Pachinko game machine and pachinko game system

The pachinko gaming machine and system create a competitive race state with predictable and unpredictable elements to enhance player engagement by awarding special prize balls for correct predictions, addressing the lack of surprise in existing systems.

JP2025140024AActive Publication Date: 2025-09-29松本正修
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Patent Information

Application Number
JP2024039165
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-13
Publication Date
2025-09-29
Estimated Expiration
2044-03-13

AI Technical Summary

Technical Problem

Existing pachinko gaming machines and systems fail to maintain player interest due to predictable ball arrival orders at the goal, allowing players to aim and hit specific pockets, reducing the surprise and excitement of the game.

Method used

A pachinko gaming machine and system that generates a competitive race state with multiple competitors, where the order of arrival at the goal is made predictable through a race state generation unit, and special prize balls are awarded when the player's predicted order matches the actual order, with competition generating holes positioned below the prize hole, and rotating disks or cylindrical portions to increase unpredictability.

Benefits of technology

The system enhances player engagement by making the finishing order more unexpected and rewarding correct predictions with special prize balls, thereby increasing player interest and prolonging gameplay.

✦ Generated by Eureka AI based on patent content.

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Abstract

To attract a player's interest and increase an element of surprise of arrival order and hence increase a player's degree of interest by generating a competition state in which multiple competitors compete one another toward a goal by utilizing a ball hit onto a board surface and allowing the result to be predictable.SOLUTION: A Pachinko game machine comprises: a competition state display section 30 capable of generating a competition state in which multiple competition bodies 21 to 28 compete toward a goal G, and displaying a competition state generated by a competition state generation section 20 for determining arrival order of the competition bodies 21 to 28 at the goal G, and arrival order at the goal; and special winning ball supply means 50 for supplying special winning balls to a player when the player performs operation and arrival order set by an arrival order setting section 40 by which predicted arrival order of the competition bodies 21 to 28 is set matches arrival order obtained by the competition state generation section 20. The competition state generation section 20 is provided only below a winning hole 11.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a pachinko gaming machine and a pachinko gaming system, and more particularly to a pachinko gaming machine and a pachinko gaming system that generate a competitive situation in which multiple players race toward a goal using balls hit onto a board, and that make the outcome predictable, thereby stimulating the interest of players. [Background technology]

[0002] <Patent Document 1> Japanese Utility Model Laid-Open Publication No. 55-37625 The full specification of Patent Document 1 states the following: "A coin-operated pachinko game machine that uses the winning streak system of horse racing." "When you insert a coin into the coin slot (6) of the game machine," "horses with numbers 1 to 8 will line up at the gates of the Denei Racecourse (24), and 16 balls will flow into the ball case (16) and be set." "In a consecutive win type race, the player selects any horse number from the two horse selection push button group (15)." "Let's assume that horses with bib numbers 2 and 7 have an advantage in the game, and press the button." The winning streak confirmation board (14) lights up with neon letters 2-7, which are regarded as winning betting tickets, and the player must aim for the balls in the pockets 2 and 7 in the upper slots 1 to 8 (31), which are the safe holes of the gaming machine. "When the ball lands in the pocket number 2, the horse number 2 on the screen (24) will immediately move forward one horse length." "Below the table are positive and negative scoring pockets (25, 28, 29) and an ace pocket (29) that affect the horse's progress, so the ball will be caught in one of these pockets, and each horse will advance and retreat, amplifying the thrill of the coin game." "If you can get numbers 2 and 7 to cross the finish line," "the maximum number of coins in the tray (18) will be released as a prize according to the set rules."

[0003] Therefore, the pachinko game machine described in Patent Document 1 uses balls hit onto the board to create a competitive situation in which multiple competitors race toward the goal, and by making the outcome predictable, it is possible to arouse the interest of players.

[0004] However, in the pachinko game machine described in Patent Document 1, the pockets 1 to 8 (31) are located at the top of the board, allowing players to aim and hit the balls, so the order of arrival tends to be less surprising. As a result, the player's interest tends to be lower. As mentioned above, Patent Document 1 states: "Below the table are positive and negative scoring pockets (25, 28, 29) and an ace pocket (29) that affect the horse's advance and retreat, so the ball will end up being caught in one of these pockets, which is an unknown quantity," "each horse will advance and retreat, which increases the thrill of the coin game." It is stated that: However, since the pockets 1 to 8 (31) are located at the top of the board and players can still aim and hit them, the order of arrival tends to be less surprising, and as a result, players tend to lose interest in the game.

[0005] <Patent Document 2> Japanese Patent Application Laid-Open No. 62-204777 Patent Document 2 states: "The purpose of the invention is to provide a pachinko machine that is highly entertaining, unlike conventional pachinko machines, by incorporating a variable display game into the machine, so that players will not get bored even when playing for long periods of time" (same document, section "Problems to be Solved by the Invention"). The following pachinko gaming machine is described: A game board 61 of a pachinko game machine 60 is provided with a passing area 62, and a horse racecourse-shaped display 70 is provided as a display means. In addition, a plurality of passing areas 14' are arranged in a row below the game board 61 so as to receive pachinko balls that do not win in the yakumono 13. The plurality of passing areas 14' consists of passing areas 141, 143, 145 on which identification information (1, 3, 5 in the illustration) corresponding to each course of the horse racecourse-shaped display 70 is drawn. In this pachinko gaming machine 60, in addition to the normal pachinko game, when a ball passes through the passing area 14', the display 70 displays a message indicating that the piece will move along the course corresponding to the identification information drawn on the passing area. Thus, in addition to pachinko game, the player can enjoy a game such as a horse racing game, and can enjoy winning prize balls based on the results." (Ibid., "Examples," lines 4-21) "The pachinko ball passage area 62 includes, for example, three types of passage areas 621, 623, and 625. These passage areas 621, 623, and 625 correspond to the first course 71, the second course 72, and the third course 73 included in the horse race course display device 70, which will be described later, respectively, and as the pachinko ball passes through each passage area, the display state of the corresponding course changes sequentially." (ibid., page 3, upper right column, lines 11-19)

[0006] Therefore, the pachinko gaming machine described in Patent Document 2 uses balls hit onto the board to create a competitive situation in which multiple competitors race toward the goal, and by making the outcome predictable, it is possible to arouse the interest of players.

