Table game system

The table game system measures and analyzes baccarat game time intervals and events, enhancing operational efficiency and revenue optimization by tracking card drawing and replacement processes.

JP2025134919APending Publication Date: 2025-09-17ANGEL GRP CO LTD
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Patent Information

Application Number
JP2025105881
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-06-23
Publication Date
2025-09-17

AI Technical Summary

Technical Problem

Existing technologies fail to accurately measure and analyze the time spent on each step of a baccarat game, including dealing, player interaction, and card replacement, which affects casino revenue and operational efficiency.

Method used

A table game system that includes a card shooter device with a card detection sensor, card reading unit, win/loss determination unit, and management control unit to measure time intervals and events in baccarat games, tracking card drawing, game outcomes, and card package replacements.

Benefits of technology

The system provides detailed analysis of game time, average time, variance, and trends, enabling improved operational efficiency and revenue optimization by understanding dealer performance and card usage patterns.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a system for measuring play time of a game from drawing-out of cards from a card storage part to display of a game result and time required for betting of a wager, and adjustment other than the play time.SOLUTION: A table game system comprises: a management control section configured so as to recognize occurrence of at least one of multiple items in a card game on the basis of a detection result of a game article, measure time between pieces of occurrence time of at least two specific items on the basis of occurrence time of the specific items in the card game, and measure time until the card game is started after a mode is switched to a time measurement exclusion mode as measurement exclusion time as a measurement item of time between the pieces of occurrence time of at least the two specific items; and a mode switching section configured so as to switch the mode to the time measurement exclusion mode when no card games are started.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a system for tracking the progress of card games, particularly baccarat games. It has the ability to analyze various time periods, either on a single game basis or across multiple games. This relates to a table game system. [Background technology]

[0002] Baccarat is a table game played in casinos. A standard deck of 52 playing cards is generally used, with multiple decks (6 to 9 or The 10 playing cards are randomly shuffled in advance and placed in the card shooter. The cards are then pulled out one by one from the card shooter onto the game table. The game proceeds based on the rank (number) of the cards played. The cards are played according to the rules of the baccarat game. Based on the above, two or three cards are dealt to the player and the banker, and each card dealt The player whose total is closest to 9 wins. In this case, who will win, the player or the banker? The bet is whether the game will end in a draw or not. Withdrawing cards and settling bets after the winning or losing result is determined (winners (players) The person in charge of the gaming table is responsible for making payments to the players and collecting the bets of the losing customers. This is carried out by dealers and other companies that have the necessary skills.

[0003] For example, how many games can be played per day at each game table? This has a big impact on the casino's revenue that day. How many games can you play per unit of time? How long does it take to play one game? There is a need for technology that can measure each detailed step in each game to determine whether the The technology for measuring time in table games such as baccarat is being developed, for example, by WO2 This is disclosed in Patent Document 1.

[0004] In this document, a cut card is drawn from a card shooter device during a table game. When the card is detected, the card shooter stops using the card and a new card is inserted. It states that the timing of replacing a card set or package is measured. However, there is a detailed measurement of the dealer's ability to proceed with the game. It is not possible. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] International Publication WO2014 / 064872 DISCLOSURE OF THE INVENTION [Problem to be solved by the invention]

[0006] The present invention has been made under such circumstances, and is intended to provide a method for making a table game. The dealer's time is used to advance the game. The game is played from the time the card is drawn out of the card holder to the time the game result is displayed. The time spent playing and the time spent betting and settling wagers other than the above playing time are counted. Provides a system for measuring

[0007] In addition to measuring the detailed time for one game, we also measure the detailed time across multiple games. By measuring time, we can obtain the total time, average time, variance, and trend of the time. This will allow us to understand the situation and consider countermeasures.

[0008] Furthermore, the use of the card stored in the card shooter device is terminated and a new card is inserted. To provide a system for measuring the time required for replacing a set or package. [Means for solving the problem]

[0009] In order to solve the above conventional problems, the present invention provides: Multiple decks of playing cards are shuffled and packaged or set. A shuffled playing card set, a card storage section for storing the shuffled playing cards; an opening for pulling out cards one by one from the card storage portion onto a gaming table; a card shooter device having At least two specific events occur in a card game. a management control unit that measures the time interval; It is a table game system consisting of The card shooter device a card detection sensor that detects that the card has been drawn out and outputs a signal; a card reading unit that reads at least the rank of the card from the drawn card; The winning or losing of the card game is determined based on the rank information of the cards read by the card reading unit. A win / loss determination unit that makes a determination; a win / loss determination result output unit that outputs a win / loss determination result by the win / loss determination unit; Controlling the start of output of the win / loss determination result by the win / loss determination result output unit and instructing the start of the output and a result output start control unit for outputting the result, The management control unit A signal indicating that the card has been removed is received from the card detection sensor. It is also possible to measure how many cards were drawn in each game. A signal is received from the result output start control unit, and the time when the output of the win / loss judgment result starts can be stored. It is composed of As a measurement item of the time between the occurrence times of the at least two specific events, Play from the time the first card is drawn to the time the winning / losing result is output To provide a table game system that measures time.

[0010] In order to solve the above conventional problems, the present invention provides: Multiple decks of playing cards are shuffled and packaged or set. A shuffled playing card set, a card storage section for storing the shuffled playing cards; an opening for pulling out cards one by one from the card storage portion onto a gaming table; a card shooter device having At least two specific events occur in a card game. a management control unit that measures the time interval; It is a table game system consisting of The card shooter device a card detection sensor that detects that the card has been drawn out and outputs a signal; a card reading unit that reads at least the rank of the card from the drawn card; The winning or losing of the card game is determined based on the rank information of the cards read by the card reading unit. A win / loss determination unit that makes a determination; a win / loss determination result output unit that outputs a win / loss determination result by the win / loss determination unit; Controlling the start of output of the win / loss determination result by the win / loss determination result output unit and instructing the start of the output and a result output start control unit for outputting the result, The management control unit A signal indicating that the card has been removed is received from the card detection sensor. It is also possible to measure how many cards were drawn in each game. A signal is received from the result output start control unit, and the time when the output of the win / loss judgment result starts can be stored. It is composed of Furthermore, a shoe package for replacing playing cards stored in the card storage section is provided. a package exchange detection unit that detects the start and end of a package exchange; As a measurement item of the time between the occurrence times of the at least two specific events, A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The start time is the time when the card shooter device is turned on or when the power is turned on. A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the power supply to the card shooter device is turned off is set as the end time. , The total time spent shuffling playing cards per package or per set Measurement, and A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the power supply to the card shooter device is turned off is recorded in the card shooter device data. This marks the start of cage replacement. A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The time when the card was inserted or when the power of the card shooter device was turned on is recorded in the card shooter. As the cage change is completed, To provide a table game system that measures the time required for changing packages inside a shoe.

[0011] In order to solve the above conventional problems, the present invention provides: Multiple decks of playing cards are shuffled and packaged or set. A shuffled playing card set, a card storage section for storing the shuffled playing cards; an opening for pulling out cards one by one from the card storage portion onto a gaming table; a card shooter device having At least two specific events occur in a card game. a management control unit that measures the time interval; It is a table game system consisting of The card shooter device a card detection sensor that detects that the card has been drawn out and outputs a signal; a card reading unit that reads at least the rank of the card from the drawn card; The winning or losing of the card game is determined based on the rank information of the cards read by the card reading unit. A win / loss determination unit that makes a determination; a win / loss determination result output unit that outputs a win / loss determination result by the win / loss determination unit; Controlling the start of output of the win / loss determination result by the win / loss determination result output unit and instructing the start of the output and a result output start control unit for outputting the result, The management control unit A signal indicating that the card has been removed is received from the card detection sensor. It is also possible to measure how many cards were drawn in each game. A signal is received from the result output start control unit, and the time when the output of the win / loss judgment result starts can be stored. It is composed of Furthermore, a shoe package for replacing playing cards stored in the card storage section is provided. a package exchange detection unit that detects the start and end of a package exchange; As a measurement item of the time between the occurrence times of the at least two specific events, A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The start time is the time when the card shooter device is turned on or when the power is turned on. A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the power supply to the card shooter device is turned off is set as the end time. , The total time spent shuffling playing cards per package or per set A table game system is provided that measures

