Amusement park ride tunnel

By employing curved tunnels and projection systems with motion and audio enhancements, amusement park rides can reduce space and costs while maintaining an engaging experience through the illusion of speed and motion.

JP2025126175APending Publication Date: 2025-08-28UNIVERSAL CITY STUDIOS LLC
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Patent Information

Application Number
JP2025086927
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2015-10-02
Filing Date
2025-05-26
Publication Date
2025-08-28

AI Technical Summary

Technical Problem

Amusement park rides require significant space and resources due to their extensive ride paths, which can be costly and inefficient, especially in parks with multiple systems.

Method used

The use of tunnels with curved designs and projection systems to create the illusion of speed and motion for stationary or slow-moving vehicles, combined with motion bases, wind generation, and audio systems to enhance the experience.

Benefits of technology

Reduces the physical footprint and construction costs of amusement park rides while maintaining an engaging experience by creating the illusion of speed and motion through visual and sensory cues.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide systems and methods for creating an illusion of speed.SOLUTION: A ride system includes a tunnel, a vehicle ride path in the tunnel, an entrance disposed at a first end of the tunnel, a second end of the tunnel, one or more walls of the tunnel, and a projection system to project images onto the one or more walls of the tunnel. The tunnel is curved such that the second end of the tunnel is not visible at an intermediate position between the first end of the tunnel and the second end of the tunnel.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] FIELD OF THE DISCLOSURE The present disclosure relates generally to amusement park-style rides, and more particularly to systems and methods for creating the illusion of speed. [Background technology]

[0002] Most amusement park-style rides include ride vehicles that carry passengers along a ride path, e.g., a track. Over the course of the ride, the ride path may include several features, including tunnels, turns, climbs, descents, loops, etc. Even though a typical amusement park ride that includes a combination of these and other features may only last a few minutes, the amount of space required to build such a ride, and the costs associated with doing so, are considerable. Therefore, it is recognized today that it is desirable to reduce the footprint of ride systems without sacrificing the quality of the experience for passengers. Summary of the Invention [Means for solving the problem]

[0003] Certain embodiments commensurate in scope with the originally claimed subject matter are summarized below. These embodiments are not intended to limit the claimed subject matter; rather, these embodiments are intended only to provide a brief summary of possible forms of the subject matter. Indeed, the inventive subject matter may encompass a variety of forms that may be similar to or different from the embodiments set forth below.

[0004] In a first embodiment, a ride system includes a tunnel, a vehicle ride path within the tunnel, an entrance located at a first end of the tunnel, a second end of the tunnel, one or more walls of the tunnel, and a projection system that projects an image onto the one or more walls of the tunnel, the tunnel being curved such that the second end of the tunnel is not visible at an intermediate position between the first end of the tunnel and the second end of the tunnel.

[0005] In a second embodiment, an amusement park ride includes a prop transport mechanism, a tunnel, and a ride path disposed within the tunnel. The tunnel has an entrance at a first end of the tunnel, a second end of the tunnel, and at least one wall. The ride path is within the tunnel and is bounded by the at least one wall of the tunnel and the prop transport mechanism. The prop transport mechanism moves the props along the length of the ride path. The tunnel is curved in shape such that the second end of the tunnel is not visible at intermediate positions along the ride path between the entrance and the second end.

[0006] In a third embodiment, a method includes receiving a ride vehicle through a portal at a first end of a tunnel and projecting images onto or moving props along one or more walls of the tunnel to create the illusion of speed as the ride vehicle decelerates from the portal to an intermediate location and while the ride vehicle is stationary at the intermediate location, The tunnel has a curved shape such that a second end of the tunnel is not visible from an intermediate location between the portal and the second end along the ride path within the tunnel.

[0007] These and other features, aspects, and advantages of the present disclosure will be better understood when reading the following detailed description in conjunction with the accompanying drawings, in which like characters represent like parts throughout the figures. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a side perspective view of a vehicle system according to an aspect of the present disclosure. [Figure 2] 1 is a schematic diagram of a control system for a vehicle system according to an aspect of the present disclosure. [Figure 3] 1 is a schematic overhead view of a vehicle system having a vanishing point tunnel in a pass-through tunnel configuration in accordance with an aspect of the present disclosure; FIG. [Figure 4] FIG. 1 is a perspective view of a flexible tunnel in a straight configuration, where one end of the flexible tunnel is configured to deviate from the track or perceived vehicle path after the vehicle enters the tunnel, in accordance with an aspect of the present disclosure. [Figure 5] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate a right turn in accordance with an aspect of the present disclosure. [Figure 6] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate an uphill climb in accordance with an aspect of the present disclosure. [Figure 7] FIG. 1 is a perspective view of a flexible tunnel oriented to simulate a left turn in accordance with an aspect of the present disclosure. [Figure 8] 1 is a schematic cross-sectional view of a rigid tunnel system configured such that at least one end of the rigid tunnel is off track after a ride vehicle enters the tunnel in accordance with an aspect of the present disclosure. FIG. [Figure 9] 1 is a schematic cross-sectional view of a rigid tunnel system arranged to simulate an uphill climb in accordance with an aspect of the present disclosure. FIG. [Figure 10] 1 is a schematic cross-sectional view of a rigid tunnel system arranged to simulate a downhill slope in accordance with an aspect of the present disclosure. FIG. [Figure 11] FIG. 1 is a perspective view of a cross-section reduced tunnel oriented to simulate a right turn in accordance with an aspect of the present disclosure. [Figure 12] FIG. 1 is a perspective view of a reduced-area tunnel oriented to simulate an upward track in accordance with an aspect of the present disclosure. [Figure 13] FIG. 1 is a perspective view of a cross-section reduced tunnel oriented to simulate a downward trajectory in accordance with an aspect of the present disclosure. [Figure 14] FIG. 1 is a perspective view of a ride vehicle entering an embodiment of a tunnel having a rotating carousel in accordance with an aspect of the present disclosure. [Figure 15] 1 is a schematic overhead view of a ride vehicle at an intermediate position inside an embodiment of a tunnel having a rotating carousel in accordance with aspects of the present disclosure. FIG. [Figure 16] 1 is a perspective view of a ride vehicle entering an embodiment of a tunnel having a laterally moving prop in accordance with aspects of the present disclosure; FIG. [Figure 17]1 is a perspective view of a prop moving toward a ride vehicle within an embodiment of a tunnel having a prop moving laterally in accordance with aspects of the present disclosure; FIG. [Figure 18] 1 is a perspective view of a prop moving past a ride vehicle in an embodiment of a tunnel having a prop moving laterally in accordance with aspects of the present disclosure; FIG. [Figure 19] 1 is a perspective view of a ride vehicle exiting an embodiment of a tunnel having a prop that moves laterally when resetting the prop in accordance with an aspect of the present disclosure. FIG. [Figure 20] FIG. 1 is a perspective view of a plurality of ride vehicles within a treadmill-type embodiment of a tunnel having props circulating through the tunnel in accordance with aspects of the present disclosure. [Figure 21] FIG. 1 is a block diagram of a process for creating the illusion of speed in a tunnel using a ride system according to an aspect of the present disclosure. DETAILED DESCRIPTION OF THE INVENTION

