Game machine
The gaming machine uses a movable member and control system to prolong special game-related presentations, addressing the need for enhanced player engagement by maintaining interest through continuous effects after the special game ends.
Patent Information
- Application Number
- JP2024003557
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-12
- Publication Date
- 2025-07-25
- Estimated Expiration
- 2044-01-12
AI Technical Summary
Existing gaming machines lack mechanisms to enhance player engagement and amusement during gameplay, particularly in special game states.
A gaming machine with a movable member that controls the ease of entry into predetermined areas, combined with a main control system that manages lottery information and effect presentations, allowing for continuous special game-related presentations even after the special game ends based on prior determinations.
Enhances player engagement by prolonging the experience of special game-related presentations, thereby increasing the sense of satisfaction and improving overall game interest.
Smart Images

Figure 2025109576000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] As a gaming machine, a pachinko gaming machine equipped with a gaming area where gaming balls (gaming values) move, a launching device that launches gaming balls into the gaming area, etc. is known. The pachinko gaming machine is provided with a start port provided in the gaming area, and when the entry of a gaming ball into the start port is detected, a special symbol lottery is conducted. If the result of the special symbol lottery is a big win, the gaming state shifts to a special gaming state, and a plurality of special games are executed in the special gaming state. In each special game, a large winning port provided in the gaming area operates in an open state, and gaming balls are paid out based on the entry of gaming balls into the large winning port.
[0003] In addition, some gaming machines of this type execute a bonus effect (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] By the way, in gaming machines, it is required to improve the amusement of the game.
[0006] The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of improving the amusement of the game.
Means for Solving the Problems
[0007] In order to achieve the above object, the gaming machine of the present invention A gaming machine having a game area (game area 4) where a game medium moves, and firing a game medium into the game area according to a player's operation, a predetermined area (second start port 49) provided in the game area, a movable member (normal accessory 54) capable of changing the ease of entry of a game medium into the predetermined area, main control means (main control board 200) for controlling the progress of the game, and effect control means (effect control means 300) for performing control related to effects based on information transmitted from the main control means, The main control means is provided with lottery information acquisition means (special symbol lottery means 230) for sequentially storing lottery information (second special random number value) obtained based on the entry of a game medium into the predetermined area, lottery means (special symbol lottery means 230) for reading out the stored lottery information and performing a lottery related to the execution of a special game, prior determination means (special symbol lottery means 230) for performing a prior determination on the lottery information before the lottery means reads out the lottery information and performs the lottery, and movable member control means (normal accessory control means 224) for controlling the movable member to operate between a first state in which it is difficult for a game medium to enter the predetermined area and a second state in which it is easy for a game medium to enter the predetermined area, The main control means is provided with game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of types of game states including a normal state in which the movable member is unlikely to enter the second state and a specific state (time shortening state) in which the movable member is likely to enter the second state. The main control means transmits specific information including the result of the prior determination on the lottery information to the effect control means based on the entry of a game medium into the predetermined area in the specific state, The presentation control means can execute a specific presentation related to the execution of the special game based on the received specific information, and when the result of the preliminary determination related to the lottery information stored last among the plurality of lottery information related to the received specific information is a specific result, even if the special game related to the specific information ends, it is possible to continue the specific presentation without ending it.
[0008] When the result of the preliminary determination related to the lottery information stored last among the plurality of lottery information is a specific result, even if the special game related to the specific information ends, the specific presentation continues without ending. For this reason, the player can experience the specific presentation related to the execution of the special game for a longer period of time, and when the specific presentation is executed for a long period of time, the player can obtain a sense of satisfaction. That is, the interest of the game can be improved.
Effect of the Invention
[0009] According to the present invention, the interest of the game can be improved.
Brief Description of the Drawings
[0010]
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Embodiments for Carrying Out the Invention
[0011] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the following description, basically, "front and back" means that when the player is on the front side of the gaming machine, the player side is "front" and the gaming machine side is "back", "up and down" means that the upper surface side of the gaming machine is "up" and the lower surface side is "down", and "left and right" means that the left hand side of the player playing the game on the gaming machine is "left" and the right hand side is "right". In this embodiment, the case where the present invention is applied to a pachinko gaming machine, which is one of the gaming machines, will be described as an example, but the present invention is not limited to the pachinko gaming machine and may be applied to other gaming machines.
[0012] Figure 1 is a perspective view showing the external configuration of the gaming machine according to the present embodiment. The gaming machine according to the present embodiment plays a game using game balls (game media, game values) lent out from a game parlor, and includes an outer frame 2 forming the outer surface of the gaming machine, a game board 6 provided inside the gaming machine and forming a game area 4 through which the game balls move, an inner frame 7 holding the game board 6, a glass unit 8 that makes the game board 6 visible to the player but not touchable, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 is attached to the outer frame 2 via a hinge mechanism so as to be openable and closable. Further, the front frame 10 is attached to the inner frame 7 via a hinge mechanism so as to be openable and closable. And the inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) closing the opening of the outer frame 2 and an open position (open state) opening the opening of the outer frame 2.
[0013] The portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and inside the portion made of the translucent material, a plurality of front frame lamps 12 that output illumination light or the like for livening up the game are provided. Further, speakers 14 (acoustic devices, sound output means) that output performance sounds or the like for livening up the game are provided on the upper left and right and lower left and right of the front frame 10.
[0014] An upper tray 16 for storing game balls is provided at the center of the lower part of the front frame 10, and a payout port 18 for paying out game balls from the gaming machine to the player is provided at the left part of the inner side surface of the upper tray 16. Further, a grip unit 20 is provided on the lower right side of the front frame 10. When the player rotates the grip unit 20 clockwise toward the gaming machine, a firing device (not shown) provided inside the gaming machine operates to fire a game ball into the game area 4. Note that the firing device according to the present embodiment can fire 99 game balls per minute (1.65 game balls per second).
[0015] On the right part of the inner side surface of the upper plate 16, a supply port 22 for supplying game balls from the upper plate 16 to the launching device is provided. Further, below the upper plate 16, a lower plate 24 for storing surplus game balls when the upper plate 16 cannot store all the game balls is provided.
[0016] Also, on the front side of the edge of the upper plate 16, an effect button 26 (effect operation means) is provided. When the player operates the effect button 26, the effects performed by the gaming machine change.
[0017] FIG. 2 is a front view showing the external configuration of the game board 6 shown in FIG. 1. As shown in FIG. 2, an outer rail 28 is provided in a circular shape on the game board 6, and the area surrounded by the outer rail 28 is the game area 4 where the game balls move. Further, at the left end of the game area 4, an inner rail 30 is provided in an arc shape along the outer rail 28. The outer rail 28 and the inner rail 30 guide the game balls launched from a launching device (not shown) provided below the game board 6 into the game area 4.
[0018] In the central part of the game board 6, an effect unit 36 including a liquid crystal display 32 (effect display device, display means) for displaying an effect image or the like for enlivening the game and a display frame 34 formed so as to surround the liquid crystal display 32 is provided. Above the center of the liquid crystal display 32, a lighting device 38 (lighting means) that constitutes the effect unit 36 and outputs effect light or the like for enlivening the game is provided.
[0019] In the present embodiment, the game balls cannot pass in front of the liquid crystal display 32, and the game balls launched from the launching device fall into the game area 4a on the left side or the game area 4b on the right side of the liquid crystal display 32. Further, a large number of game pins (not shown) are struck on the game board 6 so as to intersect the surface of the game area 4, and the moving direction of the game balls moving in the game area 4 changes randomly.
[0020] In addition, an opening 40 through which a game ball falling in the left game area 4a on the left side of the liquid crystal display 32 can pass is formed in the left part of the display frame 34. The game ball that has passed through this opening 40 passes through a passage 42 provided in the display frame 34 and falls onto a stage 44 provided below the liquid crystal display 32. The upper surface of this stage 44 is a smooth curved surface, and a gap is formed between the stage 44 and the glass unit 8 through which the game ball can fall downward from the stage 44. The game ball that has fallen onto the stage 44 from the passage 42 reciprocates left and right on the stage 44 and then falls downward from near the central part of the stage 44.
[0021] Below the central part of the stage 44, a first start port 46 (first area) into which a game ball falling downward from near the central part of the stage 44 can enter is provided. Also, in the first start port 46, a first start port switch 100 (see FIG. 4) for detecting a game ball that has entered the first start port 46 is disposed. When the first start port switch 100 detects a game ball (entry of the game ball into the first start port 46), it outputs a detection signal to the main control board 200. Further, based on the input of the detection signal from the first start port switch 100, the main control board 200 executes a first special symbol lottery as a special symbol lottery (first lottery). Also, based on the input of the detection signal from the first start port switch 100, the main control board 200 causes the payout device 130 (see FIG. 4) to execute the payout of a prize ball (one). Also, the game ball that has entered the first start port 46 is collected inside the gaming machine.
[0022] To the left of the first start port 46 in the game area 4, a plurality (three) of general winning ports 47 (upper left general winning port 47a, middle left general winning port 47b, and lower left general winning port 47c) are provided. Further, on the game board 6, a general winning port switch 101 (see FIG. 4) for detecting a game ball that has entered the upper left general winning port 47a, the middle left general winning port 47b, or the lower left general winning port 47c is disposed. When the general winning port switch 101 detects a game ball (entry of a game ball into the upper left general winning port 47a, the middle left general winning port 47b, or the lower left general winning port 47c), it outputs a detection signal to the main control board 200. Further, based on the input of the detection signal from the general winning port switch 101, the main control board 200 causes the payout device 130 to execute a payout operation of prize balls (three). Note that one general winning port switch 101 may be provided for each of the upper left general winning port 47a, the middle left general winning port 47b, and the lower left general winning port 47c, or only one general winning port switch 101 may be provided for a plurality (for example, three) of general winning ports 47. Further, in addition to the upper left general winning port 47a, the middle left general winning port 47b, and the lower left general winning port 47c, a general winning port 47 and a general winning port switch corresponding to this general winning port may be provided.
[0023] Also, in the game area 4b on the right side of the liquid crystal display 32, a passage gate 48 through which a game ball passes without being collected inside the gaming machine is provided. Further, inside the passage gate 48, a gate switch 102 (see FIG. 4) for detecting that a game ball has passed is disposed. When the gate switch 102 detects a game ball (passage of the game ball through the passage gate 48), it outputs a detection signal to the main control board 200. Further, based on the input of the detection signal from the gate switch 102, the main control board 200 executes a normal symbol lottery for determining the winning or losing of a normal hit.
[0024] On the right side of the game area 4b of the liquid crystal display 32, below the passing gate 48, a second start port 49 (predetermined area, second area) is provided. Also, inside the second start port 49, a second start port switch 103 (see FIG. 4) for detecting a game ball that has entered the second start port 49 is disposed. When the second start port switch 103 detects a game ball (entry of a game ball into the second start port 49), it outputs a detection signal to the main control board 200. Further, based on the input of the detection signal from the second start port switch 103, the main control board 200 executes a second special symbol lottery as a special symbol lottery (second lottery). Also, based on the input of the detection signal from the second start port switch 103, the main control board 200 causes the payout device 130 to execute the payout of a prize ball (one). Also, the game ball that has entered the second start port 49 is collected inside the gaming machine.
[0025] The second start port 49 is provided with a normal accessory 54 (movable member) that can operate between a reduced state (closed state) in which it is difficult for a game ball to enter the second start port 49 (a state in which it is difficult for a game ball to enter the second start port 49) and an enlarged state (open state) in which it is easy for a game ball to enter (a state in which it is easy for a game ball to enter the second start port 49). The normal accessory 54 incorporates a drive device such as a solenoid and is controlled to enter an enlarged state (open state) under predetermined conditions when a normal win is won in the normal symbol lottery.
[0026] On the right side of the game area 4b of the liquid crystal display 32, a first large winning port 50 (third area) is provided. Also, inside the first large winning port 50, a first count switch 104 (see FIG. 4) for detecting a game ball that has entered the first large winning port 50 is disposed. When the first count switch 104 detects a game ball (entry of a game ball into the first large winning port 50), it outputs a detection signal to the main control board 200. Further, based on the input of the detection signal from the first count switch 104, the main control board 200 causes the payout device 130 to execute a payout operation of a prize ball (one). Also, based on the input of the detection signal from the first count switch 104, the main control board 200 counts the number of game balls that have entered the first large winning port 50. Also, the game ball that has entered the first large winning port 50 is collected inside the gaming machine.
[0027] The first big winning opening 50 is provided with a first special accessory 56 (first movable member) that is operable between a closed state (non-entry state) in which game balls cannot enter the first big winning opening 50 and an open state (entry possible state) in which game balls can enter. The first special accessory 56 incorporates a driving device such as a solenoid and is controlled to be in the open state under predetermined conditions in a special game state that starts when a big win is selected in a special symbol lottery. Also, the first special accessory 56 is controlled to be in the open state under predetermined conditions in a small win game state that starts when a small win is selected in a special symbol lottery.
[0028] Within the first large winning opening 50, there are provided a specific area (not shown), a discharge area (not shown), and a sorting means (not shown) for sorting the game balls that have entered the first large winning opening 50 to either the specific area or the discharge area. A specific area switch 107 (see FIG. 4) is disposed in the specific area. The specific area switch 107 outputs a detection signal to the main control board 200 based on the detection of a game ball passing through the specific area (passage of the specific area by the game ball). The sorting means can be displaced between a specific area passing state in which the game balls that have entered the first large winning opening 50 are sorted to the specific area and a non-specific area passing state in which the game balls that have entered the first large winning opening 50 are sorted to the discharge area. That is, when the sorting means is displaced to the specific area passing state, the game balls that have entered the first large winning opening 50 are sorted to the specific area. As a result, it becomes impossible for the game balls that have entered the first large winning opening 50 to pass through the discharge area. On the other hand, when the sorting means is displaced to the non-specific area passing state, the game balls that have entered the first large winning opening 50 are sorted to the discharge area. As a result, it becomes impossible for the game balls that have entered the first large winning opening 50 to pass through the specific area. The sorting means is displaced by a specific area solenoid. The game balls that have entered the first large winning opening 50 are first detected by the first count switch 104, and then sorted by the sorting means to either the specific area or the discharge area, and after passing through the area, are discharged to the discharge path. At this time, the game balls sorted to the specific area are detected by the specific area switch 107.