[0012] In order to solve the above conventional problems, the present invention provides: Multiple decks of playing cards are shuffled and packaged or set. A shuffled playing card set, a card storage section for storing the shuffled playing cards; an opening for pulling out cards one by one from the card storage portion onto a gaming table; a card shooter device having At least two specific events occur in a card game. a management control unit that measures the time interval; It is a table game system consisting of The card shooter device a card detection sensor that detects that the card has been drawn out and outputs a signal; a card reading unit that reads at least the rank of the card from the drawn card; The winning or losing of the card game is determined based on the rank information of the cards read by the card reading unit. A win / loss determination unit that makes a determination; a win / loss determination result output unit that outputs a win / loss determination result by the win / loss determination unit; Controlling the stop of output of the win / loss determination result by the win / loss determination result output unit, and instructing the stop of the output and a resultant output stop control unit, The management control unit Able to receive a signal from the result output stop control unit and store the time when the output of the win / loss judgment result is stopped It is composed of Furthermore, a shoe package for replacing playing cards stored in the card storage section is provided. a package exchange detection unit that detects the start and end of a package exchange; As a measurement item of the time between the occurrence times of the at least two specific events, (1) A signal indicating the completion of the package exchange work in the shoe is received from the package exchange detection unit. The time when the card was received or when the power of the card shooter device was turned on is counted as one packet. The start time of shuffling playing cards per package or per set year, A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the power supply to the card shooter device is turned off is set as the end time. , The usage time of shuffled playing cards per package or per set is and measure it. (2) A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the card shooter device receives the signal or when the power is turned off is used as the shooting time. - The start time of the package exchange time, A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The time when the card shooter device is turned on or the time when the card shooter device is turned on is set as the end time. , It is measured as the time it takes to change the package inside the shoe, and ▲3▼ The time when the output of the result of the previous game's win / loss judgment is stopped is the start of the game time, The time when the output of the result of the game's victory or defeat is stopped is set as the end time. It is measured as game time, and ▲4▼ Use of shuffle playing cards in one package or one set The total or average game time for multiple games played during the game time period. The present invention provides a table game system that is configured to be able to calculate the variance.

[0013] In order to solve the above-mentioned conventional problems, the present invention also provides: Multiple decks of playing cards are shuffled and packaged or set. a card storage section for storing the shuffled playing cards; an opening for pulling out cards one by one from the card storage portion onto a gaming table; A card shooter device having: moreover, The card shooter device is configured to a management control unit that measures the time between occurrence times of two of the specific events; a card detection sensor that detects that the card has been drawn out and outputs a signal; a card reading unit that reads at least the rank of the card from the drawn card; The winning or losing of the card game is determined based on the rank information of the cards read by the card reading unit. A win / loss determination unit that makes a determination; a win / loss determination result output unit that outputs a win / loss determination result by the win / loss determination unit; Controlling the stop of output of the win / loss determination result by the win / loss determination result output unit, and instructing the stop of the output and a resultant output stop control unit, The management control unit Able to receive a signal from the result output stop control unit and store the time when the output of the win / loss judgment result is stopped It is composed of Furthermore, a shoe package for replacing playing cards stored in the card storage section is provided. a package exchange detection unit that detects the start and end of a package exchange; As a measurement item of the time between the occurrence times of the at least two specific events, A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The start time is the time when the card shooter device is turned on or when the power is turned on. A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The time when the power supply to the card shooter device is turned off is set as the end time. , The total time spent shuffling playing cards per package or per set Measurements are carried out, and A signal indicating the start of package exchange work in the shoe is received from the package exchange detection unit. The start time is the time when the power supply to the card shooter device is turned off, A signal indicating the completion of the package exchange operation in the shoe is received from the package exchange detection unit. The time when the card was inserted or when the power of the card shooter device was turned on is recorded in the package in the shoe. The end time of the page exchange time is A card shooter device is provided that measures this as the package exchange time within the shoe. [Effects of the Invention]

[0014] According to the table game system of the present invention, Using a card shooter device, the dealer's time is used to progress the game, especially the card From the card drawer to the game results display, detailed analysis and totals are displayed. It is possible to grasp the time, average time, and even the variance and trend of the change, which can lead to the consideration of countermeasures. It is possible. [Brief explanation of the drawings]

[0015] [Figure 1] FIG. 1 is a side view of a card shooter device according to an embodiment of the present invention, and a management control unit connected to the card shooter device. [Figure 2] FIG. 1 is a diagram showing an overview of the entire casino according to an embodiment of the present invention. [Figure 3] FIG. 1 is a diagram showing an outline of a baccarat game at a game table according to an embodiment of the present invention. [Figure 4] A block diagram showing the progress of a baccarat game according to an embodiment of the present invention. [Figure 5] 1 is a perspective view of a package used in a card shooter device according to an embodiment of the present invention, and shuffled playing cards with the package removed; [Figure 6] 1 is a side view of a package of shuffled playing cards with a cut card inserted according to an embodiment of the present invention; [Figure 7] FIG. 1 is a schematic diagram showing time analysis by game in an embodiment of the present invention. [Figure 8] FIG. 1 is a schematic diagram showing shoe-by-shoe time analysis according to an embodiment of the present invention. [Figure 9] FIG. 1 is a schematic diagram illustrating analysis of game-by-game and shoe-by-shoe time in an embodiment of the present invention. [Figure 10] 1 is a side view of a card shooter device and a management control unit connected to the card shooter device according to an embodiment of the present invention; [Figure 11] A plan view of shuffled playing cards and cut cards according to an embodiment of the present invention. [Figure 12] FIG. 1 is an enlarged perspective view of a card guide portion of a card shooter device according to an embodiment of the present invention, with a portion cut away; [Figure 13] A table showing the relationship between the output waveform of the sensor according to the embodiment of the present invention and the mark on the card. DETAILED DESCRIPTION OF THE INVENTION

[0016] Before going into the detailed description of the embodiment, a package or set of cards in a casino This section provides an overview of the overall use and management of the

[0017] As shown in FIG. 2, the package PA of the card 1 used in the casino 206 includes a unique A barcode BC is attached as a unique ID code I, and multiple packages PA are The package is delivered to the back yard 208 of No. 206. All ID codes I of PAs are registered in the database 207b (memory, etc.) of the management unit 207. (This is the registration step where all ID codes are registered in the database). All ID codes I (barcodes BC( A two-dimensional code such as a QR code can be used to create a basic database. All ID codes I of the packages PA supplied to the casino 206 are registered. Instead of reading all barcodes BC on the package PA, The carton ID code or carton CA of the carton CA containing the package PA is Data from the pallet ID code (not shown) of the loading pallet may also be used. In the practice of the invention, a camera 212 or An RFID tag reader (not shown) is used instead of a barcode reader R (not shown). The package PA is shuffled playing cards 1s (see FIG. 2) from a factory 205 or the like. may be transported in a carton CA containing 18 packages (see Carton ID code or pallet ID The ID code I of the package PA transported from the factory 205 to the back yard 208 is registered. It may also be used to

[0018] Package PA with barcode BC is stored in carton CA while being transported to casino 206 The cartons CA are then placed on pallets and stored in the backyard 208 (see FIG. 2). ). A unique carton ID code is attached to each carton CA, allowing for unique pallet An ID is attached to each pallet. The carton ID code is used to identify the pallets stored in the carton CA. The ID code I of the cage is associated with the ID code I and registered in advance in the database 207b of the management unit 207. The pallet ID code is used to identify the corresponding carton ID code on the pallet and the carton ID code. A is stored in the database of the management unit 207 in association with the ID code of the package PA stored in the All ID codes of the package PA are registered in advance in the package PA. is associated with the stored carton ID code and pallet ID.