[0007] However, in the pachinko game machine described in Patent Document 2, the pachinko ball passage area 62 through which the pieces move is located at the top of the board, allowing players to aim and hit the pieces, which tends to reduce the chance of surprise in the order of arrival. As a result, the player's interest in the game also tends to decrease. As mentioned above, Patent Document 2 states: "A plurality of passing areas 14' are arranged in a row below the game board 61 so as to receive pachinko balls that do not win the prize in the yakumono 13. The plurality of passing areas 14' are made up of passing areas 141, 143, 145 on which identification information (1, 3, 5 in the illustration) corresponding to each course of the horse racing course-shaped display 70 is depicted." It is stated that: However, since the pachinko ball passage area 62 through which the pieces move is located at the top of the board and players can still aim and hit the balls, the order of arrival tends to be less surprising, and as a result, players tend to lose interest in the game. [Prior art documents] [Patent documents]

[0008] [Patent Document 1] Japanese Utility Model Application Publication No. 55-37625 [Patent Document 2] Japanese Patent Application Publication No. 62-204777 Summary of the Invention [Problem to be solved by the invention]

[0009] The problem that this invention aims to solve is to provide a pachinko gaming machine and pachinko gaming system that uses balls hit onto the board to create a competitive situation in which multiple competitors race toward the goal, making the results (finishing order) predictable and thereby stimulating the interest of players, and that can increase the level of interest of players by increasing the unexpectedness of the finishing order. [Means for solving the problem]

[0010] In order to solve the above problems, the pachinko gaming machine of the present invention has the following features: The board on which the ball is hit, A prize hole is provided on the surface of the board, and when the ball enters the prize hole, a prize ball is awarded to the player. a race state generation unit that generates a race state in which a plurality of competitors race toward a goal and determines the order in which the competitors reach the goal; a race state display unit capable of displaying the race state generated by the race state generation unit and the order of arrival at the goal; a finish order setting unit that is operated by a player and sets the expected finish order of the competitors before the generation of the race state by the race state generation unit is started; a special prize ball supply means for supplying special prize balls to a player when the order of arrival set by the order of arrival setting unit matches the order of arrival obtained by the competition state generation unit; The race condition generation unit a plurality of competition generating holes provided only below the winning hole, through which competition generating balls, which are hit balls for generating a competitive state among the plurality of competing bodies, pass, for individually advancing the plurality of competing bodies toward a goal; a generating ball passing signal transmitter that emits a generating ball passing signal when the generating ball passes through the generating port; a race object advancement means for advancing the race object corresponding to the race object by a predetermined distance toward the goal when the race object advancement means receives a generation ball passing signal from the generation ball passing signal transmission unit; a finishing order determining means for determining the finishing order of the competing bodies when the competing bodies reach the goal through the progressing means for the competing bodies; The present invention is characterized by the following features.

[0011] With the above-mentioned configuration, the pachinko gaming machine can provide the following effects.

[0012] The player operates the finish order setting unit to set the expected finish order of the competitors before the competition state generation unit starts generating the competition state (usually before hitting the ball onto the board).

[0013] A player plays the game by hitting a ball onto the board. The board is provided with prize holes into which a player is awarded a prize ball when the ball lands, so many players aim to hit the prize holes to prolong the game.

[0014] If the ball lands in a prize hole, the player is awarded a prize ball, but if the ball does not land in the prize hole, it heads towards one of a plurality of competition generating holes provided only below the prize hole. When a ball aimed at any one of the plurality of competition generating ports passes through any one of the competition generating ports, a generating ball passing signal transmitting unit emits a generating ball passing signal corresponding to the competition generating port, and the generating ball passing signal is received by a competition body advancing means, which advances the competition body corresponding to the competition generating port by a predetermined distance toward the goal.

[0015] By repeating this process of hitting balls, a prize ball is awarded to the player each time the ball enters a prize hole, and each time a ball that does not enter a prize hole passes through one of the plurality of competition generating ports, the competitor corresponding to that competition generating port advances a predetermined distance toward the goal, and the competition status is displayed on the competition status display unit, and when the competitor reaches the goal, the finishing order of the competitor is determined by the finishing order determining means, and the finishing order is displayed on the competition status display unit. When the order of arrival set by the order of arrival setting unit matches the order of arrival obtained by the competition state generating unit, special prize balls are supplied to the player by the special prize ball supplying means.

[0016] In this way, the pachinko game machine of this invention generates a competitive situation in which multiple competitors race toward the goal using balls hit onto the board, making the results (finishing order) predictable, and allowing players to win special prize balls when their predictions are correct, thereby stimulating the interest of players.

[0017] Furthermore, according to the pachinko game machine of this invention, the multiple race generating ports for individually advancing multiple race bodies toward the goal are provided only below the winning port that is targeted by the player, so it is practically impossible or extremely difficult to aim at the race generating port. Therefore, the finishing order of the competitors becomes more unexpected, which can increase the interest of the player.

[0018] In this pachinko gaming machine, The board may be configured to have a blocking portion that prevents a ball hit onto the board from heading directly toward any of the plurality of competition generating holes. With this configuration, it is possible to reliably prevent targeting of the race generating hole, which increases the unexpectedness of the order of arrival of the racers and further increases the interest of the players.

[0019] In this pachinko gaming machine, The race condition generation unit A disk that rotates around an axis facing up and down; a partition portion that radially divides the upper region of the disk into a plurality of regions; Equipped with The plurality of competition generating ports may be allocated to the plurality of areas partitioned by the partition section.

[0020] With this configuration, the multiple competition generating ports are allocated to multiple areas separated by partitions on a disc that rotates around an axis that moves in the vertical direction, so that which competition generating port a ball aimed at multiple competition generating ports will land in depends on chance because the disc is rotating. Therefore, the finishing order of the competitors becomes more unexpected, and the interest of the player can be further increased.

[0021] In this pachinko gaming machine, The race condition generation unit Two disks that rotate around axes facing the front and rear directions toward the disk surface; a partition section that radially divides the area between the two disks into multiple sections; Equipped with The plurality of competition generating ports may be allocated to the plurality of areas partitioned by the partition section. With this configuration, the two discs rotate around an axis facing forward and backward toward the board surface, and the multiple competition generating ports are allocated to multiple areas radially separated by partitions.As a result, which competition generating port a ball heading toward each of the multiple competition generating ports will land in depends on chance, as the discs are rotating. Therefore, the finishing order of the competitors becomes more unexpected, and the interest of the player can be further increased.

[0022] In this pachinko gaming machine, The race condition generation unit Two disks rotate around an axis facing forward and backward toward the surface of the board. a cylindrical portion provided between the two disks and integrally connecting the circumferential portions of the disks; A plurality of competitive generation ports are provided in the cylindrical portion; a competitive generating sphere introduction path for introducing the competitive generating spheres toward an internal space A formed by the two ring-shaped disks and the cylindrical portion; The configuration may include the following. With this configuration, multiple competition generating ports are allocated to the cylindrical portion that connects the circumferential portions of the two discs that rotate around an axis that faces forward and backward toward the board surface, and competition generating balls are introduced into the internal space formed by the two ring-shaped discs and the cylindrical portion through a competition generating ball introduction path, so which competition generating port a ball headed toward the multiple competition generating ports will pass through depends on chance because the two ring-shaped discs and the cylindrical portion are rotating. Therefore, the finishing order of the competitors becomes more unexpected, and the interest of the player can be further increased.

