Gaming machine

The gaming machine incorporates an attachment member with a see-through portion to display additional information, addressing the limitation of conventional machines by providing enhanced visibility and accessibility to machine details.

JP2026019535AActive Publication Date: 2026-02-05NEWGIN KK
View PDF 5 Cites 0 Cited by

Patent Information

Application Number
JP2024121177
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-26
Publication Date
2026-02-05
Estimated Expiration
2044-07-26

AI Technical Summary

Technical Problem

Conventional gaming machines only provide information related to installation, and there is a need for additional information regarding the gaming machine to be accessible.

Method used

A gaming machine with an attachment member and a see-through portion that allows visibility of gaming components and displays additional information when attached to a predetermined location.

Benefits of technology

Enables access to more information about the gaming machine without requiring manual inspection.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026019535000001_ABST
    Figure 2026019535000001_ABST
Patent Text Reader

Abstract

To provide a game machine capable of obtaining information relating to the installation of the game machine.SOLUTION: The prescribed information display part 112a is provided on the attaching member 100, the prescribed information display part 112a is visible when the attaching member 100 is in the attached state of being attached to the attaching hole 16, and the state of the game component related to the installation information J4 inside the machine is visible through the see-through part 123 in the attached state.SELECTED DRAWING: Figure 7
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present disclosure relates to gaming machines. [Background technology]

[0002] Conventionally, rotary gaming machines and the like have been known as gaming machines. For example, Patent Document 1 discloses that one or more pieces of information are displayed on the back of the machine as predetermined information related to the installation of the gaming machine. For example, the predetermined information is the rated power, rated voltage, PSE mark, etc. The manager of the gaming facility can obtain information related to the installation of the gaming machine by visually checking the predetermined information displayed on the back of the machine. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 7245564 Summary of the Invention [Problem to be solved by the invention]

[0004] However, with conventional gaming machines, only information relating to the installation of the gaming machine can be obtained, and it is expected that more information relating to the installation of the gaming machine can be obtained. [Means for solving the problem]

[0005] A gaming machine according to one aspect of the present disclosure comprises an attachment member that can be attached to a predetermined location on the gaming machine, and a predetermined information display unit that displays predetermined information regarding the installation of the gaming machine, wherein at least a portion of the attachment member is a see-through portion that can be seen through, and the predetermined information display unit is provided on the attachment member, and when the attachment member is in an attached state attached to the predetermined location, the predetermined information display unit is visible, and when in the attached state, the state of gaming components inside the machine related to the predetermined information is visible through the see-through portion. [Effects of the Invention]

[0006] With this disclosure, more information is available. [Brief explanation of the drawings]

[0007] [Figure 1] FIG. 1 is a diagram of the gaming machine as seen from the front. [Figure 2] FIG. 2 is a view of the gaming machine as seen from the right. [Figure 3] FIG. 3 is a view of the gaming machine as seen from the rear. [Figure 4] FIG. 4 is a diagram showing the gaming machine with the front door open. [Figure 5] FIG. 5 is a view of the front door as seen from the rear. [Figure 6] FIG. 6 is an enlarged view showing the inside of the main body cabinet. [Figure 7] FIG. 7 is an enlarged view of the rear face of the gaming machine. [Figure 8] FIG. 8 is a view of the mounting member as seen from the front. [Figure 9] FIG. 9 is a view of the mounting member as seen from behind. [Figure 10] FIG. 10 is a diagram assuming that the cross section is cut along the AA cross section indication line shown in FIG. DETAILED DESCRIPTION OF THE INVENTION

[0008] Below, one aspect of the gaming machine according to the present disclosure will be described. In this disclosure, the directions of the gaming machine are defined as up, down, left, and right from the player's perspective, based on the player playing on the gaming machine. Furthermore, when the front door is closed, the direction facing the player is defined as the front (front) of the gaming machine, and the opposite direction is defined as the back (back) of the gaming machine.

[0009] The gaming machine 10 is a medal-less gaming machine that electronically manages gaming media (gaming value) that a player can use for games. For example, the gaming machine 10 manages the number of gaming media equivalent to so-called "possessed balls." The gaming machine 10 does not include a medal insertion slot, selector, hopper, medal payout outlet, etc. However, the gaming machine 10 may also be a gaming machine that uses actual gaming medals as gaming media. A management device (not shown) is attached to the gaming machine 10.

[0010] As shown in Figures 1 to 4, the gaming machine 10 includes a main body cabinet 11. The main body cabinet 11 has two left and right side walls 12, a top panel 13, a bottom panel 14, and a rear wall 15, and is shaped like a square box with an opening 11a on the front (see Figure 4). Each of the two left and right side walls 12 of the main body cabinet 11 is provided with a concave handle portion 12a (see Figure 2).

[0011] 3, the rear wall 15 of the main body cabinet 11 is formed with a plurality of heat dissipation holes 15a arranged along the left and right edges and a plurality of heat dissipation holes 15b arranged along the upper edge. The rear wall 15 is also formed with a power supply heat exhaust hole 15c for exhausting heat generated by the power supply unit 90 to the outside of the apparatus, and a cord hole 15d for pulling out the power cord 91 connected to the power supply unit 90. The power supply heat exhaust hole 15c and the cord hole 15d are located on the rear wall 15 below the center line Ch of the main body cabinet 11 in the up-down direction and to the left of the center line Cv of the main body cabinet 11 in the left-right direction. For example, the power supply heat exhaust hole 15c and the cord hole 15d are lined up vertically in the lower left corner of the rear wall 15.

[0012] The rear wall 15 has a mounting hole 16 formed therein that penetrates the rear wall 15 in the front-to-rear direction. For example, the mounting hole 16 has a horizontally elongated rectangular shape when viewed from the front. The mounting hole 16 is formed below the center line Ch of the rear wall 15 and on or near the center line Ch of the rear wall 15. As an example, when viewed from the front, the mounting hole 16 may overlap with the center line Cv of the main body cabinet 11 in the left-to-right direction. The position of the mounting hole 16 can be determined based on the center point in the up-down and left-to-right directions when viewed from the front or rear.

[0013] As shown in Figures 1 to 5, the gaming machine 10 is provided with a door 20 that covers the opening 11a of the main cabinet 11. The door 20 is supported so as to be able to open and close relative to the main cabinet 11. The door 20 is formed with a pattern display window 21 that allows the inside of the machine to be seen when the door 20 is closed. The gaming machine 10 is provided with a locking unit Wk that locks the door 20. The locking unit Wk can lock and unlock the door 20 using a matching key. When the locking unit Wk is unlocked, the door 20 can be opened relative to the main cabinet 11. In the following description, the state in which the door 20 is open will be simply referred to as the "door open state," and the state in which the door 20 is closed will be simply referred to as the "door closed state."

