Program and information processing device

The program and apparatus streamline deck formation by automatically generating and enhancing character decks based on statistical data, reducing the effort required to prepare for quests and improving player engagement.

JP2025113304APending Publication Date: 2025-08-01SEGA CORP
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Patent Information

Application Number
JP2025081739
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-15
Publication Date
2025-08-01

AI Technical Summary

Technical Problem

Players in games with character-based quests face the challenge of forming decks that have a high possibility of clearing obstacles, requiring significant effort and time before executing quests.

Method used

A program and information processing apparatus that automatically generates decks using extraction and generation means to include appropriate characters based on statistical information, displaying multiple decks on a proposal screen, and allowing players to select and enhance or evolve characters before quest execution.

Benefits of technology

Reduces the labor of compiling decks by proposing decks with a high likelihood of clearing quests, enhancing player experience by minimizing pre-execution operations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To reduce the trouble of organizing a deck having a high possibility of clearing a quest.SOLUTION: A program allows a computer to function as: storage means 50 for storing statistical information of content included in a deck used for clearing a quest in association with the designated quest; extraction means 52 for extracting appropriate content that is most frequently used for clearing a designated quest on the basis of statistical information from content owned by a player; generation means 54 for automatically generating a deck including extracted, appropriate content; display means 56 for displaying a generated deck, and a first operation area correlated with the deck on a proposal screen; and control means 58 for starting execution of a designated quest by using a deck in response to operation of the first operation area correlated with the deck by a player on the proposal screen.SELECTED DRAWING: Figure 4
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Description

Technical Field

[0001] The present invention relates to a program and an information processing apparatus.

[0002] Conventionally, there has been known a game in which a quest can be played using a deck (team) composed of a predetermined number of characters (contents).

[0003] Regarding this, Patent Document 1 discloses a technique in which a player can arbitrarily select one or more characters from the owned characters to form a deck (team) used in a quest.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In such a game, different obstacles (gimmicks, etc.) are set for each quest. When a player forms a deck, it is necessary to form a proper character with a high possibility of clearing the quest in the deck. For this reason, the player has had to take the trouble to form a new deck before executing the quest.

[0006] The present invention has been made in view of such problems, and an object thereof is to provide a program and an information processing apparatus capable of reducing the trouble of forming a deck with a high possibility of clearing the quest before executing the quest.

Means for Solving the Problems

[0007] In order to solve the above problems, a program according to a first aspect of the present invention is a program for executing a designated quest specified by a player from a plurality of quests using a deck composed of a predetermined number of contents, which causes a computer to function as: storage means for storing statistical information of contents included in the deck used for clearing the quest, in association with the designated quest; extraction means for extracting appropriate contents, from among the contents owned by the player, that have been used a large number of times for clearing the designated quest based on the statistical information; generation means for automatically generating the deck including the extracted appropriate contents; display means for displaying the generated deck and a first operation area associated with the deck on a proposal screen; and control means for starting the execution of the designated quest using the deck in response to an operation on the first operation area associated with the deck from the player on the proposal screen.

[0008] Further, in a second aspect of the present invention, the generation means automatically generates a plurality of decks including the extracted appropriate contents, the display means displays the generated plurality of decks and first operation areas respectively associated with the plurality of decks on a proposal screen, and the control means starts the execution of the designated quest using one of the decks in response to an operation on the first operation area associated with the one deck from the player on the proposal screen.

[0009] Further, in a third aspect of the present invention, the display means preferentially displays, on the proposal screen, the decks that contain a large amount of the appropriate contents.

[0010] Further, in a fourth aspect of the present invention, the display means preferentially displays, on the proposal screen, the decks for which the total value of predetermined parameters of each constituent content is high.

[0011] Further, in the fifth aspect of the present invention, the display means displays a second operation area corresponding to the generated deck on the proposal screen, and when the second operation area corresponding to a certain deck is operated by the player, the control means increases the predetermined parameters of all the contents constituting the certain deck by consuming the cost owned by the player.

[0012] Further, in the sixth aspect of the present invention, the extraction means extracts pre-evolution contents that can evolve into the appropriate contents from among the contents owned by the player, the generation means automatically generates the deck including the extracted pre-evolution contents, the display means displays a third operation area corresponding to the generated deck on the proposal screen, and when the third operation area corresponding to a certain deck is operated by the player, the control means evolves all the pre-evolution contents included in the certain deck into appropriate contents by consuming the cost owned by the player.

[0013] Further, in the seventh aspect of the present invention, the extraction means extracts the appropriate contents when the designated quest is of a predetermined difficulty level or higher.

[0014] Further, in the eighth aspect of the present invention, the extraction means extracts the appropriate contents when the designated quest is of a difficulty level lower than the predetermined level.

[0015] Further, in the ninth aspect of the present invention, the extraction means extracts the appropriate contents only when the designated quest is a predetermined quest.

[0016] Moreover, the information processing apparatus according to the tenth aspect of the present invention is an information processing apparatus for executing a designated quest designated by a player from a plurality of quests using a deck composed of a predetermined number of contents, and stores statistical information of the contents included in the deck used for clearing the quest in association with the designated quest. A storage means, an extraction means for extracting appropriate contents that are frequently used for clearing the designated quest from among the contents owned by the player based on the statistical information, and the appropriate contents including the extracted appropriate contents. A generation means for automatically generating the deck, a display means for displaying the generated deck and a first operation area associated with the deck on a proposal screen, and in the proposal screen, the first operation area associated with the deck from the player. And a control means for starting the execution of the designated quest using the deck in response to the operation of the deck.

Effects of the Invention

[0017] According to the present invention, it is possible to reduce the trouble of preparing a deck that has a high possibility of clearing the quest before executing the quest.

Brief Description of the Drawings

[0018]

Figure 1

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Figure 12

Mode for Carrying Out the Invention

[0019] Hereinafter, a plurality of embodiments of the present invention will be described with reference to the accompanying drawings. For ease of understanding of the description, the same reference numerals are given to the same components and steps in each drawing as much as possible, and duplicate descriptions are omitted.

[0020] ---First Embodiment--- First, the first embodiment will be described.

[0021] <Overall Configuration> FIG. 1 is a block diagram showing an example of the overall configuration of the game system 1 according to the first embodiment.

[0022] As shown in FIG. 1, the game system 1 includes a server device 10 and one or a plurality of terminal devices 12. These server device 10 and terminal device 12 are communicably connected via a communication network NT such as an intranet, the Internet, or a telephone line.

[0023] The server device 10 is an information processing device that provides the execution result of a game obtained by executing the game program 14 or the game program 14 itself to the players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the players of the terminal device 12.

[0024] Each terminal device 12 is an information processing device owned by each player. After the game program 14 received from the server device 10 is installed, it is executed to provide a game to each player. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.

[0025] <Hardware Configuration> FIG. 2 is a diagram schematically showing an example of the hardware configuration of the server device 10.

[0026] As shown in FIG. 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.

[0027] In the control device 20, the CPU 22 functions as various functional means by executing a predetermined program stored in the memory 24 or the storage device 28 or the like. Details of this functional means will be described later.

[0028] The communication device 26 is composed of a communication interface or the like for communicating with an external device. The communication device 26 transmits and receives various information to and from, for example, the terminal device 12.

[0029] The storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs, various information, and information on processing results necessary for the execution of processing in the control device 20, including the game program 14.