[0029] In addition, a second large winning opening 52 (fourth region) is provided in the game area 4b on the right side of the liquid crystal display 32. Further, inside the second large winning opening 52, a second count switch 109 (see FIG. 4) for detecting a game ball that has entered the second large winning opening 52 is disposed. When the second count switch 109 detects a game ball (entry of a game ball into the second large winning opening 52), it outputs a detection signal to the main control board 200. Also, based on the input of the detection signal from the second count switch 109, the main control board 200 causes the payout device 130 to execute a payout operation of prize balls (15 pieces). Further, the main control board 200 counts the number of game balls that have entered the second large winning opening 52 based on the input of the detection signal from the second count switch 109. Also, the game balls that have entered the second large winning opening 55 are collected inside the gaming machine.
[0030] The second large winning opening 52 is provided with a second special accessory 58 (second movable member) that can operate between a closed state (non-entry state) in which game balls cannot enter the second large winning opening 52 and an open state (entry possible state) in which game balls can enter. The second special accessory 58 incorporates a drive device such as a solenoid and is controlled to be in the open state under predetermined conditions in a special game state that starts when winning in a special symbol lottery.
[0031] In addition, at the lowermost part of the game area 4, there is an out port 62 for collecting game balls that have fallen into the game machine interior without entering any of the winning ports 46, 47, 49, 50, 52. Here, inside the game machine, there is a discharge path (not shown) through which the game balls collected (discharged) from the game area 4 pass. In this game machine, all the game balls launched into the game area 4 (all the game balls collected from the game area 4) are configured to pass through the discharge path. That is, the game balls launched into the game area 4 are collected from the game area 4 and flow into the discharge path by entering any of the winning ports 46, 47, 49, 50, 52 or passing through the out port 62. Specifically, the game balls that have entered each winning port 46, 47, 49, 50, 52 are detected by the switches 100, 101, 103, 104, 109 disposed inside the winning port and then guided to the discharge path. Also, the game balls collected from the out port 62 are guided to the discharge path. Further, an out switch 106 (see FIG. 4) is disposed in the discharge path. When the out switch 106 detects a game ball passing through the discharge path (discharge of the game ball from the game area 4), it outputs a detection signal to the main control board 200. Also, based on the input of the detection signal from the out switch 106, the main control board 200 counts the number of game balls discharged from the game area 4.
[0032] The game ball launching device is configured such that the shooting force of the game ball changes by adjusting the amount of rotation of the grip unit 20 (handle) shown in FIG. 1. When the amount of rotation of the grip unit 20 is small, the game ball is launched so that it falls into the game area 4a (the first game area 4a, the left shooting area) on the left side of the liquid crystal display 32. When the amount of rotation of the grip unit 20 is large, the game ball is launched so that it falls into the game area 4b (the second game area 4b, the right shooting area) on the right side of the liquid crystal display 32.
[0033] Therefore, the player adjusts the rotation amount of the grip unit 20 according to the game situation, and launches the game ball so that the game ball falls into the left game area 4a, or passes through the opening 40, the passage 42, and the stage 44 and wins the first start port 46 (left shot), or the game ball falls into the right game area 4b, and the game ball passes through the passing gate 48, or the game ball wins the second start port 49, or the game ball wins the first big winning port 50 (second big winning port 52) (right shot). The left shot may be referred to as the first game method, and the right shot may be referred to as the second game method.
[0034] In addition, in the gaming machine of this embodiment, when the game ball falls into the left game area 4a, the game ball does not pass through the passing gate 48, and the game ball does not enter (win) the second start port 49 and the first big winning port 50 (second big winning port 52). Further, when the game ball falls into the right game area 4b, the game ball does not enter the first start port 46 and the general winning port 47.
[0035] As shown in FIG. 2, at the lower right part of the game board 6 and outside the game area 4, a state display unit 70 for indicating various states of the gaming machine by lighting and extinguishing a lamp or the like is provided.
[0036] FIG. 3 is a front view showing the external configuration of the state display unit 70. As shown in FIG. 3, the state display unit 70 is provided with a normal symbol display unit 72, a normal hold display unit 74, a first special symbol display unit 76, a first special hold display unit 78, a second special symbol display unit 81, a second special hold display unit 82, and a game state display unit 84.
[0037] The normal symbol display unit 72 is composed of two lamps, and variably displays the normal symbol by blinking the two lamps when the normal symbol lottery is performed, and stops displaying the normal symbol by lighting or extinguishing the two lamps, and displays the result of the normal symbol lottery.
[0038] The normal hold display unit 74 is composed of two lamps, and when the normal symbol is already in the process of variable display or stop display when the game ball passes through the passing gate 48, etc., even if a random number value for normal symbol lottery is obtained, the normal symbol lottery cannot be performed, and thus when the random number value for normal symbol lottery is held, it displays the normal hold number corresponding to the number of held random number values for normal symbol lottery. By combining the lighting, extinguishing, or flashing of the two lamps, it displays 0 to 4 normal hold numbers.
[0039] The first special symbol display unit 76 is composed of a 7-segment display. When the first special symbol lottery is performed due to the game ball entering the first start port 46, it variably displays the first special symbol by flashing the 7-segment display, and stops displaying the first special symbol by lighting the 7-segment display in any one of a plurality of modes, and displays the result of the first special symbol lottery.
[0040] The first special hold display unit 78 is composed of two lamps. When the first special symbol or the second special symbol is already in the process of variable display or stop display when the game ball enters the first start port 46, etc., even if a random number value for special symbol lottery (lottery information) is obtained, the special symbol lottery cannot be performed, and thus when the random number value for special symbol lottery is held as the first special random number value, it displays the first special hold number corresponding to the number of held first special random number values. By combining the lighting, extinguishing, or flashing of the two lamps, it displays 0 to 4 first special hold numbers.
[0041] The second special symbol display unit 81 is composed of a 7-segment display. When the second special symbol lottery is performed due to the game ball entering the second start port 49, it variably displays the second special symbol by flashing the 7-segment display, and stops displaying the second special symbol by lighting the 7-segment display in any one of a plurality of modes, and displays the result of the second special symbol lottery.
[0042] The second special hold display unit 82 is composed of two lamps, and when the first special symbol or the second special symbol is already in variable display or stop display when a game ball enters the second start port 49, etc., even if a random number value for special symbol lottery is obtained, the special symbol lottery cannot be performed, and thus when the random number value for special symbol lottery is held as the second special random number value, it displays the second special hold number corresponding to the number of the held second special random number values. By combining the lighting, extinguishing, or flashing of the two lamps, it is possible to display 0 to 1 second special hold numbers. In the present embodiment, the upper limit of the second special hold number is 1.
[0043] The game state display unit 84 is composed of six lamps, and by combining the lighting, extinguishing, or flashing of the six lamps, it displays the type of the currently set game state. Although details will be described later, in the present embodiment, as shown in FIG. 9, a plurality of game states including a normal state, a time reduction state (first time reduction state and second time reduction state), and a special game state can be set. The time reduction state is a game state in which the variation time of the first special symbol or the second special symbol is shortened compared to the normal state, and the opportunity to execute the special symbol lottery frequently comes.
[0044] FIG. 4 is a functional block diagram of the gaming machine of the present embodiment. The gaming machine of the present embodiment is controlled by a control board including a main control board 200 (gaming control means) and a sub-control board 202. And the functions of each board such as the main control board 200 and the sub-control board 202 are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, and software composed of a given program stored in advance in the ROM, etc.
[0045] The main control board 200 receives input signals from input means such as the gate switch 102, the first start port switch 100, the second start port switch 103, the general winning port switch 101, the first count switch 104, the second count switch 109, the out switch 106, and the specific area switch 107, performs various calculations for executing the game, and based on the calculation results, controls the operations of output means such as the normal accessory 54, the first special accessory 56, the second special accessory 58, and the payout device 130.
[0046] Also, the sub-control board 202 receives signals sent from the main control board 200 and input signals from the effect button switch 150, performs various calculations for executing effects according to the progress of the game, and based on the calculation results, controls the operations of effect devices such as the front frame lamp 12, the speaker 14, the liquid crystal display 32, and the lighting device 38.
[0047] The main control board 200 includes a random number generation means 210, a normal symbol lottery means 220, a normal display control means 222, a normal accessory control means 224, a special symbol lottery means 230, a special display control means 240, a game state transition control means 250, a special game execution means 260, a small win game execution means 262, a payout control means 270, a communication control means 280, and a main memory 290, etc.
[0048] The random number generation means 210 is a means for generating a random number value for lottery, and is realized by a random number generator for generating a hardware random number or a program for generating a software random number. The software random number can be generated based on, for example, the count value of an increment counter (a counter that counts numerical values so as to circulate within a predetermined count range). In this embodiment, the "random number value" includes not only values that are randomly generated in a mathematical sense, but also values that can function as random numbers because their acquisition timing, etc. is irregular even though their generation itself is regular.
[0049] (Normal symbol lottery) The normal symbol lottery means 220 acquires a normal symbol lottery random number value from the random number generation means 210 based on the input of a detection signal from the gate switch 102 that detects each game ball passing through the passage gate 48, stores it in the normal random number storage means 2912 of the main memory 290, and performs a normal symbol lottery to determine whether it is a normal win or not for the normal symbol lottery random number value read from the normal random number storage means 2912.
[0050] Specifically, in the normal random number storage means 2912, four normal hold storage areas, namely normal hold storage area 1 to normal hold storage area 4, are provided as storage areas for storing the acquired normal symbol lottery random number values. And as a storage area for storing the normal symbol lottery random number value read from the normal hold storage area 1 until the variable display and stop display of the normal symbol are completed, one such normal hold storage area is provided. Then, when the normal symbol lottery means 220 acquires a normal symbol lottery random number value from the random number generation means 210, if the normal symbol lottery random number value is not stored in any of the normal hold storage areas 1 to 4, the acquired normal symbol lottery random number value is first stored in the normal hold storage area 1. And when the normal symbol lottery random number value is stored in the normal hold storage area 1, if the normal symbol is not in the variable display or stop display, that is, the normal symbol lottery random number value is not stored in the normal hold storage area and the control to open the normal accessory 54 is not being executed, the normal symbol lottery random number value is immediately read from the normal hold storage area 1 to perform a normal symbol lottery, and the normal symbol lottery random number value for which the normal symbol lottery has been performed is stored in the normal hold storage area. On the other hand, if the normal symbol is in the variable display or stop display, that is, the normal symbol lottery random number value is stored in the normal hold storage area or the control to open the normal accessory 54 is being executed, the normal symbol lottery random number value is held in the normal hold storage area 1.
[0051] And when a detection signal is input from the gate switch 102 and a random number value for ordinary symbol drawing is acquired while the random number value for ordinary symbol drawing is being held in the ordinary holding memory area 1, the ordinary symbol drawing means 220 stores the random number value for ordinary symbol drawing in the ordinary holding memory area having the smallest ordinal number among the ordinary holding memory areas 1 to 4 where the random number value for ordinary symbol drawing is not held, on the condition that the number of random number values for ordinary symbol drawing held in the ordinary holding memory areas 1 to 4 is less than 4, that is, on the condition that the ordinary holding count is less than 4.
[0052] And when the variable display and stop display of the ordinary symbol are finished, the ordinary symbol drawing means 220 deletes the random number value for ordinary symbol drawing stored in the ordinary holding memory area, and when the random number value for ordinary symbol drawing is being held in the ordinary holding memory area 1, reads out the random number value for ordinary symbol drawing from the ordinary holding memory area 1 and performs ordinary symbol drawing on the condition that control for opening the ordinary accessory 54 is not being executed, and stores the random number value for ordinary symbol drawing for which the ordinary symbol drawing has been performed in the ordinary holding memory area. Here, when random number values for ordinary symbol drawing remain in the ordinary holding memory areas 2 and subsequent areas, the remaining random number values for ordinary symbol drawing are moved from the original ordinary holding memory area to the ordinary holding memory area with an ordinal number one less. For example, when random number values for ordinary symbol drawing remain in the ordinary holding memory areas 2 to 3, they are moved to the ordinary holding memory areas 1 to 2.
[0053] In this way, in the ordinary random number storage means 2912, the random number value for ordinary symbol drawing for which the ordinary symbol drawing has been performed is held up to one in the ordinary holding memory area, and the random number values for ordinary symbol drawing for which the ordinary symbol drawing has not been performed are held up to four in the ordinary holding memory areas 1 to 4.
[0054] The details of the ordinary symbol drawing will be described. The ordinary symbol drawing means 220 performs an ordinary winning determination process, an ordinary symbol determination process, etc. as the ordinary symbol drawing.
[0055] The normal win determination process is a process for determining whether it is a normal win. In the normal win determination process, the normal symbol lottery means 220 performs a random number determination process with reference to the normal win lottery table stored in the lottery table storage means 2910 of the main memory 290.
[0056] Figure 5 shows the normal win lottery table. In the present embodiment, in the normal win lottery table, a normal win is associated with each of 100 random numbers for normal symbol lottery from 0 to 99, and the probability of winning a normal win in the normal symbol lottery is 1 / 1 (100 / 100). In other words, in the normal win lottery table, the correspondence between the normal win and the random number value is set so that the normal win is won with a probability of 1 / 1. The normal symbol lottery means 220 determines whether a normal win has been won by determining whether one random number value for normal symbol lottery read from the normal hold storage area 1 of the normal random number storage means 2912 is associated with a normal win with reference to the normal win lottery table.
