System
The system addresses the challenges of pilgrimage planning by using generative AI to create customized tour plans and provide product links, ensuring efficient and enjoyable pilgrimages with on-site purchases.
Patent Information
- Application Number
- JP2024137384
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-08-16
- Publication Date
- 2026-02-27
AI Technical Summary
Users face challenges in efficiently planning pilgrimages to sacred sites related to specific objects, such as favorite characters or idols, due to the difficulty in gathering information, finding efficient routes, and locating related merchandise, leading to missed opportunities for product purchases.
A system that includes a server generating customized pilgrimage tour plans using generative AI, acquiring product links from a database, and transmitting them to a user's terminal, allowing for efficient and enjoyable pilgrimages with on-site product purchases.
Enables users to experience a stress-free and efficient pilgrimage tour while purchasing related products, enhancing the overall user experience by automating the planning process and providing direct access to merchandise.
Smart Images

Figure 2026034263000001_ABST
Abstract
Description
[Technical Field]
[0001] The technology of the present disclosure relates to a system. [Background technology]
[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]
[0004] The present invention solves the problems users face when making a pilgrimage to a sacred site related to a specific object (such as a favorite character, anime, or idol). Specifically, there are problems such as the time required to gather information and plan an efficient route, and the difficulty of making a pilgrimage in an unfamiliar location. Furthermore, it can be difficult to find merchandise related to the favorite character at the pilgrimage spot, leading to missed opportunities to purchase related goods. The objective of this invention is to provide users with an experience of purchasing related merchandise while enjoying a stress-free and efficient pilgrimage tour. [Means for solving the problem]
[0005] To solve the above problems, the present invention provides the following means. Specifically, the system includes a means for proposing a pilgrimage tour tailored to the user's preferences based on a generated travel plan, a means for acquiring product links related to each spot on the proposed pilgrimage tour, and a means for transmitting and displaying the acquired product links to the user's terminal. This allows the user to experience an efficient and enjoyable pilgrimage tour and purchase related products on the spot. Furthermore, by including a means for receiving user input information and creating a customized travel plan using a generation AI, and a means for searching and acquiring product links related to the pilgrimage tour plan from a database, an even more advanced user experience can be provided.
[0006] A "generated itinerary" refers to a series of pilgrimage spots and routes that are automatically created based on user input.
[0007] "User preferences" refers to a user's specific needs and desires, such as their particular interests, places they want to go, and experiences they desire.
[0008] A "pilgrimage tour" refers to a series of travel itineraries that visit places associated with a particular subject.
[0009] "Means of suggestion" refers to the function of generating the optimal travel plan based on the user's preferences and input information and presenting it to the user.
[0010] "Pilgrimage spots" refer to specific places that users want to visit, especially places related to their favorite idols.
[0011] "Product Link" refers to the URL link of related goods or products that users can purchase at the pilgrimage spot.
[0012] "Means of acquisition" refers to the function of searching and acquiring product links related to pilgrimage spots from the Internet or databases.
[0013] "User terminal" refers to the device through which a user inputs information and receives and displays generated pilgrimage tour and product links.
[0014] "Means for sending and displaying" refers to the function for sending the obtained product links and pilgrimage tour information to the user's terminal and showing it to the user.
[0015] "Generative AI" refers to artificial intelligence technology that analyzes user input information and generates optimal travel plans.
[0016] "Database" refers to an information system that centrally manages information on pilgrimage spots and related products, and allows data to be searched and retrieved as needed. [Brief explanation of the drawings]
[0017] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION
[0018] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.
[0019] First, the terms used in the following description will be explained.
[0020] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).
[0021] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.
[0022] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.
[0023] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.
[0024] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."
[0025] [First embodiment]
[0026] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.
[0027] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.
[0028] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[0029] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.
[0030] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.
[0031] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.
[0032] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.
[0033] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.
[0034] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[0035] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[0036] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[0037] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0038] This invention is a system that allows users to efficiently make pilgrimages to sacred sites related to a specific object while purchasing related products. This system operates with three entities: a server, a terminal, and a user.
[0039] System Overview
[0040] 1. User input information
[0041] Users use the device to input information about their favorite person (e.g., anime character, idol, etc.) and their desired pilgrimage (e.g., photo locations, event venues, etc.).
[0042] 2. Receiving and analyzing needs information
[0043] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[0044] 3. Creating a Pilgrimage Tour
[0045] The server uses the received information to generate a customized pilgrimage tour plan using AI. For example, if a user inputs that they are a fan of anime character X and would like to visit the filming locations and event venues of that character, the AI will suggest the optimal pilgrimage route based on their preferences.
[0046] 4. Related product suggestions
[0047] Based on the generated pilgrimage tour plan, the server obtains product links related to each spot by searching the database for related products and finding the corresponding product links.
[0048] 5. Submitting Pilgrimage Tour and Product Links
[0049] The server sends the generated pilgrimage tour proposal and the obtained product link to the terminal, which receives it and displays it to the user.
[0050] 6. Purchasing Products
[0051] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage while obtaining products related to their favorite idols on the spot.
[0052] Specific examples
[0053] Example 1: Anime Character X pilgrimage tour
[0054] 1. The user enters the following information into the device:
[0055] Favorite information: "Anime character X"
[0056] Pilgrimage hope: "Anime filming locations and event venues"
[0057] 2. The device sends the input information to the server:
[0058] The server receives information about "Anime Character X" and "filming location, event venue."
[0059] 3. The server generates a tour plan using AI:
[0060] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0061] 4. The server retrieves the product links related to each pilgrimage spot:
[0062] Products related to Spot A: Figures, merchandise
[0063] Spot B related products: Event limited edition T-shirts
[0064] 5. The server sends the tour plan and product link to the device:
[0065] The generated tour plan and related product links will be displayed on the terminal.
[0066] 6. User clicks on product link and makes a purchase:
[0067] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[0068] In this way, the present invention allows users to experience an efficient and enjoyable pilgrimage and also allows them to purchase related products on the spot, further enhancing the user's Oshikatsu experience.
[0069] The processing flow will be explained below.
[0070] Step 1:
[0071] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[0072] Step 2:
[0073] The device sends the user's input information to the server.
[0074] Step 3:
[0075] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[0076] Step 4:
[0077] The server analyzes the information it receives to understand the user's preferences and wishes.
[0078] Step 5:
[0079] The server uses generation AI to generate a customized pilgrimage tour plan based on the user's information.
[0080] Step 6:
[0081] Identify each spot in the generated pilgrimage tour plan.
[0082] Step 7:
[0083] The server searches and acquires product links related to each spot from the database based on the pilgrimage tour plan.
[0084] Step 8:
[0085] Collect the obtained product links and associate them with each spot.
[0086] Step 9:
[0087] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[0088] Step 10:
[0089] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[0090] Step 11:
[0091] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[0092] Step 12:
[0093] On the displayed web page, the user selects related products and completes the purchase process.
[0094] This series of steps allows users to enjoy an efficient pilgrimage tour and purchase related products on the spot.
[0095] Example 1
[0096] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0097] Previous systems did not adequately provide users with a way to efficiently perform pilgrimages related to specific targets while purchasing related products. As a result, users had to manually search multiple sources of information, requiring a great deal of time and effort to find the best pilgrimage route and related products. The present invention aims to solve these problems.
[0098] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[0099] In this invention, the server includes a means for receiving information and requests related to specific targets input by a user into a terminal, a means for generating a customized pilgrimage tour plan using a generative AI model based on the received information, a means for retrieving product links related to each spot from a database based on the generated pilgrimage tour plan, and a means for transmitting and displaying the retrieved product links to the user's terminal, thereby enabling the user to efficiently perform the pilgrimage and easily purchase related products on the spot.
[0100] A "terminal" is an information processing device operated by a user, and includes a smartphone, tablet, PC, etc.
[0101] A "server" is an information processing device that processes requests from multiple terminals and manages and provides data.
[0102] "User" means an individual or organization that operates a terminal and uses the system.
[0103] "Information" refers to data or wishes relating to a specific subject that a user enters into the device, including in particular information about their favorite idol or wishes for a pilgrimage.
[0104] A "generative AI model" is an artificial intelligence model that generates new data or plans based on the data it receives.
[0105] A "prompt sentence" is an instruction sentence input to a generative AI model, requesting the generation of a pilgrimage tour plan.
[0106] A "pilgrimage tour plan" refers to the pilgrimage route and schedule suggested by a generative AI model based on the user's wishes.
[0107] "Product Link" means a URL or hyperlink for purchasing a specific product online that redirects you to the relevant location to purchase the corresponding product.
[0108] A "database" is a system for efficiently managing, searching, and retrieving specific data, and includes related product links and spot information.
[0109] "Means for receiving" refers to a mechanism for transmitting information entered by a user from a terminal to a server and receiving that data.
[0110] The "means for generating customized pilgrimage tour plans" is a mechanism that utilizes a generative AI model based on received information to create pilgrimage plans tailored to the individual needs of each user.
[0111] The "means for obtaining related product links" is a mechanism for searching and extracting corresponding product links from a database based on the generated pilgrimage tour plan.
[0112] The "means for transmitting and displaying" is a mechanism for transmitting the acquired product link to the user's terminal and displaying it.
[0113] The present invention is a system for enabling users to efficiently make pilgrimages related to specific subjects while purchasing related products. How the present invention is implemented will be described in detail below.
[0114] This system operates with three entities: a server, a terminal, and a user. The server plays a central role in generating customized pilgrimage tour plans based on received user information and suggesting related product links. The terminal is a device where users input information and display suggested pilgrimage tour plans and product links.
[0115] 1. Enter your user information
[0116] Users use the device to input information related to a specific object or pilgrimage wish, such as the name of their favorite anime character or idol, or a photo location or event venue they want to visit. The device receives this information and structures the data in JSON or object format.
[0117] 2. Data transmission
[0118] The device sends the received data to the server. At this time, the data is transferred using an HTTP request (e.g., POST request). The request includes a header and a body, and the body contains structured data.
[0119] 3. Analysis of needs information
[0120] The server analyzes the received data to extract the user's preferences and wishes. This analysis may involve the use of natural language processing (NLP) techniques. The server also retrieves relevant spot information from a database using queries such as SQL.
[0121] 4. Creating a Pilgrimage Tour
[0122] The server uses the generated information to generate a customized pilgrimage tour plan using a generative AI model. Specifically, it sends the following prompt to the generative AI model:
[0123] "The user is a fan of anime character X and wants to visit photo location A and event venue B. Please generate the optimal pilgrimage route."
[0124] The generative AI model generates an optimal pilgrimage route based on the prompt text and sends it back to the server, which then formats the plan into a proposal for the user.
[0125] 5. Related product suggestions
[0126] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot and extracts them, including links to figurines and event-exclusive T-shirts.
[0127] 6. Submitting Pilgrimage Tour and Product Links
[0128] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this response and displays it to the user.
[0129] 7. Purchasing Products
[0130] The user clicks on the product link provided through the device. The link redirects the user to the product sales site, where the user completes the purchase. The device supports the user until the product purchase is completed.
[0131] Specific examples
[0132] For example, if a user wants to go on a pilgrimage to the holy land of their favorite anime character X and wants to plan a visit to key filming location A and event venue B, they would follow these steps:
[0133] 1. The user enters the following information into the device:
[0134] Favorite information: "Anime character X"
[0135] Pilgrimage hope: "Anime filming locations and event venues"
[0136] 2. The device sends the input information to the server:
[0137] The server receives information about "Anime Character X" and "filming location, event venue."
[0138] 3. The server generates a tour plan using the generative AI model:
[0139] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0140] 4. The server retrieves the product links related to each pilgrimage spot:
[0141] Products related to Spot A: Figures, merchandise
[0142] Spot B related products: Event limited edition T-shirts
[0143] 5. The server sends the tour plan and product link to the device:
[0144] The generated tour plan and related product links will be displayed on the terminal.
[0145] 6. User clicks on product link and makes a purchase:
[0146] Users click on the provided product link to purchase figures and event-exclusive T-shirts.
[0147] In this way, the present invention allows users to make pilgrimages efficiently and easily purchase related products on the spot.
[0148] The flow of the identification process in the first embodiment will be described with reference to FIG.
[0149] Step 1:
[0150] Users enter information about their favorite idol and their pilgrimage wishes into the device.
[0151] Specific behavior:
[0152] Users use a device (smartphone or PC) to fill out a form and enter the name of their favorite anime character or idol, as well as the photo location or event venue they would like to visit.
[0153] input:
[0154] Information about the user's favorite character and pilgrimage wishes (e.g., anime character X, photo location A, event venue B).
[0155] output:
[0156] Structured data (e.g., JSON formatted data).
[0157] Step 2:
[0158] The terminal transmits the received data to the server.
[0159] Specific behavior:
[0160] The device creates an HTTP POST request with a structured data body containing the information entered by the user, and sends the request to the server.
[0161] input:
[0162] Structured user input data.
[0163] output:
[0164] The request sent to the server.
[0165] Step 3:
[0166] The server analyzes the received data and extracts the user's preferences and wishes.
[0167] Specific behavior:
[0168] The server analyzes the received data, extracts information about the idol and the pilgrimage request, and sometimes uses NLP technology. It also retrieves any additional data needed from the database.
[0169] input:
[0170] The structured data of the user sent to the server.
[0171] output:
[0172] Analyzed user wishes and preferences.
[0173] Step 4:
[0174] The server uses the generative AI model to generate a customized pilgrimage tour plan.
[0175] Specific behavior:
[0176] The server sends a prompt to the generative AI model, specifically: "The user is a fan of anime character X and wants to visit filming location A and event venue B. Please generate the optimal pilgrimage route." The generative AI model then generates the pilgrimage route based on this.
[0177] input:
[0178] Prompt text based on user wishes and preferences.
[0179] output:
[0180] A customized pilgrimage tour plan is generated.
[0181] Step 5:
[0182] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan.
[0183] Specific behavior:
[0184] The server uses SQL queries to search the database for product links related to each spot. For example, it can extract links to figures related to photo location A or limited edition T-shirts related to event venue B.
[0185] input:
[0186] Pilgrimage tour plans and keywords.
[0187] output:
[0188] A list of product links related to each spot.
[0189] Step 6:
[0190] The server sends the generated pilgrimage tour plan and the acquired product link to the terminal.
[0191] Specific behavior:
[0192] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this and displays it to the user.
[0193] input:
[0194] A list of pilgrimage tour plans and product links.
[0195] output:
[0196] Pilgrimage tour plans and product links displayed to users.
[0197] Step 7:
[0198] Users click on the product links provided through their devices to purchase related products.
[0199] Specific behavior:
[0200] The user clicks on the product link displayed on their device, which redirects them to the product sales site, where they add the product to their cart and complete the purchase.
[0201] input:
[0202] Product links and user clicks.
[0203] output:
[0204] A web page to purchase related products and complete the purchase process.
[0205] (Application example 1)
[0206] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0207] Conventional pilgrimage systems lacked a user experience because they did not provide an efficient way for users to visit pilgrimage spots or an environment for purchasing related products on the spot. Even when using autonomous vehicles as a means of transportation, there was an issue of not being able to centrally provide automatic generation of pilgrimage routes, spot information, or product purchasing support.
[0208] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[0209] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, means for transmitting the generated pilgrimage tour plan to a control system of the autonomous vehicle and guiding the vehicle to the pilgrimage spots, and means for displaying the pilgrimage tour plan and related product links on the display of the autonomous vehicle, thereby enabling the user to efficiently visit pilgrimage spots and purchase related products on the spot.
[0210] A "travel plan" is a detailed plan for visiting a particular destination or pilgrimage spot.
[0211] A "pilgrimage tour" is an itinerary that visits specific pilgrimage spots based on the user's preferences.