[0030] Note that the server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. Also, the server device 10 may be composed of a single information processing device or may be composed of a plurality of information processing devices distributed on the communication network NT. Further, FIG. 2 only shows a part of the main hardware configuration of the server device 10, and the server device 10 can have other configurations generally provided in a server. Also, the hardware configuration of the plurality of terminal devices 12 can have the same configuration as the server device 10, except that it includes, for example, an operation means, a display device, and a sound output device.

[0031] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG. 1.

[0032] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.

[0033] The main control unit 30 is configured to include a CPU, a memory, and the like. The main control unit 30 is connected to the touch panel 32 as a display input device, the camera 34, the mobile communication unit 36, the wireless LAN communication unit 38, the storage unit 40, and the speaker 42. And the main control unit 30 has a function of controlling these connection destinations.

[0034] The touch panel 32 has both a display function and an input function, and is composed of a display 32A responsible for the display function and a touch sensor 32B responsible for the input function. In the first embodiment, the display 32A can display a game image including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player with respect to the game image.

[0035] The camera 34 has a function of shooting a still image and / or a moving image and saving it in the storage unit 40.

[0036] The mobile communication unit 36 is connected to the mobile communication network via the antenna 36A and has a function of communicating with other communication devices connected to the mobile communication network.

[0037] The wireless LAN communication unit 38 is connected to the communication network NT via the antenna 38A and has a function of communicating with other devices such as the server device 10 connected to the communication network NT.

[0038] The storage unit 40 stores various programs and various data such as the game program 14, play data indicating the progress of the game of the game program 14 and player information, etc. Note that the play data may be stored in the server device 10.

[0039] The speaker 42 has a function of outputting game sounds and the like.

[0040] <Game Overview> The game according to the first embodiment includes a lottery game, a quest, which are game types in which a player can acquire a character as an example of content, and a breeding game for strengthening or evolving the character, etc. This lottery game may be referred to as gacha, fukubiki, summoning, etc. This quest may be referred to as a battle game, dungeon, exploration, mission, etc.

[0041] The lottery game according to the first embodiment is a game that allows a player to acquire one or more characters randomly selected from a group of characters to be lottery-selected based on an instruction (request) to execute a specified lottery game. This lottery is executed based on the consumption of currency items owned by the player. Examples of such currency items include paid items (such as paid stones and paid tickets) and non-paid items (such as free stones and free tickets). Paid items are paid items given to the player based on payment using money, prepaid cards, credit cards, etc. Non-paid items are free items given to the player within the game. This non-paid item has, for example, the same value as a paid item.

[0042] Also, the quest according to the first embodiment is a game in which a deck composed of one or more owned characters of the player and enemy characters appearing in each stage are made to fight based on an instruction (request) to execute a quest specified by the player (hereinafter referred to as "specified quest"). For example, the player can manually compile a deck to be used in the quest by arbitrarily selecting a predetermined number (for example, 5) or less characters from the owned characters in an editing menu for compiling a deck (team) to be used in the quest. That is, the player can compile a predetermined number or less characters in the deck. This quest is executed based on the consumption of the current stamina value associated with the player. When the player clears the quest, that is, when the hit points of the last-appearing enemy character (boss character) are reduced to 0 or less, the player can obtain a clear reward. Examples of this clear reward include non-paid items (such as free stones and free tickets), coins, enemy characters that appeared in the quest, player experience points, etc. On the other hand, when the player cannot clear the quest, that is, when the total hit points of the characters constituting the deck become 0 or less, the player can consume currency items, etc. to continue or give up clearing (retire).

[0043] The breeding game according to the first embodiment is a game in which a player consumes the costs (material contents) the player owns to strengthen or evolve the base character (base content) the player owns. Examples of such costs (material contents) include material characters, material items, coins, currency items, and the like.

[0044] In the breeding game according to the first embodiment, as the first character synthesis, enhancement synthesis is performed to change the ability parameters of the base character by consuming the material contents arbitrarily selected by the player. For example, in the enhancement synthesis menu in the breeding game, the player can strengthen the base character by arbitrarily selecting the base character and the material content from the owned characters. Specifically, when a material character of a type different from the base character is enhanced and synthesized with the base character owned by the player, the normal parameter (for example, level) of the base character increases. Further, for example, when a material character of the same type as the base character is enhanced and synthesized with the base character owned by the player, the normal parameter and the specific parameter (for example, good luck) of the base character increase. For example, this specific parameter of the base character increases according to the specific parameter of the material character of the same type as the base character. Specifically, when the specific parameter of the material character of the same type as the base character is 10, the specific parameter of the base character increases by 10 by the enhancement synthesis. The maximum value of this specific parameter is, for example, 99. Thereby, even when the player obtains a character of the same type as the owned character in the game item (lottery game or quest), the specific parameter of the owned character can be changed (increased), so that a certain sense of satisfaction can be given to the player.

[0045] In the breeding game according to the first embodiment, as the second character synthesis, evolutionary synthesis is performed to evolve the base character into an evolved character (evolved content), which is a different character, by consuming material content pre-associated with the base character. For example, in the evolutionary synthesis menu in the breeding game, the player can evolve the base character by arbitrarily selecting the base character from the owned characters.

[0046] <Functional means> FIG. 4 is a block diagram schematically showing an example of the functional means of the server device 10.

[0047] As shown in FIG. 4, the server device 10 includes, as a functional configuration, a storage means 50, an extraction means 52, a generation means 54, a display means 56, and a control means 58. The storage means 50 is realized by one or a plurality of storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing a game program 14 stored in the storage device 28 or the like.

[0048] The storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, quest information 50D, and the like.

[0049] The player information 50A is stored in association with the player ID of each player. This player information 50A includes, for example, the player's name, age, player rank, owned content information, deck information, quest progress information, stamina information, and the like.

[0050] The player rank, for example, increases when the player acquires player experience points.

[0051] All content information includes owned character information, owned item information, owned coin information, etc. The owned character information includes the character ID for each owned character of the player and the ability parameters of each character. Examples of ability parameters include level (normal parameter), luckiness (specific parameter), hit points, attack power, defense power, etc. In the first embodiment, for example, when the level of a character increases, the hit points, attack power, defense power, etc. increase. The owned characters include, for example, normal characters that the player can use in quests and material characters that can be used in breeding games.

[0052] The owned item information includes the item ID and quantity of various items owned by the player. Examples of such items include paid stones, free stones, material items, stamina recovery items, etc. This material item is, for example, an item that can be used in a breeding game.

[0053] The owned coin information includes the quantity of coins owned by the player.

[0054] Deck information includes information regarding a single deck pre - compiled by the player. This deck information includes, for example, one or more owned characters (normal characters) that constitute the deck.

[0055] Quest progress information includes the quest IDs of quests that the player can execute (play), completed quests, and quests that have not been cleared yet. In the first embodiment, when the player clears an executable quest that has not been cleared yet (normal quest), a new quest (the next normal quest) becomes executable. Also, in the first embodiment, when the player rank reaches a certain value or more, there are quests that become executable.

[0056] Stamina information includes the player's current stamina value and the stamina upper limit value. The current stamina value is the value consumed when the player executes various quests. This current stamina value increases by a predetermined amount (e.g., 1) over a certain period of time (e.g., 3 minutes) and recovers up to the stamina upper limit value. Also, this current stamina value can recover beyond the stamina upper limit value when the player consumes paid stones, free stones, stamina recovery items, etc. This stamina upper limit value increases as the player's player rank goes up.

[0057] Character information 50B is stored for each character in association with the character ID of that character. Character information 50B includes, for example, the character's name, image, ability information, rarity, and evolution information. This character information 50B is updated at any time by game updates by the game operator.

