game is awarded in a specific state, there is a first situation in which the awarding condition of a big win game is satisfied, and a second situation in which the small win game ends without the awarding condition of a big win game being satisfied. The end of a small win game without the awarding condition of a big win game being satisfied is an example of losing the right to acquire a privilege without the awarding condition being satisfied. Here, after passing through the first situation and after passing through the second situation, there are cases in which a small win game is awarded again and then the awarding condition of a big win game is satisfied, and cases in which a small win game is awarded again and then the small win game ends without the awarding condition of a big win game being satisfied. In other words, when the execution of a variable game is suspended in the first situation, a small win game may be newly awarded after passing through the first situation, triggered by the execution of the variable game. Similarly, when the execution of a variable game is suspended in the second situation, a small win game may be newly awarded after passing through the second situation, triggered by the execution of the variable game.
[0126] When the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the second situation, the same effect can be executed. On the other hand, when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after the first situation, an effect different from when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the first situation and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the second situation can be executed. Similarly, when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after the second situation, an effect different from when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the first situation and when the jackpot game awarding conditions are satisfied when a new small win game is newly awarded after the second situation can be executed. And when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after the second situation, the same effect as when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is newly awarded after the first situation can be executed.
[0127] Also, when a small win game is newly given after the first situation and the small win game ends without the big win game awarding conditions being met, and when a small win game is newly given after the second situation and the small win game ends without the big win game awarding conditions being met, the same effect can be executed. Also, when the big win game awarding conditions are met in the first situation, the same effect can be executed as when the big win game awarding conditions are met when a small win game is newly given after going through the first situation. Also, when the small win game ends without the big win game awarding conditions being met in the second situation and when a small win game ends without the big win game awarding conditions being met when a small win game is newly given after going through the second situation, the same effect can be executed.
[0128] Next, a specific example of the execution mode of the normal win effect will be described. Here, similar to the description of a specific example of the execution mode of the specific win effect, in the time-limited state controlled after the end of the big win game given triggered by a big win in the non-time-limited state, the second variable game of the small win is executed, and it is assumed that the second variable game of the small win is held during the execution of the second variable game.
[0129] As shown in Fig. 9(a), when the first second variable game of the small win ends, the first small win game starts. At this time, although the variable game of the small win is being held, it is assumed that the normal small win opening effect is executed because the player did not win the specific win effect lottery. For this reason, the player cannot recognize whether the variable game of the small win is being held from the effect mode of the win effect.
[0130] Figure 9(b) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the first small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.
[0131] As shown in FIG. 9(c), then, when the second variable game of the second small win ends, the second small win game is started. At this time, it is assumed that the normal win effect is executed because no variable game is on hold. That is, by starting the second small win game, the normal small win opening effect is executed. Therefore, from the effect mode of the win effect, the player cannot recognize whether or not a variable game of the small win is on hold.
[0132] Figure 9(d) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the second small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.
[0133] Fig. 9(e) shows a situation where the awarding conditions for the jackpot game are satisfied in the second bonus game. At this time, since the awarding conditions for the jackpot are satisfied and the round game of the bonus game ends, the bonus ending effect according to the second mode is executed. By executing the bonus ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are satisfied, that is, the jackpot game is to be awarded.
[0134] As shown in Fig. 9(f), when the jackpot game starts, the normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in the time-saving state. For this reason, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in the time-saving state.
[0135] As shown in Figs. 10(a) and 10(b), when the first bonus game starts, the normal bonus opening effect is executed, and then, in the first bonus game, the situation when the awarding conditions for the jackpot game are satisfied is shown. At this time, since the awarding conditions for the jackpot are satisfied and the round game of the bonus game ends, the bonus ending effect according to the second mode is executed. By executing the bonus ending effect according to the second mode, the player can recognize that the awarding conditions for the jackpot game are satisfied, that is, the jackpot game is to be awarded.
[0136] As shown in Fig. 10(c), when the jackpot game starts, the normal jackpot effect is executed. Thereby, the player can recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, it is controlled to be in the time-saving state. For this reason, it can be said that by executing the normal jackpot effect, the player can recognize that it is controlled to be in the time-saving state.
[0137] As shown in FIG. 10(d), thereafter, when the second variable game of the second small win ends, the second small win game is started. At this time, assuming that the normal win effect is executed because no variable game is on hold. That is, when the second small win game is started, the normal small win opening effect is executed. For this reason, the player cannot recognize whether a variable game of a small win is on hold or not from the effect mode of the win effect.