[0212] "Product Link" is a URL that allows users to purchase products related to the pilgrimage spot online.
[0213] "User device" refers to electronic devices such as smartphones and tablets used by users.
[0214] "Generative AI" is an artificial intelligence model that automatically generates optimal pilgrimage tour plans based on user input information.
[0215] An "autonomous vehicle control system" is a system that uses autonomous driving technology to control a vehicle and make it travel a designated route.
[0216] "Display" refers to a screen for displaying information inside an autonomous vehicle.
[0217] The "server" is a central computer that receives user input information, creates pilgrimage tour plans, and provides related product links.
[0218] A "pilgrimage spot" refers to a place that a user visits that is related to a specific purpose or favorite.
[0219] MODE FOR CARRYING OUT THE INVENTION
[0220] The present invention is a system that allows users to efficiently make pilgrimages to sacred sites related to specific objects and purchase related products. This system operates with three entities: a server, a terminal, and an autonomous vehicle.
[0221] System Overview
[0222] 1. User input information
[0223] Users use a touch panel installed in the self-driving vehicle or a smartphone to input information about their favorite person (e.g., anime character, idol, etc.) and their pilgrimage wishes (e.g., photo locations, event venues, etc.).
[0224] 2. Receiving and analyzing needs information
[0225] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[0226] 3. Creating a Pilgrimage Tour
[0227] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., GPT-4 (registered trademark)). For example, if a user inputs that they are a fan of "Anime Character X" and would like to visit its filming locations and event venues, the generative AI will suggest the optimal pilgrimage route based on their preferences.
[0228] 4. Control of Autonomous Vehicles
[0229] The generated pilgrimage tour plan is sent to the autonomous vehicle's control system (e.g., Tesla Autopilot), which automatically guides the vehicle to the designated pilgrimage spots.
[0230] 5. Related product suggestions
[0231] The server obtains product links related to each spot based on the generated pilgrimage tour plan by searching a database (e.g., MySQL® database) for related products and finding the corresponding product links.
[0232] 6. Display of pilgrimage tours and product links
[0233] The server sends the generated pilgrimage tour plan and the obtained product links to the display of the autonomous vehicle, where the user can check the tour plan and product links.
[0234] 7. Purchasing Products
[0235] Users can click on the product links displayed on the in-car display and purchase related products on the spot. This process allows users to enjoy an efficient pilgrimage while also obtaining products related to their favorite idols on the spot.
[0236] Specific examples
[0237] Example 1: Anime Character X pilgrimage tour
[0238] 1. The user enters the following information into the touch panel of the autonomous vehicle:
[0239] Favorite information: "Anime character X"
[0240] Pilgrimage hope: "Anime filming locations and event venues"
[0241] 2. The autonomous vehicle system sends the input information to the server:
[0242] The server receives information about "Anime Character X" and "filming location, event venue."
[0243] 3. The server generates a tour plan using AI:
[0244] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0245] 4. The server retrieves the product links related to each pilgrimage spot:
[0246] Products related to Spot A: Figures, merchandise
[0247] Spot B related products: Event limited edition T-shirts
[0248] 5. The server sends the tour ideas and product links to the autonomous vehicle's display:
[0249] The generated tour plan and related product links will be displayed on the in-car display.
[0250] 6. User clicks on product link and makes a purchase:
[0251] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[0252] This allows users to use the system of this invention to experience an efficient and enjoyable pilgrimage while also being able to purchase related products on the spot. By simply entering prompts such as "User's favorite: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B," the AI generator will propose an optimal pilgrimage tour plan, allowing users to enjoy a safe and comfortable pilgrimage using an autonomous vehicle.
[0253] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[0254] Step 1:
[0255] The user uses the touch panel of the autonomous vehicle or a smartphone to input information about their favorite character and their pilgrimage wishes. For example, the user enters "Favorite character information: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B." This becomes the input data.
[0256] Step 2:
[0257] The device sends the user's input information to the server, which then transfers the input data to the server via the mobile communication system. The server receives this information and analyzes the user's preferences and wishes.
[0258] Step 3:
[0259] The server inputs the received user information as a prompt to a generative AI model (such as GPT-4). The generative AI model analyzes prompts such as "User's favorite anime character: X" and "Pilgrimage wishes: Photo location A, event venue B" and outputs the optimal pilgrimage tour plan.
[0260] Step 4:
[0261] The server receives the generated pilgrimage tour plan and sends it to the autonomous vehicle's control system. For example, if the generated pilgrimage tour includes "photography location A, event venue B," the server sends route information to each location to the control system.
[0262] Step 5:
[0263] The autonomous vehicle will automatically travel to the designated pilgrimage spot based on the route information it receives. The vehicle's control system (such as Tesla Autopilot) will analyze the route information and manage the vehicle's operation.
[0264] Step 6:
[0265] The server searches a database (e.g., MySQL) for product links related to the pilgrimage tour plan and retrieves them. For example, it retrieves links for figures related to "photography location A" and event-limited T-shirts related to "event venue B."
[0266] Step 7:
[0267] The server sends the pilgrimage tour plan and the acquired product links to the display of the autonomous vehicle, where the tour plan and related product links are displayed.
[0268] Step 8:
[0269] Users can click on product links displayed on the autonomous vehicle's display to purchase related products. By clicking on a specific URL, they can access an online store and purchase figurines or event-exclusive T-shirts. This allows users to efficiently obtain related products while visiting pilgrimage spots.
[0270] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.
[0271] This invention is a system that recognizes the user's emotions and proposes the most suitable pilgrimage tour based on those emotions. This system operates with three entities: a server, a terminal, and a user, and further combines an emotion engine to improve the user experience.
[0272] System Overview
[0273] 1. User input information
[0274] Users use the device to input information about their favorite character (e.g., anime character, idol, etc.) and their desired pilgrimage destination (e.g., photo locations, event venues, etc.). The user's emotional state is also analyzed.
[0275] 2. Receiving and analyzing needs information and emotion information
[0276] The server receives information input by the user from the device and emotional data acquired through the emotion engine. The received information reflects the user's preferences, wishes, and emotional state.
[0277] 3. Creating a Pilgrimage Tour
[0278] The server uses generative AI to generate a customized pilgrimage tour plan based on the received information and the results of emotion analysis. For example, if the user is excited, it will suggest a more active tour plan, and if the user is relaxed, it will suggest a more relaxed tour plan.
[0279] 4. Related product suggestions
[0280] Based on the generated pilgrimage tour ideas, the server retrieves product links related to each spot. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is excited, it will suggest products with a lively design, and if the user is relaxed, it will suggest products with a calm design.
[0281] 5. Submitting Pilgrimage Tour and Product Links
[0282] The server sends the generated pilgrimage tour plan and the acquired product links to the terminal, which receives them and displays them to the user.
[0283] 6. Purchasing Products
[0284] Users can click on the product links provided through their devices to purchase related products. Through this process, users can enjoy an efficient pilgrimage tour while also obtaining products related to their favorite idols on the spot.
[0285] Specific examples
[0286] Example 1: Anime Character X pilgrimage tour
[0287] 1. The user enters the following information into the device:
[0288] Favorite information: "Anime character X"
[0289] Pilgrimage hope: "Anime filming locations and event venues"
[0290] 2. Emotion engine analyzes user emotions:
[0291] User's emotional state: Excitement
[0292] 3. The device sends the input information and emotion data to the server:
[0293] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[0294] 4. The server generates a tour plan using AI:
[0295] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[0296] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[0297] Products related to Spot A: Active design figures and merchandise
[0298] Spot B related products: Event limited edition T-shirts
[0299] 6. The server sends the tour plan and product links to the device:
[0300] The generated tour plan and related product links will be displayed on your device.
[0301] 7. User clicks on product link and makes a purchase:
[0302] Users can click on the provided product link to purchase Active Design figures and event-exclusive T-shirts.
[0303] In this way, the present invention allows users to receive recommendations for pilgrimage tours and related products that are optimized for their emotional state at the time, further enhancing the user's experience and enabling personalized services to be provided according to their emotions.
[0304] The processing flow will be explained below.
[0305] Step 1:
[0306] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[0307] Step 2:
[0308] The device sends the user's input information to the server.
[0309] Step 3:
[0310] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[0311] Step 4:
[0312] The device launches an emotion engine to analyze the user's emotions, and analyzes the user's emotional state. The analysis results are also sent to the server.
[0313] Step 5:
[0314] The server analyzes the user's preferences, wishes, and emotional state.
[0315] Step 6:
[0316] The server uses AI to generate a customized pilgrimage tour plan based on the user's information and emotional state. For example, if the user is excited, it generates a more active tour plan.
[0317] Step 7:
[0318] Identify each spot in the generated pilgrimage tour plan.
[0319] Step 8:
[0320] The server searches the database for product links related to each spot based on the pilgrimage tour plan. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is relaxed, it will select products with a calm design.
[0321] Step 9:
[0322] The server collects product links and associates them with each spot.
[0323] Step 10:
[0324] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[0325] Step 11:
[0326] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[0327] Step 12:
[0328] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[0329] Step 13:
[0330] On the displayed web page, the user selects related products and completes the purchase process.
[0331] Through this series of steps, users can enjoy a pilgrimage tour optimized for their emotional state and purchase related products on the spot.
[0332] Example 2
[0333] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0334] Conventional travel planning systems have difficulty making flexible suggestions based on the user's individual preferences and emotional state, making it difficult to improve the quality of the user experience. Furthermore, related product links are often obtained based on simple rules, resulting in a lack of personalization that matches the user's emotional state. This creates a problem where users are unable to receive a more satisfying service.
[0335] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.
[0336] In this invention, the server includes means for receiving information about a user's preferences and the user's emotional state and creating a travel plan based on the information, means for proposing a pilgrimage tour optimized for the user's emotions based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, and means for transmitting the acquired product links to the user's terminal and displaying them. This makes it possible to propose pilgrimage tours and acquire related products based on the user's preferences and emotional state.
[0337] "Information about the user's preferences" is data including information about the user's hobbies, interests, and favorites (for example, favorite anime characters or idols).
[0338] "User's emotional state" is data that analyzes the user's current psychological state or mood (e.g., excitement, relaxation).
[0339] A "generated travel plan" is a travel schedule or plan created using generative AI based on the user's information and emotional state.
[0340] A "pilgrimage tour" is a travel tour organized around a specific theme, such as a tourist spot or event venue that the user wants to visit.
[0341] The "means of suggestion" refers to the method or mechanism by which the server presents travel plans or pilgrimage tours to users after generating them.
[0342] The "means for obtaining product links" refers to a method or mechanism for searching a database or the like for product information related to the proposed pilgrimage tour and obtaining it as a link.
[0343] A "user terminal" is a communication device used by a user, such as a smartphone, tablet, or PC.
[0344] A "customized travel plan" is a travel plan specially created using generative AI based on each user's unique preferences and emotional state.
[0345] "Product links based on emotional data" are links to products selected based on the user's emotional state, suggesting appropriate products according to the user's psychological state.
[0346] MODE FOR CARRYING OUT THE INVENTION
[0347] This invention is a system that analyzes a user's emotions and proposes optimal pilgrimage tours based on those emotions. This system consists of three entities: a server, a terminal, and a user, and uses an emotion engine to improve the user experience.
[0348] Hardware and Software Configuration
[0349] The server is equipped with a generative AI model (e.g., OpenAI® GPT-4) and a database, and is responsible for generating pilgrimage tours based on user information and emotion data.
[0350] The device (smartphone, tablet, or PC) receives input from the user and sends it to the server. It also has a camera and microphone to analyze the user's emotional state.
[0351] The emotion engine is software that analyzes the user's facial expressions and tone of voice to determine their emotional state. This emotion engine is also installed on the device.
[0352] Processing flow
[0353] 1. Obtaining user input information
[0354] Users use the device to input "information about their favorite character" (for example, an anime character or idol) and "pilgrimage wishes" (for example, a photo location or event venue).
[0355] 2. Conducting sentiment analysis
[0356] The device uses a built-in camera and microphone to analyze the user's emotional state, and the analyzed emotional data is generated by an emotion engine.
[0357] 3. Sending needs and emotional information
[0358] The device transmits the user's input information and the emotion data obtained from the emotion engine to the server.
[0359] 4. Creating a Pilgrimage Tour
[0360] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., OpenAI GPT-4).
[0361] 5. Related product suggestions
[0362] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan. At this time, products are selected according to the user's psychological state based on the emotional data.
[0363] 6. Submitting Pilgrimage Tour and Product Links
[0364] The server sends the created pilgrimage tour and related product links to the terminal, which displays them to the user.
[0365] 7. Purchasing Products
[0366] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage tour while purchasing products related to their favorite idols on the spot.
[0367] Specific examples
[0368] Example 1: Anime Character X pilgrimage tour
[0369] 1. The user enters the following information into the device:
[0370] Favorite information: "Anime character X"
[0371] Pilgrimage hope: "Anime filming locations and event venues"
[0372] 2. Emotion engine analyzes user emotions:
[0373] User's emotional state: Excitement
[0374] 3. The device sends the input information and emotion data to the server:
[0375] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[0376] 4. The server generates a tour plan using AI:
[0377] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[0378] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[0379] Products related to Spot A: Active design figures and merchandise
[0380] Spot B related products: Event limited edition T-shirts
[0381] 6. The server sends the tour plan and product links to the device:
[0382] The generated tour plan and related product links will be displayed on your device.
[0383] 7. User clicks on product link and makes a purchase:
[0384] Users click on the provided product link to purchase an Active Design figure or an event-exclusive T-shirt.
[0385] Example prompts to be input to the generative AI model
[0386] Input information:
[0387] Favorite information: "Anime character X"
[0388] Pilgrimage hope: "Anime filming locations and event venues"
[0389] Emotional state: Excited
[0390] Generation goal:
[0391] Generates active pilgrimage tour plans based on the user's emotional state (excitement) and suggests related product links.
[0392] Through the above process, the present invention makes it possible to propose pilgrimage tours and related products that are optimized for the user's preferences and emotional state.
[0393] The flow of the identification process in the second embodiment will be described with reference to FIG.
[0394] Step 1:
[0395] Obtaining user input information
[0396] Input: The user uses the terminal to enter "information about their favorite idol" and "pilgrimage wishes."
[0397] Specific operation: The user launches the application on the device and enters information such as "Anime Character X" and "Photoshoot location, event venue." The device acquires this information and stores it in its internal data storage.
[0398] Output: User input information is saved on the device.
[0399] Step 2:
[0400] Conducting sentiment analysis
[0401] Input: User facial and voice data.
[0402] How it works: After the user completes their input, the device's camera will capture their facial expressions and the microphone will record their tone of voice. The emotion engine will analyze this data to determine the user's emotional state.
[0403] Output: The analyzed emotion data (e.g., excited, relaxed) is generated.
[0404] Step 3:
[0405] Sending needs and emotions
[0406] Input: User input and emotional data.
[0407] Specific operation: The device combines the information entered by the user ("anime character X" and "photo location, event venue") and the emotional data analyzed by the emotion engine ("excitement") into a single packet and sends it to a server via the Internet.
[0408] Output: User needs information and emotion data are sent to the server.
[0409] Step 4:
[0410] Creating a Pilgrimage Tour
[0411] Input: User needs information and emotion data received by the server.
[0412] How it works: The server inputs a prompt into a generative AI model (e.g., OpenAI GPT-4) to generate a customized pilgrimage tour plan. The prompt details the user's information and instructs the model to generate a tour that is adapted to a specific emotional state (e.g., excitement).
[0413] Output: Generated pilgrimage tour plan (e.g. "Photo location A, event venue B").
[0414] Step 5:
[0415] Related product suggestions
[0416] Input: Generated pilgrimage tour plan and emotion data.
