System

The system addresses the lack of personalized game generation and user rewards by using AI to create tailored game scenarios from user-selected content, enhancing engagement through real-time play data recording and reward points.

JP2026030570APending Publication Date: 2026-02-20SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024133553
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-08
Publication Date
2026-02-20

AI Technical Summary

Technical Problem

Existing gaming systems fail to provide personalized and efficient game generation based on user-selected content, and do not adequately reward users for their gaming experience, leading to reduced engagement and motivation.

Method used

A system that generates game scenarios from user-selected original content using AI to construct personalized game elements, records play data in real-time, and awards reward points for achieving specific events, allowing users to engage in real-world economic activities.

Benefits of technology

Provides a personalized gaming experience with economic incentives, enhancing user engagement and motivation by allowing users to earn reward points that can be used in real-world activities.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

A system is provided.SOLUTION: A system for generating a game scenario from original content selected by a user, comprising: means for receiving a type of content and a character as user input; means for retrieving relevant resources from a database based on the user input; means for using artificial intelligence to generate a game element utilizing the relevant resources; means for providing the game element to a terminal of the user and collecting and updating play data in real time; and means for providing reward points when the user achieves a specific game event.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]

[0004] Today's users are saturated with existing games and entertainment content, and therefore desire personalized, fresh experiences. However, meeting these demands requires enormous resources and time, making it difficult to provide them efficiently with current systems. Furthermore, when users enjoy games, they are seeking not only enjoyment but also economic incentives. In this context, there is a need for a system that automatically generates original games based on user-selected content and rewards users for their gaming experience. [Means for solving the problem]

[0005] This invention provides a system for generating a game scenario from original content selected by a user. Specifically, the system includes a means for receiving the type of content and characters as user input, a means for searching for related resources from a database based on the user input, and a means using artificial intelligence to generate game elements using the related resources. The system also includes a means for providing the game elements to the user's device, collecting and updating play data in real time, and a means for awarding reward points when the user achieves specific game events. In this way, it is possible to provide users with a personalized and fresh gaming experience while also providing them with economic incentives.

[0006] "User" refers to an individual who uses this system to select content and characters and play the game.

[0007] "Original content" refers to entertainment resources such as comics, anime, novels, movies, and songs, which are materials that users select as the basis for game generation.

[0008] "User input" means information provided by the user to the system, specifically, the selection of original content, character selection, and game type selection.

[0009] A "database" is a collection of stored and searchable information about resources (images, text, scripts, etc.) related to original content and characters.

[0010] "Related resources" refers to data and materials related to the original content and characters selected by the user, including elements necessary for game generation.

[0011] "Game elements" refer to elements such as the story, events, and character interactions within the generated game, and are the content that the user actually experiences.

[0012] "Artificial intelligence" refers to programs and algorithms that analyze and learn from data to generate new information, and in this invention is used to generate game elements.

[0013] "Terminal" refers to the device that a user uses to operate the system and play the game, including smartphones, tablets, and personal computers.

[0014] "Play data" is data generated when a user plays a game, and records the user's actions, game progress, and the like.

[0015] "Reward points" refers to points, virtual currency, digital badges, etc. that are awarded when a user achieves a specific game event, and provide the user with an economic incentive. [Brief explanation of the drawings]

[0016] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION

[0017] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.

[0018] First, the terms used in the following description will be explained.

[0019] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).

[0020] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.

[0021] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0022] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0023] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."

[0024] [First embodiment]

[0025] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0026] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0027] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0028] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0029] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0030] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.

[0031] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.

[0032] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.

[0033] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0034] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0035] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0036] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0037] The present invention provides a system that generates a game scenario from original content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0038] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0039] Based on the information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from its database, including all information related to the selected content and detailed character profiles.

[0040] The server then uses the acquired resources to apply AI models and generate game elements. Specifically, the AI ​​analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game that is personalized for each user.

[0041] The generated game elements are sent to the user's device, and the user starts the game. The device records the user's actions in real time and updates the game progress, allowing the server to collect user play data and evaluate the progress.

[0042] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement. These reward points are added to the user's account, and the user can use the points for real-world economic activities. The device notifies the user of the status of point acquisition in real time.

[0043] As a concrete example, let's consider the case where a user selects manga "A," character "B" from the manga as the main character, and selects RPG (role-playing game) as the game type. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and adds them to the user's account, and the device notifies them.

[0044] In this way, users can enjoy a personalized gaming experience based on the content they select, and can also earn reward points as an economic incentive when they complete a game, allowing them to enjoy both entertainment and practical benefits.

[0045] The processing flow will be explained below.

[0046] Step 1:

[0047] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0048] Step 2:

[0049] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0050] Step 3:

[0051] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[0052] Step 4:

[0053] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). In this process, the resources are analyzed to construct a specific game scenario based on user selection.

[0054] Step 5:

[0055] Server: Sends the generated game elements to the user's device.

[0056] Step 6:

[0057] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[0058] Step 7:

[0059] Server: Collects and updates user play data in real time, saves progress, and calculates reward points based on progress when certain events are cleared.

[0060] Step 8:

[0061] Server: Calculates reward points and credits them to the user's account.

[0062] Step 9:

[0063] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[0064] Specifically, let's consider the case where a user selects manga "A" and character "B" and chooses RPG as the game type. First, the user makes these selections, and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and the AI ​​model analyzes them to generate game elements. The generated game elements are sent to the device, and the user starts the game as "B." As the user completes missions during the game, the server calculates reward points and adds them to the user's account. The device also displays a notification to the user that points have been earned.

[0065] Example 1

[0066] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0067] Conventional game scenario generation methods have had difficulty providing a personalized game experience tailored to individual users' interests and preferences. Furthermore, they have not provided sufficient means for users to use the reward points they earn while playing the game in real-world economic activities. As a result, users' entertainment experience is less fulfilling and their motivation is reduced, leading to problems such as lower game usage and retention rates.

[0068] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0069] In this invention, the server includes means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user, means for searching for related resources from a database based on the user input, means for using a generative AI model to generate game elements using the related resources, means for inputting prompt sentences to the generative AI model to automatically construct a story, events, and character interactions, means for providing the game elements to the user's terminal, collecting and updating play data in real time, and means for awarding reward points when the user achieves specific game events, thereby providing a unique game experience personalized for each user and enabling the reward points to be used for economic activities.

[0070] "Original content" refers to the basic materials used to generate game scenarios, such as manga, anime, novels, movies, and songs.

[0071] "Characters" refer to the characters and actors that exist in the original content, and are reflected in the game scenario when selected by the user.

[0072] "Database" refers to a collection of information used to search and retrieve related resources (images, text, scripts, etc.).

[0073] "Related Resources" refers to images, text, scripts, and other data related to the original content or characters.

[0074] "Generative AI model" refers to artificial intelligence technology that analyzes acquired related resources and automatically generates game scenarios and game elements.

[0075] A "prompt" is a sentence or phrase that is input into a generative AI model and is used to give the AI ​​specific instructions.

[0076] "Game Elements" refers to elements of the generated game, such as story, events, character interactions, and quests.

[0077] "Terminal" refers to an electronic device such as a smartphone or computer operated by a user.

[0078] "Play data" refers to data related to the actions and progress of a user while playing a game.

[0079] "Reward points" are points awarded to users when they complete specific events or missions in the game, and include virtual currency, points, or digital badges.

[0080] MODE FOR CARRYING OUT THE INVENTION

[0081] This invention is a system that generates a game scenario from original content selected by the user, provides a personalized game experience, and further gives the user reward points in the process. Here, we will show how to specifically implement the invention.

[0082] System Overview

[0083] Hardware:

[0084] Devices: smartphones, tablets, computers, etc.

[0085] Servers: High-performance computing servers, cloud servers

[0086] software:

[0087] Application: A smartphone app or computer application for receiving user input.

[0088] Database: A data management system that stores and retrieves related resources (images, text, scripts, etc.)

[0089] Generative AI model: Artificial intelligence for analyzing acquired resources and generating game scenarios

[0090] Operating Procedure

[0091] User Action:

[0092] The user launches the application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.) through the interface.

[0093] The user then selects a character and a type of game (e.g., puzzle, role-playing game, adventure game, etc.).

[0094] Terminal operations:

[0095] The terminal transmits the user's selection information to the server.

[0096] The content sent includes the content, characters, and type of game.

[0097] Server operations:

[0098] The server searches the database based on the received user selection information to retrieve relevant resources (e.g., images, text, scripts, etc.).

[0099] The server inputs this resource into a generative AI model.

[0100] The generative AI model uses prompt sentences to analyze the obtained resources and automatically constructs the story, events, and character interactions of the game scenario.

[0101] Example prompt: Generate a scenario for an RPG game based on manga "A" and character "B."

[0102] The server transmits the generated game elements to the terminal.

[0103] User Gameplay:

[0104] The user starts the game generated on the device and controls the character of their choice to progress through the adventure.

[0105] The device records the user's actions in real time and updates the progress.

[0106] Reward points awarded:

[0107] When a user completes a particular game event, the server calculates reward points based on the user's progress and achievement.

[0108] The terminal notifies the user of the point acquisition status in real time.

[0109] Reward points are credited to the user's account and can be used for real-world economic activities.

[0110] Specific examples

[0111] For example, a case will be described in which the user selects manga "A," character "B" from the manga as the main character, and RPG (role-playing game) as the type of game.

[0112] User input:

[0113] The user launches the app and selects "Manga A," "Character B," and then an RPG.

[0114] Sending terminal:

[0115] The device sends information about "Manga A," "Character B," and "RPG" to the server.

[0116] Server processing:

[0117] The server retrieves resources related to "A" and "B" from the database.

[0118] Next, the generative AI model analyzes the input resources and generates an RPG scenario based on the worldview of "A."

[0119] The generated scenario may include a quest called "Dragon Slaying," for example.

[0120] Send to device:

[0121] The server sends the generated scenario and quests to the terminal.

[0122] Gameplay:

[0123] The user controls B and begins the adventure. As the story progresses, the user completes the quest to "slay the dragon."

[0124] Earn reward points:

[0125] When a user completes a quest, the server calculates reward points based on the progress and credits them to the user's account.

[0126] The device will notify the user, "Quest cleared! Earn 100 reward points!"

[0127] This allows users to enjoy a personalized gaming experience based on the content they select, and also allows them to use reward points for real-world economic activities.

[0128] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0129] Step 1:

[0130] Receiving user input

[0131] The user launches a smartphone app or computer application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzles, role-playing games, adventure games, etc.).

[0132] Input: The original content, character, and game type selected by the user.

[0133] Output: User selection information.

[0134] Specific behavior: Users select the original content, character, and type of game by tapping options on the app screen.

[0135] Step 2:

[0136] Sending from the device to the server

[0137] The terminal transmits the user's selection information to the server.

[0138] Input: User selection information.

[0139] Output: Sends the selection information to the server.

[0140] Specific operation: The device uses its Internet connection to send the selection information to the server via an HTTP POST request.

[0141] Step 3:

[0142] Data retrieval by the server

[0143] Based on the received information, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from a database.

[0144] Input: User selection information.

[0145] Output: Get related resources.

[0146] What happens: The server performs a database query to retrieve resources related to the original content and character selected by the user.

[0147] Step 4:

[0148] Game scenario generation by the server

[0149] The server inputs the acquired resources into a generative AI model to generate a game scenario.

[0150] Input: Related resources.

[0151] Output: Generate a game scenario.

[0152] Specific operation: The server inputs prompts and resources into the generative AI model to automatically construct the game's story, events, and character interactions. Example prompt: "Generate a scenario for an RPG game based on comic "A" and character "B.""

[0153] Step 5:

[0154] Sending game elements from the server to the device

[0155] The server transmits the generated game elements to the terminal.

[0156] Input: The generated game scenario.

[0157] Output: Sending game elements to the device.

[0158] Specific operation: The server packages the generated scenario data in JSON format or similar and sends it back to the device.

[0159] Step 6:

[0160] User gameplay

[0161] The user starts the generated game on the terminal.

[0162] Input: The generated game elements.

[0163] Output: User gameplay.

[0164] Specific operation: The user operates the UI displayed on the device and controls the selected character to progress through the game.

[0165] Step 7:

[0166] Recording and updating user actions via the terminal

[0167] The device records the user's actions in real time and updates the progress.

[0168] Input: User action.

[0169] Output: Record and update play data.

[0170] Specific operation: The device uses sensors to detect the user's taps and swipes, stores the data in local storage, and sends it to the server as needed.

[0171] Step 8:

[0172] Server calculates and awards reward points

[0173] Based on the collected play data, the server evaluates the user's game progress, calculates reward points, and awards them to the user's account.

[0174] Input: Play data.

[0175] Output: Calculated reward points.

[0176] Specific operation: The server analyzes the play data, confirms the completion of specific quests and events, calculates reward points, and performs database operations to add them to the user's account.

[0177] Step 9:

[0178] Reward points notification via terminal

[0179] The terminal notifies the user of the reward point acquisition status in real time.

[0180] Input: Reward points information from the server.

[0181] Output: Notification to the user.

[0182] Specific operation: The device uses the reward point information received from the server to display push notifications or in-app notifications to notify the user.

[0183] The combination of these processing steps creates a system that provides a personalized gaming experience based on the original content selected by the user and encourages further engagement through reward points.

[0184] (Application example 1)

[0185] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0186] In conventional content viewing methods, viewers only passively consume content, resulting in a lack of personalized experiences. Furthermore, the rewards available during the viewing experience are limited, leaving little room for motivation. This results in a lack of user engagement and makes it difficult to expect sustained use.

[0187] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0188] In this invention, the server includes: means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user; means for searching for related resources from a database based on the user input; means using artificial intelligence to generate game elements using the related resources; means for providing the game elements to the user's terminal and collecting and updating play data in real time; means for awarding reward points when the user achieves specific game events; means for generating a game scenario from video content selected by the user and providing a game based on the game scenario; and means for providing the reward points so that they can be used in real economic activities. This allows users to enjoy a personalized experience from existing viewing content in a new way, and further increases motivation for the viewing experience through the reward points.

[0189] "User-selected original content" refers to the video content (movies, TV series, anime, etc.) that a user wishes to view or consume.

[0190] "Game scenario" refers to the story and flow of events within a game that are generated based on user choices.

[0191] "Content type" refers to the classification of viewing media such as movies, TV shows, animation, etc.

[0192] "Character" refers to the characters or characters in the content selected by the user.

[0193] "User input" refers to selection information (e.g., type of content, character, type of game) provided by a user through an application.

[0194] "Related Resources" refers to information about the selected content and characters (e.g., images, text, scripts, etc.).

[0195] "Artificial intelligence" refers to technology that analyzes acquired resources and automatically generates game scenarios and stories.

[0196] "Game elements" refers to in-game stories, events, character interactions, etc. generated using artificial intelligence.

[0197] "User's terminal" refers to a device (e.g., smartphone, smart glasses) on which a user runs an application.

[0198] "Reward points" refer to points awarded based on a user's game progress and achievement.

[0199] "Real economic activity" refers to a system in which users can use the reward points they earn to engage in real economic activities.

[0200] The present invention includes a system that generates a game scenario from original video content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0201] First, a user launches an application installed on a smartphone or smart glasses. Through the application interface, the user selects the video content (movie, TV series, anime, etc.) they want to watch, and specifies the character and game type (e.g., puzzle, role-playing game, adventure game, etc.). This selection information is sent from the device to the server.

[0202] Based on the selection information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from the database, including all information related to the selected video content and detailed character profiles.

[0203] The server then uses the acquired resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game elements. Specifically, the AI ​​model analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game personalized for each user.

[0204] The generated game elements are sent to the user's device. When the game is started on the device, the device records the user's play data in real time and sends the progress status to the server, so that the user's play data and progress status are constantly updated.

[0205] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement, and adds them to the user's account. The user can use the reward points for real-world economic activities (such as online shopping or point exchange programs). The device notifies the user of the status of point acquisition in real time.