[0009] One or more specific embodiments of the present disclosure are described below. In the interest of providing a concise description of these embodiments, all features of an actual embodiment may not be described herein. It should be appreciated that, as in any engineering or design project, the development of any such actual implementation will require many implementation-specific decisions to achieve the developer's particular goals, such as compliance with system-related and business-related constraints, which may vary from implementation to implementation. It should also be appreciated that such a development effort, while complex and time-consuming, will remain a routine undertaking of design, fabrication, and manufacture for those of ordinary skill in the art having the benefit of the present disclosure.

[0010] A typical amusement park ride system (e.g., a roller coaster or dark ride) includes ride vehicles that follow a ride path (e.g., a track) through a series of features. Such features may include tunnels, turns, climbs, descents, loops, and the like. Although an amusement park ride system may offer rides that last only a few minutes because the ride vehicles often travel at high speeds, the footprint of the ride path may be quite large. Thus, the costs associated with building an amusement park ride system and the space required for it can be considerable. Naturally, this is a more significant issue for amusement parks that house many ride systems within a limited space.

[0011] By using the systems and techniques described herein to create the illusion of speed and / or turns for occupants in slow-moving or stationary ride vehicles, the length of the ride path traversed by the ride vehicles, the footprint of the ride, and the cost of building the ride can be reduced. Reducing the footprint of one or more rides allows an amusement park to have a larger number of ride systems, which may be generically referred to as rides, which can reduce the distance between rides that amusement park visitors must walk, or can reduce the size of an amusement park with a given number of rides.

[0012] FIG. 1 illustrates one embodiment of a ride system 10. The ride system 10 may include ride vehicles 12 that accommodate one or more passengers 12. In some embodiments, multiple ride vehicles 12 may be coupled to one another (e.g., by linkages). The ride vehicles 12 travel along a ride path 16. The ride path 16 may be any surface along which the ride vehicles 14 travel. In some embodiments, the ride path 16 may be a track. The ride path 16 may or may not indicate the path along which the ride vehicles 14 travel. That is, in some embodiments, the ride path 16 may control the movement (e.g., direction, speed, and / or heading) of the ride vehicles 14 as they travel, similar to a train on a train track. In other embodiments, a system may exist for controlling the path taken by the ride vehicles 14. For example, the ride path 16 may be an open surface that allows the passengers 12 to control certain aspects of the movement of the ride vehicles 12 through a control system resident on the ride vehicles 12.

[0013] The ride system 10 may also include one or more tunnels 18 through which the ride vehicles 14 travel. The tunnels 18 may have one or more walls 20. The walls 20 may be rigid or flexible. For example, in some embodiments, the walls may be structural members, while in other embodiments, the walls may be decorative (e.g., a piece of fabric held in place by a support structure). The walls 20 may be transparent, translucent, or opaque. The tunnels 18 may be features within themselves, or the tunnels 18 may be combined with other features. That is, one or more of the tunnels 18 may be combined with a turn, an upturn, a downturn, a loop, or some combination thereof. At least one of the tunnels 18 may be curved so that the end of the tunnel 18 is not visible from an intermediate position within the tunnel 18.

[0014] The ride system 10 includes a projection system 22 capable of projecting images onto a surface along the ride path 16. The projection system 22 may include one or more projectors 24, one or more self-illuminating panels 26, or other systems and / or devices for projecting images onto a surface visible from the ride vehicle 14. For example, the projection system 22 may be used to project an image onto a wall 20 of a tunnel 18. This may be done by projecting an image onto the wall 20 from within the tunnel 18 and projecting an image onto a transparent or translucent wall from outside the tunnel 18 so that the image is visible to the occupants 12 of the ride vehicle 14, as shown in FIG. 1 . In other embodiments, a self-illuminating panel 26 (e.g., an LCD display, a plasma display, etc.) may be used to display an image on the tunnel wall 20. However, it should be understood that these are merely examples, and that contemplated projection systems 22 may include other methods of displaying images on a surface visible from the ride vehicle 12. As will be described in more detail below, a projection system 22 may be used to project images onto the walls 20 of the tunnel 18 or other surfaces visible from the vehicle 12 to create the illusion that the vehicle 14 is moving faster than it actually is, that the vehicle 14 is moving when it is actually stationary, or to create the illusion of a directional transition or to conceal a directional transition.

[0015] 2 is a schematic diagram of a control system 50 for the vehicle system 10. The control system 50 may include control circuitry 52 that may control and / or receive inputs from various components throughout the vehicle system 10. The control circuitry may include a processor 54 and memory components 56. The processor 54 may be used to run programs, execute instructions, interpret inputs, generate control signals and / or other similar functions. The memory components 56 may be used to store data, programs, instructions, and the like.