[0014] The door 20 is equipped with a performance display DS. The performance display DS has a display area HR in which an image can be displayed. As an example, the performance display DS is a transparent display. The performance display DS is arranged in a position that covers the front side of the pattern display window 21. The performance display DS is capable of performing performances by displaying images. The performance display DS is capable of performing notifications by displaying images.

[0015] The door 20 is equipped with a speaker SP. The speaker SP is capable of producing effects by outputting sound. The speaker SP is capable of producing notifications by outputting sound. The door 20 is equipped with a decorative lamp LA. The decorative lamp LA is capable of producing effects by emitting light. The decorative lamp LA is capable of producing notifications by emitting light. For example, the decorative lamp LA is composed of a translucent housing LAa decorated with designs such as characters and title logos according to the motif of the gaming machine 10, and an illuminant (not shown) such as an LED (Light Emitting Diode) built into the translucent housing LAa. The translucent housing LAa protrudes forward from the front side of the door 20 and is arranged to surround the display area HR of the effect display DS.

[0016] The door 20 is provided with an effect button BT. As an example, the effect button BT is a button-type operating device that can be pressed down, but is not limited to this. The effect button BT may be provided with a vibration motor. It is preferable that the effect button BT can execute a vibration effect by generating vibrations from the vibration motor.

[0017] The gaming machine 10 is equipped with a reel unit 30. The reel unit 30 is mounted behind the door 20 and behind the performance display DS so that the player can see it through the symbol display window 21. The gaming components mounted behind the door 20 are housed inside the main cabinet 11 when the door is closed. The reel unit 30 is included in the gaming components mounted behind the door 20.

[0018] The reel unit 30 has a left reel 30a, a center reel 30b, and a right reel 30c. Each of the reels 30a to 30c has a symbol row in which a plurality of symbols are arranged. As an example, the types of symbols may include a cherry symbol, a watermelon symbol, a bell symbol, a seven symbol, and a replay symbol. The reel unit 30 is equipped with a reel sensor (not shown). The reel sensor detects the rotation position of each of the reels 30a to 30c individually and outputs a symbol signal according to the detection result.

[0019] The reel unit 30 includes an actuator that drives each of the reels 30a to 30c. The actuator is, for example, a stepping motor. The reels 30a to 30c can be rotated and stopped vertically independently of one another by the actuator. A variable game is executed by displaying a variable symbol sequence visible through the symbol display window 21 in response to the rotation of the reels 30a to 30c. For example, the variable symbol sequence is displayed by scrolling vertically from top to bottom. The symbol display window 21 is large enough to display three consecutive symbols in the circumferential direction of the reels 30a to 30c in the upper, middle, and lower rows, respectively.

[0020] A pay line NL is defined in the symbol display window 21. A "win" in the gaming machine 10 occurs when a symbol combination that determines a prize is stopped and displayed on the pay line NL. When a win occurs in the gaming machine 10, a prize (profit) determined for the winning symbol combination is awarded. The "symbol combination that determines a prize" is what is known as a "winning combination." Note that lines other than the pay line NL are invalid lines on which the symbol combination that is stopped and displayed cannot be determined to be a win.

[0021] The door 20 is equipped with a bet button 22. The bet button 22 is configured to enable an operation to consume gaming media to increase the bet amount (number of bets) on a variable game. The bet button 22 may be a MAX bet button that increases the bet amount to the maximum bet amount (for example, a bet of 3), or may be configured as a combination of the MAX bet button and a 1 bet button that increases the bet amount by 1.

[0022] The door 20 is equipped with a start lever 24. The start lever 24 is configured to enable a start operation to start a variable game. The door 20 is equipped with a left stop button 25a, a middle stop button 25b, and a right stop button 25c. The stop buttons 25a to 25c correspond to the reels 30a to 30c, respectively. The stop buttons 25a to 25c are configured to enable a stop operation to stop the rotation of the corresponding reel.

[0023] The door 20 is equipped with a media number display unit 26. The media number display unit 26 displays the number of gaming media managed by the gaming machine 10. As an example, the media number display unit 26 is provided on the front side of the door 20. The door 20 is equipped with a counting button 27. The counting button 27 allows counting operations when a predetermined counting-enabled state is reached. The counting button 27 outputs a counting signal when a counting operation is performed. The door 20 is equipped with a settlement button (not shown). The settlement button is configured to enable an operation to return the gaming media bet to the player. When the settlement button is operated, the bet amount is reduced to 0 and added to the number of gaming media.

[0024] The door 20 is equipped with an information display device 28. The information display device 28 may have a replay display section, a weight display section, a bet display section, a payout display section, and an operation information display section. The replay display section displays information that can identify whether a replay is in progress. "Replay" means playing a variable game without consuming any new gaming media.

[0025] The wait display unit displays information that can identify whether or not a wait time is in progress. Wait time is a waiting time that is set so that the number of variable games executed per unit time does not exceed a predetermined number of times. The bet number display unit displays information that can identify the bet number. The bet number display unit can display bet number = 1, bet number = 2, and bet number = 3 so that they can be distinguished. The payout display unit displays information that can identify the number of gaming media acquired (awarded number) in response to a win. "Number of gaming media acquired" means the increase in the number of gaming media associated with a win. The payout display unit may also be used as a display unit that displays error information that can identify an error.

[0026] The operation information display unit displays information (hereinafter referred to as operation information) that can identify the operation mode of the stop buttons 25a to 25c required to generate a winning combination. As an example, the operation information is information that can identify at least one of the operation order (press order) and operation timing (press position) of the stop buttons 25a to 25c in one variable game. The operation information display unit may also be used as the payout display unit.

[0027] 1, 2, and 4, the door 20 is provided with an information display panel 29 as an example of a portion that displays various information related to the gaming machine 10. For example, the information display panel 29 is disposed on the right side surface of the light-transmitting housing LAa, above the bet button 22, the start lever 24, and the stop buttons 25a to 25c. The information display panel 29 is configured to be detachably attached to the light-transmitting housing LAa.

[0028] The information display panel 29 is arranged along a plane that intersects (e.g., perpendicular to) the left-right direction. When the door is closed, only the front end of the information display panel 29 can be seen from the front. Therefore, when the door is closed, the display content on the information display panel 29 is not visible or is difficult to see (see FIG. 1). Even when the door is closed, the display content on the information display panel 29 can be seen from the right (see FIG. 2). When the door is open, the display content on the information display panel 29 can be seen from the front (see FIG. 4).