[0023] In this pachinko gaming machine, The system may be configured to include a competition generation ball storage and release section above the plurality of competition generation ports, which temporarily stores a plurality of competition generation balls and then releases them all at once. With this configuration, multiple competitive generation balls temporarily stored in the competitive generation ball storage and release section are released at once, causing a large fluctuation in the number of competitive generation balls passing through the multiple competitive generation ports. Therefore, the finishing order of the competitors becomes more unexpected, and the interest of the player can be further increased.

[0024] In this pachinko gaming machine, The special prize ball supply means is a basic ball insertion port into which a player inserts a basic ball; a basic ball counting means for counting the number of basic balls inserted through the basic ball insertion port; A special prize ball number determination means for determining the number of special prize balls by multiplying the number of basic balls counted by the basic ball counting means and the order of arrival set by the order of arrival setting unit by a predetermined value of 1 or more; The configuration may include the following. With this configuration, special prize balls are awarded to the player by multiplying the number of basic balls inserted by the player and the number of basic balls according to the finishing order set by the finishing order setting unit by a predetermined number of 1 or more, thereby further increasing the player's interest.

[0025] In order to solve the above problems, the pachinko gaming system of the present invention comprises: The board on which the ball is hit, A prize hole is provided on the surface of the board, and when the ball enters the prize hole, a prize ball is awarded to the player. a plurality of competition generating holes provided only below the winning hole, through which competition generating balls pass to generate a competition state in which a plurality of competitors compete toward a goal; a generating ball passing signal transmitter that emits a generating ball passing signal corresponding to the competition generating port when the competition generating ball passes through the competition generating port; a race status display unit capable of displaying the race status and the order of arrival at the goal; a finish order setting unit that is operated by a player before the generation of the race state is started and that sets the expected finish order of the competitors; A plurality of pachinko gaming machines each equipped with the a race state generating unit that, when receiving the generating ball passing signals emitted from the plurality of pachinko gaming machines, causes the race bodies corresponding to the race generating ports to advance a predetermined distance toward the goal, thereby generating a race state in which the plurality of race bodies race toward the goal, and when the race bodies reach the goal, determines the order of arrival of the race bodies; a special prize ball supply means for supplying special prize balls to a player of the pachinko machine when the order of arrival set by the order of arrival setting unit of the pachinko machine matches the order of arrival obtained by the competition state generation unit; The present invention is characterized by the following features.

[0026] With the above-mentioned configuration, the pachinko gaming system can provide the following effects.

[0027] Each player operates the arrival order setting unit to set the expected arrival order of the competitors before the generation of the competition state by the competition state generating unit starts (usually before hitting the ball onto the board).

[0028] Each player plays by hitting the ball onto the board. Each pachinko machine has a prize hole on the board where a prize ball is awarded to the player when the ball lands, so many players aim to play at the prize hole to prolong the game.

[0029] If the ball lands in a prize hole, the player is awarded a prize ball, but if the ball does not land in the prize hole, it heads towards one of a plurality of competition generating holes provided only below the prize hole. When a ball aimed at one of a plurality of competition generating ports in a plurality of pachinko game machines passes through one of the competition generating ports, a generating ball passing signal transmitting section emits a generating ball passing signal corresponding to the competition generating port, and the generating ball passing signal is received by a competition state generating section, which advances the competing body corresponding to the competition generating port by a predetermined distance toward the goal.

[0030] By repeating this process of hitting balls, a prize ball is awarded to the player each time a ball enters a prize hole in each pachinko game machine, and each time a ball that does not enter a prize hole passes through one of a plurality of competition generating ports, the competitor corresponding to that competition generating port advances a predetermined distance toward the goal, and the competition status is displayed on the competition status display unit, and when the competitor reaches the goal, the finishing order of the competitor is determined by the competition status generating unit, and the finishing order is displayed on the competition status display unit. When the order of arrival set by the order of arrival setting unit matches the order of arrival obtained by the competition state generating unit, special prize balls are supplied to the player by the special prize ball supplying means.

[0031] In this way, the pachinko gaming system of this invention generates a competitive situation in which multiple competitors race toward the goal using balls hit onto the surfaces of multiple pachinko gaming machines, and the results (finishing order) can be predicted on each pachinko gaming machine, and special prize balls can be obtained when the prediction is correct, thereby stimulating the interest of multiple players.

[0032] Furthermore, according to the pachinko game system of this invention, the multiple race generating ports for individually advancing multiple race bodies toward the goal are provided only below the winning port that is targeted by the player, so it is practically impossible or extremely difficult to aim at the race generating port. Therefore, the finishing order of the competitors becomes more unexpected, which can increase the interest of the player. [Brief explanation of the drawings]

[0033] [Figure 1] 1A and 1B are diagrams showing an embodiment of a pachinko gaming machine according to the present invention, in which (a) is a front view, (b) is a plan view mainly showing a plurality of competition generating ports 61 to 68, and (c) is a schematic front view of FIG. 1B. [Figure 2] FIG. [Figure 3] 10(a) to 10(d) are front views showing an example of a display screen of the race status display unit 30. FIG. [Figure 4]1 is a block diagram showing the system configuration of an embodiment of a pachinko gaming system according to the present invention; [Figure 5] 10A and 10B are diagrams showing a modified example of a pachinko gaming machine, in which (a) is a front view, (b) is a schematic front view mainly showing a plurality of race generating ports 61 to 68, and (c) is a schematic side cross-sectional view of FIG. [Figure 6] 10A and 10B are diagrams showing another modified example of a pachinko gaming machine, in which (a) is a front view, (b) is a schematic front view mainly showing a plurality of competition generating ports 61 to 68, and (c) is a schematic side cross-sectional view of FIG. DETAILED DESCRIPTION OF THE INVENTION

[0034] Hereinafter, embodiments of a pachinko gaming machine and a pachinko gaming system according to the present invention will be described with reference to the drawings. In each drawing, the same or corresponding parts are designated by the same reference numerals.

[0035] The pachinko gaming machine 1 of the embodiment shown in FIGS. 1 to 3 is a board 10 onto which a ball (a pachinko ball, not shown) is struck; The board 10 is provided with prize holes 11 (10 shown in the figure) that are provided with prize balls (pachinko balls not shown) that are awarded to players (not shown) when a ball enters the prize holes 11. a race state generating unit 20 that generates a race state in which a plurality of racers 21 to 28 (see FIG. 3) race toward a goal G and determines the order in which the racers 21 to 28 reach the goal G; a race state display unit 30 capable of displaying the race state generated by the race state generation unit 20 and the order of arrival at the goal G; a finish order setting unit 40 that is operated by a player before the generation of a race state by the race state generation unit 20 is started, and that sets the expected finish order of the racers 21 to 28; and a special prize ball supply means 50 for supplying a special prize ball (a pachinko ball, not shown) to a player when the order of arrival set by the order of arrival setting unit 40 matches the order of arrival obtained by the competition state generation unit 20. The race condition generation unit 20 A plurality of competition generating holes 61-68 (FIG. 1(b)) are provided only below the winning hole 11, and through which competition generating balls (pachinko balls, not shown) pass to generate a competition state among the plurality of competition bodies 21-28, and through which the plurality of competition bodies 21-28 individually move toward the goal G; A generating ball passing signal transmitting unit 61s-68s that emits a generating ball passing signal S1-S8 when a racing generating ball passes through the racing generating openings 61-68; A contestant advancement means 70 that, when receiving a creation ball passing signal S1 to S8 from the creation ball passing signal transmitting unit 61s to 68s, advances the contestant 21 to 28 corresponding to the competition generating port 61 to 68 by a predetermined distance toward the goal G; When the competitors 21 to 28 reach the goal G through the progression of the competitor progression means 70, a finishing order determination means 80 determines the finishing order of the competitors 21 to 28; It is equipped with:

[0036] With the above-mentioned configuration, the pachinko gaming machine 1 can provide the following effects.