[0019] Package PA is usually stored in carton CA and shipped from back yard 208 to the game A cabinet 210 under the table 4 is carried by a plurality of cars 209, and the cabinet 210 is carried by a plurality of cars 209 under the game table 4. After being stored for a certain period of time in cabinet 210, 10, the package PA is manually taken out by dealer D or the like, and All packages PA (or packages) in casino 206 are placed in room 4 and used. The carton (CA) storing the package (PA) is detected by the camera 212 or the barcode reader R. Shuffle all packages of playing cards in the designated place and check the ID code (or By reading the carton ID code (CA) of the carton that stores the package PA The surveillance camera 212 is installed in the backyard 208 and is positioned under the game table 4. All package PAs with shuffled playing cards in Cabinet 210 Barcode BC (as ID code I) (or carton storing package PA CA Carton ID Code).

[0020] In this implementation, the car 209 is driven from the backyard 208 to the cabinet under the game table 4. Carry a package of shuffled playing cards (PA) to be used in the game. Also, a plurality of AGVs (automated guided vehicles) may be used as the vehicle 209. The PA was stored in a carton CA and was taken from back yard 208 under game table 4. However, the embodiment is not limited to this, and the package PA is It is also possible to carry the package in a vehicle 209. 8 or 36 packages) are stored in cabinet 210 under each game table 4. From there, the cars 209 are manually transported to the game table 4. Package PA from backyard 208 to cabinet 210 under each game table 4 When delivered to the casino, the delivery route 213 is programmed within the casino 206. At that time, a camera 212 or the like is installed at a predetermined location on a delivery route 213 within the casino 206. The carton CA or package PA is held by the management unit 207 using The vehicle 209 is monitored. Also, the carton containing the package PA inside the vehicle 209 is CA carton ID code or package PA barcode (as ID code) Install an ID code reader (or other reading device) that reads the code at a specific time. 209. Furthermore, the car 209 contains a cart containing the package PA. Carton ID code of the carton CA or barcode of the package PA (as ID code) It has a means of transmitting or communicating the reading results to the outside at a predetermined timing. In the interior of the vehicle 209, multiple readers are installed on the scanning means. By moving the scanning means in the X and Y directions, each reader can Move in the Y direction and check the carton ID codes of all cartons CA stored in car 209. The barcode on the package PA is constantly being read. The lid of car 209 is equipped with a lock. By locking the cartons, it is possible to illegally remove the cartons CA and packages PA. This can prevent this from happening.

[0021] Next, we will explain the flow of the baccarat game. As shown in Figure 3, each baccarat table 4 In the game, customer (player) C sits facing dealer D. Layer C decides between the player and the banker as a result of the baccarat game. The winner will be either a BANKER or a TIE. A bet is made by placing chips W in the previous betting area BA (hereinafter, this is called a "bet"). Then, Dealer D takes the bet to finish the bet by Customer (Player) C. He waits for the timing and calls "No More Bet" and puts his hands sideways. Then, the card shooter device S takes the cards one by one from the game table. As shown in Figure 4, the first card of each player is the player's. The second card is the banker's, and the third card is the player's. ER), the fourth card becomes the banker's hand (hereafter, the first to fourth cards (The act of drawing the opposite card is called "dealing").

[0022] In addition, all cards are drawn out from the card shooter device S with their backs facing up. Therefore, the rank (number) and suit (heart, diamond, spade, club) are also known by dealer D. Even Customer (Player) C cannot know. After the fourth card is drawn, Customer (player) C (who bet on PLAYER) If there are multiple customers who bet, the customer who bet the most is C. Customers who bet on PLAYER If there is no dealer, the dealer (D) plays the first and third cards face up. The player who bet on the banker also turns the card face up. If there are multiple customers who bet on NKER, the customer who bets the most will be the winner. If no customer has placed a bet, the dealer (D) turns the second and fourth cards face up. (Generally, turning the face-down card over is called a "squeeze.") Based on the rank (number) of the first to fourth cards and the detailed rules of the baccarat game, A fifth card and then a sixth card are drawn by Controller D, and these are each played. It becomes the player's or banker's hand, and the player The cards that will be in the player's hand are placed by the customer who placed the bet on the player. Player C gives the Banker a card to play. The customer (player) who bets on the ER squeezes (draws the first to fourth cards) After the cards are played, the time it takes for the customer to squeeze the fifth and sixth cards and determine the outcome is determined. This is the most enjoyable time for (Player) C. Hereafter, this time will be referred to as "Player's Time." ").

[0023] Furthermore, depending on the rank (number) of the cards, the outcome may be decided by the first four cards. Sometimes the winner is decided by the fifth or sixth card. Based on the rank (number) of the squeezed cards, you can determine whether the winner has been decided or the outcome of the game. Then, the winning / losing result display button on the card shooter device S is pressed to display the winning / losing result to the customer (player). In order to inform the customer C, the card is displayed on the monitor. The outcome of the game is determined by the outcome determining unit 9 of the shooter device S. If you try to draw more cards without displaying the result of the win or loss, an error will occur. The card shooter device S detects the error and outputs an error signal. The dealer will settle the bets made by the customer (player) while the winning or losing results are being displayed. and pay the winning customer (Player) C and the losing customer (Player) C's bet. After the settlement is complete, the display of the winning / losing results will end (hereinafter referred to as the dealer's settlement). The time when the bet is settled is the "settlement time") and the bets for the next game begin.

[0024] The above baccarat game flow is widely used in general casinos, and The card shooter device S has a structure in which the dealer draws the cards. The device is configured to read the card that is dispensed, and further has a result display button and a result display section, This is an existing card shooter device that has the function of determining the winner and the winner's result and displaying the result. As shown above, on a typical casino floor, for each baccarat table that is lined up, A card shooter device, a monitor, etc. are arranged on each game table 4 or under the table 4. Cabinet 210 allows you to use cards in packages or sets, or even card slots. It is supplied and operated on a per-unit basis.

[0025] The following is an example of a card shooter device S used in the table game system of the present invention. The form of the card shooter device S will be explained using FIG. a card storage section 2 for storing an insertion card 1s, and a cover 3 provided on the top of the storage section 2. A dealer D or the like of a casino shuffles playing cards 1 from the card storage unit 2. When the cards are manually drawn out one by one to the game table 4, the shuffle playing card A card guide section 5 guides the card 1, and the card 1 guided by the card guide section 5 is An opening 6 for taking out the shuffled playing cards, and a front opening 8 for taking out the shuffled playing cards A card detection unit (card detector) that detects that the shuffled playing card 1 has been drawn out The sensor 7 detects at least the number (rank) of the shuffled playing cards 1. The card detector 7 and the card reader 8 are described later. Even if the card code is read using a UV sensor, or the card code is read using a camera, etc. Even if it is a structure that reads the printing on shuffled playing cards, or even if it is a combination of these, The shuffle plates are sequentially read by the card reader 8. A winning / losing determination unit 9 determines the outcome of the card game based on the number (rank) of the winning card 1. a control unit 10 including the winning / losing determination unit 9 and a memory 10M; an output unit 11 that outputs the measurement result, and a result output control unit that controls the start and end of the output of the output unit; A result output control unit 12 (which controls the start and stop of the result output) The result output start control unit and the result output stop control unit may be provided separately or may be the same. Alternatively, for example, a part of the result output control unit 12 may be in the shape of a button ( The winning / losing result display button is provided so as to be exposed on the outside of the card shooter device S. The win / loss result display button may also be used as separate buttons for start and stop. For example, if you press the win / loss result display button once, The control unit 10 of the card shooter device S detects that the button has been pressed and determines the result of winning or losing. When the button is pressed again, the control unit 10 detects this and ends the output of the result. The card shooter device S may also be provided with a side monitor. Furthermore, various times in the progress of the baccarat game described below are recorded on a game-by-game basis. or a management control unit 14 having a function of calculating the total number of games across multiple games, and a mechanical or electrical and further connected by wire or wirelessly.