[0058] Ability information includes the initial value and maximum value of ability parameters, skills, abilities, etc. Skills include the ability to recover the hit points of friendly characters or deal damage to enemy characters based on meeting the activation conditions. Examples of such activation conditions include when the character's skill gauge (e.g., skill activation timer) reaches a predetermined value or when the character comes into contact with other friendly characters. Abilities include the ability to respond to (e.g., invalidate) various obstacles that appear in quests. For example, a certain character has the ability not to take damage even when it comes into contact (collides) with an object (e.g., a wall) that deals damage to the character. This ability is, for example, the character's inherent ability and is an ability that the character has from the beginning. Note that a character may acquire new abilities or lose abilities it had before evolution when it evolves.

[0059] Rarity includes numerical values from 1 to 6, for example. This numerical value may be indicated by the number of stars, for example. Here, characters with high rarity are set with advantageous ability parameters, skills, abilities, etc. in the game (for example, quests).

[0060] The evolution information includes the character ID corresponding to the evolved character of the character (pre-evolution character) and the cost required for the character to evolve into the evolved character. Examples of the cost include material characters, material items, coins, etc. Also, for example, the evolved character corresponding to one character may be one type or multiple types. Note that there may be characters for which no evolved character is set.

[0061] The lottery game information 50C is stored in association with the lottery game ID of the lottery game for each lottery game. The lottery game information 50C includes the name, price, and lottery target information of the lottery game.

[0062] The price includes the number of currency items consumed to execute the lottery game once. For example, the price of a certain lottery game is 5.

[0063] The lottery target information includes the character ID of each character constituting the lottery target character group of the lottery game and the appearance frequency (weight) associated with the character ID. The appearance frequency includes numerical values from 1 to 10, for example. For characters with high rarity, low numerical values are set, and for characters with low rarity, high numerical values are set. Note that within the same rarity (for example, rarity 6), a character with a higher appearance frequency than other characters (pick-up character) may be provided.

[0064] The quest information 50D is stored in association with the quest ID of the quest for each quest. The quest information 50D includes the name, stamina consumption value, obstacle information, enemy character information, difficulty level, and clear reward information of the quest.

[0065] The consumption stamina value includes the value required for quest execution. This consumption stamina value is consumed from the player's current stamina value, and for example, the higher the difficulty of the quest, the higher the value it includes.

[0066] The obstacle information includes the obstacle IDs of one or more obstacles (such as gimmicks) set in each stage of the quest. Examples of such obstacles include objects (such as floors, walls, landmines, etc.) that damage the characters (contents) constituting the deck, objects (such as speed reduction items) that reduce the movement speed of characters, objects (such as obstacles) that impede the movement of characters, objects (such as attack invalidation objects) that invalidate the attacks of characters, objects (such as skill invalidation items) that invalidate the skills of characters, etc. Note that this obstacle may be installed or launched by enemy characters appearing on the stage.

[0067] The enemy character information includes the character IDs and ability parameters of each enemy character appearing in each stage of the quest. This enemy character includes the boss character that appears at the end of the quest.

[0068] The difficulty includes, for example, numerical values from 1 to 6. The difficulty indicates that, for example, the higher this numerical value, the more difficult it is to clear.

[0069] The clear reward information includes non-chargeable items (such as free stones), the number of coins, the character IDs and drop rates of acquirable characters (such as boss characters), player experience points, etc. that can be obtained when the quest is cleared. The drop rate is the probability of the player acquiring the character. The drop rate includes a higher probability for quests with higher difficulty.

[0070] The extraction means 52 is a functional means for extracting characters (contents). In the first embodiment, the extraction means 52 extracts one or more appropriate characters (appropriate contents) having an ability corresponding to the obstacles set in the designated quest from among the characters (owned contents) owned by the player. This designated quest is, for example, a quest designated by the player from among a plurality of quests that the player can execute (play), and is a quest that the player executes. For example, the extraction means 52 refers to the owned character information in the player information 50A, the ability information in the character information 50B, and the obstacle information in the quest information 50D, and extracts one or more appropriate characters having an ability corresponding to the obstacles set in the designated quest from among the owned characters.

[0071] In addition, the extraction means 52 extracts one or more pre-evolution characters (pre-evolution contents) that acquire an ability corresponding to the obstacles set in the designated quest through evolution from among the characters owned by the player. In other words, although this pre-evolution character does not have an ability corresponding to the obstacle, it is a character that can evolve into an appropriate character having the ability through one or more evolutions. For example, the extraction means 52 refers to the owned character information in the player information 50A, the ability information and evolution information in the character information 50B, and the obstacle information in the quest information 50D, and extracts one or more characters (pre-evolution characters) that can evolve into an appropriate character having an ability corresponding to the obstacles set in the designated quest from among the owned characters.

[0072] In addition, the extraction means 52 extracts appropriate characters only when the designated quest is of a predetermined difficulty level or higher. For example, the extraction means 52 extracts appropriate characters when the difficulty level of the designated quest is 5 or higher.

[0073] Further, the extraction means 52 extracts appropriate characters only when the specified quest has a difficulty level lower than a predetermined level. For example, the extraction means 52 extracts appropriate characters when the difficulty level of the specified quest is less than 5.

[0074] Also, the extraction means 52 extracts appropriate content only when the specified quest is a predetermined quest. Examples of such predetermined quests include quests that the player has not yet cleared, quests that the player has cleared, quests that the player has been unable to clear more than a predetermined number of times, quests that the player has cleared more than a predetermined number of times, quests predetermined by the game operator, and the like.

[0075] The generation means 54 is a functional means that automatically generates a deck composed of the player's owned characters. In the first embodiment, the generation means 54 automatically generates one or more decks including the appropriate characters extracted by the extraction means 52. For example, the generation means 54 automatically generates a deck partially or entirely composed of appropriate characters. Also, the generation means 54 automatically generates one or more decks including the pre-evolution characters extracted by the extraction means 52.

[0076] Further, when the generation means 54 includes the appropriate characters owned by the player in the deck, it preferentially includes characters with high predetermined parameters in the deck. Examples of such predetermined parameters include, for example, level, good luck, hit points, attack power, defense power, and the like. Note that the generation means 54 may preferentially include characters with a high total value of two or more predetermined parameters in the deck.

[0077] In addition, when the generation means 54 includes characters other than the appropriate characters owned by the player in the deck, it preferentially includes pre-evolution characters that can evolve into the appropriate characters in the deck. Specifically, the generation means 54 preferentially includes pre-evolution characters with a small number of evolutions until they evolve into the appropriate characters in the deck. That is, the generation means 54 preferentially includes pre-evolution characters with a small cost required for evolution to the appropriate characters in the deck. In addition, when the generation means 54 includes characters other than the appropriate characters in the deck, it preferentially includes characters with high predetermined parameters in the deck.

[0078] The display means 56 is a functional means for displaying various screens on the touch panel 32. In the first embodiment, the display means 56 displays one or a plurality of decks generated by the generation means 54 and a first operation area associated with each of the decks on the proposal screen. This first operation area is, for example, a deck selection button for giving an instruction (operation) to select the associated deck. This first operation area is represented on the proposal screen, for example, in the same number as the decks generated by the generation means 54. Specifically, when one deck is generated by the generation means 54, the display means 56 displays one first operation area associated with the deck on the proposal screen. In addition, when a plurality of decks are generated by the generation means 54, the display means 56 displays a plurality of first operation areas associated with each of the decks on the proposal screen.

