Game machine

JP2025107512APending Publication Date: 2025-07-18SANKYO CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
JP2024000448
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-05
Publication Date
2025-07-18

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025107512000001_ABST
    Figure 2025107512000001_ABST
Patent Text Reader

Abstract

To provide a suitable game machine.SOLUTION: In a game in which a counter value regarding a difference between a used game value and an imparted game value restricts progress of a game if an operation value is reached when no control is performed to an advantageous state, and restricts progress of a game after completion of the advantageous state when the operation value is reached during control to the advantageous state, prior notification is performed when the counter value reaches a prior notification value, and operation warning notification is performed if the counter value reaches the operation value when control is performed to the advantageous state, the font of a character used for prior notification is the same as the font of a character used for the operation warning notification, and the font of a character used for the prior notification and the operation warning notification differs from the font of a character used for error notification.SELECTED DRAWING: Figure 15-226
Need to check novelty before this filing date? Find Prior Art

Claims

Claim 1 A gaming machine capable of being controlled to a favorable state, capable of calculating a counter value related to the difference between the gaming value used in the game and the gaming value to be given, when the counter value reaches the operating value, restricting the progress of the game, when the counter value reaches the advance notice value, giving an advance notice, in a specific state, when a predetermined addition event occurs and the counter value becomes the first advance notice value, and in a specific state, when a predetermined addition event occurs and the counter value becomes the second advance notice value, giving an advance notice in a common manner, Furthermore, capable of being controlled to a favorable state, game control means, effect control means, game control means side light emitting means controlled by the game control means, comprising, the game control means is capable of switching the mode of the game control means side light emitting means from the initial mode to the final mode when executing the variable display of specific identification information, and is capable of executing this switching a plurality of times, comprising a first effect mode, a second effect mode, and a third effect mode, the effect control means is capable of executing a specific effect that starts after the period of the first switching for switching the mode of the game control means side light emitting means from the initial mode to the final mode has ended, A gaming machine in which the execution ratio of the specific effect in the first effect mode, the execution ratio of the specific effect in the second effect mode, and the execution ratio of the specific effect in the third effect mode are different.

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2023013195A