[0026] Here, as shown in Figure 5, a set of shuffled playing cards is a set of a predetermined number of decks. It consists of 4, 6, 8, 10 or 12 decks (usually 8 decks, e.g. In the case of a deck, 52 cards x 8 decks = 416 cards), and a shuffling device is installed in advance during the manufacturing process. After being shuffled into a random arrangement, they are wrapped in a PA package that wraps around the entire surface. The package is sealed with a sealant or shrink-wrapped material and then supplied to casinos, etc. Cages PA are supplied in cartons CA, packed for example in groups of 18, and then packed in the cartons. In some cases, the game table 4 may be placed in its original packaging. The cards are not shuffled at the casino, but are shuffled by a shuffling device after being supplied to the casino. Or, they are provided shuffled and then shuffled again, or they are used once. The shuffle playing cards may be shuffled for reuse, and The shuffled playing cards are placed in a plastic case. In addition, each of the above-mentioned packages PA and the above-mentioned plastic The back case (not shown) has a barcode BC (which also serves as a sticker) with a different ID code I. The set of shuffled playing cards is then shuffled and Each card is unique and has a different card arrangement. D Code I is expressed as a barcode BC (also serves as a sticker), or as a QR code, etc. It is used as follows.

[0027] As shown in FIG. 5, the shuffled playing cards are packaged in the package PA. When the set 1s is inserted into the card shooter device S, the cutter provided on the package PA Remove the side of the package PA along line Z and shuffle the playing cards. After exposing part of 1s, grab it and lift it up, and insert it into the card shooter device S. The shuffled playing cards are stored in the card storage section 2. When exposed, it can be used to shuffle playing cards later in the game. A cut card 1c may be inserted to stop the use of the slot 1s (see FIG. 6). After shuffling the set of playing cards into the card storage section 2, A part of the package PA is removed from the card storage section 2, and the shuffled playing cards are Only set 1s remains in card storage section 2, and storage is completed.

[0028] Here, the cut card 1c above is shuffled into a set of playing cards 1s for the game. When using the shuffle, first shuffle the second half of the set of playing cards (the remaining quarter The card is inserted into the shuffle housed in the card shooter device S. Shuffle the set of playing cards and draw one playing card at a time. When you draw and use the shuffled playing cards, the number (rank) of each shuffled playing card you receive will be The number of remaining shuffled playing cards (rank) is counted by year. To prevent this, approximately 20 to 40 cards are left in the card shooter S. It is used to end the game. Usually, a cut card 1c is drawn during the game. If it is played, that game or the next game in which a cut card 1c was drawn At the end of the game after a predetermined number of times after the cut card 1c has been drawn, Use of the set 1s of shuffled playing cards housed in the card shooter device S The shuffled playing cards 1 remaining in the card shooter device S are then shuffled into a new Replace with a set of 1s of shaffle playing cards (hereinafter referred to as "Shoe Package Exchange"). (hereinafter referred to as "work").

[0029] When replacing the package in the shoe, The cover 3 is opened and closed, and a cover opening / closing detection sensor 3s for detecting the opening and closing is provided in the card storage section 2, etc. Also, when the shuffled playing cards 1 are used and a new shuffle is started, The start of use of the full playing card 1 and the start or end of the shoe exchange operation are An input interface (not shown) may be provided separately. When you start using playing card 1, first draw a set number of cards to start the game. Discarding without using is generally called burning, and the control unit 10 Furthermore, when the shoe replacement work is performed, The power supply of the card shooter device S is turned on and / or off, and the control unit 10 It may also detect whether the power is on or off.

[0030] The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. The management control unit 14 receives shuffle playing instructions from the card shooter device S. When the card 1 is drawn, the shuffled playing card 1 is drawn from the card detection unit 7. Receive a signal indicating that the card has been played, and based on the received signal, The result output control unit 12 counts the number of cards that have been drawn. A signal indicating that the output of the winning / losing result has started and / or stopped. receive.

[0031] In addition, the management control unit 14 controls the card in relation to the in-shoe package exchange work. The cut card 1c and a predetermined number of burning cards are drawn from the detection unit 7. and detects whether the cover 3 provided on the top of the card storage section 2 is open or closed. The sensor 3s indicates that the cover 3 has changed from a closed state to an open state. and a signal indicating that the state has changed from open to closed, Furthermore, a separate input interface is provided to input the use of shuffle playing cards 1. The end of the game, the start of using new shuffled playing cards 1, and the pack in the shoe Receives input signals indicating the start or end of a page exchange operation and the start of a new game bet. Furthermore, the management control unit 14 may be configured as follows: The device may be configured to detect when the power is turned on and / or off. The management control unit 14 receives a signal related to the in-shoe package replacement operation. The management control unit 14 further includes a package exchange detection unit (not shown), and A signal indicating the start or end of the package exchange operation in the shoe is received from the exchange detection unit. The package exchange detection unit may be configured to detect whether the package exchange is being performed by the management control unit 14. It may also be provided externally.

[0032] The management control unit 14 stores the time (date and time) when the above signal is received in the The time of occurrence can be recorded and stored together with the contents of the signal. The time between the occurrence of two stored specific events is automatically measured. The management control unit 14 controls the package exchange operation in one or more games. The time measured or calculated in the period from before to after the work, and the time measured or calculated The content of the analysis based on time is described. The contents of the signal are recorded in the memory 14M in the management control unit 14, and are then transmitted. The information is sent from the reception section 14o to the backyard 208 and is used to consider countermeasures. An output unit 11 of the card shooter device S connected to the management control unit 14 by wire or wirelessly. The image can be output to the side monitor 13, and further to a separately provided monitor (not shown).

[0033] As shown in FIG. 7, the management control unit 14 measures the following times for each game: do. (1) The shuffled playing card 1 received from the card detection unit 7 is drawn. The time count starts from the time the first card is withdrawn, based on the signal indicating that the card has been withdrawn. The "dealing time Ax" is measured, ending when the second card is withdrawn. (2) The time when the fourth card is drawn is set as the start time, and the time when the fourth card is drawn is set as the start time. The time was measured based on the signal indicating that the output of the game result had begun. Measure the "player time Ay" that ends when the winner / lose result is output (result The result output control unit 12 that controls the start and stop of output controls the result separately for start and stop. The output start control unit and the result output stop control unit may be the same or may be the same. (3) The output of the result of the win / loss determination received from the result output control unit 12 has started. The start time is the time when the result of the winning or losing judgment measured based on the signal shown in The time when the output of the winning / losing result stops is measured based on the signal indicating that the output has stopped. The "Settlement Time By" is measured. (4) The result of the previous game received from the result output control unit 12 The time when the output of the winning / losing result was stopped is measured based on the signal indicating that the output was stopped. The bet period begins when the first card is drawn and ends when the first card is drawn. Measure the time "Bx". The dealing time Ax and player time Ay depend on the number of customers (players). It is an important indicator for evaluating the performance of Dealer D, regardless of the These positions differ from the other settlement times By and bet times Bx in that they The total time of the dealing time Ax and the player's time Ay is Hereafter, "play time A (Ax + Ay)" and the latter settlement time By and betting time Bx The total time will be called "non-play time B (Bx+By)". Dealing time Ax, player's time Ay, settlement time By, and betting time Bx The total time from the beginning to the end of one game will be referred to as "game time G" below. The management control unit 14 further determines the "play time A (Ax+ Measure or calculate "Ay"), "non-playing time B (Bx+By)", and "game time G" It is possible. (5) The shuffled playing card 1 received from the card detection unit 7 is drawn. The time when the first card is withdrawn is counted based on the signal indicating that the card has been withdrawn. Indicates that the output of the game win / loss determination result received from the result output control unit 12 has started. The end of the test is the time when the result of the win / loss test begins to be output, measured based on the signal. Measure "play time A (Ax+Ay)". (6) Add up the measured "dealing time Ax" and "player's time Ay" Calculate "play time A (Ax+Ay)". (7) Add up the measured "Settlement Time By" and "Bet Time Bx" to calculate "Time other than play" Calculate "time B (Bx+By)". (8) The result of the previous game received from the result output control unit 12 The time when the output of the winning / losing result was stopped was measured based on the signal indicating that the output was stopped. The start is measured based on the signal indicating that the output of the game's winning / losing result has stopped. The "game time G" is measured, with the end being the time when the output of the win / loss judgment result stops. (9) Measured "play time A (Ax + Ay)" and "non-play time B (Bx + By)" " are added together to calculate the "game time G". (10) The measured "dealing time Ax", "player's time Ay" and "settlement time" "By" and "Bet Time Bx" are added together to calculate "Game Time G". (11) Furthermore, the management control unit 14 receives the winning / losing judgment from the result output control unit 12. The start of output of the winning / losing result, measured based on the signal indicating that the output of the winning / losing result has started The game starts at the time of the first card being drawn in the next game, and ends at the time of the first card being drawn in the next game. It may be configured to measure the time other than play B (Bx+By).