[0029] The information display panel 29 includes a display section for information about the manufacturer of the gaming machine 10 (hereinafter referred to as manufacturer information J1). The information display panel 29 includes a display section for individual information J2 of the gaming machine 10. The information display panel 29 includes a display section for information about the license of rights related to the gaming machine 10 (hereinafter referred to as license information J3). As an example, the manufacturer information J1 may be displayed by attaching a manufacturer label L1, the individual information J2 by ​​attaching an individual information label L2, and the license information J3 by attaching a license information label L3 to the information display panel 29. For example, each of the labels L1 to L3 may be entirely covered with a thin, transparent protective plate or film. Alternatively, the manufacturer information J1, the individual information J2, and the license information J3 may be printed on the information display panel 29 using ink or the like, or may be engraved by laser etching. Specific display contents of the manufacturer information J1, the individual information J2, and the license information J3 will be described later.

[0030] Examples of roles and prizes are explained below. The gaming machine 10 has a plurality of types of roles. As an example, the plurality of types of roles may include a payout role (small role) and a replay role. A payout role is determined to be a prize of a gaming medal. A replay role is determined to be a prize of a replay. As an example, the payout roles include a cherry role, a watermelon role, a bell role, and a bell spill role. The gaming machine 10 may have a bonus role in which a bonus game is awarded as a prize. As an example, when a bonus role is won and the bonus role is won, a bonus game is awarded. When a bonus game is awarded, the gaming machine 10 is controlled to enter a bonus state. The bonus state may end with a variable game in which the number of gaming media awarded since the bonus state started exceeds a specified number.

[0031] The internal state of the gaming machine 10 will be described. The internal state can be determined by a combination of game zones and game states. The gaming machine 10 has multiple game zones. The multiple game zones include normal zones and advantageous zones. The advantageous zones are more likely to transition to advantageous game states than the normal zones. Notification of operation information is permitted in advantageous zones and prohibited in normal zones. When the start condition of the advantageous zone is met in the normal zone, the game zone transitions from the normal zone to the advantageous zone. When the end condition of the advantageous zone is met in the advantageous zone, the game zone transitions from the advantageous zone to the normal zone.

[0032] The gaming machine 10 has a plurality of gaming states. The plurality of gaming states include a normal state and an advantageous state. Operation information is notified in the advantageous state, but is not notified in the normal state. The advantageous state is what is called an assist time (AT). The advantageous state is a state in which it is easier to win a payout role won by internal lottery compared to the normal state. In other words, the advantageous state is an internal state that is more advantageous than the normal state.

[0033] An example of a specific transition mode of the internal state will be described. When the internal state is in a normal section and normal state and the start condition of the advantageous section is met, the state can transition to an advantageous section and normal state. When the internal state is in an advantageous section and normal state and the transition condition to the advantageous state is met, the state can transition to an advantageous section and advantageous state. When the internal state is in an advantageous section and advantageous state and the transition condition to the normal state is met, the state can transition to a normal section and normal state.

[0034] 4, the gaming machine 10 includes a setting unit 35, a game control unit 40, a performance control unit 50, a media number control unit 70, and a power supply unit 90. When the door is closed, these units 35, 40, 50, 70, and 90 are housed inside the main cabinet 11. These units 35, 40, 50, 70, and 90 are inaccessible or difficult to access unless the locking unit Wk is unlocked and the door 20 is opened.

[0035] The game control unit 40 and the presentation control unit 50 are connected so that control information can be output in one direction from the game control unit 40 to the presentation control unit 50. The game control unit 40 executes predetermined processing and outputs control information to the presentation control unit 50. The presentation control unit 50 executes predetermined processing based on the control information input from the game control unit 40. The game control unit 40 and the media count control unit 70 are connected so that control information can be output in two directions. The game control unit 40 and the setting unit 35 are connected so that predetermined control information (signals) can be output from the setting unit 35 to the game control unit 40. The media count control unit 70 and the management device (not shown) are connected so that control information can be output in two directions. The power supply unit 90 and each of the units 35, 40, 50, and 70 are connected using power cables 94 to enable power supply.

[0036] The setting unit 35 will now be described. The setting unit 35 is mounted on the back side of the door 20 and above the reel unit 30. The setting unit 35 includes a setting device (not shown). The setting device is configured to be operable using a setting key. The setting device outputs an operation signal according to the operation state using the setting key. The setting unit 35 includes a setting button (not shown). The setting button is configured to be operable to change a setting value that determines the probability of winning the role information in the role lottery. Without being limited to this, the setting unit 35 may be configured integrally with the power supply unit 90.

[0037] The game control unit 40 will now be described. The game control unit 40 is mounted on the rear side of the door 20 and above the reel unit 30. For example, the setting unit 35 and the game control unit 40 may be arranged vertically. The game control unit 40 has a game control board 41 and a game board case 42 that houses the game control board 41.

[0038] The gaming control unit 40 has an individual information display unit 45 that displays individual information J2 of the gaming machine 10. As an example, the individual information J2 may be displayed by attaching an individual information label L4 to the individual information display unit 45 of the gaming board case 42. For example, the individual information label L4 may be entirely covered with a thin, transparent protective plate or film. Alternatively, the individual information J2 may be printed on the gaming board case 42 with ink or engraved by laser etching. For example, when the door is closed, the individual information display unit 45 is positioned so as not to overlap with the mounting hole 16 and is above the center line Ch and the reel unit 30 when viewed from the front. Specific display content of the individual information J2 will be described later.

[0039] The game control board 41 includes a game control CPU and a game control memory. As an example, the game control CPU and the game control memory may be configured as a processor 41a equipped with both functions. The game control CPU executes a game control program to perform processing related to the progress of the game. The game control memory stores the game control program, judgment values ​​used for various judgments and lotteries, and various tables. The various tables may include a role information determination table that is referenced to determine one or more role information from multiple role information. The role information is an identifier that can identify a role that allows a win in the variable game. As an example, each role information is defined as one or more roles that allow a win in the variable game. As an example, the multiple role information may include cherry role information, watermelon role information, bell role information, and replay role information.

[0040] The game control memory stores various information that is rewritten depending on the processing results of the game control CPU. For example, the information stored in the game control memory includes flags, counters, and timers. The game control board 41 is configured to be able to generate software random numbers using a hardware random number generation circuit or a random number generation process by the game control CPU.

