Action toy
The moving toy apparatus with a swing and striking mechanism allows players to control figure movement, addressing the monotony of automatic actions in existing toys and enhancing gameplay engagement.
Patent Information
- Application Number
- JP2024100956
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-24
- Publication Date
- 2026-01-13
AI Technical Summary
Existing action toys lack the ability for players to control the movement of figures, leading to monotony and boredom due to automatic actions.
A moving toy apparatus featuring a mounting plate with an operating device that includes a swing mechanism and a striking mechanism, allowing players to control figure movement through manual pushing and striking of a push-and-hit plate.
Enables players to control the movement of figures, enhancing entertainment value by providing strategic and engaging gameplay.
Smart Images

Figure 2026003163000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an action toy. [Background technology]
[0002] BACKGROUND ART Conventionally, sumo toy equipment is known as an action toy in which a figure is placed on a mounting plate and the mounting plate is operated to move the figure on the mounting plate (see Patent Document 1). This sumo toy is characterized in that a ring-shaped rim is provided around the upper periphery of the circular plate that forms the sumo ring of the paper sumo toy, and a partition marking for the wrestlers is formed in the center of the ring, a support plate is attached to the lower center of the circular plate, and the support plate is inserted so that it can slide freely into a support tube that is erected on a base, and is supported by a spring provided within the support tube, and the support plate is given up and down vibrations by being pushed down by a rotating cam that is attached to a handle shaft that passes through the support tube, and by being pushed up by the spring. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Publication No. 4-10873 Summary of the Invention [Problem to be solved by the invention]
[0004] However, in the above playthings, there is no way to move the figure other than by turning the handle, and the action (movement) of the figure is automatic, so that the player becomes bored with the playthings easily. SUMMARY OF THE INVENTION The present invention has been made in view of the above circumstances, and has as its object to provide a moving toy that allows a player to control the movement of a figure. [Means for solving the problem]
[0005] The first method is The apparatus comprises a mounting plate on which a figure is placed, and an operating device that operates the mounting surface to move the figure on the mounting surface; The operating device is a swing mechanism that can cause the placement plate to take a first position where the placement surface is normally horizontal and a second position where, by an external force, the placement plate is inclined so that one end of the placement surface is higher than the other end; a striking mechanism having a striking member that strikes one end of the placement surface by pressing and striking a pressing and striking plate to activate the swinging mechanism; It is composed of It is a moving toy characterized by the above.
[0006] The second means is the first means, The action toy is configured so that a player can push the pushing plate at a position where the one end is on the front side and the other end is on the back side, and the pushing plate and the hitting member are elongated in the width direction as seen by the player, the pushing and striking plate and the striking member are connected to each other at their intermediate portions in the width direction via a first shaft that is perpendicular to the width direction, and a shaft support that supports the first shaft is supported on the toy body via a second shaft that extends in the width direction, The striking plate is capable of striking different locations in the width direction of the mounting plate depending on the striking position in the width direction of the striking plate. It is characterized by:
[0007] A third means is the first or second means, characterized in that the set of the mounting plate and the operating device is arranged side by side so that the other end portions of the mounting plates face each other.
[0008] A fourth means is the first or second means, characterized in that the set of the mounting plate and the operating device is arranged side by side in the same direction. [Effects of the Invention]
[0009] According to the present invention, the movement of the figure can be controlled by pushing and hitting the push-and-hit plate, and the movement of the player's own figure can be controlled, so a highly entertaining action toy can be realized. [Brief explanation of the drawings]
[0010] [Figure 1] 1 is a perspective view showing a battle game toy according to an embodiment. FIG. [Figure 2] FIG. 10 is a perspective view showing the battle game toy with one of the mounting plates and legs removed. [Figure 3] FIG. [Figure 4] FIG. 2 is a perspective view illustrating a striking mechanism. [Figure 5] FIG. 2 is an exploded perspective view showing a pushing and striking plate and a striking member. DETAILED DESCRIPTION OF THE INVENTION
[0011] Hereinafter, a moving toy according to an embodiment of the present invention will be described with reference to the drawings.