[0034] The "dealing time Ax" and "play time Ax" in the game measured by the management control unit 14 are Years time Ay, Settlement time By, Bet time Bx, Play time A (Ax + Ay) "," "non-play time B (Bx+By)," and "game time G" are used to determine the number of Ratios between several items (the ratio of one time to the other time) can be calculated and analyzed, for example, the relationship between "dealing time" and "game time" Dealers with a high ratio should be given guidance on dealing, etc., and this should be used to help with countermeasures. In addition, these "Dealing Time Ax" and "Player's Time Ay, Settlement time By, Bet time Bx, Play time A (Ax + Ay), Pre By measuring "Time other than B (Bx+By)" and "Game time G", the average value (multiple games) The total time over the period can be calculated by dividing the total time by the number of games played. Here, the number of games is, for example, a counter (not shown) further provided in the management control unit 14. ) can be understood by calculating the number of times the game starts and ends. In addition to calculating the total time and average time for each dealer D, -D total time and average time, and furthermore, the calculation results can be divided into, for example, by casino floor, By comparing by time period, for example, it is possible to determine which floors tend to have longer checkout times. In addition, the fatigue of dealer D and customer (player) C can be monitored during the day and at night. It is expected that the time spent playing games will vary depending on factors such as work hours, but for example, Is it because the customer (player) C's "betting time Bx" is longer? -D's "dealing time Ax" also tends to be longer. Furthermore, the casino has a "dealing time A" that it knows based on past experience and results. x," "Player's time Ay," "Settlement time By," "Bet time Bx," "Play time A (A x+Ay), "non-playing time B (Bx+By)", and "game time G" Based on the data on the time required, the management control unit 14 calculates the corresponding standard target time. If the set standard target time is exceeded, the management control unit 14 sends a signal to the card shooter S and the backyard 208, and The power supply unit 11 and the side monitor 13 display a message indicating that the standard estimated time has elapsed. Furthermore, it is possible to record in the 14MB memory that the standard target time has been exceeded.

[0035] The memory 14M of the management control unit 14 stores the rules of the baccarat game and predetermined In addition, items that should be detected as errors are stored, and the management control unit 14 When a rule violation or a predetermined error condition is detected, the card shooter S and the backyard 208, and outputs a signal to the output unit 11 of the card shooter S and the side monitor. An error condition is detected in the The error can be recorded in the memory of 14M. This refers to the state of being. (a) In each game, after the outcome is determined by the outcome determination unit 9, the output unit 11 Before the output of the winning / losing judgment result is started, the card shooter device S further Shuffle playing card 1 is drawn or removed (b) In each game, after the output unit 11 starts outputting the win / loss determination result, Before the output of the winning / losing judgment result is stopped, the card shooter device S further If a full playing card 1 is drawn or has been drawn (c) The shuffled playing cards 1 are drawn from the card shooter device S. When the shuffled playing cards 1 are held near the opening 6 for a predetermined time or more, Or in the opposite direction to the direction F (see FIG. 12) in which the shuffled playing cards 1 are drawn. If you move to (d) The shuffled playing cards 1 are drawn from the card shooter device S. At this time, the result of reading the shuffled playing cards 1 by the card reading unit 8 is If the predetermined criteria are not met, or if the card is not read by the card reader 8, If you are unable to

[0036] The management control unit 14 also detects that the error state has been recovered, and From the time when the error state is detected to the time when recovery from the error state is detected The error recovery time can be calculated and the calculation results can be recorded in 14M of memory. Recovery from an error state refers to, for example, the following states: (a) (After the outcome of each game is determined by the outcome determination unit 9, the output unit 11 Before the output of the winning / losing judgment result is started, the card shooter device S further Shuffle playing card 1 is drawn or handled as an error and) the state in which the output unit 11 starts to output the result of the win / loss judgment. (b) (In each game, after the output unit 11 starts outputting the result of the win / loss judgment, Before the output of the winning / losing judgment result is stopped, the card shooter device S further In response to an error when a full playing card 1 is drawn or drawn) A state in which the output unit 11 has stopped outputting the result of the win / loss judgment. (c) (The shuffled playing cards 1 are drawn from the card shooter device S) When shuffling the playing cards 1, if the shuffled playing cards 1 remain near the opening 6 for a predetermined time or more, In this case, the shuffled playing cards 1 are drawn in the opposite direction to the direction F (see FIG. 12). An error occurs when the card is moved in the direction of the card shooter device S, or when the card is moved from the card shooter device S to the shuffle play device S. When the playing card 1 is drawn out, the shuffle playing card is read by the card reader 8. If the reading result of card 1 does not meet the predetermined criteria, or if the card (in response to an error when the card is not read by the card reader 8) as a continuation of the game, The next shuffled playing card 1 is drawn from the card shooter device S. (d) provided in the card shooter device S or the management control unit 14, or A reset switch (not shown) is provided separately from the Indicates that an input signal is being received.

[0037] Furthermore, the management control unit 14 receives the signal and stores the time when the specific event occurred. A mode switching unit 14s is provided for switching to a time measurement exclusion mode in which time is not measured. While the time measurement exclusion mode is activated by the operation of dealer D, etc. That is, from the time when the mode switching unit 14s switches to the time measurement exclusion mode, The time until the normal mode is restored is calculated as the measurement exclusion time. Ring Time Ax, Player Time Ay, Settlement Time By, Betting Time Bx, Pre "Play time A (Ax + Ay)", "Non-play time B (Bx + By)", "Game time G" This is measured by excluding the "error recovery time" mentioned above. For example, if customer (player) C is not present, This means that there is a time when the game does not start (a time called "customer waiting time EX" and the previous game The game has already been completed, including the settlement of accounts, and if this is left as it is, the management control unit 14 will Dealer D is in mode By operating the switching unit 14s to switch to the time measurement exclusion mode, the above-mentioned "bet If it is included in "Time Bx", "Non-play time B (Bx + By)", and "Game time G" The mode switching unit 14s can prevent the card shooter device from S, or may be provided separately from these.

[0038] Next, when the "in-shoe package exchange work" is completed, that is, when a new shuffle is performed, From the moment the set of playing cards is used, the shuffle play After using the card set 1s, perform the "in-shoe package exchange" again, and The management control unit 14 during the period up to the time when the "in-shoe package replacement work" is completed This section describes the time measured by (see Figure 8). (1) A signal indicating the completion of the package exchange operation in the shoe is received, or The time measured based on the power-on of the card shooter device S is the start time, and the previous When a signal indicating the start of the package replacement work in the shoe is received, or when the card system The time measured based on the power being turned off for the computer is the end of the "1 package" period. The time spent shuffling playing cards per page or per set is measured. do. (2) receiving a signal indicating the start of the package replacement work in the shoe, or The time measured based on the power being turned off of the card shooter device is set as the start time, and When a signal indicating the completion of the package exchange in the card shoe is received, or when the card shoe is The "in-shoe pad" is a time measurement that ends when the power of the computer device is turned on. Measure the cage change time (SC). The signal indicating the start of the in-shoe package exchange operation is, for example, the following signal. (a) Opening and closing of the cover 3 provided on the top of the card storage section 2 of the card shooter device S The sensor 3s detects the change of the lid 3 from the closed state to the open state. signal indicating (b) Inserted into the shuffled playing cards 1s stored in the card storage section 2, A game in which cut card 1c was drawn, or the drawing of said cut card 1c A signal indicating that the output of the game result will be stopped after a predetermined number of times. (c) The cut card 1c received from the cover opening / closing detection sensor 3s has been drawn out. Then, the cover 3 provided on the top of the card storage section 2 is opened from the closed state. signal indicating that (d) A shuffle program received from a separately provided input interface (not shown) Input signal indicating the end of use of the laying card or the start of package replacement in the shoe Furthermore, the signal indicating the completion of the package exchange operation in the shoe is, for example, the following signal: be. (e) Opening and closing of the cover 3 provided on the top of the card storage section 2 of the card shooter device S. The state of the cover 3 has changed from the open state to the closed state, which is received from the sensor 3s that detects the state of the cover 3. signal indicating (f) shuffling a predetermined number of playing cards from the card shooter device S; A signal that a 1 (burning card) has been drawn (g) a signal indicating that betting on a game has commenced; (h) A shuffle program received from a separately provided input interface (not shown) Input signal indicating the start of using a laying card or the end of package exchange in the shoe