[0057] In the present embodiment, the normal symbol lottery means 220 selects the normal win lottery table in any gaming state. In other words, in the present embodiment, the probability of winning a normal win in the normal symbol lottery does not change according to the gaming state.
[0058] The normal symbol determination process is performed when a normal win is won in the normal win determination process, and is a process for determining which of a plurality of normal win symbols (types of normal wins) the normal win symbol (type of normal win) is to be. In the present embodiment, as the type, "Normal Symbol 1", "Normal Symbol 2", and "Normal Symbol 3" are set. In the normal symbol determination process, the probability (winning probability) of "Normal Symbol 1" being determined is 64880 / 65536, the probability (winning probability) of "Normal Symbol 2" being determined is 358 / 65536, and the probability (winning probability) of "Normal Symbol 3" being determined is 298 / 65536.
[0059] In this embodiment, when winning a normal hit in the normal symbol lottery, the normal accessory 54 is opened (opened / closed) in an opening pattern (opening mode / opening and closing mode) corresponding to the determined type of normal hit. In this embodiment, as the types of opening patterns of the normal accessory 54, a short opening pattern (first opening pattern) and a long opening pattern (second opening pattern) are set. The short opening pattern is an opening pattern in which it is difficult for the game ball to enter the second starting port 49. In the short opening pattern, the time during which the normal accessory 54 is in the open state (expanded state) is set shorter compared to the long opening pattern. For the short opening pattern, for example, the number of times the normal accessory 54 is opened is set to 1, and the opening time of the normal accessory 54 is set to about 0.05 [s]. The long opening pattern is an opening pattern in which it is easy for the game ball to enter the second starting port 49. The long opening pattern is set such that the time during which the normal accessory 54 is in the open state (expanded state) is longer compared to the short opening pattern. For the long opening pattern, for example, the number of times the normal accessory 54 is opened is set to 1 (or 4), and the opening time of the normal accessory 54 is set to about 6 [s] (or the total of the opening times of the normal accessory 54 each time is set to about 5.5 [s]). Therefore, when the long opening pattern is selected as the opening pattern of the normal accessory 54, if the game is being advanced with a right-handed shot, it is almost certain that the game ball can be made to enter the second starting port 49.
[0060] In the normal symbol determination process, the normal symbol lottery means 220 selects which of the plurality of types of normal symbol lottery tables stored in the lottery table storage means 2910 to refer to for performing the random number determination process according to the game state at the time when the normal symbol lottery is performed. When the game state is the normal state, the normal symbol lottery table 1 shown in FIG. 6(a) is selected. In this case, regardless of whether the normal symbol is determined to be any of "Normal Symbol 1" to "Normal Symbol 3" in the normal symbol determination process, the short opening pattern is set. As a result, when winning a normal hit in the normal symbol lottery in the normal state, the short opening pattern is set with a probability of 1 / 1.
[0061] When the game state is in the first short state, the normal symbol lottery table 2 shown in FIG. 6(b) is selected. In this case, regardless of whether the normal symbol is determined to be any of "Normal Symbol 1" to "Normal Symbol 3" in the normal symbol determination process, a long opening pattern is set. As a result, when winning a normal hit in the normal symbol lottery in the first short state, the long opening pattern is set with a probability of 1 / 1.
[0062] When the game state is in the second short state, the normal symbol lottery table 3 shown in FIG. 6(c) is selected. In this case, when "Normal Symbol 1" is determined in the normal symbol determination process, a short opening pattern is selected, when "Normal Symbol 2" is determined, a long opening pattern is selected, and when "Normal Symbol 3" is determined, a long opening pattern is selected. As a result, when winning a normal hit in the normal symbol lottery in the second short state, the long opening pattern is set with a probability of 1 / 99.902.
[0063] In the first short state and the second short state, the probability of selecting the long opening pattern when winning a normal hit in the normal symbol lottery is different. Also, in the first short state, the probability is higher than that in the second short state, which is an advantageous state for the player. Further, in the first short state and the second short state, the normal accessory 54 is operated so that the entry of game balls into the second start port 49 becomes easier than in the normal state, which is an advantageous state for the player compared to the normal state.
[0064] The normal symbol lottery means 220 determines the variation pattern (variation time) of the normal symbol according to the game state at the time when the normal symbol lottery is performed (normal variation pattern determination process). In the present embodiment, when the game state is in the short state (the first short state or the second short state), the variation time of the normal symbol is set shorter than when the game state is in the normal state. Note that the variation time of the normal symbol may be different between the first short state and the second short state, and in that case, the variation time of the normal symbol in the first short state may be set to be the shortest.
[0065] The normal display control means 222 performs normal symbol display control processing and normal hold display control processing based on the lottery result of the normal symbol lottery.
[0066] In the normal symbol display control processing, the normal display control means 222 causes the two lamps of the normal symbol display unit 72 to blink until the variation time corresponding to the variation pattern of the normal symbol determined in the normal variation pattern determination processing elapses, thereby variably displaying the normal symbol. Then, depending on whether a normal win has been selected in the normal win determination processing, the two lamps of the normal symbol display unit 72 are turned on or off to stop displaying the normal symbol, thereby displaying the result of the normal symbol lottery on the normal symbol display unit 72.
[0067] In the normal hold display control processing, the normal display control means 222 displays 0 to 4 normal hold numbers by a combination of turning on, off, or blinking the two lamps of the normal hold display unit 74 according to the number of normal symbol lottery random numbers stored in the normal random number storage means 2912.
[0068] The normal accessory control means 224 (movable member control means) is means for controlling the normal accessory driving device based on the lottery result of the normal symbol lottery, and performs normal accessory control processing. In the normal accessory control processing, when the normal symbol stops displaying in a mode indicating a normal win, the driving of the normal accessory driving device is controlled so that the normal accessory 54 opens (opens and closes) in the determined opening pattern (opening mode, opening and closing mode).
[0069] Note that in the normal symbol lottery, a decision to open the normal accessory 54 may be made based on the establishment of the gaming state and other conditions, and the configuration may be such that the lottery process is not executed. In such a configuration, for example, it may be configured to uniformly determine the opening of the normal accessory 54 only when the gate switch 102 detects the passage of a game ball through the passage gate 48 in the time-saving state.
[0070] (Special symbol lottery) The special symbol lottery means 230 (lottery information acquisition means, lottery means) acquires a special symbol lottery random number value (lottery information) from the random number generation means 210 based on the input of a detection signal from the first start port switch 100 that detects each game ball entering the first start port 46, and stores it as a first special random number value (first lottery information) in the special random number storage means 2914 of the main memory 290. Further, the special symbol lottery means 230 acquires a special symbol lottery random number value (lottery information) from the random number generation means 210 based on the input of a detection signal from the second start port switch 103 that detects each game ball entering the second start port 49, and stores it as a second special random number value (second lottery information) in the special random number storage means 2914. Then, the special symbol lottery means 230 performs a special symbol lottery to determine whether or not there is a big win using the first special random number value or the second special random number value read from the special random number storage means 2914.
[0071] In the special random number storage means 2914, four first special hold storage areas, namely first special hold storage areas 1 to 4, are provided as storage areas for storing the acquired first special random number value. A single first relevant special hold storage area is provided as a storage area for storing the first special random number value read from the first special hold storage area 1 until the variable display and stop display of the first special symbol are completed, during which a special symbol lottery is performed.
[0072] When the special symbol lottery means 230 obtains a random number value for special symbol lottery based on the detection signal input from the first start port switch 100, if the first special random number value is not stored in any of the first special hold memory areas 1 to 4, the obtained random number value for special symbol lottery is first stored as the first special random number value in the first special hold memory area 1. Then, when the first special random number value is stored in the first special hold memory area 1, if the first special symbol is not in the variable display or stop display state, that is, the first special random number value is not stored in the first special hold memory area, the game state is not a special game state, and the small win game is not being executed, the first special random number value is immediately read out from the first special hold memory area 1 to conduct a special symbol lottery, and the first special random number value for which the special symbol lottery has been conducted is stored in the first special hold memory area. On the other hand, if the first special symbol is in the variable display or stop display state, that is, the first special random number value is stored in the first special hold memory area, or the game state is a special game state, or the small win game is being executed, the first special random number value is held in the first special hold memory area 1.
[0073] And when a detection signal is further input from the first start port switch 100 and a random number value for special symbol lottery is obtained while the first special random number value is being held in the first special hold memory area 1, the special symbol lottery means 230 stores the first special random number value as the first special random number value in the first special hold memory area among the first special hold memory areas 1 to 4 where the first special random number value is not being held, and which has the smallest ordinal number, on the condition that the number of first special random numbers being held in the first special hold memory areas 1 to 4 is less than 4, that is, on the condition that the first special hold number is less than 4.
[0074] The special random number storage means 2914 is provided with four second special hold storage areas, namely the second special hold storage area 1 to the second special hold storage area 4, as storage areas for storing the acquired second special random number values. One second special hold storage area is provided as a storage area for storing the second special random number value read from the second special hold storage area 1 until the variable display and stop display of the second special symbol are completed. In this embodiment, since the upper limit of the second special hold number is 1, the four second special hold storage areas from the second special hold storage area 1 to the second special hold storage area 4 are not provided as storage areas for storing the second special random number values, and only the second special hold storage area 1 may be provided.
[0075] When the special symbol lottery means 230 acquires a special symbol lottery random number value based on the detection signal input from the second start port switch 103, if the second special random number value is not stored in any of the second special hold storage areas 1 to the second special hold storage areas 4, the acquired special symbol lottery random number value is first stored as the second special random number value in the second special hold storage area 1. Then, when the second special random number value is stored in the second special hold storage area 1, if the second special symbol is not in the variable display or stop display, that is, the second special random number value is not stored in the second special hold storage area, the game state is not a special game state, and the small win game is not being executed, the second special random number value is immediately read from the second special hold storage area 1 to conduct a special symbol lottery, and the second special random number value obtained from the special symbol lottery is stored in the second special hold storage area. On the other hand, if the second special symbol is in the variable display or stop display, that is, the second special random number value is stored in the second special hold storage area, or the game state is a special game state, or the small win game is being executed, the second special random number value is held in the second special hold storage area 1.
[0076] In addition, when a detection signal is input from the second start port switch 103 and a special symbol lottery random value is obtained while the second special hold random value is being held in the second special hold memory area 1, the special symbol lottery means 230 is configured to store the second special hold random value as the second special hold random value in the second special hold memory area having the smallest ordinal number among the second special hold memory areas 1 to 4 in which the second special hold random value is not being held, provided that the number of second special hold random values being held in the second special hold memory areas 1 to 4 is less than 4, that is, provided that the second special hold count is less than 4.
[0077] When the variable display and stop display of the first special symbol are completed, the special symbol lottery means 230 erases the first special random value stored in the first corresponding special hold memory area. And when the first special random value is stored in the first special hold memory area 1, provided that the game state is not a special game state and a small win game is not being executed, the first special random value is read from the first special hold memory area 1 to conduct a special symbol lottery, and the first special random value for which the special symbol lottery has been conducted is stored in the first corresponding special hold memory area. When the variable display and stop display of the second special symbol are completed, the special symbol lottery means 230 erases the second special random value stored in the second corresponding special hold memory area. And when the second special random value is stored in the second special hold memory area 1, provided that the game state is not a special game state and a small win game is not being executed, the second special random value is read from the second special hold memory area 1 to conduct a special symbol lottery, and the second special random value for which the special symbol lottery has been conducted is stored in the second corresponding special hold memory area. In the present embodiment, in order to consume the first special random value and the second special random value in parallel, it is possible for the variable display of the second special symbol to start during the variable display of the first special symbol, or for the variable display of the first special symbol to start during the variable display of the second special symbol.
[0078] When the first special reserved random value is stored in the first special reserved memory area 1, on condition that the second special random value is not stored in any of the second special reserved memory areas 1 to 4, the first special random value is read from the first special reserved memory area 1 to perform a special symbol lottery. When the second special random value is stored in any of the second special reserved memory areas 1 to 4, even if the first special random value is stored in any of the first special reserved memory areas 1 to 4, the second special random value may be read from the second special reserved memory area 1 to perform a special symbol lottery. That is, the second special random value may be preferentially consumed over the first special random value. Also, regardless of whether it is the first special random value or the second special random value, the first special random value or the second special random value may be read in the order stored in the special random number storage means 2914 to perform a special symbol lottery. That is, the first special random value or the second special random value may be consumed in the order in which the game balls enter the first start port 46 or the second start port 49.
[0079] When the first special random value is read from the first special reserved memory area 1, if the first special random value remains in the areas after the first special reserved memory area 2, or when the second special random value is read from the first special reserved memory area 2 of the second special reserved memory area, if the second special random value remains in the areas after the second special reserved memory area 2, the remaining first special random value or the second special random value is moved from the original special reserved memory area to the special reserved memory area with an ordinal number one less. For example, when the first special random value is read from the first special reserved memory area 1, if the first special random value remains in each of the first special reserved memory areas 2 to 4, the first special random value stored in each of the first special reserved memory areas 2 to 4 is moved to each of the first special reserved memory areas 1 to 3. When the second special random value is read from the first special reserved memory area 2 of the second special reserved memory area, if the second special random value remains in each of the second special reserved memory areas 2 to 4, the second special random value stored in each of the second special reserved memory areas 2 to 4 is moved to each of the second special reserved memory areas 1 to 3.