[0079] In addition, the display means 56 preferentially displays decks that contain many appropriate characters on the proposal screen. For example, the display means 56 displays decks that contain many appropriate characters in order from the top of the proposal screen.

[0080] In addition, the display means 56 preferentially displays decks with a high total value of predetermined parameters of each character constituting the deck on the proposal screen. For example, the display means 56 displays decks with a high total value of predetermined parameters in order from the top of the proposal screen.

[0081] In addition, the display means 56 displays, on the proposal screen, a second operation area corresponding to the deck generated by the generation means 54. This second operation area is a reinforcement instruction button for performing an instruction (operation) to increase a predetermined parameter of the characters constituting the associated deck. This second operation area is represented so as to be instructable (operable) in association with, for example, a deck including characters whose predetermined parameter has not reached the maximum value.

[0082] In addition, the display means 56 displays, on the proposal screen, a third operation area corresponding to the deck generated by the generation means 54. This third operation area is an evolution instruction button for performing an instruction (operation) to evolve the pre-evolution characters (pre-evolution content) included in the associated deck. This third operation area is represented so as to be instructable (operable) in association with, for example, a deck including pre-evolution characters that can evolve into appropriate characters for the designated quest.

[0083] The control means 58 is a functional means for controlling the entire game. For example, the control means 58 executes a designated quest specified by the player from among a plurality of quests using a deck composed of a predetermined number or less of characters. In the first embodiment, the control means 58 starts the execution (play) of the designated quest using the deck in response to the operation of the first operation area associated with the deck by the player on the proposal screen displayed on the touch panel 32 by the display means 56. For example, the control means 58 starts playing the designated quest using the one deck in response to the operation of the first operation area associated with the one deck by the player on the proposal screen on which one or more decks generated by the generation means 54 are represented.

[0084] In addition, when the player operates the second operation area corresponding to a certain deck, the control means 58 increases the predetermined parameters of some or all of the characters included in the certain deck by consuming the cost owned by the player. In other words, the control means 58 performs a reinforcement synthesis for increasing the predetermined parameters of some or all of the characters included in the certain deck. For example, the control means 58 identifies a base character as a character in which a predetermined parameter (such as level or luck) included in the deck corresponding to the second operation area has not reached the maximum value (for example, 99). Subsequently, the control means 58 consumes the costs (such as normal characters, material characters, material items, coins) owned by the player for the identified base character and performs enhancement synthesis to cause the predetermined parameter of the base character to reach the maximum value. At this time, the control means 58 calculates and consumes the necessary costs from the difference between the current predetermined parameter (for example, the current level) of the base character and the maximum value of the predetermined parameter. For example, the control means 58 calculates more necessary costs as the difference is larger. Note that if the costs for causing the predetermined parameter to reach the maximum value are insufficient in the player's owned content, the control means 58 may enhance the base character as much as possible or cancel the enhancement of the base character.

[0085] When the third operation area corresponding to a certain deck is operated by the player, the control means 58 evolves all pre-evolution characters included in the certain deck into appropriate characters by consuming the costs owned by the player. In other words, the control means 58 performs evolution synthesis for evolving all pre-evolution characters included in the certain deck into appropriate characters. For example, the control means 58 refers to the evolution information in the character information 50B and specifies the cost required to evolve the pre-evolution character into an appropriate character. At this time, for example, when multiple evolutions are required to evolve the pre-evolution character into an appropriate character, the control means 58 specifies the cost required for the multiple evolutions. For example, the control means 58 specifies a higher cost as the number of evolutions increases. In addition, for example, when it is necessary to increase a predetermined parameter (for example, level or luck) of the pre-evolution character to a predetermined value (for example, a constant value or a maximum value, etc.) during evolution, the control means 58 specifies the cost (required for enhanced synthesis) to increase to the predetermined value. Subsequently, the control means 58 evolves and synthesizes the pre-evolution character by consuming the specified cost (for example, normal characters, material characters, material items, coins) for the pre-evolution character, thereby evolving the pre-evolution character into an appropriate character. Note that when the cost required to evolve into an appropriate character is insufficient in the player's owned content, the control means 58 may evolve the pre-evolution character as much as possible, or may cancel the evolution of the pre-evolution character.

[0086] <Flow of processing> FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. Also, the processing of the following steps is started, for example, at the timing when the player designates a quest to be executed from among a plurality of quests on the quest menu screen. Note that the order and content of the following steps can be changed as appropriate.

[0087] (Step SP10) The control means 58 refers to the failure information in the quest information 50D to identify the failures set for each stage of the quest (designated quest) specified by the player. Subsequently, the control means 58 refers to the deck information in the player information 50A to identify the number of appropriate characters having an ability corresponding to the identified failure among the characters (owned characters) constituting the deck pre-compiled by the player. Subsequently, the control means 58 determines whether the number of the identified appropriate characters is equal to or greater than a certain number (for example, 3). This certain number may be any number as long as it is 1 or more and not more than a predetermined number (for example, 5) which is the number of characters that can be compiled into the deck. And when the determination is an affirmative determination, the process proceeds to the process of step SP32. On the other hand, when the determination is a negative determination, the process proceeds to the process of step SP12.

[0088] (Step SP12) The extraction means 52 refers to the ability information in the character information 50B and the failure information in the quest information 50D to identify one or more appropriate characters having an ability corresponding to the failure set for the designated quest and the pre-evolution characters that can evolve into the appropriate characters. Subsequently, the extraction means 52 refers to the owned character information in the player information 50A to extract the identified appropriate characters and pre-evolution characters from among the owned characters. And the process proceeds to the process of step SP14.

[0089] (Step SP14) The extraction means 52 determines whether the total number of the appropriate characters and pre-evolution characters extracted in step SP12 is equal to or greater than a certain number (for example, 3). And when the determination is an affirmative determination, the process proceeds to the process of step SP16. On the other hand, when the determination is a negative determination, the process proceeds to the process of step SP28.

[0090] (Step SP16) The generation means 54 automatically generates a deck (proposed deck) in which some or all of the characters included in the deck are appropriate characters and / or pre-evolution characters based on the appropriate characters extracted in step SP12 and the pre-evolution characters. For example, when a predetermined number (e.g., 5) or more appropriate characters are extracted in step SP12, the generation means 54 generates a deck such that all the characters included in the deck are appropriate characters. On the other hand, when less than the predetermined number of appropriate characters are extracted in step SP12, the generation means 54 generates a deck that preferentially includes pre-evolution characters in addition to the extracted appropriate characters. In addition, when the fixed number in step SP14 is less than the predetermined number, the generation means 54 may include in the deck characters (other than appropriate characters) that do not have the ability to handle the obstacle and that will not have the ability even through evolution (other than pre-evolution characters). Then, the process proceeds to the process of step SP18.

[0091] (Step SP18) The display means 56 causes the touch panel 32 to display a proposed screen including the deck (proposed deck) generated in step SP16 and the first operation area and the like associated with each of the decks.

[0092] FIG. 6 is a diagram showing an example of a proposed screen 60 according to the first embodiment.