[0206] As a concrete example, let's consider the case where a user selects anime "A," character "B" from the anime as the main character, and selects RPG (role-playing game) as the type of game. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and credits them to the user's account, and the device notifies them.

[0207] Prompt Sentence Examples

[0208] For example, suppose the user chooses anime "A," character "B" as the main character, and the game type is adventure. In this case, the prompt sentence is as follows:

[0209] The user selects an anime "A" and creates an adventure game based on the adventures of the main character "B." This includes quests where "B" challenges enemies and interactions with allies.

[0210] In this way, users can enjoy a personalized gaming experience based on the video content they select, and can also earn reward points as an economic incentive when they complete a game, providing both entertainment and practical benefits.

[0211] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0212] Step 1:

[0213] A user launches an application and selects the video content they want to watch (e.g., movie, TV series, anime). The user then specifies the character in the video content and the type of game they want to generate (e.g., puzzle, RPG, adventure). As input, the user enters data specifying the video content, character, and type of game into the terminal. The terminal then collects this selection information.

[0214] Step 2:

[0215] The collected selection information is sent from the device to the server, which queries the database based on the received data (video content, characters, and game type) to search for related resources (e.g., images, text, scripts, etc.). The server retrieves the related resources and prepares them for analysis.

[0216] Step 3:

[0217] The server uses the relevant resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game scenarios and game elements such as stories, events, and character interactions. The acquired relevant resources are given as input, and the AI ​​model analyzes and processes the resources to output new game elements.

[0218] Step 4:

[0219] The generated game elements are sent from the server to the user's device. The user's device starts the game based on the received game elements. The device records the game progress in real time and sends the data to the server. In this way, the device collects user behavior data and updates the progress status to the server.

[0220] Step 5:

[0221] When a user completes a specific game event, the server receives the progress data sent from the device. The server calculates reward points based on the received progress data and the achievement level. The server uses the calculation result to add reward points to the user's account and send the result to the device.

[0222] Step 6:

[0223] The terminal notifies the user of the status of the reward points received from the server. The user can then check the reward points they have earned and use them in real-world economic activities (e.g., online shopping or point exchange programs).

[0224] These steps allow users to have a personalized gaming experience and also earn reward points based on their progress.

[0225] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0226] This invention is a system that generates a game scenario from original content selected by a user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized gaming experience. It also includes the provision of reward points when specific events are achieved in the game, providing the user with economic incentives. A specific embodiment of this system will be described below.

[0227] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0228] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[0229] The server then uses the acquired resources to apply AI models to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and applies the results to the game scenario, providing an optimal gaming experience based on the user's emotional state.

[0230] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[0231] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[0232] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[0233] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[0234] The processing flow will be explained below.

[0235] Step 1:

[0236] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0237] Step 2:

[0238] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0239] Step 3:

[0240] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[0241] Step 4:

[0242] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). The AI ​​model analyzes the resources and constructs a specific game scenario based on the selected content.

[0243] Step 5:

[0244] Server: Uses an emotion engine to collect and analyze user emotion data in real time and reflect it in the generated game scenario.

[0245] Step 6:

[0246] Server: Sends the scenario, taking into account the generated game elements and emotional data, to the user's device.

[0247] Step 7:

[0248] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[0249] Step 8:

[0250] Device: To detect the user's emotions during gameplay, the device's built-in camera and microphone are used, and emotion data is sent to the emotion engine in real time.

[0251] Step 9:

[0252] Emotion Engine: Analyzes emotion data received in real time to identify the user's current emotional state (e.g., happiness, surprise, confusion, etc.).

[0253] Step 10:

[0254] Server: Dynamically adjusts the game difficulty and storyline based on the emotional data obtained from the emotion engine. For example, if the user is confused, the game difficulty will be lowered.

[0255] Step 11:

[0256] Server: Taking into account the user's progress and emotional data, generates the next game events and challenges and sends them to the device.

[0257] Step 12:

[0258] User: Complete a specific event in the game. The device sends this information to the server.

[0259] Step 13:

[0260] Server: When a specific event is cleared, the server calculates reward points based on the user's play data and emotional data.

[0261] Step 14:

[0262] Server: Adds the calculated reward points to the user's account and notifies the terminal of this information.

[0263] Step 15:

[0264] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[0265] Specifically, let's consider the case where a user selects manga "A" and chooses an RPG with character "B" from the manga as the main character. First, the user makes these selections and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and an AI model analyzes them to generate game elements. The generated game elements are sent to the device, and after the gaming environment is set up, the emotion engine analyzes the user's emotions in real time and reflects them in the game's progress. During this process, reward points are calculated and awarded based on the specific missions the user has completed and their emotional data.

[0266] Example 2

[0267] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0268] While conventional game systems generate scenarios based on user-selected content, they lack personalization that takes into account the user's emotions and real-time situations. Furthermore, the feedback and rewards obtained during the game experience are static, with little interactive information provided that is tailored to the individual user's situation. This makes it difficult for users to maintain their interest, posing challenges for increasing and sustaining their motivation to play.

[0269] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0270] In this invention, the server includes means for analyzing real-time emotional data of the user, means for optimizing the game scenario based on the analysis results, and means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, thereby enabling a personalized game experience according to the user's emotions.

[0271] "User input" refers to information provided by the user to the system, including the type of content and character selection information.

[0272] A "database" is a system for managing and storing information, in which related content resources (images, text, scripts, etc.) are stored.

[0273] The "related resources" are information related to the content selected by the user, and are data such as images, text, scripts, etc., obtained from a database.

[0274] "Artificial intelligence" is a technology that allows machines to perform intelligent processing, and specifically refers to models used to generate game elements.

[0275] "Emotion data" is information that indicates the user's current emotional state and is collected in real time.

[0276] An "emotion engine" is a technology that analyzes a user's emotional data and uses the results within the system.

[0277] "Game elements" refers to the components of a game, such as generated story, events, and character interactions.

[0278] "Play data" is information that indicates the actions and progress of a user when playing a game.

[0279] "Reward points" are points that users can earn by achieving certain game events, and are expressed as virtual currency, points, digital badges, etc. to promote economic activity.

[0280] A "scenario" is a plan of events or story development within a game, generated based on user input and emotional data.

[0281] This invention is a system that generates a game scenario from original content selected by the user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized game experience. It also includes the provision of economic incentives to users by awarding reward points when specific events are achieved in the game.

[0282] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0283] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[0284] The server then uses the acquired resources to apply an AI model (e.g., OpenAI's GPT-4) to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and reflects the results in the game scenario, thus providing an optimal game experience based on the user's emotional state.

[0285] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[0286] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[0287] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[0288] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[0289] Example prompt sentence:

[0290] Original content: Manga A

[0291] Character: B

[0292] Game Type: Role-playing game

[0293] Based on this information, use the emotion engine to generate game scenarios that correspond to the user's emotions.

[0294] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0295] Step 1:

[0296] The user launches the smartphone app or computer application and presses the "Start a new game" button from the main menu. On the content selection screen, the user selects the source content (e.g., "Manga A") and then selects a character (e.g., "Character B"). Next, the user selects the type of game (e.g., "Role-playing game") and presses the "Confirm" button.

[0297] Input: User selection information (content, character, type of game)

[0298] Output: Sending selected information (content, character, game type) to the server

[0299] Step 2:

[0300] The device then sends the user's selected information to the server, typically using the secure HTTPS protocol.

[0301] Input: User selection information (content, character, type of game)

[0302] Output: Sends the selection information to the server

[0303] Step 3:

[0304] Based on the selection information sent by the user, the server searches and retrieves related resources from the database, including detailed profiles of the selected content "Manga A" and character "B," as well as related episodes and images.

[0305] Input: Selection information (content, character, game type)

[0306] Output: Get related resources (detailed profile, episodes, images, etc.)

[0307] Step 4:

[0308] The server uses the acquired resources to apply a generative AI model (e.g., OpenAI's GPT-4), analyzes the acquired text and images, and generates game elements (story, events, character interactions, etc.). In addition, an emotion engine analyzes the user's real-time emotion data and optimizes the generated game scenario based on the results.

[0309] Input: Related resources (detailed profile, episodes, images, etc.) and real-time user sentiment data

[0310] Output: Generated game elements (story, events, character interactions, etc.)

[0311] Step 5:

[0312] The server then transmits the generated game elements to the user's device using a secure protocol, where the user's device displays the received game elements and is ready to start the game.

[0313] Input: Generated game elements

[0314] Output: Sending game elements to the device and displaying them

[0315] Step 6:

[0316] The user starts a game on the device. During the game, the device records the user's actions and operations in real time and collects the user's emotional data using built-in sensors and cameras. The emotional data and play data are then sent to the server.

[0317] Input: User actions, emotion data

[0318] Output: Sending emotion data and play data to the server

[0319] Step 7:

[0320] When a user completes a specific game event or mission, the server calculates reward points based on play data and emotional data. For example, if a user successfully completes a difficult mission, the emotional engine will detect a high sense of accomplishment and award more points.

[0321] Input: play data, emotion data

[0322] Output: Reward points calculated and awarded

[0323] Step 8:

[0324] The terminal receives reward point allocation information from the server, notifies the user in real time, and displays feedback (e.g., "Congratulations!") or additional incentives (e.g., bonus points) based on the results of the emotion engine analysis.

[0325] Input: Reward point allocation information

[0326] Output: Notification of points earned, providing feedback

[0327] This process flow allows users to enjoy a personalized gaming experience that is tailored to their emotions, while also providing economic incentives.

[0328] (Application example 2)

[0329] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0330] Conventional game systems have difficulty providing individually customized game experiences based on user-selected content, and have limitations in generating interactive scenarios that take the user's emotional state into account. Furthermore, a lack of economic incentives for users makes it difficult to encourage sustained gameplay. Therefore, it is necessary to automatically generate personalized game scenarios from the diverse content selected by users, and collect and analyze emotional data in real time to provide an optimal game experience tailored to each user's individual needs.

[0331] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes means for receiving a content type and a character as a user input, means for searching for related resources from a database based on the user input, means using artificial intelligence for generating game elements using the related resources, means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, means for dynamically adjusting the game difficulty and story development based on the emotional data, and means for awarding reward points when the user achieves a specific game event. This makes it possible to provide a personalized game experience that takes into account the user's emotional data and promote sustainable game play.

[0332] "Original content selected by the user" refers to information sources such as manga, anime, novels, movies, songs, etc. that are input by the user and form the basis of the game scenario.

[0333] "Type of content" refers to the medium or genre that the user selects as the original content, and includes manga, anime, novels, movies, songs, and the like.

[0334] "Character" refers to the main characters who appear in the game scenario through user selection, such as people and creatures from the original content.

[0335] "User input" refers to information that a user selects through an application, such as the type of content, character, or game, and sends it to the server.

[0336] "Database" means an information repository that stores content-related resources (images, text, scripts, etc.) that can be searched based on user input.

[0337] "Related Resources" refers to information and materials about the content or characters selected by the user that are retrieved from a database.

[0338] "Game Elements" refers to the components of a game, such as story, events, and character interactions, that are generated using artificial intelligence.

[0339] "Artificial intelligence" refers to technology that generates game elements based on user input and related resources, and dynamically adjusts them based on emotional data.

[0340] A "user terminal" refers to an electronic device, such as a smartphone or computer, on which a user actually plays the game.

[0341] "Play data" refers to information such as actions, choices, and progress that are recorded as the user progresses through the game.

[0342] "Emotion data" refers to data that represents a user's real-time emotional state and is analyzed by the emotion engine.

[0343] An "emotion engine" is a system that analyzes the user's emotional state from their actions and facial expressions, and reflects this in the game's scenario and difficulty.

[0344] "Reward points" are incentives given to users when they achieve certain game events, and may take the form of virtual currency, points, digital badges, etc.

[0345] "Cryptocurrency" is a form of digital asset that can be traded and stored digitally.

[0346] "Points" are numerical values ​​that are awarded as an incentive to evaluate a user's achievement and progress within the game.

[0347] A "digital badge" is a digital insignia that users can earn by completing certain conditions or missions.

[0348] The system for realizing this invention uses a user terminal, a server, a database, an emotion engine, and an artificial intelligence (AI) model. Each piece of hardware and software is described in detail below.

[0349] 1. User Device

[0350] The user terminal is an electronic device such as a smartphone or computer. The user inputs the original content, characters, and game type through this terminal. This input information is sent to the server. The user terminal also receives game elements and provides an interface through which the user can actually play the game. Furthermore, it has the function of collecting the user's play data and emotional data in real time.

[0351] 2. Server

[0352] The server searches for related resources from a database based on user input. Here, related resources such as images, text, and scripts are retrieved from the database based on the content ID, character ID, and game type. The retrieved resources are sent to an artificial intelligence model, which generates game elements. The generated game elements are then sent back to the user's device.

[0353] 3. Database

[0354] The database is an information repository that stores resources related to the original content. It searches for and retrieves related resources based on the content ID and character ID sent from the device.

[0355] 4. Emotion Engine

[0356] The emotion engine analyzes the user's emotional data in real time. This emotion engine determines the user's emotional state from their behavior and facial expressions, and sends the information to the server. This emotional data is used to dynamically adjust the game's difficulty and story development.

[0357] 5. Artificial Intelligence (AI) Models

[0358] The AI ​​model generates game scenarios based on user input information and resources obtained from the database, and dynamically adjusts game scenarios and difficulty levels based on emotional data sent from the emotion engine.

[0359] Specific examples

[0360] A user launches a smartphone app and selects "Manga A" as the original content, "B" as the character, and "Role-playing game (RPG)" as the type of game. The device sends this information to the server. The server retrieves resources related to Manga A and Character B from the database and analyzes them using an AI model. An emotion engine is also integrated, which adjusts the scenario based on the user's emotion data. The generated game elements are sent to the device, and the user begins the game as Character B. As the user completes certain missions during the game, reward points are calculated based on the emotion data and play data and added to the user's account. The following is an example of a prompt:

[0361] "Please enter the user's next action:"

[0362] "Perform sentiment prediction and add 10 points if the user's behavior is positive."

[0363] "Generate an RPG scenario based on movie ID 1234 and character ID 5678"

[0364] This system allows users to enjoy a personalized and emotionally relevant entertainment experience, and also allows users to earn economic incentives through the game.

[0365] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0366] Step 1:

[0367] The user launches the smartphone app and selects the original content (e.g., manga, anime, novels, movies, songs), characters, and game type (e.g., puzzle, role-playing game, adventure game).

[0368] Input: User input information (content type, character, game type)

[0369] Output: Sends user input information to the server

[0370] Specific operation: The user inputs the selection information through the application interface, and the application sends it to the server.

[0371] Step 2:

[0372] Based on the input information received from the user, the server searches the database for related resources (images, text, scripts).

[0373] Input: User-entered information

[0374] Output: Related resources (images, text, scripts)

[0375] What happens: The server executes a database query to retrieve all resources related to the selected content.

[0376] Step 3:

[0377] The server uses the acquired resources to apply AI models and generate game elements (story, events, character interactions, etc.).

[0378] Input: Related Resources

[0379] Output: Generated game elements

[0380] Specific operation: The AI ​​model analyzes relevant resources and integrates the emotion engine to generate game scenarios.

[0381] Step 4:

[0382] The server transmits the generated game elements to the user's terminal and provides data for starting the game.

[0383] Input: Generated game elements

[0384] Output: Game element data is sent to the user's device

[0385] Specific operation: The server sends the generated game elements to the user's device and prepares to start the game.

[0386] Step 5:

[0387] The user's device runs the game, and the emotion engine collects and analyzes the user's emotion data in real time.

[0388] Input: User play data and real-time emotion data

[0389] Output: Emotion analysis results

[0390] Specific operation: The user's actions are constantly monitored, and the emotion engine analyzes them and sends them to the server.

[0391] Step 6:

[0392] The server dynamically adjusts the game's difficulty and story development based on real-time emotional data.

