Pachinko game machine

JP2025122193AActive Publication Date: 2025-08-20SAMMY CORPORATION
View PDF 8 Cites 0 Cited by

Patent Information

Application Number
JP2025090259
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-30
Publication Date
2025-08-20
Estimated Expiration
2041-12-24

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者にとって有利な遊技進行状態を創り出すという概念を採用した遊技機において、更なる斬新な遊技性を実現することができる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025122193000001_ABST
    Figure 2025122193000001_ABST
Patent Text Reader

Abstract

To provide a model for realizing further novel game properties, in a game machine adopting the concept of creating a game progressing state advantageous to a player.SOLUTION: In a Pachinko game machine in which new time-saving can be operated when time-saving symbols are stopped while the time-saving is operated, when time-saving symbols are stopped while time-saving A is operated, new time-saving can be operated when the number of times of stopping the time-saving symbols reaches first number of times, and the time-saving being operated can be maintained without operating new time-saving when the number of times of stopping the time-saving symbols does not reach the first number of times. When the time-saving symbols are stopped while time-saving B is operated, new time-saving is operated when the number of times of stopping the time-saving symbols reaches second number of times, and the time-saving being operated can be maintained without operating new time-saving when the number of times of stopping the time-saving symbols does not reach the second number of times.SELECTED DRAWING: Figure 375
Need to check novelty before this filing date? Find Prior Art

Claims

[Request 1] the game machine is provided with a plurality of winning holes into which game balls fired towards the game area can enter, a circulation means for enabling game balls fired towards the game area to be fired again, a main control means for controlling the progress of the game, a frame control means for controlling the number of balls held, a display unit controlled by the frame control means, a first operation means, a second operation means, a third operation means, a counting means which can be operated to perform counting, and a lifting means for lifting the game balls; held ball number data for managing the number of balls held, stored in a specified memory area; a subtraction means which, when a game ball is fired, can subtract the number of game balls fired from the held ball number data; and an addition means which, when a game ball enters a winning hole, can add to the held ball number data the number of prize balls that can be awarded corresponding to the winning hole into which the ball entered; the frame control means is capable of executing a specific process which is executed repeatedly, and is configured to be able to execute a specified clearing process when power is newly supplied while the second operation means is operated; When the predetermined clearing process is executed, the predetermined memory area is cleared; When power is newly supplied while the third operating means is operated, a specific clearing process can be executed; When the specific clearing process is executed, a specific memory area is cleared; When power is newly supplied while the first operating means is operated, a predetermined state is established; When the specific process is executed in a state other than the predetermined state, the predetermined process is executed, but when the specific process is executed in the predetermined state, the predetermined process is not executed; Whether the specific process is executed in a state other than the predetermined state or when the specific process is executed in the predetermined state, a predetermined error process is executed; When the counting means is operated in the predetermined state, counting cannot be executed; In the predetermined state, the lifting means is configured to lift game balls; The predetermined memory area is located at a higher address than the specific memory area; Ball count data is configured to be displayable on the display unit with a predetermined number of digits;A pachinko gaming machine characterized in that the upper limit of the number of balls held data that can be stored in the specified memory area is a specified value that is smaller than the maximum number that can be expressed with the specified number of digits.

Citation Information

Patent Citations

  • Game machine and game frame

    JP2013165931A

  • Game machine

    JP2021058364A

  • Game machine

    JP2021118833A

  • Game machine

    JP2023051607A

  • Pachinko machine

    JP7436866B2