[0012] The moving toy according to the embodiment is a battle game toy 100. This battle game toy 100 is a two-player game toy, in which figures battle each other. An example of a battle game played using this battle game toy 100 will now be described. First, the two figures 50a and 50b are placed on the placement plates 21L and 21R. In this case, the two figures 50a and 50b are placed on the placement plates 21L and 21R so as to face each other. In this state, each player pushes the push-hit boards 31L, 31R. This causes the placement boards 21L, 21R to move, causing the figures 50a, 50b to approach each other and collide. If one of the figures 50 (collectively the figures 50a, 50b) falls over or falls off the placement board 21 (collectively the placement boards 21L, 21R), that figure 50 loses.
[0013] "detail" 1. Overall The toy body 10 is provided with a support frame 11 for supporting a mounting plate. Additionally, foldable legs 13L, 13R are provided inward via hinges below the mounting plate support frame 11. By unfolding these legs 13L, 13R, the mounting plate support frame 11 is held at a predetermined height. Additionally, by folding the legs 13L, 13R, the battle game toy 100 can be easily carried or put away. A recess 12 is formed in the mounting plate support frame 11. A pair of mounting plates 21L, 21R are provided to close the opening of the recess 12. Figures 50 can be placed on the mounting plates 21L, 21R. The mounting plates 21L, 21R form a battle space between the figures 50. Furthermore, push-striking plates 31L and 31R are attached to the left and right sides of the placement plate support frame 11. The player can push the push-striking plates 31L and 31R downward. By doing so, the figure 50 can be moved on the placement plate 21. This movement mechanism is equipped with two lever mechanisms 20 and a striking mechanism 30.
[0014] 2. Double lever mechanism 20 Two sets of lever mechanisms 20, each including a mounting plate 21L, 21R, are provided on the left and right sides of the mounting plate support frame 11. The left and right lever mechanisms 20 have the same configuration and differ only in orientation, so only the right lever mechanism 20 will be described and a description of the left lever mechanism 20 will be omitted.
[0015] The lever mechanism 20 has a structure in which the toy body 10 is connected to a fixed link 22, the mounting plate 21R is connected to an opposing link 23, and the first link 24 and second link 25 constituting the levers are joined by pins. The first link 24 is longer than the second link 25, and in a normal state, the first link 24 and the second link 25 are inclined in the same direction relative to the vertical line. The first link 24 and the second link 25 are able to swing between a first position where the mounting surface of the mounting plate 21R is horizontal, and a second position where the mounting surface slopes downward from the first link 24 side to the second link 25 side. These lever mechanisms 20 constitute a swing mechanism that swings the mounting plate 21R.
[0016] 3. Impact mechanism 30 The mounting plate support frame 11 is provided with striking mechanisms 30 on the left and right corresponding to the mounting plates 21L and 21R. The left and right striking mechanisms 30 have the same configuration and are simply mirror images of each other, so only the right striking mechanism 30 will be described and a description of the left striking mechanism 30 will be omitted.
[0017] The striking mechanism 30 is composed of a pushing striking plate 31R and a striking member 32. In the following description of the pushing striking plate 31R and the striking member 32, "left" and "right" refer to "left" and "right" as seen by the player. Additionally, "width direction" refers to "width direction" as seen by the player. The pushing and striking plate 31R is elongated in the width direction when viewed from the player. On the other hand, the striking member 32 is U-shaped when viewed from above, with striking sections 32l and 32r at both left and right ends. The striking sections 32l and 32r are formed at a position one step higher than the base end. The striking sections 32l and 32r may be elastic or may be formed by coil springs.