[0080] In the special random number storage means 2914, up to 4 first special random values for which the special symbol lottery has not been performed are reserved in the first special reserved memory areas 1 to 4. Also, up to 1 second special random value for which the special symbol lottery has not been performed is reserved in the first special reserved memory area 2 of the second special reserved memory area.
[0081] Next, the details of the special symbol lottery will be described. The special symbol lottery means 230 acquires a plurality of types of random values such as a jackpot determination random value and a symbol determination random value as special symbol lottery random values based on the detection signal being input from the first start port switch 100 or the second start port switch 103, and stores these plurality of types of random values in the special random number storage means 2914 as the first special random value or the second special random value. Then, the special symbol lottery means 230 performs a jackpot determination process, a symbol determination process, etc. as the special symbol lottery.
[0082] The jackpot determination process is a process of reading out one jackpot determination random number value included in the first special reserved storage area 1 or the second special reserved storage area 1 of the special random number storage means 2914 and determining whether it is a jackpot or not. Here, one jackpot determination random number value is obtained from 65,536 jackpot determination random number values from 0 to 65,535 based on the detection signal being input from the first start port switch 100 or the second start port switch 103, and is stored in the special random number storage means 2914 as the first special random number value or the second special random number value.
[0083] In the jackpot determination process, the special symbol lottery means 230 selects which of the plurality of types of jackpot lottery tables stored in the lottery table storage means 2910 of the main memory 290 to refer to for the random number determination process according to whether the read one jackpot determination random number value is stored as the first special random number value or the second special random number value.
[0084] In this embodiment, the lottery table storage means 2910 stores a jackpot lottery table A shown in Fig. 7(a) and a jackpot lottery table B shown in Fig. 7(b). In each jackpot lottery table, a jackpot or the like is associated with each of the 65,536 jackpot determination random number values from 0 to 65,535.
[0085] The jackpot lottery table A is selected when performing the jackpot determination process for the first special random number value, and the correspondence between each determination result and the jackpot determination random number value is set so that "jackpot" wins with a probability of 1 / 219.919 (298 / 65536) and "loss" wins with a probability of 218.919 / 219.919 (65238 / 65536). The special symbol lottery means 230 refers to the jackpot lottery table A and determines whether the jackpot determination random number value read from the first reserved storage area 1 is associated with "jackpot" or "loss", thereby determining whether "jackpot" or "loss" has won. In addition, in the present embodiment, the probability of winning a "big win" or a "loss" in the first special symbol lottery does not change according to the game state.
[0086] The big win lottery table B is selected when performing a win determination process for the second special random number value, and the correspondence relationship between the determination result and the big win determination random number value is set so that "small win" wins with a probability of 1 / 1 (65536 / 65536). The special symbol lottery means 230 refers to the big win lottery table B and determines whether the big win determination random number value read from the first reserved storage area 1 wins a "small win" by determining whether the big win determination random number value is associated with "small win". In the present embodiment, in the second special symbol lottery, "small win" always wins. In addition, in the present embodiment, the probability of winning a "small win" in the second special symbol lottery does not change according to the game state.
[0087] The symbol determination process is a process performed when winning a big win or a small win in the big win determination process. The symbol determination process reads one symbol determination random number value included in the first special random number value or the second special random number value stored in the first special reserved storage area 1 or the second special reserved storage area 1 of the special random number storage means 2914. When winning a big win, it determines which of the plurality of big win symbols the big win symbol (type of big win) will be, and when winning a small win, it determines which of the plurality of small win symbols the small win symbol (type of small win) will be. Here, one symbol determination random number value is obtained from 200 symbol determination random number values from 0 to 199 based on the detection signal being input from the first start port switch 100 and the second start port switch 103, and is stored as the first special random number value or the second special random number value in the special random number storage means 2914.
[0088] In the symbol determination process, the special symbol lottery means 230 selects which of the multiple types of symbol lottery tables stored in the lottery table storage means 2910 to refer to for performing the random number determination process according to whether the read one symbol determination random number value is stored as the first special random number value or the second special random number value.
[0089] In the present embodiment, the lottery table storage means 2910 stores a symbol lottery table A shown in FIG. 8(a) and a symbol lottery table B shown in FIG. 8(b). In each symbol lottery table, a predetermined symbol is associated with each symbol determination random number value.
[0090] The symbol lottery table A shown in FIG. 8(a) is selected when winning a big hit and the read one symbol determination random number value is stored as the first special random number value. The correspondence between each symbol and the symbol determination random number value is set so that "big hit 1" (10R short time 1000) wins with a probability of about 3% and "big hit 2" (10R short time 130) wins with a probability of about 97%. The special symbol lottery means 230 determines which of the multiple types of big hit symbols has won by referring to the symbol lottery table A and determining which of the multiple types of big hit symbols the read one symbol determination random number value is associated with.
[0091] The symbol lottery table B shown in FIG. 8(b) is selected when winning a small hit and the read one symbol determination random number value is stored as the second special random number value. The correspondence between each symbol and the symbol determination random number value is set so that "small hit 1" wins with a probability of about 20%, "small hit 2" wins with a probability of about 35%, and "small hit 3" wins with a probability of about 45%. The special symbol lottery means 230 determines which of the multiple types of small hit symbols has won by referring to the symbol lottery table B and determining which of the multiple types of small hit symbols the read one symbol determination random number value is associated with.
[0092] (Big hit symbol) The special game state is started based on winning a jackpot in the special symbol lottery (the first special symbol lottery), and ends when a special game of a predetermined number of rounds (number of executions) is executed according to the type (category) of the jackpot symbol (Figure 8(a)). When the special game state is started based on winning "Jackpot 1" or "Jackpot 2" in the special symbol lottery, the special game state ends on the condition that a special game of 10 rounds from the first round to the tenth round has been executed. Although details will be described later, when winning a jackpot in the special symbol lottery, at the end of the special game state, a predetermined number of time-saving times corresponding to the jackpot symbol are set, and the first time-saving state or the second time-saving state is started.
[0093] (Low winning symbol) The low winning game state is started based on winning a low win in the special symbol lottery (the second special symbol lottery), and ends when a low winning game of a predetermined number of times (one time in this embodiment) is executed. In the low winning game, the first special accessory 56 is in an open state that allows the game ball to enter the first big winning opening 50, and the distribution means is displaced from the non-specific area passing state to the specific area passing state. Specifically, in the low winning game, the distribution means is displaced from the non-specific area passing state to the specific area passing state so that it is easy (possible) for the game ball that has entered the first big winning opening 50 during the execution of the low winning game to pass through the specific area. Thereby, when winning any one of "Low win 1", "Low win 2", or "Low win 3" in the second special symbol lottery, in the low winning game state, it is easy (possible) for the game ball to pass through the specific area. And when it is detected that the game ball passes through the specific area in the low winning game state (when it is detected that the game ball that has entered the first big winning opening 50 during the execution of the low winning game passes through the specific area), based on the end of the low winning game state, the special game state is started.
[0094] In the second special symbol lottery, when winning the "small hit 1" and detecting the passage of the game ball through a specific area in the small hit game state, the number of rounds of the round game is set to 9. As a result, 10 rounds will be executed with the small hit game as the first round game. And the special game state ends on the condition that 10 rounds of the special game have been executed. In the second special symbol lottery, when winning the "small hit 2" and detecting the passage of the game ball through a specific area by the game ball in the small hit game state, the number of rounds of the round game is set to 9. As a result, 10 rounds will be executed with the small hit game as the first round game. And the special game state ends on the condition that 10 rounds of the special game have been executed. In the second special symbol lottery, when winning the "small hit 3" and detecting the passage of the game ball through a specific area by the game ball in the small hit game state, the number of rounds of the round game is set to 1. As a result, 2 rounds will be executed with the small hit game as the first round game. And the special game state ends on the condition that 2 rounds of the special game have been executed. Although details will be described later, at the end of the special game state, a predetermined shortened time number corresponding to the small hit symbol is set, and the shortened time state (the first shortened time state or the second shortened time state) is started. When the passage of the game ball through the specific area is not detected in the small hit game state (when the passage of the game ball entering the first big winning opening 50 during the execution of the small hit game through the specific area is not detected), the special game state is not started and the normal state is started.
[0095] For each special game (including small win games) in each round, when the first special device 56 (or the second special device 58) is in the open state, the release timer in the main memory 290 counts a predetermined time (e.g., 29 seconds), or when the first count switch 104 (the second count switch 109) detects the entry of one game ball, a value corresponding to one game ball (e.g., 1) is added, and when the value of the large winning count counter in the main memory 290 reaches the upper limit value, the drive control of the special device drive device is performed so that the first special device 56 (or the second special device 58) becomes in the closed state. In this embodiment, when referring to a special game, it may include a small win game. Also, when referring to a special game, it is not limited to referring to one round game, and may refer to the entire round game consisting of multiple rounds (e.g., a special game of 10R). In this embodiment, in the first round, the first special device 56 is controlled to be in the open state, and from the second round to the tenth round, the second special device 58 is controlled to be in the open state.
[0096] The special display control means 240 performs a first special symbol display control process, a second special symbol display control process, a first special hold display control process, and a second special hold display control process based on the lottery result of the special symbol lottery.
[0097] The first special symbol display control process is a process performed when a first special random value is read from the first special hold storage area 1 and a special symbol lottery is performed. The special display control means 240 blinks the 7-segment display of the first special symbol display unit 76 until the variation time elapses to variably display the first special symbol, and then lights the 7-segment display of the first special symbol display unit 76 in a predetermined manner to stop displaying the first special symbol.
[0098] In this embodiment, the display modes of the 7-segment displays are predetermined corresponding to each big win symbol and each small win symbol. In the jackpot determination process, the special display control means 240 causes the 7-segment display of the first special symbol display unit 76 to light up in a manner corresponding to whether a jackpot or a loss has been won, and in the case of winning a jackpot in the jackpot determination process, in a manner corresponding to the jackpot symbol determined in the symbol determination process, thereby causing the first special symbol to be stopped and displayed, and displaying the result of the special symbol lottery on the first special symbol display unit 76.
[0099] The second special symbol display control process is a process performed when a second special random value is read from the second special hold memory area 1 and a special symbol lottery is conducted. The special display control means 240 causes the 7-segment display of the second special symbol display unit 81 to blink until the variation time has elapsed, thereby causing the second special symbol to be variably displayed, and then causes the 7-segment display of the second special symbol display unit 81 to light up in a predetermined manner, thereby causing the second special symbol to be stopped and displayed.
[0100] In the jackpot determination process (winning determination process), the special display control means 240 causes the 7-segment display of the second special symbol display unit 81 to light up in a manner corresponding to whether a minor win has been won, and in the case of winning a minor win in the jackpot determination process, in a manner corresponding to the minor win symbol determined in the symbol determination process, thereby causing the second special symbol to be stopped and displayed, and displaying the result of the special symbol lottery on the second special symbol display unit 81.
[0101] In the first special hold display control process, the special display control means 240 causes 0 to 4 first special hold numbers to be displayed by a combination of lighting, extinguishing, or blinking the two lamps of the first special hold display unit 78 according to the number of the first special random values stored in the special random number storage means 2914.
[0102] In the second special hold display control process, the special display control means 240 displays 0 to 4 second special hold numbers by combining lighting, extinguishing, or flashing the two lamps of the second special hold display unit 82 according to the number of second special random numbers stored in the second special random number storage means 2914. In this embodiment, it is displayed that the number of second special holds is 0 or 1.
[0103] As shown in FIG. 9, the game state transition control means 250 performs a game state transition control process for transitioning the game state among the respective game states based on the establishment of a predetermined condition (transition condition). In this embodiment, the time shortening state (the first time shortening state or the second time shortening state) ends based on the establishment of any one of the following first to third end conditions.
[0104] (First end condition) The first end condition is an end condition based on the number of times (number of rotations) of the variable display of the normal symbol. In this embodiment, when the number of normal symbol variable times during time shortening reaches the "first time shortening number" set at the end of the special game state, the first end condition is established. The number of normal symbol variable times during time shortening is the number of times of the variable display of the normal symbol executed in the time shortening state. In the main memory 290 of the main control board 200, a first time shortening counter 2932 for counting the number of normal symbol variable times is provided. When the special game state ends, the main control board 200 sets the first time shortening number corresponding to the winning symbol (type) as the value of the first time shortening counter 2932, and subtracts "1" from the value of the first time shortening counter 2932 each time the variable display of the normal symbol starts. Then, when the value of the first time shortening counter 2932 reaches "0" with the start of the final variable display of the normal symbol, it is determined that the first end condition is established, and the time shortening state is ended at the start of the final variable of the normal symbol, and the normal state is started. When the first end condition is established, at the start of the variable display of the normal symbol that triggers the establishment of the first end condition, the time shortening state ends and the normal state starts.
[0105] (Second end condition) The second end condition is an end condition based on the number of times of the variable display of the second special symbol. In the present embodiment, when the number of times of the variable display of the special symbol 2 during time shortening reaches the "second time shortening number" set at the end of the special game state, the second end condition is satisfied. The number of times of the variable display of the special symbol 2 during time shortening is the number of times of the variable display of the second special symbol executed in the time shortening state. In the main memory 290 of the main control board 200, a second time shortening counter 2933 for counting the number of times of the variable display of the special symbol 2 is provided. When the special game state ends, the main control board 200 sets the second time shortening number corresponding to the winning symbol (type) as the value of the second time shortening counter 2933, and subtracts "1" from the value of the second time shortening counter 2933 each time the variable display of the second special symbol is started. Then, when the value of the second time shortening counter 2933 reaches "0", it is determined that the second end condition is satisfied, and the time shortening state is ended and the normal state is started at the start of the variable display of the second special symbol that triggered the satisfaction of the second end condition.
