Token game machine

The medal game machine addresses unfair play sequences by controlling shared game units based on player requests and prioritizing non-playing players, enhancing fairness and satisfaction through a waiting list and identification system.

JP2025146946APending Publication Date: 2025-10-03SEGA CORP
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Patent Information

Application Number
JP2025125851
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-07-28
Publication Date
2025-10-03

AI Technical Summary

Technical Problem

Conventional lottery devices in medal game machines allow players to play in sequence, leading to unfair opportunities and prolonged waiting times for some players, reducing overall satisfaction.

Method used

A medal game machine with a shared game unit that controls player turns based on play requests, prioritizing players who are not currently playing and ensuring fair access through a waiting list and player identification system.

Benefits of technology

Improves fairness and reduces waiting times, enhancing satisfaction for all players by ensuring equal opportunities to play the game.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a token game machine capable of increasing satisfaction levels of all the players by improving fairness of an opportunity of playing a game.SOLUTION: A token game machine 1 comprises: a second token game machine that is one example of a shared game section for performing a second token pusher game that is one example of a shared game; and a second control section for controlling the second token game machine so as to allow each player to successively perform a second token pusher game on the basis of a player's request corresponding to each player. The second control section selects a play request for performing a next play from waiting play requests on the basis of presence or absence of play of a second token pusher game by each player during a determination period from a predetermined point of time in the past to the present time when there are waiting play requests.SELECTED DRAWING: Figure 11
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Description

[Technical Field]

[0001] The present invention relates to a medal game machine. [Background technology]

[0002] Currently, medal game machines that can be used by multiple players are known. 1 has four player stations (satellites) for each of the four players to use independently. and a lottery device that is used by two players in turn. It shows. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-024647 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, the conventional lottery device described in Patent Document 1 is designed to be used by multiple players in sequence. A shared game unit is provided, and each player uses the shared game unit to play the game. The order in which players play is determined based on the order in which play requests corresponding to each player are received. According to this method of determining the order of play of the game, certain players may be more likely to win than other players. If a player makes multiple play requests first, a specific player may play consecutively. Therefore, other players who made a play request after a specific player will not be able to play the specific player. You cannot play using the shared game section until a specific player has finished playing. The waiting time for playing is long. As a result, the opportunity to play the game is uneven. Other players may feel that the game is unfair and their satisfaction with the medal game may decrease. .

[0005] The present invention has been made in view of the above circumstances, and aims to improve the fairness of opportunities to play games. This allows players to improve their satisfaction with medal games. The purpose is to provide a machine. [Means for solving the problem]

[0006] In order to achieve the above object, the medal game machine according to the present invention is a shared game machine for playing a shared game. The shared game section and the shared game section control the play of the shared game to each player based on the play request corresponding to each player. a control unit that controls the shared game unit to make the layers play the game in sequence, If there is a pending play request, the Based on whether each player is playing the shared game, the number of players waiting to play is The next play request to be performed is selected from the requests.

[0007] By adopting such a configuration, the fairness of the opportunity to play the game can be improved, and the game can be enjoyed by all players. This can improve the satisfaction level of the medal game. and the waiting time for other players due to the biased play of certain players. This avoids lengthy play, resulting in a fairer game opportunity. This can improve the satisfaction of all players with the medal game.

[0008] In the medal game machine according to the present invention, the control unit responds to a play request that is waiting in line. , a play request corresponding to a player who is not playing the shared game during the judgment period. If a priority play request is included, the priority play request is used as the next play request to be played. may be selected.

[0009] By adopting such a configuration, it is possible to give priority to players who are not playing. This can be achieved.

[0010] In the medal game machine according to the present invention, the predetermined time is the time when a play request in a queue is made. When there is no longer a play request in the queue, or when a play request is given priority It may also be the point at which the state where the value of the

[0011] By adopting this configuration, the game is given to each player who has made a play request during the determination period. Opportunities for the program can be given sequentially.

[0012] In the medal game machine according to the present invention, the control unit has a plurality of players. A waiting list stores requests in the order they are received, and a decision period is assigned to each of the multiple players. A flag indicating whether each player is playing the shared game is stored, and The control unit determines whether there is a play request in the waiting list corresponding to a player whose flag indicates that he is not playing. If the flag indicates that the player is not playing, the play request corresponding to the player is added to the waiting list. select the play request that was stored earliest as the play request to be played next, The player who made the selected play request will receive a corresponding play, provided that the corresponding play is performed. Changes the flag to indicate play and removes the selected play request from the waiting list If there are no pending play requests in the waiting list or if If there is no play request corresponding to a player whose name indicates that he is not playing, The corresponding flag may be changed to indicate no play.

[0013] By adopting such a configuration, it is possible to prevent a particular player from playing in each judgment period. This avoids long waiting times for other players due to being left behind, making the game fairer. Each player can be given the opportunity to play the game.

[0014] In the medal game machine according to the present invention, the control unit determines whether the same player has played the game. The player identity determination means determines whether the players are the same or different. When a player is determined not to be playing, the flag corresponding to that player is played. or changing the value to indicate none.

[0015] By adopting such a configuration, it is possible to easily determine whether the players are similar or different.

[0016] In the medal game machine according to the present invention, a plurality of exclusive game units for playing exclusive games are provided. The control unit is further configured to cause the shared game unit to cooperate with each of the plurality of exclusive game units, The shared game unit may be rotated or moved toward each of the multiple exclusive game units. stomach.

[0017] By adopting such a configuration, cooperation between the shared game section and the exclusive game section can be achieved using a simple configuration. This can be achieved. [Effects of the Invention]

[0018] According to the present invention, the fairness of the opportunity to play the game is improved, and medals can be shared by all players. It is possible to provide a medal game machine that can improve satisfaction with the game. [Brief explanation of the drawings]

[0019] [Figure 1] 1 is a perspective view showing a configuration of a medal game machine according to an embodiment of the present invention. [Figure 2] FIG. 2 is a plan view for explaining each area of ​​the medal-winning game machine according to the present embodiment. [Figure 3] 1 is a diagram showing the configuration of a medal insertion section of a medal game machine according to an embodiment of the present invention. [Figure 4] 2 is a diagram showing the configuration of a medal supply unit of the medal game machine according to the present embodiment. FIG. [Figure 5] 2 is a schematic diagram showing the configuration of a ball supply unit and a medal supply unit of the medal game machine according to the present embodiment. FIG. [Figure 6A] 1 shows the configuration of a transport unit of a medal-operated game machine according to the present embodiment. [Figure 6B] 10A to 10C are diagrams showing a transport process of the transport unit of the medal game machine according to the present embodiment. [Figure 6C] 10A and 10B are diagrams showing the process of the transport unit of the medal game machine according to the present embodiment leaving the room; [Figure 7] FIG. 2 is a diagram showing the configuration of a second medal game machine according to the present embodiment. [Figure 8] 10 is a flowchart for explaining control of a medal game by a control unit of the medal game machine according to the present embodiment. [Figure 9] 9 is a flowchart for explaining the details of step S101 in FIG. 8. [Figure 10] 9 is a flowchart for explaining the details of step S105 in FIG. 8. [Figure 11] 10 is a flowchart for explaining the control of a second medal-operated game machine by a control unit of the medal-operated game machine according to the present embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0020] Hereinafter, the present embodiment will be described with reference to the drawings. Unless otherwise specified, the positional relationship is based on the positional relationship shown in the drawings. The dimensional ratios are not limited to those shown in the drawings. This is an example for explaining the invention, and is not intended to limit the present invention to this embodiment only. Furthermore, the present invention can be modified in various ways without departing from the gist of the invention.

[0021] <Outline of Medal Game Machine 1> First, the outline of the configuration of a medal game machine 1 according to this embodiment will be described with reference to FIGS. 1 to 5. After explaining the above, the medal game played by the medal game machine 1 will be explained. 2 is a perspective view of the token-operated game machine 1. FIG. 3 is a perspective view of the token-operated game machine 1. 2. Each area shown in FIG. 2 is a three-dimensional space.

[0022] [Configuration overview] The token game machine 1 according to this embodiment allows multiple players to play their respective token games simultaneously. The number of players available for the medal game machine 1 is As shown in FIGS. 1 and 2, the medal game machine 1 is used by each player individually. Four game areas Fs are arranged in which components to be used (such as the first medal game machine 10 described later) are placed. , each player can use it in turn with other players (the second medal game machine 2 described later) 0) is arranged in one game area Fc. The four game areas Fs are formed in the center of the machine 1. ... It is formed around the frame region Fc.

[0023] As shown in FIG. 1, the medal game machine 1 has a first medal provided in each game area Fs. The game machine includes a first medal game machine 10 and a second medal game machine 20 provided in the game area Fc. The first medal game machine 10 provided in each game area Fs and the first medal game machine 10 provided in the game area Fc The second medal game machine 20 is configured so that each player can play their own medal game. Here, the first medal game machine 10 is an exclusive game machine that each player uses individually. The second medal game machine 20 is an example of a shared game unit that is used by each player in turn. This is an example of a game system. The pusher table body 24 is rotated toward each first medal game machine 10. Each player can use the second medal game machine 20 in turn. When a player is using the second medal game machine 20, the rotation of the second medal game machine 20 The game machine stops, and other players cannot use the second medal game machine 20. a first medal game machine 10 used by each player to play their medal game; The two-medal game machine 20 is sometimes collectively referred to as the "game machine 5."