[0016] The control circuitry 52 may be in communication with the ride vehicle 14, which may include one or more actuators 58 and / or one or more sensors 60. The actuators 58 on the ride vehicle 14 may control the movement of the ride vehicle 14 (forward, reverse, turn, brake) or other actuators on the ride vehicle 14 (e.g., actuators for safety equipment for the occupant 12). The actuators 58 may be controlled by control signals output by the control circuitry 52. ​​The sensors 60 may sense one or more parameters indicative of the position, inclination, speed, acceleration, etc. of the ride vehicle 14.

[0017] The control circuitry 52 may also be in communication with the projection system 22. For example, based on input from sensors 60 on the ride vehicle 14, the control circuitry 52 may output an image for each of the projectors 24 or self-illuminated panels 26 to project, or may instruct the projectors 24 or self-illuminated panels 26 as to which image to project. In some embodiments, the images may be stored in a memory component 56 of the control circuitry 52. ​​In other embodiments, the projection system 22 or each projector 24 or self-illuminated panel 26 may store the image to be projected.

[0018] The control circuitry 52 may also communicate with various actuators 62 and sensors 64 for the tunnel 18, the ride path 16, one or more props, or other components within the ride system 10. The actuators 62 may be distributed throughout the tunnel 18, the ride path 16, one or more props, or other components within the ride system (e.g., motion base, turntable) to provide the control circuitry 52 with control over the movement of these objects. Sensors may be distributed throughout the same tunnel 18, the ride path 16, one or more props, or other components within the ride system and configured to send signals to the control circuitry 52. ​​The signals may indicate position, velocity, acceleration, operating conditions (e.g., temperature, pressure), and the like. The various actuators 58, 62, sensors 60, 64, and projection devices 24, 26 enable the control circuitry 52 to coordinate the various components of the ride system 10 to facilitate the illusion of the ride vehicle 14 for the occupant 12.

[0019] The control circuitry 52 may also communicate with an audio system 66, which may include one or more audio projection devices 68 (e.g., speakers, subwoofers, etc.). The audio system 66 may be used in conjunction with the projection system 22 to create the illusion of speed by projecting audio that may or may not correspond to the images projected by the projection system 22. Similarly, the control circuitry 52 may communicate with a wind generation system 70, which may include one or more wind generation devices 72 (e.g., fans, blowers, etc.). The wind generation system 70 may be used to create airflow (steady wind, gusts, etc.) that simulates wind to further enhance the illusion of wind.

[0020] In some embodiments, the ride system 10 may include a motion base and / or turntable 74, which may include a number of actuators 76 and sensors 78. The motion base may be used to tilt, vibrate, rotate, or otherwise move the ride vehicle 14. As will be described in more detail below, these movements may be used to enhance the illusion of speed.

[0021] 3 is an overhead schematic diagram of one embodiment of a ride system 10 having a pass-through tunnel 18 configuration. The ride vehicle 14 enters the tunnel 18 at a first end 90 and decelerates as it approaches an intermediate position 92 within the tunnel 18. In some embodiments, there can be multiple intermediate positions 92. As the ride vehicle 14 travels through the tunnel 18, several projectors 24 project images onto the walls 20, encouraging the passenger 12 to perceive that the ride vehicle 14 is not decelerating. For example, in one embodiment, to create the illusion of a constant speed, the image projected onto the walls 20 can accelerate at the same rate that the ride vehicle 14 decelerates (e.g., providing a moving image that appears to correspond to the acceleration of the ride vehicle 14 relative to the image). In other embodiments, the image projected onto the walls 20 can accelerate at a rate greater than the rate at which the ride vehicle 14 decelerates, creating the illusion of acceleration. In yet other embodiments, the images projected onto the wall 20 may not create the illusion of acceleration or constant speed, but rather may confuse the occupants 12 so that they do not perceive the ride vehicle slowing down. The projection system 22 of the embodiment shown in FIG. 3 includes several projectors 24 positioned outside the tunnel 18. In such an embodiment, the wall 20 would be translucent or transparent so that the occupants 12 of the ride vehicle 14 could view the images on the wall 20 from inside the tunnel 18. However, it should be understood that a similar illusion could be created using a projection system 22 having several projectors 24, self-illuminating panels 26, or other projection devices positioned inside the tunnel 18, outside the tunnel 18, or both. Additionally, in some embodiments, a sound system 66 having several speakers 68 may project sound and / or a wind generation system 70 having several fans 72 may generate wind-like airflow, in some cases in cooperation with the projection system 22 to create the illusion of speed.

[0022] In one embodiment, the ride vehicle 14 stops at an intermediate position 92. As mentioned above, there can be more than one intermediate position 92 within the tunnel 18. The intermediate position 92 can be any location or area within the tunnel where the occupant 12 of the ride vehicle 14 cannot see the first end 90 and / or the second end 94 of the tunnel 18 (e.g., the ends 90 and 94 are beyond the visual horizon from the perspective of the occupant 12). When the ride vehicle 14 stops and remains stationary in the intermediate position 92, the projection system 22 projects images onto the walls 20 of the tunnel 18 that create the illusion of movement for the occupant 12 even though the ride vehicle 14 is not moving, preventing the occupant 12 from perceiving that the ride vehicle 14 has stopped. The images projected onto the walls 20 can create the illusion of a constant speed, an increasing speed, a decreasing speed, or a combination thereof. For example, even if wall 20 is a smooth surface, the projection system can project moving bricks, stones, or other textured surfaces onto wall 20 to create the illusion of speed. The imagery can also include stationary features within the virtual tunnel, such as support beams, to make the illusion of speed more realistic. In some embodiments, vehicle path 16 and corresponding hardware can be hidden or otherwise obstructed from view of passenger 12 and, in some cases, projected onto it by projection system 22 to make the illusion more realistic.

[0023] In some embodiments, the intermediate position 92 may be on a motion base 74 or other moving platform, which may tilt and / or vibrate the ride vehicle 14 to enhance the illusion of speed. The wind generation system 70 may blow air at the occupants 12 of the ride vehicle 14 as the ride vehicle 14 travels through the tunnel 18 or is seated stationary at the intermediate position 92. The air blown at the occupants 12 by the wind generation system 70 may further enhance the illusion of speed by simulating the feeling of moving through the air at high speed.