[0041] The game control CPU is connected to the reel sensor. The game control CPU can input symbol signals from the reel sensor. The game control CPU is connected to the bet button 22, the settlement button 23, the start lever 24, and each of the stop buttons 25a to 25c. The game control CPU can input operation signals from each of the bet button 22, the settlement button 23, the start lever 24, and the stop buttons 25a to 25c. The game control CPU is connected to the setting device and setting button of the setting unit 35. The game control CPU can input operation signals from each of the setting device and setting button. The game control CPU can determine whether each operation device has been operated based on the operation signal output from each operation device. The game control CPU is connected to the actuator of the reel unit 30. The game control CPU can control the operation mode (spinning and stopping) of each reel by controlling the operation of the actuator. The game control unit 40 is connected to the information display device 28. The game control CPU can control the display contents of the information display device 28.

[0042] The game control CPU executes various processes related to the progress of the game. For example, when the power is turned on and the setting device is operated, the gaming control CPU transitions to a setting change state in which the setting value can be changed. When the setting button is operated in the setting change state, the selected setting value is changed by one step. When the start lever 24 is operated, the gaming control CPU confirms the setting value selected at that time. The gaming control CPU conducts various lotteries with winning probabilities according to the setting value. In other words, the gaming machine 10 varies the payout rate according to the setting value. There are multiple setting values, for example, [1] to [6].

[0043] For example, the game control CPU sets the number of bets based on the operation of the bet button 22. When the start lever 24 is operated with the specified number of bets set, the game control CPU executes a lottery to determine winning combination information from among multiple winning combination information. That is, the game control CPU determines whether a win is possible in the variable game and the winning combination. Next, the game control CPU controls the actuators to rotate the reels 30a-30c. That is, the game control CPU starts the variable game. The game control CPU stops the reels 30a-30c based on the operation of the stop buttons 25a-25c. At this time, when the stop buttons 25a-25c are operated in an operation mode corresponding to the winning combination determined in the winning combination information, the game control CPU can perform control to generate a winning combination corresponding to that operation mode. Then, when a symbol combination corresponding to the winning combination is stopped and displayed on the pay line NL, the game control CPU awards the prize determined for the winning combination. The game control CPU controls the transition of the game zone. The game control CPU controls the transition of the game state, and outputs a control command to the performance control unit 50 that can identify the game zone and the game state.

[0044] The performance control unit 50 will now be described. The performance control unit 50 is mounted on the back side of the door 20, between the reel unit 30 and the game control unit 40. The performance control unit 50 has a performance control board 51 and a performance board case 52 that houses the performance control board 51. The performance control board 51 has a performance control CPU and a performance control memory.

[0045] The performance control CPU performs processing related to performance by executing a performance control program. The performance control memory stores the performance control program and judgment values ​​used in predetermined lotteries. The performance control memory stores display performance data used for display performance, light-emitting performance data used for light-emitting performance, and audio performance data used for audio performance. The performance control memory stores various information that is rewritten during operation of the gaming machine 10. For example, information stored in the performance control memory includes flags, counters, and timers. The performance control unit 50 is configured to be able to generate software random numbers through random number generation processing by the performance control CPU. The performance control board 51 may be equipped with a random number generation circuit and be able to generate hardware random numbers.

[0046] The performance control unit 50 is connected to the performance display DS. The performance control CPU can control the display content of the performance display DS. The performance control unit 50 is connected to a speaker SP. The performance control CPU can control the output content of the speaker SP. The performance control unit 50 is connected to a decorative lamp LA. The performance control CPU can control the light emission mode of the decorative lamp LA. The performance control unit 50 is connected to a performance button BT. The performance control CPU can input an operation signal output by the performance button BT when the performance button BT is operated.

[0047] The performance control CPU controls at least one of the performance display DS, decorative lamp LA, and speaker SP based on various control information input from the game control unit 40, and executes a predetermined performance. As an example, the performance control CPU displays a mode screen (performance mode) corresponding to the game status on the performance display DS. The mode screen is composed of multiple elements such as characters, background, and characters (character strings). When in an advantageous state, the performance control CPU executes a navigation performance to notify the player of the operation required to generate a winning combination. As an example, the navigation performance is executed in a manner in which information (hereinafter referred to as navigation information) that enables the player to recognize the order in which to press the stop buttons 25a to 25c is displayed on the performance display DS. In the normal state, the navigation performance is not executed.

[0048] The medium count control unit 70 will now be described. The media count control unit 70 is fixed to the front surface of the rear wall 15 that constitutes the main cabinet 11, below the center line Ch in the up-down direction of the main cabinet 11. The media count control unit 70 has a media count control board 71 and a media count board case 72 that houses the media count control board 71. The media count control board 71 has a media count control CPU, a media count control memory, and a socket 75.

[0049] The media count control CPU executes a media count control program to perform various processes related to the management of gaming media. The media count control memory stores the media count control program, etc. The media count control memory stores various information that is rewritten depending on the processing results of the media count control CPU. As an example, the information stored in the media count control memory includes gaming media, flags, counters, and timers.

[0050] The media number control board 71 is equipped with a media number clear button (not shown). The media number clear button is configured to allow an operation to initialize the number of gaming media stored in the media number control memory to 0. When the media number clear button is pressed, it outputs a media number clear signal. The media number control CPU is connected to the media number clear button. The media number control CPU is capable of inputting the media number clear signal. The media number control board 71 is connected to the media number display unit 26. The media number control CPU is capable of controlling the display content of the media number display unit 26. The media number control unit 70 is connected to the counting button 27. The media number control CPU is capable of inputting a counting signal that is output when the counting button 27 is operated.

[0051] When the power is turned on and a media number clear signal is input, the media number control CPU clears the number of gaming media stored in the media number memory.The media number control CPU adds the number of gaming media acquired in response to the occurrence of a winning prize to the number of gaming media.When the media number control CPU inputs a counting signal, it transfers the gaming media to the management device and subtracts the number of gaming media according to the number transferred.

[0052] The power supply unit 90 will now be described. 6, the power supply unit 90 is located below the center line Ch and to the left of the center line Cv inside the main body cabinet 11. For example, the power supply unit 90 is fixed to the lower left corner inside the main body cabinet 11.

[0053] The power supply unit 90 includes a power cord 91, a power supply board 92, a power supply housing 93 in the shape of a vertically long rectangular box that houses the power supply board 92, and a power cable 94. The power supply board 92 includes a transformer circuit that converts a supply voltage V1 (e.g., 100 V) supplied via the power cord 91 into a specified voltage V2 (e.g., 24 V) that can be used by the gaming machine 10. For example, the power cable 94 may be an FFC (Flexible Flat Cable) or an FPC (Flexible Printed Circuits). The base end of the power cable 94 is connected to the transformer circuit of the power supply board 92.