[0024] As shown in FIG. 1, the medal game machine 1 is provided in each game area Fs and corresponds to A medal supply unit 30 that supplies medals to the game machine 5 that is connected to each game area Fs, a ball supply unit 40 for supplying balls to the corresponding game machines 5; and controls the corresponding game machine 5, medal supply unit 30, and ball supply unit 40. A control unit 50 and a second medal game machine 20 are provided in the game area Fc and control the second medal game machine 20. 2 control unit 70, the game machine 5, the medal supply unit 30, the ball supply unit 40, the control unit 50, and and a housing 60 that supports and houses the second control unit 70.

[0025] The medal supply unit 30 circulates medals between the various components inside the medal game machine 1, A first medal supply unit 31 that can supply medals used in the game, a medal game machine 1 and a player A second medal that can circulate medals between layers and supply medals to players. The first medal supply unit 31 and the second medal supply unit 32 are mutually In other words, the medals used by the player and the medal game are separate paths. This is different from the medals that are used. The impact on the game can be reduced.

[0026] As shown in FIG. 1, the first medal supply unit 31 has two first medal supply paths 301 and a second It has a first medal supply path 302 and a third medal supply path 303. The route 301 is for supplying medals to two medal insertion ports 11 (described later) of the first medal game machine 10. The second medal supply path 302 is configured to supply the medals to the first medal game machine 10. The third medal supply path 303 is configured to supply medals to the medal tower forming section 16. The medals are supplied to a center pusher table 22 of the two-medal game machine 20, which will be described later. be.

[0027] As shown in FIG. 1, the second medal supply unit 32 has a fourth medal supply path 304. The medal supply path 304 receives medals inserted by the player and supplies them to the medal game machine 1. When the player requests a medal payout, the medal is saved in the The payout is made from inside the game machine 1 to the outside.

[0028] The ball supply unit 40 has a first ball supply path 401 and a second ball supply path 402. The first ball supply path 401 is connected to the first medal game machine 10 via a placement This is a configuration in which balls are supplied to the surface 12 or the upper surface of the pusher table 13. The path 402 supplies balls to a rotation base 21 (described later) of the second medal game machine 20. The first ball supply path 401 and the second ball supply path 402 have a common portion. In addition, the first ball supply path 401 and the second ball supply path 402 The balls provided include a plurality of balls of different types, with different colors and sizes.

[0029] The control unit 50 is an example of a control unit that controls an exclusive game unit. It is connected to a memory that stores data and programs used to implement the medal game. During the game, the control unit 50 controls the medals so that each player can play their own medal game. Based on the data and programs stored in the memory, the first medal game machine 10 and the second medal game machine The control unit 10 controls the game machine 20, the medal supply unit 30, and the ball supply unit 40.

[0030] The second control unit 70 is an example of a control unit that controls the shared game unit. For example, determining the order in which each player plays the second medal game machine 20. The second memory is connected to store data and programs used for the first The second control unit 70 is connected to each control unit 50 so as to be able to communicate with them. The second player is selected based on the play request transmitted by each control unit 50. The second medal game is performed so that each player can play the medal game machine 20 in turn. The second control unit 70 controls the machine 20. The second control unit 70 also determines whether the same player has played the game. The player similarity / difference determination means includes, for example, each control unit 5 0, the time interval information (hereinafter Based on this information, it is possible to determine whether the same player played the game. In this way, the second control unit 70 determines whether the received signal is transmitted by the same control unit 50. It can be determined whether the play requests are from the same player. The time interval related to the input time interval information is, for example, 30 seconds or 1 minute.

[0031] Here, the play request corresponding to each player is sent by each control unit 50 corresponding to each player as follows: This is a play request sent to the second control unit 70. More specifically, The play request is made by each player to play a corresponding game (a lottery game to be described later) on the first medal game machine 10. A ball pusher game of a selection game is played and a shared medal game by the second medal game machine 20 is played by lottery. If you get the opportunity to play the game (the second medal pusher game of the lottery game described below), The control unit 50 automatically transmits the second medal to the second control unit 70 based on the lottery result. This is a request to play the second medal pusher game on the gaming machine 20.

[0032] During the game, when the second control unit 70 receives play requests from multiple control units 50, The received play information is sent to the second medal game machine 20 so that the player can play the game in sequence. Based on the play request corresponding to the player and the data and program stored in the second memory, The second medal game machine 20 is used by one player whose turn it is to play. Then, the second medal game machine 20 is rotated toward the first medal game machine 10 and then stopped. The player can now cooperate with each first medal game machine 10, and when it is his / her turn to play, In addition to the first medal game machine 10, the second medal game machine 20 can be used. On the other hand, if the second control unit 70 does not receive a play request corresponding to each player, the second control unit 70 The dull game machine 20 continues to rotate.

[0033] As shown in FIG. 1, the housing 60 includes a base portion 61 and a mounting bracket provided on the top of the base portion 61. The base portion 61 supports each component of the medal game machine 1 and , protects each component of the medal game machine 1 from the external environment (for example, dust, moisture, etc.). 2 is located inside the housing 60 of the medal game machine 1 in the space above the housing 60, The internal area is for playing the game, and the external area is for players to insert and throw medals. The partition 62 is made of a transparent material. Therefore, the medal game can be visually confirmed from outside the medal game machine 1. It can be done as soon as possible.

[0034] [Medal Game] In this way, the components of the token game machine 1 are controlled by the player, such as the control unit 50 and the second It operates under the control of the control unit 70 and plays a medal game.

[0035] Here, the medal games that each player can play are medal acquisition games, lottery games, and medal The medal acquisition game includes a medal tower formation game. A first medal pusher for pushing the medal tower and dropping it into the drop hole 14 described later. A medal game and a medal tower to throw medals into a target (for example, a medal tower) The lottery game includes a coin insertion game. a second medal pusher game for pushing the ball that has fallen onto the placement surface 12 into a drop hole; A ball pusher game to make the ball fall into hole 14, and the type of ball that falls into hole 14 and a ball lottery game for playing a corresponding lottery game. is the result of the ball lottery game, that is, the number of layers of the medal tower drawn. This includes a game in which players create a medal tower.

[0036] Among the medal games, there are medal acquisition games, ball pusher games, and ball lottery games. The lottery game and the medal formation game are dedicated games played by the first medal game machine 10. The second medal pusher game is an example of a lottery game, and the second medal game is a game machine This is an example of a shared game played by 0. Also, the medals used in the medal acquisition game are provided by two first medal supply paths 301, and the medal tower formation game The medals used for the second medal are provided by the second medal supply path 302. The medals and balls used in the pusher game are supplied through the third medal supply path 303 and the second medal supply path 304. The ball is supplied by a ball supply path 402, and the ball pusher game and the ball lottery game are Some of the balls used in the system are supplied through the first ball supply path 401, and others are supplied through the first ball supply path 402. A part of the second medal pusher game is rotated by the rotation base part 2 of the second medal game machine 20. 1 onto the placement surface 12.

[0037] Furthermore, each medal game is played in an area where it does not affect the other games. As shown in FIG. 2, each game area Fs is divided into a first area F1 and an area outside the first area F1. The first area F1 includes a second area F2 and a third area F3. The second area F2 and the third area F3 are located close to each other in the depth direction. The first area F1, the second area F2, the third area F3, and the gate The game area Fc is an independent area that does not interfere with each other. The medal tower formation game is played in the second area F2. The ball lottery game is being held in the first area F1 and the third area F3, and the ball lottery game is being held in the second area F4. The Darpusha game is being played in the game area Fc. The lottery game and medal tower formation game can be played simultaneously. The games can be played simultaneously. Also, the first medal push in the medal acquisition game The coin game and the medal insertion game can be played simultaneously.

[0038] <Details of Medal Game Machine 1> Next, referring to Figs. 1 to 7, the important components of the medal game machine 1 according to this embodiment will be described. Details will be explained.

[0039] [Configuration of the first medal game machine 10] First, the configuration of the first medal game machine 10 will be described with reference to FIGS. FIG. 4 is a diagram showing the configuration of the medal insertion unit 11. FIG. 5 is a diagram showing the configuration of the medal supply unit 30. FIG. 5 is a schematic diagram showing a partial configuration of the medal supply unit 30 and the configuration of the ball supply unit 40. 6A to 6C are diagrams for explaining the configuration and operation of the transport unit 17. In the following description, the first medal game machine 10 on the right front side of the four first medal game machines 10 shown in FIG. The description will be focused on the configuration of one first medal game machine 10. The display of the part configuration is omitted.

[0040] As shown in FIGS. 1 and 3, the first medal game machine 10 accepts medals from the outside. Two medal insertion sections 11 for inserting medals into the first area F1, and a medal tower and a placing surface 12 on which balls are placed, and a push button for moving medals and the like placed on the placing surface 12. a drop hole 14 through which medals and the like placed on the placement surface 12 fall; a medal tower forming section that forms a medal tower of one or more layers; 16, a transport unit 17 for transporting the medal tower, and a lottery ball circulation and medal game A ball processing unit 18 that supplies balls, and a ball processing unit 19 that provides the contents and information of the lottery game and other information to players. and a display unit 19 that displays the information.