[0393] Input: Sentiment analysis results

[0394] Output: Dynamically adjusted game content

[0395] How it works: Based on data sent from the emotion engine during gameplay, the AI ​​model adjusts the difficulty of scenarios and events.

[0396] Step 7:

[0397] When a user achieves a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account.

[0398] Input: Game progress and emotion data

[0399] Output: Reward points

[0400] Specific operation: The server analyzes the event achievement data and emotion data, calculates reward points and adds them to the user's account.

[0401] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0402] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0403] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0404] [Second embodiment]

[0405] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0406] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0407] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0408] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0409] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0410] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0411] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0412] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0413] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0414] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0415] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0416] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."

[0417] The present invention provides a system that generates a game scenario from original content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0418] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0419] Based on the information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from its database, including all information related to the selected content and detailed character profiles.

[0420] The server then uses the acquired resources to apply AI models and generate game elements. Specifically, the AI ​​analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game that is personalized for each user.

[0421] The generated game elements are sent to the user's device, and the user starts the game. The device records the user's actions in real time and updates the game progress, allowing the server to collect user play data and evaluate the progress.

[0422] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement. These reward points are added to the user's account, and the user can use the points for real-world economic activities. The device notifies the user of the status of point acquisition in real time.

[0423] As a concrete example, let's consider the case where a user selects manga "A," character "B" from the manga as the main character, and selects RPG (role-playing game) as the game type. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and adds them to the user's account, and the device notifies them.

[0424] In this way, users can enjoy a personalized gaming experience based on the content they select, and can also earn reward points as an economic incentive when they complete a game, allowing them to enjoy both entertainment and practical benefits.

[0425] The processing flow will be explained below.

[0426] Step 1:

[0427] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0428] Step 2:

[0429] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0430] Step 3:

[0431] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[0432] Step 4:

[0433] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). In this process, the resources are analyzed to construct a specific game scenario based on user selection.

[0434] Step 5:

[0435] Server: Sends the generated game elements to the user's device.

[0436] Step 6:

[0437] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[0438] Step 7:

[0439] Server: Collects and updates user play data in real time, saves progress, and calculates reward points based on progress when certain events are cleared.

[0440] Step 8:

[0441] Server: Calculates reward points and credits them to the user's account.

[0442] Step 9:

[0443] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[0444] Specifically, let's consider the case where a user selects manga "A" and character "B" and chooses RPG as the game type. First, the user makes these selections, and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and the AI ​​model analyzes them to generate game elements. The generated game elements are sent to the device, and the user starts the game as "B." As the user completes missions during the game, the server calculates reward points and adds them to the user's account. The device also displays a notification to the user that points have been earned.

[0445] Example 1

[0446] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0447] Conventional game scenario generation methods have had difficulty providing a personalized game experience tailored to individual users' interests and preferences. Furthermore, they have not provided sufficient means for users to use the reward points they earn while playing the game in real-world economic activities. As a result, users' entertainment experience is less fulfilling and their motivation is reduced, leading to problems such as lower game usage and retention rates.

[0448] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0449] In this invention, the server includes means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user, means for searching for related resources from a database based on the user input, means for using a generative AI model to generate game elements using the related resources, means for inputting prompt sentences to the generative AI model to automatically construct a story, events, and character interactions, means for providing the game elements to the user's terminal, collecting and updating play data in real time, and means for awarding reward points when the user achieves specific game events, thereby providing a unique game experience personalized for each user and enabling the reward points to be used for economic activities.

[0450] "Original content" refers to the basic materials used to generate game scenarios, such as manga, anime, novels, movies, and songs.

[0451] "Characters" refer to the characters and actors that exist in the original content, and are reflected in the game scenario when selected by the user.

[0452] "Database" refers to a collection of information used to search and retrieve related resources (images, text, scripts, etc.).

[0453] "Related Resources" refers to images, text, scripts, and other data related to the original content or characters.

[0454] "Generative AI model" refers to artificial intelligence technology that analyzes acquired related resources and automatically generates game scenarios and game elements.

[0455] A "prompt" is a sentence or phrase that is input into a generative AI model and is used to give the AI ​​specific instructions.

[0456] "Game Elements" refers to elements of the generated game, such as story, events, character interactions, and quests.

[0457] "Terminal" refers to an electronic device such as a smartphone or computer operated by a user.

[0458] "Play data" refers to data related to the actions and progress of a user while playing a game.

[0459] "Reward points" are points awarded to users when they complete specific events or missions in the game, and include virtual currency, points, or digital badges.

[0460] MODE FOR CARRYING OUT THE INVENTION

[0461] This invention is a system that generates a game scenario from original content selected by the user, provides a personalized game experience, and further gives the user reward points in the process. Here, we will show how to specifically implement the invention.

[0462] System Overview

[0463] Hardware:

[0464] Devices: smartphones, tablets, computers, etc.

[0465] Servers: High-performance computing servers, cloud servers

[0466] software:

[0467] Application: A smartphone app or computer application for receiving user input.

[0468] Database: A data management system that stores and retrieves related resources (images, text, scripts, etc.)

[0469] Generative AI model: Artificial intelligence for analyzing acquired resources and generating game scenarios

[0470] Operating Procedure

[0471] User Action:

[0472] The user launches the application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.) through the interface.

[0473] The user then selects a character and a type of game (e.g., puzzle, role-playing game, adventure game, etc.).

[0474] Terminal operations:

[0475] The terminal transmits the user's selection information to the server.

[0476] The content sent includes the content, characters, and type of game.

[0477] Server operations:

[0478] The server searches the database based on the received user selection information to retrieve relevant resources (e.g., images, text, scripts, etc.).

[0479] The server inputs this resource into a generative AI model.

[0480] The generative AI model uses prompt sentences to analyze the obtained resources and automatically constructs the story, events, and character interactions of the game scenario.

[0481] Example prompt: Generate a scenario for an RPG game based on manga "A" and character "B."

[0482] The server transmits the generated game elements to the terminal.

[0483] User Gameplay:

[0484] The user starts the game generated on the device and controls the character of their choice to progress through the adventure.

[0485] The device records the user's actions in real time and updates the progress.

[0486] Reward points awarded:

[0487] When a user completes a particular game event, the server calculates reward points based on the user's progress and achievement.

[0488] The terminal notifies the user of the point acquisition status in real time.

[0489] Reward points are credited to the user's account and can be used for real-world economic activities.

[0490] Specific examples

[0491] For example, a case will be described in which the user selects manga "A," character "B" from the manga as the main character, and RPG (role-playing game) as the type of game.

[0492] User input:

[0493] The user launches the app and selects "Manga A," "Character B," and then an RPG.

[0494] Sending terminal:

[0495] The device sends information about "Manga A," "Character B," and "RPG" to the server.

[0496] Server processing:

[0497] The server retrieves resources related to "A" and "B" from the database.

[0498] Next, the generative AI model analyzes the input resources and generates an RPG scenario based on the worldview of "A."

[0499] The generated scenario may include a quest called "Dragon Slaying," for example.

[0500] Send to device:

[0501] The server sends the generated scenario and quests to the terminal.

[0502] Gameplay:

[0503] The user controls B and begins the adventure. As the story progresses, the user completes the quest to "slay the dragon."

[0504] Earn reward points:

[0505] When a user completes a quest, the server calculates reward points based on the progress and credits them to the user's account.

[0506] The device will notify the user, "Quest cleared! Earn 100 reward points!"

[0507] This allows users to enjoy a personalized gaming experience based on the content they select, and also allows them to use reward points for real-world economic activities.

[0508] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0509] Step 1:

[0510] Receiving user input

[0511] The user launches a smartphone app or computer application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzles, role-playing games, adventure games, etc.).

[0512] Input: The original content, character, and game type selected by the user.

[0513] Output: User selection information.

[0514] Specific behavior: Users select the original content, character, and type of game by tapping options on the app screen.

[0515] Step 2:

[0516] Sending from the device to the server

[0517] The terminal transmits the user's selection information to the server.

[0518] Input: User selection information.

[0519] Output: Sends the selection information to the server.

[0520] Specific operation: The device uses its Internet connection to send the selection information to the server via an HTTP POST request.

[0521] Step 3:

[0522] Data retrieval by the server

[0523] Based on the received information, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from a database.

[0524] Input: User selection information.

[0525] Output: Get related resources.

[0526] What happens: The server performs a database query to retrieve resources related to the original content and character selected by the user.

[0527] Step 4:

[0528] Game scenario generation by the server

[0529] The server inputs the acquired resources into a generative AI model to generate a game scenario.

[0530] Input: Related resources.

[0531] Output: Generate a game scenario.

[0532] Specific operation: The server inputs prompts and resources into the generative AI model to automatically construct the game's story, events, and character interactions. Example prompt: "Generate a scenario for an RPG game based on comic "A" and character "B.""

[0533] Step 5:

[0534] Sending game elements from the server to the device

[0535] The server transmits the generated game elements to the terminal.

[0536] Input: The generated game scenario.

[0537] Output: Sending game elements to the device.

[0538] Specific operation: The server packages the generated scenario data in JSON format or similar and sends it back to the device.

[0539] Step 6:

[0540] User gameplay

[0541] The user starts the generated game on the terminal.

[0542] Input: The generated game elements.

[0543] Output: User gameplay.

[0544] Specific operation: The user operates the UI displayed on the device and controls the selected character to progress through the game.

[0545] Step 7:

[0546] Recording and updating user actions via the terminal

[0547] The device records the user's actions in real time and updates the progress.

[0548] Input: User action.

[0549] Output: Record and update play data.

[0550] Specific operation: The device uses sensors to detect the user's taps and swipes, stores the data in local storage, and sends it to the server as needed.

[0551] Step 8:

[0552] Server calculates and awards reward points

[0553] Based on the collected play data, the server evaluates the user's game progress, calculates reward points, and awards them to the user's account.

[0554] Input: Play data.

[0555] Output: Calculated reward points.

[0556] Specific operation: The server analyzes the play data, confirms the completion of specific quests and events, calculates reward points, and performs database operations to add them to the user's account.

[0557] Step 9:

[0558] Reward points notification via terminal

[0559] The terminal notifies the user of the reward point acquisition status in real time.

[0560] Input: Reward points information from the server.

[0561] Output: Notification to the user.

[0562] Specific operation: The device uses the reward point information received from the server to display push notifications or in-app notifications to notify the user.

[0563] The combination of these processing steps creates a system that provides a personalized gaming experience based on the original content selected by the user and encourages further engagement through reward points.

[0564] (Application example 1)

[0565] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0566] In conventional content viewing methods, viewers only passively consume content, resulting in a lack of personalized experiences. Furthermore, the rewards available during the viewing experience are limited, leaving little room for motivation. This results in a lack of user engagement and makes it difficult to expect sustained use.

[0567] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0568] In this invention, the server includes: means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user; means for searching for related resources from a database based on the user input; means using artificial intelligence to generate game elements using the related resources; means for providing the game elements to the user's terminal and collecting and updating play data in real time; means for awarding reward points when the user achieves specific game events; means for generating a game scenario from video content selected by the user and providing a game based on the game scenario; and means for providing the reward points so that they can be used in real economic activities. This allows users to enjoy a personalized experience from existing viewing content in a new way, and further increases motivation for the viewing experience through the reward points.

[0569] "User-selected original content" refers to the video content (movies, TV series, anime, etc.) that a user wishes to view or consume.

[0570] "Game scenario" refers to the story and flow of events within a game that are generated based on user choices.

[0571] "Content type" refers to the classification of viewing media such as movies, TV shows, animation, etc.

[0572] "Character" refers to the characters or characters in the content selected by the user.

[0573] "User input" refers to selection information (e.g., type of content, character, type of game) provided by a user through an application.

[0574] "Related Resources" refers to information about the selected content and characters (e.g., images, text, scripts, etc.).

[0575] "Artificial intelligence" refers to technology that analyzes acquired resources and automatically generates game scenarios and stories.

[0576] "Game elements" refers to in-game stories, events, character interactions, etc. generated using artificial intelligence.

[0577] "User's terminal" refers to a device (e.g., smartphone, smart glasses) on which a user runs an application.

[0578] "Reward points" refer to points awarded based on a user's game progress and achievement.

[0579] "Real economic activity" refers to a system in which users can use the reward points they earn to engage in real economic activities.

[0580] The present invention includes a system that generates a game scenario from original video content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0581] First, a user launches an application installed on a smartphone or smart glasses. Through the application interface, the user selects the video content (movie, TV series, anime, etc.) they want to watch, and specifies the character and game type (e.g., puzzle, role-playing game, adventure game, etc.). This selection information is sent from the device to the server.

[0582] Based on the selection information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from the database, including all information related to the selected video content and detailed character profiles.

[0583] The server then uses the acquired resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game elements. Specifically, the AI ​​model analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game personalized for each user.

[0584] The generated game elements are sent to the user's device. When the game is started on the device, the device records the user's play data in real time and sends the progress status to the server, so that the user's play data and progress status are constantly updated.

[0585] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement, and adds them to the user's account. The user can use the reward points for real-world economic activities (such as online shopping or point exchange programs). The device notifies the user of the status of point acquisition in real time.

[0586] As a concrete example, let's consider the case where a user selects anime "A," character "B" from the anime as the main character, and selects RPG (role-playing game) as the type of game. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and credits them to the user's account, and the device notifies them.

[0587] Prompt Sentence Examples

[0588] For example, suppose the user chooses anime "A," character "B" as the main character, and the game type is adventure. In this case, the prompt sentence is as follows:

[0589] The user selects an anime "A" and creates an adventure game based on the adventures of the main character "B." This includes quests where "B" challenges enemies and interactions with allies.

[0590] In this way, users can enjoy a personalized gaming experience based on the video content they select, and can also earn reward points as an economic incentive when they complete a game, providing both entertainment and practical benefits.

[0591] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0592] Step 1:

[0593] A user launches an application and selects the video content they want to watch (e.g., movie, TV series, anime). The user then specifies the character in the video content and the type of game they want to generate (e.g., puzzle, RPG, adventure). As input, the user enters data specifying the video content, character, and type of game into the terminal. The terminal then collects this selection information.

[0594] Step 2:

[0595] The collected selection information is sent from the device to the server, which queries the database based on the received data (video content, characters, and game type) to search for related resources (e.g., images, text, scripts, etc.). The server retrieves the related resources and prepares them for analysis.

[0596] Step 3:

[0597] The server uses the relevant resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game scenarios and game elements such as stories, events, and character interactions. The acquired relevant resources are given as input, and the AI ​​model analyzes and processes the resources to output new game elements.

[0598] Step 4:

[0599] The generated game elements are sent from the server to the user's device. The user's device starts the game based on the received game elements. The device records the game progress in real time and sends the data to the server. In this way, the device collects user behavior data and updates the progress status to the server.

[0600] Step 5:

[0601] When a user completes a specific game event, the server receives the progress data sent from the device. The server calculates reward points based on the received progress data and the achievement level. The server uses the calculation result to add reward points to the user's account and send the result to the device.

[0602] Step 6:

[0603] The terminal notifies the user of the status of the reward points received from the server. The user can then check the reward points they have earned and use them in real-world economic activities (e.g., online shopping or point exchange programs).

[0604] These steps allow users to have a personalized gaming experience and also earn reward points based on their progress.

[0605] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0606] This invention is a system that generates a game scenario from original content selected by a user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized gaming experience. It also includes the provision of reward points when specific events are achieved in the game, providing the user with economic incentives. A specific embodiment of this system will be described below.

[0607] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0608] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[0609] The server then uses the acquired resources to apply AI models to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and applies the results to the game scenario, providing an optimal gaming experience based on the user's emotional state.

[0610] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[0611] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[0612] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[0613] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[0614] The processing flow will be explained below.

[0615] Step 1:

[0616] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0617] Step 2:

[0618] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0619] Step 3:

[0620] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[0621] Step 4:

[0622] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). The AI ​​model analyzes the resources and constructs a specific game scenario based on the selected content.

[0623] Step 5:

[0624] Server: Uses an emotion engine to collect and analyze user emotion data in real time and reflect it in the generated game scenario.