[0417] Specific operation: Based on the generated pilgrimage tour plan, the server retrieves related product links from the database. Based on the emotional data, it selects products that suit the user's psychological state (e.g., if the user is excited, products with an active design will be selected).
[0418] Output: Product links related to each pilgrimage spot are obtained.
[0419] Step 6:
[0420] Sending pilgrimage tour and product links
[0421] Input: Generated pilgrimage tour itinerary and related product links.
[0422] Specific operation: The server sends the pilgrimage tour plan and related product links to the device, which displays the received information on the application screen and makes suggestions to the user.
[0423] Output: The user will see the pilgrimage tour and related product links on their device.
[0424] Step 7:
[0425] Purchase of products
[0426] Input: The product link that the user saw on their device.
[0427] Specific behavior: When a user clicks on a product link displayed within the app, a browser opens and takes the user to a product purchase page, where the user can select a product and complete the purchase process.
[0428] Output: The user purchases the related products they want.
[0429] (Application example 2)
[0430] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."
[0431] Conventional pilgrimage tour recommendation systems are unable to suggest optimal products and services based on the user's emotional state, making it difficult to fully personalize each user's experience.There is a need for a system that can quickly and accurately suggest products and services that correspond to the user's emotions at that moment.
[0432] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.
[0433] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, and means for analyzing the user's emotions in real time and proposing optimal products and services based on the results. This makes it possible to propose optimal pilgrimage tour plans and related products based on the user's emotional state.
[0434] A "generated itinerary" is a customized itinerary created using generative AI based on user input and sentiment data.
[0435] "Means for suggesting pilgrimage tours" refers to a system or process for suggesting optimal pilgrimage tours to users based on travel plans generated by generative AI.
[0436] "Means for obtaining product links" refers to a system or process for searching and retrieving product links related to the proposed pilgrimage tour spot from the internet or a database.
[0437] "Means for sending and displaying on the user terminal" refers to a system or process for sending the obtained product links and travel plans to the user terminal and displaying them on the terminal.
[0438] "Means for analyzing user emotions in real time" refers to a system or process that uses data such as the user's facial expressions and voice to instantly determine the user's current emotional state.
[0439] "Means for suggesting optimal products and services" refers to a system or process for selecting and suggesting the most suitable products and services to a user based on the results of user sentiment analysis.
[0440] This invention is a system that analyzes users' emotions in real time and suggests optimal products and services based on the results, and provides customized pilgrimage tours using generative AI. This system consists of multiple elements, such as an emotion analysis engine, generative AI, user terminals, and a product database, and the entire system operates centrally on a server.
[0441] System Overview
[0442] 1. Initial setting of the sentiment analysis engine
[0443] The system uses smart glasses equipped with a camera and a computing unit to analyze user emotions in real time. The emotion analysis engine primarily captures facial expressions and operates via an API that analyzes emotions with high accuracy. The software used includes OpenCV (an image processing library) and emotion analysis API.
[0444] 2. Information capture and analysis
[0445] The smart glasses capture the user's facial expression data, process and analyze it in real time, and transmit the analyzed emotional data to a server for further processing.
[0446] 3. Generate a customized pilgrimage tour plan
[0447] The generative AI generates the optimal pilgrimage tour plan based on the user's preferences and sentiment analysis results. The generative AI model automatically generates a pilgrimage tour plan that personalizes the user experience based on the user's input of information about their favorite people and desired pilgrimage spots.
[0448] 4. Obtain and send product links
[0449] The system searches for and retrieves product links related to the proposed pilgrimage spot from a public database on the server. Again, using emotion data, it selects products that best suit the user's current emotions (e.g., active-design goods if the user is excited).
[0450] 5. Display and Purchasing Procedures
[0451] The generated pilgrimage tour plan and related product links are sent to the user's device and displayed on the smart glasses screen. The user can then use these links to purchase the products. The purchase process is carried out via an electronic payment service.
[0452] Hardware and software used
[0453] Hardware: Smart glasses with camera and computing unit
[0454] software:
[0455] OpenCV (image processing library)
[0456] Emotion Analysis API (third-party API for highly accurate analysis of emotional states)
[0457] Generative AI model (automatic generation of generative tour plans)
[0458] Specific examples
[0459] 1. As a user wears smart glasses and walks around the store, the camera in the smart glasses continuously captures the user's facial expressions.
[0460] 2. For example, if the user looks happy, the emotion analysis engine will determine the state as "happy."
[0461] 3. This emotional data is sent to the server, and the generative AI generates an optimal pilgrimage tour plan based on the "happy" state.
[0462] 4. The server searches the Internet database for product links related to this plan and selects a product that matches the user's emotions.
[0463] 5. Product links along with the plans will be displayed on the smart glasses display, allowing users to easily access and purchase them.
[0464] Prompt Sentence Examples
[0465] "Write Python code to analyze user sentiment using image data and suggest the best products based on the results."
[0466] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[0467] Step 1:
[0468] A user puts on the smart glasses and walks around the store. The camera in the smart glasses captures the user's facial expressions. The camera image becomes input data, and OpenCV is used to recognize the face and extract the facial region. An image of the facial region is generated to proceed to the next step.
[0469] Step 2:
[0470] The device sends the image of the extracted facial region to the emotion analysis API. The image data is input as a request to the API. The API analyzes the image data and determines the user's emotional state. The emotional state (e.g., happy, sad, angry) is output as the analysis result.
[0471] Step 3:
[0472] The server receives the emotion analysis results. The input to the server is the emotion analysis result data. Based on that data, the server uses a generative AI model to generate a pilgrimage tour plan that matches the user's emotions. The output is a customized pilgrimage tour plan.
[0473] Step 4:
[0474] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot. The input for this step is the pilgrimage tour plan information. The server identifies the tour spot and searches for and obtains the product links related to it. The output is the related product links.
[0475] Step 5:
[0476] The server sends the tour plan and product links to the user terminal. The input here is the generated pilgrimage tour plan and related product links. The server sends this information to the user terminal and displays it on the display of the smart glasses. As an output, the visualized tour plan and product links are provided to the user.
[0477] Step 6:
[0478] The user clicks on the product link displayed through the terminal and purchases the product. The inputs are the user's click action and the selected product information. The terminal then uses an electronic payment service to complete the purchase of the selected product. The output is a notification of purchase completion provided to the user.
[0479] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[0480] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (registered trademark) (Internet search engine).<URL: https: / / openai.com / blog / chatgpt> ), Gemini (registered trademark) (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[0481] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.
[0482] [Second embodiment]
[0483] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.
[0484] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.
[0485] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[0486] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.
[0487] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[0488] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[0489] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[0490] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[0491] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[0492] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[0493] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[0494] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."
[0495] This invention is a system that allows users to efficiently make pilgrimages to sacred sites related to a specific object while purchasing related products. This system operates with three entities: a server, a terminal, and a user.
[0496] System Overview
[0497] 1. User input information
[0498] Users use the device to input information about their favorite person (e.g., anime character, idol, etc.) and their desired pilgrimage (e.g., photo locations, event venues, etc.).
[0499] 2. Receiving and analyzing needs information
[0500] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[0501] 3. Creating a Pilgrimage Tour
[0502] The server uses the received information to generate a customized pilgrimage tour plan using AI. For example, if a user inputs that they are a fan of anime character X and would like to visit the filming locations and event venues of that character, the AI will suggest the optimal pilgrimage route based on their preferences.
[0503] 4. Related product suggestions
[0504] Based on the generated pilgrimage tour plan, the server obtains product links related to each spot by searching the database for related products and finding the corresponding product links.
[0505] 5. Submitting Pilgrimage Tour and Product Links
[0506] The server sends the generated pilgrimage tour proposal and the obtained product link to the terminal, which receives it and displays it to the user.
[0507] 6. Purchasing Products
[0508] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage while obtaining products related to their favorite idols on the spot.
[0509] Specific examples
[0510] Example 1: Anime Character X pilgrimage tour
[0511] 1. The user enters the following information into the device:
[0512] Favorite information: "Anime character X"
[0513] Pilgrimage hope: "Anime filming locations and event venues"
[0514] 2. The device sends the input information to the server:
[0515] The server receives information about "Anime Character X" and "filming location, event venue."
[0516] 3. The server generates a tour plan using AI:
[0517] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0518] 4. The server retrieves the product links related to each pilgrimage spot:
[0519] Products related to Spot A: Figures, merchandise
[0520] Spot B related products: Event limited edition T-shirts
[0521] 5. The server sends the tour plan and product link to the device:
[0522] The generated tour plan and related product links will be displayed on the terminal.
[0523] 6. User clicks on product link and makes a purchase:
[0524] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[0525] In this way, the present invention allows users to experience an efficient and enjoyable pilgrimage and also allows them to purchase related products on the spot, further enhancing the user's Oshikatsu experience.
[0526] The processing flow will be explained below.
[0527] Step 1:
[0528] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[0529] Step 2:
[0530] The device sends the user's input information to the server.
[0531] Step 3:
[0532] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[0533] Step 4:
[0534] The server analyzes the information it receives to understand the user's preferences and wishes.
[0535] Step 5:
[0536] The server uses generation AI to generate a customized pilgrimage tour plan based on the user's information.
[0537] Step 6:
[0538] Identify each spot in the generated pilgrimage tour plan.
[0539] Step 7:
[0540] The server searches and acquires product links related to each spot from the database based on the pilgrimage tour plan.
[0541] Step 8:
[0542] Collect the obtained product links and associate them with each spot.
[0543] Step 9:
[0544] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[0545] Step 10:
[0546] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[0547] Step 11:
[0548] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[0549] Step 12:
[0550] On the displayed web page, the user selects related products and completes the purchase process.
[0551] This series of steps allows users to enjoy an efficient pilgrimage tour and purchase related products on the spot.
[0552] Example 1
[0553] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0554] Previous systems did not adequately provide users with a way to efficiently perform pilgrimages related to specific targets while purchasing related products. As a result, users had to manually search multiple sources of information, requiring a great deal of time and effort to find the best pilgrimage route and related products. The present invention aims to solve these problems.
[0555] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[0556] In this invention, the server includes a means for receiving information and requests related to specific targets input by a user into a terminal, a means for generating a customized pilgrimage tour plan using a generative AI model based on the received information, a means for retrieving product links related to each spot from a database based on the generated pilgrimage tour plan, and a means for transmitting and displaying the retrieved product links to the user's terminal, thereby enabling the user to efficiently perform the pilgrimage and easily purchase related products on the spot.
[0557] A "terminal" is an information processing device operated by a user, and includes a smartphone, tablet, PC, etc.
[0558] A "server" is an information processing device that processes requests from multiple terminals and manages and provides data.
[0559] "User" means an individual or organization that operates a terminal and uses the system.
[0560] "Information" refers to data or wishes relating to a specific subject that a user enters into the device, including in particular information about their favorite idol or wishes for a pilgrimage.
[0561] A "generative AI model" is an artificial intelligence model that generates new data or plans based on the data it receives.
[0562] A "prompt sentence" is an instruction sentence input to a generative AI model, requesting the generation of a pilgrimage tour plan.
[0563] A "pilgrimage tour plan" refers to the pilgrimage route and schedule suggested by a generative AI model based on the user's wishes.
[0564] "Product Link" means a URL or hyperlink for purchasing a specific product online that redirects you to the relevant location to purchase the corresponding product.
[0565] A "database" is a system for efficiently managing, searching, and retrieving specific data, and includes related product links and spot information.
[0566] "Means for receiving" refers to a mechanism for transmitting information entered by a user from a terminal to a server and receiving that data.
[0567] The "means for generating customized pilgrimage tour plans" is a mechanism that utilizes a generative AI model based on received information to create pilgrimage plans tailored to the individual needs of each user.
[0568] The "means for obtaining related product links" is a mechanism for searching and extracting corresponding product links from a database based on the generated pilgrimage tour plan.
[0569] The "means for transmitting and displaying" is a mechanism for transmitting the acquired product link to the user's terminal and displaying it.
[0570] The present invention is a system for enabling users to efficiently make pilgrimages related to specific subjects while purchasing related products. How the present invention is implemented will be described in detail below.
[0571] This system operates with three entities: a server, a terminal, and a user. The server plays a central role in generating customized pilgrimage tour plans based on received user information and suggesting related product links. The terminal is a device where users input information and display suggested pilgrimage tour plans and product links.
[0572] 1. Enter your user information
[0573] Users use the device to input information related to a specific object or pilgrimage wish, such as the name of their favorite anime character or idol, or a photo location or event venue they want to visit. The device receives this information and structures the data in JSON or object format.
[0574] 2. Data transmission
[0575] The device sends the received data to the server. At this time, the data is transferred using an HTTP request (e.g., POST request). The request includes a header and a body, and the body contains structured data.
[0576] 3. Analysis of needs information
[0577] The server analyzes the received data to extract the user's preferences and wishes. This analysis may involve the use of natural language processing (NLP) techniques. The server also retrieves relevant spot information from a database using queries such as SQL.
[0578] 4. Creating a Pilgrimage Tour
[0579] The server uses the generated information to generate a customized pilgrimage tour plan using a generative AI model. Specifically, it sends the following prompt to the generative AI model:
[0580] "The user is a fan of anime character X and wants to visit photo location A and event venue B. Please generate the optimal pilgrimage route."
[0581] The generative AI model generates an optimal pilgrimage route based on the prompt text and sends it back to the server, which then formats the plan into a proposal for the user.
[0582] 5. Related product suggestions
[0583] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot and extracts them, including links to figurines and event-exclusive T-shirts.
[0584] 6. Submitting Pilgrimage Tour and Product Links
[0585] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this response and displays it to the user.
[0586] 7. Purchasing Products
[0587] The user clicks on the product link provided through the device. The link redirects the user to the product sales site, where the user completes the purchase. The device supports the user until the product purchase is completed.
[0588] Specific examples
[0589] For example, if a user wants to go on a pilgrimage to the holy land of their favorite anime character X and wants to plan a visit to key filming location A and event venue B, they would follow these steps:
[0590] 1. The user enters the following information into the device:
[0591] Favorite information: "Anime character X"
[0592] Pilgrimage hope: "Anime filming locations and event venues"
[0593] 2. The device sends the input information to the server:
[0594] The server receives information about "Anime Character X" and "filming location, event venue."
[0595] 3. The server generates a tour plan using the generative AI model:
[0596] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0597] 4. The server retrieves the product links related to each pilgrimage spot:
[0598] Products related to Spot A: Figures, merchandise
[0599] Spot B related products: Event limited edition T-shirts
[0600] 5. The server sends the tour plan and product link to the device:
[0601] The generated tour plan and related product links will be displayed on the terminal.
[0602] 6. User clicks on product link and makes a purchase:
[0603] Users click on the provided product link to purchase figures and event-exclusive T-shirts.
[0604] In this way, the present invention allows users to make pilgrimages efficiently and easily purchase related products on the spot.
[0605] The flow of the identification process in the first embodiment will be described with reference to FIG.
[0606] Step 1:
[0607] Users enter information about their favorite idol and their pilgrimage wishes into the device.
[0608] Specific behavior:
[0609] Users use a device (smartphone or PC) to fill out a form and enter the name of their favorite anime character or idol, as well as the photo location or event venue they would like to visit.
[0610] input:
[0611] Information about the user's favorite character and pilgrimage wishes (e.g., anime character X, photo location A, event venue B).
[0612] output:
[0613] Structured data (e.g., JSON formatted data).
[0614] Step 2:
[0615] The terminal transmits the received data to the server.
[0616] Specific behavior:
[0617] The device creates an HTTP POST request with a structured data body containing the information entered by the user, and sends the request to the server.
[0618] input:
[0619] Structured user input data.
[0620] output:
[0621] The request sent to the server.
[0622] Step 3:
[0623] The server analyzes the received data and extracts the user's preferences and wishes.