[0041] Here, only the medals dispensed to the dispensing outlet 15 are external medals accepted by the medal insertion unit 11. That is, the medals inserted by the player are supplied by the second medal supply unit 32. On the other hand, the medals inserted into the first area F1 by the medal insertion section 11 and medals used by the medal tower forming unit 16, that is, medals used in medal games. The medals are medals stored in advance inside the medal game machine 1. The medals used in the game are supplied by the first medal supply unit 31. Details will be provided below.

[0042] (Medal insertion point 11) The medal insertion portion 11 is configured to be used in a medal insertion game, and is provided in the first area F1. As shown in FIG. 3, the medal insertion unit 11 accepts medals from a player. The medals are inserted into the first area F1 through the medal receiving port 111 and the two first medal supply paths 301. Two adjustment handles 112 are provided to adjust the insertion direction of the medals to be inserted, and a first medal (described later) is provided. An insertion button 113 for operating the insertion of medals stored in the hopper 311 into the first area F1; A drop guide rail 114 guides the medals in the drop direction, and a medal is placed on the placement surface 12 or the push button. A medal insertion slot 115 that allows the medal to fly towards the top surface of the table 13, and a medal flying state (angle an insertion adjustment unit 116 for adjusting the insertion amount, height, speed, etc., and a medal payout unit 117 for adjusting the insertion amount, height, speed, etc. The adjustment handle 112 and the insertion button 117 are also included. Tank 113 is an example of an "insertion operation unit."

[0043] A medal receiving slot 111, an adjustment handle 112, an insertion button 113, and a payout button 117 is provided in the external area, and includes the drop guide rail 114, the medal insertion slot 115, and The drop guide rail 114 is set vertically. The medal insertion slot 115 is located at the lower end of the drop guide rail 114 and faces the placement surface 12. The insertion adjustment unit 116 is a plate-shaped member, and is provided so that the medals are inserted into the medal insertion slot. The medal slot 115 is located downstream of the direction in which the medals fly out and above the medal slot 115. In addition, the attachment position (angle, height, and width direction) of the insertion adjustment unit 116 relative to the medal insertion slot 115 The amount of time spent on the medal (e.g., distance traveled, etc.) may be changed depending on the condition of the medal (e.g., wear, dirt, etc.). This allows the medals to fly in a consistent manner, ensuring stable medal insertion. It can be improved.

[0044] Also, a medal receiving port 111 in the outer area and a drop guide rail 114 in the inner area are provided. Specifically, the medal receiving port 111 is not connected to the fourth medal supply path 304. The drop guide rail 11 is connected to the second main medal hopper 320, which will be described later. 4 is connected to a first medal hopper 311 of the first medal supply path 301, which will be described later. The medal receiving opening 111 also has a mechanism for receiving medals (not shown) inserted therein. A medal detection sensor is provided to detect when the medal is inserted.

[0045] In this way, when a player inserts a medal into the medal receiving slot 111 during a game, the medal is detected. The sensor detects the insertion of a medal and transmits the information to the control unit 50. The control unit 50 When the medal insertion information is received, the first medal hopper 311 is inserted based on a preset medal insertion method. Here, the medal insertion method is a direct insertion method (i.e., internal circulation insertion) Direct insertion type includes two types: direct insertion type and non-direct insertion type. Each time it is detected that one medal has been inserted into the receiving port 111, the first medal hopper 311 However, based on the control of the control unit 50, one medal is immediately selected from the medals stored in the player. It is a medal insertion system in which the ball is inserted into the first area F1.

[0046] On the other hand, in the non-direct insertion method, when the player operates the insertion button 113, the control of the control unit 50 Based on the command, one medal from the medals stored in the player's memory will be immediately transferred to the first area F1. In other words, the non-direct insertion method is a method in which the medal detection sensor Each time it is detected that a medal has been inserted into the medal receiving port 111, the first medal hopper 311 However, he does not immediately put one medal from his stored medals into the first area F1. There is a medal insertion method. In addition, in the non-direct insertion method, the player inserts medals in advance in a lump sum. When the medals are inserted into the medal receiving port 111, the control unit 50 stores the number of medals inserted and displays it on the display unit. 19, and each time the player operates the insert button 113, the displayed While subtracting one medal from the number of medals, one medal is sent to the first medal hopper 311. It will be introduced into the regional F1.

[0047] (Placement surface 12) The placement surface 12 is configured to be used for the medal insertion game and the first medal pusher game. The shape of the placing surface 12 in a plan view is rectangular. As shown in FIG. The first area F1 is provided so that the longitudinal direction thereof is along the width direction of the token-operated game machine 1. The placement surface 12 is a surface on which medals inserted by the medal insertion unit 11 and medal tower forming unit 1 are placed. 6, and the medals dropped from the second medal game machine 20 and The ball can be placed on it.

[0048] (Pusher Table 13) The pusher table 13 is used for the first medal pusher game and the ball pusher game. The pusher table 13 is located above the placement surface 12 in the first area F1. The pusher table 13 is provided at one end of the longitudinal direction of the placement surface 12. The control unit 50 controls the horizontal movement of the slider 10 in the first direction D1 shown in FIG. The first direction D1 is a direction along the longitudinal direction of the placement surface 12.

[0049] (Fall hole 14) The drop hole 14 is configured to be used in a medal acquisition game. The drop hole 14 is located in the first area F 1, it is provided on the other end side of the placement surface 12 in the longitudinal direction. The pushed medals, medal towers, and balls are placed by the drop hole 14. The hole 14 is designed to allow the object to fall from the surface 12. The tower chucker 141 can be pushed by the Dart Tower and dropped into the drop hole 14. A ball guide portion (not shown) that guides the movement of the ball is provided.

[0050] The tower chucker 141 is located above the drop hole 14 and faces the mounting surface 12 of the housing 60. The tower chucker 141 is provided on the side wall side. The touch panel 142 has three touch plates 142. Each of the three touch plates 142 is provided with a sensor. In this way, when the medal tower falls into the drop hole 14 and presses the touch plate 142, The prize corresponding to the touch board 142 that is pressed at the highest position is awarded. Here, if you press the touch panel 142 at a higher position, you can get a better prize. Therefore, the Tower Chukka 141 allows players to This can stimulate the player's motivation to build a tall medal tower. The product information is displayed on the display unit 19.

[0051] In this embodiment, the tower chucker 141 is composed of three touch plates 142. However, the configuration of the tower chucker 141 is not limited to this. The tower chucker 141 detects the height of multiple medal towers installed in the vertical direction. The height sensor may be configured to measure the height of the object, or may be configured to measure the height of the object. good.

[0052] The ball guide portion is provided on the side wall of the drop hole 14 facing the placement surface 12. The balls that fall into the drop holes 14 are separated from the medals that fall into the drop holes 14 by the guide section. The balls can then be transported to the ball lift 42 of the ball supply unit 40, which will be described later. The medals that fall into the lower hole 14 are collected by the main medal hopper 300. The ball guide is provided with a ball identification sensor (not shown). The ball guide guides the movement of the ball and also receives ball information via the ball identification sensor. (i.e., the color and size of the ball) and transmits it to the control unit 50. Based on the received ball information, the lottery game may be decided whether or not to play a lottery game, and if so, the lottery game may be decided. You can determine the type of lottery game that is available.

[0053] (Payment outlet 15) The payout outlet 15 is configured to be used in a medal acquisition game. As shown, the base 61 of the housing 60 is provided with a wall portion through which the The fixed number of medals are supplied by the second main medal hopper 320 of the second medal supply unit 32, which will be described later. This allows the coins to be dispensed from the dispensing outlet 15 to the outside area.

[0054] (Medal tower forming section 16) The medal tower building unit 16 is configured to be used in a medal tower building game. The medal tower according to this embodiment has one or more layers. Each layer of the medal tower has: It consists of a number of medals arranged in a predetermined arrangement.

[0055] As shown in FIG. 3, the medal tower forming section 16 is configured to hold the medal tower during and after formation. The tower mounting surface 161 on which the tower is placed and the first area F1 (specifically, the mounting surface 12 and the pusher The medals and balls on the top surface of the table 13) are placed in the second area F2 (specifically, the tower placement surface 1 and a transparent protective portion 162 that prevents the tower from entering the tower mounting surface 161. The medal tower forming section 16 and the protective section 162 are both provided in the second area F2. Other configurations (not shown) may be provided in any one or both of the first region F1 and the second region F2. It may be possible.

[0056] The tower placement surface 161 is configured to determine the position where the medal tower is to be formed, that is, the predetermined position P2. The tower mounting surface 161 is provided at the same height as the mounting surface 12 in the first area F1. The protection part 162 is provided around the tower mounting surface 161. As shown in FIG. 3, the storage unit 62 includes a wall portion 163, a door 164 that can be opened and closed relative to the wall portion 163, and The door 164 is secured by a spring (not shown) when it is not subjected to any other external force. The door 164 is provided so as to always close the opening of the wall portion 163 when the door 164 is open. When a force in a direction D21 is applied from the pushing part 171 of the conveying part 17, the operation of the pushing part 171 The opening of the wall portion 163 can be opened and closed in conjunction with the above.