[0024] 2, the ride vehicle 14, projection system 22, motion base 74, wind generation system 70, sound system 66, and any other components may be under the control of control system 50. For example, based on inputs from sensors 60 on the ride vehicle 14 and sensors 64 located elsewhere throughout the system 10 (e.g., the position of the ride vehicle 14, the speed of the ride vehicle 14), control system 50 may control actuators on the ride vehicle 14, the image projected by projection system 22, actuators 62 on the motion base, actuators 62 in the wind generation system 70, etc. In other embodiments, ride system 10 may lack control system 52, such that ride system 10 is a "push-and-play" system that performs the same sequence of repetitive steps without a feedback loop each time the operator activates the system.

[0025] After a period in which the ride vehicle 14 is stationary or moving slowly along the ride path 16 at or within an intermediate position (e.g., not including movement of any motion base 74), the ride vehicle 14 begins to accelerate away from the intermediate position 92. Over this time, the projection system 22 may project images onto the walls 20 of the tunnel 18 to prevent the passenger 12 from perceiving that the ride vehicle 14 is accelerating from a stop. For example, the images projected by the projection system 22 may decelerate at the same rate as the ride vehicle 14 accelerates (e.g., presenting a moving image that corresponds to the deceleration of the ride vehicle 14 from the perspective of the passenger 12), creating the illusion of a constant speed for the passenger 12. In some embodiments of the ride system 10, the projection system 22 may accelerate and decelerate the projected images inversely to the acceleration and deceleration of the ride vehicle 14, so that the passenger 12 perceives that the ride vehicle 14 is moving at a constant speed throughout its time within the tunnel 18. In other embodiments, the images projected by the projection system 22 may accelerate and decelerate at a different rate than the ride vehicle 14 to confuse the occupants. Additionally, the projection system 22 may use flashing lights, darkness, loud noises, and other projected images to confuse the occupants 12.

[0026] As the ride vehicle 14 accelerates away from the intermediate position 92, the ride vehicle proceeds toward a second end 94 of the tunnel 18, where the ride vehicle 14 exits the tunnel 18. Upon exiting the tunnel 18, the ride vehicle 14 may proceed on the remainder of the ride, which may include another similar tunnel 18, or any other combination of features.

[0027] 4, 5, 6, and 7 include perspective views of embodiments of the system 10 configured to allow the second end 94 of the tunnel 18 to be manipulated to different orientations, which may include deviation from the vehicle path 16. As shown in FIG. 4, the ride vehicle 14 enters the tunnel 18 through the first end 90. The ride vehicle 14 decelerates as it approaches the intermediate position 92. Similar to the embodiment shown in FIG. 3, the projection system 22 can project images onto the tunnel wall 20 as the ride vehicle 14 approaches the intermediate position 92 to create the illusion of speed. At some point, either before or after the ride vehicle 14 comes to rest at the intermediate position 92, the second end 94 of the tunnel 18 can deviate from the vehicle path 16 so that it is not visible to the passengers 12 (FIG. 5). In some embodiments, the tunnel can be positioned on a tunnel platform 120. One or more actuators 62 can be used to control the movement of the tunnel. Additionally, one or more sensors 64 can be positioned throughout the tunnel 18 or the tunnel platform 120 to monitor its operation.

[0028] Similar to the embodiment shown in FIG. 3 , when the ride vehicle stops or slows down at the intermediate position 92, the projection system 22 can project images onto the tunnel walls 20 to create the illusion of speed. The system 10 can include a motion base 74, tilting platform, wind generation system 70, sound system 66, etc. to enhance the illusion of speed. However, in the embodiment shown in FIGS. 4-7 , the ride system 10 has the capability to simulate bidirectional turns as well as uphill, downhill, and combinations thereof. For example, FIG. 6 illustrates an embodiment of the system 10 in which the second end 94 of the tunnel 18 is tilted upward to simulate an uphill slope. A similar method can be used to simulate a downhill slope. Similarly, FIG. 7 illustrates that the system 10 can simulate both right and left turns. By having the capability to simulate speed through right turns, left turns, uphill, downhill, and combinations thereof, the ride system 10 can create the illusion of speed for the occupants 12 of the ride vehicle 14 for a longer period of time than a similar system 10 that simulates a single turn. The moving platform (e.g., motion base) 74 can move in coordination with modifications to the tunnel configuration to facilitate simulating actual speed and direction changes. For example, in the orientation shown in Figure 4, movement of the motion base 74 can simulate the forces associated with climbing a steep slope. Similarly, movement of the motion base 74 can simulate the forces associated with various types of turns and direction changes in coordination with corresponding changes in the orientation of the tunnel 18.

[0029] After a period in which the ride vehicle 14 is stationary or moving slowly along the ride path 16 at an intermediate position, the ride vehicle 14 can be actuated to accelerate away from the intermediate position 92. At some point before the ride vehicle 14 exits the tunnel 18, the second end 94 of the tunnel can be oriented (e.g., by reconnecting with aspects of the ride path 16) to facilitate the vehicle's 14 passage. During this time, the projection system 22 can project images onto the walls 20 of the tunnel 18 so that the occupants 12 are encouraged not to perceive the ride vehicle 14 as accelerating from a stopped or decelerated state. For example, the projection system 22 can accelerate and decelerate the projected image opposite to the acceleration and deceleration of the ride vehicle 14 so that the occupants 12 perceive the ride vehicle 14 as moving at a constant speed throughout its time within the tunnel 18. In other embodiments, the image projected by the projection system 22 can accelerate and decelerate at a different rate than the ride vehicle 14 to confuse the occupants. 4-7, the projection system 22 can project onto the vehicle path 16 (e.g., projected lane lines) to further enhance the illusion of speed. Additionally, the projection system 22 can confuse the occupants 12 using flashing lights, darkness, loud noises, and other projected images.