[0138] FIG. 10(e) shows the situation when the round game of the small win game ends without the big win game awarding condition being satisfied in the second small win game. At this time, since the round game of the small win game ends without the big win game awarding condition being satisfied, the small win ending effect according to the first mode is executed. By executing the small win ending effect according to the first mode, the player can recognize that the round game of the small win game has ended without the big win game awarding condition being satisfied. In addition to the small win ending effect according to the first mode, a left hit effect is executed. Thereby, the player can recognize that it is a situation where a left hit is recommended.
[0139] FIG. 10(f) shows the situation where the big win game awarding condition is satisfied in the second small win game. At this time, since the big win awarding condition is satisfied and the round game of the small win game ends, the small win ending effect according to the second mode is executed. By executing the small win ending effect according to the second mode, the player can recognize that the big win game awarding condition is satisfied, that is, the big win game is awarded. Thereafter, when the big win game is started, the normal big win effect is executed.
[0140] In this way, the same effect can be executed whether the execution of the variable game is suspended in the first situation or not. Also, the same effect can be executed whether the execution of the variable game is suspended when passing through the second situation or not. And, regardless of whether a specific win effect is executed or a normal win effect is executed in a specific state, when the jackpot game awarding conditions are satisfied when a new small win game is awarded after passing through the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is awarded after passing through the second situation, the same effect can be executed. Also, regardless of whether a specific win effect is executed or a normal win effect is executed in a specific state, when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is awarded after passing through the first situation, and when the small win game ends without the jackpot game awarding conditions being satisfied when a new small win game is awarded after passing through the second situation, the same effect can be executed.
[0141] The effects of this embodiment will be described. (1) In this embodiment, when the jackpot game awarding conditions are satisfied when a new small win game is awarded after passing through the first situation, and when the jackpot game awarding conditions are satisfied when a new small win game is awarded after passing through the second situation, the same effect can be executed. That is, even after passing through the second situation, when the jackpot game awarding conditions are satisfied when a new small win game is awarded, the same effect as after passing through the first situation can be executed. In this way, even after passing through the second situation, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.
[0142] (2) Also, when a new minor winning game is newly given after the first situation and the round game of the minor winning game ends without the awarding condition of the major winning game being satisfied, an effect different from when the awarding condition of the major winning game is satisfied can be executed. In this way, even after the first situation, when a new minor winning game is given and the round game of the minor winning game ends without the awarding condition of the major winning game being satisfied, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.
[0143] (3) Also, in the first situation, the same effect can be executed whether the execution of the variable game is reserved or not, that is, when a new minor winning game is newly given after the first situation and when a new minor winning game is not newly given after the first situation. In this way, by being able to execute an effect according to the situation even in the first situation, a decrease in interest can be suppressed.
[0144] (4) Also, in the first situation, the same effect as when the awarding condition of the major winning game is satisfied when a new minor winning game is newly given thereafter can be executed. In this way, by being able to execute an effect according to the situation even in the first situation, a decrease in interest can be suppressed.
[0145] (5) In this embodiment, also in the second situation, the same effect as a part of the effect executed when the awarding condition of the major winning game is satisfied when a new minor winning game is newly given after the first situation and when the awarding condition of the major winning game is satisfied when a new minor winning game is newly given after the second situation can be executed. According to this, also in the second situation, by being able to execute an effect according to the situation, a decrease in interest can be suppressed.
[0146] (6) In this embodiment, even in the first situation, when a new minor winning game is newly given after the first situation and the round game of the minor winning game ends without satisfying the awarding condition of the major winning game, it is possible to execute the same effect as a part of the effect executed at that time. According to this, even in the first situation, by being able to execute an effect according to the situation, it is possible to suppress a decrease in interest.
[0147] The above embodiment can be implemented with the following changes. The above embodiment and the following modification examples can be implemented in combination with each other within a technically consistent range. · The specific state may be any state. As an example, the specific state may be a non-time-reduced state, or may be a time-reduced state after the number of consecutive wins reaches a predetermined number. As an example, the number of consecutive wins is information that can identify the number of times of hitting the jackpot during the consecutive win period. As an example, the consecutive win period is the period from hitting the jackpot in the non-time-reduced state until the situation where the second variable game has not been executed and the second variable game is not reserved in the non-time-reduced state.