[0018] The pushing and striking plate 31R is disposed on the outside of the mounting plate support frame 11, and the striking member 32 is disposed on the inside of the mounting plate support frame 11. The pushing and striking plate 31R and the striking member 32 are connected at their widthwise central portions by a first shaft 33, and the shaft support 34 is supported on the mounting plate support frame 11 by a second shaft 35 that extends in the width direction and is perpendicular to the first shaft 33. The first shaft 33 is located at a U-shaped notch 14 in the mounting plate support frame 11, and can be swung about the second shaft 35 by the pushing and striking of the pushing and striking plate 31R. As a result, when the center of the strike plate 31R in the width direction is struck, the strike plate 31R and striking member 32 rotate about the second shaft 35, and the striking portions 32l and 32r simultaneously strike the mounting plate 21R from below. Also, when the left side of the strike plate 31R is struck, the strike plate 31R and striking member 32 rotate counterclockwise about the first shaft 33 as seen by the player, and only the striking portion 32l on the right side strikes the mounting plate 21R from below. On the other hand, when the right side of the strike plate 31R is struck, the strike plate 31R and striking member 32 rotate clockwise about the first shaft 33 as seen by the player, and only the striking portion 32l on the left side strikes the mounting plate 21R from below. Stoppers 36l, 36s, and 36r are formed below the pressing and striking plate 31R in the mounting plate support frame 11. These stoppers limit the downward movement range of the pressing and striking plate 31R.
[0019] A rectangular box-shaped protrusion 15 is provided at the bottom of the recess 12 of the mounting plate support frame 11. This protrusion 15 serves to seat the mounting plate 21R when the pushing / striking plate 31R is not being pushed / striked, and to keep the mounting surface horizontal.
[0020] Furthermore, a stopper 24a is provided on the first link 24. This stopper 24a limits the range of movement of the first link 24, and the presence of this stopper 24a limits the range of movement of the figure 50 with each push of the push-striking plate 31R.
[0021] "Figure 50 Movement" The movements of the figures 50a and 50b are the same, and only the orientation is different, so only the movement of the figure 50b will be explained, and the explanation of the movement of the left figure 50a will be omitted. Note that the "front", "back", "left", and "right" directions of the movement of the figure 50b refer to "front", "back", "left", and "right" as seen by the player. When the center of the striking plate 31R is struck, the striking plate 31R and striking member 32 rotate about the second shaft 35, and striking portions 32l and 32r simultaneously strike the platen 21R upward. Each time a strike is made, both lever mechanisms 20 are activated, and the platen 21R moves from a horizontal position to an inclined position and then returns to the horizontal position. This causes the figure 50b placed on the platen 21R to move forward.
[0022] Furthermore, when the left side of the striking plate 31R is struck, the striking plate 31R and striking member 32 rotate counterclockwise around the first axis 33 as seen from the player, and only the right striking portion 32r strikes the platen 21R upward. Each time a strike is made, both lever mechanisms 20 are activated, and the platen 21R moves from the horizontal position to the inclined position and then returns to the horizontal position. In this case, an impact is applied to the lower right rear of the platen 21R, causing the figure 50b placed on the platen 21R to move forward and to the left as seen by the player.
[0023] On the other hand, when the right side of the push-striking plate 31R is struck, the push-striking plate 31R and striking member 32 rotate clockwise about the first shaft 33 as seen from the player, and only the left striking portion 32l strikes the mounting plate 21R upward. Then, with each strike, both lever mechanisms 20 are activated, and the mounting plate 21R moves from the horizontal position to the inclined position and then returns to the horizontal position. In this case, an impact is applied to the lower left rear of the mounting plate 21R, so that the figure 50b placed on the mounting plate 21R moves forward and to the right as seen by the player.
[0024] Effects of the embodiment The battle game toy 100 of this embodiment can provide the following effects. The movement of the figure 50 can be controlled by pushing and hitting the push and hit board 31, and the movement of the player's own figure 50 can be controlled, so that a highly entertaining battle game toy 100 can be realized. Furthermore, since the figure 50 can be moved not only forward but also to the left and right depending on the position of the push-and-hit plate 31, a highly strategic battle game toy 100 can be realized.