[0030] As the ride vehicle 14 accelerates away from the intermediate position 92, the ride vehicle proceeds toward a second end 94 of the tunnel 18, where the ride vehicle 14 exits the tunnel 18. Upon exiting the tunnel 18, the ride vehicle 14 may proceed through the remainder of the ride path 16, which may include another similar tunnel 18, or any other combination of features.

[0031] Figures 8, 9, and 10 illustrate another embodiment of the ride system 10 in which the second end 94 of the tunnel 18 deviates from the ride path 16. Similar to the embodiment shown in Figures 4-7, the ride vehicle 14 enters the tunnel 18 through the first end 90 and slows down as the ride vehicle 14 approaches the intermediate position 92. The projection system 22 projects images onto the walls 20 of the tunnel 18 to create the illusion of speed as the ride vehicle 14 approaches the intermediate position 92. At some point before or after the ride vehicle 14 stops or slows down at the intermediate position 92, the second end 94 of the tunnel 18 deviates from the ride path 16. In the embodiment shown in Figures 8-10, the tunnel 18 may be disposed on a motion base 74. The motion base may include actuators 62 and / or sensors 64 to facilitate movement of the tunnel 18. The bottom of the tunnel 18 shown in Figures 4-7 may be flexible, whereas the bottom of the tunnel 18 shown in Figures 8-10 may be rigid. Thus, the rigid sections 134, 136 of the tunnel may be connected by hinges 138 and flexible joints 140 that accommodate the gap between the sections 136. For example, the flexible joints may be one or more flexible fabrics that cover the gap between the tunnel sections 134, 136. In other embodiments, the flexible joints 140 may include one or more sets of stretchable panels that move relative to one another as the tunnel sections 136 tilt up or down. In still other embodiments, the flexible joints 140 may include bellows or other flexible structures to accommodate changes in the spacing between the tunnel sections 136, 134. In some embodiments, the tilting tunnel sections 136 may be actuated by the motion base 74. In other embodiments, the tunnel may be actuated by an actuator 62 (e.g., a linear actuator). While the ride vehicle 14 is stationary, the tunnel may tilt upward ( FIG. 9 ) and downward ( FIG. 10 ) to simulate the illusion of speed throughout the ascent and descent of the ride path 16. In some embodiments, the illusion of upward and / or downward velocity shown in Figures 8, 9, and 10 can be used to make passengers perceive the vehicle as spending more time descending than ascending, even though there is no net elevation gain.

[0032] As with the other embodiments discussed, after a period in which the ride vehicle 14 is stationary or decelerating at an intermediate position within the tunnel 18, the ride vehicle 14 accelerates away from the intermediate position and begins to proceed through the tunnel. At some point before the ride vehicle 14 exits the tunnel 18, the second end 94 of the tunnel reconnects with the ride path 16. As the ride vehicle 14 proceeds, the projection system 22 projects images onto the walls 20 of the tunnel 18 that maintain the illusion of speed. The images projected by the projection system 22 can accelerate at the same rate as the ride vehicle 14 accelerates, creating the illusion of a constant speed, or the projected images can appear to accelerate and decelerate at a different rate than the acceleration and deceleration of the ride vehicle 14 to confuse the occupant. The projection system 22 can also use flashing lights, darkness, and other projected images to further create the illusion of speed or confuse the occupant 12.

[0033] 11, 12, and 13 illustrate embodiments of the ride system 10 in which the ride vehicles 14 do not travel through the tunnel 18, but instead enter and exit through the same end 90 of the tunnel 18. In some embodiments, the tunnel 18 is not a tunnel in the classical sense (i.e., having an entrance and an exit through which the ride vehicles 14 pass), but instead may be a pseudo-tunnel 150 with an entrance but no exit. In the embodiment shown in FIGS. 11-13, the cross-sectional area of ​​the tunnel 18 decreases from the first end 90 to the second end 94 in a conical or fluted corner-shaped manner. In some embodiments, the tunnel 18 may come to a point at the second end 94. In other embodiments, the second end 94 of the tunnel 18 is open but is smaller than the opening at the first end 90 of the tunnel 18. Such embodiments can create the illusion that the tunnel 18 is longer than it actually is. In still other embodiments, the second end 94 of the tunnel 18 may have the same cross-sectional area as the first end 90. 11-13, the bending direction of tunnel 18 can be used to simulate uphill, downhill, and curves. Similar to the previous embodiment, tunnel 18 can be flexible (e.g., fabric covering a skeletal support structure) and bend in different directions, or tunnel 18 can be rigid and rotate about first end 90 to simulate changes in direction.

[0034] The ride vehicle 14 enters the tunnel 18 through a first end 90 and proceeds to an intermediate location 92. As the ride vehicle 14 proceeds toward the intermediate location 92, the projection system 22 projects images onto the walls 20 of the tunnel 18 that create the illusion of speed. For example, the images projected onto the walls 20 can create the illusion of a constant speed, an increasing speed, a decreasing speed, or a combination thereof.

[0035] As the ride vehicle 14 decelerates upon its approach to the intermediate position 92, the projection system 22 can project images onto the walls 20 of the tunnel 18 to create the illusion of movement, even if the ride vehicle 14 is stationary, slowing down, or stopped at the intermediate position 92. As described above, the intermediate position may be on the motion base 74. The intermediate position 92 may also be on the turntable 152. While the ride vehicle 14 remains stationary or slowing down at or within the intermediate position 92, one or more tunnel actuators 62 can move the second end 94 of the tunnel 18 to change the curvature and / or direction of the tunnel 18 to simulate an ascent, descent, a turn, or some combination thereof. In such an embodiment, the tunnel 18 can be fabricated from a flexible material (e.g., a flexible fabric draped over a support structure) to accommodate the fixed first end 90 and the movable second end 94. In other embodiments, the tunnel 18 may be rigid and configured to rotate about a bearing 154 (e.g., a ball bearing or some other rotating interface) at the opening of the first end 90 of the tunnel 18 so that in a first position, the tunnel simulates a right turn ( FIG. 11 ), in a second position, the tunnel simulates an upward trajectory ( FIG. 12 ), in a third position, the tunnel simulates a downward trajectory ( FIG. 13 ), and in a fourth position, the tunnel simulates a left turn (not shown). As described above, the images projected by the projection system 22 may create the illusion of a constant speed or may create the illusion of rapidly varying degrees of acceleration to confuse the passenger 12. Additionally, the ride system 10 may use a motion base 74, a wind generation system 70, an audio system 66, or other systems to further enhance the illusion of speed.