[0625] Step 6:

[0626] Server: Sends the scenario, taking into account the generated game elements and emotional data, to the user's device.

[0627] Step 7:

[0628] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[0629] Step 8:

[0630] Device: To detect the user's emotions during gameplay, the device's built-in camera and microphone are used, and emotion data is sent to the emotion engine in real time.

[0631] Step 9:

[0632] Emotion Engine: Analyzes emotion data received in real time to identify the user's current emotional state (e.g., happiness, surprise, confusion, etc.).

[0633] Step 10:

[0634] Server: Dynamically adjusts the game difficulty and storyline based on the emotional data obtained from the emotion engine. For example, if the user is confused, the game difficulty will be lowered.

[0635] Step 11:

[0636] Server: Taking into account the user's progress and emotional data, generates the next game events and challenges and sends them to the device.

[0637] Step 12:

[0638] User: Complete a specific event in the game. The device sends this information to the server.

[0639] Step 13:

[0640] Server: When a specific event is cleared, the server calculates reward points based on the user's play data and emotional data.

[0641] Step 14:

[0642] Server: Adds the calculated reward points to the user's account and notifies the terminal of this information.

[0643] Step 15:

[0644] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[0645] Specifically, let's consider the case where a user selects manga "A" and chooses an RPG with character "B" from the manga as the main character. First, the user makes these selections and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and an AI model analyzes them to generate game elements. The generated game elements are sent to the device, and after the gaming environment is set up, the emotion engine analyzes the user's emotions in real time and reflects them in the game's progress. During this process, reward points are calculated and awarded based on the specific missions the user has completed and their emotional data.

[0646] Example 2

[0647] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0648] While conventional game systems generate scenarios based on user-selected content, they lack personalization that takes into account the user's emotions and real-time situations. Furthermore, the feedback and rewards obtained during the game experience are static, with little interactive information provided that is tailored to the individual user's situation. This makes it difficult for users to maintain their interest, posing challenges for increasing and sustaining their motivation to play.

[0649] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0650] In this invention, the server includes means for analyzing real-time emotional data of the user, means for optimizing the game scenario based on the analysis results, and means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, thereby enabling a personalized game experience according to the user's emotions.

[0651] "User input" refers to information provided by the user to the system, including the type of content and character selection information.

[0652] A "database" is a system for managing and storing information, in which related content resources (images, text, scripts, etc.) are stored.

[0653] The "related resources" are information related to the content selected by the user, and are data such as images, text, scripts, etc., obtained from a database.

[0654] "Artificial intelligence" is a technology that allows machines to perform intelligent processing, and specifically refers to models used to generate game elements.

[0655] "Emotion data" is information that indicates the user's current emotional state and is collected in real time.

[0656] An "emotion engine" is a technology that analyzes a user's emotional data and uses the results within the system.

[0657] "Game elements" refers to the components of a game, such as generated story, events, and character interactions.

[0658] "Play data" is information that indicates the actions and progress of a user when playing a game.

[0659] "Reward points" are points that users can earn by achieving certain game events, and are expressed as virtual currency, points, digital badges, etc. to promote economic activity.

[0660] A "scenario" is a plan of events or story development within a game, generated based on user input and emotional data.

[0661] This invention is a system that generates a game scenario from original content selected by the user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized game experience. It also includes the provision of economic incentives to users by awarding reward points when specific events are achieved in the game.

[0662] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0663] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[0664] The server then uses the acquired resources to apply an AI model (e.g., OpenAI's GPT-4) to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and reflects the results in the game scenario, thus providing an optimal game experience based on the user's emotional state.

[0665] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[0666] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[0667] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[0668] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[0669] Example prompt sentence:

[0670] Original content: Manga A

[0671] Character: B

[0672] Game Type: Role-playing game

[0673] Based on this information, use the emotion engine to generate game scenarios that correspond to the user's emotions.

[0674] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0675] Step 1:

[0676] The user launches the smartphone app or computer application and presses the "Start a new game" button from the main menu. On the content selection screen, the user selects the source content (e.g., "Manga A") and then selects a character (e.g., "Character B"). Next, the user selects the type of game (e.g., "Role-playing game") and presses the "Confirm" button.

[0677] Input: User selection information (content, character, type of game)

[0678] Output: Sending selected information (content, character, game type) to the server

[0679] Step 2:

[0680] The device then sends the user's selected information to the server, typically using the secure HTTPS protocol.

[0681] Input: User selection information (content, character, type of game)

[0682] Output: Sends the selection information to the server

[0683] Step 3:

[0684] Based on the selection information sent by the user, the server searches and retrieves related resources from the database, including detailed profiles of the selected content "Manga A" and character "B," as well as related episodes and images.

[0685] Input: Selection information (content, character, game type)

[0686] Output: Get related resources (detailed profile, episodes, images, etc.)

[0687] Step 4:

[0688] The server uses the acquired resources to apply a generative AI model (e.g., OpenAI's GPT-4), analyzes the acquired text and images, and generates game elements (story, events, character interactions, etc.). In addition, an emotion engine analyzes the user's real-time emotion data and optimizes the generated game scenario based on the results.

[0689] Input: Related resources (detailed profile, episodes, images, etc.) and real-time user sentiment data

[0690] Output: Generated game elements (story, events, character interactions, etc.)

[0691] Step 5:

[0692] The server then transmits the generated game elements to the user's device using a secure protocol, where the user's device displays the received game elements and is ready to start the game.

[0693] Input: Generated game elements

[0694] Output: Sending game elements to the device and displaying them

[0695] Step 6:

[0696] The user starts a game on the device. During the game, the device records the user's actions and operations in real time and collects the user's emotional data using built-in sensors and cameras. The emotional data and play data are then sent to the server.

[0697] Input: User actions, emotion data

[0698] Output: Sending emotion data and play data to the server

[0699] Step 7:

[0700] When a user completes a specific game event or mission, the server calculates reward points based on play data and emotional data. For example, if a user successfully completes a difficult mission, the emotional engine will detect a high sense of accomplishment and award more points.

[0701] Input: play data, emotion data

[0702] Output: Reward points calculated and awarded

[0703] Step 8:

[0704] The terminal receives reward point allocation information from the server, notifies the user in real time, and displays feedback (e.g., "Congratulations!") or additional incentives (e.g., bonus points) based on the results of the emotion engine analysis.

[0705] Input: Reward point allocation information

[0706] Output: Notification of points earned, providing feedback

[0707] This process flow allows users to enjoy a personalized gaming experience that is tailored to their emotions, while also providing economic incentives.

[0708] (Application example 2)

[0709] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0710] Conventional game systems have difficulty providing individually customized game experiences based on user-selected content, and have limitations in generating interactive scenarios that take the user's emotional state into account. Furthermore, a lack of economic incentives for users makes it difficult to encourage sustained gameplay. Therefore, it is necessary to automatically generate personalized game scenarios from the diverse content selected by users, and collect and analyze emotional data in real time to provide an optimal game experience tailored to each user's individual needs.

[0711] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes means for receiving a content type and a character as a user input, means for searching for related resources from a database based on the user input, means using artificial intelligence for generating game elements using the related resources, means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, means for dynamically adjusting the game difficulty and story development based on the emotional data, and means for awarding reward points when the user achieves a specific game event. This makes it possible to provide a personalized game experience that takes into account the user's emotional data and promote sustainable game play.

[0712] "Original content selected by the user" refers to information sources such as manga, anime, novels, movies, songs, etc. that are input by the user and form the basis of the game scenario.

[0713] "Type of content" refers to the medium or genre that the user selects as the original content, and includes manga, anime, novels, movies, songs, and the like.

[0714] "Character" refers to the main characters who appear in the game scenario through user selection, such as people and creatures from the original content.

[0715] "User input" refers to information that a user selects through an application, such as the type of content, character, or game, and sends it to the server.

[0716] "Database" means an information repository that stores content-related resources (images, text, scripts, etc.) that can be searched based on user input.

[0717] "Related Resources" refers to information and materials about the content or characters selected by the user that are retrieved from a database.

[0718] "Game Elements" refers to the components of a game, such as story, events, and character interactions, that are generated using artificial intelligence.

[0719] "Artificial intelligence" refers to technology that generates game elements based on user input and related resources, and dynamically adjusts them based on emotional data.

[0720] A "user terminal" refers to an electronic device, such as a smartphone or computer, on which a user actually plays the game.

[0721] "Play data" refers to information such as actions, choices, and progress that is recorded as the user progresses through the game.

[0722] "Emotion data" refers to data that represents a user's real-time emotional state and is analyzed by the emotion engine.

[0723] An "emotion engine" is a system that analyzes the user's emotional state from their actions and facial expressions, and reflects this in the game's scenario and difficulty.

[0724] "Reward points" are incentives given to users when they achieve certain game events, and may take the form of virtual currency, points, digital badges, etc.

[0725] "Cryptocurrency" is a form of digital asset that can be traded and stored digitally.

[0726] "Points" are numerical values ​​that are awarded as an incentive to evaluate a user's achievement and progress within the game.

[0727] A "digital badge" is a digital insignia that users can earn by completing certain conditions or missions.

[0728] The system for realizing this invention uses a user terminal, a server, a database, an emotion engine, and an artificial intelligence (AI) model. Each piece of hardware and software is described in detail below.

[0729] 1. User Device

[0730] The user terminal is an electronic device such as a smartphone or computer. The user inputs the original content, characters, and game type through this terminal. This input information is sent to the server. The user terminal also receives game elements and provides an interface through which the user can actually play the game. Furthermore, it has the function of collecting the user's play data and emotional data in real time.

[0731] 2. Server

[0732] The server searches for related resources from a database based on user input. Here, related resources such as images, text, and scripts are retrieved from the database based on the content ID, character ID, and game type. The retrieved resources are sent to an artificial intelligence model, which generates game elements. The generated game elements are then sent back to the user's device.

[0733] 3. Database

[0734] The database is an information repository that stores resources related to the original content. It searches for and retrieves related resources based on the content ID and character ID sent from the device.

[0735] 4. Emotion Engine

[0736] The emotion engine analyzes the user's emotional data in real time. This emotion engine determines the user's emotional state from their actions and facial expressions, and sends the information to the server. This emotional data is used to dynamically adjust the game's difficulty and story development.

[0737] 5. Artificial Intelligence (AI) Models

[0738] The AI ​​model generates game scenarios based on user input and resources retrieved from the database, and dynamically adjusts game scenarios and difficulty levels based on emotional data sent from the emotion engine.

[0739] Specific examples

[0740] A user launches a smartphone app and selects "Manga A" as the original content, "B" as the character, and "Role-playing game (RPG)" as the type of game. The device sends this information to the server. The server retrieves resources related to Manga A and Character B from the database and analyzes them using an AI model. An emotion engine is also integrated, which adjusts the scenario based on the user's emotion data. The generated game elements are sent to the device, and the user begins the game as Character B. As the user completes certain missions during the game, reward points are calculated based on the emotion data and play data and added to the user's account. The following is an example of a prompt:

[0741] "Please enter the user's next action:"

[0742] "Perform sentiment prediction and add 10 points if the user's behavior is positive."

[0743] "Generate an RPG scenario based on movie ID 1234 and character ID 5678"

[0744] This system allows users to enjoy a personalized and emotionally relevant entertainment experience, and also allows users to earn economic incentives through the game.

[0745] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0746] Step 1:

[0747] The user launches the smartphone app and selects the original content (e.g., manga, anime, novels, movies, songs), characters, and game type (e.g., puzzle, role-playing game, adventure game).

[0748] Input: User input information (content type, character, game type)

[0749] Output: Sends user input information to the server

[0750] Specific operation: The user inputs the selection information through the application interface, and the application sends it to the server.

[0751] Step 2:

[0752] Based on the input information received from the user, the server searches the database for related resources (images, text, scripts).

[0753] Input: User-entered information

[0754] Output: Related resources (images, text, scripts)

[0755] What happens: The server executes a database query to retrieve all resources related to the selected content.

[0756] Step 3:

[0757] The server uses the acquired resources to apply AI models and generate game elements (story, events, character interactions, etc.).

[0758] Input: Related Resources

[0759] Output: Generated game elements

[0760] Specific operation: The AI ​​model analyzes relevant resources and integrates the emotion engine to generate game scenarios.

[0761] Step 4:

[0762] The server transmits the generated game elements to the user's terminal and provides data for starting the game.

[0763] Input: Generated game elements

[0764] Output: Game element data is sent to the user's device

[0765] Specific operation: The server sends the generated game elements to the user's device and prepares to start the game.

[0766] Step 5:

[0767] The user's device runs the game, and the emotion engine collects and analyzes the user's emotion data in real time.

[0768] Input: User play data and real-time emotion data

[0769] Output: Emotion analysis results

[0770] Specific operation: The user's actions are constantly monitored, and the emotion engine analyzes them and sends them to the server.

[0771] Step 6:

[0772] The server dynamically adjusts the game's difficulty and story development based on real-time emotional data.

[0773] Input: Sentiment analysis results

[0774] Output: Dynamically adjusted game content

[0775] How it works: Based on data sent from the emotion engine during gameplay, the AI ​​model adjusts the difficulty of scenarios and events.

[0776] Step 7:

[0777] When a user achieves a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account.

[0778] Input: Game progress and emotion data

[0779] Output: Reward points

[0780] Specific operation: The server analyzes the event achievement data and emotion data, calculates reward points and adds them to the user's account.

[0781] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0782] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0783] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[0784] [Third embodiment]

[0785] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[0786] 5, the data processing system 310 includes the data processing device 12 and a headset terminal 314. An example of the data processing device 12 is a server.

[0787] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0788] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[0789] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0790] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0791] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0792] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0793] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0794] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0795] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0796] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."

[0797] The present invention provides a system that generates a game scenario from original content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0798] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0799] Based on the information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from its database, including all information related to the selected content and detailed character profiles.

[0800] The server then uses the acquired resources to apply AI models and generate game elements. Specifically, the AI ​​analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game that is personalized for each user.

[0801] The generated game elements are sent to the user's device, and the user starts the game. The device records the user's actions in real time and updates the game progress, allowing the server to collect user play data and evaluate the progress.

[0802] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement. These reward points are added to the user's account, and the user can use the points for real-world economic activities. The device notifies the user of the status of point acquisition in real time.

[0803] As a concrete example, let's consider the case where a user selects manga "A," character "B" from the manga as the main character, and selects RPG (role-playing game) as the game type. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and adds them to the user's account, and the device notifies them.

[0804] In this way, users can enjoy a personalized gaming experience based on the content they select, and can also earn reward points as an economic incentive when they complete a game, allowing them to enjoy both entertainment and practical benefits.

[0805] The processing flow will be explained below.

[0806] Step 1:

[0807] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0808] Step 2:

[0809] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0810] Step 3:

[0811] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[0812] Step 4:

[0813] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). In this process, the resources are analyzed to construct a specific game scenario based on user selection.

[0814] Step 5:

[0815] Server: Sends the generated game elements to the user's device.

[0816] Step 6:

[0817] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[0818] Step 7:

[0819] Server: Collects and updates user play data in real time, saves progress, and calculates reward points based on progress when certain events are cleared.

[0820] Step 8:

[0821] Server: Calculates reward points and credits them to the user's account.

[0822] Step 9:

[0823] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[0824] Specifically, let's consider the case where a user selects manga "A" and character "B" and chooses RPG as the game type. First, the user makes these selections, and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and the AI ​​model analyzes them to generate game elements. The generated game elements are sent to the device, and the user starts the game as "B." As the user completes missions during the game, the server calculates reward points and adds them to the user's account. The device also displays a notification to the user that points have been earned.

[0825] Example 1

[0826] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0827] Conventional game scenario generation methods have had difficulty providing a personalized game experience tailored to individual users' interests and preferences. Furthermore, they have not provided sufficient means for users to use the reward points they earn while playing the game in real-world economic activities. As a result, users' entertainment experience is less fulfilling and their motivation is reduced, leading to problems such as lower game usage and retention rates.