[0148] · After going through the first situation and after going through the second situation, there may be a case where the consecutive win period ends without obtaining the right to acquire a privilege. · The normal winning effect and the specific winning effect may be arbitrarily changed. That is, the specific effect may be any effect. Also, the special effect may be any effect. Also, the special effect may be any effect. As an example, the normal minor winning opening effect may include a display effect presenting the awarding condition of the major winning game. As an example, the specific minor winning opening effect may include a display effect presenting the awarding condition of the major winning game. As an example, the display effect presenting the awarding condition of the major winning game is an effect of displaying an image imitating the character string "If you put it in V, you win the jackpot".
[0149] · As an example, it may be possible to execute the same effect in the first situation and the second situation. ·For example, even when the execution conditions for the jackpot game are satisfied when a new low winning game is newly awarded after the first situation, and when the low winning game ends without the execution conditions for the jackpot game being satisfied when a new low winning game is newly awarded after the second situation, the same effect may be executable.
[0150] ·For example, even when the execution conditions for the jackpot game are satisfied when a new low winning game is newly awarded after the second situation, and when the low winning game ends without the execution conditions for the jackpot game being satisfied when a new low winning game is newly awarded after the first situation, the same effect may be executable.
[0151] ·The end conditions for the time-saving state may be arbitrarily changed. For example, in the time-saving state after the first jackpot game ends and the time-saving state after the second jackpot game ends, some or all of the end conditions may be different. For example, in the time-saving state after the first jackpot game ends, the end conditions may be easier to be satisfied or more difficult to be satisfied than in the time-saving state after the second jackpot game ends. For example, in the time-saving state after the second jackpot game ends, instead of the number of executions of the second special game reaching a predetermined second upper limit number of times after the control to the time-saving state, the case where the number of executions of the second special game reaches a third upper limit number of times more than the second upper limit number of times may be included in the end conditions. For example, in the time-saving state after the second jackpot game ends, the end conditions may be fewer than in the time-saving state when the first jackpot game ends.
[0152] ·The execution conditions for the specific win effect may be arbitrarily changed. For example, the specific win effect may be continuously executable in a plurality of low winning games and the jackpot game executed triggered by the low winning game. For example, the specific win effect may be an effect that cannot be executed when the execution conditions for the jackpot game are not satisfied in the immediately preceding low winning game.
[0153] ·Either one or both of the main substrate 80 and the sub-substrate 90 may be equipped with a backup function. That is, either one or both of the main control RWM 83 and the sub-control RWM 93 may include information (hereinafter referred to as backup information) that can be held when the power supply is stopped. In this case, after passing through the first situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the winning condition of the big win game is satisfied, after passing through the second situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the winning condition of the big win game is satisfied, the same effect (specific effect or special effect) may be executable. Also, after passing through the first situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the small win game ends without the winning condition of the big win game being satisfied, after passing through the second situation, when the power supply is cut off and then the power supply is started, when a new small win game is newly given and the small win game ends without the winning condition of the big win game being satisfied, the same effect (special effect) may be executable.
[0154] ·The various effects may be executed by any one or more of the effect execution device groups 16. That is, a part or all of the various display effects may be realized by sound effects, may be realized by light emission effects, and in addition to the display effects, may include one or both of the sound effects and the light emission effects thereof. As an example, the effect execution device group 16 may include a movable body capable of a predetermined operation.
[0155] ·The various effects may be executable as notifications. · There may be multiple types of small wins. When there are multiple types of small wins, there may be multiple types of small win games. In this case, the upper limit number may vary depending on the type of small win game. Also, the upper limit time may vary depending on the type of small win game. Further, the specific number may vary depending on the type of small win game. The jackpot game executed when the jackpot game awarding conditions are satisfied in the small win game may vary depending on the type of small win (small win game).
[0156] · The first special game and the second special game may be executed in the order of winning the first start port 22 and the second start port 23. · One of the first special game and the second special game may be executed with priority over the other special game.