[0036] After a period of time, the ride vehicle 14 rotates and accelerates away from the intermediate position 92, exiting the tunnel 18 through the first end 90. The ride vehicle 14 may be rotated on a turntable, the ride vehicle 14 itself may have a mechanism for rotating the passenger, or the ride path 16 may include a 180-degree turn located within the tunnel 18 (as shown in FIGS. 11-13 ). The ride system 10 may use darkness or bright flashes from a projection system to confuse the passengers 12 as the ride vehicle 14 rotates and exits the tunnel 18 so that the passengers 12 do not realize that the ride vehicle 14 has rotated or otherwise changed direction. Upon exiting the tunnel 18, the ride vehicle may proceed on the remainder of the ride, which may include another similar tunnel 18, or any other combination of features.

[0037] 14 and 15 illustrate an embodiment of the ride system 10 with a prop attached to the carousel on the inside of a corner. In the embodiment shown in FIGS. 14 and 15, a tunnel 18 may be positioned around a corner in the ride path 16. Unlike the embodiments described above, the tunnel 18 has walls only on the outside of the corner. However, in some embodiments, the tunnel 18 may have walls 20 on both the inside and outside of the corner, at the entrance (e.g., first end 90) and / or exit (e.g., second end 94) of the tunnel. The carousel 160, which may include one or more actuators 62 and / or sensors 64 under the control of the control system 52, may enhance the illusion of speed by providing a moving surface or object (e.g., prop 162) relative to the ride vehicle 14. In some embodiments, multiple props 162 or other objects may be attached to the carousel 160. For example, props 162 may include beams, arches, or other objects that move alongside, over, or around ride vehicles 14 as carousel 160 rotates.

[0038] Similar to the previously discussed embodiment, the ride vehicle 14 enters the tunnel 18 through a first end 90 and proceeds to an intermediate location 92. The ride vehicle 14 decelerates as it approaches the intermediate location 92. As the ride vehicle 14 approaches the intermediate location 90, the ride system 10 creates the illusion of speed. For example, the images projected by the projection system 22 and the carousel 160 can accelerate as the ride vehicle 14 decelerates. The acceleration of the images and carousel 160 can be equal to and opposite the deceleration of the ride vehicle 14 to create the illusion of a constant speed. In other embodiments, the images and carousel 160 can accelerate more rapidly than the ride vehicle to create the illusion of acceleration. Various other combinations are possible. As the ride vehicle 14 approaches the intermediate position 92, various other systems under the control of the control system 50 (e.g., wind generation system 70, sound system 66, motion base 74, ride vehicle actuators 58 and sensors 60, tunnel actuators 62 and sensors 64) can help create the illusion of speed.

[0039] The ride vehicle 14 may then stop or slow down at an intermediate position 92 where the passenger's view of the first end 90 and second end 94 of the tunnel 18 is obstructed. The ride vehicle 14 may remain stationary or slow down at the intermediate position 92 for a period of time. During this time, the ride system 10, under the control of the control system 50, creates the illusion of speed. For example, the projection system 22 may project moving images onto the walls 20 of the tunnel 18, creating the illusion of speed. The carousel 160 may rotate at either a constant or varying speed so that one or more surfaces, objects, or props 162 pass over, beside, or around the ride vehicle 14. As with other embodiments, the intermediate position 92 may be on a motion base that tilts or oscillates the ride vehicle 14. A wind generation system 70 (e.g., one or more fans 72) may enhance the illusion of speed by blowing air at the passenger 12. Additionally, the sound system 66 can play noises that make it sound as if the ride vehicle 14 is in motion.

[0040] After a period in which the ride vehicle 14 is stationary or slowing down, the ride vehicle 14 may accelerate away from the intermediate position 92 and proceed through the tunnel 18 to the second end of the tunnel. As the ride vehicle 14 proceeds to the second end of the tunnel, the ride system 10 continues to create the illusion of speed. The illusion may be created by the projection system 22, the sound system 66, the wind generation system 70, a motion base, or any number of actuators disposed throughout the ride system 10. In some embodiments, the various systems may be under the control of a control system 50, which controls the various systems based on input from sensors 60 on the ride vehicle, sensors 64 in the tunnel, or sensors disposed elsewhere throughout the system 10. In other embodiments, the system 10 may be a "push-and-play" system in which the ride operator presses a start button and the ride system performs the same series of steps in the same manner over and over again. In some embodiments, for example, the images projected by projection system 22 and carousel 160 decelerate as ride vehicle 14 accelerates away from intermediate position 92, creating the illusion of a constant speed while ride vehicle 14 is in tunnel 18. In some embodiments, carousel 160 and images projected by projection system 22 may stop moving by the time ride vehicle 14 reaches second end 94 of tunnel 18. In other embodiments, the projected images and / or carousel 160 may accelerate and decelerate while ride vehicle 14 is in the tunnel to create the illusion of varying speed. Upon exiting tunnel 18, ride vehicle 14 may continue along ride path 16 to any number of other features of ride system 10, which may or may not include additional tunnels 18.

[0041] Figures 16, 17, 18, and 19 illustrate an embodiment of the ride system 10 in which one or more props 162 are moved in a substantially lateral direction 180, as opposed to the props 162 mounted on a rotating carousel 160 shown in Figures 14 and 15. In the embodiment shown in Figures 16-19, the ride vehicle 14 can remain stationary in the intermediate position 92 or move slowly through the tunnel 18, once inside the tunnel 18, as the props 162 move in a substantially lateral direction 180 to create the illusion that the ride vehicle 14 is moving faster than it actually is. While the props shown in Figures 16-19 are rectangular in shape, it should be understood that this is merely for purposes of illustrating the movement of the props 162, and that the props can be of any shape or size. The props 162 can move using one or more tracks, which may be on the top, bottom, or sides of the prop 162. However, other systems for moving the props 162 are possible. As shown in Figure 19, once a ride vehicle 14 has passed one or more props 162, the props move backward in the opposite lateral direction and reset for the next ride vehicle 14 to enter the tunnel 18. It should be understood that Figures 16-19 show one possible feature of the ride system 10, and that the laterally moving prop 162 feature can be combined with other features described herein (e.g., vanishing point tunnels, flexible tunnels, tunnels that enter and exit through a single end, tunnels with carousels).