[0828] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0829] In this invention, the server includes means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user, means for searching for related resources from a database based on the user input, means for using a generative AI model to generate game elements using the related resources, means for inputting prompt sentences to the generative AI model to automatically construct a story, events, and character interactions, means for providing the game elements to the user's terminal, collecting and updating play data in real time, and means for awarding reward points when the user achieves specific game events, thereby providing a unique game experience personalized for each user and enabling the reward points to be used for economic activities.

[0830] "Original content" refers to the basic materials used to generate game scenarios, such as manga, anime, novels, movies, and songs.

[0831] "Characters" refer to the characters and actors that exist in the original content, and are reflected in the game scenario when selected by the user.

[0832] "Database" refers to a collection of information used to search and retrieve related resources (images, text, scripts, etc.).

[0833] "Related Resources" refers to images, text, scripts, and other data related to the original content or characters.

[0834] "Generative AI model" refers to artificial intelligence technology that analyzes acquired related resources and automatically generates game scenarios and game elements.

[0835] A "prompt" is a sentence or phrase that is input into a generative AI model and is used to give the AI ​​specific instructions.

[0836] "Game Elements" refers to elements of the generated game, such as story, events, character interactions, and quests.

[0837] "Terminal" refers to an electronic device such as a smartphone or computer operated by a user.

[0838] "Play data" refers to data related to the actions and progress of a user while playing a game.

[0839] "Reward points" are points awarded to users when they complete specific events or missions in the game, and include virtual currency, points, or digital badges.

[0840] MODE FOR CARRYING OUT THE INVENTION

[0841] This invention is a system that generates a game scenario from original content selected by the user, provides a personalized game experience, and further gives the user reward points in the process. Here, we will show how to specifically implement the invention.

[0842] System Overview

[0843] Hardware:

[0844] Devices: smartphones, tablets, computers, etc.

[0845] Servers: High-performance computing servers, cloud servers

[0846] software:

[0847] Application: A smartphone app or computer application for receiving user input.

[0848] Database: A data management system that stores and retrieves related resources (images, text, scripts, etc.)

[0849] Generative AI model: Artificial intelligence for analyzing acquired resources and generating game scenarios

[0850] Operating Procedure

[0851] User Action:

[0852] The user launches the application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.) through the interface.

[0853] The user then selects a character and a type of game (e.g., puzzle, role-playing game, adventure game, etc.).

[0854] Terminal operations:

[0855] The terminal transmits the user's selection information to the server.

[0856] The content sent includes the content, characters, and type of game.

[0857] Server operations:

[0858] The server searches the database based on the received user selection information to retrieve relevant resources (e.g., images, text, scripts, etc.).

[0859] The server inputs this resource into a generative AI model.

[0860] The generative AI model uses prompt sentences to analyze the obtained resources and automatically constructs the story, events, and character interactions of the game scenario.

[0861] Example prompt: Generate a scenario for an RPG game based on manga "A" and character "B."

[0862] The server transmits the generated game elements to the terminal.

[0863] User Gameplay:

[0864] The user starts the game generated on the device and controls the character of their choice to progress through the adventure.

[0865] The device records the user's actions in real time and updates the progress.

[0866] Reward points awarded:

[0867] When a user completes a particular game event, the server calculates reward points based on the user's progress and achievement.

[0868] The terminal notifies the user of the point acquisition status in real time.

[0869] Reward points are credited to the user's account and can be used for real-world economic activities.

[0870] Specific examples

[0871] For example, a case will be described in which the user selects manga "A," character "B" from the manga as the main character, and RPG (role-playing game) as the type of game.

[0872] User input:

[0873] The user launches the app and selects "Manga A," "Character B," and then an RPG.

[0874] Sending terminal:

[0875] The device sends information about "Manga A," "Character B," and "RPG" to the server.

[0876] Server processing:

[0877] The server retrieves resources related to "A" and "B" from the database.

[0878] Next, the generative AI model analyzes the input resources and generates an RPG scenario based on the worldview of "A."

[0879] The generated scenario may include a quest called "Dragon Slaying," for example.

[0880] Send to device:

[0881] The server sends the generated scenario and quests to the terminal.

[0882] Gameplay:

[0883] The user controls B and begins the adventure. As the story progresses, the user completes the quest to "slay the dragon."

[0884] Earn reward points:

[0885] When a user completes a quest, the server calculates reward points based on the progress and credits them to the user's account.

[0886] The device will notify the user, "Quest cleared! Earn 100 reward points!"

[0887] This allows users to enjoy a personalized gaming experience based on the content they select, and also allows them to use reward points for real-world economic activities.

[0888] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0889] Step 1:

[0890] Receiving user input

[0891] The user launches a smartphone app or computer application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzles, role-playing games, adventure games, etc.).

[0892] Input: The original content, character, and game type selected by the user.

[0893] Output: User selection information.

[0894] Specific behavior: Users select the original content, character, and type of game by tapping options on the app screen.

[0895] Step 2:

[0896] Sending from the device to the server

[0897] The terminal transmits the user's selection information to the server.

[0898] Input: User selection information.

[0899] Output: Sends the selection information to the server.

[0900] Specific operation: The device uses its Internet connection to send the selection information to the server via an HTTP POST request.

[0901] Step 3:

[0902] Data retrieval by the server

[0903] Based on the received information, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from a database.

[0904] Input: User selection information.

[0905] Output: Get related resources.

[0906] What happens: The server performs a database query to retrieve resources related to the original content and character selected by the user.

[0907] Step 4:

[0908] Game scenario generation by the server

[0909] The server inputs the acquired resources into a generative AI model to generate a game scenario.

[0910] Input: Related resources.

[0911] Output: Generate a game scenario.

[0912] Specific operation: The server inputs prompts and resources into the generative AI model to automatically construct the game's story, events, and character interactions. Example prompt: "Generate a scenario for an RPG game based on comic "A" and character "B.""

[0913] Step 5:

[0914] Sending game elements from the server to the device

[0915] The server transmits the generated game elements to the terminal.

[0916] Input: The generated game scenario.

[0917] Output: Sending game elements to the device.

[0918] Specific operation: The server packages the generated scenario data in JSON format or similar and sends it back to the device.

[0919] Step 6:

[0920] User gameplay

[0921] The user starts the generated game on the terminal.

[0922] Input: The generated game elements.

[0923] Output: User gameplay.

[0924] Specific operation: The user operates the UI displayed on the device and controls the selected character to progress through the game.

[0925] Step 7:

[0926] Recording and updating user actions via the terminal

[0927] The device records the user's actions in real time and updates the progress.

[0928] Input: User action.

[0929] Output: Record and update play data.

[0930] Specific operation: The device uses sensors to detect the user's taps and swipes, stores the data in local storage, and sends it to the server as needed.

[0931] Step 8:

[0932] Server calculates and awards reward points

[0933] Based on the collected play data, the server evaluates the user's game progress, calculates reward points, and awards them to the user's account.

[0934] Input: Play data.

[0935] Output: Calculated reward points.

[0936] Specific operation: The server analyzes the play data, confirms the completion of specific quests and events, calculates reward points, and performs database operations to add them to the user's account.

[0937] Step 9:

[0938] Reward points notification via terminal

[0939] The terminal notifies the user of the reward point acquisition status in real time.

[0940] Input: Reward points information from the server.

[0941] Output: Notification to the user.

[0942] Specific operation: The device uses the reward point information received from the server to display push notifications or in-app notifications to notify the user.

[0943] The combination of these processing steps creates a system that provides a personalized gaming experience based on the original content selected by the user and encourages further engagement through reward points.

[0944] (Application example 1)

[0945] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[0946] In conventional content viewing methods, viewers only passively consume content, resulting in a lack of personalized experiences. Furthermore, the rewards available during the viewing experience are limited, leaving little room for motivation. This results in a lack of user engagement and makes it difficult to expect sustained use.

[0947] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0948] In this invention, the server includes: means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user; means for searching for related resources from a database based on the user input; means using artificial intelligence to generate game elements using the related resources; means for providing the game elements to the user's terminal and collecting and updating play data in real time; means for awarding reward points when the user achieves specific game events; means for generating a game scenario from video content selected by the user and providing a game based on the game scenario; and means for providing the reward points so that they can be used in real economic activities. This allows users to enjoy a personalized experience from existing viewing content in a new way, and further increases motivation for the viewing experience through the reward points.

[0949] "User-selected original content" refers to the video content (movies, TV series, anime, etc.) that a user wishes to view or consume.

[0950] "Game scenario" refers to the story and flow of events within a game that are generated based on user choices.

[0951] "Content type" refers to the classification of viewing media such as movies, TV shows, animation, etc.

[0952] "Character" refers to the characters or characters in the content selected by the user.

[0953] "User input" refers to selection information (e.g., type of content, character, type of game) provided by a user through an application.

[0954] "Related Resources" refers to information about the selected content and characters (e.g., images, text, scripts, etc.).

[0955] "Artificial intelligence" refers to technology that analyzes acquired resources and automatically generates game scenarios and stories.

[0956] "Game elements" refers to in-game stories, events, character interactions, etc. generated using artificial intelligence.

[0957] "User's terminal" refers to a device (e.g., smartphone, smart glasses) on which a user runs an application.

[0958] "Reward points" refer to points awarded based on a user's game progress and achievement.

[0959] "Real economic activity" refers to a system in which users can use the reward points they earn to engage in real economic activities.

[0960] The present invention includes a system that generates a game scenario from original video content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[0961] First, a user launches an application installed on a smartphone or smart glasses. Through the application interface, the user selects the video content (movie, TV series, anime, etc.) they want to watch, and specifies the character and game type (e.g., puzzle, role-playing game, adventure game, etc.). This selection information is sent from the device to the server.

[0962] Based on the selection information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from the database, including all information related to the selected video content and detailed character profiles.

[0963] The server then uses the acquired resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game elements. Specifically, the AI ​​model analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game personalized for each user.

[0964] The generated game elements are sent to the user's device. When the game is started on the device, the device records the user's play data in real time and sends the progress status to the server, so that the user's play data and progress status are constantly updated.

[0965] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement, and adds them to the user's account. The user can use the reward points for real-world economic activities (such as online shopping or point exchange programs). The device notifies the user of the status of point acquisition in real time.

[0966] As a concrete example, let's consider the case where a user selects anime "A," character "B" from the anime as the main character, and selects RPG (role-playing game) as the type of game. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and credits them to the user's account, and the device notifies them.

[0967] Prompt Sentence Examples

[0968] For example, suppose the user chooses anime "A," character "B" as the main character, and the game type is adventure. In this case, the prompt sentence is as follows:

[0969] The user selects an anime "A" and creates an adventure game based on the adventures of the main character "B." This includes quests where "B" challenges enemies and interactions with allies.

[0970] In this way, users can enjoy a personalized gaming experience based on the video content they select, and can also earn reward points as an economic incentive when they complete a game, providing both entertainment and practical benefits.

[0971] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0972] Step 1:

[0973] A user launches an application and selects the video content they want to watch (e.g., movie, TV series, anime). The user then specifies the character in the video content and the type of game they want to generate (e.g., puzzle, RPG, adventure). As input, the user enters data specifying the video content, character, and type of game into the terminal. The terminal then collects this selection information.

[0974] Step 2:

[0975] The collected selection information is sent from the device to the server, which queries the database based on the received data (video content, characters, and game type) to search for related resources (e.g., images, text, scripts, etc.). The server retrieves the related resources and prepares them for analysis.

[0976] Step 3:

[0977] The server uses the relevant resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game scenarios and game elements such as stories, events, and character interactions. The acquired relevant resources are given as input, and the AI ​​model analyzes and processes the resources to output new game elements.

[0978] Step 4:

[0979] The generated game elements are sent from the server to the user's device. The user's device starts the game based on the received game elements. The device records the game progress in real time and sends the data to the server. In this way, the device collects user behavior data and updates the progress status to the server.

[0980] Step 5:

[0981] When a user completes a specific game event, the server receives the progress data sent from the device. The server calculates reward points based on the received progress data and the achievement level. The server uses the calculation result to add reward points to the user's account and send the result to the device.

[0982] Step 6:

[0983] The terminal notifies the user of the status of the reward points received from the server. The user can then check the reward points they have earned and use them in real-world economic activities (e.g., online shopping or point exchange programs).

[0984] These steps allow users to have a personalized gaming experience and also earn reward points based on their progress.

[0985] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0986] This invention is a system that generates a game scenario from original content selected by a user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized gaming experience. It also includes the provision of reward points when specific events are achieved in the game, providing the user with economic incentives. A specific embodiment of this system will be described below.

[0987] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[0988] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[0989] The server then uses the acquired resources to apply AI models to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and applies the results to the game scenario, providing an optimal gaming experience based on the user's emotional state.

[0990] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[0991] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[0992] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[0993] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[0994] The processing flow will be explained below.

[0995] Step 1:

[0996] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[0997] Step 2:

[0998] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[0999] Step 3:

[1000] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[1001] Step 4:

[1002] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). The AI ​​model analyzes the resources and constructs a specific game scenario based on the selected content.

[1003] Step 5:

[1004] Server: Uses an emotion engine to collect and analyze user emotion data in real time and reflect it in the generated game scenario.

[1005] Step 6:

[1006] Server: Sends the scenario, taking into account the generated game elements and emotional data, to the user's device.

[1007] Step 7:

[1008] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[1009] Step 8:

[1010] Device: To detect the user's emotions during gameplay, the device's built-in camera and microphone are used, and emotion data is sent to the emotion engine in real time.

[1011] Step 9:

[1012] Emotion Engine: Analyzes emotion data received in real time to identify the user's current emotional state (e.g., happiness, surprise, confusion, etc.).

[1013] Step 10:

[1014] Server: Dynamically adjusts the game difficulty and storyline based on the emotional data obtained from the emotion engine. For example, if the user is confused, the game difficulty will be lowered.

[1015] Step 11:

[1016] Server: Taking into account the user's progress and emotional data, generates the next game events and challenges and sends them to the device.

[1017] Step 12:

[1018] User: Complete a specific event in the game. The device sends this information to the server.

[1019] Step 13:

[1020] Server: When a specific event is cleared, the server calculates reward points based on the user's play data and emotional data.

[1021] Step 14:

[1022] Server: Adds the calculated reward points to the user's account and notifies the terminal of this information.

[1023] Step 15:

[1024] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[1025] Specifically, let's consider the case where a user selects manga "A" and chooses an RPG with character "B" from the manga as the main character. First, the user makes these selections and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and an AI model analyzes them to generate game elements. The generated game elements are sent to the device, and after the gaming environment is set up, the emotion engine analyzes the user's emotions in real time and reflects them in the game's progress. During this process, reward points are calculated and awarded based on the specific missions the user has completed and their emotional data.

[1026] Example 2

[1027] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1028] While conventional game systems generate scenarios based on user-selected content, they lack personalization that takes into account the user's emotions and real-time situations. Furthermore, the feedback and rewards obtained during the game experience are static, with little interactive information provided that is tailored to the individual user's situation. This makes it difficult for users to maintain their interest, posing challenges for increasing and sustaining their motivation to play.

[1029] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1030] In this invention, the server includes means for analyzing real-time emotional data of the user, means for optimizing the game scenario based on the analysis results, and means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, thereby enabling a personalized game experience according to the user's emotions.

[1031] "User input" refers to information provided by the user to the system, including the type of content and character selection information.

[1032] A "database" is a system for managing and storing information, in which related content resources (images, text, scripts, etc.) are stored.

[1033] The "related resources" are information related to the content selected by the user, and are data such as images, text, scripts, etc., obtained from a database.

[1034] "Artificial intelligence" is a technology that allows machines to perform intelligent processing, and specifically refers to models used to generate game elements.

[1035] "Emotion data" is information that indicates the user's current emotional state and is collected in real time.

[1036] An "emotion engine" is a technology that analyzes a user's emotional data and uses the results within the system.

[1037] "Game elements" refers to the components of a game, such as generated story, events, and character interactions.