[0106] (Third end condition) The third end condition is an end condition based on the number of times of the variable display of the special symbol. In the present embodiment, when the total number of times of the variable display of the special symbol during time shortening reaches the "third time shortening number" set at the end of the special game state, the third end condition is satisfied. The total number of times of the variable display of the special symbol during time shortening is the total number of times of the variable display of the first special symbol executed in the time shortening state and the number of times of the variable display of the second special symbol executed in the time shortening state. In the main memory 290 of the main control board 200, a third time shortening counter 2934 for counting the total number of times of the variable display of the special symbol is provided. When the special game state ends, the main control board 200 sets the third time shortening number corresponding to the winning symbol (type) as the value of the third time shortening counter 2934, and subtracts "1" from the value of the third time shortening counter 2934 each time the variable display of the special symbol (the first special symbol or the second special symbol) is started. Then, when the value of the third time shortening counter 2934 reaches "0", it is determined that the third end condition is satisfied, and the time shortening state is ended and the normal state is started at the start of the variable display of the special symbol that triggered the satisfaction of the third end condition.
[0107] In this embodiment, the values set in various counters are decremented on a predetermined occasion, and when the value reaches "0", it is determined that a predetermined end condition is satisfied. However, the present invention is not limited to this, and the values of various counters may be incremented on a predetermined occasion, and when the value reaches a predetermined value, it may be determined that a predetermined end condition is satisfied.
[0108] In this embodiment, when winning a big hit in the special symbol lottery, a special game state is started in which it is possible (easy) for game balls to enter the first large winning opening 50 (the second large winning opening 52). Also, when winning a small hit in the special symbol lottery, a small hit game state in which it is possible (easy) for game balls to enter the first large winning opening 50 is started. When it is detected that a game ball that has entered the first large winning opening 50 in the small hit game state passes through a specific area, a special game state in which it is possible (easy) for game balls to enter the second large winning opening 52 is started. By causing a game ball to enter the second large winning opening 52, the player can obtain a large number of prize balls.
[0109] In this embodiment, the probability of shifting to the special game state based on the second special symbol lottery is higher than the probability of shifting to the special game state based on the first special symbol lottery. In other words, in the second special symbol lottery, the probability of determining a shift to the special game state is higher than that in the first special symbol lottery. For this reason, it is more likely to shift to the special game state by obtaining the opportunity of the second special symbol lottery than by obtaining the opportunity of the first special symbol lottery, which is advantageous for the player. In order to obtain the opportunity of the second special symbol lottery, it is necessary to cause a game ball to enter the second start opening 49 when winning a normal hit in the normal symbol lottery and the normal accessory 54 (normal electric accessory) is in the open state (released state). As described above, in this embodiment, as the open pattern of the normal accessory 54, a short open pattern and a long open pattern are provided. When the short open pattern is selected, it becomes difficult for a game ball to enter the second start opening 49, while when the long open pattern is selected, it becomes easy for a game ball to enter the second start opening 49.
[0110] (Normal state) The normal state is a game state corresponding to the initial state among a plurality of types of game states. In the normal state, when winning a normal hit in the normal symbol lottery, for the normal accessory 54, a short release pattern is set with a probability of 1 / 1. For this reason, it is difficult (impossible) to make a game ball enter the second start port 49. In other words, it is difficult (impossible) to obtain an opportunity for the second special symbol lottery. Accordingly, in the normal state, in order to obtain an opportunity for the first special symbol lottery, it is more advantageous for the player to perform a left hit so that the game ball enters the first start port 46 than to perform a right hit. In other words, the normal state is a game state in which a left hit should be performed.
[0111] As shown in FIG. 9, when winning a big hit in the special symbol lottery (the first special symbol lottery) in the normal state, the game shifts to the special game state. At this time, as shown in FIG. 8(a), when winning a big hit in the special symbol lottery based on the first special random value and winning "big hit 1", at the end of the special game state, 1000 times is set as the first short time count, 1 time is set as the second short time count, and 10 times is set as the third short time count. Then, based on the end of the special game state, the game shifts to the first short time state. Further, as shown in FIG. 8(a), when winning a big hit in the special symbol lottery and winning "big hit 2", at the end of the special game state, 130 times is set as the first short time count, 1 time is set as the second short time count, and 10 times is set as the third short time count. Then, based on the end of the special game state, the game shifts to the second short time state.
[0112] (First short time state) In the first short state, when winning a normal hit in the normal symbol lottery, for the normal accessory 54, a long release pattern is selected with a probability of 1 / 1. Therefore, compared to the normal state, it is easier to let the game balls enter the second starting port 49. In the first short state, when winning a normal hit in the normal symbol lottery, the opportunity to conduct the second special symbol lottery can be obtained with a probability of 1 / 1. The probability of winning a normal hit in the normal symbol lottery is 1 / 1, and the probability of winning a minor hit in the second special symbol lottery is 1 / 1 (in the second special symbol lottery, one will definitely win a minor hit). Therefore, when transitioning to the first short state, based on one normal symbol lottery, it is almost certain that a transition to the special game state is possible. In other words, in the first short state, the probability of winning a normal hit (1 / 1) in the normal symbol lottery is substantially the probability of winning the second special symbol lottery and transitioning to the special game state. Thereby, in the first short state, in order to obtain the opportunity of the normal symbol lottery (the second special symbol lottery), it is more advantageous for the player to hit the ball to the right so that the game balls pass through the passing gate 48 than to hit the ball to the left. In other words, the first short state is a game state where the player should hit the ball to the right.
[0113] (Second short state) In the second short state, when winning a normal hit in the normal symbol lottery, for the normal accessory 54, a long release pattern is selected with a probability of 1 / 99.902. Therefore, compared to the normal state, it is easier to let the game balls enter the second starting port 49. In the second short state, when winning a normal hit in the normal symbol lottery, the opportunity to conduct the second special symbol lottery can be obtained with a probability of 1 / 99.902. In the second short state, the probability of winning a normal hit (1 / 99.902) in the normal symbol lottery is substantially the probability of winning the second special symbol lottery and transitioning to the special game state. Thereby, in the second short state, in order to obtain the opportunity of the normal symbol lottery (the second special symbol lottery), it is more advantageous for the player to hit the ball to the right so that the game balls pass through the passing gate 48 than to hit the ball to the left. In other words, the second short state is a game state where the player should hit the ball to the right.
[0114] As shown in FIG. 9, when winning a small win in the special symbol lottery (second special symbol lottery) in the first short state, the game shifts to the special game state. Also, when winning a small win in the special symbol lottery (second special symbol lottery) in the second short state, the game shifts to the special game state.
[0115] As shown in FIG. 8(b), when winning a small win in the special symbol lottery based on the second special random value, and winning "small win 1", and when the passage of a specific area by the game ball is detected in the small win game state, at the end of the special game state, 1000 times is set as the first short count, 1 time is set as the second short count, and 10 times is set as the third short count. Then, based on the end of the special game state, it shifts to the first short state. As described above, when shifting to the first short state, it is possible to shift to the special game state based on one normal symbol lottery. Therefore, "small win 1" can be called a 1G continuous symbol.
[0116] As shown in FIG. 8(b), when winning a small win in the special symbol lottery, and winning "small win 2", and when the passage of a specific area by the game ball is detected in the small win game state, at the end of the special game state, 130 times is set as the first short count, 1 time is set as the second short count, and 10 times is set as the third short count. Then, based on the end of the special game state, it shifts to the second short state.
[0117] As shown in FIG. 8(b), when winning a small win in the special symbol lottery, and winning "small win 3", and when the passage of a specific area by the game ball is detected in the small win game state, at the end of the special game state, 130 times is set as the first short count, 1 time is set as the second short count, and 10 times is set as the third short count. Then, based on the end of the special game state, it shifts to the second short state.
[0118] In the first short state, when any one of the above-described first end condition to third end condition is satisfied, based on the satisfaction, the first short state ends and the normal state starts. In the second short state, when any one of the above-described first to third end conditions is satisfied, the second short state ends based on the satisfaction, and the normal state starts.
[0119] Returning to FIG. 4 for explanation. The special game execution means 260 is means for executing a special game based on the lottery result of the special symbol lottery, and performs execution processing of the special game and the like. The small win game execution means 262 is means for executing a small win game based on winning a small win in the special symbol lottery, and performs execution processing of the small win game and the like. The special game execution means 260 may be configured to include the small win game execution means.
[0120] The payout control means 270 performs control to cause the payout device 130 to payout a number of game balls corresponding to the number of prize balls predetermined for each detection signal based on the detection signals input from the first start port switch 100, the detection signal from the second start port switch 103, the detection signal from the general winning port switch 101, the first count switch 104, and the detection signal from the second count switch 109.
[0121] The payout device 130 performs an operation of paying out the number of game balls indicated by the payout control means 270. The payout device 130 is provided with a payout motor in a game ball tank for storing game balls, and the payout control means 270 controls the rotation angle of the payout motor to cause the number of game balls as instructed to be paid out from the game ball tank. Further, the payout device 130 is provided with a payout sensor that operates each time a game ball is paid out, and the payout control means 270 can manage the number of game balls actually paid out from the payout device 130 based on the payout signal from the payout sensor.
[0122] The communication control means 280 controls the transmission of various commands generated according to various calculation results in the main control board 200 to the sub-control board 202. In the gaming machine of this embodiment, only one-way communication from the main control board 200 to the sub-control board 202 is possible between the main control board 200 and the sub-control board 202, and they are communicatively connected so that the sub-control board 202 cannot transmit information to the main control board 200.
[0123] Next, the sub-control board 202 will be described. The sub-control board 202 includes an effect control means 300 and a sub-memory 302.
[0124] The effect control means 300 controls the effect device based on various commands transmitted from the main control board 200, input signals from the effect button switch 150, and effect data stored in the effect data storage means 303 of the sub-memory 302, and turns on or blinks the front frame lamp 12 or the lighting device 38, displays an effect image on the liquid crystal display 32, controls the audio device to output an effect sound from the speaker 14, drives the effect drive device to operate the effect object, etc. By controlling the effect device, the effect for enlivening the game or assisting the game is executed on the effect device.
[0125] A large number of effect image data for displaying an image on the liquid crystal display 32 are stored in the effect data storage means 303. The effect control means 300 draws an image in the frame buffer of the sub-memory 302 every frame (1 / 30 second) based on these effect image data, and displays the drawn image on the liquid crystal display 32, thereby playing and displaying a video on the liquid crystal display 32.
[0126] The performance control means 300 executes a performance of displaying a performance symbol (demo symbol) on the liquid crystal display 32 in accordance with (corresponding to) the variable display and stop display of the first special symbol in the first special symbol display section 76, or in accordance with (corresponding to) the variable display and stop display of the normal symbol in the normal symbol display section 72, and can notify the result of the first special symbol lottery or the normal symbol lottery. In the normal state, the performance control means 300 can display a performance symbol corresponding to the variable display and stop display of the first special symbol on the liquid crystal display 32, and in the time-saving state (the first time-saving state or the second time-saving state), it can display a performance symbol corresponding to the variable display and stop display of the normal symbol on the liquid crystal display 32.
[0127] The display of the performance symbol in the normal state will be described. Fig. 10(a) shows the state before the variable display of the first special symbol starts. On the display area 32a of the liquid crystal display 32, a left performance symbol 350, a middle performance symbol 352, and a right performance symbol 354, which are performance symbols, are displayed. The left performance symbol 350 is displayed on the left side in the display area 32a of the liquid crystal display 32, the middle performance symbol 352 is displayed in the central part in the display area 32a of the liquid crystal display 32, and the right performance symbol 354 is displayed on the right side in the display area 32a of the liquid crystal display 32. The left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 each constitute nine types of performance symbol columns representing the numbers from "1" to "9". Each performance symbol representing the numbers from "1" to "9" may be configured to include a decorative part such as a character together with the number.
[0128] As shown in Fig. 10(b), based on the start of the variable display of the first special symbol, the variable display (variable display performance) of the performance symbol is started. The downward arrow in the figure indicates that the performance symbol is in the process of variable display (scrolling) at high speed in the vertical direction.
[0129] As shown in FIG. 10(c), based on the stop display of the first special symbol, the effect symbol is stopped. The effect symbol is stopped in a manner corresponding to the result of the first special symbol lottery. For example, when winning a big hit in the first special symbol lottery, it is stopped in a manner corresponding to the big hit symbol determined in the symbol determination process. Also, although illustration is omitted, even in the time-saving state (the first time-saving state or the second time-saving state), similar to the normal state (as shown in FIGS. 10(a), 10(b), and 10(c)), the effect symbol is variably displayed or stopped in response to the variable display and stop display of the normal symbol.
[0130] The effect control means 300 executes an effect of displaying an image indicating the first special hold number or the normal hold number on the liquid crystal display 32 based on the first special hold number or the normal hold number in the main control board 200. In the normal state, as shown in FIGS. 10(a) to 10(c), at the lower part of the display area 32a of the liquid crystal display 32, a first hold image 420 (first hold symbol) corresponding to the first special hold number is displayed. Also, in the time-saving state (the first time-saving state or the second time-saving state), as shown in FIG. 10(d), at the lower part of the display area 32a of the liquid crystal display 32, a second hold image 422 (second hold symbol) corresponding to the normal hold number is displayed.
[0131] In this embodiment, the normal state is a game state where left-handed play is more advantageous than right-handed play, and the time-saving state (the first time-saving state and the second time-saving state: right-handed time-saving state) is a game state where right-handed play is more advantageous than left-handed play. The time-saving state (the first time-saving state and the second time-saving state) makes it easier to enter the game ball into the second start port 49 than in the normal state, and the second special symbol lottery based on the entry of the game ball into the second start port 49 has a higher possibility of determining a transition to a special game state than the first special symbol lottery. In other words, the first time-saving state and the second time-saving state have a higher probability of determining a transition to a special game state than the normal state. The first time-saving state and the second time-saving state may be referred to as high base states, and the normal state may be referred to as a low base state.