[0624] Specific behavior:
[0625] The server analyzes the received data, extracts information about the idol and the pilgrimage request, and sometimes uses NLP technology. It also retrieves any additional data needed from the database.
[0626] input:
[0627] The structured data of the user sent to the server.
[0628] output:
[0629] Analyzed user wishes and preferences.
[0630] Step 4:
[0631] The server uses the generative AI model to generate a customized pilgrimage tour plan.
[0632] Specific behavior:
[0633] The server sends a prompt to the generative AI model, specifically: "The user is a fan of anime character X and wants to visit filming location A and event venue B. Please generate the optimal pilgrimage route." The generative AI model then generates the pilgrimage route based on this.
[0634] input:
[0635] Prompt text based on user wishes and preferences.
[0636] output:
[0637] A customized pilgrimage tour plan is generated.
[0638] Step 5:
[0639] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan.
[0640] Specific behavior:
[0641] The server uses SQL queries to search the database for product links related to each spot. For example, it can extract links to figures related to photo location A or limited edition T-shirts related to event venue B.
[0642] input:
[0643] Pilgrimage tour plans and keywords.
[0644] output:
[0645] A list of product links related to each spot.
[0646] Step 6:
[0647] The server sends the generated pilgrimage tour plan and the acquired product link to the terminal.
[0648] Specific behavior:
[0649] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this and displays it to the user.
[0650] input:
[0651] A list of pilgrimage tour plans and product links.
[0652] output:
[0653] Pilgrimage tour plans and product links displayed to users.
[0654] Step 7:
[0655] Users click on the product links provided through their devices to purchase related products.
[0656] Specific behavior:
[0657] The user clicks on the product link displayed on their device, which redirects them to the product sales site, where they add the product to their cart and complete the purchase.
[0658] input:
[0659] Product links and user clicks.
[0660] output:
[0661] A web page to purchase related products and complete the purchase process.
[0662] (Application example 1)
[0663] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0664] Conventional pilgrimage systems lacked a user experience because they did not provide an efficient way for users to visit pilgrimage spots or an environment for purchasing related products on the spot. Even when using autonomous vehicles as a means of transportation, there was an issue of not being able to centrally provide automatic generation of pilgrimage routes, spot information, or product purchasing support.
[0665] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[0666] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, means for transmitting the generated pilgrimage tour plan to a control system of the autonomous vehicle and guiding the vehicle to the pilgrimage spots, and means for displaying the pilgrimage tour plan and related product links on the display of the autonomous vehicle, thereby enabling the user to efficiently visit pilgrimage spots and purchase related products on the spot.
[0667] A "travel plan" is a detailed plan for visiting a particular destination or pilgrimage spot.
[0668] A "pilgrimage tour" is an itinerary that visits specific pilgrimage spots based on the user's preferences.
[0669] "Product Link" is a URL that allows users to purchase products related to the pilgrimage spot online.
[0670] "User device" refers to electronic devices such as smartphones and tablets used by users.
[0671] "Generative AI" is an artificial intelligence model that automatically generates optimal pilgrimage tour plans based on user input information.
[0672] An "autonomous vehicle control system" is a system that uses autonomous driving technology to control a vehicle and make it travel a designated route.
[0673] "Display" refers to a screen for displaying information inside an autonomous vehicle.
[0674] The "server" is a central computer that receives user input information, creates pilgrimage tour plans, and provides related product links.
[0675] A "pilgrimage spot" refers to a place that a user visits that is related to a specific purpose or favorite.
[0676] MODE FOR CARRYING OUT THE INVENTION
[0677] The present invention is a system that allows users to efficiently make pilgrimages to sacred sites related to specific objects and purchase related products. This system operates with three entities: a server, a terminal, and an autonomous vehicle.
[0678] System Overview
[0679] 1. User input information
[0680] Users use a touch panel installed in the self-driving vehicle or a smartphone to input information about their favorite person (e.g., anime character, idol, etc.) and their pilgrimage wishes (e.g., photo locations, event venues, etc.).
[0681] 2. Receiving and analyzing needs information
[0682] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[0683] 3. Creating a Pilgrimage Tour
[0684] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., GPT-4). For example, if a user inputs that they are a fan of "Anime Character X" and would like to visit its filming locations and event venues, the generative AI will suggest the optimal pilgrimage route based on their preferences.
[0685] 4. Control of Autonomous Vehicles
[0686] The generated pilgrimage tour plan is sent to the autonomous vehicle's control system (e.g., Tesla Autopilot), which automatically guides the vehicle to the designated pilgrimage spots.
[0687] 5. Related product suggestions
[0688] The server retrieves product links related to each spot based on the generated pilgrimage tour plan by searching a database (e.g., MySQL database) for related products and finding the corresponding product links.
[0689] 6. Display of pilgrimage tours and product links
[0690] The server sends the generated pilgrimage tour plan and the obtained product links to the display of the autonomous vehicle, where the user can check the tour plan and product links.
[0691] 7. Purchasing Products
[0692] Users can click on the product links displayed on the in-car display and purchase related products on the spot. This process allows users to enjoy an efficient pilgrimage while also obtaining products related to their favorite idols on the spot.
[0693] Specific examples
[0694] Example 1: Anime Character X pilgrimage tour
[0695] 1. The user enters the following information into the touch panel of the autonomous vehicle:
[0696] Favorite information: "Anime character X"
[0697] Pilgrimage hope: "Anime filming locations and event venues"
[0698] 2. The autonomous vehicle system sends the input information to the server:
[0699] The server receives information about "Anime Character X" and "filming location, event venue."
[0700] 3. The server generates a tour plan using AI:
[0701] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0702] 4. The server retrieves the product links related to each pilgrimage spot:
[0703] Products related to Spot A: Figures, merchandise
[0704] Spot B related products: Event limited edition T-shirts
[0705] 5. The server sends the tour ideas and product links to the autonomous vehicle's display:
[0706] The generated tour plan and related product links will be displayed on the in-car display.
[0707] 6. User clicks on product link and makes a purchase:
[0708] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[0709] This allows users to use the system of this invention to experience an efficient and enjoyable pilgrimage while also being able to purchase related products on the spot. By simply entering prompts such as "User's favorite: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B," the AI generator will propose an optimal pilgrimage tour plan, allowing users to enjoy a safe and comfortable pilgrimage using an autonomous vehicle.
[0710] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[0711] Step 1:
[0712] The user uses the touch panel of the autonomous vehicle or a smartphone to input information about their favorite character and their pilgrimage wishes. For example, the user enters "Favorite character information: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B." This becomes the input data.
[0713] Step 2:
[0714] The device sends the user's input information to the server, which then transfers the input data to the server via the mobile communication system. The server receives this information and analyzes the user's preferences and wishes.
[0715] Step 3:
[0716] The server inputs the received user information as a prompt to a generative AI model (such as GPT-4). The generative AI model analyzes prompts such as "User's favorite anime character: X" and "Pilgrimage wishes: Photo location A, event venue B" and outputs the optimal pilgrimage tour plan.
[0717] Step 4:
[0718] The server receives the generated pilgrimage tour plan and sends it to the autonomous vehicle's control system. For example, if the generated pilgrimage tour includes "photography location A, event venue B," the server sends route information to each location to the control system.
[0719] Step 5:
[0720] The autonomous vehicle will automatically travel to the designated pilgrimage spot based on the route information it receives. The vehicle's control system (such as Tesla Autopilot) will analyze the route information and manage the vehicle's operation.
[0721] Step 6:
[0722] The server searches a database (e.g., MySQL) for product links related to the pilgrimage tour plan and retrieves them. For example, it retrieves links for figures related to "photography location A" and event-limited T-shirts related to "event venue B."
[0723] Step 7:
[0724] The server sends the pilgrimage tour plan and the acquired product links to the display of the autonomous vehicle, where the tour plan and related product links are displayed.
[0725] Step 8:
[0726] Users can click on product links displayed on the autonomous vehicle's display to purchase related products. By clicking on a specific URL, they can access an online store and purchase figurines or event-exclusive T-shirts. This allows users to efficiently obtain related products while visiting pilgrimage spots.
[0727] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[0728] This invention is a system that recognizes the user's emotions and proposes the most suitable pilgrimage tour based on those emotions. This system operates with three entities: a server, a terminal, and a user, and further combines an emotion engine to improve the user experience.
[0729] System Overview
[0730] 1. User input information
[0731] Users use the device to input information about their favorite character (e.g., anime character, idol, etc.) and their desired pilgrimage destination (e.g., photo locations, event venues, etc.). The user's emotional state is also analyzed.
[0732] 2. Receiving and analyzing needs information and emotion information
[0733] The server receives information input by the user from the device and emotional data acquired through the emotion engine. The received information reflects the user's preferences, wishes, and emotional state.
[0734] 3. Creating a Pilgrimage Tour
[0735] The server uses generative AI to generate a customized pilgrimage tour plan based on the received information and the results of emotion analysis. For example, if the user is excited, it will suggest a more active tour plan, and if the user is relaxed, it will suggest a more relaxed tour plan.
[0736] 4. Related product suggestions
[0737] Based on the generated pilgrimage tour ideas, the server retrieves product links related to each spot. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is excited, it will suggest products with a lively design, and if the user is relaxed, it will suggest products with a calm design.
[0738] 5. Submitting Pilgrimage Tour and Product Links
[0739] The server sends the generated pilgrimage tour plan and the acquired product links to the terminal, which receives them and displays them to the user.
[0740] 6. Purchasing Products
[0741] Users can click on the product links provided through their devices to purchase related products. Through this process, users can enjoy an efficient pilgrimage tour while also obtaining products related to their favorite idols on the spot.
[0742] Specific examples
[0743] Example 1: Anime Character X pilgrimage tour
[0744] 1. The user enters the following information into the device:
[0745] Favorite information: "Anime character X"
[0746] Pilgrimage hope: "Anime filming locations and event venues"
[0747] 2. Emotion engine analyzes user emotions:
[0748] User's emotional state: Excitement
[0749] 3. The device sends the input information and emotion data to the server:
[0750] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[0751] 4. The server generates a tour plan using AI:
[0752] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[0753] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[0754] Products related to Spot A: Active design figures and merchandise
[0755] Spot B related products: Event limited edition T-shirts
[0756] 6. The server sends the tour plan and product links to the device:
[0757] The generated tour plan and related product links will be displayed on your device.
[0758] 7. User clicks on product link and makes a purchase:
[0759] Users can click on the provided product link to purchase Active Design figures and event-exclusive T-shirts.
[0760] In this way, the present invention allows users to receive recommendations for pilgrimage tours and related products that are optimized for their emotional state at the time, further enhancing the user's experience and enabling personalized services to be provided according to their emotions.
[0761] The processing flow will be explained below.
[0762] Step 1:
[0763] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[0764] Step 2:
[0765] The device sends the user's input information to the server.
[0766] Step 3:
[0767] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[0768] Step 4:
[0769] The device launches an emotion engine to analyze the user's emotions, and analyzes the user's emotional state. The analysis results are also sent to the server.
[0770] Step 5:
[0771] The server analyzes the user's preferences, wishes, and emotional state.
[0772] Step 6:
[0773] The server uses AI to generate a customized pilgrimage tour plan based on the user's information and emotional state. For example, if the user is excited, it generates a more active tour plan.
[0774] Step 7:
[0775] Identify each spot in the generated pilgrimage tour plan.
[0776] Step 8:
[0777] The server searches the database for product links related to each spot based on the pilgrimage tour plan. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is relaxed, it will select products with a calm design.
[0778] Step 9:
[0779] The server collects product links and associates them with each spot.
[0780] Step 10:
[0781] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[0782] Step 11:
[0783] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[0784] Step 12:
[0785] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[0786] Step 13:
[0787] On the displayed web page, the user selects related products and completes the purchase process.
[0788] Through this series of steps, users can enjoy a pilgrimage tour optimized for their emotional state and purchase related products on the spot.
[0789] Example 2
[0790] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0791] Conventional travel planning systems have difficulty making flexible suggestions based on the user's individual preferences and emotional state, making it difficult to improve the quality of the user experience. Furthermore, related product links are often obtained based on simple rules, resulting in a lack of personalization that matches the user's emotional state. This creates a problem where users are unable to receive a more satisfying service.
[0792] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.
[0793] In this invention, the server includes means for receiving information about a user's preferences and the user's emotional state and creating a travel plan based on the information, means for proposing a pilgrimage tour optimized for the user's emotions based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, and means for transmitting the acquired product links to the user's terminal and displaying them. This makes it possible to propose pilgrimage tours and acquire related products based on the user's preferences and emotional state.
[0794] "Information about the user's preferences" is data including information about the user's hobbies, interests, and favorites (for example, favorite anime characters or idols).
[0795] "User's emotional state" is data that analyzes the user's current psychological state or mood (e.g., excitement, relaxation).
[0796] A "generated travel plan" is a travel schedule or plan created using generative AI based on the user's information and emotional state.
[0797] A "pilgrimage tour" is a travel tour organized around a specific theme, such as a tourist spot or event venue that the user wants to visit.
[0798] The "means of suggestion" refers to the method or mechanism by which the server presents travel plans or pilgrimage tours to users after generating them.
[0799] The "means for obtaining product links" refers to a method or mechanism for searching a database or the like for product information related to the proposed pilgrimage tour and obtaining it as a link.
[0800] A "user terminal" is a communication device used by a user, such as a smartphone, tablet, or PC.
[0801] A "customized travel plan" is a travel plan specially created using generative AI based on each user's unique preferences and emotional state.
[0802] "Product links based on emotional data" are links to products selected based on the user's emotional state, suggesting appropriate products according to the user's psychological state.
[0803] MODE FOR CARRYING OUT THE INVENTION
[0804] This invention is a system that analyzes a user's emotions and proposes optimal pilgrimage tours based on those emotions. This system consists of three entities: a server, a terminal, and a user, and uses an emotion engine to improve the user experience.
[0805] Hardware and Software Configuration
[0806] The server is equipped with a generative AI model (e.g., OpenAI GPT-4) and a database, and is responsible for generating pilgrimage tours based on user information and emotion data.
[0807] The device (smartphone, tablet, or PC) receives input from the user and sends it to the server. It also has a camera and microphone to analyze the user's emotional state.
[0808] The emotion engine is software that analyzes the user's facial expressions and tone of voice to determine their emotional state. This emotion engine is also installed on the device.
[0809] Processing flow
[0810] 1. Obtaining user input information
[0811] Users use the device to input "information about their favorite character" (for example, an anime character or idol) and "pilgrimage wishes" (for example, a photo location or event venue).
[0812] 2. Conducting sentiment analysis
[0813] The device uses a built-in camera and microphone to analyze the user's emotional state, and the analyzed emotional data is generated by an emotion engine.
[0814] 3. Sending needs and emotional information
[0815] The device transmits the user's input information and the emotion data obtained from the emotion engine to the server.
[0816] 4. Creating a Pilgrimage Tour
[0817] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., OpenAI GPT-4).
[0818] 5. Related product suggestions
[0819] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan. At this time, products are selected according to the user's psychological state based on the emotional data.
[0820] 6. Submitting Pilgrimage Tour and Product Links
[0821] The server sends the created pilgrimage tour and related product links to the terminal, which displays them to the user.
[0822] 7. Purchasing Products
[0823] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage tour while purchasing products related to their favorite idols on the spot.
[0824] Specific examples
[0825] Example 1: Anime Character X pilgrimage tour
[0826] 1. The user enters the following information into the device:
[0827] Favorite information: "Anime character X"
[0828] Pilgrimage hope: "Anime filming locations and event venues"
[0829] 2. Emotion engine analyzes user emotions:
[0830] User's emotional state: Excitement
[0831] 3. The device sends the input information and emotion data to the server:
[0832] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[0833] 4. The server generates a tour plan using AI:
[0834] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[0835] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[0836] Products related to Spot A: Active design figures and merchandise
[0837] Spot B related products: Event limited edition T-shirts
[0838] 6. The server sends the tour plan and product links to the device:
[0839] The generated tour plan and related product links will be displayed on your device.