[0157] · The pachinko gaming machine 10 may be equipped with a probability-variable function. For example, as the pachinko gaming machine 10 equipped with a probability-variable function, a specification that gives a high-probability state until the next jackpot game, a specification that gives a high-probability state until winning a fall lottery (so-called fall machine), or a specification that gives a high-probability state until the end of a specified number of variable games (so-called ST machine) can be adopted. Also, as the pachinko gaming machine 10 equipped with a probability-variable function, a specification that gives a high-probability state on the condition that the game ball passes through a specific area in the first large winning port 24 or the second large winning port 25 (so-called V probability-variable machine) can be adopted. The pachinko gaming machine 10 may have a specification that mixes the specifications of the fall machine and the V probability-variable machine. When adopting the V probability-variable machine, the high-probability state is an example of a privilege. Also, when adopting the V probability-variable machine, the awarding of the jackpot game is an example of obtaining the right to acquire a privilege.
[0158] · As the pachinko gaming machine 10, a specification classified as the second type, also called "wing type" or "airplane type", may be adopted. In this type of pachinko gaming machine, when a game ball enters the start port, the opening and closing wings (opening and closing members) of the ball entry device (large winning port) open, and when the game ball that has entered the ball entry device enters the special winning port, the jackpot game is executed.
[0159] · The main control CPU 81, the main control ROM 82, the main control RWM 83, and the random number generation circuit 84 may be configured on a single chip. · The specific configuration of the game board 20 may be arbitrarily changed.
[0160] · The sub-board 90 may be used as a sub-master control board, and a display control board that specifically controls the effect display device 15, a light emission control board that specifically controls the decorative light emission device 14, and a sound control board that specifically controls the audio output device 13 may be provided separately from the sub-board 90. Such a sub-master control board and other boards that control effects may be included as a sub-board. In the embodiment, the main control CPU 81 and the sub-control CPU 91 may be mounted on a single board. The display control board, the light emission control board, and the sound control board may be arbitrarily combined into one or more boards.
[0161] The technical idea understood from the above embodiment and modification examples will be described. Supplementary Note (a) In a gaming machine in which a privilege is granted when a privilege acquisition right is obtained and the granting conditions are satisfied thereafter, the privilege granting means for granting the privilege, the effect execution means for executing an effect, the effect control means for controlling the effect execution means, and the state control means for controlling the state are provided. The state includes a specific state. After obtaining the privilege acquisition right in the specific state, there are a first situation where the granting conditions are satisfied and a second situation where the privilege acquisition right is lost without the granting conditions being satisfied. When a new privilege acquisition right is obtained after going through the first situation and the granting conditions are satisfied, and when a new privilege acquisition right is obtained after going through the second situation and the granting conditions are satisfied, the same specific effect can be executed. A gaming machine characterized by this.
[0162] (B) In a gaming machine in which a privilege is granted when a granting condition is satisfied after obtaining the right to acquire the privilege, the gaming machine includes: a privilege granting means for granting the privilege; a production execution means for executing a production; a production control means for controlling the production execution means; a state control means for controlling a state; and a variable game control means for controlling the execution of a variable game. The state includes a specific state. After obtaining the right to acquire the privilege in the specific state, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the privilege is lost without the granting condition being satisfied. When the execution of the variable game is suspended in the first situation, when the variable game is executed, it is possible to newly obtain the right to acquire the privilege after passing through the first situation. When the granting condition is satisfied when newly obtaining the right to acquire the privilege after passing through the first situation and when the granting condition is satisfied when newly obtaining the right to acquire the privilege after passing through the second situation, the same specific production can be executed. It is possible to execute the same specific production when the execution of the variable game is suspended in the first situation and when the execution of the variable game is not suspended in the first situation. A gaming machine characterized by this.
[0163] (C) In a gaming machine in which a privilege is granted when a granting condition is satisfied after obtaining the right to acquire the privilege, the gaming machine includes: a privilege granting means for granting the privilege; a production execution means for executing a production; a production control means for controlling the production execution means; and a state control means for controlling a state. The state includes a specific state. After obtaining the right to acquire the privilege in the specific state, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the privilege is lost without the granting condition being satisfied. When the granting condition is satisfied when newly obtaining the right to acquire the privilege after passing through the first situation and when the granting condition is satisfied when newly obtaining the right to acquire the privilege after passing through the second situation, the same specific production can be executed. When the granting condition is satisfied in the first situation, it is possible to execute the same specific production as when the granting condition is satisfied when newly obtaining the right to acquire the privilege after passing through the first situation. A gaming machine characterized by this.