[1038] "Play data" is information that indicates the actions and progress of a user when playing a game.

[1039] "Reward points" are points that users can earn by achieving certain game events, and are expressed as virtual currency, points, digital badges, etc. to promote economic activity.

[1040] A "scenario" is a plan of events or story development within a game, generated based on user input and emotional data.

[1041] This invention is a system that generates a game scenario from original content selected by the user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized game experience. It also includes the provision of economic incentives to users by awarding reward points when specific events are achieved in the game.

[1042] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[1043] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[1044] The server then uses the acquired resources to apply an AI model (e.g., OpenAI's GPT-4) to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and reflects the results in the game scenario, thus providing an optimal game experience based on the user's emotional state.

[1045] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[1046] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[1047] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[1048] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[1049] Example prompt sentence:

[1050] Original content: Manga A

[1051] Character: B

[1052] Game Type: Role-playing game

[1053] Based on this information, use the emotion engine to generate game scenarios that correspond to the user's emotions.

[1054] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1055] Step 1:

[1056] The user launches the smartphone app or computer application and presses the "Start a new game" button from the main menu. On the content selection screen, the user selects the source content (e.g., "Manga A") and then selects a character (e.g., "Character B"). Next, the user selects the type of game (e.g., "Role-playing game") and presses the "Confirm" button.

[1057] Input: User selection information (content, character, type of game)

[1058] Output: Sending selected information (content, character, game type) to the server

[1059] Step 2:

[1060] The device then sends the user's selected information to the server, typically using the secure HTTPS protocol.

[1061] Input: User selection information (content, character, type of game)

[1062] Output: Sends the selection information to the server

[1063] Step 3:

[1064] Based on the selection information sent by the user, the server searches and retrieves related resources from the database, including detailed profiles of the selected content "Manga A" and character "B," as well as related episodes and images.

[1065] Input: Selection information (content, character, game type)

[1066] Output: Get related resources (detailed profile, episodes, images, etc.)

[1067] Step 4:

[1068] The server uses the acquired resources to apply a generative AI model (e.g., OpenAI's GPT-4), analyzes the acquired text and images, and generates game elements (story, events, character interactions, etc.). In addition, an emotion engine analyzes the user's real-time emotion data and optimizes the generated game scenario based on the results.

[1069] Input: Related resources (detailed profile, episodes, images, etc.) and real-time user sentiment data

[1070] Output: Generated game elements (story, events, character interactions, etc.)

[1071] Step 5:

[1072] The server then transmits the generated game elements to the user's device using a secure protocol, where the user's device displays the received game elements and is ready to start the game.

[1073] Input: Generated game elements

[1074] Output: Sending game elements to the device and displaying them

[1075] Step 6:

[1076] The user starts a game on the device. During the game, the device records the user's actions and operations in real time and collects the user's emotional data using built-in sensors and cameras. The emotional data and play data are then sent to the server.

[1077] Input: User actions, emotion data

[1078] Output: Sending emotion data and play data to the server

[1079] Step 7:

[1080] When a user completes a specific game event or mission, the server calculates reward points based on play data and emotional data. For example, if a user successfully completes a difficult mission, the emotional engine will detect a high sense of accomplishment and award more points.

[1081] Input: play data, emotion data

[1082] Output: Reward points calculated and awarded

[1083] Step 8:

[1084] The terminal receives reward point allocation information from the server, notifies the user in real time, and displays feedback (e.g., "Congratulations!") or additional incentives (e.g., bonus points) based on the results of the emotion engine analysis.

[1085] Input: Reward point allocation information

[1086] Output: Notification of points earned, providing feedback

[1087] This process flow allows users to enjoy a personalized gaming experience that is tailored to their emotions, while also providing economic incentives.

[1088] (Application example 2)

[1089] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1090] Conventional game systems have difficulty providing individually customized game experiences based on user-selected content, and have limitations in generating interactive scenarios that take the user's emotional state into account. Furthermore, a lack of economic incentives for users makes it difficult to encourage sustained gameplay. Therefore, it is necessary to automatically generate personalized game scenarios from the diverse content selected by users, and collect and analyze emotional data in real time to provide an optimal game experience tailored to each user's individual needs.

[1091] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes means for receiving a content type and a character as a user input, means for searching for related resources from a database based on the user input, means using artificial intelligence for generating game elements using the related resources, means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, means for dynamically adjusting the game difficulty and story development based on the emotional data, and means for awarding reward points when the user achieves a specific game event. This makes it possible to provide a personalized game experience that takes into account the user's emotional data and promote sustainable game play.

[1092] "Original content selected by the user" refers to information sources such as manga, anime, novels, movies, songs, etc. that are input by the user and form the basis of the game scenario.

[1093] "Type of content" refers to the medium or genre that the user selects as the original content, and includes manga, anime, novels, movies, songs, and the like.

[1094] "Character" refers to the main characters who appear in the game scenario through user selection, such as people and creatures from the original content.

[1095] "User input" refers to information that a user selects through an application, such as the type of content, character, or game, and sends it to the server.

[1096] "Database" means an information repository that stores content-related resources (images, text, scripts, etc.) that can be searched based on user input.

[1097] "Related Resources" refers to information and materials about the content or characters selected by the user that are retrieved from a database.

[1098] "Game Elements" refers to the components of a game, such as story, events, and character interactions, that are generated using artificial intelligence.

[1099] "Artificial intelligence" refers to technology that generates game elements based on user input and related resources, and dynamically adjusts them based on emotional data.

[1100] A "user terminal" refers to an electronic device, such as a smartphone or computer, on which a user actually plays the game.

[1101] "Play data" refers to information such as actions, choices, and progress that is recorded as the user progresses through the game.

[1102] "Emotion data" refers to data that represents a user's real-time emotional state and is analyzed by the emotion engine.

[1103] An "emotion engine" is a system that analyzes the user's emotional state from their actions and facial expressions, and reflects this in the game's scenario and difficulty.

[1104] "Reward points" are incentives given to users when they achieve certain game events, and may take the form of virtual currency, points, digital badges, etc.

[1105] "Cryptocurrency" is a form of digital asset that can be traded and stored digitally.

[1106] "Points" are numerical values ​​that are awarded as an incentive to evaluate a user's achievement and progress within the game.

[1107] A "digital badge" is a digital insignia that users can earn by completing certain conditions or missions.

[1108] The system for realizing this invention uses a user terminal, a server, a database, an emotion engine, and an artificial intelligence (AI) model. Each piece of hardware and software is described in detail below.

[1109] 1. User Device

[1110] The user terminal is an electronic device such as a smartphone or computer. The user inputs the original content, characters, and game type through this terminal. This input information is sent to the server. The user terminal also receives game elements and provides an interface through which the user can actually play the game. Furthermore, it has the function of collecting the user's play data and emotional data in real time.

[1111] 2. Server

[1112] The server searches for related resources from a database based on user input. Here, related resources such as images, text, and scripts are retrieved from the database based on the content ID, character ID, and game type. The retrieved resources are sent to an artificial intelligence model, which generates game elements. The generated game elements are then sent back to the user's device.

[1113] 3. Database

[1114] The database is an information repository that stores resources related to the original content. It searches for and retrieves related resources based on the content ID and character ID sent from the device.

[1115] 4. Emotion Engine

[1116] The emotion engine analyzes the user's emotional data in real time. This emotion engine determines the user's emotional state from their actions and facial expressions, and sends the information to the server. This emotional data is used to dynamically adjust the game's difficulty and story development.

[1117] 5. Artificial Intelligence (AI) Models

[1118] The AI ​​model generates game scenarios based on user input and resources retrieved from the database, and dynamically adjusts game scenarios and difficulty levels based on emotional data sent from the emotion engine.

[1119] Specific examples

[1120] A user launches a smartphone app and selects "Manga A" as the original content, "B" as the character, and "Role-playing game (RPG)" as the type of game. The device sends this information to the server. The server retrieves resources related to Manga A and Character B from the database and analyzes them using an AI model. An emotion engine is also integrated, which adjusts the scenario based on the user's emotion data. The generated game elements are sent to the device, and the user begins the game as Character B. As the user completes certain missions during the game, reward points are calculated based on the emotion data and play data and added to the user's account. The following is an example of a prompt:

[1121] "Please enter the user's next action:"

[1122] "Perform sentiment prediction and add 10 points if the user's behavior is positive."

[1123] "Generate an RPG scenario based on movie ID 1234 and character ID 5678"

[1124] This system allows users to enjoy a personalized and emotionally relevant entertainment experience, and also allows users to earn economic incentives through the game.

[1125] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1126] Step 1:

[1127] The user launches the smartphone app and selects the original content (e.g., manga, anime, novels, movies, songs), characters, and game type (e.g., puzzle, role-playing game, adventure game).

[1128] Input: User input information (content type, character, game type)

[1129] Output: Sends user input information to the server

[1130] Specific operation: The user inputs the selection information through the application interface, and the application sends it to the server.

[1131] Step 2:

[1132] Based on the input information received from the user, the server searches the database for related resources (images, text, scripts).

[1133] Input: User-entered information

[1134] Output: Related resources (images, text, scripts)

[1135] What happens: The server executes a database query to retrieve all resources related to the selected content.

[1136] Step 3:

[1137] The server uses the acquired resources to apply AI models and generate game elements (story, events, character interactions, etc.).

[1138] Input: Related Resources

[1139] Output: Generated game elements

[1140] Specific operation: The AI ​​model analyzes relevant resources and integrates the emotion engine to generate game scenarios.

[1141] Step 4:

[1142] The server transmits the generated game elements to the user's terminal and provides data for starting the game.

[1143] Input: Generated game elements

[1144] Output: Game element data is sent to the user's device

[1145] Specific operation: The server sends the generated game elements to the user's device and prepares to start the game.

[1146] Step 5:

[1147] The user's device runs the game, and the emotion engine collects and analyzes the user's emotion data in real time.

[1148] Input: User play data and real-time emotion data

[1149] Output: Emotion analysis results

[1150] Specific operation: The user's actions are constantly monitored, and the emotion engine analyzes them and sends them to the server.

[1151] Step 6:

[1152] The server dynamically adjusts the game's difficulty and story development based on real-time emotional data.

[1153] Input: Sentiment analysis results

[1154] Output: Dynamically adjusted game content

[1155] How it works: Based on data sent from the emotion engine during gameplay, the AI ​​model adjusts the difficulty of scenarios and events.

[1156] Step 7:

[1157] When a user achieves a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account.

[1158] Input: Game progress and emotion data

[1159] Output: Reward points

[1160] Specific operation: The server analyzes the event achievement data and emotion data, calculates reward points and adds them to the user's account.

[1161] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1162] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1163] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[1164] [Fourth embodiment]

[1165] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[1166] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[1167] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1168] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[1169] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1170] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1171] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1172] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[1173] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1174] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1175] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1176] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1177] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1178] The present invention provides a system that generates a game scenario from original content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[1179] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[1180] Based on the information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from its database, including all information related to the selected content and detailed character profiles.

[1181] The server then uses the acquired resources to apply AI models and generate game elements. Specifically, the AI ​​analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game that is personalized for each user.

[1182] The generated game elements are sent to the user's device, and the user starts the game. The device records the user's actions in real time and updates the game progress, allowing the server to collect user play data and evaluate the progress.

[1183] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement. These reward points are added to the user's account, and the user can use the points for real-world economic activities. The device notifies the user of the status of point acquisition in real time.

[1184] As a concrete example, let's consider the case where a user selects manga "A," character "B" from the manga as the main character, and selects RPG (role-playing game) as the game type. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and adds them to the user's account, and the device notifies them.

[1185] In this way, users can enjoy a personalized gaming experience based on the content they select, and can also earn reward points as an economic incentive when they complete a game, allowing them to enjoy both entertainment and practical benefits.

[1186] The processing flow will be explained below.

[1187] Step 1:

[1188] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[1189] Step 2:

[1190] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[1191] Step 3:

[1192] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[1193] Step 4:

[1194] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). In this process, the resources are analyzed to construct a specific game scenario based on user selection.

[1195] Step 5:

[1196] Server: Sends the generated game elements to the user's device.

[1197] Step 6:

[1198] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[1199] Step 7:

[1200] Server: Collects and updates user play data in real time, saves progress, and calculates reward points based on progress when certain events are cleared.

[1201] Step 8:

[1202] Server: Calculates reward points and credits them to the user's account.

[1203] Step 9:

[1204] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[1205] Specifically, let's consider the case where a user selects manga "A" and character "B" and chooses RPG as the game type. First, the user makes these selections, and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and the AI ​​model analyzes them to generate game elements. The generated game elements are sent to the device, and the user starts the game as "B." As the user completes missions during the game, the server calculates reward points and adds them to the user's account. The device also displays a notification to the user that points have been earned.

[1206] Example 1

[1207] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1208] Conventional game scenario generation methods have had difficulty providing a personalized game experience tailored to individual users' interests and preferences. Furthermore, they have not provided sufficient means for users to use the reward points they earn while playing the game in real-world economic activities. As a result, users' entertainment experience is less fulfilling and their motivation is reduced, leading to problems such as lower game usage and retention rates.

[1209] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1210] In this invention, the server includes means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user, means for searching for related resources from a database based on the user input, means for using a generative AI model to generate game elements using the related resources, means for inputting prompt sentences to the generative AI model to automatically construct a story, events, and character interactions, means for providing the game elements to the user's terminal, collecting and updating play data in real time, and means for awarding reward points when the user achieves specific game events, thereby providing a unique game experience personalized for each user and enabling the reward points to be used for economic activities.

[1211] "Original content" refers to the basic materials used to generate game scenarios, such as manga, anime, novels, movies, and songs.

[1212] "Characters" refer to the characters and actors that exist in the original content, and are reflected in the game scenario when selected by the user.

[1213] "Database" refers to a collection of information used to search and retrieve related resources (images, text, scripts, etc.).

[1214] "Related Resources" refers to images, text, scripts, and other data related to the original content or characters.

[1215] "Generative AI model" refers to artificial intelligence technology that analyzes acquired related resources and automatically generates game scenarios and game elements.

[1216] A "prompt" is a sentence or phrase that is input into a generative AI model and is used to give the AI ​​specific instructions.

[1217] "Game Elements" refers to elements of the generated game, such as story, events, character interactions, and quests.

[1218] "Terminal" refers to an electronic device such as a smartphone or computer operated by a user.

[1219] "Play data" refers to data related to the actions and progress of a user while playing a game.

[1220] "Reward points" are points awarded to users when they complete specific events or missions in the game, and include virtual currency, points, or digital badges.

[1221] MODE FOR CARRYING OUT THE INVENTION

[1222] This invention is a system that generates a game scenario from original content selected by the user, provides a personalized game experience, and further gives the user reward points in the process. Here, we will show how to specifically implement the invention.

[1223] System Overview

[1224] Hardware:

[1225] Devices: smartphones, tablets, computers, etc.

[1226] Servers: High-performance computing servers, cloud servers

[1227] software:

[1228] Application: A smartphone app or computer application for receiving user input.

[1229] Database: A data management system that stores and retrieves related resources (images, text, scripts, etc.)

[1230] Generative AI model: Artificial intelligence for analyzing acquired resources and generating game scenarios

[1231] Operating Procedure

[1232] User Action:

[1233] The user launches the application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.) through the interface.

[1234] The user then selects a character and a type of game (e.g., puzzle, role-playing game, adventure game, etc.).

[1235] Terminal operations:

[1236] The terminal transmits the user's selection information to the server.

[1237] The content sent includes the content, characters, and type of game.

[1238] Server operations:

[1239] The server searches the database based on the received user selection information to retrieve relevant resources (e.g., images, text, scripts, etc.).

[1240] The server inputs this resource into a generative AI model.

[1241] The generative AI model uses prompt sentences to analyze the obtained resources and automatically constructs the story, events, and character interactions of the game scenario.

[1242] Example prompt: Generate a scenario for an RPG game based on manga "A" and character "B."

[1243] The server transmits the generated game elements to the terminal.