[0093] As shown in FIG. 6, the proposed screen 60 is provided with an organized deck information area 62, a proposed deck information area 64, a first operation area 65, a second operation area 66, a third operation area 67, a cancel button 68, and a start button 69. The deck compilation information area 62 indicates that the deck pre-compiled by the player is not an appropriate deck. That is, the deck compilation information area 62 shows the player that in the pre-compiled deck, there are many characters that do not correspond to the obstacles set in the specified quest, and there is a high possibility that the specified quest cannot be cleared. Also, in the deck compilation information area 62, a mark M1 indicating that the characters included in the deck are appropriate characters and a mark M2 indicating whether the character is a pre-evolution character are shown. The proposed deck information area 64 shows the deck (proposed deck) generated in step SP16. Also, in the proposed deck information area 64, similar to the deck compilation information area 62, a mark M1 indicating that the characters included in the deck are appropriate characters and a mark M2 indicating whether the character is a pre-evolution character are shown. The first operation area 65 is a deck selection button for giving an instruction (operation) to select the associated deck. The second operation area 66 is a strengthening instruction button for giving an instruction (operation) to increase the predetermined parameters of the characters constituting the associated deck. This second operation area 66 is enabled for instruction (operation), for example, when the predetermined parameter of any of the characters included in the associated deck has not reached the maximum value. The third operation area 67 is an evolution instruction button for giving an instruction (operation) to evolve the pre-evolution characters included in the associated deck. This third operation area 67 is enabled for instruction (operation), for example, when the associated deck includes one or more pre-evolution characters. For example, when the player gives an instruction (operation) to the third operation area 67, the deck pre-compiled by the player may become an appropriate deck. The cancel button 68 is a button for giving an instruction (operation) to not start the specified quest and transition to the quest menu screen. The start button 69 is a button for giving an instruction (operation) to start the specified quest.

[0094] Returning to FIG. 5, the process proceeds to the process of step SP20.

[0095] (Step SP20) The control means 58 determines whether the second operation area or the third operation area has been operated (e.g., touched or tapped) by the player on the proposal screen. If the determination is affirmative, the process proceeds to the process of step SP22. On the other hand, if the determination is negative, the process proceeds to the process of step SP24.

[0096] (Step SP22) When the second operation area is operated, the control means 58 increases the predetermined parameters of some or all of the characters included in the deck (proposal deck) corresponding to the second operation area to the maximum value by consuming the cost (e.g., material characters, material items, coins) owned by the player. In addition, when the third operation area is operated, the control means 58 evolves some or all of the pre-evolution characters included in the deck (proposal deck) corresponding to the third operation area into appropriate characters by consuming the cost (e.g., the cost previously associated with the pre-evolution characters, etc.) owned by the player. Then, the process proceeds to the process of step SP24.

[0097] (Step SP24) The control means 58 determines whether the first operation area has been operated (e.g., touched or tapped) by the player on the proposal screen. If the determination is affirmative, the process proceeds to the process of step SP26. On the other hand, if the determination is negative, the process proceeds to the process of step SP32.

[0098] (Step SP26) The control means 58 changes the deck to be used for the designated quest to the deck corresponding to the first operation area operated by the player. Then, the process proceeds to the process of step SP34.

[0099] (Step SP28) The control means 58 refers to the lottery target information in the lottery game information 50C and the clear reward information in the quest information 50D, and identifies the game types (recommended game types) that the appropriate characters or pre-evolution characters identified in step SP12 can acquire. Then, the process proceeds to the process of step SP30.

[0100] (Step SP30) The display means 56 causes the touch panel 32 to display an inappropriate screen indicating that the pre-compiled deck or owned characters are inappropriate for the designated quest.

[0101] FIG. 7 is a diagram showing an example of the inappropriate screen 70 according to the first embodiment.

[0102] As shown in FIG. 7, the inappropriate screen 70 is provided with an edited deck information area 72, a second operation area 74, a third operation area 75, a recommended game type information area 76, a transition button 77, a cancel button 78, and a start button 79. In the edited deck information area 72, it is shown that the pre-compiled deck is inappropriate for the designated quest. Also, in the edited deck information area 72, a mark M1 indicating that the characters included in the deck are appropriate characters and a mark M2 indicating that they are pre-evolution characters are shown. The second operation area 74 is a reinforcement instruction button for giving an instruction (operation) to increase a predetermined parameter of the characters constituting the pre-compiled deck. The third operation area 75 is an evolution instruction button for giving an instruction (operation) to evolve the pre-evolution characters included in the pre-compiled deck. In the recommended game type information area 76, the game type (recommended game type) specified in step SP28, that is, the game type in which the appropriate characters or pre-evolution characters of the designated quest can be acquired, is shown. The transition button 77 is a button for giving an instruction (operation) to transition to an execution screen for executing the associated game category (recommended game category). When the transition button 77 is instructed (operated), the process ends the series of processes shown in FIG. 5. The cancel button 78 is a button for giving an instruction (operation) to transition to the quest menu screen without starting the specified quest. The start button 79 is a button for giving an instruction (operation) to start the specified quest.

[0103] Returning to FIG. 5, the process proceeds to the process of step SP34.

[0104] (Step SP32) The display means 56 causes the touch panel 32 to display an appropriate screen indicating that the pre-compiled deck is appropriate for the specified quest.

[0105] FIG. 8 is a diagram showing an example of an appropriate screen 80 according to the first embodiment.

[0106] As shown in FIG. 8, the appropriate screen 80 is provided with an edited deck information area 82, a second operation area 84, a third operation area 85, a cancel button 86, and a start button 88. In the edited deck information area 82, it is shown that the pre-compiled deck is appropriate (suitable) for the specified quest. Further, in the edited deck information area 82, a mark M1 indicating that the character included in the deck is an appropriate character and a mark M2 indicating that the character is a pre-evolution character are shown. The second operation area 84 is a reinforcement instruction button for giving an instruction (operation) to increase a predetermined parameter of the character constituting the pre-compiled deck. The third operation area 85 is an evolution instruction button for giving an instruction (operation) to evolve the pre-evolution character included in the pre-compiled deck. The cancel button 86 is a button for giving an instruction (operation) to transition to the quest menu screen without starting the specified quest. The start button 88 is a button for giving an instruction (operation) to start a designated quest by a pre-compiled deck.

[0107] Returning to FIG. 5, the process proceeds to the process of step SP34.

[0108] (Step SP34) The control means 58 determines whether the start button has been operated (for example, touched or tapped) on the proposal screen, the inappropriate screen, or the appropriate screen. If the determination is affirmative, the process proceeds to the process of step SP36. On the other hand, if the determination is negative, that is, if the cancel button has been operated, the process ends the series of processes shown in FIG. 5.

[0109] (Step SP36) The control means 58 starts the execution (play) of the designated quest. For example, when the deck is changed in step SP26, the control means 58 starts the execution of the designated quest using the changed deck. Then, the process ends the series of processes shown in FIG. 5.

[0110] <Effect> As described above, in the first embodiment, a program for executing a designated quest specified by a player from among a plurality of quests using a deck composed of a predetermined number of contents, causing a computer to function as extraction means 52 for extracting appropriate contents having an ability corresponding to an obstacle set in the designated quest from among the contents owned by the player, generation means 54 for automatically generating a deck including the extracted appropriate contents, display means 56 for displaying the generated deck and a first operation area associated with the deck on a proposal screen, and control means 58 for starting the execution of the designated quest using the deck in response to the first operation area associated with the deck being operated by the player on the proposal screen.

[0111] According to this configuration, since a deck including appropriate content is proposed before the execution of the quest and the execution of the quest can be started using the proposed deck, it is possible to reduce the labor of compiling a deck for coping with obstacles before the execution of the quest.