[0057] In addition, the medal tower forming section 16 is connected to the second medal supply path 302 (see FIG. 1). Specifically, the medal tower forming section 16 conveys the second medal through a medal conveying passage. By connecting the supply path 302 to a second medal hopper (not shown) described later, the second medal The second medal is connected to the supply path 302. In this way, under the control of the control unit 50, The second medal hopper of the supply path 302 is used to form a medal tower in the medal tower forming section 16. We can provide medals for

[0058] (Transport unit 17) The transport unit 17 transports the medal tower at the predetermined position P2 in the second area F2 to the loading position in the first area F1. By moving the medal tower 10 to the placement position P1 (see FIG. 2) on the placement surface 12, the medal tower formation game and This is a configuration for connecting medal acquisition games.

[0059] As shown in FIGS. 3 and 6, the conveying unit 17 contacts the medal tower to convey the medals. The pusher 171 pushes the work from the predetermined position P2 to the placement position P1. , and moves back and forth horizontally relative to the placement surface 12 in the second direction D2 shown in FIG. D2 is the first direction D1, i.e., the direction intersecting (substantially perpendicular to) the longitudinal direction of the placement surface 12. is.

[0060] The tip of the pushing part 171 is provided so as to come into contact with the door 164 of the protection part 162. The pushing portion 171 moves from the predetermined position P2 to the placement position along one direction D21 of the second direction D2. When moving from the second area F2 to the first area F1, the door 164 is pushed. The push-out portion 171 is pushed open by a force in the direction D21. Along the other direction D22 of the direction D2, from the placement position P1 to the predetermined position P2, i.e., the first region When the door 164 starts to move from the area F1 to the second area F2, the door 164 acts on the door 164 from the pushing portion 171. The force in the direction D21 disappears, and the door 164 is closed by the spring force. In a standby state where the ejection unit 171 is not transporting the medal tower, as shown in FIG. , located on the second area F2 side. In this case, the door 164 is closed.

[0061] (Ball processing unit 18) The ball processing unit 18 is configured to circulate the lottery balls and supply balls for the medal game. As shown in FIG. 3, the ball processing unit 18 includes a lottery operation button 180 and a lottery ball. a circulation section 181, a ball discharge section 182 that constitutes the outlet end of the first ball supply path 401, It has.

[0062] The lottery operation button 180 is provided in the external area and is used for controlling the ball lottery game. This is a button for starting the lottery. Specifically, when the player presses the lottery operation button 1 When 80 is pressed, the control unit 50 issues a command to start the roulette lottery, and the lottery balls are circulated. The lottery operation button 181 is transmitted to the display unit 19, and the roulette lottery is started. Button 180 may be used as a button to end the roulette draw.

[0063] As shown in FIG. 3, the lottery ball circulation unit 181 is a lottery ball circulation unit for dropping lottery balls. A lottery ball entrance 183, a lottery ball receiving portion 185 provided around the lottery ball entrance 183, A roulette lottery sensor (not shown) provided at the lottery ball entrance 183 and a lottery The lottery balls are circulated inside and outside the lottery ball circulation unit 181 through the ball inlet 183. Here, the lottery balls are used only in the lottery ball circulation unit 181. These are dedicated balls that are different from the balls supplied to the ball supply unit 40. The lottery balls do not enter the first ball supply path 401 and the second ball supply path 402. do not have.

[0064] When the player does not operate the lottery operation button 180, the lottery balls are circulated by the circulation unit. The balls wait at a lottery waiting position (not shown) below the lottery ball entrance 183. When the roulette lottery game starts, the roulette starts to spin on the screen of the display unit 19. When the player operates the lottery operation button 180, the lottery ball is a ball not shown. The lottery ball is lifted from the lottery waiting position to above the lottery ball entrance 183 by the transport unit. The lottery ball is dropped into the ball receiving section 185. Then, the lottery ball is dropped into the lottery ball receiving section 185. After rotating for about 15 seconds, the lottery ball falls into the lottery ball entrance 183. The moment the roulette falls into the lottery ball entrance 183, the roulette stops spinning and the lottery result is displayed. After that, the lottery ball is transported by the ball transport unit along the internal transport path of the circulation unit. The player returns to the lottery waiting position and waits.

[0065] As shown in FIG. 3, the ball discharge section 182 includes a ball discharge port 184 and a discharge guide section 186. and a ball transport path and a ball storage section (not shown) inside the ball discharge section 182. Here, the balls supplied by the ball discharge unit 182 are used in the medal game. The lottery balls are not used in the lottery ball circulation unit 181.

[0066] The ball storage section is connected to the first ball supply path 401 and the ball discharge path 402 by the ball transport path. During the game, the ball storage unit is controlled by the control unit 50 to A certain number of balls supplied from the first ball supply path 401 can be stored, and the display unit 1 When you win the lottery on screen 9, the ball storage unit will release the stored ball to the ball outlet 1. The balls can be discharged from the ball discharge section 182 to the outside through the ball discharge section 182. The ejection guide 186 provided below the ejection port 184 guides the ejection of the first area F1. The object moves to the upper surface of the shaker table 13 or the placement surface 12.

[0067] (Display section 19) The display unit 19 is used to display various game contents and game information related to medal games. The game content according to this embodiment is a roulette game in which balls are selected. The game information according to this embodiment includes, for example, the medal receiving slot 1 This includes the number of medals entered in 11, changes in that number, and prize winning information.

[0068] [Operation of the first medal game machine 10] Next, the movable components of the first medal game machine 10, namely, the medal insertion section 11, the pusher The operations of the table 13, the medal tower forming section 16, and the conveying section 17 will now be described. These components of the first medal game machine 10 operate under the control of the control unit 50. In the following explanation, the operation of the medal insertion unit 11 will be explained mainly in terms of the non-direct insertion method. Reveal.

[0069] (Operation of medal insertion part 11) When a player puts a medal into the medal receiving slot 111, the medal insertion unit 11 are stored in the second main medal hopper 320 (FIG. 4) of the fourth medal supply path 304. Then, when the player presses the insertion button 113 once, the first medal hopper 311 immediately dispenses one medal. The medals are ejected into the first medal supply path 301. The medal falls downward along the drop guide rail 114 under its own weight. Immediately after coming out of the outlet 115, the ball hits the throw-in adjustment unit 116, and the flying state (direction, height, speed, etc.) ) is adjusted, the first area F1 is placed on the placement surface 12 and the upper surface of the pusher table 13. Thus, the insertion of one medal is completed. 1 repeats the above operations to play the medal insertion game.

[0070] (Operation of pusher table 13) The pusher table 13 moves back and forth in the first direction D1 at a constant speed. The medals, medal towers, and balls placed on the placement surface 12 are moved from the placement surface 12 to The pusher table 13 then drops the balls into the drop hole 14. In this way, the pusher table 13 repeats the above operation. The first medal pusher game and the ball pusher game are played by this.

[0071] In addition, the pusher table 13 moves back and forth and the medals are inserted into the medal insertion portion 11. The operations are performed without affecting each other. The first medal pusher game and the ball pusher game by the medal insertion part 11 The medal insertion game can be played simultaneously.

[0072] (Operation of medal tower forming unit 16 and conveying unit 17) The medal tower forming unit 16 displays the results of the ball lottery game, i.e., the medals drawn. Specifically, the first medal supply path 302 of the second medal supply path 302 starts to operate based on the number of layers of the medal tower. When the medal hopper receives the lottery result from the control unit 50, the number of layers in the lottery result is The number of medals required to form the medal tower is supplied to the medal tower forming section 16. The medal tower forming unit 16 receives the medals supplied by the second medal hopper. By arranging them based on a predetermined arrangement method, a medal tower is formed at a predetermined position P2.

[0073] After the medal tower is formed, the control unit 50 transmits a medal tower transport request. Then, the pushing unit 171 of the conveying unit 17 sends the medal tag at the predetermined position P2. The medal tower is brought into contact with the workpiece and moved to the placement position along one direction D21 of the second direction D2. By pushing it towards P1, the transportation of the medal tower is realized. Before the extrusion part 171 is extruded from the second region F2, the extrusion part 171 moves in the direction D21. , the door 164 of the protection section 162 is open. Therefore, later, the medal tower The extrusion section can be moved from the second area F2 to the first area F1 without collision. 171 conveys the medal tower to the placement position P1, and then the other direction D22 of the second direction D2 The pushing portion 171 exits the first region F1 toward the second region F2 along the line.

[0074] In the following, the pushing part 171 comes into contact with the medal tower at the predetermined position P2 and moves to the placement position P1. From the moment the medal tower starts to move toward the ejection unit 171, the medal tower is placed in the placement position. The process from the time when the extrusion unit 171 is moved to the position P1 until the time when the extrusion unit 171 is moved to the position P1 is called the "transportation process". The process from immediately after the above step is performed until the extrusion section 171 exits the first region F1 is called the extrusion section. This is sometimes called the "exit process" of 171.

[0075] In this way, the medal tower forming section 16 and the conveying section 17 are operated as described above. The medal tower forming section 16 is a medal insertion section 11. When the medals are inserted and the pusher table 13 moves, a medal tower is formed. Therefore, the waiting time for the medal tower to be formed can be shortened and the waiting time can be reduced. Eliminates the stress players feel when they are unable to play the medal pusher game at their scheduled time. This allows medal games to be played at a good tempo.