[0042] Figure 20 illustrates an embodiment of the ride system 10 in which props 162 are guided through a tunnel by a treadmill-type system 200. In the embodiment shown in Figure 20, multiple props 162 are linked together by a series of belts, chains, or other flexible linkages. While Figure 20 illustrates attachment at the top of each prop 162, attachment could be from the bottom, side, or elsewhere of the prop 162.

[0043] As with the other embodiments, the ride vehicle enters the tunnel through first end 90. The ride vehicle 14 may decelerate to and stop at an intermediate position, or it may proceed slowly through tunnel 18. The prop system 200 may then begin moving props 162 to create the illusion that the ride vehicle 14 is moving faster than it actually is. Props 162 may circulate above the ride path 16, below the ride path 16, or around the side (e.g., obscured by wall 20) and return near the front of the ride vehicle 14. The same prop 162 may be guided by, over, or around the ride vehicle 14 multiple times, so that the illusion created by props 162 passing by, over, or around the ride vehicle 14 can continue indefinitely. However, it should be understood that FIG. 20 is simplified to convey the movement of prop 162, and that prop system 200 may operate under the control of control system 50 and / or in conjunction with projection system 22, sound system 66, wind generation system 70, motion base, actuators located throughout ride system 10, or any number of other systems to enhance the illusion of speed.

[0044] After a period of time, the ride vehicle 14 accelerates toward the second end 94 of the tunnel 18. The rate at which the prop system 200 moves through the prop 162 can be varied to correspond to the acceleration and deceleration of the ride vehicle. For example, the prop system 200 can be configured to maintain a constant relative velocity between the ride vehicle 14 and the prop 162 to create the illusion of constant speed. In some systems, this can be achieved by the control system 50 responding to input from sensors 60 on the ride vehicle, sensors 64 in the tunnel 18, or sensors located elsewhere throughout the system 10, and adjusting the speed of the prop 162 or the speed of the ride vehicle accordingly. In other embodiments, this effect can be achieved without the control system 50. Additionally, the prop system 200 can work in conjunction with the other systems described above (projection system 22, sound system 66, wind generation system 70) to create or enhance the illusion of speed.

[0045] 21 illustrates a process 220 for creating the illusion of speed using the ride system 10. In block 222, the ride system 10 or tunnel 18 receives the ride vehicle 14. In some embodiments, the ride vehicle 14 can enter the tunnel 18 from an open end on either side of the tunnel 18.

[0046] In block 224, images are projected and / or props 162 are moved as the ride vehicle decelerates. The ride vehicle 14 decelerates between a first end 90 of the tunnel 18, where it enters the tunnel 18, and an intermediate position 92 within the tunnel from which the second end of the tunnel is not visible. As the ride vehicle decelerates, the projection system 22 projects images onto the walls 20 of the tunnel 18 and / or the prop system 200 moves the prop 162 to create the illusion of speed. The projection system 22 may include several projectors 24, self-illuminating panels 26, or some other method of displaying images on a surface. In some embodiments, the projected images or props 162 may accelerate, or appear to accelerate, at an opposite rate to the deceleration of the ride vehicle 14 to create the illusion of a constant speed. For example, the ride vehicle 14 may enter a tunnel, slow down, in some cases stop, accelerate, and then exit the tunnel. During this time, the projection system may project images onto the tunnel walls 20 so that the passengers 12 perceive the ride vehicle 14 as traveling at a constant speed through the tunnel 18. In other embodiments, the acceleration of the ride vehicle 14 and the projected images and / or props may be mismatched to create the illusion of acceleration or deceleration. For example, the projected images may create the illusion to the passengers that the ride vehicle 14 has traveled a much greater distance while in the tunnel 18 than it actually has.

[0047] The image projected onto the wall may simulate traveling through a tunnel in a car or train. For example, the projected image may simulate texture (e.g., brick, stone, rock, etc.) moving across a smooth wall surface. The projected image may include tunnel features such as doors, windows, and support structures. In yet other embodiments, the image projected onto the wall 20 of the tunnel 18 may not simulate a tunnel at all. For example, the projected image may include sky, clouds, trees, buildings, bodies of water, wildlife, aircraft, trains, other vehicles, etc.

[0048] In some embodiments, the ride system 10 may also utilize other systems (e.g., sound system 66, wind generation system 70, lighting, motion base 74, and carousel 160) to further enhance the illusion of speed. The ride vehicle 14 may be stopped at an intermediate position 92 within the tunnel 18. For example, accelerating the projected image may be due to vibrations of the motion base 74, increased airflow through the tunnel caused by the wind generation system 70, and sounds generated by the sound system 66 (e.g., revving an engine, gear changes, and simulating the Doppler effect corresponding to the projected image). In some embodiments, the control circuitry 52 receives input from one or more sensors 60 mounted on the ride vehicle 14 and accordingly controls the projection system 22, sound system 66, wind generation system 70, ride path 16, tunnel 18, props 162, or other components according to a control program or algorithm to create the illusion of speed. In other embodiments, actuators throughout the ride system 10 may be activated to create a repeatable ride experience that does not change from cycle to cycle based on input from the sensors.