[0112] Also, in the first embodiment, the generation means 54 automatically generates a plurality of decks including the extracted appropriate content, the display means 56 displays the generated plurality of decks and a first operation area associated with each of the plurality of decks on the proposal screen, and the control means 58 starts the execution of the specified quest using the one deck in response to the operation of the first operation area associated with the one deck by the player on the proposal screen.

[0113] According to this configuration, since a deck including a plurality of appropriate contents is proposed, it is possible to reduce the labor of compiling a deck for coping with obstacles before the execution of the quest.

[0114] Also, in the first embodiment, the display means 56 preferentially displays a deck including a large amount of appropriate content on the proposal screen.

[0115] According to this configuration, since a deck with a high possibility of clearing the specified quest is preferentially displayed (proposed), it is possible to smooth the deck selection by the player.

[0116] Also, in the first embodiment, the display means 56 preferentially displays a deck with a high total value of predetermined parameters of each content to be configured on the proposal screen.

[0117] According to this configuration, since a deck that can suppress the consumption of costs required for enhancement synthesis and has a high possibility of clearing the specified quest is preferentially displayed (proposed), it is possible to smooth the deck selection by the player.

[0118] Also, in the first embodiment, the display means 56 displays a second operation area corresponding to the generated deck on the proposal screen, and the control means 58, when a second operation area corresponding to a certain deck is operated by the player, increases the predetermined parameters of some or all of the contents included in the certain deck by consuming the cost owned by the player.

[0119] According to this configuration, since the predetermined parameters of some or all of the contents included in the deck can be increased by an operation corresponding to the proposed deck, the labor of the player's operation before the execution of the quest can be reduced.

[0120] Also, in the first embodiment, the extraction means 52 extracts pre-evolution contents that acquire abilities through evolution from among the player's owned contents, the generation means 54 automatically generates a deck including the extracted pre-evolution contents, the display means 56 displays a third operation area corresponding to the generated deck on the proposal screen, and the control means 58, when a third operation area corresponding to a certain deck is operated by the player, evolves all of the pre-evolution contents included in the certain deck into appropriate contents by consuming the cost owned by the player.

[0121] According to this configuration, since all of the pre-evolution contents included in the deck can be evolved into appropriate characters by an operation corresponding to the proposed deck, the labor of the player's operation before the execution of the quest can be reduced.

[0122] Also, in the first embodiment, the extraction means 52 extracts appropriate contents only when the designated quest is of a predetermined difficulty level or higher.

[0123] According to this configuration, since a deck including appropriate contents is proposed only when the difficulty level of the designated quest is high, the player can be given an interest in deck formation in quests with a low difficulty level.

[0124] Also, in the first embodiment, the extraction means 52 extracts appropriate content only when the specified quest is less than a predetermined difficulty level.

[0125] According to this configuration, a deck including appropriate content is proposed only when the difficulty level of the specified quest is low. Therefore, in quests with a high difficulty level, the player's interest in deck formation can be given.

[0126] Also, in the first embodiment, the extraction means 52 extracts appropriate content only when the specified quest is a predetermined quest.

[0127] According to this configuration, a deck including appropriate content is proposed only when the specified quest is a predetermined quest. Therefore, in quests other than the predetermined quest, the player's interest in deck formation can be given.

[0128] ---Second Embodiment--- Next, the second embodiment will be described.

[0129] In the second embodiment, the storage means 50 stores statistical information of the characters (contents) used for clearing for each quest, and the extraction means 52 extracts appropriate characters (appropriate contents) based on the statistical information. This is different from the first embodiment. Note that the configuration and functions of the game system according to the second embodiment not described below are the same as those of the game system according to the first embodiment.

[0130] In the second embodiment, the quest information 50D includes, for each quest, statistical information of the characters included in the deck used for clearing. This statistical information is used, for example, to propose the characters (appropriate characters) to be included in the deck before the player executes the quest (specified quest). In other words, this statistical information is used to identify the characters for which the player has a record of clearing the quest (specified quest).

[0131] The statistical information includes, for example, the number of times (hereinafter referred to as "clear count") used for clearing by a plurality of players for each character. This plurality of players may be all players who have cleared the quest, or among the players who have cleared the quest, players whose player rank is a predetermined value or higher, players who have not continued, players who have continued less than a certain number of times, and the like. For example, when each player clears a quest (designated quest), the control means 58 updates the statistical information corresponding to the quest. Specifically, the control means 58 increments (+1) the clear count of each of the characters (for example, five characters) used for clearing the quest in the statistical information. As a result, a character (higher-ranked character) with a large clear count for a certain quest is treated as a character (appropriate character) to be included in the deck when executing the certain quest. For example, this character (appropriate character) has an ability corresponding to the obstacles set in the stage within the quest.

[0132] Also, in the second embodiment, the extraction means 52 extracts one or a plurality of appropriate characters from the player's owned content (owned characters) that have been used a large number of times (clear count) for clearing the designated quest based on the statistical information in the quest information 50D. For example, the extraction means 52 refers to the owned character information in the player information 50A and the clear count of the statistical information in the quest information 50D, and extracts the higher-ranked characters with a large clear count for the designated quest as appropriate characters from among the owned characters.

[0133] <Flow of processing> FIG. 9 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. Also, the processing of the following steps is started, for example, at the timing when the player designates a quest to be executed from among a plurality of quests on the quest menu screen. Note that the order and content of the following steps can be changed as appropriate.

[0134] (Step SP40) The extraction means 52 refers to the statistical information in the quest information 50D and extracts proper characters that have been used a large number of times (clear count) for clearing the quest (designated quest) specified by the player. For example, the extraction means 52 refers to the statistical information and extracts the proper characters ranked from 1st to 30th with a large number of clear counts for the designated quest. Subsequently, the control means 58 refers to the deck information in the player information 50A and identifies the number of the extracted proper characters among the characters (owned characters) that constitute the deck pre-compiled by the player. Subsequently, the control means 58 determines whether or not the number of the identified proper characters is equal to or more than a certain number (for example, 3). And when the determination is an affirmative determination, the process proceeds to the process of step SP62. On the other hand, when the determination is a negative determination, the process proceeds to the process of step SP42.

[0135] (Step SP42) The extraction means 52 refers to the ability information in the character information 50B and identifies the proper characters extracted in step SP40 and the pre-evolution characters that can evolve into the proper characters. Subsequently, the extraction means 52 refers to the owned character information in the player information 50A and extracts the identified proper characters and pre-evolution characters from among the owned characters. And the process proceeds to the process of step SP44.

[0136] (Steps SP44 to SP46) The processes of steps SP44 to SP46 are the same as the processes of steps SP14 to SP16 described above, and thus the description is omitted.

[0137] (Step SP48) The display means 56 causes the touch panel 32 to display a proposal screen including the deck (proposal deck) generated in step SP46 and a first operation area and the like associated with each of the decks.

[0138] FIG. 10 is a diagram showing an example of a proposal screen 90 according to the second embodiment.