[0054] The tip of the power cable 94 is connected to a power plug 95. The power plug 95 is connected to the socket 75 of the media count control unit 70. Power at a specified voltage V2 is supplied to the media count control unit 70 via the power cable 94. As an example, the power cable 94 for supplying power from the power supply unit 90 to the media count control unit 70 passes in front of the mounting hole 16 from the power supply unit 90, then turns back downward and is routed so as to be connected to the media count control unit 70.

[0055] For example, in the gaming machine 10, power is supplied to each control unit 40, 50 via the media count control unit 70. In this case, the media count control unit 70 may be connected to the game control unit 40 and the presentation control unit 50 by power cables. Alternatively, the power supply unit 90 may supply power at a specified voltage V2 to each of the game control unit 40 and the presentation control unit 50. In this case, the power supply unit 90 may be connected to the game control unit 40 and the presentation control unit 50 by multiple power cables 94 provided on the power supply unit 90.

[0056] The mounting member 100 will now be described. As shown in FIGS. 6 to 10, the mounting member 100 includes an information display plate 110 and a mounting base 120 that holds the information display plate 110. The mounting base 120 is attached to a mounting hole 16, which is an example of a predetermined portion. The information display plate 110 is attached to the mounting base 120. In the following description, the state in which the mounting member 100 is attached to a predetermined portion may be simply referred to as the "mounted state."

[0057] The information display plate 110 is a horizontally elongated rectangular plate-like component extending in the left-right direction. As an example, the information display plate 110 may be made of an opaque resin material. For example, the information display plate 110 is black, but is not limited thereto, and may be white or red, or may be made of a transparent resin material and have transparency.

[0058] The information display plate 110 has an individual information display section 111a on its surface 111 that displays the individual information J2 (see FIG. 8). For example, the individual information display section 111a may be a horizontally elongated rectangular recess when viewed from the front. As an example, the individual information J2 may be displayed by attaching an individual information label L5 to the individual information display section 111a. However, the individual information J2 may be printed on the individual information display section 111a using ink or the like, or engraved by laser etching. For example, the individual information label L5 may be entirely covered by a thin, transparent protective plate or film. Specific display content of the individual information J2 will be described later.

[0059] The information display plate 110 has a predetermined information display section 112a on its back surface 112 that displays manufacturer information J1 and predetermined information related to the installation of the gaming machine 10 (hereinafter referred to as installation information J4) (see FIG. 9). For example, the predetermined information display section 112a may be a horizontally elongated rectangular recess when viewed from the rear. As an example, the manufacturer information J1 and installation information J4 may be displayed by attaching a predetermined information label L6 to the predetermined information display section 112a. Alternatively, the individual information J2 may be printed on the predetermined information display section 112a using ink or engraved by laser etching. For example, the predetermined information label L6 may be entirely covered with a thin, transparent protective plate or film. Specific display contents of the manufacturer information J1 and installation information J4 will be described later.

[0060] The mounting base 120 is a horizontally elongated rectangular plate-like component extending in the left-right direction. As an example, the entire mounting base 120 may be made of a colorless and transparent resin material. For example, the mounting base 120 does not have to be colorless and transparent as a whole, and may be colored yellow or red while maintaining transparency. The mounting base 120 has a mounting flange 121, which is a rectangular frame-shaped portion surrounding the mounting hole 16 when viewed from the front. The mounting flange 121 is disposed so as to contact the front surface of the rear wall 15. One or more insertion holes 121a penetrating in the front-rear direction are formed in the corners of the mounting flange 121. The mounting flange 121 is fixed to the rear wall 15 by fixing members (e.g., screws) inserted through each insertion hole 121a.

[0061] The mounting base 120 has a mounting rib 122 that is inserted into the mounting hole 16 from the front side of the rear wall 15. When viewed from the front, the mounting rib 122 has a square frame shape (annular shape) that corresponds to the mounting hole 16, and is arranged so as to contact the inner surface of the mounting hole 16. When the mounting base 120 is inserted into the mounting hole 16, the rear end of the mounting rib 122 does not protrude from the rear surface of the rear wall 15.

[0062] The mounting base 120 has a plate-shaped see-through portion 123 that covers the entire inner portion of the mounting flange 121 and the mounting rib 122. The see-through portion 123 can also be understood as a sealing portion that seals the mounting hole 16. The see-through portion 123 is located forward of the rear end of the mounting rib 122. In other words, the see-through portion 123 is forward of the back surface of the rear wall 15 and is located deep inside the mounting rib 122 when viewed from behind. The see-through portion 123 may have one or more holes that penetrate in the front-to-rear direction. In this way, when in the mounted state, the mounting member 100 does not protrude outward from the rear surface of the aircraft.

[0063] The mounting base 120 includes a holding mechanism 125 that holds the information display plate 110. For example, the holding mechanism 125 includes one or more first locking portions 126 that protrude inward from one of the left-right wall surfaces of the mounting flange 121. For example, each of the two first locking portions 126 is a rectangular plate-shaped portion. The holding mechanism 125 includes a second locking portion 127 that protrudes forward from the front surface of the see-through portion 123. For example, the second locking portion 127 may include a locking post 127a that protrudes forward and is bendable in the left-right direction, and a locking claw 127b that protrudes leftward from the tip of the locking post 127a. The locking claw 127b has a guide surface 127c that inclines so as to protrude leftward from the tip of the locking post 127a toward the base end.

[0064] A method for attaching the information display plate 110 will now be described. An individual information label L5 is affixed to the front surface 111 of the information display plate 110, and a predetermined information label L6 is affixed to the back surface 112. First, the left edge of the information display plate 110 is slid between the see-through portion 123 and each of the first locking portions 126 from inside the main cabinet 11 to be locked. Next, the right end of the information display plate 110 is pushed rearward along the guide surface 127c. At this time, the locking post 127a is bent to the right as the locking claw 127b is pressed by the information display plate 110, and the information display plate 110 passes over the locking claw 127b, returning to its original shape to the left. This allows the information display plate 110 to be attached to the mounting base 120. When attached to the mounting base 120, the information display plate 110 is located rearward of the front end of the mounting flange 121 and toward the back when viewed from the front.

