Othello application method with two, three, or four-piece mode

The Othello application addresses the lack of difficulty levels by introducing customizable battle modes, enhancing player engagement and satisfaction through varied gameplay experiences.

JP2025106770AInactive Publication Date: 2025-07-16水野 雅博
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Patent Information

Application Number
JP2024008340
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-04
Publication Date
2025-07-16
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing Othello applications lack multiple difficulty levels and variable difficulty settings, leading to a lack of engagement and satisfaction for human players.

Method used

The Othello application is enhanced by incorporating various battle modes such as super hospitality, hospitality, serious, and guaranteed victory modes, allowing players to select or be randomly assigned a mode that provides a sense of fulfillment through tailored gameplay experiences.

Benefits of technology

Players experience enhanced enjoyment and motivation to play repeatedly by engaging in challenging and satisfying gameplay scenarios tailored to their skill level.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an Othello application method improving fun of an Othello application by setting multiple difficulty levels of the Othello application and allowing a challenger to play a match with the application by selecting a difficulty level of the application.SOLUTION: An application method can solve problems by allowing a human challenger who plays a match against an application to obtain the sense of fulfillment of a feeling toward the match by programming various kinds of Othello match modes, such as an ultra-welcome mode, a welcome mode, a serious mode, and a sure victory mode in the application.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a method for an Othello application used in portable game machines, stationary game machines, smartphones, computers, arcade game machines, tabletop game machines, and the like.

Background Art

[0002] The commonly enjoyed Othello is a game in which two players are divided into first and second players and take turns making moves to compete for victory or defeat. Since the spread of computers and portable game machines, Othello has also been made into an application so that humans can play against computers.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Non-Patent Documents

[0004]

Non-Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] As described in the background art, an application (recently, applications are often abbreviated as apps) that processes programs on the microprocessors of computers and portable game machines to realize the Othello game has been developed, and humans can actually play against this app. These apps tend to be highly programmed with a high level of difficulty for human players to defeat the app in the game. Also, multiple difficulty levels for this app have not yet been set or a variable difficulty level has not yet been realized. The object of the present invention is to provide an app method that further enhances the fun of the above-mentioned app.

Means for Solving the Problems

[0006] The app method according to the present invention solves the problem by programming various Othello battle modes such as a super hospitality mode, a hospitality mode, a serious mode, and a sure-win mode into the app, so that human challengers playing against the app can obtain a sense of fulfillment in the battle.

[0007] In the present invention, there are various ways to select the battle mode. One way is that the challenger against the app can freely select before the battle. Or there is also a way that allows for free selection during the battle.

[0008] Another method is that the app generates a pseudo-random integer using a microprocessor before the battle. When there are two battle modes, it divides by the integer 2. When there are three battle modes, it divides by the integer 3. When there are four battle modes, it divides by the integer 4. Then, depending on the remainder being an integer 0, 1 or integer 0, 1, 2 or integer 0, 1, 2, 3 in each division, the battle mode can be selected accordingly.

[0009] Here, the super hospitality mode is a mode in which the app can determine the position to place its own pieces so that the app preferentially allows the challenger to capture the pieces at the edges or corners of the Othello board. It is a mode that overwhelms the challenger with a large number of the challenger's pieces and makes the game end, thus satisfying the challenger's sense of superiority.

[0010] The hospitality mode is a mode in which the app determines the positions to place its own pieces so that the app gives the challenger's pieces priority to capture the edges or corners of the Othello board with the challenger's pieces. However, different from the super hospitality mode, it does not end the game by overwhelming the number of the challenger's pieces. The app also captures some pieces to engage in a close battle with the challenger, and finally, the challenger wins by a narrow margin to end the game, making the challenger feel a sense of victory and the tension and satisfaction of the battle.