[0039] The "series per package or per set" measured by the management control unit 14 "Jaffle playing card usage time GT" and "Shoe package exchange time SC" For example, the ratio of these two (one time is used as the reference time) For example, the ratio of one package or one set can be calculated and analyzed. "Shuffle playing card usage time GT" for "Shoe package exchange" Dealer D, who has a high percentage of "time SC", received instructions regarding "in-shoe package replacement work". This can be useful for taking measures such as providing guidance.

[0040] Furthermore, when the "in-shoe package exchange work" is completed, that is, when a new shuffle From the moment the set of playing cards is used, the shuffle play Until the card set 1s is used up and the "in-shoe package replacement work" is performed again During this period, the management control unit 14 further measures and calculates the detailed time. (See Figure 9.) (1) A signal indicating the completion of the package exchange operation in the shoe is received, or The time measured based on the power-on of the card shooter device S is the start time, and the previous When a signal indicating the start of the package replacement work in the shoe is received, or when the card system The time measured based on the power being turned off for the computer is the end of the "1 package" period. The time spent shuffling playing cards per page or per set is measured. do. The signal indicating the start of the in-shoe package exchange operation is, for example, the following signal. (a) Opening and closing of the cover 3 provided on the top of the card storage section 2 of the card shooter device S The sensor 3s detects the change of the lid 3 from the closed state to the open state. signal indicating (b) Inserted into the shuffled playing cards 1s stored in the card storage section 2, A game in which cut card 1c was drawn, or the drawing of said cut card 1c A signal indicating that the output of the game result will be stopped after a predetermined number of times. (c) The cut card 1c received from the cover opening / closing detection sensor 3s has been drawn out. Then, the cover 3 provided on the top of the card storage section 2 is opened from the closed state. signal indicating that (d) A shuffle program received from a separately provided input interface (not shown) Input signal indicating the end of use of the laying card or the start of package replacement in the shoe Furthermore, the signal indicating the completion of the package exchange operation in the shoe is, for example, the following signal: be. (e) Opening and closing of the cover 3 provided on the top of the card storage section 2 of the card shooter device S. The state of the cover 3 has changed from the open state to the closed state, which is received from the sensor 3s that detects the state of the cover 3. signal indicating (f) shuffling a predetermined number of playing cards from the card shooter device S; A signal that a 1 (burning card) has been drawn (g) a signal indicating that betting on a game has commenced; (h) A shuffle program received from a separately provided input interface (not shown) Input signal indicating the start of using a laying card or the end of package exchange in the shoe (2) The shuffled playing card 1 received from the card detection unit 7 is drawn. The time count starts from the time the first card is withdrawn, based on the signal indicating that the card has been withdrawn. The "dealing time Ax" is measured, and the time when the first card is withdrawn is counted as "1 packet." The usage time of shuffle playing cards per package or per set is "GT" For each game, the total time, average time, and variance (data Here, the total time is calculated based on the value of "1 package unit or 1 All the results of the "Set Shuffle Playing Card Usage Time GT" "Dealing" of each game (for example, from game 1 to game 73 in Figure 9) The average time is the sum of the total time and the number of games (e.g., In Figure 9, this refers to the time divided by "73 games." A counter (not shown) further provided in the processing control unit 14 detects the start and end of the game. By calculating the number of times and the number of times "Dealing Time Ax" was measured, Furthermore, variance is the difference between the "dealing time Ax" of each game and the average time. It is a value that represents the variability of the data, calculated using How the "Dealing Time Ax" of each game changes as the game progresses By displaying the data using graphs and tables, trends and distribution can be understood. (3) The time when the fourth card is drawn is set as the start time, and the time when the fourth card is drawn is set as the start time. The time was measured based on the signal indicating that the output of the game result had begun. The "player time Ay" is measured from the time when the winning / losing result output starts. "The usage time of shuffle playing cards per cage or per set" Similarly, calculate the total time, average time, and variance for each game's "player time Ay" This will be used for detailed analysis (understanding trends and distribution, etc.) and consideration of countermeasures. (4) The output of the result of the win / loss determination received from the result output control unit 12 has started. The start time is the time when the result of the winning or losing judgment measured based on the signal shown in The time when the output of the winning / losing result stops is measured based on the signal indicating that the output has stopped. The "checkout time By" is measured, and the "shutdown time by one package or one set" is calculated. Regarding the "Settlement Time By" for each game in the "Full Playing Card Usage Time", Calculate the total time, average time, and variance in the same way, and then perform detailed analysis (understanding trends and distribution, etc.) and take measures. This will be used to consider the following. (5) The result of the previous game received from the result output control unit 12 The time when the output of the winning / losing result was stopped is measured based on the signal indicating that the output was stopped. The bet period begins when the first card is drawn and ends when the first card is drawn. Measure the "Bx" and "Shuffle Playing Cards per package or set" Similarly, for the "betting time Bx" of each game in the "use time of the card," the total time, average Calculate the average time and variance, and use them for detailed analysis (understanding trends and distribution, etc.) and for considering countermeasures. . (6) The shuffled playing card 1 received from the card detection unit 7 is drawn. The time when the first card is withdrawn is counted based on the signal indicating that the card has been withdrawn. Indicates that the output of the game win / loss determination result received from the result output control unit 12 has started. The "play time" is measured based on the signal and ends when the output of the winning / losing result starts. A (Ax + Ay)" is measured and "Shuffle play by 1 package or 1 set" is performed. Regarding the "play time A (Ax + Ay)" of each game in the "play time of the game card" Similarly, the total time, average time, and variance are calculated, and detailed analysis (understanding trends and distribution, etc.) and This will be used to consider countermeasures. (7) Add up the measured "Settlement Time By" and "Bet Time Bx" to calculate "Time other than play" Calculate "Time B (Bx+By)" and "Shuffle by 1 package or 1 set" In the "playing card usage time" of each game, "non-play time B (Bx + By ) and calculate the total time, average time, and variance for the The information will be used to consider measures (e.g., grasping the situation) and countermeasures. (8) The result of the previous game received from the result output control unit 12 The time when the output of the winning / losing result was stopped was measured based on the signal indicating that the output was stopped. The start is measured based on the signal indicating that the output of the game's winning / losing result has stopped. The game time G is measured and the time when the output of the winning / losing result stops is the end of the game. "Usage time of shuffling playing cards per package or per set" Similarly, for each game's "game time G," calculate the total time, average time, and variance. This will be used for detailed analysis (understanding trends and distribution, etc.) and consideration of countermeasures.