[0037] The player operates the arrival order setting unit 40 to set the expected arrival order of the competitors 21 to 28 before the competition state generation unit 20 starts generating the competition state (usually before hitting the ball onto the board 10).

[0038] A player plays by hitting a ball onto the surface 10. In FIG. 1(a), 12 is a guide rail that guides the pachinko balls that are hit, and 13 is a release port for the pachinko balls onto the surface 10.

[0039] Since the board 10 is provided with a prize hole 11 into which a prize ball (for example, 10 pachinko balls) is awarded to the player when the ball lands, many players play by aiming at the prize hole 11 in order to prolong the game.

[0040] If the ball enters the winning hole 11, a prize ball is awarded to the player, but if the ball does not enter the winning hole 11, it goes to one of a plurality of competition generating holes 61 to 68 provided only below the winning hole 11.

[0041] When a ball aimed at one of the competition generating ports 61-68 passes through one of the competition generating ports 61-68, the generating ball passing signal transmitters 61s-68s emit generating ball passing signals S1-S8 corresponding to the competition generating port 61-68. The generating ball passing signals S1-S8 are received by the competition object advancement means 70, which then advances the competition object 21-28 corresponding to the competition generating port 61-68 a predetermined distance toward the goal G. The predetermined distance can be set as described below. For example, if the competition object is a boat, the predetermined distance can be the length of the boat in the direction of travel (total length). In this case, when the ball passes through the competition generating port 61, the boat 21, which is the competition object, advances its full length.

[0042] By repeating this process of hitting balls, a prize ball is awarded to the player each time the ball enters the winning slot 11, and each time a ball that does not enter the winning slot 11 passes through one of the multiple competition generation slots 61 to 68, the competing body 21 to 28 corresponding to that competition generation slot 61 to 68 advances a predetermined distance toward goal G, and the competition status is displayed on the competition status display unit 30. When the competing bodies 21 to 28 reach goal G one after another, the finishing order of the competing bodies 21 to 28 is determined by the finishing order determination means 80, and the finishing order is displayed on the competition status display unit 30. When the order of arrival set by the order of arrival setting unit 40 matches (including partial match) the order of arrival obtained by the competition state generation unit 20, the special prize ball supply means 50 will supply the player with special prize balls (for example, a larger number of pachinko balls than the prize balls mentioned above).

[0043] In this way, according to the pachinko game machine 1 of this embodiment, a competitive situation is created in which multiple competitors 21 to 28 compete toward the goal G using balls hit onto the board 10, making the results (finishing order) predictable, and allowing players to win special prize balls when their predictions are correct, thereby stimulating the interest of players.

[0044] Moreover, according to this pachinko game machine 1, the multiple race generation ports 61 to 68 for individually advancing the multiple race bodies 21 to 28 toward the goal G are provided only below the winning port 11 that is targeted by the player, so that it is practically impossible or extremely difficult to aim at the race generation ports 61 to 68. Therefore, the order of arrival of the competitors 21 to 28 becomes more unexpected, and the interest of the player can be increased.

[0045] The board 10 is provided with a blocking portion 14 that blocks a ball hit onto the board 10 from heading directly toward any of the plurality of competition generating holes 61 to 68.

[0046] With this configuration, it is possible to reliably prevent the competition holes 61 to 68 from being targeted, so that the order of arrival of the competition objects 21 to 28 becomes more unexpected, and the interest of the players can be further increased.

[0047] The blocking portion 14 can be configured by a nail, a windmill, or the like (the one shown in the figure is a windmill) provided on the board 10. The winning hole 11 also configures a blocking portion.

[0048] As shown in FIG. 1(b) and (c), the race condition generation unit 20 A disk 92 that rotates around an axis 91 that faces in the vertical direction; Partition portions 93 that radially divide the upper region of the disk 92 into multiple regions; Equipped with The plurality of competition generating ports 61 to 68 are allocated to the plurality of areas A1 to A8 partitioned by the partition portion 93.

[0049] With this configuration, the multiple competition generating ports 61 to 68 are allocated to multiple areas A1 to A8 separated by partitions 93 on a disk 92 that rotates around an axis 91 that extends in the vertical direction, and therefore, which competition generating port 61 to 68 a ball aimed at the multiple competition generating ports 61 to 68 will land in depends on chance because the disk 92 is rotating. Therefore, the order of arrival of the competitors 21 to 28 becomes more unexpected, and the interest of the player can be further increased.

[0050] The pachinko machine 1 of this embodiment is provided with a competition generation ball storage and release section 100 that temporarily stores a plurality of competition generation balls B above the plurality of competition generation ports 61 to 68 and then releases them all at once. Fig. 1(a) shows the state in which a plurality of competition generation balls B are temporarily stored and before being released.

[0051] With this configuration, multiple competition creation balls B temporarily stored in the competition creation ball storage / release section 100 are released at once, causing a large fluctuation in the number of competition creation balls passing through the multiple competition creation ports 61 to 68. Therefore, the order of arrival of the competitors 21 to 28 becomes more unexpected, and the interest of the player can be further increased.

[0052] The special prize ball supply means 50 is A basic ball insertion port 51 (FIG. 1(a)) into which a player inserts a basic ball (a pachinko ball, not shown), A basic ball counting means 52 (FIG. 2) for counting the number of basic balls inserted through the basic ball insertion port 51; A special prize ball number determination means 53 determines the number of special prize balls NB by multiplying the number of basic balls NA counted by the basic ball counting means 52 by a predetermined value equal to or greater than 1 according to the order of arrival set by the order of arrival setting unit 40; The configuration may include the following.

[0053] With this configuration, the number of basic balls NA, which corresponds to the basic balls inserted by the player and the finishing order set by the finishing order setting unit 40, is multiplied by a predetermined number of 1 or more to award special prize balls (NB) to the player, thereby further increasing the player's interest.

[0054] This will be explained in more detail below. The basic configuration of the pachinko gaming machine 1 shown in Fig. 1(a) may be any suitable known configuration. In this embodiment, a game board 10 is provided on the front surface of a base 1b. Reference numeral 1c denotes a storage tray for storing pachinko balls, which stores balls to be shot into the board moving body 10. Prize balls and special prize balls are also supplied to the storage tray 1c. Reference numeral 1h denotes a handle for adjusting the strength of a known driving device (not shown) that receives the balls one by one from the storage tray 1c and drives them into the board surface 10.