[0132] (Complete function) The main memory 290 of the main control board 200 is provided with a MY counter (not shown). After the power is turned on, the frame control board 201 updates the stored value of the MY counter based on the maximum difference in the number of game values (MY: based on the time when the game value decreases the most after the power is turned on, and the increased value of the game value from this reference). The stored value of the MY counter is updated based on the value related to the acquisition (bonus balls) of the game value and the value related to the use of the game value. Note that the stored value of the MY counter is reset to "0" based on the occurrence (recovery from power failure) of a power failure (power off).
[0133] The main control board 200 manages whether to activate the complete function based on the stored value of the MY counter. When the stored value of the MY counter reaches a predetermined value of "95000" or more (when it reaches the predetermined value), the main control board 200 activates the complete function. When the main control board 200 determines to activate the complete function (when it determines that the activation conditions of the complete function are met), it shifts the gaming machine to a state where the game cannot be advanced (game restriction state, game stop state). When the complete function is activated, the progress of the game such as the special symbol lottery is restricted.
[0134] Based on receiving information indicating the activation of the complete function from the main control board 200, the effect control means 300 executes an effect (complete function activation effect) to notify that the complete function is in operation. In this effect, for example, together with a black background, characters in white "Complete function in operation" and characters in white "The upper limit that can be paid out in a day has been reached. The game ends today" are displayed on the liquid crystal display 32, and a voice "The upper limit that can be paid out in a day has been reached. The game ends today" is output from the speaker 14. When the complete function is activated, the currently executing effect is interrupted (ended), and the complete function activation effect is executed.
[0135] (Pre - determination) The special symbol lottery means 230 (pre-determination means) performs jackpot determination processing, symbol determination processing, etc. as pre-determination processing when storing the first special random number value or the second special random number value in the special random number storage means 2914 (before performing the special symbol lottery). When the special symbol lottery means 230 acquires a special symbol lottery random number value (lottery information) from the random number generation means 210 based on the detection signal input from the first start port switch 100 or the second start port switch 103, before storing it as the first special random number value or the second special random number value, according to the game state and the number of holds at that time, jackpot determination processing, symbol determination processing, etc. are performed as pre-determination processing for the first special random number value or the second special random number value. Note that in the pre-determination processing, it may be configured such that dedicated processing for pre-determination (pre-jackpot determination processing, pre-symbol determination processing) is executed, rather than the same processing (for example, lottery processing based on the same table) as the jackpot determination processing and symbol determination processing executed when the variation based on the special symbol lottery random number value actually stored as a hold is executed. Also, in the pre-determination processing, it may be configured to perform pre-determination regarding the variation time of the special symbol.
[0136] The special symbol lottery means 230 transmits a pre-determination result including the results of each of the jackpot determination processing, symbol determination processing, etc. as pre-determination processing to the sub-control board 202 (effect control means 300) as pre-determination result information (specific information), and stores the pre-determination result in association with the first special random number value or the second special random number value that is the target of the pre-determination processing.
[0137] (Winning of two game balls) When winning the jackpot in the special symbol lottery (first special symbol lottery) in the normal state, it shifts to the special game state (first win). After the end of the special game state, basically (about 97%) it shifts to the second short time state (long open winning probability: 1 / 99.902). When winning the normal symbol lottery in the second short time state and the long open pattern of the normal accessory 54 is set, the effect control means 300 executes an effect (aiming effect) instructing the player to fire the game ball aiming at the second start port 49 via the liquid crystal display 32 or the like.
[0138] When winning the normal symbol lottery in the time-limited state after the end of the special gaming state (first win) and when the long release pattern is set, the normal accessory 54 becomes the open state. In the present embodiment, the normal accessory 54 becomes the open state, the first game ball enters the second start port 49, and while the variable display of the second special symbol based on the entry is being executed, the second game ball enters the second start port 49, and the second special random value (lottery information) can be held. In other words, during one long release of the normal accessory 54, a plurality of (two) game balls can enter (win) the second start port 49. In the present embodiment, it can also be said that it is possible to shift to the special gaming state based on two game balls entering (winning) the second start port 49. Hereinafter, during one long release of the normal accessory 54, the game ball that won first is referred to as the first game ball, and the game ball that won later (last) is referred to as the second game ball.
[0139] FIG. 11 shows a combination of the pre-determination result of the special symbol lottery (second special symbol lottery) related to the first game ball and the pre-determination result of the special symbol lottery (second special symbol lottery) related to the second game ball. In the present embodiment, since it always wins a hit (small hit) in the second special symbol lottery, the "pre-determination result of the special symbol lottery related to the first game ball" may be referred to as the first hit, and the "pre-determination result of the special symbol lottery related to the second game ball" may be referred to as the second hit. Also, hereinafter, small hit 1 shown in FIG. 8(b) is set as "10R hit in 1G consecutive" (specific result), small hit 2 is set as "10R hit", and small hit 3 is set as "2R hit".
[0140] (2R + 2R) There is "2R + 2R" as the type of two hits. The case of "2R + 2R" is one pattern, which is the case where the first hit is a 2R hit and the second hit is also a 2R hit.
[0141] (10R + 2R) There is "10R + 2R" as the type per two. When it is "10R + 2R", there are two cases. The first case is that the first per is 10R per 1G consecutive and the second per is 2R per. The second case is that the first per is 10R per and the second per is 2R per.
[0142] (2R + 10R) There is "2R + 10R" as the type per two. "2R + 10R" has two cases. The first case is that the first per is 2R per and the second per is 10R per 1G consecutive. The second case is that the first per is 2R per and the second per is 10R per.
[0143] (10R + 10R) There is "10R + 10R" as the type per two. "10R + 10R" has four cases. The first case is that the first per is 10R per and the second per is 10R per. The second case is that the first per is 10R per 1G consecutive and the second per is 10R per. The third case is that the first per is 10R per and the second per is 10R per 1G consecutive. The fourth case is that the first per is 10R per 1G consecutive and the second per is 10R per 1G consecutive.
[0144] Using FIG. 12, the transition of the gaming state in the case where the first per is 10R per 1G consecutive and the second per is 10R per 1G consecutive will be described. Based on the end of the first hit, the first short state is set. Immediately afterwards, the variation of the second special symbol related to the second hit starts. Since the end condition of the first short state (the above-mentioned second end condition) is satisfied, the first short state ends and the normal state is set. In the normal state, since the normal symbol lottery table 1 shown in FIG. 6(a) is selected in the normal symbol lottery, long release is not set for the normal accessory 54. On the other hand, based on the end of the special game (10R) related to the second hit, the first short state is set, but in this case, it does not shift to the normal state. Therefore, in the first short state (long release winning probability 1 / 1), one normal symbol lottery is executed, long release of the normal accessory 54 is set, two game balls win the second start port 49, and the game shifts to the special game state (that is, 1G is connected).
[0145] Even if the short state (the first short state or the second short state) based on the first hit is set, the variation display of the second special symbol related to the second hit immediately starts, and accordingly, the short state ends. In this embodiment, it can also be said that the short number of times (short end condition) is set based on the second (last) hit. As shown in FIG. 12, when the second hit is a 10R hit with 1G connected, it shifts to the first short state based on the end of the special game (10R). Although not shown, when the second (last) hit is a 10R hit, it shifts to the second short state based on the end of the special game (10R). Also, when the second (last) hit is a 2R hit, it shifts to the second short state based on the end of the special game (2R).
[0146] When the special game (e.g., 10R) based on the first hit ends, a big winning ending process is internally executed. At the end of the big winning ending process, the game state shifts from the normal state to the time-saving state (state setting after a big win). At this time, when the second special random number value is on hold (when there is a hold in Special Figure 2), a process to shift from the time-saving state to the normal state is executed prior to the execution of the common process at the start of the variation of the second special symbol based on that hold. It can be said that this is the case (when there is no hold in Special Figure 2, there is no shift to the normal state). As shown in FIG. 12, for the second special random number value (Special Figure 2 hold) stored (remembered) last, the long release of the normal winning item 54 is determined in the first regular symbol lottery after the end of the special game based on winning in each 10R of 1G continuous. On the other hand, for the second special random number value other than the second special random number value (Special Figure 2 hold) stored (remembered) last (the first second special random number value), the long release of the normal winning item 54 is not determined in the first regular symbol lottery after the end of the special game based on winning in each 10R of 1G continuous. This is because the game state at the time of executing the regular symbol lottery is the normal state. When the special game based on the first hit ends, a time-saving state (the first time-saving state or the second time-saving state) is set. Based on the start of the variation (one variation) of the special symbol (the second special symbol) related to the second hit, first, a process to end the time-saving state and set the normal state (the first process) is performed, and a process related to the regular symbol lottery (the second process) is performed after that process. When the special game based on the first win ends, a time-shortened state is set, and based on the start of the variation of the special symbol (second special symbol) related to the second win, a normal state is set. However, there is a short period during which the time-shortened state is set. Also, even during the execution of the special game (during a big winning combination), the normal symbol lottery can be executed. It can happen that just before the end of the special game state (at the timing when the special game state ends), the game ball passes through the passage gate 48 and the normal symbol lottery is executed. Therefore, if not taken care of, in the interrupt process immediately after the time-shortened state is set (the process at the start of the variation of the special symbol related to the second win), based on the fact that it is the time-shortened state, a long release can be won in the normal symbol lottery. However, in this embodiment, the first process is performed first in the interrupt process, and the second process is performed after the first process (taken care of), so a long release is not won in the interrupt. In this embodiment, care can also be taken for one interrupt immediately after the time-shortened state is set at the end of the special game.
[0147] In this embodiment, it is possible to shift to the special game state based on two game balls entering (winning) the second start port 49. However, after the first game ball wins in the second start port 49, if the second game ball does not win in the second start port 49 and the normal winning combination 54 becomes the closed state (when the long release ends), it shifts to the special game state based on the win of the first game ball, and after the end of the special game state, it shifts to the time-shortened state (in this case, since there is no retention of special figure 2, it does not shift to the normal state). In this case, the number of times of time shortening (time-shortening end condition) of the time-shortened state is set based on the first win.
[0148] (Bonus performance) Based on two game balls entering (winning) the second start port 49, the main control board 200 transmits winning information (specific information) including information related to the first win (information related to the preliminary determination result) and information related to the second win (information related to the preliminary determination result) to the sub-control board 202 (the effect control means 300). Based on receiving the specific information (based on the received specific information), the effect control means 300 can execute a bonus effect (a specific effect related to the execution of a special game) via the liquid crystal display 32 or the like. In this embodiment, it is assumed that winning information (specific information) including information related to the first win and information related to the second (last) win is transmitted. However, the information related to the first win and the information related to the second (last) win may be transmitted separately (as separate specific information).
[0149] As shown in FIG. 11, when the specific information (the combination of two specific informations) indicates "2R + 2R", the effect control means 300 determines to execute a normal bonus effect (a normal winning effect) as a bonus effect. The normal bonus effect is an effect executed over 4R. In the case of "2R + 2R", since the available payout balls (the number of prize balls) are 320 shots (160 + 160), it can be said that the normal bonus effect is an effect executed when the payout balls are 320 shots.
[0150] When the specific information (the combination of two specific informations) indicates any one of "10R + 2R", "2R + 10R", or "10R + 10R" (when the total number of rounds is 12R or more), the effect control means 300 determines to execute a special bonus effect (a special winning effect) as a bonus effect. The special bonus effect is an effect executed over at least 12R. In this embodiment, since the payout balls obtainable with 2R are 160 shots and the payout balls obtainable with 10R are 1360 shots, it can be said that the special bonus effect is an effect executed when the payout balls are 1520 shots or more. When the special bonus effect is started, the player can grasp that they can obtain payout balls of 1520 shots or more.
[0151] Here, the control in the case where "2R + 10R" is obtained (acquired) will be described with reference to FIG. 13. The main control board 200 sets a long opening pattern based on winning the normal symbol lottery in the time-saving state, and opens the normal accessory 54. The main control board 200 performs a second special symbol lottery (varies and displays the second special symbol) using the second special random number value obtained based on the winning of the first game ball in the second start port 49. The main control board 200 holds the second special random number value obtained based on the winning of the second game ball in the second start port 49 during the variation. The main control board 200 stops (finalizes) the variation of the second special symbol based on the winning of the first game ball, and after a big winning opening time (0.1 s), starts a special game (2R).
[0152] After the opening state of the normal accessory 54 related to the long opening pattern is started, the effect control means 300 executes, via the liquid crystal display 32 or the like, an effect (aiming effect) that instructs the player to shoot the game ball aiming at the second start port 49 until the second game ball wins in the second start port 49. After the second game ball wins in the second start port 49, the effect control means 300 receives specific information (here, "2R + 10R") including the pre-judgment result, and starts a special bonus effect based on the specific information.
[0153] When the special game (2R) ends, the main control board 200 executes a second special symbol lottery (starts the variable display of the second special symbol) based on the second special random number value held after a big winning ending time (0.1 s), stops and displays (finalizes) the second special symbol, and after a big winning opening time (0.1 s), starts a special game (10R). After the special game of 2R ends, the main control board 200 starts the special game of 10R, but the effect control means 300 continues to execute the special bonus effect without switching the effect being executed.
[0154] Although details will be described (illustrated) later, during the execution of the special bonus effect, the effect control means 300 displays at least a display of the total number of acquired prize balls (bonus balls) acquired (payout) in a series of special games, and updates (counts up) the display of the number of acquired prize balls each time a payout is executed.