[0076] Meanwhile, during the conveyance process and the exit process of the extrusion section 171, the control section 50 controls the The insertion of medals by the medal insertion portion 11 and the movement of the pusher table 13 in the first direction D1 are stopped. Therefore, the medal tower will not collapse during transportation due to the insertion of medals, and the medals will not be pushed out during the exit. This can reduce damage to the part.

[0077] In addition, during the conveyance process and the exit process of the extrusion section 171, the control section 50 controls the The medals can be received from the outside through the medal insertion part 11, and the medals can be transported The number of medals received by the medal insertion unit 11 is calculated. Even if the player operates the insertion button 113 during the entry and exit process, the first medal hopper 311 does not insert medals into the first area F1. The time required for entering and leaving the facility is used to replenish medals through the medal receiving port 111. It is possible.

[0078] [2nd medal game machine 20] Next, the configuration of the second medal game machine 20 will be described with reference to FIGS. 1, 5 and 7. 7 is a diagram showing the configuration of the second placement surface 213 of the rotation base portion 21. As shown in FIG.

[0079] The second medal game machine 20 is configured to be used for a second medal pusher game. The second medal game machine 20 is provided in the game area Fc as shown in FIGS. The rotating base 21 can rotate as shown in FIG. and a center pusher table 22 provided coaxially with the shaft portion 21.

[0080] (Rotating base part 21) The rotation base 21 is an annular member and is designed to be rotatable in the game area Fc. As shown in FIG. 7, the rotation base portion 21 is made up of a base plate 211 and a base plate 2 11 and a first mounting surface 212 provided at the center of the top surface of the base plate 211. and a second placement surface 213 provided around the surface 212.

[0081] The first placement surface 212 is used to place medals supplied through the third medal supply path 303. The first placement surface 212 has a circular ring shape in plan view. Since the shutter table 22 moves onto the first mounting surface 212, the upper surface of the first mounting surface 212 is flat. is formed.

[0082] The second placement surface 213 is configured to place medals and balls. The surface 213 has a circular ring shape in plan view. 5 and a guide slope 219. The guide slope 219 is provided on the second placement surface 213. By providing the balls and medals on the periphery of the second placement surface 213, The object falls easily onto the second placement surface 213.

[0083] The ribs 215 are arranged radially. When using the dual game machine 20, the pusher table 22 is used to push the The medals and balls that are picked up can move along the ribs 215. The movement direction of medals and balls is restricted, and medals and balls can be moved into other players' game areas. It can prevent the device from entering Fs.

[0084] The rib 215 also has an end 217 that connects to the first mounting surface 212. The height (excluding the end 217) is uniform along the radial direction of the rib 215. The height of the end 217 is, for example, slightly smaller than the thickness of the medal. The height of the first mounting surface 212 is gradually lowered toward the first mounting surface 212. When the placed medals are pushed, they are easily transferred to the second placement surface 213. It can be moved.

[0085] (Center pusher table 22) The center pusher table 22 is configured to be used in the second medal pusher game, The center pusher table 22 is provided above the first placement surface 212. It is provided so as to be rotatable together with the part 21.

[0086] As shown in FIG. 7, the center pusher table 22 includes a base portion 23 and a pusher The base portion 23 is fixed to the rotary base portion 21. The pusher table body 24 is disposed relative to the base portion 23 and the rotary base portion 21 as shown in FIG. The pusher is provided so as to be able to move horizontally back and forth in the third direction D3 shown in FIG. The movement range of the table body 24 can be changed.

[0087] In this way, each component of the second medal game machine 20 is controlled by the control unit 50 and the second control unit 70. Specifically, the rotation base unit 21 operates under the control of the second control unit 70. The base 21 can rotate in the game area Fc. The base portion 23 and the pusher table main body 24 rotate together with the rotation base portion 21. When the rotary base portion 21 is rotating, the pusher table main body 24 moves in the third direction D3. On the other hand, the rotation of the rotation base part 21 stops and the main medal hopper 300 is fed to the pusher table of the center pusher table 22 via the third medal supply path 303. When medals are supplied to the upper surface 241 of the main body 24, the pusher table main body 24 is By the control of 0, the medals are moved back and forth once in the third direction D3, and the medals are transferred to the first loading position. After dropping it onto the placement surface 212, it is moved to the second placement surface 213.

[0088] Here, the movement of the pusher table main body 24 in the third direction D3 will be described in detail. When a medal is supplied to the upper surface 241 of the pusher table main body 24, The main body 24 first moves in one direction D32 of the third direction D3. The medals placed on the table are moved in the direction D3 as the pusher table body 24 moves in the direction D32. 2 and comes into contact with the plate portion 231 of the base portion 23, whereby the movement in the direction D32 is stopped. On the other hand, in this case, the pusher table body 24 continues to move in the direction D32. The medals originally supported on the upper surface 241 are no longer supported on the upper surface 241, and the first medals are The pusher table body 24 then falls onto the placement surface 212. Then, the pusher table body 24 moves in the other direction of the third direction D3. The pusher surface 242 of the pusher table body 24 moves in the direction D31. The medals that have fallen onto the placement surface 212 are pushed onto the second placement surface 213. continues to move in the direction D31 and reaches the vicinity of the guide slope 219 on the peripheral edge side of the second placement surface 213. The medals and balls are pushed to be removed from the second placement surface 213 by the The balls are dropped into the ball guide section 41 of the ball supply section 40.

[0089] In this way, the pusher table main body 24 performs one second medal push by the above operation. The above operation of the pusher table main body 24 is also a medal acquisition game. The game can be played simultaneously with the medal tower formation game.

[0090] [Medal Supply Unit 30] Next, referring to Figs. 1, 3 and 4, the configuration of the medal supply unit 30, i.e., the first medal The configurations of the medal supply unit 31 and the second medal supply unit 32 will be described.

[0091] (First Medal Supply Unit 31) The first medal supply unit 31 supplies medals to the first medal game machine 10 and the second medal game machine 20. They are connected to each other so that they can provide medals. Specifically, the first medal supply As shown in FIG. 4, the section 31 is a main medal hopper provided on the lower side of the medal game machine 1. 300, two first medal hoppers 311 provided on the upper side of the medal game machine 1, and The third receiving opening 313 and the inside of the medal game machine 1 (specifically, the medal tower forming section 16) A second medal hopper (not shown) is provided above the center pusher table 22. and a third discharge port 323 communicating with the third inlet 313. The two first medal hoppers 311 and the second medal hopper are three medal hoppers of the main medal hopper 300. The first medal supply unit 31 is a unit that connects these components together. It is equipped with a medal transport passageway.

[0092] The main medal hopper 300 stores medals necessary for playing medal games in advance. During the game, the stored medals are supplied to the first medal game machine 10. Each of the three sub medal hoppers for the second medal game machine 20 and the center pusher table of the second medal game machine 20 and the medals dropped into the drop hole 14 from the placement surface 12 are collected. This is the structure for this purpose.

[0093] When the main medal hopper 300 collects the medals that have fallen into the drop hole 14, The count hopper 310 provided on the top of the count hopper 300 counts the medals dropped into the drop hole 14. The number of credits is calculated and the display unit 19 increases and displays the credit value. If there is one or more medals, the player operates the payout button 117 to pay out medals. The medals paid out to the player are stored in the main medal hopper 300. The medals are not fed to the second main medal hopper 320 of the second medal supply unit 32, which will be described later. This medal is stored in

[0094] The three sub medal hoppers are smaller in size and cheaper than the main medal hopper 300. The combination of the main medal hopper 300 and the sub medal hopper is inexpensive. By adopting this combination, the increase in the dimensions (particularly the width direction dimension) of the medal game machine 1 can be suppressed. This can reduce the manufacturing cost of the medal supply unit 30.

[0095] In addition, the three sub medal hoppers collect medals supplied by the main medal hopper 300. The medals can be stored in the first medal game machine 10. More specifically, the main medal hopper 300 and the two first medal hoppers 311 The first medal game machine 10 has a mounting surface 12 and a pusher table 13. The two first medal supply paths 301 that supply medals to the main medal hoppers are configured. The medal hopper 300 and the second medal hopper are connected to the medal tower forming section 16 of the first medal game machine 10. The main medal hopper 300 constitutes a second medal supply path 302 that supplies medals. The third receiving port 313 and the third discharging port 323 are connected to the center push of the second medal game machine 20. The third medal supply path 303 that supplies medals to the medal table 22 is configured.

[0096] Also, a main medal hopper 300, two first medal hoppers 311, and a second medal hopper Each of the sensors has a main medal sensor and two first medal sensors (not shown). Each medal sensor detects the number of medals stored in each medal hopper. Specifically, the first medal sensor and the second medal sensor monitor the amount of medals that have been placed. The sub medal hoppers are activated when the medals stored in the corresponding sub medal hoppers fall below a certain amount. When this is detected, a medal replenishment request is sent to the control unit 50. Then, the control unit 50 In response to medal replenishment requests from these medal sensors, the main medal hopper 300 is The first medal hopper 311 and the second medal hopper are caused to supply medals. When there is a medal replenishment request from the second medal game machine 20, the control unit 50 In response to a refill request, the second medal is supplied to the center of the second medal game machine 20 via the third medal supply path 303. The medals are directly supplied to the coin holder table 22.