[0055] 15 is a nail hammered into board 10. Reference numeral 16 denotes a guide portion that guides the balls that have passed below the prize winning opening 11 to one of the plurality of competition generating openings 61 to 68. The structure for awarding a prize ball to a player when the ball enters the winning hole 11 may be any suitable known structure.

[0056] 1(b)(c) and 2, the generation ball passing signal transmitting units 61s-68s are provided corresponding to each of the competition generation ports 61-68, and when a competition generation ball passes through one of the competition generation ports 61-68, they transmit a generation ball passing signal S1-S8 corresponding to that competition generation port to the competition body progression means 70. For example, when a competition generation ball passes through the competition generation port 61, the generation ball passing signal transmitting unit 61s corresponding to that competition generation port 61 transmits a generation ball passing signal S1 to the competition body progression means 70.

[0057] Each of the ball passing signal transmitters 61s to 68s can be configured with a known sensor (proximity sensor, photo sensor, etc.). These sensors (61s to 68s) are attached to a rotating disk 92 and rotate around an axis 91 together with the rotating body (92), so electrical connection to the pachinko machine body is made using slip rings or rotary connectors, or wireless sensors are used.

[0058] Reference numeral 69 denotes a trouble generating hole. When a pachinko ball enters this trouble generating hole 69, a sensor 69s, which serves as a detection unit, emits a trouble signal to the contestant progression means 70, and when the contestant progression means 70 receives the trouble signal, it disqualifies (withdraws from the race) both contestants (21-28) corresponding to the two race generating ports (61-68) adjacent to the trouble generating hole 69. For example, if a pachinko ball enters the trouble generating hole 69 located between the race generating ports 63 and 64, the contestants 23 and 24 corresponding to the race generating ports 63 and 64 will be disqualified. This makes it possible to generate a typical trouble caused by, for example, a fall from a horse. The diameter of the trouble occurrence hole 69 is smaller than the diameter of each of the race generation ports 61 to 68, and it is more difficult for pachinko balls to pass through (the probability of passing through is lower) than through the race generation ports.

[0059] The race object progression means 70, the finishing order determination means 80, the special prize ball supply means 50, and the special prize ball number determination means 53 can be configured with a microcomputer MC. The race status display unit 30 can be configured with an LCD module connected to the microcomputer MC. The race status is displayed on the display screen 31 of the race status display unit 30, as shown in FIG. 3. The race objects 21-28 shown in the figure are configured to be displayed as black circles, but they can also be displayed as horses, boats, bicycles, etc. In FIG. 1(a), 33 is a mode selection button, which allows the mode of the generated race status to be selected. The illustrated mode selection button 33 has four button switches: "Horse Racing," "Bicycle Racing," "Boat Racing," and "Marathon." Pressing one of the buttons selects a mode, and the corresponding horse, boat, bicycle, etc. is displayed on the display screen 31 as the race objects 21-28.

[0060] When the competitor progression means 70 receives a generation ball passing signal S1-S8 from the generation ball passing signal transmitting units 61s-68s, it transmits a progression signal 71s-78s to the competition status display unit 30 to cause the competitor 21-28 corresponding to the competition generating port 61-68 to advance a predetermined distance toward the goal G. The competition status display unit 30 receives the signal and advances the corresponding competitor on the screen 31 a predetermined distance. For example, when a pachinko ball (competition generating ball) enters the competition generating port 61, a generation ball passing signal S1 is emitted from the generation ball passing signal transmitting unit 61s to the competition body advancement means 70, and if the predetermined amount is, for example, the length of the competition body in the direction of advancement, the competition body advancement means 70 transmits an advancement signal 71s to the competition status display unit 30 to advance the competition body 21 by that length, as shown in Figures 3(a) to (b), and the competition status display unit 30 receives the signal 71s and advances the corresponding competition body 21 by that length on the screen 31, as shown in Figures 3(a) to (b). As the pachinko balls are successively shot onto the board 10 by the player, the competition generating balls also successively enter the competition generating holes 61 to 68, and the competition state in which each of the competing bodies 21 to 28 advances toward the goal G as described above is displayed on the screen 31.

[0061] When the racing objects 21 to 28 reach the goal G in an arbitrary order as a result of progression by the racing object progression means 70, the finishing order determination means 80 determines the finishing order of the racing objects 21 to 28. The finishing order determination means 80 has a counter that counts the number of each of the initial ball passing signals S1-S8 emitted from each of the initial ball passing signal emitters 61s-68s after the start of the race (described later), for each of the initial ball passing signals S1-S8, and the number of counts required for a competitor to reach the goal (referred to as the required count GC) is set, and the order in which the counted initial ball passing signals S1-S8 (referred to as the competitor counts C1-C8) reach the required count GC is determined as the finishing order. These signal numbers, counts, and finishing orders are stored in the microcomputer's memory (Fig. 2) until the race state is reset, for example by pressing the reset button 1r (Fig. 1(a)).

[0062] That is, The number of competitor counts of the generated ball passing signal S1 that moves the competitor 21 forward is C1 The number of competitor counts of the generated ball passing signal S2 that causes the competitor 22 to advance is C2 The number of competitor counts of the generated ball passing signal S3 that moves the competitor 23 forward is C3 The number of competitor counts of the generated ball passing signal S4 that advances the competitor 24 is C4 The number of competitors counting the generated ball passing signal S5 that moves competitor 25 forward is C5 The number of competitor counts of the generated ball passing signal S6 that causes the competitor 26 to advance is C6 The number of competitors counting the generated ball passing signal S7 that advances the competitor 27 is C7 The number of competitor counts of the generated ball passing signal S8 that advances the competitor 28 is C8 Then, the order in which the competitor count numbers C1 to C8 reach the required count number GC is determined as the finishing order.

[0063] For example, FIG. 3(c) shows a state in which the competitor 21 has reached the finish line (i.e., the competitor count C1 = the required count GC), and the finishing order determination means 80 determines that the finishing order of the competitor 21 is first. FIG. 3(d) shows a state in which the competitor 22 has reached the finish line (i.e., the competitor count C2 = the required count GC) from the state of FIG. 3(c), and the finishing order determination means 80 determines that the finishing order of the competitor 22 is second, as necessary. Thereafter, the finishing order is determined similarly as necessary. That is, the required finishing order is determined according to the finishing order set by the finishing order setting unit 40. For example, if only first place is set by the finishing order setting unit 40, only first place needs to be determined, and if first and second places are set, first and second places are determined.