[0840] 7. User clicks on product link and makes a purchase:
[0841] Users click on the provided product link to purchase an Active Design figure or an event-exclusive T-shirt.
[0842] Example prompts to be input to the generative AI model
[0843] Input information:
[0844] Favorite information: "Anime character X"
[0845] Pilgrimage hope: "Anime filming locations and event venues"
[0846] Emotional state: Excited
[0847] Generation goal:
[0848] Generates active pilgrimage tour plans based on the user's emotional state (excitement) and suggests related product links.
[0849] Through the above process, the present invention makes it possible to propose pilgrimage tours and related products that are optimized for the user's preferences and emotional state.
[0850] The flow of the identification process in the second embodiment will be described with reference to FIG.
[0851] Step 1:
[0852] Obtaining user input information
[0853] Input: The user uses the terminal to enter "information about their favorite idol" and "pilgrimage wishes."
[0854] Specific operation: The user launches the application on the device and enters information such as "Anime Character X" and "Photoshoot location, event venue." The device acquires this information and stores it in its internal data storage.
[0855] Output: User input information is saved on the device.
[0856] Step 2:
[0857] Conducting sentiment analysis
[0858] Input: User facial and voice data.
[0859] How it works: After the user completes their input, the device's camera will capture their facial expressions and the microphone will record their tone of voice. The emotion engine will analyze this data to determine the user's emotional state.
[0860] Output: The analyzed emotion data (e.g., excited, relaxed) is generated.
[0861] Step 3:
[0862] Sending needs and emotions
[0863] Input: User input and emotional data.
[0864] Specific operation: The device combines the information entered by the user ("anime character X" and "photo location, event venue") and the emotional data analyzed by the emotion engine ("excitement") into a single packet and sends it to a server via the Internet.
[0865] Output: User needs information and emotion data are sent to the server.
[0866] Step 4:
[0867] Creating a Pilgrimage Tour
[0868] Input: User needs information and emotion data received by the server.
[0869] How it works: The server inputs a prompt into a generative AI model (e.g., OpenAI GPT-4) to generate a customized pilgrimage tour plan. The prompt details the user's information and instructs the model to generate a tour that is adapted to a specific emotional state (e.g., excitement).
[0870] Output: Generated pilgrimage tour plan (e.g. "Photo location A, event venue B").
[0871] Step 5:
[0872] Related product suggestions
[0873] Input: Generated pilgrimage tour plan and emotion data.
[0874] Specific operation: Based on the generated pilgrimage tour plan, the server retrieves related product links from the database. Based on the emotional data, it selects products that suit the user's psychological state (e.g., if the user is excited, products with an active design will be selected).
[0875] Output: Product links related to each pilgrimage spot are obtained.
[0876] Step 6:
[0877] Sending pilgrimage tour and product links
[0878] Input: Generated pilgrimage tour itinerary and related product links.
[0879] Specific operation: The server sends the pilgrimage tour plan and related product links to the device, which displays the received information on the application screen and makes suggestions to the user.
[0880] Output: The user will see the pilgrimage tour and related product links on their device.
[0881] Step 7:
[0882] Purchase of products
[0883] Input: The product link that the user saw on their device.
[0884] Specific behavior: When a user clicks on a product link displayed within the app, a browser opens and takes the user to a product purchase page, where the user can select a product and complete the purchase process.
[0885] Output: The user purchases the related products they want.
[0886] (Application example 2)
[0887] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."
[0888] Conventional pilgrimage tour recommendation systems are unable to suggest optimal products and services based on the user's emotional state, making it difficult to fully personalize each user's experience.There is a need for a system that can quickly and accurately suggest products and services that correspond to the user's emotions at that moment.
[0889] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.
[0890] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, and means for analyzing the user's emotions in real time and proposing optimal products and services based on the results. This makes it possible to propose optimal pilgrimage tour plans and related products based on the user's emotional state.
[0891] A "generated itinerary" is a customized itinerary created using generative AI based on user input and sentiment data.
[0892] "Means for suggesting pilgrimage tours" refers to a system or process for suggesting optimal pilgrimage tours to users based on travel plans generated by generative AI.
[0893] "Means for obtaining product links" refers to a system or process for searching and retrieving product links related to the proposed pilgrimage tour spot from the internet or a database.
[0894] "Means for sending and displaying on the user terminal" refers to a system or process for sending the obtained product links and travel plans to the user terminal and displaying them on the terminal.
[0895] "Means for analyzing user emotions in real time" refers to a system or process that uses data such as the user's facial expressions and voice to instantly determine the user's current emotional state.
[0896] "Means for suggesting optimal products and services" refers to a system or process for selecting and suggesting the most suitable products and services to a user based on the results of user sentiment analysis.
[0897] This invention is a system that analyzes users' emotions in real time and suggests optimal products and services based on the results, and provides customized pilgrimage tours using generative AI. This system consists of multiple elements, such as an emotion analysis engine, generative AI, user terminals, and a product database, and the entire system operates centrally on a server.
[0898] System Overview
[0899] 1. Initial setting of the sentiment analysis engine
[0900] The system uses smart glasses equipped with a camera and a computing unit to analyze user emotions in real time. The emotion analysis engine primarily captures facial expressions and operates via an API that analyzes emotions with high accuracy. The software used includes OpenCV (an image processing library) and emotion analysis API.
[0901] 2. Information capture and analysis
[0902] The smart glasses capture the user's facial expression data, process and analyze it in real time, and transmit the analyzed emotional data to a server for further processing.
[0903] 3. Generate a customized pilgrimage tour plan
[0904] The generative AI generates the optimal pilgrimage tour plan based on the user's preferences and sentiment analysis results. The generative AI model automatically generates a pilgrimage tour plan that personalizes the user experience based on the user's input of information about their favorite people and desired pilgrimage spots.
[0905] 4. Obtain and send product links
[0906] The system searches for and retrieves product links related to the proposed pilgrimage spot from a public database on the server. Again, using emotion data, it selects products that best suit the user's current emotions (e.g., active-design goods if the user is excited).
[0907] 5. Display and Purchasing Procedures
[0908] The generated pilgrimage tour plan and related product links are sent to the user's device and displayed on the smart glasses screen. The user can then use these links to purchase the products. The purchase process is carried out via an electronic payment service.
[0909] Hardware and software used
[0910] Hardware: Smart glasses with camera and computing unit
[0911] software:
[0912] OpenCV (image processing library)
[0913] Emotion Analysis API (third-party API for highly accurate analysis of emotional states)
[0914] Generative AI model (automatic generation of generative tour plans)
[0915] Specific examples
[0916] 1. As a user wears smart glasses and walks around the store, the camera in the smart glasses continuously captures the user's facial expressions.
[0917] 2. For example, if the user looks happy, the emotion analysis engine will determine the state as "happy."
[0918] 3. This emotional data is sent to the server, and the generative AI generates an optimal pilgrimage tour plan based on the "happy" state.
[0919] 4. The server searches the Internet database for product links related to this plan and selects a product that matches the user's emotions.
[0920] 5. Product links along with the plans will be displayed on the smart glasses display, allowing users to easily access and purchase them.
[0921] Prompt Sentence Examples
[0922] "Write Python code to analyze user sentiment using image data and suggest the best products based on the results."
[0923] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[0924] Step 1:
[0925] A user puts on the smart glasses and walks around the store. The camera in the smart glasses captures the user's facial expressions. The camera image becomes input data, and OpenCV is used to recognize the face and extract the facial region. An image of the facial region is generated to proceed to the next step.
[0926] Step 2:
[0927] The device sends the image of the extracted facial region to the emotion analysis API. The image data is input as a request to the API. The API analyzes the image data and determines the user's emotional state. The emotional state (e.g., happy, sad, angry) is output as the analysis result.
[0928] Step 3:
[0929] The server receives the emotion analysis results. The input to the server is the emotion analysis result data. Based on that data, the server uses a generative AI model to generate a pilgrimage tour plan that matches the user's emotions. The output is a customized pilgrimage tour plan.
[0930] Step 4:
[0931] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot. The input for this step is the pilgrimage tour plan information. The server identifies the tour spot and searches for and obtains the product links related to it. The output is the related product links.
[0932] Step 5:
[0933] The server sends the tour plan and product links to the user terminal. The input here is the generated pilgrimage tour plan and related product links. The server sends this information to the user terminal and displays it on the display of the smart glasses. As an output, the visualized tour plan and product links are provided to the user.
[0934] Step 6:
[0935] The user clicks on the product link displayed through the terminal and purchases the product. The inputs are the user's click action and the selected product information. The terminal then uses an electronic payment service to complete the purchase of the selected product. The output is a notification of purchase completion provided to the user.
[0936] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[0937] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[0938] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.
[0939] [Third embodiment]
[0940] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.
[0941] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.
[0942] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[0943] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.
[0944] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[0945] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[0946] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[0947] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[0948] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[0949] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[0950] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[0951] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."
[0952] This invention is a system that allows users to efficiently make pilgrimages to sacred sites related to a specific object while purchasing related products. This system operates with three entities: a server, a terminal, and a user.
[0953] System Overview
[0954] 1. User input information
[0955] Users use the device to input information about their favorite person (e.g., anime character, idol, etc.) and their desired pilgrimage (e.g., photo locations, event venues, etc.).
[0956] 2. Receiving and analyzing needs information
[0957] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[0958] 3. Creating a Pilgrimage Tour
[0959] The server uses the received information to generate a customized pilgrimage tour plan using AI. For example, if a user inputs that they are a fan of anime character X and would like to visit the filming locations and event venues of that character, the AI will suggest the optimal pilgrimage route based on their preferences.
[0960] 4. Related product suggestions
[0961] Based on the generated pilgrimage tour plan, the server obtains product links related to each spot by searching the database for related products and finding the corresponding product links.
[0962] 5. Submitting Pilgrimage Tour and Product Links
[0963] The server sends the generated pilgrimage tour proposal and the obtained product link to the terminal, which receives it and displays it to the user.
[0964] 6. Purchasing Products
[0965] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage while obtaining products related to their favorite idols on the spot.
[0966] Specific examples
[0967] Example 1: Anime Character X pilgrimage tour
[0968] 1. The user enters the following information into the device:
[0969] Favorite information: "Anime character X"
[0970] Pilgrimage hope: "Anime filming locations and event venues"
[0971] 2. The device sends the input information to the server:
[0972] The server receives information about "Anime Character X" and "filming location, event venue."
[0973] 3. The server generates a tour plan using AI:
[0974] Generated pilgrimage tour: [Animation filming location A, event venue B]
[0975] 4. The server retrieves the product links related to each pilgrimage spot:
[0976] Products related to Spot A: Figures, merchandise
[0977] Spot B related products: Event limited edition T-shirts
[0978] 5. The server sends the tour plan and product link to the device:
[0979] The generated tour plan and related product links will be displayed on the terminal.
[0980] 6. User clicks on product link and makes a purchase:
[0981] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[0982] In this way, the present invention allows users to experience an efficient and enjoyable pilgrimage and also allows them to purchase related products on the spot, further enhancing the user's Oshikatsu experience.
[0983] The processing flow will be explained below.
[0984] Step 1:
[0985] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[0986] Step 2:
[0987] The device sends the user's input information to the server.
[0988] Step 3:
[0989] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[0990] Step 4:
[0991] The server analyzes the information it receives to understand the user's preferences and wishes.
[0992] Step 5:
[0993] The server uses generation AI to generate a customized pilgrimage tour plan based on the user's information.
[0994] Step 6:
[0995] Identify each spot in the generated pilgrimage tour plan.
[0996] Step 7:
[0997] The server searches and acquires product links related to each spot from the database based on the pilgrimage tour plan.
[0998] Step 8:
[0999] Collect the obtained product links and associate them with each spot.
[1000] Step 9:
[1001] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[1002] Step 10:
[1003] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[1004] Step 11:
[1005] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[1006] Step 12:
[1007] On the displayed web page, the user selects related products and completes the purchase process.
[1008] This series of steps allows users to enjoy an efficient pilgrimage tour and purchase related products on the spot.
[1009] Example 1
[1010] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1011] Previous systems did not adequately provide users with a way to efficiently perform pilgrimages related to specific targets while purchasing related products. As a result, users had to manually search multiple sources of information, requiring a great deal of time and effort to find the best pilgrimage route and related products. The present invention aims to solve these problems.
[1012] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[1013] In this invention, the server includes a means for receiving information and requests related to specific targets input by a user into a terminal, a means for generating a customized pilgrimage tour plan using a generative AI model based on the received information, a means for retrieving product links related to each spot from a database based on the generated pilgrimage tour plan, and a means for transmitting and displaying the retrieved product links to the user's terminal, thereby enabling the user to efficiently perform the pilgrimage and easily purchase related products on the spot.
[1014] A "terminal" is an information processing device operated by a user, and includes a smartphone, tablet, PC, etc.
[1015] A "server" is an information processing device that processes requests from multiple terminals and manages and provides data.
[1016] "User" means an individual or organization that operates a terminal and uses the system.
[1017] "Information" refers to data or wishes relating to a specific subject that a user enters into the device, including in particular information about their favorite idol or wishes for a pilgrimage.
[1018] A "generative AI model" is an artificial intelligence model that generates new data or plans based on the data it receives.
[1019] A "prompt sentence" is an instruction sentence input to a generative AI model, requesting the generation of a pilgrimage tour plan.
[1020] A "pilgrimage tour plan" refers to the pilgrimage route and schedule suggested by a generative AI model based on the user's wishes.
[1021] "Product Link" means a URL or hyperlink for purchasing a specific product online that redirects you to the relevant location to purchase the corresponding product.
[1022] A "database" is a system for efficiently managing, searching, and retrieving specific data, and includes related product links and spot information.
[1023] "Means for receiving" refers to a mechanism for transmitting information entered by a user from a terminal to a server and receiving that data.
[1024] The "means for generating customized pilgrimage tour plans" is a mechanism that utilizes a generative AI model based on received information to create pilgrimage plans tailored to the individual needs of each user.
[1025] The "means for obtaining related product links" is a mechanism for searching and extracting corresponding product links from a database based on the generated pilgrimage tour plan.
[1026] The "means for transmitting and displaying" is a mechanism for transmitting the acquired product link to the user's terminal and displaying it.
[1027] The present invention is a system for enabling users to efficiently make pilgrimages related to specific subjects while purchasing related products. How the present invention is implemented will be described in detail below.
[1028] This system operates with three entities: a server, a terminal, and a user. The server plays a central role in generating customized pilgrimage tour plans based on received user information and suggesting related product links. The terminal is a device where users input information and display suggested pilgrimage tour plans and product links.
[1029] 1. Enter your user information
[1030] Users use the device to input information related to a specific object or pilgrimage wish, such as the name of their favorite anime character or idol, or a photo location or event venue they want to visit. The device receives this information and structures the data in JSON or object format.
[1031] 2. Data transmission
[1032] The device sends the received data to the server. At this time, the data is transferred using an HTTP request (e.g., POST request). The request includes a header and a body, and the body contains structured data.
[1033] 3. Analysis of needs information
[1034] The server analyzes the received data to extract the user's preferences and wishes. This analysis may involve the use of natural language processing (NLP) techniques. The server also retrieves relevant spot information from a database using queries such as SQL.
[1035] 4. Creating a Pilgrimage Tour
[1036] The server uses the generated information to generate a customized pilgrimage tour plan using a generative AI model. Specifically, it sends the following prompt to the generative AI model:
[1037] "The user is a fan of anime character X and wants to visit photo location A and event venue B. Please generate the optimal pilgrimage route."