[0097] Here, the control unit 50 receives a medal replenishment request from the medal sensor and the second medal game machine 2 When a medal replenishment request from the center pusher table 22 is received at the same time as a medal replenishment request from the center pusher table 22, the medals are Furthermore, the control unit 50 receives a medal replenishment request from the medal sensor. When a medal replenishment request is received from the second medal game machine 20 after the first medal replenishment request is received, The supply of medals to the hopper 311 and the second medal hopper is stopped, and the center pusher table 2 In this way, medals are preferentially supplied to the center pusher table 22. By prioritizing the supply of items to the center pusher table 22, which is used by four players in turn, The medal supply can be performed quickly, and the medal supply process to the center pusher table 22 can be stopped. In order to avoid a situation in which none of the four players can use the second medal game machine 20 due to a delay, It becomes possible to do this.

[0098] (Second medal supply unit 32) As shown in FIG. 1, the second medal supply unit 32 includes a medal receiving opening 111 and a medal paying opening. 15. Specifically, the second medal supply unit 32 is connected to each of the medal supply units 15 shown in FIGS. As shown in FIG. 1, the second main medal hopper 320 provided on the lower side of the medal game machine 1 The second main medal hopper 320 receives medals from the medal receiving port 11 via a medal transport passage. 1 and the payout outlet 15 to form a fourth medal supply path 304.

[0099] In addition, the second main medal hopper 320 is a medal hopper that is independent from the main medal hopper 300. The second main medal hopper 320 is a hopper that stores medals inserted by the player in advance. The credit displayed on the display unit 19 is one or more and the player has paid out. When the button 117 is operated, a predetermined number of medals among the stored medals are dispensed from the payout outlet 1. This is a configuration for paying out to 5.

[0100] The second main medal hopper 320 includes an electronic selector and a second main medal hopper (not shown). The electronic selector detects the insertion of a medal by the player and The second main medal sensor is configured to detect this number as information on the number of inserted medals. is a component for counting the number of medals paid out to the payout outlet 15.

[0101] During the game, the electronic selector detects the number of medals inserted and The information is sent to the control unit 50. The control unit 50 then sends the medal tower transport request. After determining whether or not the ejection section 171 is present and whether the ejection process has been completed, the ejection section 171 is moved to the first area F1. Specifically, the control unit 50 controls the medal tower conveyance. If it is determined that there is no quest and the exit process of the ejection part 171 is completed, Depending on the setting, the number of inserted medals is either received immediately after the number of inserted medals information is received or And when the player operates the insert button 113, the medal from the electronic selector The inserted number information is transmitted to the first medals in one first medal supply path 301 selected by the player. The first medal sensor of the first medal hopper 311 then transmits the medal to the first medal sensor of the first medal hopper 311. After the medal sensor counts the number of medals corresponding to the medal insertion information, The Dal Hopper 311 sends the counted medals to the first medal supply route selected by the player. 301 into the first area F1. Meanwhile, the control unit 50 controls the transport request of the medal tower. If it is determined that there is an error or the exit process of the extrusion unit 171 is not completed, the transfer request is After the event has been handled or the exit process has been completed, a message is sent to the main medal sensor. cormorant.

[0102] In addition, the second main medal sensor detects whether the number of credits displayed on the display unit 19 is 1 or more. When the player operates the payout button 117, the number of medals to be paid out to the payout outlet 15 is The second main medal sensor counts the number of medals to be paid out, and then the second The main medal hopper 320 pays out the counted medals to the payout outlet 15.

[0103] [Ball supply unit 40] Next, the configuration of the ball supply unit 40 will be described with reference to FIG. The ball supply unit 40 supplies balls to the first medal game machine 10 and the second medal game machine 20. Specifically, the ball supply unit 40 is provided as shown in FIG. , a ball guide portion 41 provided in the first region F1, and a ball lift provided in the third region 42, a ball transport passage 43, and a ball sorting section 44. The ball sorting section 44 includes: The ball lift 42 and the ball transport passage 43 are connected.

[0104] The ball guide portion 41 has a guide passage 410 that guides the balls that have fallen from the second placement surface 213. Then, ball information relating to the number of balls on the upper surface of the placement surface 12 and the pusher table 13 is detected. and a ball sensor 411 for detecting the position of the ball.

[0105] The ball sensor 411 transmits the detected ball information to the control unit 50. The control unit 50 Based on the ball information, the ball processing unit 18 controls the ball driving unit and / or the ball storage unit. Alternatively, the ball drive unit in the second conveying passage 432 is controlled to move the balls on the placement surface 12 or the pusher table. Balls can be replenished on the top surface of the bull 13 and / or the second placement surface 213.

[0106] The ball lift 42 has a worm and is arranged so that its axial direction is vertical. The balls can be mounted on the worm teeth of the ball lift 42. The ball lift 42 has a drive unit (not shown). By rotating the worm around its axis, the balls mounted on the worm teeth are The balls can be transported to the ball sorting section 44 located at the upper end of the lift 42.

[0107] The ball sorting unit 44 is connected to each of the first conveying passage 431 and the second conveying passage 432. Further, the ball sorting unit 44 is configured to sort the balls by the ball lift 42 under the control of the control unit 50. The balls conveyed by the It can be allocated.

[0108] The ball transport passage 43 is connected to the placement surface 12 of the first medal game machine 10 and the pusher table 1. a first conveying passage 431 for supplying balls to the upper surface of the second medal game machine 20; and a second transport passage 432 for supplying balls to the second placement surface 213.

[0109] The first conveying passage 431 stores the balls sorted by the ball sorting unit 44, The stored balls can then be supplied to the ball storage section of the ball discharge section 182. The second conveying passage 432 conveys the balls sorted by the ball sorting unit 44 directly to the second conveying passage 432. It can be supplied to the placement surface 213.

[0110] The first conveying passage 431 also conveys balls (not shown) stored in the first conveying passage 431. a first ball driving unit that drives the ball discharge unit 182 to discharge the ball into the ball storage unit; A first ball transport path sensor for detecting the number of balls stored in the ball storage unit of the ball discharge unit 182. The first ball transport path sensor detects the balls in the ball discharge unit 182. When the number of balls in the storage unit is less than a predetermined amount, first ball replenishment information is transmitted to the control unit 50. When the control unit 50 receives the first ball replenishment information, it performs the following operation based on the first ball replenishment information. Then, the ball sorting unit 44 is controlled to supply the balls to the first transport passage 431. If the first ball replenishment information is not received, the ball sorting unit 44 is controlled to Balls are fed into the feed passage 432.

[0111] The first ball driving unit is activated under the control of the control unit 50. Specifically, the control unit 50 When the ball information is received from the ball sensor 411, the ball driving unit is started, and the first The balls stored in the transport passage 431 are discharged to the ball storage portion of the ball discharge portion 182. The balls stored in the ball storage section of the ball discharge section 182 are discharged through the ball discharge port 1 When the sheet is discharged from the sheet guide 184, the sheet guide 186 guides the sheet to the placement surface 12 or the pusher table 1. 3 can be supplied on top of the

[0112] Here, the balls dropped from the second placement surface 213 by the second conveying passage 432 are pushed by the push button. The ball passes through the upper surface of the ball table 13 and reaches the placement surface 12. Then, the ball falls from the second placement surface 213. The lowered balls, together with the balls originally on the placement surface 12, are pushed by the pusher of the pusher table 13. The ball falls into the drop hole 14 by the ball guide. and is moved to the ball lift 42 and mounted on the worm teeth of the ball lift 42. Then, the balls are transferred to the first conveying passage by the ball lift 42 and the ball sorting section 44. The balls are transported to the ball storage section of the ball discharge section 182 or the second transport path 431 or the second transport path 432. The balls are supplied to the second placement surface 213. A common configuration for ball transport before being distributed (hereinafter referred to as the "common ball transport configuration") The first conveying passage 431 and the ball discharge section 182 constitute a first ball supply path 401. On the other hand, the ball transport common structure and the second transport passage 432 are connected to the second ball supply path 4 Configure 02.

[0113] [Control by control unit 50] Next, referring to FIGS. 8 to 10, the control by the control unit 50, i.e., the control unit 50 One of the processes related to medal games performed based on data and programs stored in memory An example will be described in detail. Depending on the setting, the control unit 50 may FIG. 8 is a diagram illustrating the control of the medal game by the control unit 50. FIG. 9 is a flowchart showing the details of step S101. 0 is a diagram showing details of step S105.

[0114] (Step S101) First, the control unit 50 performs an initial process.