[0064] The finishing order setting unit 40 is operated by the player to set the expected finishing order of the competitors 21 to 28 before the generation of the racing state by the racing state generation unit 20 begins, and is provided on the front of the gaming machine 1 as shown in Figure 1(a). The finishing order setting unit 40 may have any suitable structure as long as it is capable of setting the finishing order of the competing bodies 21 to 28. In this embodiment, the device is equipped with a course display section 41 that displays the courses of the competitors 21 to 28 (the one shown in the figure is displayed as "Box 1," "Box 2," "Box 3," "Box 4," "Box 5," "Box 6," "Box 7," and "Box 8"); a display 43 located below the display section 41 that displays an arrow 42 indicating the course (and therefore the competitor) to be set; an arrow movement button 44 that moves the arrow 42 toward the selected position (the one shown moves it horizontally); a finish order selection button 45 (the one shown is displayed as "1," "2," "3," "4," "5," "6," "7," and "8") that selects the finish order of the course (in the illustrated state, "Box 1" (and therefore the competitor 21)) pointed to by the arrow 42 moved to the desired position by the arrow movement button 44; and a finish order setting button 46 that finally sets the finish order of the course selected by the finish order selection button 45.

[0065] For example, if the player predicts that competing body 23 will come in first place and competing body 21 will come in second place, he or she moves arrow 42 to the position indicating "1st slot" using arrow movement button 44, presses the "2" button on the finish order selection button 45, then moves arrow 42 to the position indicating "3rd slot" using arrow movement button 44, presses the "1" button on the finish order selection button 45, and then presses the finish order setting button 46. This sets the predicted order as competing body 23 coming in first place and competing body 21 coming in second place, and this setting information is stored in the memory of microcomputer MC before the race state is generated.

[0066] The special prize ball supply means 50 supplies special prize balls (pachinko balls not shown) to the player when the order of arrival set by the order of arrival setting unit 40 matches the order of arrival obtained by the competition state generation unit 20 (this is also called a "win"). The number of balls to be supplied can be set appropriately by the administrator of this pachinko gaming machine 1. If no win is obtained, the number may be carried over to the next time. The structure for counting and supplying the balls to be supplied can employ any suitable known supply structure.

[0067] The shaft 91 of the race condition generating unit 20 is rotatably supported on the base 1b by a bearing member 94, and the disk 92 (and therefore the partition 93, race generating ports 61 to 68, and sensors 61s to 68s) rotates together with the shaft 91. The shaft 91 is driven to rotate at an appropriate rotation speed (for example, 6 rpm to 10 rpm) via a reducer 95 by a drive motor (not shown). The balls that have passed through the race generating ports 61 to 68 are collected by a ball collection trough (not shown) provided below the disk 92 to the rear side of the pachinko gaming machine.

[0068] The competition creation ball storage and release section 100 can be configured appropriately as long as it is configured to temporarily store multiple competition creation balls B above the multiple competition creation ports 61 to 68 and then release them all at once.

[0069] This embodiment includes a ball storage unit 102, which is approximately semicircular (bowl-shaped) in front view and integrally supported by a rotatable shaft 101, and a sensor-equipped gate 103 (sensor not shown) for simultaneously releasing balls B stored in the ball storage unit 102. When a ball passes through the sensor-equipped gate 103 and is detected by the sensor, a known actuator (e.g., a solenoid) (not shown) is activated to rotate the shaft 101 and ball storage unit 102 by a predetermined angle of 90 degrees or more, thereby simultaneously releasing the stored balls B. Balls enter the ball storage unit 102 from various directions and are stored therein. The upper limit on the number of balls that can be stored can be set as appropriate. While six balls are shown in the figure, it can also be set to approximately 20 to 50. Balls that pass through the gate 103 also fall toward the race state generation unit 20.

[0070] The method of determining the number of special prize balls NB by the special prize ball number determining means 53 can be set appropriately by the administrator of this pachinko gaming machine 1. As mentioned above, The number of basic balls inserted from the basic ball insertion port 51 (number of basic balls) is NA The multiplier according to the order of arrival set in the order of arrival setting unit 40 is set to M Number of special prize balls NB Then, The special prize ball number determination means 53 determines the number of special prize balls NB as NB=NA·M. The number of basic balls and the multiplier are displayed on the display 1d on the front of the gaming machine.

[0071] FIG. 4 is a block diagram showing a pachinko gaming system that can be implemented using a plurality of pachinko gaming machines such as those described above. A pachinko gaming machine 1 that can also be used in this system 200 is equipped with a system participation selection means 110 (Figs. 1 and 2) for selecting whether or not to participate in this system, and when participation in the system is selected by the system participation selection means (a selection button switch shown in Fig. 1) 110, the above-mentioned pachinko gaming machine 1 transfers the functions of its special prize ball supply means 50, special prize ball number determination means 53, contestant progression means 70, and finishing order determination means 80 to a control means for the entire system (also called a system control means) 210. This transfer is performed by a microcomputer MC and the system control means 210.

[0072] That is, this pachinko gaming system 200: As shown in Figure 1, The board 10 where the ball is hit, A prize hole 11 is provided on the board 10, and when a ball enters the prize hole 11, a prize ball is awarded to the player. A plurality of competition generating holes 61-68 are provided only below the winning hole 11, and through which a competition generating ball passes, which is a shot ball for generating a competition state in which a plurality of competing bodies 21-28 compete toward a goal G; When a competition generating ball passes through the competition generating opening 61-68, a generating ball passing signal transmitting unit 61s-68s is generated to transmit a generating ball passing signal S1-S8 corresponding to the competition generating opening 61-68; a race status display unit 30 capable of displaying the race status and the order of arrival at the goal; a finish order setting unit 40 that is operated by a player before the generation of a race state is started and that sets the expected finish order of the competing objects 21 to 28; A plurality of pachinko gaming machines 1(1) to 1(n) (only two machines are shown in FIG. 4, but any number (n machines) can be used) equipped with the above; A race state generation unit 220 that, when receiving the generation ball passing signals S1 to S8 emitted from the multiple pachinko gaming machines 1, generates a race state (see FIG. 3) in which the multiple race bodies 21 to 28 race toward the goal G by advancing the race bodies 21 to 28 corresponding to the race generation ports 61 to 68 by a predetermined distance toward the goal G, and when the race bodies 21 to 28 reach the goal G, determines the order of arrival of the race bodies 21 to 28; a special prize ball supply means 250 for supplying special prize balls to a player of the pachinko machine when the order of arrival set by the order of arrival setting unit 40 of the pachinko machine matches the order of arrival obtained by the competition state generation unit 220; It is equipped with:

[0073] With the above-mentioned configuration, the pachinko gaming system can provide the following effects.

[0074] Each player operates the arrival order setting unit 40 to set the expected arrival order of the competitors before the generation of the competition state by the competition state generating unit 220 starts (usually before hitting the ball onto the board).

[0075] Each player plays by hitting a ball onto the board 10. Each pachinko machine has a winning hole 11 on the board where a prize ball is awarded to the player when the ball lands, so most players play by aiming at the winning hole 11 in order to prolong the game.