[0164] Supplementary Note (II): A gaming machine as described in any one of Supplementary Notes (I), (II), and (III), wherein the specific effects include a first specific effect and a second specific effect, the first specific effect being an effect that can be executed in the second situation, and the second specific effect being an effect that cannot be executed in the second situation.
[0165] A gaming machine as described in any one of Supplementary Notes (A), (B), (C), and (D), in which the specific performance of Supplementary Note (E) includes a first specific performance that is executed in response to the acquisition of the right to obtain the privilege.
[0166] Supplementary Note (F): A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), and (E), wherein the specific performance includes a second specific performance that is executed in response to the granting of the bonus.
[0167] Supplementary Note (T) A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), (E), and (F), wherein the specific effect includes a first specific effect that presents the grant condition or makes the grant condition recognizable.
[0168] Supplementary Note (H) A gaming machine described in any one of Supplementary Note (A), Supplementary Note (B), Supplementary Note (C), Supplementary Note (D), Supplementary Note (E), Supplementary Note (F), and Supplementary Note (G), wherein the specific effect includes a second specific effect that enables recognition that the granting condition has been met.
[0169] Supplementary Note (Ri): A gaming machine as described in any one of Supplementary Notes (A), (B), (C), (D), (E), (F), (G), and (H), which is capable of executing the same special effects when, after the first situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met, and when, after the second situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met.
[0170] Supplementary Note (Nu): When the execution of the variable game is suspended when the second situation has been experienced, and when the execution of the variable game is not suspended when the second situation has been experienced, the same special effect can be executed. Supplementary Note (I), Supplementary Note (Ro), Supplementary Note (Ha), Supplementary Note (Ni), Supplementary Note (Ho), Supplementary Note (He), Supplementary Note (To), Supplementary Note (Chi), and Supplementary Note (Ri). The gaming machine described in any one of them.
[0171] Supplementary Note (Ru): When the right to obtain the privilege is lost without the granting condition being satisfied in the second situation, and when the right to obtain the privilege is lost without the granting condition being satisfied when a new right to obtain the privilege is obtained after going through the second situation. The same special effect can be executed. Supplementary Note (I), Supplementary Note (Ro), Supplementary Note (Ha), Supplementary Note (Ni), Supplementary Note (Ho), Supplementary Note (He), Supplementary Note (To), Supplementary Note (Chi), Supplementary Note (Ri), and Supplementary Note (Nu). The gaming machine described in any one of them.
[0172] Supplementary Note (Wo): When the right to obtain the privilege is lost without the granting condition being satisfied when a new right to obtain the privilege is obtained after going through the second situation, when the granting condition is satisfied when a new right to obtain the privilege is obtained after going through the first situation, and when the granting condition is satisfied when a new right to obtain the privilege is obtained after going through the second situation, a different effect can be executed. Supplementary Note (I), Supplementary Note (Ro), Supplementary Note (Ha), Supplementary Note (Ni), Supplementary Note (Ho), Supplementary Note (He), Supplementary Note (To), Supplementary Note (Chi), Supplementary Note (Ri), Supplementary Note (Nu), and Supplementary Note (Ru). The gaming machine described in any one of them.
[0173] Supplementary Note (Wa): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus is acquired, the gaming machine comprising: bonus awarding means for awarding the bonus; effect execution means for executing an effect; effect control means for controlling the effect execution means; and state control means for controlling a state, the state being a specific state, and after the right to acquire the bonus in the specific state is acquired, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, the same special effect can be executed when the right to acquire the bonus is newly acquired after the first situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the second situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the first situation and the right to acquire the bonus is lost without the granting condition being satisfied, a special effect different from the special effect can be executed.
[0174] Supplementary Note (Ka) A gaming machine as described in Supplementary Note (Wa), wherein the special effects include a first special effect and a second special effect, the first special effect being an effect that can be executed in the first situation, and the second special effect being an effect that cannot be executed in the first situation.
[0175] Supplementary Note (Yo): A gaming machine as described in Supplementary Note (Wa) or Supplementary Note (F), wherein the special effects include effects that are executed in response to the awarding of the privilege. Supplementary Note (Ta): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), and (Yo), wherein the special effect includes an effect that allows the player to recognize that the conditions for granting the special effect have been met.
[0176] Supplementary Note (R): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), (Yo), and (Ta), in which the special effect is executed when the right to obtain the privilege is lost.