[0115] In step S101, the control unit 50 controls the medal supply unit 30 to The medal hopper ensures that there are enough medals to play medal games. 9, the control unit 50 first receives the medals from the second medal game machine 20. It is determined whether or not there is a replenishment request (step S1011). If there is no medal replenishment request (NO in step S1011), the control unit 50 / or judge whether there is a medal replenishment request from the second medal hopper (step S1 012). When there is a request for medal replenishment from the first and / or second medal hoppers (step If step S1012 is YES, the control unit 50 performs medal supply to the first and / or second medal hopper. Then, the control unit 50 starts charging the second medal game machine 2. It is determined whether there is a medal replenishment request from 0 (step S1014). If there is a medal replenishment request from the game machine 20 (YES in step S1014), the control The unit 50 stops supplying medals to the first and / or second medal hoppers (step S101 2), medals are supplied to the center pusher table 22 with priority (step S1016 Subsequently, the control unit 50 receives a medal replenishment request from the first and / or second medal hopper. It is determined whether or not there are medals from the first and / or second medal hoppers (step S1017). If there is a medal replenishment request (YES in step S1017), the control unit 50 Or, medal replenishment to the second medal hopper is started (restarted) (step S1018). Thus, the control unit 50 ends the initial processing.

[0116] On the other hand, in step S1011, a medal replenishment request is received from the second medal game machine 20. If there is a problem, the control unit 50 will give priority to supplying medals to the center pusher table 22. (S1016). The subsequent steps are the above-mentioned steps S1017 and S10 In step S1014, the second medal game machine 20 If there is no medal replenishment request, the control unit 50 ends the initial processing. In 017, even if there is no medal replenishment request from the first and / or second medal hoppers Then, the control unit 50 ends the initial processing.

[0117] (Step S102) Next, the control unit 50 controls the first medal pusher game, the ball pusher game, and / or The medal insertion game begins.

[0118] Specifically, the control unit 50 controls the medal insertion unit 11, the pusher table 13, and the medal supply unit 14. By controlling the supply unit 30, the first medal pusher game, the ball pusher game, and / or Alternatively, a medal insertion game is performed. The details of the operation of the above configuration are as described in the first medal game. Since this is the same as the operation of the system 10, it will be omitted here.

[0119] (Steps S103 to S105) Next, the control unit 50 receives the ball information transmitted by the ball identification sensor of the ball guide unit. Based on the information, the balls that fall into the drop hole 14 in the ball pusher game are large balls. If the large ball falls into the drop hole 14 (step S103), If the result of step S103 is YES, the control unit 50 determines whether the player has pressed the lottery operation button 180. If the player presses the lottery operation button 180, it is determined whether or not (YES in step S104), the control unit 50 starts the lottery game (step S10 5).

[0120] On the other hand, if the small ball falls into the drop hole 14 (NO in step S103), and the player If the user does not press the lottery operation button 180 (NO in step S104), the control unit 50 returns the process to step S102.

[0121] As shown in FIG. 10, the control unit 50 controls the ball guide unit to identify the ball. Based on the ball information sent by the sensor, a lottery is drawn that corresponds to the color of the large ball that fell. For example, if the color of the large ball that has fallen is the first color, the control unit 50 The lottery game starts (step S1051a). Then, the roulette is played multiple times. The number of layers of the medal tower to be formed is determined by lottery multiple times. Based on the numbers of each lottery result, the creation unit 16 creates a medal tower with the number of layers corresponding to each number. After that, the control unit 50 continues to It is determined whether the lottery roulette has an "X" or not (step S1053a). If so (YES in step S1053a), the control unit 50 ends the first lottery game. do.

[0122] On the other hand, if the lottery roulette does not show "X" (NO in step S1053a), The control unit 50 returns the process to step S1052a.

[0123] If the color of the dropped large ball is the second color, the control unit 50 starts a second lottery game. Here, the second lottery game is started by the second medal game machine 20. This is a game that is played by implementing the second medal pusher game through the The second medal game machine 20 is a game section that is used by four players in turn. Therefore, in step S1051b, that is, one player uses the second medal game machine 20. When the player has an opportunity to play the second medal pusher game, the control unit 50 Before officially starting the second lottery game by the players, the second control unit 70 The preparatory process is performed to allow the player to play the second medal pusher game.

[0124] In the preparation process, each control unit 50 detects the number of dropped balls transmitted by the ball identification sensor. If the information is received that the ball color is the second color, the second medal pull corresponding to that lottery result will be A play request for playing the chat game is sent to the second control unit 70. Each control unit 50 also stores medal insertion time interval information corresponding to each medal insertion slot 115. The second control unit 70 then transmits the medal to the player identity determination means 71. Based on the input time interval information, the play requests transmitted by the same control unit 50 are After determining whether or not the player is a second medal pusher game player, When the determined order is reached, the second control unit 70 The game machine 20 is rotated toward the first medal game machine 10 used by the one player. Then, the second medal game machine 20 is put into a usable state, and the preparation process completion information is transmitted to the In this way, the preparation process by the second control unit 70 is completed. The second control unit 70 determines the order in which players will play the second medal pusher game. The details of the determination process will be described later. Then, the control unit 50 officially starts the second lottery game.

[0125] Then, the roulette becomes "☆" (step S1052b), and the control unit 50 The second medal pusher game is played (step S1053b). Each time the program is performed, the center pusher table 22 performs one push. The center pusher table 22 moves back and forth once in the third direction D3. The unit 50 confirms with the player via the display unit 19 whether or not to perform the continuous pusher lottery ( Step S1054b). The player pays the additional game fee and the roulette lands on "O". If so (YES in step S1054b), the control unit 50 A pusher game is carried out (step S1055b). It is determined whether the lottery roulette is "X" or not (step S1056b). If it is "x" (YES in step S1056b), the control unit 50 Exit the game.

[0126] On the other hand, if the player does not pay the additional game fee and the roulette does not show "O" (NO in step S1054b), and if the lottery roulette does not show "X" ( If NO in step S1056b, the control unit 50 returns the process to step S1055b.

[0127] If the color of the dropped large ball is the third color, the control unit 50 starts a third lottery game. Then, the roulette lottery begins (step S1051c). 2c), the numerical value of the lottery result is displayed (step 1053c). Based on the number of the lottery result, a medal tower with the number of layers corresponding to that number is created (S10 54c) After the medal tower is completed, the control unit 50 ends the third lottery game.

[0128] (Steps S106 to S108) Next, returning to FIG. 8, the control unit 50 determines whether or not there is a transport request to transport the medal tower. If there is no transport request (NO in step S106), The control unit 50 determines whether the retracted state of the pushing unit 171 has ended (step S107 If the retracted state of the pushing unit 171 has not ended (NO in step S107), the control unit 50 is the first medal pusher game, ball pusher game, and medal insertion game. The control unit 50 then stops the game in progress (step S108). It is determined whether the exit state of the ejection unit 171 has ended (step S109). When the exit state is completed (YES in step S109), the control unit 50 Resume the first medal pusher game, ball pusher game, and / or medal insertion game. (Step S110

[0129] On the other hand, if a transport request has been made (YES in step S106), the control unit 50 The process proceeds to step S108, and if the exit state of the pushing unit 171 has not ended (step If NO in S109, the control unit 50 returns the process to step S108. If the exit state is completed (YES in step S107), the control unit 50 returns to step S107. Proceed to step S109.

[0130] On the other hand, if the extrusion unit 171 is in the conveying state (YES in step S107), the control unit 50 If the pushing unit 171 is not in the withdrawn state (step S109), the process proceeds to step S109. If NO in step S108, the control unit 50 advances the process to step S110.

[0131] (Steps S110 and S111) Thereafter, the control unit 50 determines whether the pushing unit 171 is in a standby state (step S 110). If the pushing unit 171 is in a standby state (YES in step S107), the control unit 5 0 restarts the first medal pusher game and / or the medal insertion game (step S1 11) Then, the control unit 50 ends the lottery game.

[0132] On the other hand, if the pushing unit 171 is not in a standby state (NO in step S107), the control unit 50 Then, the process returns to step S109.

[0133] Thereafter, the control unit 50 returns the process to step S102. 50 controls the medal game by repeating the above steps.

[0134] [Control by the second control unit 70] Next, referring to FIG. 11, the control by the second control unit 70, that is, the second control unit 70 The player uses the second medal based on the data and program stored in the second memory. The process for determining the order in which the pusher game will be played (hereinafter referred to as "play order determination process") FIG. 11 shows an example of the second medal game by the second control unit 70. 10 is a flowchart for explaining control of the machine 20.

[0135] Here, the data stored in the second memory of the second control unit 70 is transmitted to the control unit 50. A waiting list that stores play requests in the order they are received, and a system that handles each of the multiple players and makes decisions a flag indicating whether each player has played the second medal pusher game during the period; A flag indicating whether each player has played the second medal pusher game, i.e. That is, the flag corresponding to each player is set according to the control of each first medal game machine 10 used by each player. The determination period is a period from a predetermined time point in the past to the present time. The predetermined time in the past may be, for example, when there are no play requests in the queue. Or, there is no play request corresponding to the player whose flag indicates no play. 70 is a second medal push game during the judgment period for a play request that is waiting in line. If the request contains a priority play request, which is a play request corresponding to a player who is not playing the game, If so, by selecting the priority play request as the next play request to be played. , and a process for determining the order of play is performed.