[0139] As shown in FIG. 10, the proposal screen 90 is provided with an editing deck information area 92, a proposal deck information area 94, a first operation area 95, a second operation area 96, a third operation area 97, a cancel button 98, and a start button 99. In the editing deck information area 92, it is shown that the deck pre-edited by the player is not an appropriate deck. That is, the editing deck information area 92 shows the player that the characters used in the pre-edited deck for clearing the specified quest are few, and there is a high possibility that the specified quest cannot be cleared. Also, in the editing deck information area 92, as information indicating that the characters included in the deck are appropriate characters, the ranking of the number of times of clearing (ranking of the number of clearing times) is shown. Further, in the editing deck information area 92, as information indicating that the characters included in the deck are pre-evolution characters, a mark M3 and the ranking of the appropriate characters to which the pre-evolution characters can evolve are shown. In the proposal deck information area 94, the deck (proposal deck) generated in step SP46 is shown. Also, in the proposal deck information area 94, similar to the editing deck information area 92, as information indicating that the characters included in the deck are appropriate characters, the ranking of the number of clearing times of the appropriate characters is shown. Further, in the proposal deck information area 94, as information indicating that the characters included in the deck are pre-evolution characters, a mark M3 and the ranking of the appropriate characters to which the pre-evolution characters can evolve are shown. The first operation area 95 is a deck selection button for giving an instruction (operation) to select the associated deck. The second operation area 96 is a strengthening instruction button for giving an instruction (operation) to increase a predetermined parameter of the characters constituting the associated deck. The third operation area 97 is an evolution instruction button for giving an instruction (operation) to evolve the pre-evolution characters included in the associated deck. The cancel button 98 is a button for giving an instruction (operation) to transition to the quest menu screen without starting the designated quest. The start button 99 is a button for giving an instruction (operation) to start the designated quest.

[0140] Returning to FIG. 9, the process proceeds to the process of step SP50.

[0141] (Steps SP50 to SP58) The processes of steps SP50 to SP58 are the same as the processes of steps SP20 to SP28 described above, and thus the description is omitted.

[0142] (Step SP60) The display means 56 causes the touch panel 32 to display an inappropriate screen indicating that the pre - compiled deck or owned characters are inappropriate for the designated quest.

[0143] FIG. 11 is a diagram showing an example of the inappropriate screen 100 according to the second embodiment.

[0144] As shown in FIG. 11, the inappropriate screen 100 is provided with an edited deck information area 102, a second operation area 104, a third operation area 105, a recommended game genre information area 106, a transition button 107, a cancel button 108, and a start button 109. In the edited deck information area 102, it is shown that the pre - compiled deck is inappropriate for the designated quest. Also, in the edited deck information area 102, as information indicating that the characters included in the deck are appropriate characters, the ranking of the clear times of the appropriate characters is shown. Further, in the edited deck information area 102, as information indicating that the characters included in the deck are pre - evolution characters, a mark M3 and the ranking of the appropriate characters to which the pre - evolution characters can evolve are shown. The second operation area 104 is a reinforcement instruction button for giving an instruction (operation) to increase a predetermined parameter of the characters constituting the pre - compiled deck. The third operation area 105 is an evolution instruction button for giving an instruction (operation) to evolve a pre-evolution character included in a pre-compiled deck. In the recommended game type information area 106, the game type specified in step SP58 (recommended game type), that is, the game type in which an appropriate character or pre-evolution character of the designated quest can be acquired, is shown. The transition button 107 is a button for giving an instruction (operation) to transition to a screen for executing the associated game type (recommended game type). When the transition button 107 is operated, the process ends the series of processes shown in FIG. 9. The cancel button 108 is a button for giving an instruction (operation) to not start the designated quest and transition to the quest menu screen. The start button 109 is a button for giving an instruction (operation) to start the designated quest.

[0145] Returning to FIG. 9, the process proceeds to the process of step SP64.

[0146] (Step SP62) The display means 56 causes the touch panel 32 to display an appropriate screen indicating that the pre-compiled deck is appropriate for the designated quest.

[0147] FIG. 12 is a diagram showing an example of the appropriate screen 110 according to the second embodiment.

[0148] As shown in FIG. 12, the appropriate screen 110 is provided with an edited deck information area 112, a second operation area 114, a third operation area 115, a cancel button 116, and a start button 118. In the compiled deck information area 112, it is indicated that the pre-compiled deck is appropriate (suitable) for the designated quest. Further, in the compiled deck information area 112, as information indicating that the characters included in the deck are appropriate characters, the ranking of the number of clear times of the appropriate characters is represented. Further, in the compiled deck information area 112, as information indicating that the characters included in the deck are pre-evolution characters, a mark M3 and the ranking of the appropriate characters into which the pre-evolution characters can evolve are represented. The second operation area 114 is a reinforcement instruction button for giving an instruction (operation) to increase predetermined parameters of the characters constituting the pre-compiled deck. The third operation area 115 is an evolution instruction button for giving an instruction (operation) to evolve the pre-evolution characters included in the pre-compiled deck. The cancel button 116 is a button for giving an instruction (operation) to not start the designated quest and transition to the quest menu screen. The start button 118 is a button for giving an instruction (operation) to start the designated quest with the pre-compiled deck.

[0149] Returning to FIG. 9, the process proceeds to the process of step SP64.

[0150] (Steps SP64 to SP66) The processes of steps SP64 to SP66 are the same as the processes of steps SP34 to SP36 described above, so the description is omitted. Then, the process ends the series of processes shown in FIG. 9.

[0151] <Effect> In the above-described second embodiment, there is provided a program for executing a designated quest specified by a player from among a plurality of quests using a deck composed of a predetermined number of contents. The program causes a computer to function as follows: a storage unit 50 that stores statistical information of the contents included in the deck used for clearing the quest, associated with the designated quest; an extraction unit 52 that extracts appropriate contents that are frequently used for clearing the designated quest based on the statistical information from among the player's owned contents; a generation unit 54 that automatically generates a deck including the extracted appropriate contents; a display unit 56 that displays on a proposal screen the generated deck and a first operation area associated with the deck; and a control unit 58 that starts execution of the designated quest using the deck in response to an operation on the first operation area associated with the deck from the player on the proposal screen.

[0152] According to this configuration, since a deck including appropriate contents is proposed before the execution of the quest and the execution of the quest can be started using the proposed deck, it is possible to reduce the labor of compiling a deck that has a high possibility of clearing the quest before the execution of the quest.

[0153] Also, in the second embodiment, the generation unit 54 automatically generates a plurality of decks including the extracted appropriate contents, the display unit 56 displays on the proposal screen the generated plurality of decks and a first operation area associated with each of the plurality of decks, and the control unit 58 starts execution of the designated quest using the one deck in response to an operation on the first operation area associated with the one deck from the player on the proposal screen.

[0154] According to this configuration, since a deck including a plurality of appropriate contents is proposed, it is possible to reduce the labor of compiling a deck that has a high possibility of clearing the quest before the execution of the quest.

[0155] Also, in the second embodiment, the display unit 56 preferentially displays on the proposal screen a deck that includes a large number of appropriate contents.

[0156] According to this configuration, since a deck with a high possibility of clearing the specified quest is preferentially displayed (proposed), the deck selection by the player can be smoothed.

[0157] Also, in the second embodiment, the display means 56 preferentially displays a deck with a high total value of predetermined parameters of each content to be configured on the proposal screen.

[0158] According to this configuration, since a deck that can suppress the consumption of costs required for enhancement synthesis and has a high possibility of clearing the specified quest is preferentially displayed (proposed), the deck selection by the player can be smoothed.

[0159] Also, in the second embodiment, the display means 56 displays a second operation area corresponding to the generated deck on the proposal screen, and the control means 58, when a second operation area corresponding to a certain deck is operated by the player, raises the predetermined parameters of all the contents constituting the certain deck by consuming the costs owned by the player.

[0160] According to this configuration, since the predetermined parameters of some or all of the contents included in the proposed deck can be raised by an operation corresponding to the proposed deck, the labor of the operation by the player before the execution of the quest can be reduced.