[0065] Next, a method for removing the information display plate 110 will be described. First, the locking post 127a is bent toward the right from inside the main body cabinet 11 to release the lock between the locking claw 127b and the information display plate 110. Then, the information display plate 110 is pulled out from the mounting base 120. This removes the information display plate 110 from the mounting base 120. In this way, the information display plate 110 can be easily replaced from inside the main body cabinet 11.

[0066] The information display plate 110 is attached to the mounting base 120 with the surface 111 to which the individual information label L5 is affixed facing forward. Therefore, the display content of the individual information label L5 is visible from inside the main cabinet 11, but is not visible or difficult to see from the rear outside of the main cabinet 11. In other words, the display content of the individual information label L5 is not visible or difficult to see unless the door 20 is opened.

[0067] The information display plate 110 is attached to the mounting base 120 with the back surface 112, to which the predetermined information label L6 is affixed, facing backward. As described above, the see-through portion 123 is entirely made of a transparent material. Therefore, the display content of the predetermined information label L6 is not visible or is difficult to see from inside the main cabinet 11, but is visible from the rear outside of the main cabinet 11. In other words, the display content of the predetermined information label L6 can be seen without opening the door 20. The see-through portion 123 of the mounting base 120 is entirely configured to be see-through, so visibility is also good.

[0068] When viewed from the outside of the main body cabinet 11, the information display plate 110 (predetermined information label L6) is covered by the see-through portion 123. In other words, when the device is installed and the door is closed, the predetermined information display portion 112a (predetermined information label L6) is configured to be inaccessible or difficult to touch from outside the machine. This prevents an administrator or the like from accidentally touching the predetermined information label L6 from outside the machine and soiling the label. It also prevents malicious players or the like from removing or replacing the predetermined information label L6.

[0069] A specific example of various information displayed on the gaming machine 10 will be described. For example, as shown in FIG. 9, the manufacturer information J1 may include at least one of the name (business name), manufacturer number, location, website address, and contact information of the manufacturer of the gaming machine 10. As shown in FIG. 8, the individual information J2 may include a serial number (manufacturing number) assigned to the gaming machine 10, the gaming control unit 40, the gaming control board 41, or the processor 41a. For example, the individual information J2 may include at least one of the name (business name) of the gaming machine management organization that assigned the serial number, the gaming machine management organization's logo, a multidimensional code including the serial number or a link to a predetermined website, and the manufacturer's name (business name). For example, the license information J3 may include at least one of the type of right (patent, design, copyright, etc.) related to the gaming machine 10, the license number, the name (business name) of the rights management organization, the rights management organization's logo, and the name (business name) of the licensed manufacturer.

[0070] For example, as shown in FIG. 9, the installation information J4 may include at least one of the rated voltage (e.g., AC 100V), rated power consumption (e.g., 100W), rated frequency (e.g., 50 / 60Hz), and location of use (e.g., outdoors). For example, the installation information J4 may include a PSE mark (a mark displayed on electrical appliances that comply with the standards of the Electrical Appliance and Material Safety Act). In this way, the installation information J4 can be said to be information related to the power source. The predetermined information display unit 112a is an example of a portion that displays predetermined information related to the installation of the gaming machine 10. The predetermined information display unit 112a is provided on the mounting member 100, and when the mounting member 100 is attached to the mounting hole 16, which is an example of a predetermined portion, the predetermined information display unit 112a is visible from outside the machine.

[0071] Examples of gaming components related to the installation information J4 include a power supply unit 90, a power cable 94, a power plug 95, and a socket 75. The power cable 94, the power plug 95, and the socket 75 are examples of components for connecting the power supply unit 90, which is an example of a power supply device, to the media count control unit 70, which is an example of a predetermined board, to enable power supply. The power plug 95 and the socket 75 form a connector.

[0072] Without being limited to this, the installation information J4 may also include instructions for the administrator regarding the installation of the gaming machine 10. For example, the instructions for the administrator may include text such as "Please work with the power turned off" and "Caution: Electric shock" regarding power-on work, "Pay attention to the weight" regarding installation, and "Be careful not to forget to tighten screws and clamps" and "Be careful not to get your hands or fingers pinched" regarding the door 20. For example, the game parts corresponding to information regarding power-on work are game parts corresponding to information related to the power supply, as described above. For example, the handle portion 12a (particularly the inside) may be an example of a game part corresponding to information regarding installation. The game parts corresponding to information regarding the door 20 may be the locking portion Wk, the engaging portion Wd between the door 20 and the main cabinet 11, and the door 20 itself.

[0073] Mounting member 100 may also function as an inspection window for visually inspecting the interior of the aircraft. 7 and 9, the portions that can be seen through the see-through portion 123 are represented by solid lines instead of dashed lines. As shown in Fig. 7, the information display plate 110 that constitutes the mounting member 100 is not transparent, while the see-through portion 123 of the mounting base 120 is transparent and translucent. Therefore, a manager or the like can observe the inside of the gaming machine 10 from the rear outside through the portion of the see-through portion 123 where the information display plate 110 is not located.

[0074] The power cable 94, which connects the power supply unit 90 and the media count control unit 70 for power supply, is arranged to pass in front of the mounting hole 16. Therefore, the administrator of the gaming machine 10 can visually check the status of the power cable 94 through the see-through portion 123 of the mounting base 120. The administrator can check the connector connection status, i.e., the connection status between the power plug 95 and the socket 75, from the position and folding state of the power cable 94. When the power cable 94 is in the installed state, the status of the gaming components related to predetermined information inside the machine can be visually checked through the see-through portion 123. It is also preferable that the various circuit boards (such as LED boards), wiring for power supply or signal transmission, the locking portion Wk, and the latching portion Wd can be visually checked through the see-through portion 123.

[0075] The individual information display unit 111a is provided on the surface 111 of the information display plate 110 of the mounting member 100. The information display plate 110 is covered by the see-through portion 123, and therefore cannot or is difficult to contact from outside the aircraft. Therefore, when the door is closed, the individual information display unit 111a is cannot or is difficult to see through the see-through portion 123 of the mounting base 120. On the other hand, when the door is open, the individual information display unit 111a is easily visible.

[0076] The individual information display unit 45 is provided at a position that does not overlap with the mounting hole 16 when the door is closed. Therefore, the individual information display unit 45 is difficult to see through the see-through portion 123 of the mounting base 120. In particular, the individual information display unit 45 is provided at a position inside the machine that cannot be viewed through the see-through portion 123, such as above the center line Ch. Therefore, the individual information display unit 45 is not visible through the see-through portion 123 of the mounting base 120.