[0155] Based on the received specific information, the effect control means 300 determines whether the second win is a 10R win in a 1G sequence. If the second win is a 10R win in a 1G sequence, since the next win (1G sequence) is determined, when the special game (in this example, a total of 12R) ends, the special bonus effect is not ended, and the execution of the special bonus effect is continued (maintained). In this example, it is assumed that the second win in "2R + 10R" is a 10R win in a 1G sequence. Therefore, even when the special game (total 12R) ends, the effect control means 300 continues to display at least the display of the number of acquired prize balls (continues to hold information regarding the payout balls) without ending the special bonus effect.
[0156] Based on the fact that the second win is a 10R win in a 1G sequence, after the end of the special game (10R), the main control board 200 shifts to the first time-short state after passing through the big role ending time (0.1 s), sets a long opening pattern based on winning a single normal symbol lottery (long opening winning probability 1 / 1), and sets the normal accessory 54 to the open state. The main control board 200 performs a second special symbol lottery (variably displays the second special symbol) using the second special random value obtained based on the winning of the first game ball in the second start port 49. The main control board 200 holds the second special random value obtained based on the winning of the second game ball in the second start port 49 during the variation. The main control board 200 stops (determines) the variation of the second special symbol based on the winning of the first game ball, and after passing through the big role opening time (0.1 s), starts the special game.
[0157] After the second game ball wins in the second start port 49, the performance control means 300 receives specific information including the pre-determined result, and determines whether the second win is a 10R win in a 1G series. When the second win is a 10R win in a 1G series, the performance control means 300 controls so as not to end the special bonus performance even if the special game related to the specific information ends. On the other hand, when the second win is not a 10R win in a 1G series, the special bonus performance is ended based on the end of the special game related to the specific information.
[0158] Every time the performance control means 300 receives specific information, it determines whether the second win is a 10R win in a 1G series, and decides whether to continue the special bonus performance. When the second win is not a 10R win in a 1G series, it shifts to the second time-short state based on the end of the last special game. In the second time-short state, the performance control means 300 executes a performance (time-short performance) corresponding to the second time-short state. When the information related to the first win and the information related to the second (last) win are transmitted separately (as separate specific information), it is determined whether the win related to the second (last) specific information is a 10R win in a 1G series. Hereinafter, it will be described assuming that specific information including the information related to the first win and the information related to the second (last) win is transmitted.
[0159] Next, a specific example of the special bonus performance will be described with reference to FIG. 14. Here, a case will be described where the performance control means 300 continuously receives specific information indicating that "the second win is a 10R win in a 1G series" three times, and then (the fourth time), receives specific information indicating "2R + 2R".
[0160] (1) The first specific information "2R + 10R" The performance control means 300 starts a special bonus performance based on receiving specific information indicating "2R + 10R". As the special bonus performance, the performance control means 300 causes a display including the acquired winning ball number display S1, the available winning ball number display S2, and the right hitting display S3 (right hitting instruction display) to be displayed on the liquid crystal display 32. The available winning ball number display S2 is a display indicating the number of winning balls that can be acquired (obtained) in a special game (special game state). By displaying the available winning ball number display S2, the player can immediately grasp how many winning balls can be acquired in the special game state. In the present embodiment, as shown in FIG. 14, the performance control means 300 realizes the display in such a form that the denominator is the available winning ball number display S2 and the numerator is the acquired winning ball number display S1. Based on the fact that the total number of rounds of the received specific information is 12R and the available balls (number of winning balls) is 1520 shots, the performance control means 300 displays "1500" as the available winning ball number display S2. Note that when the performance control means 300 displays the available winning ball number display S2, the winning balls (1 winning ball) that can be acquired based on the entry of game balls into the first big winning opening 50 are not considered (not counted). The performance control means 300 determines whether the second hit of the received specific information is a 1G consecutive 10R hit. In this example, since the second hit is a 1G consecutive 10R hit, the performance control means 300 does not end the special bonus performance even when the special game of a total of 12R ends, but continues the special bonus performance.
[0161] (2) Second specific information "10R + 10R" The performance control means 300 receives specific information indicating "10R + 10R". The performance control means 300 determines to add "2700" to the available prize ball display S2 (specifically, determines to set the available prize ball display S2 to "4200") based on the fact that the total number of rounds of the received specific information is 20R and the available balls (prize balls) are 2720. At this time, the performance control means 300 can execute a bonus performance based on this determination, for example, execute a bonus performance that displays a display such as "+2700" (bonus amount display). The bonus performance is a performance that notifies the player of an increase in the available prize balls. After executing the bonus performance, the performance control means 300 updates the available prize ball display S2 to "4200" (the value after the bonus) (adds 2700). Although not shown in the figure, it may be configured to be able to execute a performance that encourages whether or not a bonus is added (bonus encouragement performance). The performance control means 300 determines whether the second win of the received specific information is 1G consecutive for every 10R. In this example, since the second win is 1G consecutive for every 10R, the performance control means 300 does not end the special bonus performance even after the special game of a total of 20R ends, but continues the special bonus performance.
[0162] (3) The third specific information "2R + 10R" The performance control means 300 receives specific information indicating "2R + 10R". The performance control means 300 determines to add "1500" to the available prize ball display S2 (specifically, determines to set the available prize ball display S2 to "5700") based on the fact that the total number of rounds of the received specific information is 12R and the available balls (prize balls) are 1520. The performance control means 300 can execute a bonus performance based on this determination, for example, execute a bonus performance that displays a display such as "+1500" (bonus amount display). The performance control means 300 determines whether the second win of the received specific information is 1G consecutive for every 10R. In this example, since the second win is 1G consecutive for every 10R, the performance control means 300 does not end the special bonus performance even after the special game of a total of 12R ends, but continues the special bonus performance.
[0163] (4) Fourth specific information "2R + 2R" The effect control means 300 receives specific information indicating that it is "2R + 2R". Based on the fact that the total number of rounds of the received specific information is 4R and the number of balls that can be obtained (the number of prize balls) is 320 shots, the effect control means 300 determines to add "300" to the display S2 of the number of prize balls that can be obtained (specifically, determines to set the display S2 of the number of prize balls that can be obtained to "6000"). The effect control means 300 can execute a topping-up effect based on this determination, and for example, executes a topping-up effect of displaying a display such as "+300" (topping-up amount display). The effect control means 300 determines whether the second win of the received specific information is a 1G consecutive win for 10R. In this example, since the second win is not a 1G consecutive win for 10R, the effect control means 300 ends the special bonus effect based on the end of the total 4R special game. The effect control means 300 can end the special bonus effect and execute an ending effect. In the ending effect, for example, the total number of prize balls obtained in a series of special games is displayed. In this example, based on the fact that the obtained prize ball display S1 is 6080 and the display S2 of the number of prize balls that can be obtained is 6000, a display of "6080 / 6000" is displayed at the end of the special bonus effect (as an ending effect).
[0164] Even when the second win in the received specific information is a 1G consecutive win for 10R, if the special bonus effect is configured to end based on the end of the special game, that is, if a new bonus effect is executed (started) every time specific information is received, it is not possible to give the player a feeling that one win (bonus) lasts for a long time. In this embodiment, as long as the specific condition that the second hit in the received specific information is 10R per 1G consecutive is satisfied, the special bonus effect is continued. In other words, it is possible to make the player recognize (visually recognize) as if one hit (bonus) continues for a long time. For this reason, visually, it is possible to make the player recognize (perceive) as if a large number of balls (6080 balls in the example of FIG. 14) are obtained in one hit, and it is possible to give the player a sense of satisfaction.
[0165] (Another example of the additional effect) In FIG. 14, an example is shown in which the effect control means 300 executes an additional effect of displaying a display of “+2700” based on receiving specific information (second specific information) indicating that it is “10R + 10R”, the total number of rounds of the received specific information being 20R, and the number of balls (number of prize balls) that can be obtained being 2720 balls. At this time, the second hit related to the specific information is 10R per 1G consecutive. In other words, the next hit (1G consecutive) is determined. And the next specific information will be “2R + 2R” even if it is the one with the least number of balls. As described above, the number of balls in the special game of “2R + 2R” is 320 balls.
[0166] Therefore, when the effect control means 300 receives specific information (total 20R) indicating that it is “10R + 10R” and the second hit related to the specific information is 10R per 1G consecutive, the effect control means 300 may execute an additional effect of displaying a display (additional display) of “+3000”. And after the execution of the additional effect, the available prize ball number display S2 is set to “4500” (add 3000). The effect control means 300 may execute an additional effect in which the additional amount is the value obtained by adding the minimum (lowest) number of prize balls (300) that can be obtained in the next determined hit (1G consecutive) to the number of prize balls that can be obtained in the hit. In this embodiment, an additional effect can be executed in which the next number of balls obtained (the lowest number of balls that can be obtained next time) is added in advance before the number of balls obtained in the next hit (1G consecutive) is determined. Thereby, diversification of the effect can be realized and the range of game properties can be expanded.
[0167] When the second hit related to the specific information indicating "10R + 10R" is 10R of 1G consecutive, the performance control means 300 may determine whether to execute the additional performance of "+2700" or the additional performance of "+3000" by lottery. In addition, when the additional performance of "+3000" is executed, when the performance control means 300 receives the next specific information (the specific information indicating "2R + 10R" for the third time in FIG. 14), the available balls (number of prize balls) that can be obtained is 1520 shots. However, based on the fact that "300" has already been added (to the available prize ball number display S2) in terms of performance, an additional performance in a form where "300" (the added amount) is subtracted is executed. Specifically, an additional performance of displaying "+1200" instead of "+1500" is executed. And after the execution of the additional performance, the available prize ball number display S2 is set to "5700" (1200 is added).
[0168] When the performance control means 300 receives the specific information indicating "2R + 10R" (a total of 12R) and the available balls (number of prize balls) that can be obtained is 1520 shots, an additional performance of displaying "+1500" can be executed. At this time, an additional performance of displaying "+1800" may be executed based on the fact that the second hit related to the specific information is 10R of 1G consecutive. And after the execution of the additional performance, 1800 is added to the available prize ball number display S2. When the second hit related to the specific information is 10R of 1G consecutive, the performance control means 300 may determine whether to execute the additional performance of "+1500" or the additional performance of "+1800" by lottery. In addition, when the additional performance of "+1800" is executed, when the next additional performance is executed, an additional performance in a form where "300" of the already added amount is subtracted is executed.
[0169] In addition, when the effect control means 300 receives specific information (total 20R) indicating, for example, "10R + 10R" for the first time, and when the second win related to the specific information is 10R of 1G consecutive wins, the initial value of the available winning ball number display S2 may be set to "3000" instead of "2700". In other words, the available winning ball number display S2 may be the value obtained by adding at least the available winning ball number in the next win (1G consecutive wins) to the available winning ball number in that win, and this may be notified.
[0170] Also, when the effect control means 300 determines to set the available winning ball number display S2 to, for example, 3000 (increase by 3000), the display (overlay) may be realized in two steps (multiple steps) instead of one step. That is, instead of displaying (increasing) 3000 all at once, first 1500 ("+1500") may be displayed (added), and then 3000 ("+1500") may be displayed at a predetermined timing (1500 may be added).
[0171] Also, a plurality of types of special bonus effects are prepared as special bonus effects, and the effect control means 300 may perform a lottery based on receiving the specific information to determine which of the plurality of types of special bonus effects to execute. For example, a first special bonus effect, a second special bonus effect, and a third special bonus effect are prepared, and each effect may have a different character appearing and a different mode (gameplay) of the overlay effect.
[0172] The special bonus effect can be continued as long as the specific condition that the second win in the specific information is 10R of 1G consecutive wins is satisfied. However, the lottery for determining the type of the special bonus effect may be executed only at the time of receiving the specific information for the first time (the first time), and thereafter, the determined special bonus effect may be configured to be able to be continued.
[0173] In the first special bonus effect, a first character may appear on a predetermined occasion, and an effect (PUSH effect) that prompts the player to press the effect button 26 may be executed. When a top-up execution has been determined when the PUSH effect is executed, the execution (top-up amount) of the top-up is notified based on the pressing of the effect button 26. On the other hand, when the execution of the top-up has not been determined (when it is a tease), even if the effect button 26 is pressed, the execution of the top-up is not notified (it is notified that the top-up is not executed).
[0174] In the second special bonus effect, a second character may appear on a predetermined occasion, and an effect of attempting to cut the available prize ball number display S2 with a sword may be executed. When the said effect is executed, if the execution of the top-up has been determined, the available prize ball number display S2 is cut, and the value of the available prize ball number display S2 is updated to the value after the top-up. On the other hand, when the execution of the top-up has not been determined (when it is a tease), the available prize ball number display S2 is not cut, and the available prize ball number display S2 is not updated (it is notified that the top-up is not executed).
[0175] In the third special bonus effect, the available prize ball number display S2 is not displayed, and instead, the available round number display that can be executed is displayed. In the case of the example shown in FIG. 14, based on the reception of the first specific information, the available round number display "12" is displayed, and based on the reception of the second specific information, a top-up of "+20" is executed, and the available round number display becomes "32". Based on the reception of the third specific information, a top-up of "+12" is executed, and the available round number display becomes "44". Based on the reception of the fourth specific information, a top-up of "+4" is executed, and the available round number display becomes "48". When a third character appears on a predetermined occasion and the execution of the top-up has been determined, the third character fires a gun, and the value of the available round number display is updated to the value after the top-up. On the other hand, when the execution of the top-up has not been determined (when it is a tease), even if the third character fires a gun, the available round number display is not updated (it is notified that the top-up is not executed). In addition to the available round number display, a round number display indicating which round of the special game it is currently may be displayed. Also, for example, when receiving specific information indicating "10R + 10R" (total 20R) and the second win related to the specific information is 10R of 1G consecutive wins, since a special game of at least 4R will be executed in the next win (1G consecutive wins), a superimposed effect of displaying "+24" may be executed. Also, when receiving specific information indicating "2R + 10R" (total 12R) and the second win related to the specific information is 10R of 1G consecutive wins, since a special game of at least 4R will be executed in the next win (1G consecutive wins), a superimposed effect of displaying "+16" may be executed.