[0076] If the ball enters the winning hole 11, a prize ball is awarded to the player, but if the ball does not enter the winning hole, it goes to one of a plurality of competition generating holes 61 to 68 provided only below the winning hole. When a ball aimed at one of the plurality of race generating ports 61-68 in the plurality of pachinko gaming machines 1(1)-1(n) passes through one of the race generating ports 61-68, a generating ball passing signal transmitting unit 61s-68s emits a generating ball passing signal S1-S8 corresponding to the race generating port, and the generating ball passing signal S1-S8 is received by a race state generating unit 220 provided in the control means 210 for the entire system, and the race state generating unit 220 advances the race body 21-28 corresponding to the race generating port 61-68 by a predetermined distance toward the goal G. Note that the predetermined amount in this system can be set smaller than when the system is performed with a single pachinko gaming machine as described above. For example, when a single pachinko game machine is used, each generated ball passing signal S1 to S8 advances the competitor by the length of its direction of travel (the diameter of the black circle in the case of Figure 3), whereas the predetermined amount in this system can be set so that, if the number of pachinko game machines participating in the system is n, each generated ball passing signal (S1 to S8) advances the competitor by 1 / n of the length of its direction of travel (the diameter of the black circle in the case of Figure 3).

[0077] By repeating this process of hitting balls, a prize ball is awarded to the player each time a ball enters a prize hole in each pachinko game machine, and each time a ball that does not enter a prize hole passes through one of the multiple competition generation ports 61 to 68, the competitor corresponding to that competition generation port 61 to 68 advances a predetermined distance toward the goal, and the competition status is displayed on the competition status display unit, and when the competitor reaches the goal, the finishing order of the competitor is determined by the competition status generation unit 220, and the finishing order is displayed on the competition status display unit 30.

[0078] When the order of arrival set by the order of arrival setting unit 40 matches the order of arrival obtained by the competition state generation unit 220, special prize balls are supplied to the player by the special prize ball supply means 250. If the number of pachinko gaming machines participating in this system is n, the number of special prize balls provided by this system can be n times that of one machine.

[0079] In this way, this pachinko game system 200 generates a competitive situation in which multiple competitors race toward the goal using balls hit onto the surfaces of multiple pachinko game machines, and the results (finishing order) can be predicted on each pachinko game machine, and special prize balls can be obtained when the prediction is correct, thereby stimulating the interest of multiple players.

[0080] Moreover, according to this pachinko game system, the multiple race generating ports 61 to 68 for individually advancing multiple race bodies toward the goal are provided only below the winning port 11 that is targeted by the player, so it is practically impossible or extremely difficult to aim at the race generating port. Therefore, the finishing order of the competitors becomes more unexpected, which can increase the interest of the player.

[0081] The plurality of pachinko gaming machines 1(1) to 1(n) and the system control means 210 can be connected via a network (including the Internet) NET. The system control means 210 is provided with a special prize ball supply means 250, a special prize ball number determination means 253, a competitor progression means 270, and a finishing order determination means 280, which correspond respectively to the above-mentioned special prize ball supply means 50, the special prize ball number determination means 53, the competitor progression means 70, and the finishing order determination means 80. In Fig. 4, 190 is a known communication means provided in each pachinko gaming machine, and 290 is a known communication means provided in the system control means 210, and these communication means enable information communication (data communication) between each pachinko gaming machine and the system control unit. The system control means 210 can be configured by a known personal computer that includes not only the above-mentioned means but also a CPU and memory for performing various controls.

[0082] This system can be used within a single store, or across multiple stores.

[0083] The method of determining the number of special prize balls NB for a winning machine by the special prize ball number determination means 253 can be appropriately set by the administrator of this pachinko gaming system. For example, The number of basic balls inserted from the basic ball insertion port 51 of the winning machine (number of basic balls) is NA Total number of basic balls inserted from the basic ball insertion slot 51 of the participating machine NA(T) The number of winning machines is N(T) The total number of basic balls inserted from the basic ball insertion slot 51 of all winning machines is NA(ST). The multiplier according to the order of arrival set in the order of arrival setting unit 40 is set to M The number of special prize balls for each winning machine is NB Then, The special prize ball number determination means 53 determines the number of special prize balls NB as NB=NA(T)·N(A) / N(ST)·M. According to this formula, for example, NA(T)=7000 N(A)=100 N(ST)=1000 M=2 When NB=7000·100· / 1000·2=1400 This becomes:

[0084] FIG. 5 is a diagram showing a modified example of the race condition generation unit 20. In FIG. This race condition generation unit 20 Two disks 321 and 322 rotate around an axis 310 facing the front and rear direction of the board surface 10; a partition portion 333 that radially divides the area between the two disks 321 and 322 into multiple areas; Equipped with The plurality of competition generating ports 61 to 68 are allocated to the plurality of areas A1 to A8 partitioned by the partition portion 333.

[0085] With this configuration, the two discs 321, 322 rotate around an axis 310 that faces forward and backward toward the board surface 10, and the multiple competition generating ports 61-68 are allocated to multiple areas A1-A8 that are radially divided by a partition section 333 between them.Therefore, which competition generating port 61-68 a ball heading towards will land in depends on chance because the discs 321, 322 and the partition section 333 are rotating. Therefore, the order of arrival of the competitors 21 to 28 becomes more unexpected, and the interest of the player can be further increased.

[0086] Sensors 61s to 68s are ball passing signal transmitters (sensors) that emit ball passing signals S1 to S8 corresponding to the competition generating ports when the competition generating ball passes through the competition generating ports 61 to 68. These sensors are located in the path along which the competition generating balls that have passed through the competition generating ports 61 to 68 are collected to the back of the table. These collection paths and sensors also rotate together with the axis 310.

[0087] The shaft 310 of the race condition generating unit 20 is rotatably supported on the base 1b by a bearing member 311, and the disks 321, 322, the partition unit 333, the race generating ports 61 to 68, and the sensors 61s to 68s rotate together with the shaft 310. The shaft 310 is driven to rotate at an appropriate rotation speed (for example, 6 rpm to 10 rpm) via a reducer 312 by a drive motor (not shown). In addition, 334 is a rubber plate that bends when hit by a pachinko ball, and by providing this, the element of surprise can be increased.

[0088] FIG. 6 is a diagram showing another modified example of the race condition generation unit 20. In FIG. This race condition generation unit 20 Two disks 421 and 422 rotate around an axis 410 facing the front and rear direction of the board surface 10; a cylindrical portion 423 provided between the two disks 421 and 422 and integrally connecting the circumferential portions of the disks 421 and 422; The competition generation ports 61 to 68 provided in the cylindrical portion 423, a competitive generating sphere introduction path 430 for introducing a competitive generating sphere B toward an internal space A formed by two ring-shaped disks 421, 422 and a cylindrical portion 423; It is equipped with:

[0089] When configured in this manner, multiple competition generating ports 61 to 68 are allocated to a cylindrical portion 423 that integrally connects the circumferential portions of two discs 421, 422 that rotate around an axis 410 that extends in the forward and backward directions toward the board surface 10, and competition generating balls are introduced into an internal space A formed by the two ring-shaped discs 421, 422 and the cylindrical portion 423 by a competition generating ball introduction path 430.Therefore, which competition generating port 61 to 68 a ball heading toward the multiple competition generating ports 61 to 68 will pass through depends on chance, as the two ring-shaped discs 421, 422 and the cylindrical portion 423 are rotating. Therefore, the order of arrival of the competitors 21 to 28 becomes more unexpected, and the interest of the player can be further increased.