[0077] The gaming machine 10 has multiple individual information display units 45, 111a, each located in a different position. When the door is closed, all of the multiple individual information display units 45, 111a are invisible or difficult to see through the see-through unit 123. When the door is open, all of the multiple individual information display units 45, 111a are visible. When the door is open, the individual information display units 45, 111a and the status of the game components associated with the installation information J4 are visible without the see-through unit 123. For example, the game components associated with the installation information J4 may include a power supply unit 90, a power cable 94, a power plug 95, and a socket 75. When the door is open, a manager or other person can view these game components together with the individual information J2.

[0078] The present disclosure can provide the following effects. (1) The installation information J4 regarding the installation of the gaming machine 10 is displayed on the mounting member 100, and the state of the gaming components related to the predetermined information can be visually confirmed through the see-through portion 123 of the mounting member 100. Therefore, by looking at the mounting member 100, it is easy to associate and grasp the information recognizable from the predetermined information with the state of the gaming components. Therefore, more information can be obtained in addition to the predetermined information.

[0079] (2) Since the predetermined information display section 112a cannot be or is difficult to contact from outside the device, excessive contact can be prevented from wearing out the predetermined information display section 112a, making it difficult to see the displayed content.

[0080] (3) When the door is closed, the individual information J2 of the gaming machine 10 cannot be seen or is difficult to see even through the see-through portion 123. Therefore, the individual information J2 of the gaming machine 10 cannot be grasped from outside the machine, which can improve the security of the gaming machine.

[0081] (4) Because the mounting member 100 does not protrude from the rear surface of the machine, it is unlikely to come into contact with peripheral devices of the gaming machine 10, and the visibility of the installation information J4 can be prevented from decreasing due to wear or the like. (5) Each piece of information J1 to J4 is displayed by attaching a label, which allows each information display unit to be easily installed.

[0082] (6) The installation information J4 includes information on at least one of the rated voltage and rated power, and the connection state of the components for connecting the power supply unit 90 to the medium count control unit 70 so that power can be supplied from the power supply unit 90 can be visually confirmed through the see-through unit 123. Therefore, it is possible to obtain information that is highly relevant to the information available from the predetermined information display unit 112a, which is useful when proceeding with the installation work of the gaming machine 10.

[0083] (7) When the door is in the open state, the individual information display unit 45, 111a that displays the individual information J2 of the gaming machine 10 and the status of the gaming parts related to the specified information can be seen without going through the see-through unit 123, so maintenance of the gaming parts can be carried out while checking the individual information J2.

[0084] (8) The see-through portion 123 is located deep inside the mounting rib 122 when viewed from the rear. With this configuration, even if tools placed on the gaming machine 10 fall during installation of the gaming machine 10, the tools are prevented from coming into contact with the see-through portion 123. In addition, the portion where the see-through portion 123 is located is a recessed portion, and can therefore also function as an auxiliary hand-holding hole.

[0085] (9) When attached to the mounting base 120, the information display plate 110 is located behind the front end of the mounting flange 121 and at the back when viewed from the front. Therefore, even if a tool or the like is accidentally dropped inside the main cabinet 11 during maintenance of the gaming machine 10, the tool is prevented from coming into contact with the information display plate 110.

[0086] The above-described embodiment can be modified as follows: The above-described embodiment and the following modifications can be combined with each other within the scope of technical compatibility.

[0087] The mounting location of the mounting member 100 is not limited to the lower central portion of the rear wall 15. The position of the mounting member 100 can be understood based on the center point of the mounting member 100 in the up-down and left-right directions when viewed from the front or rear. For example, the mounting member 100 may be mounted so that its center point is located above or below the center line Ch of the rear wall 15, or it may be mounted so that its center point is located to the left or right of the center line Cv of the rear wall 15. The mounting member 100 may be mounted to any of the left and right side walls 12, the top plate 13, and the bottom plate 14.

[0088] The shapes of the mounting base 120 and the mounting hole 16 are not limited to a horizontally elongated rectangle, but may be a vertically elongated rectangle, a shape combining multiple rectangles, or a circle. Furthermore, the portion of the mounting base 120 that functions as the see-through portion 123 is not limited to the portion that protects the information display plate 110, but may include part or all of the mounting flange 121 and the mounting rib 122.

[0089] The mounting member 100 may be configured to include members different from the information display plate 110 and the mounting base 120. For example, the mounting member 100 may include a connecting member that connects the information display plate 110 and the mounting base 120. For example, the information display plate 110 may be unable to be removed from the mounting base 120 unless the connecting member is destroyed. The information display plate 110 may be configured by combining multiple members. The mounting base 120 may be configured by combining multiple members.

[0090] The rear surface of the plate-shaped see-through portion 123 may be flush with the rear surface of the rear wall 15. Even with this configuration, the mounting member 100 does not protrude outside the aircraft. Furthermore, since no recess is formed on the rear side of the aircraft, snagging of peripheral components is reduced. In this case, the information display plate 110 may be in contact with the front surface of the see-through portion 123. This configuration improves the visibility of the predetermined information display portion 112a. Furthermore, the information display plate 110 may be spaced forward from the front surface of the see-through portion 123. This configuration further reduces access to the information display plate 110 from outside the aircraft, improving security. The see-through portion 123 is not limited to being integrated with the mounting base 120, but may be a separate member, or may be integrated with the information display plate 110. The see-through portion 123 is not limited to covering the entire installation information J4, but may be configured to cover only a portion of it. The see-through portion 123 may also cover a component other than the information display plate 110.

[0091] The method of attaching the information display plate 110 to the mounting base 120 is not limited to locking. For example, the information display plate 110 may be attached using fasteners such as screws. Furthermore, the information display plate 110 may not be removable from the mounting base 120. For example, the information display plate 110 may be glued, welded, or press-fitted to the mounting base 120.

[0092] The gaming machine 10 may be provided with a cover member that covers part or all of the rear side of the mounting member 100. In this case, it is preferable that part or all of the cover member is transparent. Even with this configuration, the predetermined information display unit 112a can be seen through the cover member even when the door is closed. In this modified example, the cover member may cover part or all of the rear wall 15.

[0093] A portion of the mounting base 120 may be made of an opaque material. For example, the see-through portion 123 does not have to be entirely see-through, and may be partially made of an opaque material, partially made of a colored or translucent material, or may have a predetermined surface finish (textured or knurled). In this way, a portion of the see-through portion 123 may be configured to be opaque or difficult to see through.