[1244] User Gameplay:

[1245] The user starts the game generated on the device and controls the character of their choice to progress through the adventure.

[1246] The device records the user's actions in real time and updates the progress.

[1247] Reward points awarded:

[1248] When a user completes a particular game event, the server calculates reward points based on the user's progress and achievement.

[1249] The terminal notifies the user of the point acquisition status in real time.

[1250] Reward points are credited to the user's account and can be used for real-world economic activities.

[1251] Specific examples

[1252] For example, a case will be described in which the user selects manga "A," character "B" from the manga as the main character, and RPG (role-playing game) as the type of game.

[1253] User input:

[1254] The user launches the app and selects "Manga A," "Character B," and then an RPG.

[1255] Sending terminal:

[1256] The device sends information about "Manga A," "Character B," and "RPG" to the server.

[1257] Server processing:

[1258] The server retrieves resources related to "A" and "B" from the database.

[1259] Next, the generative AI model analyzes the input resources and generates an RPG scenario based on the worldview of "A."

[1260] The generated scenario may include a quest called "Dragon Slaying," for example.

[1261] Send to device:

[1262] The server sends the generated scenario and quests to the terminal.

[1263] Gameplay:

[1264] The user controls B and begins the adventure. As the story progresses, the user completes the quest to "slay the dragon."

[1265] Earn reward points:

[1266] When a user completes a quest, the server calculates reward points based on the progress and credits them to the user's account.

[1267] The device will notify the user, "Quest cleared! Earn 100 reward points!"

[1268] This allows users to enjoy a personalized gaming experience based on the content they select, and also allows them to use reward points for real-world economic activities.

[1269] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1270] Step 1:

[1271] Receiving user input

[1272] The user launches a smartphone app or computer application and selects the original content (e.g., manga, anime, novels, movies, songs, etc.), characters, and game type (e.g., puzzles, role-playing games, adventure games, etc.).

[1273] Input: The original content, character, and game type selected by the user.

[1274] Output: User selection information.

[1275] Specific behavior: Users select the original content, character, and type of game by tapping options on the app screen.

[1276] Step 2:

[1277] Sending from the device to the server

[1278] The terminal transmits the user's selection information to the server.

[1279] Input: User selection information.

[1280] Output: Sends the selection information to the server.

[1281] Specific operation: The device uses its Internet connection to send the selection information to the server via an HTTP POST request.

[1282] Step 3:

[1283] Data retrieval by the server

[1284] Based on the received information, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from a database.

[1285] Input: User selection information.

[1286] Output: Get related resources.

[1287] What happens: The server performs a database query to retrieve resources related to the original content and character selected by the user.

[1288] Step 4:

[1289] Game scenario generation by the server

[1290] The server inputs the acquired resources into a generative AI model to generate a game scenario.

[1291] Input: Related resources.

[1292] Output: Generate a game scenario.

[1293] Specific operation: The server inputs prompts and resources into the generative AI model to automatically construct the game's story, events, and character interactions. Example prompt: "Generate a scenario for an RPG game based on comic "A" and character "B.""

[1294] Step 5:

[1295] Sending game elements from the server to the device

[1296] The server transmits the generated game elements to the terminal.

[1297] Input: The generated game scenario.

[1298] Output: Sending game elements to the device.

[1299] Specific operation: The server packages the generated scenario data in JSON format or similar and sends it back to the device.

[1300] Step 6:

[1301] User gameplay

[1302] The user starts the generated game on the terminal.

[1303] Input: The generated game elements.

[1304] Output: User gameplay.

[1305] Specific operation: The user operates the UI displayed on the device and controls the selected character to progress through the game.

[1306] Step 7:

[1307] Recording and updating user actions via the terminal

[1308] The device records the user's actions in real time and updates the progress.

[1309] Input: User action.

[1310] Output: Record and update play data.

[1311] Specific operation: The device uses sensors to detect the user's taps and swipes, stores the data in local storage, and sends it to the server as needed.

[1312] Step 8:

[1313] Server calculates and awards reward points

[1314] Based on the collected play data, the server evaluates the user's game progress, calculates reward points, and awards them to the user's account.

[1315] Input: Play data.

[1316] Output: Calculated reward points.

[1317] Specific operation: The server analyzes the play data, confirms the completion of specific quests and events, calculates reward points, and performs database operations to add them to the user's account.

[1318] Step 9:

[1319] Reward points notification via terminal

[1320] The terminal notifies the user of the reward point acquisition status in real time.

[1321] Input: Reward points information from the server.

[1322] Output: Notification to the user.

[1323] Specific operation: The device uses the reward point information received from the server to display push notifications or in-app notifications to notify the user.

[1324] The combination of these processing steps creates a system that provides a personalized gaming experience based on the original content selected by the user and encourages further engagement through reward points.

[1325] (Application example 1)

[1326] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1327] In conventional content viewing methods, viewers only passively consume content, resulting in a lack of personalized experiences. Furthermore, the rewards available during the viewing experience are limited, leaving little room for motivation. This results in a lack of user engagement and makes it difficult to expect sustained use.

[1328] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1329] In this invention, the server includes: means for receiving a content type and characters as user input to generate a game scenario from original content selected by the user; means for searching for related resources from a database based on the user input; means using artificial intelligence to generate game elements using the related resources; means for providing the game elements to the user's terminal and collecting and updating play data in real time; means for awarding reward points when the user achieves specific game events; means for generating a game scenario from video content selected by the user and providing a game based on the game scenario; and means for providing the reward points so that they can be used in real economic activities. This allows users to enjoy a personalized experience from existing viewing content in a new way, and further increases motivation for the viewing experience through the reward points.

[1330] "User-selected original content" refers to the video content (movies, TV series, anime, etc.) that a user wishes to view or consume.

[1331] "Game scenario" refers to the story and flow of events within a game that are generated based on user choices.

[1332] "Content type" refers to the classification of viewing media such as movies, TV shows, animation, etc.

[1333] "Character" refers to the characters or characters in the content selected by the user.

[1334] "User input" refers to selection information (e.g., type of content, character, type of game) provided by a user through an application.

[1335] "Related Resources" refers to information about the selected content and characters (e.g., images, text, scripts, etc.).

[1336] "Artificial intelligence" refers to technology that analyzes acquired resources and automatically generates game scenarios and stories.

[1337] "Game elements" refers to in-game stories, events, character interactions, etc. generated using artificial intelligence.

[1338] "User's terminal" refers to a device (e.g., smartphone, smart glasses) on which a user runs an application.

[1339] "Reward points" refer to points awarded based on a user's game progress and achievement.

[1340] "Real economic activity" refers to a system in which users can use the reward points they earn to engage in real economic activities.

[1341] The present invention includes a system that generates a game scenario from original video content selected by a user, provides a personalized game experience, and further awards reward points to the user in the process. Specific embodiments of this system are described below.

[1342] First, a user launches an application installed on a smartphone or smart glasses. Through the application interface, the user selects the video content (movie, TV series, anime, etc.) they want to watch, and specifies the character and game type (e.g., puzzle, role-playing game, adventure game, etc.). This selection information is sent from the device to the server.

[1343] Based on the selection information received from the user, the server searches and retrieves relevant resources (e.g., images, text, scripts, etc.) from the database, including all information related to the selected video content and detailed character profiles.

[1344] The server then uses the acquired resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game elements. Specifically, the AI ​​model analyzes the acquired resources and automatically constructs the story, events, and character interactions used in the game. This process generates a unique game personalized for each user.

[1345] The generated game elements are sent to the user's device. When the game is started on the device, the device records the user's play data in real time and sends the progress status to the server, so that the user's play data and progress status are constantly updated.

[1346] When a user completes a specific game event, the server calculates reward points based on the user's progress and achievement, and adds them to the user's account. The user can use the reward points for real-world economic activities (such as online shopping or point exchange programs). The device notifies the user of the status of point acquisition in real time.

[1347] As a concrete example, let's consider the case where a user selects anime "A," character "B" from the anime as the main character, and selects RPG (role-playing game) as the type of game. The device sends this information to the server, which retrieves "A's" resources and "B's" profile information from a database. Next, an AI model analyzes these resources and generates a story and quests for the RPG game. The generated game elements are sent to the device, and the user begins their adventure as "B." When a specific mission is completed during the game, the server calculates reward points and credits them to the user's account, and the device notifies them.

[1348] Prompt Sentence Examples

[1349] For example, suppose the user chooses anime "A," character "B" as the main character, and the game type is adventure. In this case, the prompt sentence is as follows:

[1350] The user selects an anime "A" and creates an adventure game based on the adventures of the main character "B." This includes quests where "B" challenges enemies and interactions with allies.

[1351] In this way, users can enjoy a personalized gaming experience based on the video content they select, and can also earn reward points as an economic incentive when they complete a game, providing both entertainment and practical benefits.

[1352] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1353] Step 1:

[1354] A user launches an application and selects the video content they want to watch (e.g., movie, TV series, anime). The user then specifies the character in the video content and the type of game they want to generate (e.g., puzzle, RPG, adventure). As input, the user enters data specifying the video content, character, and type of game into the terminal. The terminal then collects this selection information.

[1355] Step 2:

[1356] The collected selection information is sent from the device to the server, which queries the database based on the received data (video content, characters, and game type) to search for related resources (e.g., images, text, scripts, etc.). The server retrieves the related resources and prepares them for analysis.

[1357] Step 3:

[1358] The server uses the relevant resources to apply a generative AI model (e.g., GPT-4, DALL-E) to generate game scenarios and game elements such as stories, events, and character interactions. The acquired relevant resources are given as input, and the AI ​​model analyzes and processes the resources to output new game elements.

[1359] Step 4:

[1360] The generated game elements are sent from the server to the user's device. The user's device starts the game based on the received game elements. The device records the game progress in real time and sends the data to the server. In this way, the device collects user behavior data and updates the progress status to the server.

[1361] Step 5:

[1362] When a user completes a specific game event, the server receives the progress data sent from the device. The server calculates reward points based on the received progress data and the achievement level. The server uses the calculation result to add reward points to the user's account and send the result to the device.

[1363] Step 6:

[1364] The terminal notifies the user of the status of the reward points received from the server. The user can then check the reward points they have earned and use them in real-world economic activities (e.g., online shopping or point exchange programs).

[1365] These steps allow users to have a personalized gaming experience and also earn reward points based on their progress.

[1366] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1367] This invention is a system that generates a game scenario from original content selected by a user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized gaming experience. It also includes the provision of reward points when specific events are achieved in the game, providing the user with economic incentives. A specific embodiment of this system will be described below.

[1368] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[1369] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[1370] The server then uses the acquired resources to apply AI models to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and applies the results to the game scenario, providing an optimal gaming experience based on the user's emotional state.

[1371] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[1372] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[1373] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[1374] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[1375] The processing flow will be explained below.

[1376] Step 1:

[1377] User: Launches the application and selects the source content (e.g., manga, novel, etc.) through the interface. Next, selects the main character and the type of game (e.g., RPG, puzzle, etc.).

[1378] Step 2:

[1379] Terminal: Sends information about the original content, character, and type of game selected by the user to the server.

[1380] Step 3:

[1381] Server: Based on the information received from the user, searches and retrieves resources (images, text, scripts, etc.) related to the selected original content and character from the database.

[1382] Step 4:

[1383] Server: Inputs the acquired resources into the AI ​​model and generates game elements (story, events, character interactions, etc.). The AI ​​model analyzes the resources and constructs a specific game scenario based on the selected content.

[1384] Step 5:

[1385] Server: Uses an emotion engine to collect and analyze user emotion data in real time and reflect it in the generated game scenario.

[1386] Step 6:

[1387] Server: Sends the scenario, taking into account the generated game elements and emotional data, to the user's device.

[1388] Step 7:

[1389] Terminal: Provides an interface that allows the user to start a game based on the received game elements. The user plays the game and records their progress and actions.

[1390] Step 8:

[1391] Device: To detect the user's emotions during gameplay, the device's built-in camera and microphone are used, and emotion data is sent to the emotion engine in real time.

[1392] Step 9:

[1393] Emotion Engine: Analyzes emotion data received in real time to identify the user's current emotional state (e.g., happiness, surprise, confusion, etc.).

[1394] Step 10:

[1395] Server: Dynamically adjusts the game difficulty and storyline based on the emotional data obtained from the emotion engine. For example, if the user is confused, the game difficulty will be lowered.

[1396] Step 11:

[1397] Server: Taking into account the user's progress and emotional data, generates the next game events and challenges and sends them to the device.

[1398] Step 12:

[1399] User: Complete a specific event in the game. The device sends this information to the server.

[1400] Step 13:

[1401] Server: When a specific event is cleared, the server calculates reward points based on the user's play data and emotional data.

[1402] Step 14:

[1403] Server: Adds the calculated reward points to the user's account and notifies the terminal of this information.

[1404] Step 15:

[1405] Terminal: Displays a notification to the user that they have earned points and provides additional gameplay elements or incentives as needed.

[1406] Specifically, let's consider the case where a user selects manga "A" and chooses an RPG with character "B" from the manga as the main character. First, the user makes these selections and the device sends the information to the server. The server retrieves resources related to "A" and "B" from the database, and an AI model analyzes them to generate game elements. The generated game elements are sent to the device, and after the gaming environment is set up, the emotion engine analyzes the user's emotions in real time and reflects them in the game's progress. During this process, reward points are calculated and awarded based on the specific missions the user has completed and their emotional data.

[1407] Example 2

[1408] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1409] While conventional game systems generate scenarios based on user-selected content, they lack personalization that takes into account the user's emotions and real-time situations. Furthermore, the feedback and rewards obtained during the game experience are static, with little interactive information provided that is tailored to the individual user's situation. This makes it difficult for users to maintain their interest, posing challenges for increasing and sustaining their motivation to play.

[1410] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1411] In this invention, the server includes means for analyzing real-time emotional data of the user, means for optimizing the game scenario based on the analysis results, and means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, thereby enabling a personalized game experience according to the user's emotions.

[1412] "User input" refers to information provided by the user to the system, including the type of content and character selection information.

[1413] A "database" is a system for managing and storing information, in which related content resources (images, text, scripts, etc.) are stored.

[1414] The "related resources" are information related to the content selected by the user, and are data such as images, text, scripts, etc., obtained from a database.

[1415] "Artificial intelligence" is a technology that allows machines to perform intelligent processing, and specifically refers to models used to generate game elements.

[1416] "Emotion data" is information that indicates the user's current emotional state and is collected in real time.

[1417] An "emotion engine" is a technology that analyzes a user's emotional data and uses the results within the system.

[1418] "Game elements" refers to the components of a game, such as generated story, events, and character interactions.

[1419] "Play data" is information that indicates the actions and progress of a user when playing a game.

[1420] "Reward points" are points that users can earn by achieving certain game events, and are expressed as virtual currency, points, digital badges, etc. to promote economic activity.

[1421] A "scenario" is a plan of events or story development within a game, generated based on user input and emotional data.

[1422] This invention is a system that generates a game scenario from original content selected by the user and combines it with an emotion engine that recognizes the user's emotions to provide a more personalized game experience. It also includes the provision of economic incentives to users by awarding reward points when specific events are achieved in the game.

[1423] First, the user launches a smartphone app or computer application. Through the application interface, the user selects the source content (manga, anime, novels, movies, songs, etc.), characters, and game type (puzzle, role-playing game, adventure game, etc.). The device then sends this selection information to the server.

[1424] Based on the information received from the user, the server searches and retrieves relevant resources (images, text, scripts, etc.) from its database, including all information related to the selected content and a detailed character profile.

[1425] The server then uses the acquired resources to apply an AI model (e.g., OpenAI's GPT-4) to generate game elements (story, events, character interactions, etc.). The emotion engine then analyzes the user's real-time emotional data and reflects the results in the game scenario, thus providing an optimal game experience based on the user's emotional state.