[0176] (Superimposed Suggestion Effect) The effect control means 300 can execute a superimposed suggestion effect that suggests in advance that the probability of executing a superimposed effect is high. In a special bonus effect where the display S2 of the obtainable prize balls is displayed, based on the determination that the execution of the superimposed effect has been decided, an effect of setting the first digit number in the display S2 of the obtainable prize balls to a non-zero number and stopping it for a predetermined time may be executed as the superimposed suggestion effect. For example, when a superimposed effect of setting the display S2 of the obtainable prize balls to a predetermined value of 1800 or more is decided, the display S2 of the obtainable prize balls may be set to "1507", stopped for a predetermined time, and a superimposed effect may be suggested. When a non-zero number stops at the first digit of the display S2 of the obtainable prize balls, a sense of discomfort can be given to the player. By stopping a non-zero number at the first digit of the display S2 of the obtainable prize balls, a sense of expectation that a superimposed effect may occur can be given to the player.
[0177] Also, even if it is determined to execute the bonus, the effect control means 300 delays the timing of executing the bonus and does not update the display S2 of the available winning balls, and executes an effect as a bonus suggestion effect in a state where the value of the winning ball display S1 (numerator) is larger than the value of the available winning ball display S2 (denominator) by a predetermined number (for example, 200) or more. For example, an effect displayed on the liquid crystal display 32 as "1700 / 1500" may be executed as a bonus suggestion effect. Each time a payout is executed, the value of the numerator gradually increases, but since the value of the denominator does not follow, a sense of discomfort can be given to the player. By making the winning ball display S1 (numerator) larger than the available winning ball display S2 (denominator) by a predetermined number or more, the player can be made to have an expectation that a bonus (the denominator catches up with the numerator (the denominator exceeds the numerator)) may occur. In the present embodiment, it may be set such that the probability of a bonus occurring increases as the value of the numerator is larger than the value of the denominator and the difference between the value of the numerator and the value of the denominator is larger.
[0178] (Special RUSH effect) As described above, when the effect control means 300 receives specific information (a total of 20R) indicating "10R + 10R" and the second win related to the specific information is a 10R of 1G consecutive wins, the effect control means 300 can execute a bonus effect of displaying a display (+3000) (bonus display). In the present embodiment, a special RUSH effect (a type of special bonus effect) is prepared as a dedicated effect for notifying the acquisition of 3000 shots (or more). When the special RUSH effect is started (executed), the player can grasp that it is possible to acquire more than 3000 balls. The special RUSH effect is, for example, an effect in which a sentence (character) in white characters is displayed on a black background.
[0179] When the effect control means 300 receives specific information indicating "10R + 10R" and the second win related to the specific information is a 10R of 1G consecutive wins (when the condition is satisfied), the effect control means 300 executes a lottery (special RUSH lottery) for determining whether or not to execute the special RUSH effect. When the effect control means 300 wins the special RUSH lottery, the effect control means 300 executes the special RUSH effect. Note that after starting the special RUSH performance, if the production control means 300 receives specific information indicating "10R + 10R" again and the condition that the second win in the relevant specific information is a 10R win with a 1G streak is satisfied, regardless of the result of the special RUSH lottery, the ongoing special RUSH performance is continued. On the other hand, after starting the special RUSH performance, if the production control means 300 receives specific information but the specific information does not satisfy the condition of indicating "10R + 10R" and the second win being a 10R win with a 1G streak, the special RUSH performance is terminated.
[0180] Here, as shown in FIG. 15, a case where the production control means 300 continuously receives specific information (referred to as special specific information) indicating "10R + 10R" and "the second win being a 10R win with a 1G streak" three times, and then (the fourth time) receives specific information indicating "2R + 2R" will be described. In this embodiment, the probability of winning the special RUSH lottery based on the first (initial) special specific information (about 20%) is lower than the probability of winning the special RUSH lottery based on the special specific information after the second time (about 50%).
[0181] (1) First time Based on receiving the special specific information, the production control means 300 executes a special RUSH lottery. In this example, the production control means 300 does not win the special RUSH lottery, and the special RUSH performance is not executed (started). The production control means 300 executes a special bonus performance (for example, the first special bonus performance).
[0182] (2) Second time Based on receiving the special specific information, the production control means 300 executes a special RUSH lottery. In this example, the production control means 300 wins the special RUSH lottery, and the production control means 300 executes (starts) the special RUSH performance. The production control means 300 displays, for example, "Special RUSH +3000", and then adds 3000 to the display S2 of the available prize balls.
[0183] (3) Third time The performance control means 300 has received special specific information, but since a special RUSH performance is already in progress, it continues the ongoing special RUSH performance. The performance control means 300 causes, for example, a display of "+3000" to be shown, and then adds 2700 to the available winning ball count display S2. Although the performance control means 300 shows "+3000" in terms of the performance, since "300" has already been added to the available winning ball count display S2 in the previous time (the second time), it adds 2700, which is obtained by subtracting "300", to the available winning ball count display S2. In the case of this example, the available winning ball count display S2 becomes "8400". Note that when the winning ball count (winning ball count display S1) is "5440", a display of "+3000" is shown, and 3000 balls can be obtained from the time when the display of "+3000" is shown.
[0184] (4) Fourth time The performance control means 300 receives specific information, but since it is not special specific information, it decides to end the special RUSH performance. Also, since "300" has already been added to the available winning ball count display S2 in the previous time (the third time), it does not add a value (300) to the available winning ball count display S2 based on the reception of the said specific information. The performance control means 300 ends the special RUSH performance based on the end of the special game related to the said specific information.
[0185] (Modification example) The performance control means 300 updates the stored value of a specific counter (not shown) based on the information related to the payout of game values (game media) received from the main control board 200, manages the total number of payout balls (bonus balls) paid out (acquired) in a series of special games, and displays the acquired bonus ball number display S1. When the second win in the received specific information is a 10R win in a 1G series, the performance control means 300 continues the special bonus performance without ending it. However, even when the specific condition is satisfied, if the stored value of the specific counter reaches a predetermined value (for example, 8000) during the execution of the special bonus performance (when it exceeds the predetermined value), the special bonus performance is ended once (the ending performance is executed) regardless of the number of wins. Then, the performance control means 300 resets the specific counter to set the stored value to 0 and starts the special bonus performance again (from the opening).
[0186] The gaming machine of this embodiment is provided with a game area (game area 4) where the game media moves, and is a gaming machine that launches the game media into the game area according to the operation of the player, a predetermined area (second start port 49) provided in the game area, a movable member (normal accessory 54) capable of changing the ease of entry of the game media into the predetermined area, main control means (main control board 200) for controlling the progress of the game, and performance control means (performance control means 300) for performing control related to the performance based on the information transmitted from the main control means, The main control means is a lottery information acquisition means (special symbol lottery means 230) for sequentially storing lottery information (second special random number value) acquired based on the entry of the game media into the predetermined area, a lottery means (special symbol lottery means 230) for reading out the stored lottery information and performing a lottery related to the execution of a special game, and a pre-judgment means (special symbol lottery means 230) for performing a pre-judgment on the lottery information before the lottery means reads out the lottery information and performs the lottery, Movable member control means (normal accessory control means 224) that performs control to operate the movable member between a first state in which it is difficult for a game medium to enter the predetermined area and a second state in which it is easy for a game medium to enter the predetermined area; Game state transition control means (game state transition control means 250) that performs control to transition the game state between a plurality of types of game states including a normal state in which the movable member is unlikely to enter the second state and a specific state (time-saving state) in which the movable member is likely to enter the second state; Based on the fact that the game medium has entered the predetermined area in the specific state, the main control means transmits specific information including the result of the preliminary determination about the lottery information to the effect control means. The effect control means can execute a specific effect related to the execution of the special game based on the received specific information, and if the result of the preliminary determination related to the lottery information stored last among the plurality of lottery information related to the received specific information is a specific result, even if the special game related to the specific information ends, it is possible to continue the specific effect without ending it.
[0187] If the result of the preliminary determination related to the lottery information stored last among the plurality of lottery information is a specific result, the specific effect continues without ending even if the special game related to the specific information ends. For this reason, the player can experience the specific effect related to the execution of the special game for a longer period of time, and when the specific effect is executed for a long period of time, the player can obtain a sense of satisfaction. That is, the interest of the game can be improved.
[0188] In addition, the gaming machine of the present embodiment is a gaming machine that includes a game area (game area 4) where a game medium moves and launches a game medium into the game area according to the operation of the player, a predetermined area (second start port 49) provided in the game area, a movable member (normal accessory 54) capable of changing the ease of entry of the game medium into the predetermined area, main control means (main control board 200) for controlling the progress of the game, An effect control means (effect control means 300) that performs control related to effects based on information transmitted from the main control means, The main control means, A lottery information acquisition means (special symbol lottery means 230) that sequentially stores lottery information (second special random number value) acquired based on the entry of a game medium into the predetermined area, A lottery means (special symbol lottery means 230) that reads out the stored lottery information and conducts a lottery related to the execution of a special game, A pre-determination means (special symbol lottery means 230) that conducts a pre-determination on the lottery information before the lottery means reads out the lottery information and conducts the lottery, A movable member control means (ordinary accessory control means 224) that controls the movable member to operate between a first state where it is difficult for a game medium to enter the predetermined area and a second state where it is easy for a game medium to enter the predetermined area, A game state transition control means (game state transition control means 250) that controls the transition between a plurality of types of game states including a normal state where it is difficult for the movable member to enter the second state and a specific state (time-saving state) where it is easy for the movable member to enter the second state, Based on the entry of a game medium into the predetermined area in the specific state, the main control means transmits specific information including the result of the pre-determination on the lottery information to the effect control means, The effect control means can execute a specific effect related to the execution of the special game based on the received specific information. When the result of the pre-determination related to the lottery information stored last among the plurality of lottery information related to the received specific information is a specific result, even if the special game related to the specific information ends, the specific effect can be continued without ending, and when the value of a specific counter whose stored value is updated based on the payout of game value during the execution of the specific effect reaches a predetermined value, the specific effect ends.
[0189] The present invention is not limited to the above-described embodiments, and can be implemented with various modifications without departing from the gist thereof. For example, various controls and the like are not limited to those of the above-described embodiments. Further, within the scope of the invention, the present invention allows for free combination, modification of each component, or omission of components. The present invention can also be applied to other gaming machines such as a management pachinko machine having a structure that allows a player to play the game without touching the game balls.
Explanation of Signs
[0190] 4 Game area 49 Second start port (predetermined area) 54 Normal accessory (movable member) 200 Main control board (main control means) 224 Normal accessory control means (movable member control means) 230 Special symbol lottery means (lottery information acquisition means, lottery means, pre-determination means) 250 Game state transition control means 300 Effect control means
Claims
1. A gaming machine having a game area where game media move and shooting the game media into the game area according to the operation of a player, a predetermined area provided in the game area, a movable member capable of changing the ease of entry of the game media into the predetermined area, main control means for controlling the progress of the game, production control means for performing control related to production based on information transmitted from the main control means, and comprising: The main control means, lottery information acquisition means for sequentially storing lottery information acquired based on the entry of the game media into the predetermined area, lottery means for reading out the stored lottery information and performing a lottery related to the execution of a special game, preliminary determination means for performing a preliminary determination on the lottery information before the lottery means reads out the lottery information and performs the lottery, movable member control means for controlling the movable member to operate between a first state in which it is difficult for the game media to enter the predetermined area and a second state in which it is easy for the game media to enter the predetermined area, game state transition control means for performing control to transition the game state between a plurality of types of game states including a normal state in which the movable member is unlikely to enter the second state and a specific state in which the movable member is likely to enter the second state, The main control means transmits specific information including the result of the preliminary determination on the lottery information to the production control means based on the entry of the game media into the predetermined area in the specific state, The production control means can execute a specific production related to the execution of the special game based on the received specific information, and if the result of the preliminary determination related to the lottery information stored last among the plurality of lottery information related to the received specific information is a specific result, the production control means can continue the specific production without ending it even after the special game related to the specific information ends. A gaming machine.
2. A gaming machine having a game area where game media move and shooting the game media into the game area according to the operation of a player, a predetermined area provided in the game area, a movable member capable of changing the ease of entry of the game media into the predetermined area, main control means for controlling the progress of the game, production control means for performing control related to production based on information transmitted from the main control means, and comprising: The main control means, lottery information acquisition means for sequentially storing lottery information acquired based on the entry of the game media into the predetermined area, Lottery means for reading out the stored lottery information and conducting a lottery related to the execution of a special game; Pre-determination means for performing a pre-determination on the lottery information before the lottery means reads out the lottery information and conducts the lottery; Movable member control means for controlling the movable member to operate between a first state in which it is difficult for a game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; Game state transition control means for controlling the transition of the game state between a plurality of types of game states including a normal state in which the movable member is unlikely to enter the second state and a specific state in which the movable member is likely to enter the second state; and The main control means transmits specific information including the result of the pre-determination on the lottery information to the effect control means based on the entry of the game medium into the predetermined area in the specific state; The effect control means is capable of executing a specific effect related to the execution of the special game based on the received specific information, and if the result of the pre-determination related to the lottery information stored last among the plurality of lottery information related to the received specific information is a specific result, the specific effect can be continued without being terminated even after the special game related to the specific information ends, and the specific effect is terminated when the value of a specific counter whose stored value is updated based on the payout of game value reaches a predetermined value during the execution of the specific effect. A gaming machine.
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