[0025] <<Variation>> Although the embodiments of the present invention have been described above, the present invention is not limited to the above-described embodiments, and various modifications are possible without departing from the spirit of the present invention.
[0026] In the above embodiment, two sets of lever mechanisms 20 and striking mechanisms 30 are provided, but only one set of lever mechanisms 20 and striking mechanisms 30 may be provided to configure the toy as a moving toy in which the figure 50 runs, or three or more sets of lever mechanisms 20 and striking mechanisms 30 may be provided to configure the figures to battle. Also, multiple sets of lever mechanisms 20 and striking mechanisms 30 may be provided in the same direction to make the figures 50 compete against each other.
[0027] In the above embodiment, the first link 24 is longer than the second link 25 and is configured to incline in the same direction as the second link 25 relative to the vertical line in the normal state, but the first link 24 and the second link 25 may be configured to have the same length and to incline in the opposite direction relative to the vertical line by the same angle as the second link 25 in the normal state. The point is that when both lever mechanisms 20 are activated, the mounting plate 21 tilts downward from the horizontal position toward the second link 25.
[0028] In the above embodiment, the placement plate 21 is returned to a horizontal position by gravity after both lever mechanisms 20 are actuated, but it may be returned to a horizontal position by a torsion spring or other springs, rubber, or the like.
[0029] Furthermore, in the above embodiment, when the left and right sides of the push-striking plate 31R are pushed, the impact acting on the left and right lower rear parts of the loading plate 21R moves the figure 10 left and right, but it is also possible to create play between the first link 24 and the second link 25 and the loading plate 24 so that the loading plate 24 sways slightly left and right.
[0030] In the above embodiment, the double lever mechanism 20 is provided as the swing mechanism, but a slider crank mechanism may be provided instead of the double lever mechanism 20. The swing mechanism may also be configured to support the middle part of the mounting plate 21 with a shaft and cause the mounting plate 21 to perform a seesaw motion.
[0031] The above modifications can be combined as long as no contradiction occurs. [Explanation of symbols]
[0032] 10 Toy body 11. Support frame for mounting plate 12 recess 13L,13R Legs 14 Notch 15 Convex part 20 Double lever mechanism 21L, 21R loading plate 22 Permalink 23 Opposite Link 24a Stopper 30 Striking mechanism 31L,31R Pressing board 32 striking member 32l, 32r striking section 34 Axial support 36l, 36s, 36r stopper 50a, 50b Figures 100 Battle Game Toys
Claims
1. The apparatus comprises a mounting plate on which a figure is placed, and an operating device that operates the mounting surface to move the figure on the mounting surface; The operating device is a swing mechanism that can cause the placement plate to take a first position where the placement surface is normally horizontal and a second position where, by an external force, the placement surface is inclined so that one end is higher than the other end; a striking mechanism having a striking member that strikes one end of the placement surface by pressing and striking a pressing and striking plate to activate the swinging mechanism; It is composed of A moving toy characterized by:
2. The action toy is configured so that a player can push the pushing plate at a position where the one end is on the front side and the other end is on the back side, and the pushing plate and the hitting member are elongated in the width direction as seen by the player, the pushing and striking plate and the striking member are connected to each other at their intermediate portions in the width direction via a first shaft that is perpendicular to the width direction, and a shaft support that supports the first shaft is supported on the toy body via a second shaft that extends in the width direction, The striking plate is capable of striking different locations in the width direction of the mounting plate depending on the striking position in the width direction of the striking plate. The moving toy according to claim 1 .
3. 3. The moving toy according to claim 1, wherein the pair of the placing plate and the moving device is arranged side by side so that the other end portions of the placing plates face each other.
4. 3. The moving toy according to claim 1, wherein the set of the placing plate and the moving device is arranged side by side in the same direction.
Citation Information
Patent Citations
Pattern plate tracing automatic sewing device
JP1992010873U