[0090] The illustrated competitive generating ball introduction passage 430 is arranged symmetrically on the left and right, and its lower end is connected to the internal space A through an elliptical opening 424h provided in a non-rotating disk 424 provided in front of the front disk 421 and an opening 421h provided in the front disk 421.

[0091] Although the embodiments of the present invention have been described above, the present invention is not limited to the above-described embodiments, and various modifications can be made within the scope of the gist of the present invention. For example,

[0092] The shape of the course displayed on the display screen 31 of the race status display unit 30 is not limited to a straight line, but can be set to any suitable track shape. In the above embodiment, three configurations of the race condition generating unit (20) have been given, but the race condition generating unit (20) is not limited to these and may be configured in any way as long as a plurality of race condition generating ports (61-68) are provided on a rotating body. [Explanation of symbols]

[0093] 1: Pachinko machines 10: Board 11: Prize Entrance 21-28: Competitive 20: Race condition generator 30: Race status display section 40: Finishing order setting section 50: Special prize ball supply means 61~68: Competition generation port 70: Competitive Progression 80: Method of determining finishing order

Claims

1. A board (10) onto which the ball is hit; A prize hole (11) is provided on the board (10) and a prize ball is awarded to the player when a ball enters the prize hole (11); a race state generating unit (20) that generates a race state in which a plurality of racers (21 to 28) race toward a goal (G) and determines the order in which the racers (21 to 28) reach the goal; a race state display unit (30) capable of displaying the race state generated by the race state generation unit (20) and the order of arrival at the goal; a finish order setting unit (40) that is operated by a player before the generation of a race state by the race state generating unit (20) is started and that sets the expected finish order of the competing entities (21 to 28); and a special prize ball supply means (50) for supplying special prize balls to a player when the order of arrival set by the order of arrival setting unit (40) matches the order of arrival obtained by the competition state generation unit (20), The race condition generation unit (20) a plurality of competition generating holes (61 to 68) provided only below the winning hole (11), through which competition generating balls, which are shot balls for generating a competitive state among the plurality of competition bodies (21 to 28), pass, for individually advancing the plurality of competition bodies (21 to 28) toward a goal; a generating ball passing signal transmitter (61s-68s) that emits a generating ball passing signal (S1-S8) corresponding to the competition generating port (61-68) when the competition generating ball passes through the competition generating port (61-68); a contestant advancement means (70) for advancing the contestant (21-28) corresponding to the contestant generation port (61-68) by a predetermined distance toward the goal when receiving a generated ball passing signal (S1-S8) from the generated ball passing signal transmission unit (61s-68s); a finishing order determining means (80) for determining the finishing order of the competitors (21 to 28) when the competitors (21 to 28) reach the goal through the progression of the competitors (70); A pachinko gaming machine characterized by comprising:

2. In claim 1, The pachinko game machine is characterized in that the board (10) is provided with a blocking section (14) that blocks a ball hit on the board (10) from heading directly toward any of the plurality of competition generating holes (61 to 68).

3. In claim 1, The race condition generation unit (20) A disk (92) that rotates around an axis (91) facing in the vertical direction; A partition portion (93) that radially divides the upper region of the disk (92) into a plurality of regions; Equipped with The pachinko game machine is characterized in that the plurality of competition generating ports (61 to 68) are allocated to and provided in the plurality of areas partitioned by the partition section (93).

4. In claim 1, The race condition generation unit (20) Two disks (321, 322) that rotate around an axis (310) facing the front and rear direction toward the disk surface (10); a partition portion (333) that radially divides the area between the two disks (321, 322) into a plurality of areas; Equipped with The pachinko game machine is characterized in that the plurality of competition generating ports (61 to 68) are allocated to and provided in a plurality of areas partitioned by the partition section (333).

5. In claim 1, The race condition generation unit (20) Two disks (421, 422) that rotate around an axis (410) that faces the front and rear direction toward the board surface (10); a cylindrical portion (423) provided between the two disks (421, 422) and integrally connecting the circumferential portions of the disks (421, 422); Competitive generation ports (61 to 68) provided in the cylindrical portion (423); a competitive generating sphere introduction path (430) for introducing competitive generating spheres toward an internal space (A) formed by two ring-shaped disks (421, 422) and a cylindrical portion (423); A pachinko gaming machine characterized by comprising:

6. In any one of claims 1 to 5, The pachinko game machine is characterized by comprising a competition generation ball storage and release section (100) above the plurality of competition generation ports (61 to 68) for temporarily storing a plurality of competition generation balls and then releasing them all at once.

7. In any one of claims 1 to 5, The special prize ball supply means (50) a basic ball insertion port (51) into which a player inserts a basic ball; a base ball counting means (52) for counting the number of base balls inserted through the base ball insertion port (51); a special prize ball number determination means (53) for determining the number of special prize balls (NB) by multiplying the number of basic balls (NA) counted by the basic ball counting means (52) by a predetermined numerical value of 1 or more in accordance with the number of basic balls (NA) counted by the basic ball counting means (52) and the order of arrival set by the order of arrival setting unit (40); A pachinko gaming machine characterized by comprising:

8. A board (10) onto which the ball is hit; A prize hole (11) is provided on the board (10) and a prize ball is awarded to the player when a ball enters the prize hole (11); a plurality of competition generating holes (61 to 68) provided only below the winning hole (11), through which competition generating balls pass to generate a competition situation in which a plurality of competing bodies (21 to 28) compete toward a goal; a generating ball passing signal transmitter (61s-68s) that emits a generating ball passing signal (S1-S8) corresponding to the competition generating port (61-68) when the competition generating ball passes through the competition generating port (61-68); a race status display unit (30) capable of displaying the race status and the order of arrival at the goal; a finishing order setting unit (40) that is operated by a player before the generation of the race state is started and sets the expected finishing order of the competing entities (21 to 28); A plurality of pachinko gaming machines each equipped with the a race state generation unit (200) that, when receiving the generated ball passing signals (S1 to S8) emitted from the plurality of pachinko gaming machines, generates a race state in which the plurality of race bodies (21 to 28) race toward the goal by advancing the race bodies (21 to 28) corresponding to the race generation ports (61 to 68) a predetermined distance toward the goal, and when the race bodies (21 to 28) reach the goal, determines the order of arrival of the race bodies (21 to 28); a special prize ball supply means (250) for supplying special prize balls to a player of the pachinko game machine when the order of arrival set by the order of arrival setting unit (40) of the pachinko game machine matches the order of arrival obtained by the competition state generation unit (200); A pachinko gaming system comprising:

Citation Information

Patent Citations

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