[0049] In block 226, images are projected and / or props are moved to create the illusion of speed. As described above, to create the illusion of speed for the ride vehicle occupants 12, the projection system 22 can project images onto the walls 20 of the tunnel 18 and / or props 162 can move through the tunnel 18. Other systems, such as the sound system 66, wind generation system 70, lighting, motion base 74, and carousel 160, can be used to further enhance the illusion of speed. In some embodiments, the tunnel 18 can be moved independently of the ride path 16. After a period in which the ride vehicle 14 is stationary or slowing down at the intermediate position 92, the ride vehicle 14 begins to accelerate away from the intermediate position 92. In some embodiments, the ride vehicle 14 can accelerate toward the second end 94 of the tunnel 18 and proceed through the tunnel 18. In other embodiments, the ride vehicle 14 accelerates back toward the first end 90 of the tunnel 18 and exits the tunnel 18 from the same end it entered. However, in some embodiments, the ride vehicle 14 may not accelerate out of the tunnel 18. Instead, the ride vehicle 14 may travel at a constant speed from the intermediate position 92 to the second end 94 of the tunnel.

[0050] In block 228, images are projected and / or props are moved as the ride vehicle 14 accelerates away from the intermediate position 92. In some embodiments, the projected images or props 162 may decelerate as the ride vehicle 14 accelerates to create the illusion of a constant speed. In other embodiments, the acceleration of the ride vehicle 14 may be mismatched with the acceleration or deceleration of the projected images or props 162 to create the illusion of acceleration or deceleration or to confuse the passengers 12. In some embodiments, the ride system 10 may use bright lights or darkness while the ride vehicle 14 rotates to confuse the passengers 12. Other systems, such as the sound system 66, wind generation system 70, lighting, motion base 74, carousel 160, etc., may be used to further enhance the illusion of speed.

[0051] The technical effects of the present disclosure include creating the illusion of speed and / or turns for passengers 12 without the ride vehicle 14 traveling a distance that is perceptible to the passengers 12. The systems and methods disclosed herein can be used to reduce the footprint of an amusement park ride system, reducing the amount of real estate required for the ride system. The disclosed technology can be used to increase the number of ride systems in an amusement park of a set size, reduce the amount of real estate required for an amusement park with a desired number of ride systems, or reduce the cost of building and operating an amusement park.

[0052] While only certain features of the invention have been illustrated and described herein, many modifications and changes will occur to those skilled in the art, and it is, therefore, to be understood that the appended claims are intended to cover all such modifications and changes as fall within the true spirit of the invention. [Explanation of symbols]

[0053] 10 Vehicle System 16 Vehicle Routes 18 Tunnel 22 Projection System 26 Self-illuminating Panels

Claims

1. The tunnel and a vehicle ride path within the tunnel; and an entrance located at a first end of the tunnel; a second end of the tunnel; and one or more walls of the tunnel that are curved to obscure the second end of the tunnel at an intermediate location disposed between the first end and the second end; a projection system configured to project an image onto the one or more walls of the tunnel; and A vehicle system comprising:

2. the projection system includes one or more projectors positioned outside the tunnel; the one or more walls are translucent; 10. The vehicle system of claim 1.

3. 3. The vehicle system of claim 2, including an additional wall that is not translucent.

4. 10. The vehicle system of claim 1, wherein said projection system includes one or more self-illuminated panels disposed on or forming said one or more walls.

5. 10. The vehicle system of claim 1, including one or more ride vehicles configured to travel along the vehicle ride path.

6. 6. The ride system of claim 5, wherein the projection system is configured to detect the location of the one or more ride vehicles and to display an image simulating increased acceleration through the tunnel as the one or more ride vehicles travel from the entrance to the intermediate location.

7. the tunnel includes an exit at the second end of the tunnel; the projection system is configured to display an image simulating deceleration of the one or more ride vehicles as they travel from the intermediate location to the exit.

7. The vehicle system of claim 6.

8. 10. The ride system of claim 1, including a wind generating system configured to blow air toward one or more ride vehicles located along the vehicle ride path.

9. 2. The ride system of claim 1, further comprising a platform positioned inside said tunnel at said intermediate location and a motion base coupled to said platform.

10. 10. The ride system of claim 1, including a turntable positioned inside said tunnel at said intermediate location.

11. 10. The ride system of claim 1, including a prop transport mechanism configured to move props within the tunnel along a side of the vehicle ride path.

12. 10. The ride system of claim 1, including a motion system configured to rotate the tunnel.

13. A stage prop transport mechanism; a tunnel including a portal at a first end of the tunnel, a second end of the tunnel, and at least one wall; a ride path disposed in the tunnel and bounded by the at least one wall and the prop transport mechanism, the prop transport mechanism configured to transport props along a length of the ride path, the ride path including a curved shape such that the second end of the tunnel is not visible at intermediate locations along the ride path between the entrance and the second end; 1. An amusement park ride comprising:

14. 14. The amusement park ride of claim 13, wherein the prop transport mechanism includes a carousel.

15. 14. The amusement park ride of claim 13, wherein the prop transport mechanism includes a conveyor belt.

16. 14. The amusement park ride of claim 13, wherein the prop transport mechanism is positioned overhead of the ride path such that ride vehicles on the ride path pass underneath the prop transport mechanism.

17. 17. The amusement park ride system of claim 16, wherein the props are configured to pass on either side of the ride path as they pass along the length of the ride path.

18. the vehicle path includes a track including a first track section and a second track section in which the intermediate location is located; the second section of track is disposed on a motion base configured to decouple the second section of track from the first section of track when the ride vehicle is at the intermediate position.

14. The amusement park ride system of claim 13.

19. 14. The amusement park ride system of claim 13, wherein the tunnel decreases in diameter from the first end to the second end.

20. 14. The amusement park ride system of claim 13, including a ride vehicle configured to enter the tunnel through the first end, rotate a cab of the vehicle, and exit the tunnel through the first end.

21. receiving a vehicle through an entrance at a first end of the tunnel, the second end of the tunnel having a curved shape that is not visible from an intermediate location disposed along the vehicle path within the tunnel between the entrance and the second end; projecting images onto or moving props along one or more walls of the tunnel to create the illusion of speed as the ride vehicle decelerates from the entrance to the intermediate location and while the ride vehicle is stationary at the intermediate location; A method comprising:

Citation Information

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