[0041] The memory 14M of the management control unit 14 stores the rules of the baccarat game and predetermined In addition, items that should be detected as errors are stored, and the management control unit 14 It detects rule violations or predefined error conditions in the Detection of "Use time GT of shuffled playing cards in units of one place or one set" The number of errors and their details are sent to the card shooter S and backyard 2. 08, and is displayed on the output section 11 of the card shooter S and the side monitor 13. The system records the error status, the number of errors, and the details of the errors in 14M of memory. Here, the number of errors can be counted by a counter further provided in the management control unit 14, for example. The content of the error state may be detected by a computer (not shown). For example, the following state: (a) In each game, after the outcome is determined by the outcome determination unit 9, the output unit 11 Before the output of the winning / losing judgment result is started, the card shooter device S further Shuffle playing card 1 is drawn or removed (b) In each game, after the output unit 11 starts outputting the win / loss determination result, Before the output of the winning / losing judgment result is stopped, the card shooter device S further If a full playing card 1 is drawn or has been drawn (c) The shuffled playing cards 1 are drawn from the card shooter device S. When the shuffled playing cards 1 are held near the opening 6 for a predetermined time or more, Or in the opposite direction to the direction F (see FIG. 12) in which the shuffled playing cards 1 are drawn. If you move to (d) The shuffled playing cards 1 are drawn from the card shooter device S. At this time, the result of reading the shuffled playing cards 1 by the card reading unit 8 is If the predetermined criteria are not met, or if the card is not read by the card reader 8, If you are unable to

[0042] The management control unit 14 also detects that the error state has been recovered and then issues a "1 Shuffle playing cards per package or per set for "Usage time GT" Detecting recovery from the error state from the time when the error state was detected The error recovery time up to the time of the error recovery is calculated, and the total time for the error recovery time is calculated. Calculates average time and variance, and records the calculation results in 14M of memory. It is used for analysis (understanding trends and distribution, etc.) and for considering countermeasures. Shuffle playing cards per package or per set for "Usage time GT" The error recovery time is calculated by adding up all the error recovery times. is a value obtained by dividing the sum of the error recovery times by the number of errors. Furthermore, the variance is the difference between each error recovery time when an error state occurs and the average time. It is a value that represents the variability of the data, calculated using the difference. The graph shows how the error recovery time changes as the number of errors is recovered. By displaying the data using graphs and tables, it is possible to grasp the trends and distribution. How do the number and type of errors and the time it takes to recover from errors change with each program? By understanding the error rate, you can understand the error trends and how effective the countermeasures are. Note that recovery from an error state refers to, for example, the following states: (a) (After the outcome of each game is determined by the outcome determination unit 9, the output unit 11 Before the output of the winning / losing judgment result is started, the card shooter device S further Shuffle playing card 1 is drawn or handled as an error and) the state in which the output unit 11 starts to output the result of the win / loss judgment. (b) (In each game, after the output unit 11 starts outputting the result of the win / loss judgment, Before the output of the winning / losing judgment result is stopped, the card shooter device S further In response to an error when a full playing card 1 is drawn or drawn) A state in which the output unit 11 has stopped outputting the result of the win / loss judgment. (c) (The shuffled playing cards 1 are drawn from the card shooter device S) When shuffling the playing cards 1, if the shuffled playing cards 1 remain near the opening 6 for a predetermined time or more, In this case, the shuffled playing cards 1 are drawn in the opposite direction to the direction F (see FIG. 12). An error occurs when the card is moved in the direction of the card shooter device S, or when the card is moved from the card shooter device S to the shuffle play device S. When the playing card 1 is drawn out, the shuffle playing card is read by the card reader 8. If the reading result of card 1 does not meet the predetermined criteria, or if the card (in response to an error when the card is not read by the card reader 8) as a continuation of the game, The next shuffled playing card 1 is drawn from the card shooter device S. (d) provided in the card shooter device S or the management control unit 14, or A reset switch (not shown) is provided separately from the Indicates that an input signal is being received.

[0043] The total dealing time Ax in the game measured by the management control unit 14 "Time or average time," "Player's time," "Total time or average time," "Settlement time" "By's total time or average time" "Bet time" "Bx's total time or average time" "Play Total or average time of time A (Ax + Ay) and non-play time B (Bx + By) "Total or average time of game time G" and "Total or average time of game time G" "In-queue package replacement time SC" and "total or average time for the error recovery time" Using "time," it is possible to calculate and analyze the mutual ratios of multiple items among these. For example, you can use the "average time of game time G" to Dealer D, who has a high ratio of "average time to recover from errors," This can be used to take measures such as providing guidance and training to dealers. By measuring and comparing the total or average game time, the dealer can - It can be used to evaluate the performance of each dealer D. Furthermore, for each dealer D, the errors Calculating the number of times can be useful for error prevention measures and performance evaluation. do.

[0044] In addition, the casino will have a "Dealing Time Ax" based on past experience and performance. "Player's time Ay", "Settlement time By", "Bet time Bx", "Play time A (Ax+ Ay), "Non-play time B (Bx+By)", "Game time G" and "In-shoe pad" "Cage replacement time SC" and "Total or average time for said error recovery time" are Based on the data on how long it will take for each transaction, the management control unit 14 determines the corresponding You can set a standard time limit for the time to be used, and if the set standard time limit is exceeded, The average values ​​calculated by the management control unit 14 for a plurality of games are used as a standard. If the estimated time is exceeded, the management control unit 14 will 8, and outputs a signal to the output section 11 of the card shooter S and the side monitor 13. A message will be displayed indicating that the estimated time has been exceeded, and the time will be recorded in memory. For example, a dealer can record the number of times the player has won 10 games. If the average value of "game time G" exceeds the standard target time, The side monitor 14 displays that the average value of "game time G" exceeds the standard target time. This will allow you to take measures to speed up the game. In yard 208, the average value of the "game time G" exceeds the standard target time. The information was conveyed to the personnel waiting in back yard 208, who investigated the cause and considered countermeasures on the spot. It is possible to do so.

[0045] The dealer D is identified by the management control unit 14 or the card shooter device S, or by a combination of these. This can be done by a separately provided dealer ID detection means (not shown). The dealer ID detection means is an ID for identifying dealer D attached to a name tag or the like of dealer D. In yet another embodiment, the code is read by the dealer D. The detected dealer may be configured to input numbers or letters. The identification information of the item D is the time between the occurrence times of the specific events measured by the management control unit 14. It is stored together with or in association with.

[0046] As shown in FIG. 3, in this table game system, A surveillance camera 212 is installed on the upper part to monitor the betting area BA of the game table 4. The management control unit 14 determines the betting area based on the information from the monitoring camera 212. A bet area detection means (not shown) for detecting chips W placed on the BA, and a wired or The management control unit 14 is connected wirelessly to the betting area detection means. It was detected that (1) Is Chip W bet in the player area of ​​betting area BA? (2) Is Chip W bet on the banker area of ​​betting area BA? Based on the information, "Customer (Player) C will determine the player's hand (1st and 3rd cards) Only the first card (and possibly the fifth and sixth cards) will be squeezed. or the banker's hand (which may include the second and fourth cards, as well as the fifth and sixth cards) Either only the hand (sometimes called a "hand") is squeezed, or both hands are squeezed by the customer (player) C. "Will be squeezed?", that is, "The hand squeezed by customer (player) C is , one kind (only the player's hand or only the banker's hand) or two kinds (only the player's hand) The squeeze is a Baccarat game. For customer (player) C, it is an interesting act, and customer (player) C This squeeze may take time, so the squeeze time is "Player's This may have a significant impact on "Time Ay", "Play Time A (Ax + Ay)", and "Game Time G". Therefore, the management control unit 14 stores the information about the squeeze in the "Player's Time Ay", "Play time A (Ax+Ay)", and "Game time G" are associated with the time.

[0047] Furthermore, the management control unit 14 detects the bet area detected by a bet area detection means (not shown), From the information on chips W placed in betting area BA, among the customers around game table 4, It is configured to calculate the number of customers (players) C participating in the game. The number of players C is "Bet time Bx", "Settlement time By", "Non-play time B ( Bx+By) and "Game Time G". For example, ) When C is 1 person and when C is 6 people, the time required for "betting time Bx" and "settlement time By" is Therefore, the management control unit 14 determines the number of customers (players) C. Information about "betting time Bx", "settlement time By", "non-play time B (Bx + B y) and "Game Time G". "Bet Time Bx", "Settlement Time By", Non-play time B (Bx+By) and game time G are divided by the number of customers (players) C. By dividing the time into parts and storing them, a more precise analysis of the game time can be performed.