[0011] The serious mode is an abbreviation of the pachinko battle mode, which is a mode of a head-on and serious battle. It is a mode in which the app and the challenger fight to the best of their abilities. The app always judges the positions to place the pieces aiming at its own victory, and the app also gives priority to capturing the edges or corners of the Othello board with its own pieces. However, the key point of this serious mode is to adjust the difference in the number of pieces between the app and the challenger to a narrow margin for the app to win at the end of the game. By doing so, it makes the challenger want to fight the app again and think that they will win next time, giving the challenger a feeling of regret and a sense of engagement to make them want to challenge again.

[0012] The guaranteed victory mode is a mode in which the app aims to always win. The app aims to give priority to capturing the edges or corners of the Othello board aiming at guaranteed victory and determines the positions to place its own pieces. In the early and middle stages of the Othello game, the app tries to prevent its own pieces from disappearing while paying attention to making the number of its own pieces the minimum, and gives priority to filling the edges and corners of the Othello board with its own pieces. In the final stage of the game, it turns over a very large number of the challenger's pieces into its own pieces to lead the game to a crushing victory for the app. The purpose of this guaranteed victory mode is to make the challenger realize that their Othello ability is still far from perfect and to ignite the challenger's motivation to improve their Othello battle ability.

[0013] Here, Othello is generally a game played as the Othello game, with pieces having one side black and the other side white. It is a game where, when a piece of one's own color sandwiches a piece of the opponent's color vertically, horizontally, or diagonally, the piece of the opponent's color can be flipped to one's own color. In the app, there is a method of switching between black and white and displaying them by electromagnetic emission of light. It is also possible that the physical pieces are mechanically switched in the app and the black and white are reversed.

[0014] There is a way to enable the challenger to select whether to go first or second in the game before the battle.

Brief Explanation of Drawings

[0015]

Figure 1

Embodiments for Carrying Out the Invention

[0016] FIG. 1 shows an example of a microprocessor generating an integer of a pseudo-random number to select a battle mode. Here, a flowchart of battle mode selection is shown where the microprocessor generates an integer of a pseudo-random number for the super hospitality mode, hospitality mode, and serious mode, divides the integer of the pseudo-random number by the integer 3, and when the remainder is the integer 0, it is the super hospitality mode, when the integer is 1, it is the hospitality mode, and when the integer is 2, it is the serious mode. Effects of the Invention

[0017] By playing Othello using the method of the Othello app of the present invention, the challenger can experience the fun of Othello and is likely to repeatedly use the Othello app.

Claims

1. A method for an Othello application with a reception mode and a serious mode

2. A method for an Othello application with an ultra-reception mode and a serious mode

3. A method for an Othello application with an ultra-reception mode, a reception mode, and a serious mode

4. A method for an Othello application with a reception mode, a serious mode, and a sure-win mode

5. A method for an Othello application with an ultra-reception mode, a serious mode, and a sure-win mode

6. A method for an Othello application with an ultra-reception mode, a reception mode, a serious mode, and a sure-win mode

7. A method for an Othello application according to any one of Claims 1 to 6, in which the challenger can select a mode

8. For the reception mode and serious mode of Claim 1 or the ultra-reception mode and serious mode of Claim 2, a microprocessor generates an integer of a pseudo-random number, divides the integer of the pseudo-random number by 2, and selects the above mode according to whether the remainder is 0 or 1. A method for an Othello application

9. For the ultra-reception mode, reception mode, and serious mode of Claim 3 or the ultra-reception mode, serious mode, and sure-win mode of Claim 4 or the reception mode, serious mode, and sure-win mode of Claim 5, a microprocessor generates an integer of a pseudo-random number, divides the integer of the pseudo-random number by 3, and selects the above mode according to whether the remainder is 0, 1, or 2. A method for an Othello application

10. For the ultra-reception mode, reception mode, serious mode, and sure-win mode of Claim 6, a microprocessor generates an integer of a pseudo-random number, divides the integer of the pseudo-random number by 4, and selects the above mode according to whether the remainder is 0, 1, 2, or 3. A method for an Othello application

Citation Information

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