[0094] The individual information display unit 45 is not limited to being provided on the game control unit 40. The individual information display unit 45 may be located in any part of the main cabinet 11 or the door 20, as long as it is provided on a part to which the game control unit 40 is fixed. For example, the individual information display unit 45 may be provided below the game control unit 40 and above the reel unit 30. Furthermore, since the reel unit 30 and the game control unit 40 are paired game components, the individual information display unit 45 may be provided on the reel unit 30. In this case, the individual information display unit 45 may be partially or entirely visible through the symbol display window 21. The individual information display unit 45 may be invisible when viewing the symbol display window 21 from the front, but may be visible when peering in from a different angle. In other words, in the above-described embodiments and modifications, "invisible" or "hard to see" means "invisible" or "hard to see" from any direction unless otherwise specified, but is not limited to this and may include "invisible" or "hard to see" from a certain angle but visible from another direction. For example, when the game control unit 40 is fixed to the main cabinet 11, the individual information display unit 45 is provided at a position on either the game control unit 40 or the main cabinet 11.

[0095] The gaming machine 10 may include an individual information display unit for the media count control unit 70. The information J1 to J4 may be displayed by installing a panel instead of attaching the labels L1 to L6. In this modified example, the panel may be configured to have an adhesive layer so that it can be easily attached, like the labels L1 to L6, or may be configured to be fixed by adhesive or the like, or may be configured to be installed by inserting it into a slit-shaped holding portion.

[0096] The performance control board 51 may be a sub-general control board, and a display control board that specializes in controlling the performance display DS, a light-emitting control board that specializes in controlling the decorative lamps LA, and a sound control board that specializes in controlling the speaker SP may be provided separately from the performance control board 51. Such a sub-general control board and boards that control other performances may be collectively referred to as a sub-board. In addition, in an embodiment, a single board may be equipped with a game control CPU and a performance control CPU. Furthermore, the display control board, light-emitting control board, and sound control board may be arbitrarily combined to form a single or multiple boards.

[0097] The gaming machine 10 may also be embodied as a pachinko gaming machine that uses gaming balls as gaming media (gaming value). The pachinko gaming machine may be configured as an enclosed gaming machine that electronically manages gaming media. In the pachinko gaming machine, a variable game is executed on a display device provided on the gaming board. The various information J1-J4 may be provided on the front or rear of the gaming board or gaming board unit. For example, if the various information is provided on the rear of the gaming machine 10 (such as the rear of the covers of the various units), at least a portion of the various information may be covered with a transparent cover, making it inaccessible or difficult to access from outside the machine through the transparent cover. In this case, the status (connection status, etc.) of the gaming components related to the various information may be visible through the transparent cover. Note that the transparent cover may be configured to cover the various information and other components (including other gaming components) at the same time.

[0098] Next, the technical ideas that can be understood from the above-described embodiment and other examples will be additionally described below. [1] A gaming machine comprising: an attachment member that can be attached to a predetermined location on the gaming machine; and a predetermined information display unit that displays predetermined information regarding the installation of the gaming machine, wherein at least a portion of the attachment member is a see-through portion that can be seen through; the predetermined information display unit is provided on the attachment member; when the attachment member is in an attached state where it is attached to the predetermined location, the predetermined information display unit is visible; and when in the attached state, the state of gaming components inside the machine that are related to the predetermined information can be visible through the see-through portion.

[0099] [2] A gaming machine comprising: an attachment member that can be attached to a predetermined location on the gaming machine; and a predetermined information display unit that displays predetermined information regarding the installation of the gaming machine, wherein at least a portion of the attachment member is a see-through portion that can be seen through; the predetermined information display unit is provided on the attachment member; when the attachment member is in an attached state where it is attached to the predetermined location, the predetermined information display unit is visible; the predetermined information includes information regarding at least one of a rated voltage and a rated power; and when in the attached state, the connection state of a component for connecting a power supply device to a predetermined board can be visible through the see-through portion as the state of a gaming component inside the machine related to the predetermined information.

[0100] [3] A gaming machine as described in [1] or [2], wherein when the machine is in the installed state and the door is closed, the specified information display unit is configured to be inaccessible or difficult to access from outside the machine. [4] A gaming machine described in any one of [1] to [3], which is provided with an individual information display unit that displays individual information of the gaming machine, the individual information display unit being invisible or difficult to see through the see-through unit, and the individual information display unit being visible when the door is opened.

[0101] [5] A gaming machine described in any one of [1] to [4], in which, in the installed state, when the door is opened, the individual information display unit that displays the individual information of the gaming machine and the state of the gaming parts related to the specified information can be seen without going through the see-through unit.

[0102] [6] The individual information display unit is provided in a plurality of locations, and each location is provided in a different location. A gaming machine described in any one of [1] to [5], wherein when the door is closed, the plurality of individual information display units are not visible or are difficult to see through the see-through unit.

[0103] [7] The gaming machine described in any one of [1] to [6], wherein when in the attached state, the attachment member does not protrude outward from the rear surface of the machine body. [8] The gaming machine according to any one of [1] to [7], wherein the predetermined information display unit and the individual information display unit are labels or panels. [Explanation of symbols]

[0104] 10...gaming machine 11...main cabinet 20...door 16...mounting hole 45...individual information display section 70...medium number control unit 71...medium number control board 75...socket 90...power supply unit 94...power cable 95...power plug 100...mounting member 123...see-through section 111a...individual information display section 112a...specified information display section J2...individual information J4...installation information L1~L6...labels.

Claims

1. An attachment member that can be attached to a predetermined portion of the gaming machine; a predetermined information display unit that displays predetermined information related to the installation of the gaming machine; At least a part of the mounting member is a see-through portion that is visible through the mounting member, the predetermined information display unit is provided on the mounting member, and the predetermined information display unit is visible when the mounting member is in an attached state where it is attached to the predetermined portion, When in the installed state, the state of the gaming components inside the machine related to the predetermined information can be seen through the see-through section.

2. 2. The gaming machine according to claim 1, wherein when the door is closed and the predetermined information display unit is in the attached state, the predetermined information display unit is configured to be inaccessible or difficult to access from outside the machine.

3. an individual information display unit that displays individual information of the gaming machine; the individual information display unit is invisible or difficult to see through the see-through unit, 3. The gaming machine according to claim 1, wherein the individual information display unit is visible when the door is open.

Citation Information

Patent Citations

  • Game machine

    JP2003260170A

  • Crime prevention system of game machine using RFID

    JP2005334143A

  • Game machine

    JP2024073911A

  • gaming machines

    JP7245564B1

  • Gaming machine

    JP7462820B1