[1426] The generated game elements are sent to the user's device, and the user begins the game. The device records the user's actions in real time, and the emotion engine collects and analyzes the emotional data. This allows the server to collect the user's play data and emotional data as needed, and dynamically adjust the game difficulty and story development according to the user's progress and emotions.

[1427] When a user completes a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account. In this way, a reward system that takes emotional data into account is realized. The device can also notify the user of the point acquisition status in real time and provide additional incentives and feedback based on the emotional data.

[1428] Specifically, suppose a user selects "Manga A" as the original content and then selects a role-playing game (RPG) with character "B" as the protagonist. The device sends this information to the server, which retrieves resources related to Manga A and Character B from its database. The AI ​​model analyzes these resources and integrates an emotion engine to generate game elements for the RPG. These game elements are then sent to the device, and the user begins playing as Character B.

[1429] As the user completes a specific mission during the game, the server calculates reward points based on their emotional and play data and grants them to their account. The device displays a notification that points have been earned and also provides feedback through the emotion engine. With this system, users can enjoy not only a simple gaming experience, but also a personalized game scenario tailored to their emotions. They can also earn economic incentives through the game.

[1430] Example prompt sentence:

[1431] Original content: Manga A

[1432] Character: B

[1433] Game Type: Role-playing game

[1434] Based on this information, use the emotion engine to generate game scenarios that correspond to the user's emotions.

[1435] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1436] Step 1:

[1437] The user launches the smartphone app or computer application and presses the "Start a new game" button from the main menu. On the content selection screen, the user selects the source content (e.g., "Manga A") and then selects a character (e.g., "Character B"). Next, the user selects the type of game (e.g., "Role-playing game") and presses the "Confirm" button.

[1438] Input: User selection information (content, character, type of game)

[1439] Output: Sending selected information (content, character, game type) to the server

[1440] Step 2:

[1441] The device then sends the user's selected information to the server, typically using the secure HTTPS protocol.

[1442] Input: User selection information (content, character, type of game)

[1443] Output: Sends the selection information to the server

[1444] Step 3:

[1445] Based on the selection information sent by the user, the server searches and retrieves related resources from the database, including detailed profiles of the selected content "Manga A" and character "B," as well as related episodes and images.

[1446] Input: Selection information (content, character, game type)

[1447] Output: Get related resources (detailed profile, episodes, images, etc.)

[1448] Step 4:

[1449] The server uses the acquired resources to apply a generative AI model (e.g., OpenAI's GPT-4), analyzes the acquired text and images, and generates game elements (story, events, character interactions, etc.). In addition, an emotion engine analyzes the user's real-time emotion data and optimizes the generated game scenario based on the results.

[1450] Input: Related resources (detailed profile, episodes, images, etc.) and real-time user sentiment data

[1451] Output: Generated game elements (story, events, character interactions, etc.)

[1452] Step 5:

[1453] The server then transmits the generated game elements to the user's device using a secure protocol, where the user's device displays the received game elements and is ready to start the game.

[1454] Input: Generated game elements

[1455] Output: Sending game elements to the device and displaying them

[1456] Step 6:

[1457] The user starts a game on the device. During the game, the device records the user's actions and operations in real time and collects the user's emotional data using built-in sensors and cameras. The emotional data and play data are then sent to the server.

[1458] Input: User actions, emotion data

[1459] Output: Sending emotion data and play data to the server

[1460] Step 7:

[1461] When a user completes a specific game event or mission, the server calculates reward points based on play data and emotional data. For example, if a user successfully completes a difficult mission, the emotional engine will detect a high sense of accomplishment and award more points.

[1462] Input: play data, emotion data

[1463] Output: Reward points calculated and awarded

[1464] Step 8:

[1465] The terminal receives reward point allocation information from the server, notifies the user in real time, and displays feedback (e.g., "Congratulations!") or additional incentives (e.g., bonus points) based on the results of the emotion engine analysis.

[1466] Input: Reward point allocation information

[1467] Output: Notification of points earned, providing feedback

[1468] This process flow allows users to enjoy a personalized gaming experience that is tailored to their emotions, while also providing economic incentives.

[1469] (Application example 2)

[1470] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1471] Conventional game systems have difficulty providing individually customized game experiences based on user-selected content, and have limitations in generating interactive scenarios that take the user's emotional state into account. Furthermore, a lack of economic incentives for users makes it difficult to encourage sustained gameplay. Therefore, it is necessary to automatically generate personalized game scenarios from the diverse content selected by users, and collect and analyze emotional data in real time to provide an optimal game experience tailored to each user's individual needs.

[1472] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes means for receiving a content type and a character as a user input, means for searching for related resources from a database based on the user input, means using artificial intelligence for generating game elements using the related resources, means for providing the game elements to the user's terminal and collecting and updating play data and emotional data in real time, means for dynamically adjusting the game difficulty and story development based on the emotional data, and means for awarding reward points when the user achieves a specific game event. This makes it possible to provide a personalized game experience that takes into account the user's emotional data and promote sustainable game play.

[1473] "Original content selected by the user" refers to information sources such as manga, anime, novels, movies, songs, etc. that are input by the user and form the basis of the game scenario.

[1474] "Type of content" refers to the medium or genre that the user selects as the original content, and includes manga, anime, novels, movies, songs, and the like.

[1475] "Character" refers to the main characters who appear in the game scenario through user selection, such as people and creatures from the original content.

[1476] "User input" refers to information that a user selects through an application, such as the type of content, character, or game, and sends it to the server.

[1477] "Database" means an information repository that stores content-related resources (images, text, scripts, etc.) that can be searched based on user input.

[1478] "Related Resources" refers to information and materials about the content or characters selected by the user that are retrieved from a database.

[1479] "Game Elements" refers to the components of a game, such as story, events, and character interactions, that are generated using artificial intelligence.

[1480] "Artificial intelligence" refers to technology that generates game elements based on user input and related resources, and dynamically adjusts them based on emotional data.

[1481] A "user terminal" refers to an electronic device, such as a smartphone or computer, on which a user actually plays the game.

[1482] "Play data" refers to information such as actions, choices, and progress that is recorded as the user progresses through the game.

[1483] "Emotion data" refers to data that represents a user's real-time emotional state and is analyzed by the emotion engine.

[1484] An "emotion engine" is a system that analyzes the user's emotional state from their actions and facial expressions, and reflects this in the game's scenario and difficulty.

[1485] "Reward points" are incentives given to users when they achieve certain game events, and may take the form of virtual currency, points, digital badges, etc.

[1486] "Cryptocurrency" is a form of digital asset that can be traded and stored digitally.

[1487] "Points" are numerical values ​​that are awarded as an incentive to evaluate a user's achievement and progress within the game.

[1488] A "digital badge" is a digital insignia that users can earn by completing certain conditions or missions.

[1489] The system for realizing this invention uses a user terminal, a server, a database, an emotion engine, and an artificial intelligence (AI) model. Each piece of hardware and software is described in detail below.

[1490] 1. User Device

[1491] The user terminal is an electronic device such as a smartphone or computer. The user inputs the original content, characters, and game type through this terminal. This input information is sent to the server. The user terminal also receives game elements and provides an interface through which the user can actually play the game. Furthermore, it has the function of collecting the user's play data and emotional data in real time.

[1492] 2. Server

[1493] The server searches for related resources from a database based on user input. Here, related resources such as images, text, and scripts are retrieved from the database based on the content ID, character ID, and game type. The retrieved resources are sent to an artificial intelligence model, which generates game elements. The generated game elements are then sent back to the user's device.

[1494] 3. Database

[1495] The database is an information repository that stores resources related to the original content. It searches for and retrieves related resources based on the content ID and character ID sent from the device.

[1496] 4. Emotion Engine

[1497] The emotion engine analyzes the user's emotional data in real time. This emotion engine determines the user's emotional state from their actions and facial expressions, and sends the information to the server. This emotional data is used to dynamically adjust the game's difficulty and story development.

[1498] 5. Artificial Intelligence (AI) Models

[1499] The AI ​​model generates game scenarios based on user input and resources retrieved from the database, and dynamically adjusts game scenarios and difficulty levels based on emotional data sent from the emotion engine.

[1500] Specific examples

[1501] A user launches a smartphone app and selects "Manga A" as the original content, "B" as the character, and "Role-playing game (RPG)" as the type of game. The device sends this information to the server. The server retrieves resources related to Manga A and Character B from the database and analyzes them using an AI model. An emotion engine is also integrated, which adjusts the scenario based on the user's emotion data. The generated game elements are sent to the device, and the user begins the game as Character B. As the user completes certain missions during the game, reward points are calculated based on the emotion data and play data and added to the user's account. The following is an example of a prompt:

[1502] "Please enter the user's next action:"

[1503] "Perform sentiment prediction and add 10 points if the user's behavior is positive."

[1504] "Generate an RPG scenario based on movie ID 1234 and character ID 5678"

[1505] This system allows users to enjoy a personalized and emotionally relevant entertainment experience, and also allows users to earn economic incentives through the game.

[1506] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1507] Step 1:

[1508] The user launches the smartphone app and selects the original content (e.g., manga, anime, novels, movies, songs), characters, and game type (e.g., puzzle, role-playing game, adventure game).

[1509] Input: User input information (content type, character, game type)

[1510] Output: Sends user input information to the server

[1511] Specific operation: The user inputs the selection information through the application interface, and the application sends it to the server.

[1512] Step 2:

[1513] Based on the input information received from the user, the server searches the database for related resources (images, text, scripts).

[1514] Input: User-entered information

[1515] Output: Related resources (images, text, scripts)

[1516] What happens: The server executes a database query to retrieve all resources related to the selected content.

[1517] Step 3:

[1518] The server uses the acquired resources to apply AI models and generate game elements (story, events, character interactions, etc.).

[1519] Input: Related Resources

[1520] Output: Generated game elements

[1521] Specific operation: The AI ​​model analyzes relevant resources and integrates the emotion engine to generate game scenarios.

[1522] Step 4:

[1523] The server transmits the generated game elements to the user's terminal and provides data for starting the game.

[1524] Input: Generated game elements

[1525] Output: Game element data is sent to the user's device

[1526] Specific operation: The server sends the generated game elements to the user's device and prepares to start the game.

[1527] Step 5:

[1528] The user's device runs the game, and the emotion engine collects and analyzes the user's emotion data in real time.

[1529] Input: User play data and real-time emotion data

[1530] Output: Emotion analysis results

[1531] Specific operation: The user's actions are constantly monitored, and the emotion engine analyzes them and sends them to the server.

[1532] Step 6:

[1533] The server dynamically adjusts the game's difficulty and story development based on real-time emotional data.

[1534] Input: Sentiment analysis results

[1535] Output: Dynamically adjusted game content

[1536] How it works: Based on data sent from the emotion engine during gameplay, the AI ​​model adjusts the difficulty of scenarios and events.

[1537] Step 7:

[1538] When a user achieves a specific game event, the server calculates reward points based on the user's progress and emotional state and grants them to the user's account.

[1539] Input: Game progress and emotion data

[1540] Output: Reward points

[1541] Specific operation: The server analyzes the event achievement data and emotion data, calculates reward points and adds them to the user's account.

[1542] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[1543] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1544] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.

[1545] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.

[1546] FIG. 9 is a diagram illustrating an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and actions arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[1547] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[1548] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[1549] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.

[1550] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."

[1551] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.

[1552] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).

[1553] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.

[1554] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[1555] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.

[1556] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[1557] The hardware resource for executing a specific process can be any of the following processors: An example of a processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another example of a processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.

[1558] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.

[1559] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[1560] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.

[1561] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.

[1562] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.

[1563] The following is further disclosed regarding the above embodiment.

[1564] (Claim 1)

[1565] To generate a game scenario from the original content selected by the user,

[1566] means for receiving content type and character as user input;

[1567] means for retrieving related resources from a database based on said user input;

[1568] an artificial intelligence-based means for generating game elements utilizing said related resources;

[1569] means for providing the game elements to a user's terminal and collecting and updating play data in real time;

[1570] means for awarding reward points when a user achieves a specific game event;

[1571] A system including:

[1572] (Claim 2)

[1573] 10. The system of claim 1, wherein the game elements include a plurality of different types of games (e.g., puzzles, role-playing games, adventure games, etc.).

[1574] (Claim 3)

[1575] The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users.

[1576] "Example 1"

[1577] (Claim 1)

[1578] To generate a game scenario from the original content selected by the user,

[1579] means for receiving content type and character as user input;

[1580] means for retrieving related resources from a database based on said user input;

[1581] means using a generative AI model to generate game elements utilizing said related resources;

[1582] means for inputting prompt sentences into the generative AI model to automatically construct a story, events, and character interactions;

[1583] means for providing the game elements to a user's terminal and collecting and updating play data in real time;

[1584] means for awarding reward points when a user achieves a specific game event;

[1585] A system including:

[1586] (Claim 2)

[1587] 10. The system of claim 1, wherein the game elements include a plurality of different types of games (e.g., puzzles, role-playing games, adventure games, etc.).

[1588] (Claim 3)

[1589] The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users.

[1590] "Application Example 1"

[1591] (Claim 1)

[1592] To generate a game scenario from the original content selected by the user,

[1593] means for receiving content type and character as user input;

[1594] means for retrieving related resources from a database based on said user input;

[1595] an artificial intelligence-based means for generating game elements utilizing said related resources;

[1596] means for providing the game elements to a user's terminal and collecting and updating play data in real time;

[1597] means for awarding reward points when a user achieves a specific game event;

[1598] means for generating a game scenario from video content selected by a user and providing a game based on the game scenario;

[1599] A means for providing reward points that can be used in real economic activities;

[1600] A system including:

[1601] (Claim 2)

[1602] 10. The system of claim 1, wherein the game elements include a plurality of different types of games (e.g., puzzles, role-playing games, adventure games, etc.).

[1603] (Claim 3)

[1604] The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users.

[1605] "Example 2: Combining Emotion Engines"

[1606] (Claim 1)

[1607] To generate a game scenario from the original content selected by the user,

[1608] means for receiving content type and character as user input;

[1609] means for retrieving related resources from a database based on said user input;

[1610] an artificial intelligence-based means for generating game elements utilizing said related resources;

[1611] means for analyzing real-time emotion data of a user;

[1612] means for optimizing a game scenario based on the analysis results;

[1613] means for providing the game elements to a user's terminal and collecting and updating play data and emotion data in real time;

[1614] means for awarding reward points when a user achieves a specific game event;

[1615] A system including:

[1616] (Claim 2)

[1617] 10. The system of claim 1, wherein the game elements include a plurality of different types of games (e.g., puzzles, role-playing games, adventure games, etc.).

[1618] (Claim 3)

[1619] The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users.

[1620] "Application example 2 when combining emotion engines"

[1621] (Claim 1)

[1622] To generate a game scenario from the original content selected by the user,

[1623] means for receiving content type and character as user input;

[1624] means for retrieving related resources from a database based on said user input;

[1625] an artificial intelligence-based means for generating game elements utilizing said related resources;

[1626] means for providing the game elements to a user's terminal and collecting and updating play data and emotion data in real time;

[1627] means for dynamically adjusting the difficulty level and story development of the game based on the emotion data;

[1628] means for awarding reward points when a user achieves a specific game event;

[1629] A system including:

[1630] (Claim 2)

[1631] 10. The system of claim 1, wherein the game elements include a plurality of different types of games (e.g., puzzles, role-playing games, adventure games, etc.).

[1632] (Claim 3)

[1633] The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users. [Explanation of symbols]

[1634] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. To generate a game scenario from the original content selected by the user, means for receiving content type and character as user input; means for retrieving related resources from a database based on said user input; an artificial intelligence-based means for generating game elements utilizing said related resources; means for providing the game elements to a user's terminal and collecting and updating play data in real time; means for awarding reward points when a user achieves a specific game event; A system including:

2. The system of claim 1 , wherein the game elements include a plurality of different types of games.

3. The system of claim 1 , wherein the reward points are virtual currency, points, or digital badges for promoting economic activity of users.

Citation Information

Patent Citations

  • Persona chatbot control method and system

    JP2022180282A