[0136] Specifically, when the play order determination process starts, the second control unit 70 first determines whether the second medal game is to be played. It is determined whether the second medal pusher game is being played by the gaming machine 20 (step If the second medal pusher game is being played (YES in step S201), ), the second control unit 70 returns the process to the standby state after the start of the play order determination process, and Wait for the second medal pusher game to finish. If the second medal pusher game is not being played, If so (NO in step S201), the second control unit 70 checks whether there is a play request in the waiting list. If there is no play request in the waiting list (step S202), If NO in 202, the second control unit 70 sets the flag corresponding to each of the plurality of players to "No Play". (step S203), and then returns to the standby state for the play order determination process. If there is a play request in the waiting list (YES in step S202), the second control The control unit 70 determines whether or not there is a player request from a player whose flag indicates no play ( Step S204).

[0137] In step S204, the play request sent by the same control unit 50 If a plurality of players are stored in the waiting list, the player similarity / differentity determination means of the second control unit 70 , the same to determine whether there is a player request from a player whose flag indicates no play. The control unit 50 determines whether the players corresponding to each play request are the same person. Specifically, the player identity determination means of the second control unit 70 determines whether the player is the same or different from the player in the same control unit 50. Based on the information on the time interval between medal insertions, the same control The same player corresponds to each of the multiple play requests sent by the unit 50. If it is determined that the players are not the same person, the second control unit 70 performs a player identity determination. The means detects a play request transmitted by the same control unit 50 and a play flag indicating no play. I hate it.

[0138] Then, if there is a player request from a player whose flag indicates no play (step S If the flag indicates no play, the second control unit 70 determines whether the player corresponding to the player whose flag indicates no play has been selected. The request that was stored earliest in the waiting list will be played next. The selected play is selected as a play request to be made, provided that the corresponding play is made. The flag corresponding to the player who made the request is changed to indicate that they are playing, and the selected player After deleting the request from the waiting list (step S205), the play order determination process The game returns to the standby state. After that, the second medal push button for the selected play request is pressed. The game is played under the control of the control unit 50 .

[0139] On the other hand, if there is no player request from the player whose flag indicates no play (step S2 If NO in step 04, the second control unit 70 sets the flag corresponding to each of the plurality of players to "play" or "no play." Next, the second control unit 70 changes the setting as shown in FIG. The next play request is selected as the next play request to be played, and the corresponding play is performed. On the condition that the player is selected, the flag corresponding to the player who made the play request is set to "play available." Change it as shown, remove the selected play request from the waiting list (step At step S207, the process returns to the standby state for the play order determination process. As a result, the process by the second control unit 70 enters the next determination period. The play request selected in 7 is the first play request of the corresponding player in the next decision period. This corresponds to the selected play request.

[0140] In this way, the second control unit 70 repeats the above steps to allow each player to play the second menu. This determines and controls the order in which the Dalpusher game is played.

[0141] [Variation of the Play Order Determination Process by the Second Control Unit 70] An example of the play order determination process by the second control unit 70 has been described above. The play order determination process is not limited to the above embodiment. Therefore, the process of determining the order of play can be performed in different ways.

[0142] For example, in the above embodiment, the second control unit 70 selects the play request to be played next. The information used for this purpose was explained as a flag indicating whether or not a play has been made (0 / 1), but For example, the second control unit 70 may store the number of plays made by each player. In this case, for example, if the number of plays is 0 to 1, the order of play may be determined. The play request of the player who made the lay can be selected as the priority play request.

[0143] In the above embodiment, the determination period is a period from a predetermined time point in the past to the present time. However, it is not limited to this period. The judgment period can be set according to the design. For example, the decision period can be a fixed period (for example, from the present time to the past 30 minutes). The period may be

[0144] In the above embodiment, for example, a play request corresponding to each player is sent to each control unit 50. The play request is automatically transmitted to the second control unit 70 based on the play results of each player. However, the present invention is not limited to this. For example, the play requests corresponding to each player are , a play request sent from each control unit 50 to the second control unit 70 based on the intention of each player. To explain in more detail, a play request based on the will of each player may be transmitted to each control unit. 50, each player according to the operation instructions for playing the second medal pusher game, The second medal pusher game is played by the second medal game machine 20. It may also be a request to

[0145] In the above embodiment, the control by the second control unit 70 is used for a medal game. However, the control by the second control unit 70 is not limited to this. The present invention can be applied to various gaming machines equipped with shared game units.

[0146] In addition, for example, in the above embodiment, the player similarity determination means of the second control unit 70 determines whether one Based on the time interval at which medals are inserted into the medal receiving port 111, the same player plays. Although it has been explained that a judgment is made as to whether or not the information has been provided, the present invention is not limited to this. The player similarity / difference determination means of the second control unit 70 may perform player similarity / difference determination using another method. For example, the player similarity / difference determination means of the second control unit 70 is provided in each of the four game areas Fs. The player's seat is detected by a human presence sensor (such as an infrared sensor or image recognition using a camera) installed in the It can determine whether the player has been removed, or whether the player has been replaced by another player by facial recognition. The result of the determination may then be used to determine whether the players are the same or different.

[0147] In the token-operated gaming machine 1 according to the embodiment described above, the third game, which is an example of a shared game, A second medal game machine 20 which is an example of a shared game unit for playing a two-medal pusher game. Based on the play request corresponding to each player, the play of the second medal game machine 20 is controlled by each player. A second control unit 70 that controls the second medal game machine 20 so that the player can play the games in sequence. In preparation for this, when there is a play request in queue, the second control unit 70 Play of the second medal pusher game by each player during the judgment period from the present A play request that causes the next play to be made from the queued play requests based on the absence of As a result, the fairness of the game opportunities is improved and the This can improve the level of satisfaction with the game. The second medal pusher game is played by a specific player, which may cause other players to This avoids the need to wait long for the second medal pusher game on the layer. As a result, all players are given a fair opportunity to play the second medal pusher game. This can improve the satisfaction of all players with the medal game.

[0148] In the token-operated game machine 1 according to the embodiment described above, the second control unit 70 For play requests that are waiting in line, play the second medal pusher game during the judgment period. If the request contains a priority play request, which is a play request corresponding to a player who is not currently playing, then A priority play request can be selected as the play request to be played. This allows players who are not playing to be given priority in playing.

[0149] In the token-operated game machine 1 according to the embodiment described above, the predetermined time is the time when the player is waiting for his / her turn. When there are no pending play requests or when there are no pending play requests, This can be the point at which the lay request does not include a priority play request. As a result, the opportunity to play the game is given to each player who made a play request during the decision period. can be given.

[0150] In the token-operated game machine 1 according to the embodiment described above, the second control unit 70 has a waiting list for storing play requests corresponding to multiple players in the order in which they are received; Corresponding to each layer, it indicates whether each player played the shared game during the decision period. The second control unit 70 stores a flag indicating that the player is playing a game in the waiting list. If there is a play request corresponding to a player who indicates no play, the flag is set to the player who indicates no play. Among the corresponding play requests, the play request that was stored earliest in the waiting list is selected. Select as a play request to make a play, and select, on the condition that the corresponding play is made. The flag corresponding to the player who made the selected play request is changed to indicate that the player is playing. You can remove the selected play request from the waiting list, or add it to the waiting list. If there is no play request in progress, or if the flag indicates no play, If there is no request, change the flag corresponding to each of the multiple players to indicate no play. As a result, in each decision period, it is possible to avoid bias towards a specific player. This avoids the long waiting times for other players due to the fact that players are playing This gives each player a fairer opportunity to play the game.

[0151] In the token-operated game machine 1 according to the embodiment described above, the second control unit 70 The game has a player identity determination means for determining whether the same player has played the game, When the layer identity determination means determines that the same player is not playing, and changing the flag corresponding to that player to indicate no play. As a result, it is possible to easily determine whether the player is the same or different.

[0152] In addition, in the token game machine 1 according to the embodiment described above, The first medal game machine 10 is an example of a plurality of exclusive game units for the purpose of 70 is a device for causing the second medal game machine 20 to cooperate with each of the plurality of first medal game machines 10. In this way, the second medal game machine 20 is rotated or moved toward each of the plurality of first medal game machines 10. As a result, it is possible to control the movement of the shared game section and the dedicated game section using a simple configuration. It is possible to collaborate with the Ari Game Club.

[0153] The present invention is not limited to the above-described embodiments, and those skilled in the art will be able to adapt these embodiments to their own needs. Appropriate design modifications are also included within the scope of the present invention as long as they retain the features of the present invention. That is, each element included in each embodiment and its arrangement, material, condition, shape, size, etc. The above-mentioned embodiments are not limited to those exemplified above and can be changed as appropriate. The elements of the embodiments can be combined to the extent technically possible. Any combination of the above is also included within the scope of the present invention as long as it includes the features of the present invention. [Explanation of symbols]

[0154] 1. Medal game machine 10...1st medal game machine 20...Second medal game machine 50...Control unit 70...Second control section

Claims

1. a plurality of exclusive game units for individual use by each player; a shared game unit used by each of the players; a control unit that controls the shared game unit, when the control unit receives requests to play from a plurality of the exclusive game units, the control unit selects a request from an exclusive game unit that has played the shared game unit 0 to 1 times within a predetermined determination period, and controls the shared game unit to cooperate with the exclusive game unit that transmitted the selected request. Medal game machine.

2. 2. The medal game machine according to claim 1, wherein the determination period is a period from a predetermined time point in the past to the present time point.

Citation Information

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