[0177] Supplementary Note (B): When, after going through the second situation, a new right to acquire the privilege is obtained and the right to acquire the privilege is lost without the granting conditions being satisfied, the same special effect as when, after going through the first situation, a new right to acquire the privilege is obtained and the right to acquire the privilege is lost without the granting conditions being satisfied can be executed. A gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), and Supplementary Note (Re).
[0178] Supplementary Note (Tsu): The same special effect can be executed whether the execution of the variable game is suspended when going through the second situation or not when going through the second situation. A gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), Supplementary Note (Re), and Supplementary Note (So).
[0179] Supplementary Note (Ne): The same special effect can be executed when the right to acquire the privilege is lost without the granting conditions being satisfied in the second situation and when the right to acquire the privilege is lost without the granting conditions being satisfied when a new right to acquire the privilege is obtained after going through the second situation. A gaming machine according to any one of Supplementary Note (Wa), Supplementary Note (Ka), Supplementary Note (Yo), Supplementary Note (Ta), Supplementary Note (Re), Supplementary Note (So), and Supplementary Note (Tsu).
Explanation of Signs
[0180] CL... Center line hg... Left strike image SE1... First start sensor SE2... Second start sensor SE3…First count sensor SE4…Second count sensor SE5…Specific sensor SE6…Gate sensor SE7…Normal sensor seg1…First small winning ending image seg2…Second small winning ending image SL1…Normal solenoid SL2…First special solenoid SL3…Second special solenoid SL4…Sorting solenoid sog1…Normal small winning opening image sog2…Specific small winning opening image 10…Pachinko gaming machine 11…Frame 11a…Outer frame 11b…Middle frame 11c…Front frame 11d…Opening 13…Audio output device 14…Decorative lighting device 15…Performance display device 15a…Display area 16…Performance execution device group 18…Launch handle 19a…First special symbol display device 19b…Second special symbol display device 19c…First special hold display device 19d…Second special hold display device 19e…Normal symbol display device 19f…Normal hold display device 20…Game board 20a…Game area 20b…Display window 20c…Inlet 22…First start port 23…Second start port 23a…Opening / closing piece 24…First big winning port 24a…Opening / closing piece 25…Second big winning port 25a…Opening / closing piece 26…Passage 26a…First passage 26b…Second passage 27…Branch section 28…Sorting shutter 29…Gate 29a…Gate opening 30…Normal winning port 31…Out port 80…Main board 81…Main control CPU 82…Main control ROM 83…Main control RWM 84…Random number generation circuit 90…Sub-board 91…Sub-control CPU 92…Sub-control ROM 93…Sub-control RWM
Claims
【Claim 1】 In a gaming machine capable of obtaining the right to acquire a privilege according to the result of a random lottery and having the privilege granted when the granting conditions are satisfied after obtaining the right to acquire the privilege, privilege granting means for granting the privilege; production execution means for executing a production; production control means for controlling the production execution means; state control means for controlling the state; variable game control means for controlling the execution of a variable game, and comprising: the state includes a specific state; after obtaining the right to acquire the privilege in the specific state, there are a first situation where the granting condition is satisfied and a second situation where the right to acquire the privilege is lost without the granting condition being satisfied; triggered by the execution of the variable game, it is possible to newly obtain the right to acquire the privilege after going through the first situation; when the granting condition is satisfied when newly obtaining the right to acquire the privilege after going through the first situation and when the granting condition is satisfied when newly obtaining the right to acquire the privilege after going through the second situation, the same specific production can be executed; the same specific production can be executed whether the execution of the variable game is suspended or not in the first situation; when obtaining the right to acquire the privilege in the specific state, there is a specific situation where the right to acquire the privilege can be further obtained; in the specific situation, there are a first specific situation where the granting condition is satisfied after obtaining the right to acquire the previous privilege and a second specific situation where the right to acquire the previous privilege is lost without the granting condition being satisfied after obtaining the right to acquire the previous privilege; in the first specific situation and the second specific situation, a predetermined production that can recognize that the right to acquire the privilege can be further obtained can be executed; when the predetermined production is executed, when the right to acquire the next privilege is lost without the granting condition being satisfied when the right to acquire the next privilege is obtained after going through the first specific situation, a left hitting production that prompts left hitting can be executed together with the production, and when the right to acquire the previous privilege is lost in the second specific situation, the production can be executed without the left hitting production. A gaming machine characterized by this.
Citation Information
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