[1038] The generative AI model generates an optimal pilgrimage route based on the prompt text and sends it back to the server, which then formats the plan into a proposal for the user.
[1039] 5. Related product suggestions
[1040] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot and extracts them, including links to figurines and event-exclusive T-shirts.
[1041] 6. Submitting Pilgrimage Tour and Product Links
[1042] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this response and displays it to the user.
[1043] 7. Purchasing Products
[1044] The user clicks on the product link provided through the device. The link redirects the user to the product sales site, where the user completes the purchase. The device supports the user until the product purchase is completed.
[1045] Specific examples
[1046] For example, if a user wants to go on a pilgrimage to the holy land of their favorite anime character X and wants to plan a visit to key filming location A and event venue B, they would follow these steps:
[1047] 1. The user enters the following information into the device:
[1048] Favorite information: "Anime character X"
[1049] Pilgrimage hope: "Anime filming locations and event venues"
[1050] 2. The device sends the input information to the server:
[1051] The server receives information about "Anime Character X" and "filming location, event venue."
[1052] 3. The server generates a tour plan using the generative AI model:
[1053] Generated pilgrimage tour: [Animation filming location A, event venue B]
[1054] 4. The server retrieves the product links related to each pilgrimage spot:
[1055] Products related to Spot A: Figures, merchandise
[1056] Spot B related products: Event limited edition T-shirts
[1057] 5. The server sends the tour plan and product link to the device:
[1058] The generated tour plan and related product links will be displayed on the terminal.
[1059] 6. User clicks on product link and makes a purchase:
[1060] Users click on the provided product link to purchase figures and event-exclusive T-shirts.
[1061] In this way, the present invention allows users to make pilgrimages efficiently and easily purchase related products on the spot.
[1062] The flow of the identification process in the first embodiment will be described with reference to FIG.
[1063] Step 1:
[1064] Users enter information about their favorite idol and their pilgrimage wishes into the device.
[1065] Specific behavior:
[1066] Users use a device (smartphone or PC) to fill out a form and enter the name of their favorite anime character or idol, as well as the photo location or event venue they would like to visit.
[1067] input:
[1068] Information about the user's favorite character and pilgrimage wishes (e.g., anime character X, photo location A, event venue B).
[1069] output:
[1070] Structured data (e.g., JSON formatted data).
[1071] Step 2:
[1072] The terminal transmits the received data to the server.
[1073] Specific behavior:
[1074] The device creates an HTTP POST request with a structured data body containing the information entered by the user, and sends the request to the server.
[1075] input:
[1076] Structured user input data.
[1077] output:
[1078] The request sent to the server.
[1079] Step 3:
[1080] The server analyzes the received data and extracts the user's preferences and wishes.
[1081] Specific behavior:
[1082] The server analyzes the received data, extracts information about the idol and the pilgrimage request, and sometimes uses NLP technology. It also retrieves any additional data needed from the database.
[1083] input:
[1084] The structured data of the user sent to the server.
[1085] output:
[1086] Analyzed user wishes and preferences.
[1087] Step 4:
[1088] The server uses the generative AI model to generate a customized pilgrimage tour plan.
[1089] Specific behavior:
[1090] The server sends a prompt to the generative AI model, specifically: "The user is a fan of anime character X and wants to visit filming location A and event venue B. Please generate the optimal pilgrimage route." The generative AI model then generates the pilgrimage route based on this.
[1091] input:
[1092] Prompt text based on user wishes and preferences.
[1093] output:
[1094] A customized pilgrimage tour plan is generated.
[1095] Step 5:
[1096] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan.
[1097] Specific behavior:
[1098] The server uses SQL queries to search the database for product links related to each spot. For example, it can extract links to figures related to photo location A or limited edition T-shirts related to event venue B.
[1099] input:
[1100] Pilgrimage tour plans and keywords.
[1101] output:
[1102] A list of product links related to each spot.
[1103] Step 6:
[1104] The server sends the generated pilgrimage tour plan and the acquired product link to the terminal.
[1105] Specific behavior:
[1106] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this and displays it to the user.
[1107] input:
[1108] A list of pilgrimage tour plans and product links.
[1109] output:
[1110] Pilgrimage tour plans and product links displayed to users.
[1111] Step 7:
[1112] Users click on the product links provided through their devices to purchase related products.
[1113] Specific behavior:
[1114] The user clicks on the product link displayed on their device, which redirects them to the product sales site, where they add the product to their cart and complete the purchase.
[1115] input:
[1116] Product links and user clicks.
[1117] output:
[1118] A web page to purchase related products and complete the purchase process.
[1119] (Application example 1)
[1120] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1121] Conventional pilgrimage systems lacked a user experience because they did not provide an efficient way for users to visit pilgrimage spots or an environment for purchasing related products on the spot. Even when using autonomous vehicles as a means of transportation, there was an issue of not being able to centrally provide automatic generation of pilgrimage routes, spot information, or product purchasing support.
[1122] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[1123] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, means for transmitting the generated pilgrimage tour plan to a control system of the autonomous vehicle and guiding the vehicle to the pilgrimage spots, and means for displaying the pilgrimage tour plan and related product links on the display of the autonomous vehicle, thereby enabling the user to efficiently visit pilgrimage spots and purchase related products on the spot.
[1124] A "travel plan" is a detailed plan for visiting a particular destination or pilgrimage spot.
[1125] A "pilgrimage tour" is an itinerary that visits specific pilgrimage spots based on the user's preferences.
[1126] "Product Link" is a URL that allows users to purchase products related to the pilgrimage spot online.
[1127] "User device" refers to electronic devices such as smartphones and tablets used by users.
[1128] "Generative AI" is an artificial intelligence model that automatically generates optimal pilgrimage tour plans based on user input information.
[1129] An "autonomous vehicle control system" is a system that uses autonomous driving technology to control a vehicle and make it travel a designated route.
[1130] "Display" refers to a screen for displaying information inside an autonomous vehicle.
[1131] The "server" is a central computer that receives user input information, creates pilgrimage tour plans, and provides related product links.
[1132] A "pilgrimage spot" refers to a place that a user visits that is related to a specific purpose or favorite.
[1133] MODE FOR CARRYING OUT THE INVENTION
[1134] The present invention is a system that allows users to efficiently make pilgrimages to sacred sites related to specific objects and purchase related products. This system operates with three entities: a server, a terminal, and an autonomous vehicle.
[1135] System Overview
[1136] 1. User input information
[1137] Users use a touch panel installed in the self-driving vehicle or a smartphone to input information about their favorite person (e.g., anime character, idol, etc.) and their pilgrimage wishes (e.g., photo locations, event venues, etc.).
[1138] 2. Receiving and analyzing needs information
[1139] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[1140] 3. Creating a Pilgrimage Tour
[1141] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., GPT-4). For example, if a user inputs that they are a fan of "Anime Character X" and would like to visit its filming locations and event venues, the generative AI will suggest the optimal pilgrimage route based on their preferences.
[1142] 4. Control of Autonomous Vehicles
[1143] The generated pilgrimage tour plan is sent to the autonomous vehicle's control system (e.g., Tesla Autopilot), which automatically guides the vehicle to the designated pilgrimage spots.
[1144] 5. Related product suggestions
[1145] The server retrieves product links related to each spot based on the generated pilgrimage tour plan by searching a database (e.g., MySQL database) for related products and finding the corresponding product links.
[1146] 6. Display of pilgrimage tours and product links
[1147] The server sends the generated pilgrimage tour plan and the obtained product links to the display of the autonomous vehicle, where the user can check the tour plan and product links.
[1148] 7. Purchasing Products
[1149] Users can click on the product links displayed on the in-car display and purchase related products on the spot. This process allows users to enjoy an efficient pilgrimage while also obtaining products related to their favorite idols on the spot.
[1150] Specific examples
[1151] Example 1: Anime Character X pilgrimage tour
[1152] 1. The user enters the following information into the touch panel of the autonomous vehicle:
[1153] Favorite information: "Anime character X"
[1154] Pilgrimage hope: "Anime filming locations and event venues"
[1155] 2. The autonomous vehicle system sends the input information to the server:
[1156] The server receives information about "Anime Character X" and "filming location, event venue."
[1157] 3. The server generates a tour plan using AI:
[1158] Generated pilgrimage tour: [Animation filming location A, event venue B]
[1159] 4. The server retrieves the product links related to each pilgrimage spot:
[1160] Products related to Spot A: Figures, merchandise
[1161] Spot B related products: Event limited edition T-shirts
[1162] 5. The server sends the tour ideas and product links to the autonomous vehicle's display:
[1163] The generated tour plan and related product links will be displayed on the in-car display.
[1164] 6. User clicks on product link and makes a purchase:
[1165] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[1166] This allows users to use the system of this invention to experience an efficient and enjoyable pilgrimage while also being able to purchase related products on the spot. By simply entering prompts such as "User's favorite: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B," the AI generator will propose an optimal pilgrimage tour plan, allowing users to enjoy a safe and comfortable pilgrimage using an autonomous vehicle.
[1167] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[1168] Step 1:
[1169] The user uses the touch panel of the autonomous vehicle or a smartphone to input information about their favorite character and their pilgrimage wishes. For example, the user enters "Favorite character information: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B." This becomes the input data.
[1170] Step 2:
[1171] The device sends the user's input information to the server, which then transfers the input data to the server via the mobile communication system. The server receives this information and analyzes the user's preferences and wishes.
[1172] Step 3:
[1173] The server inputs the received user information as a prompt to a generative AI model (such as GPT-4). The generative AI model analyzes prompts such as "User's favorite anime character: X" and "Pilgrimage wishes: Photo location A, event venue B" and outputs the optimal pilgrimage tour plan.
[1174] Step 4:
[1175] The server receives the generated pilgrimage tour plan and sends it to the autonomous vehicle's control system. For example, if the generated pilgrimage tour includes "photography location A, event venue B," the server sends route information to each location to the control system.
[1176] Step 5:
[1177] The autonomous vehicle will automatically travel to the designated pilgrimage spot based on the route information it receives. The vehicle's control system (such as Tesla Autopilot) will analyze the route information and manage the vehicle's operation.
[1178] Step 6:
[1179] The server searches a database (e.g., MySQL) for product links related to the pilgrimage tour plan and retrieves them. For example, it retrieves links for figures related to "photography location A" and event-limited T-shirts related to "event venue B."
[1180] Step 7:
[1181] The server sends the pilgrimage tour plan and the acquired product links to the display of the autonomous vehicle, where the tour plan and related product links are displayed.
[1182] Step 8:
[1183] Users can click on product links displayed on the autonomous vehicle's display to purchase related products. By clicking on a specific URL, they can access an online store and purchase figurines or event-exclusive T-shirts. This allows users to efficiently obtain related products while visiting pilgrimage spots.
[1184] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[1185] This invention is a system that recognizes the user's emotions and proposes the most suitable pilgrimage tour based on those emotions. This system operates with three entities: a server, a terminal, and a user, and further combines an emotion engine to improve the user experience.
[1186] System Overview
[1187] 1. User input information
[1188] Users use the device to input information about their favorite character (e.g., anime character, idol, etc.) and their desired pilgrimage destination (e.g., photo locations, event venues, etc.). The user's emotional state is also analyzed.
[1189] 2. Receiving and analyzing needs information and emotion information
[1190] The server receives information input by the user from the device and emotional data acquired through the emotion engine. The received information reflects the user's preferences, wishes, and emotional state.
[1191] 3. Creating a Pilgrimage Tour
[1192] The server uses generative AI to generate a customized pilgrimage tour plan based on the received information and the results of emotion analysis. For example, if the user is excited, it will suggest a more active tour plan, and if the user is relaxed, it will suggest a more relaxed tour plan.
[1193] 4. Related product suggestions
[1194] Based on the generated pilgrimage tour ideas, the server retrieves product links related to each spot. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is excited, it will suggest products with a lively design, and if the user is relaxed, it will suggest products with a calm design.
[1195] 5. Submitting Pilgrimage Tour and Product Links
[1196] The server sends the generated pilgrimage tour plan and the acquired product links to the terminal, which receives them and displays them to the user.
[1197] 6. Purchasing Products
[1198] Users can click on the product links provided through their devices to purchase related products. Through this process, users can enjoy an efficient pilgrimage tour while also obtaining products related to their favorite idols on the spot.
[1199] Specific examples
[1200] Example 1: Anime Character X pilgrimage tour
[1201] 1. The user enters the following information into the device:
[1202] Favorite information: "Anime character X"
[1203] Pilgrimage hope: "Anime filming locations and event venues"
[1204] 2. Emotion engine analyzes user emotions:
[1205] User's emotional state: Excitement
[1206] 3. The device sends the input information and emotion data to the server:
[1207] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[1208] 4. The server generates a tour plan using AI:
[1209] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[1210] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[1211] Products related to Spot A: Active design figures and merchandise
[1212] Spot B related products: Event limited edition T-shirts
[1213] 6. The server sends the tour plan and product links to the device:
[1214] The generated tour plan and related product links will be displayed on your device.
[1215] 7. User clicks on product link and makes a purchase:
[1216] Users can click on the provided product link to purchase Active Design figures and event-exclusive T-shirts.
[1217] In this way, the present invention allows users to receive recommendations for pilgrimage tours and related products that are optimized for their emotional state at the time, further enhancing the user's experience and enabling personalized services to be provided according to their emotions.
[1218] The processing flow will be explained below.
[1219] Step 1:
[1220] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[1221] Step 2:
[1222] The device sends the user's input information to the server.
[1223] Step 3:
[1224] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[1225] Step 4:
[1226] The device launches an emotion engine to analyze the user's emotions, and analyzes the user's emotional state. The analysis results are also sent to the server.
[1227] Step 5:
[1228] The server analyzes the user's preferences, wishes, and emotional state.
[1229] Step 6:
[1230] The server uses AI to generate a customized pilgrimage tour plan based on the user's information and emotional state. For example, if the user is excited, it generates a more active tour plan.
[1231] Step 7:
[1232] Identify each spot in the generated pilgrimage tour plan.
[1233] Step 8:
[1234] The server searches the database for product links related to each spot based on the pilgrimage tour plan. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is relaxed, it will select products with a calm design.
[1235] Step 9:
[1236] The server collects product links and associates them with each spot.
[1237] Step 10:
[1238] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[1239] Step 11:
[1240] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[1241] Step 12:
[1242] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[1243] Step 13:
[1244] On the displayed web page, the user selects related products and completes the purchase process.
[1245] Through this series of steps, users can enjoy a pilgrimage tour optimized for their emotional state and purchase related products on the spot.
[1246] Example 2
[1247] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1248] Conventional travel planning systems have difficulty making flexible suggestions based on the user's individual preferences and emotional state, making it difficult to improve the quality of the user experience. Furthermore, related product links are often obtained based on simple rules, resulting in a lack of personalization that matches the user's emotional state. This creates a problem where users are unable to receive a more satisfying service.
[1249] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.
[1250] In this invention, the server includes means for receiving information about a user's preferences and the user's emotional state and creating a travel plan based on the information, means for proposing a pilgrimage tour optimized for the user's emotions based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, and means for transmitting the acquired product links to the user's terminal and displaying them. This makes it possible to propose pilgrimage tours and acquire related products based on the user's preferences and emotional state.
[1251] "Information about the user's preferences" is data including information about the user's hobbies, interests, and favorites (for example, favorite anime characters or idols).
[1252] "User's emotional state" is data that analyzes the user's current psychological state or mood (e.g., excitement, relaxation).
[1253] A "generated travel plan" is a travel schedule or plan created using generative AI based on the user's information and emotional state.
[1254] A "pilgrimage tour" is a travel tour organized around a specific theme, such as a tourist spot or event venue that the user wants to visit.