[0161] Also, in the second embodiment, the extraction means 52 extracts pre-evolution contents that can evolve into appropriate contents from the contents owned by the player, the generation means 54 automatically generates a deck including the extracted pre-evolution contents, the display means 56 displays a third operation area corresponding to the generated deck on the proposal screen, and the control means 58, when a third operation area corresponding to a certain deck is operated by the player, evolves all the pre-evolution contents included in the certain deck into appropriate contents by consuming the costs owned by the player.

[0162] According to this configuration, by performing an operation corresponding to the proposed deck, all pre-evolution contents included in the deck can be evolved into appropriate characters, so that the labor of the player's operation before executing the quest can be reduced.

[0163] Also, in the second embodiment, the extraction means 52 extracts appropriate content when the designated quest is of a predetermined difficulty level or higher.

[0164] According to this configuration, since a deck including appropriate content is proposed only when the difficulty level of the designated quest is high, in quests with a low difficulty level, the player's interest in deck building can be given.

[0165] Also, in the second embodiment, the extraction means 52 extracts appropriate content when the designated quest is less than a predetermined difficulty level.

[0166] According to this configuration, since a deck including appropriate content is proposed only when the difficulty level of the designated quest is low, in quests with a high difficulty level, the player's interest in deck building can be given.

[0167] Also, in the second embodiment, the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.

[0168] According to this configuration, since a deck including appropriate content is proposed only when the designated quest is a predetermined quest, in quests other than the predetermined quest, the player's interest in deck building can be given.

[0169] ---Modification Example--- Note that the present invention is not limited to the above specific examples. That is, even if those skilled in the art make appropriate design changes to the above specific examples, as long as they have the features of the present invention, they are included in the scope of the present invention. In addition, each element included in the foregoing embodiments and the modification examples described below can be combined as long as it is technically possible, and as long as the combination includes the features of the present invention, it is included in the scope of the present invention.

[0170] For example, in the first embodiment, the case where the ability is the unique ability of the character has been described, but the ability may be acquirable according to the progress of the game. Examples of this game progress include character level-up, skill-up, use of items (for example, equipping the character with an item), and the like.

[0171] In addition, in the first embodiment, the case where the deck information includes information about one deck has been described, but information about a plurality of decks may be stored. For example, the display means 56 may preferentially display an appropriate deck from among a plurality of pre-compiled decks in the deck compilation information area on the proposal screen or the like.

[0172] In addition, in the first embodiment, the case where the extraction means 52 determines whether the total number of the extracted appropriate characters and the pre-evolution characters is equal to or more than a certain number (for example, 3) has been described, but it may be determined whether the total number of the extracted appropriate characters is equal to or more than a certain number.

[0173] In addition, in the first embodiment, the case where the display means 56 displays the decks containing many appropriate characters in order from the upper part of the proposal screen has been described, but they may be displayed in order from the lower part of the proposal screen, or may be displayed in order from either the left or right end.

[0174] In addition, in the first and second embodiments, the case where the proposal screen is provided with the second operation area (enhancement instruction button) and the third operation area (evolution instruction button) has been described. However, the cost required for the second operation (enhancement instruction) and the cost required for the third operation (evolution instruction) may also be represented. Note that these costs may be represented on a screen different from the proposal screen, or may be pop-up displayed on the proposal screen, for example, in response to the operation of an operation area (cost display button) for displaying the cost.

[0175] In addition, in the first and second embodiments, the case where the proposal screen is provided with the second operation area (enhancement instruction button) and the third operation area (evolution instruction button) has been described. However, an operation area (batch instruction button for performing enhancement instruction and evolution instruction) for performing the second operation (enhancement instruction) and the third operation (evolution instruction) in a batch may be provided.

[0176] In addition, in the second embodiment, the case where the statistical information in the quest information 50D includes the number of clear times for each character in association with each quest has been described. However, it may also include the clear rate of the quest for each character, the number of times the quest is used, and the like. For example, the appropriate character may be a character with a high quest clear rate or a character with a large number of times the quest is used. Also, the appropriate character may be a character specified in advance by the operator for the quest.

[0177] In addition, in the second embodiment, the case where the display means 56 proposes a deck including appropriate characters in the proposed deck information area of the proposal screen has been described. However, a deck including appropriate characters with a high rank or pre-evolution characters may be preferentially proposed.

[0178] In addition, in the first and second embodiments, the case where mainly characters are used as an example of the content has been described. However, various items (weapons, armors, jewels, etc.), cards, avatars, coins, points, etc. may also be used.

Description of Reference Numerals

[0179] 10... Server device 12… Terminal device 50… Memory means 52… Extraction means 54… Generation means 56… Display means 58… Control means

Claims

1. A program for executing a specified quest designated by a player from a plurality of quests using a deck composed of a predetermined number of contents, wherein the computer is caused to storage means for storing statistical information of the contents included in the deck used for clearing the quest, associated with the specified quest; extraction means for extracting appropriate contents that are frequently used for clearing the specified quest from among the contents owned by the player, based on the statistical information; generation means for automatically generating the deck including the extracted appropriate contents; display means for displaying the generated deck and a first operation area associated with the deck on a proposal screen; control means for starting execution of the specified quest using the deck in response to an operation of the first operation area associated with the deck from the player on the proposal screen; function as a program.

2. The generation means automatically generates a plurality of decks including the extracted appropriate contents, the display means displays the generated plurality of decks and first operation areas respectively associated with the plurality of decks on a proposal screen, and the control means starts execution of the specified quest using the one deck in response to an operation of the first operation area associated with the one deck from the player on the proposal screen. The program according to claim 1.

3. The display means preferentially displays a deck including a large amount of the appropriate contents on the proposal screen. The program according to claim 2.

4. The display means preferentially displays a deck having a high total value of predetermined parameters of each content constituting the deck on the proposal screen. The program according to claim 3.

5. The display means displays a second operation area corresponding to the generated deck on the proposal screen, and when the second operation area corresponding to a certain deck is operated by the player, the control means raises the predetermined parameters of all the contents constituting the certain deck by consuming the cost owned by the player. The program according to claim 4.

6. The extraction means extracts pre-evolution contents that can evolve into the appropriate contents from among the contents owned by the player. The generation means automatically generates the deck including the pre-evolution content extracted above, The display means causes a third operation area corresponding to the generated deck to be displayed on the proposal screen, When the third operation area corresponding to a certain deck is operated by the player, the control means evolves all the pre-evolution content included in the certain deck into appropriate content by consuming the cost owned by the player. The program according to claim 4.

7. When the designated quest is of a predetermined difficulty level or higher, the extraction means extracts the appropriate content. The program according to any one of claims 1 to 6.

8. When the designated quest is of less than a predetermined difficulty level, the extraction means extracts the appropriate content. The program according to any one of claims 1 to 6.

9. The extraction means extracts the appropriate content only when the designated quest is a predetermined quest. The program according to any one of claims 1 to 6.

10. An information processing apparatus for executing a designated quest designated by a player from among a plurality of quests using a deck composed of a predetermined number of contents, Storage means for storing statistical information of the contents included in the deck used for clearing the quest, associated with the designated quest, Extraction means for extracting appropriate content that has been used a large number of times for clearing the designated quest from among the player's owned content based on the statistical information, Generation means for automatically generating the deck including the extracted appropriate content, Display means for displaying the generated deck and a first operation area associated with the deck on a proposal screen, Control means for starting the execution of the designated quest using the deck in response to the first operation area associated with the deck being operated by the player on the proposal screen, Comprising Information processing apparatus.

Citation Information

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