[0048] Next, the structure of the management control unit 14 will be described. The card shooter device S and the management control unit 14 connected to the card shooter device S The management and control unit 14 is contained in a box-shaped device 300. The card box type device 300 is detachably attached to the rear of the card shooter device S. The management control unit 14 controls the control unit 10 including the winning / losing determination unit 9 in the card shooter device S, The device is connected to a power output unit 11, a result output control unit 12, and a side monitor 13 by wire or wirelessly. Furthermore, the box-type device 300 is configured to shuffle the next package of playing cards 1 to be used. A barcode reader 301 for reading the barcode BC attached to the PA, and a management control unit 14 a lock button 302 for stopping and canceling the operation of the lock function, and for switching the operation of the lock function; The lock release button 303, the key switch 304, and the power supply of the management control unit 14 are turned on and off. A power switch 305 for turning the power on and off, and a power connector 306 are provided. 4 by wire or wirelessly. The power switch may also function as a controller ID detection means. 305 and power connector 306 are the power switch and power connector of the card shooter device S. It is preferable that the power switch 305 and the power connector 306 are By combining the power switch and power connector of the card shooter device S, The card shooter device S is prevented from being used with the power of the control unit 14 turned off. Furthermore, as another embodiment of the present invention, the management The control unit 14 may be configured inside the card shooter device S, and further, The control unit 10 of the data device S may also be included.

[0049] Finally, when card 1 is pulled out from card storage section 2, the rank (number) of card 1 is The details of the card detector 7 and the card reader 8 that read the code C representing the card from the card 1 are shown in FIG. 12 shows the card detection unit 7 at the tip of the card shooter device S and the card 12 is an enlarged perspective view of the main part with the card reading unit 8 exposed. The card reader 8 reads the cards 1 one by one from the opening 6 at the front of the card storage section 2. The card guide 5 guides the cards onto the game table 4. 5 is an inclined surface, and on both edges, there is a card guide cover 114 which also serves as a sensor cover. Each of the two card guide covers 114 is secured with a screw or the like (as shown in the figure). When the card guide 114 is removed, the card detection The four sensors in the card reader 7 and card reader 8 are exposed. The sensor (UV sensor) 120, 121 and the object detection sensor 122, 123 are configured. .

[0050] The object detection sensors 122 and 123 are optical fiber type sensors that detect the presence or absence of the card 1. The object detection sensor 122 detects the movement of the card 1. The other object detector is located upstream of the card detector 5 along the card flow direction (arrow F). The output sensor 123 is located downstream. 2, 123 are provided on the upstream and downstream sides of the UV sensors 120, 121. The V sensors 120 and 121 are equipped with an LED that emits ultraviolet light (ultraviolet LED) and a detector. Card 1 is marked with UV-luminous ink, which changes color when exposed to UV light. The black light is irradiated onto Card 1, and the black light is printed on Card 1. The reflected light from the mark M of the code C is detected by the detector. The card is connected to the card detection unit 7, the card reading unit 8, and the control unit 10 via a cable. The card detection unit 7 and the card reading unit 8 detect the following from the output signals of the UV sensors 120 and 121: The combination of marks M is judged, and the number (rank) corresponding to each code C is determined.

[0051] The card detection unit 7 and the card reading unit 8 detect the card based on the detection signals of the object detection sensors 122 and 123. Based on this, the control unit 10 controls the start and end of reading by the UV sensors 120 and 121. The control unit 10 also determines whether the card 1 has passed through the card guide unit 5 normally. The determination is made based on the detection signals of the detection sensors 122 and 123. As shown in FIG. The square mark M represents the rank (number) and suit (heart, spade, etc.) of the card. The UV sensors 120 and 121 are arranged in two columns and four rows on the edge of the printer 1. When the card is detected by the card detector 7 and the card reader 8, the card detector 7 and the card reader 8 output an ON signal. The relative relationship between the two signals input from the card detector 7 is determined. The card reader 8 detects the relationship between the two marks M detected by the two UV sensors 120 and 121. Identify the code by the contrasting differences, and determine the number (rank) and type (suit) of the corresponding card 1. Identify.

[0052] The relationship between the code C and the ON signal output of the two UV sensors 120 and 121 is shown in FIG. 13. Based on the comparison result of the relative changes in the output of the ON signals of the UV sensors 120 and 121, As a result, a combination of two rows of marks M can be identified. If you print four rows of four types, you can create 256 different codes (fourth power of four types). Each of the 52 cards in the Ing card set is assigned to one of 256 codes. The card detector 7 and the card reader 8 are stored in a memory or a program as a comparison table. By identifying each code C, the card 1 is identified from a predetermined comparison table (not shown). The code is structured to identify the number (rank) and type (suit). In addition, the 256 types of codes are , 52 kinds of cards can be freely combined and memorized using a comparison table. , the combination can be complicated, and there are 256 kinds of codes and 52 kinds of cards depending on the time and place. The code is made of paint that becomes visible when exposed to ultraviolet light. It is recommended that the card be printed in a position that does not overlap with the card type markings or index. I wish.

[0053] Although various embodiments of the present invention have been described above, the above-described embodiments are within the scope of the present invention. Of course, it can be modified by those skilled in the art as needed for the game to be applied. The device of this embodiment may be modified appropriately. [Explanation of symbols]

[0054] 1. Shuffle playing cards 1s shuffled set of playing cards 1c cut card 2 Card storage area 3 Lid 3s Lid open / close detection sensor 4 Game Tables 5 Card guide 6 Opening 7 Card detection unit (card detection sensor) 8 Card reader 9 Win / Loss Judgment Department 10 Control Unit 10M memory 11 Output section 12 Result output control section 13 Side monitor 14 Management and Control Unit 14M memory 14o Transmitter 14s mode switching section 100 Code 114 Sensor cover 120 UV response sensor 121 UV response sensor 122 Object detection sensor 123 Object detection sensor 201 Chair 205 Factory 206 Casino 207 Management Department 207b Database 208 Backyard 209 car 210 Cabinet 212 Surveillance Camera 260 monitor display 300 box type device 301 Barcode reader 302 Lock button 303 Unlock button 304 key switch 305 Power Switch 306 Power Connector BA Betting Area BC Barcode C Customer (Player) CA Carton D Dealer F Card pull-out direction I ID code M mark PA Package R Barcode reader S Card shooter device W Stakes Z-cut line A. Play Time Ax Dealing Hours Ay Players Time B. Time outside of play Bx Bet Time By checkout time EX Customer waiting time G Game Time GT Use of shuffled playing cards in one package or one set time SC shoe package replacement time

Claims

1. a gaming equipment detection device configured to detect gaming equipment placed on the gaming table; A management control unit, Based on the detection result of the game equipment, recognize that one of a plurality of events has occurred in the card game; measuring the time between occurrence times of at least two specific events based on the occurrence times of the specific events in the card game; a management control unit configured to measure, as a measurement item of the time between the occurrence times of the at least two specific events, the time from when the mode is switched to the time measurement exclusion mode until when the card game is started as a measurement exclusion time; a mode switching unit configured to switch the mode to the time measurement exclusion mode when a card game is not started; Equipped with In the time measurement exclusion mode, the management control unit stops measuring the time between the occurrence times of at least two of the specific events.

2. 2. The table game system according to claim 1, wherein the management control unit is configured to set a corresponding standard guideline time for at least one of the measured dealing time, player's time, bet settlement time, bet time, play time, period other than play, and game time, and to output a notification that the standard guideline time has been exceeded.

3. 2. The table game system according to claim 1, wherein the management control unit is further configured to calculate an average time for at least one of the measured dealing time, player's time, bet settlement time, bet time, play time, period other than play, and game time in a plurality of games.

4. 2. The table game system according to claim 1, wherein the management control unit is configured to calculate a percentage based on at least one of the measured dealing time, player's time, bet settlement time, betting time, playing time, time other than playing, and game time.

5. The table game system according to claim 1, wherein the management control unit is configured to exclude the measured measurement exclusion time from at least one of betting time, time other than play, and game time in the game immediately after mode switching to the time measurement exclusion mode.

Citation Information

Patent Citations

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