[1255] The "means of suggestion" refers to the method or mechanism by which the server presents travel plans or pilgrimage tours to users after generating them.
[1256] The "means for obtaining product links" refers to a method or mechanism for searching a database or the like for product information related to the proposed pilgrimage tour and obtaining it as a link.
[1257] A "user terminal" is a communication device used by a user, such as a smartphone, tablet, or PC.
[1258] A "customized travel plan" is a travel plan specially created using generative AI based on each user's unique preferences and emotional state.
[1259] "Product links based on emotional data" are links to products selected based on the user's emotional state, suggesting appropriate products according to the user's psychological state.
[1260] MODE FOR CARRYING OUT THE INVENTION
[1261] This invention is a system that analyzes a user's emotions and proposes optimal pilgrimage tours based on those emotions. This system consists of three entities: a server, a terminal, and a user, and uses an emotion engine to improve the user experience.
[1262] Hardware and Software Configuration
[1263] The server is equipped with a generative AI model (e.g., OpenAI GPT-4) and a database, and is responsible for generating pilgrimage tours based on user information and emotion data.
[1264] The device (smartphone, tablet, or PC) receives input from the user and sends it to the server. It also has a camera and microphone to analyze the user's emotional state.
[1265] The emotion engine is software that analyzes the user's facial expressions and tone of voice to determine their emotional state. This emotion engine is also installed on the device.
[1266] Processing flow
[1267] 1. Obtaining user input information
[1268] Users use the device to input "information about their favorite character" (for example, an anime character or idol) and "pilgrimage wishes" (for example, a photo location or event venue).
[1269] 2. Conducting sentiment analysis
[1270] The device uses a built-in camera and microphone to analyze the user's emotional state, and the analyzed emotional data is generated by an emotion engine.
[1271] 3. Sending needs and emotional information
[1272] The device transmits the user's input information and the emotion data obtained from the emotion engine to the server.
[1273] 4. Creating a Pilgrimage Tour
[1274] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., OpenAI GPT-4).
[1275] 5. Related product suggestions
[1276] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan. At this time, products are selected according to the user's psychological state based on the emotional data.
[1277] 6. Submitting Pilgrimage Tour and Product Links
[1278] The server sends the created pilgrimage tour and related product links to the terminal, which displays them to the user.
[1279] 7. Purchasing Products
[1280] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage tour while purchasing products related to their favorite idols on the spot.
[1281] Specific examples
[1282] Example 1: Anime Character X pilgrimage tour
[1283] 1. The user enters the following information into the device:
[1284] Favorite information: "Anime character X"
[1285] Pilgrimage hope: "Anime filming locations and event venues"
[1286] 2. Emotion engine analyzes user emotions:
[1287] User's emotional state: Excitement
[1288] 3. The device sends the input information and emotion data to the server:
[1289] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[1290] 4. The server generates a tour plan using AI:
[1291] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[1292] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[1293] Products related to Spot A: Active design figures and merchandise
[1294] Spot B related products: Event limited edition T-shirts
[1295] 6. The server sends the tour plan and product links to the device:
[1296] The generated tour plan and related product links will be displayed on your device.
[1297] 7. User clicks on product link and makes a purchase:
[1298] Users click on the provided product link to purchase an Active Design figure or an event-exclusive T-shirt.
[1299] Example prompts to be input to the generative AI model
[1300] Input information:
[1301] Favorite information: "Anime character X"
[1302] Pilgrimage hope: "Anime filming locations and event venues"
[1303] Emotional state: Excited
[1304] Generation goal:
[1305] Generates active pilgrimage tour plans based on the user's emotional state (excitement) and suggests related product links.
[1306] Through the above process, the present invention makes it possible to propose pilgrimage tours and related products that are optimized for the user's preferences and emotional state.
[1307] The flow of the identification process in the second embodiment will be described with reference to FIG.
[1308] Step 1:
[1309] Obtaining user input information
[1310] Input: The user uses the terminal to enter "information about their favorite idol" and "pilgrimage wishes."
[1311] Specific operation: The user launches the application on the device and enters information such as "Anime Character X" and "Photoshoot location, event venue." The device acquires this information and stores it in its internal data storage.
[1312] Output: User input information is saved on the device.
[1313] Step 2:
[1314] Conducting sentiment analysis
[1315] Input: User facial and voice data.
[1316] How it works: After the user completes their input, the device's camera will capture their facial expressions and the microphone will record their tone of voice. The emotion engine will analyze this data to determine the user's emotional state.
[1317] Output: The analyzed emotion data (e.g., excited, relaxed) is generated.
[1318] Step 3:
[1319] Sending needs and emotions
[1320] Input: User input and emotional data.
[1321] Specific operation: The device combines the information entered by the user ("anime character X" and "photo location, event venue") and the emotional data analyzed by the emotion engine ("excitement") into a single packet and sends it to a server via the Internet.
[1322] Output: User needs information and emotion data are sent to the server.
[1323] Step 4:
[1324] Creating a Pilgrimage Tour
[1325] Input: User needs information and emotion data received by the server.
[1326] How it works: The server inputs a prompt into a generative AI model (e.g., OpenAI GPT-4) to generate a customized pilgrimage tour plan. The prompt details the user's information and instructs the model to generate a tour that is adapted to a specific emotional state (e.g., excitement).
[1327] Output: Generated pilgrimage tour plan (e.g. "Photo location A, event venue B").
[1328] Step 5:
[1329] Related product suggestions
[1330] Input: Generated pilgrimage tour plan and emotion data.
[1331] Specific operation: Based on the generated pilgrimage tour plan, the server retrieves related product links from the database. Based on the emotional data, it selects products that suit the user's psychological state (e.g., if the user is excited, products with an active design will be selected).
[1332] Output: Product links related to each pilgrimage spot are obtained.
[1333] Step 6:
[1334] Sending pilgrimage tour and product links
[1335] Input: Generated pilgrimage tour itinerary and related product links.
[1336] Specific operation: The server sends the pilgrimage tour plan and related product links to the device, which displays the received information on the application screen and makes suggestions to the user.
[1337] Output: The user will see the pilgrimage tour and related product links on their device.
[1338] Step 7:
[1339] Purchase of products
[1340] Input: The product link that the user saw on their device.
[1341] Specific behavior: When a user clicks on a product link displayed within the app, a browser opens and takes the user to a product purchase page, where the user can select a product and complete the purchase process.
[1342] Output: The user purchases the related products they want.
[1343] (Application example 2)
[1344] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."
[1345] Conventional pilgrimage tour recommendation systems are unable to suggest optimal products and services based on the user's emotional state, making it difficult to fully personalize each user's experience.There is a need for a system that can quickly and accurately suggest products and services that correspond to the user's emotions at that moment.
[1346] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.
[1347] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, and means for analyzing the user's emotions in real time and proposing optimal products and services based on the results. This makes it possible to propose optimal pilgrimage tour plans and related products based on the user's emotional state.
[1348] A "generated itinerary" is a customized itinerary created using generative AI based on user input and sentiment data.
[1349] "Means for suggesting pilgrimage tours" refers to a system or process for suggesting optimal pilgrimage tours to users based on travel plans generated by generative AI.
[1350] "Means for obtaining product links" refers to a system or process for searching and retrieving product links related to the proposed pilgrimage tour spot from the internet or a database.
[1351] "Means for sending and displaying on the user terminal" refers to a system or process for sending the obtained product links and travel plans to the user terminal and displaying them on the terminal.
[1352] "Means for analyzing user emotions in real time" refers to a system or process that uses data such as the user's facial expressions and voice to instantly determine the user's current emotional state.
[1353] "Means for suggesting optimal products and services" refers to a system or process for selecting and suggesting the most suitable products and services to a user based on the results of user sentiment analysis.
[1354] This invention is a system that analyzes users' emotions in real time and suggests optimal products and services based on the results, and provides customized pilgrimage tours using generative AI. This system consists of multiple elements, such as an emotion analysis engine, generative AI, user terminals, and a product database, and the entire system operates centrally on a server.
[1355] System Overview
[1356] 1. Initial setting of the sentiment analysis engine
[1357] The system uses smart glasses equipped with a camera and a computing unit to analyze user emotions in real time. The emotion analysis engine primarily captures facial expressions and operates via an API that analyzes emotions with high accuracy. The software used includes OpenCV (an image processing library) and emotion analysis API.
[1358] 2. Information capture and analysis
[1359] The smart glasses capture the user's facial expression data, process and analyze it in real time, and transmit the analyzed emotional data to a server for further processing.
[1360] 3. Generate a customized pilgrimage tour plan
[1361] The generative AI generates the optimal pilgrimage tour plan based on the user's preferences and sentiment analysis results. The generative AI model automatically generates a pilgrimage tour plan that personalizes the user experience based on the user's input of information about their favorite people and desired pilgrimage spots.
[1362] 4. Obtain and send product links
[1363] The system searches for and retrieves product links related to the proposed pilgrimage spot from a public database on the server. Again, using emotion data, it selects products that best suit the user's current emotions (e.g., active-design goods if the user is excited).
[1364] 5. Display and Purchasing Procedures
[1365] The generated pilgrimage tour plan and related product links are sent to the user's device and displayed on the smart glasses screen. The user can then use these links to purchase the products. The purchase process is carried out via an electronic payment service.
[1366] Hardware and software used
[1367] Hardware: Smart glasses with camera and computing unit
[1368] software:
[1369] OpenCV (image processing library)
[1370] Emotion Analysis API (third-party API for highly accurate analysis of emotional states)
[1371] Generative AI model (automatic generation of generative tour plans)
[1372] Specific examples
[1373] 1. As a user wears smart glasses and walks around the store, the camera in the smart glasses continuously captures the user's facial expressions.
[1374] 2. For example, if the user looks happy, the emotion analysis engine will determine the state as "happy."
[1375] 3. This emotional data is sent to the server, and the generative AI generates an optimal pilgrimage tour plan based on the "happy" state.
[1376] 4. The server searches the Internet database for product links related to this plan and selects a product that matches the user's emotions.
[1377] 5. Product links along with the plans will be displayed on the smart glasses display, allowing users to easily access and purchase them.
[1378] Prompt Sentence Examples
[1379] "Write Python code to analyze user sentiment using image data and suggest the best products based on the results."
[1380] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[1381] Step 1:
[1382] A user puts on the smart glasses and walks around the store. The camera in the smart glasses captures the user's facial expressions. The camera image becomes input data, and OpenCV is used to recognize the face and extract the facial region. An image of the facial region is generated to proceed to the next step.
[1383] Step 2:
[1384] The device sends the image of the extracted facial region to the emotion analysis API. The image data is input as a request to the API. The API analyzes the image data and determines the user's emotional state. The emotional state (e.g., happy, sad, angry) is output as the analysis result.
[1385] Step 3:
[1386] The server receives the emotion analysis results. The input to the server is the emotion analysis result data. Based on that data, the server uses a generative AI model to generate a pilgrimage tour plan that matches the user's emotions. The output is a customized pilgrimage tour plan.
[1387] Step 4:
[1388] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot. The input for this step is the pilgrimage tour plan information. The server identifies the tour spot and searches for and obtains the product links related to it. The output is the related product links.
[1389] Step 5:
[1390] The server sends the tour plan and product links to the user terminal. The input here is the generated pilgrimage tour plan and related product links. The server sends this information to the user terminal and displays it on the display of the smart glasses. As an output, the visualized tour plan and product links are provided to the user.
[1391] Step 6:
[1392] The user clicks on the product link displayed through the terminal and purchases the product. The inputs are the user's click action and the selected product information. The terminal then uses an electronic payment service to complete the purchase of the selected product. The output is a notification of purchase completion provided to the user.
[1393] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.
[1394] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[1395] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.
[1396] [Fourth embodiment]
[1397] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.
[1398] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.
[1399] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).
[1400] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.
[1401] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.
[1402] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).
[1403] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.
[1404] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.
[1405] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.
[1406] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.
[1407] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.
[1408] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.
[1409] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1410] This invention is a system that allows users to efficiently make pilgrimages to sacred sites related to a specific object while purchasing related products. This system operates with three entities: a server, a terminal, and a user.
[1411] System Overview
[1412] 1. User input information
[1413] Users use the device to input information about their favorite person (e.g., anime character, idol, etc.) and their desired pilgrimage (e.g., photo locations, event venues, etc.).
[1414] 2. Receiving and analyzing needs information
[1415] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[1416] 3. Creating a Pilgrimage Tour
[1417] The server uses the received information to generate a customized pilgrimage tour plan using AI. For example, if a user inputs that they are a fan of anime character X and would like to visit the filming locations and event venues of that character, the AI will suggest the optimal pilgrimage route based on their preferences.
[1418] 4. Related product suggestions
[1419] Based on the generated pilgrimage tour plan, the server obtains product links related to each spot by searching the database for related products and finding the corresponding product links.
[1420] 5. Submitting Pilgrimage Tour and Product Links
[1421] The server sends the generated pilgrimage tour proposal and the obtained product link to the terminal, which receives it and displays it to the user.
[1422] 6. Purchasing Products
[1423] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage while obtaining products related to their favorite idols on the spot.
[1424] Specific examples
[1425] Example 1: Anime Character X pilgrimage tour
[1426] 1. The user enters the following information into the device:
[1427] Favorite information: "Anime character X"
[1428] Pilgrimage hope: "Anime filming locations and event venues"
[1429] 2. The device sends the input information to the server:
[1430] The server receives information about "Anime Character X" and "filming location, event venue."
[1431] 3. The server generates a tour plan using AI:
[1432] Generated pilgrimage tour: [Animation filming location A, event venue B]
[1433] 4. The server retrieves the product links related to each pilgrimage spot:
[1434] Products related to Spot A: Figures, merchandise
[1435] Spot B related products: Event limited edition T-shirts
[1436] 5. The server sends the tour plan and product link to the device:
[1437] The generated tour plan and related product links will be displayed on the terminal.
[1438] 6. User clicks on product link and makes a purchase:
[1439] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[1440] In this way, the present invention allows users to experience an efficient and enjoyable pilgrimage and also allows them to purchase related products on the spot, further enhancing the user's Oshikatsu experience.
[1441] The processing flow will be explained below.
[1442] Step 1:
[1443] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[1444] Step 2:
[1445] The device sends the user's input information to the server.
[1446] Step 3:
[1447] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[1448] Step 4:
[1449] The server analyzes the information it receives to understand the user's preferences and wishes.
[1450] Step 5:
[1451] The server uses generation AI to generate a customized pilgrimage tour plan based on the user's information.
[1452] Step 6:
[1453] Identify each spot in the generated pilgrimage tour plan.
[1454] Step 7:
[1455] The server searches and acquires product links related to each spot from the database based on the pilgrimage tour plan.
[1456] Step 8:
[1457] Collect the obtained product links and associate them with each spot.
[1458] Step 9:
[1459] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[1460] Step 10:
[1461] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[1462] Step 11:
[1463] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[1464] Step 12:
[1465] On the displayed web page, the user selects related products and completes the purchase process.
[1466] This series of steps allows users to enjoy an efficient pilgrimage tour and purchase related products on the spot.
[1467] Example 1
[1468] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1469] Previous systems did not adequately provide users with a way to efficiently perform pilgrimages related to specific targets while purchasing related products. As a result, users had to manually search multiple sources of information, requiring a great deal of time and effort to find the best pilgrimage route and related products. The present invention aims to solve these problems.
[1470] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.
[1471] In this invention, the server includes a means for receiving information and requests related to specific targets input by a user into a terminal, a means for generating a customized pilgrimage tour plan using a generative AI model based on the received information, a means for retrieving product links related to each spot from a database based on the generated pilgrimage tour plan, and a means for transmitting and displaying the retrieved product links to the user's terminal, thereby enabling the user to efficiently perform the pilgrimage and easily purchase related products on the spot.
[1472] A "terminal" is an information processing device operated by a user, and includes a smartphone, tablet, PC, etc.
[1473] A "server" is an information processing device that processes requests from multiple terminals and manages and provides data.
[1474] "User" means an individual or organization that operates a terminal and uses the system.
[1475] "Information" refers to data or wishes relating to a specific subject that a user enters into the device, including in particular information about their favorite idol or wishes for a pilgrimage.
[1476] A "generative AI model" is an artificial intelligence model that generates new data or plans based on the data it receives.
[1477] A "prompt sentence" is an instruction sentence input to a generative AI model, requesting the generation of a pilgrimage tour plan.
[1478] A "pilgrimage tour plan" refers to the pilgrimage route and schedule suggested by a generative AI model based on the user's wishes.
[1479] "Product Link" means a URL or hyperlink for purchasing a specific product online that redirects you to the relevant location to purchase the corresponding product.
[1480] A "database" is a system for efficiently managing, searching, and retrieving specific data, and includes related product links and spot information.
[1481] "Means for receiving" refers to a mechanism for transmitting information entered by a user from a terminal to a server and receiving that data.
[1482] The "means for generating customized pilgrimage tour plans" is a mechanism that utilizes a generative AI model based on received information to create pilgrimage plans tailored to the individual needs of each user.
[1483] The "means for obtaining related product links" is a mechanism for searching and extracting corresponding product links from a database based on the generated pilgrimage tour plan.
[1484] The "means for transmitting and displaying" is a mechanism for transmitting the acquired product link to the user's terminal and displaying it.
[1485] The present invention is a system for enabling users to efficiently make pilgrimages related to specific subjects while purchasing related products. How the present invention is implemented will be described in detail below.
[1486] This system operates with three entities: a server, a terminal, and a user. The server plays a central role in generating customized pilgrimage tour plans based on received user information and suggesting related product links. The terminal is a device where users input information and display suggested pilgrimage tour plans and product links.
[1487] 1. Enter your user information
[1488] Users use the device to input information related to a specific object or pilgrimage wish, such as the name of their favorite anime character or idol, or a photo location or event venue they want to visit. The device receives this information and structures the data in JSON or object format.
[1489] 2. Data transmission
[1490] The device sends the received data to the server. At this time, the data is transferred using an HTTP request (e.g., POST request). The request includes a header and a body, and the body contains structured data.
[1491] 3. Analysis of needs information
[1492] The server analyzes the received data to extract the user's preferences and wishes. This analysis may involve the use of natural language processing (NLP) techniques. The server also retrieves relevant spot information from a database using queries such as SQL.
[1493] 4. Creating a Pilgrimage Tour
[1494] The server uses the generated information to generate a customized pilgrimage tour plan using a generative AI model. Specifically, it sends the following prompt to the generative AI model:
[1495] "The user is a fan of anime character X and wants to visit photo location A and event venue B. Please generate the optimal pilgrimage route."
[1496] The generative AI model generates an optimal pilgrimage route based on the prompt text and sends it back to the server, which then formats the plan into a proposal for the user.
[1497] 5. Related product suggestions
[1498] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot and extracts them, including links to figurines and event-exclusive T-shirts.
[1499] 6. Submitting Pilgrimage Tour and Product Links
[1500] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this response and displays it to the user.
[1501] 7. Purchasing Products
[1502] The user clicks on the product link provided through the device. The link redirects the user to the product sales site, where the user completes the purchase. The device supports the user until the product purchase is completed.
[1503] Specific examples
[1504] For example, if a user wants to go on a pilgrimage to the holy land of their favorite anime character X and wants to plan a visit to key filming location A and event venue B, they would follow these steps:
[1505] 1. The user enters the following information into the device:
[1506] Favorite information: "Anime character X"
[1507] Pilgrimage hope: "Anime filming locations and event venues"
[1508] 2. The device sends the input information to the server:
[1509] The server receives information about "Anime Character X" and "filming location, event venue."
[1510] 3. The server generates a tour plan using the generative AI model:
[1511] Generated pilgrimage tour: [Animation filming location A, event venue B]
[1512] 4. The server retrieves the product links related to each pilgrimage spot:
[1513] Products related to Spot A: Figures, merchandise
[1514] Spot B related products: Event limited edition T-shirts
[1515] 5. The server sends the tour plan and product link to the device:
[1516] The generated tour plan and related product links will be displayed on the terminal.
[1517] 6. User clicks on product link and makes a purchase:
[1518] Users click on the provided product link to purchase figures and event-exclusive T-shirts.
[1519] In this way, the present invention allows users to make pilgrimages efficiently and easily purchase related products on the spot.
[1520] The flow of the identification process in the first embodiment will be described with reference to FIG.
[1521] Step 1:
[1522] Users enter information about their favorite idol and their pilgrimage wishes into the device.
[1523] Specific behavior:
[1524] Users use a device (smartphone or PC) to fill out a form and enter the name of their favorite anime character or idol, as well as the photo location or event venue they would like to visit.
[1525] input:
[1526] Information about the user's favorite character and pilgrimage wishes (e.g., anime character X, photo location A, event venue B).
[1527] output:
[1528] Structured data (e.g., JSON formatted data).
[1529] Step 2:
[1530] The terminal transmits the received data to the server.
[1531] Specific behavior:
[1532] The device creates an HTTP POST request with a structured data body containing the information entered by the user, and sends the request to the server.
[1533] input:
[1534] Structured user input data.
[1535] output:
[1536] The request sent to the server.
[1537] Step 3:
[1538] The server analyzes the received data and extracts the user's preferences and wishes.
[1539] Specific behavior:
[1540] The server analyzes the received data, extracts information about the idol and the pilgrimage request, and sometimes uses NLP technology. It also retrieves any additional data needed from the database.
[1541] input:
[1542] The structured data of the user sent to the server.
[1543] output:
[1544] Analyzed user wishes and preferences.
[1545] Step 4:
[1546] The server uses the generative AI model to generate a customized pilgrimage tour plan.
[1547] Specific behavior:
[1548] The server sends a prompt to the generative AI model, specifically: "The user is a fan of anime character X and wants to visit filming location A and event venue B. Please generate the optimal pilgrimage route." The generative AI model then generates the pilgrimage route based on this.
[1549] input:
[1550] Prompt text based on user wishes and preferences.
[1551] output:
[1552] A customized pilgrimage tour plan is generated.
[1553] Step 5:
[1554] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan.
[1555] Specific behavior:
[1556] The server uses SQL queries to search the database for product links related to each spot. For example, it can extract links to figures related to photo location A or limited edition T-shirts related to event venue B.
[1557] input:
[1558] Pilgrimage tour plans and keywords.
[1559] output:
[1560] A list of product links related to each spot.
[1561] Step 6:
[1562] The server sends the generated pilgrimage tour plan and the acquired product link to the terminal.
[1563] Specific behavior:
[1564] The server combines the tour plan and product links into a single response data and sends it to the terminal as an HTTP response. The terminal receives this and displays it to the user.
[1565] input:
[1566] A list of pilgrimage tour plans and product links.
[1567] output:
[1568] Pilgrimage tour plans and product links displayed to users.
[1569] Step 7:
[1570] Users click on the product links provided through their devices to purchase related products.
[1571] Specific behavior:
[1572] The user clicks on the product link displayed on their device, which redirects them to the product sales site, where they add the product to their cart and complete the purchase.
[1573] input:
[1574] Product links and user clicks.
[1575] output:
[1576] A web page to purchase related products and complete the purchase process.
[1577] (Application example 1)
[1578] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1579] Conventional pilgrimage systems lacked a user experience because they did not provide an efficient way for users to visit pilgrimage spots or an environment for purchasing related products on the spot. Even when using autonomous vehicles as a means of transportation, there was an issue of not being able to centrally provide automatic generation of pilgrimage routes, spot information, or product purchasing support.
[1580] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.
[1581] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, means for transmitting the generated pilgrimage tour plan to a control system of the autonomous vehicle and guiding the vehicle to the pilgrimage spots, and means for displaying the pilgrimage tour plan and related product links on the display of the autonomous vehicle, thereby enabling the user to efficiently visit pilgrimage spots and purchase related products on the spot.
[1582] A "travel plan" is a detailed plan for visiting a particular destination or pilgrimage spot.
[1583] A "pilgrimage tour" is an itinerary that visits specific pilgrimage spots based on the user's preferences.
[1584] "Product Link" is a URL that allows users to purchase products related to the pilgrimage spot online.
[1585] "User device" refers to electronic devices such as smartphones and tablets used by users.
[1586] "Generative AI" is an artificial intelligence model that automatically generates optimal pilgrimage tour plans based on user input information.
[1587] An "autonomous vehicle control system" is a system that uses autonomous driving technology to control a vehicle and make it travel a designated route.
[1588] "Display" refers to a screen for displaying information inside an autonomous vehicle.
[1589] The "server" is a central computer that receives user input information, creates pilgrimage tour plans, and provides related product links.
[1590] A "pilgrimage spot" refers to a place that a user visits that is related to a specific purpose or favorite.
[1591] MODE FOR CARRYING OUT THE INVENTION
[1592] The present invention is a system that allows users to efficiently make pilgrimages to sacred sites related to specific objects and purchase related products. This system operates with three entities: a server, a terminal, and an autonomous vehicle.
[1593] System Overview
[1594] 1. User input information
[1595] Users use a touch panel installed in the self-driving vehicle or a smartphone to input information about their favorite person (e.g., anime character, idol, etc.) and their pilgrimage wishes (e.g., photo locations, event venues, etc.).
[1596] 2. Receiving and analyzing needs information
[1597] The server receives information entered by the user from the device, which reflects the user's preferences and wishes.
[1598] 3. Creating a Pilgrimage Tour
[1599] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., GPT-4). For example, if a user inputs that they are a fan of "Anime Character X" and would like to visit its filming locations and event venues, the generative AI will suggest the optimal pilgrimage route based on their preferences.
[1600] 4. Control of Autonomous Vehicles
[1601] The generated pilgrimage tour plan is sent to the autonomous vehicle's control system (e.g., Tesla Autopilot), which automatically guides the vehicle to the designated pilgrimage spots.
[1602] 5. Related product suggestions
[1603] The server retrieves product links related to each spot based on the generated pilgrimage tour plan by searching a database (e.g., MySQL database) for related products and finding the corresponding product links.
[1604] 6. Display of pilgrimage tours and product links
[1605] The server sends the generated pilgrimage tour plan and the obtained product links to the display of the autonomous vehicle, where the user can check the tour plan and product links.
[1606] 7. Purchasing Products
[1607] Users can click on the product links displayed on the in-car display and purchase related products on the spot. This process allows users to enjoy an efficient pilgrimage while also obtaining products related to their favorite idols on the spot.
[1608] Specific examples
[1609] Example 1: Anime Character X pilgrimage tour
[1610] 1. The user enters the following information into the touch panel of the autonomous vehicle:
[1611] Favorite information: "Anime character X"
[1612] Pilgrimage hope: "Anime filming locations and event venues"
[1613] 2. The autonomous vehicle system sends the input information to the server:
[1614] The server receives information about "Anime Character X" and "filming location, event venue."
[1615] 3. The server generates a tour plan using AI:
[1616] Generated pilgrimage tour: [Animation filming location A, event venue B]
[1617] 4. The server retrieves the product links related to each pilgrimage spot:
[1618] Products related to Spot A: Figures, merchandise
[1619] Spot B related products: Event limited edition T-shirts
[1620] 5. The server sends the tour ideas and product links to the autonomous vehicle's display:
[1621] The generated tour plan and related product links will be displayed on the in-car display.
[1622] 6. User clicks on product link and makes a purchase:
[1623] Users click on the provided product links to purchase figures and event-exclusive T-shirts.
[1624] This allows users to use the system of this invention to experience an efficient and enjoyable pilgrimage while also being able to purchase related products on the spot. By simply entering prompts such as "User's favorite: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B," the AI generator will propose an optimal pilgrimage tour plan, allowing users to enjoy a safe and comfortable pilgrimage using an autonomous vehicle.
[1625] The flow of the specific processing in the application example 1 will be described with reference to FIG.
[1626] Step 1:
[1627] The user uses the touch panel of the autonomous vehicle or a smartphone to input information about their favorite character and their pilgrimage wishes. For example, the user enters "Favorite character information: Anime character X" and "Pilgrimage wishes: Photo location A, event venue B." This becomes the input data.
[1628] Step 2:
[1629] The device sends the user's input information to the server, which then transfers the input data to the server via the mobile communication system. The server receives this information and analyzes the user's preferences and wishes.
[1630] Step 3:
[1631] The server inputs the received user information as a prompt to a generative AI model (such as GPT-4). The generative AI model analyzes prompts such as "User's favorite anime character: X" and "Pilgrimage wishes: Photo location A, event venue B" and outputs the optimal pilgrimage tour plan.
[1632] Step 4:
[1633] The server receives the generated pilgrimage tour plan and sends it to the autonomous vehicle's control system. For example, if the generated pilgrimage tour includes "photography location A, event venue B," the server sends route information to each location to the control system.
[1634] Step 5:
[1635] The autonomous vehicle will automatically travel to the designated pilgrimage spot based on the route information it receives. The vehicle's control system (such as Tesla Autopilot) will analyze the route information and manage the vehicle's operation.
[1636] Step 6:
[1637] The server searches a database (e.g., MySQL) for product links related to the pilgrimage tour plan and retrieves them. For example, it retrieves links for figures related to "photography location A" and event-limited T-shirts related to "event venue B."
[1638] Step 7:
[1639] The server sends the pilgrimage tour plan and the acquired product links to the display of the autonomous vehicle, where the tour plan and related product links are displayed.
[1640] Step 8:
[1641] Users can click on product links displayed on the autonomous vehicle's display to purchase related products. By clicking on a specific URL, they can access an online store and purchase figurines or event-exclusive T-shirts. This allows users to efficiently obtain related products while visiting pilgrimage spots.
[1642] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.
[1643] This invention is a system that recognizes the user's emotions and proposes the most suitable pilgrimage tour based on those emotions. This system operates with three entities: a server, a terminal, and a user, and further combines an emotion engine to improve the user experience.
[1644] System Overview
[1645] 1. User input information
[1646] Users use the device to input information about their favorite character (e.g., anime character, idol, etc.) and their desired pilgrimage destination (e.g., photo locations, event venues, etc.). The user's emotional state is also analyzed.
[1647] 2. Receiving and analyzing needs information and emotion information
[1648] The server receives information input by the user from the device and emotional data acquired through the emotion engine. The received information reflects the user's preferences, wishes, and emotional state.
[1649] 3. Creating a Pilgrimage Tour
[1650] The server uses generative AI to generate a customized pilgrimage tour plan based on the received information and the results of emotion analysis. For example, if the user is excited, it will suggest a more active tour plan, and if the user is relaxed, it will suggest a more relaxed tour plan.
[1651] 4. Related product suggestions
[1652] Based on the generated pilgrimage tour ideas, the server retrieves product links related to each spot. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is excited, it will suggest products with a lively design, and if the user is relaxed, it will suggest products with a calm design.
[1653] 5. Submitting Pilgrimage Tour and Product Links
[1654] The server sends the generated pilgrimage tour plan and the acquired product links to the terminal, which receives them and displays them to the user.
[1655] 6. Purchasing Products
[1656] Users can click on the product links provided through their devices to purchase related products. Through this process, users can enjoy an efficient pilgrimage tour while also obtaining products related to their favorite idols on the spot.
[1657] Specific examples
[1658] Example 1: Anime Character X pilgrimage tour
[1659] 1. The user enters the following information into the device:
[1660] Favorite information: "Anime character X"
[1661] Pilgrimage hope: "Anime filming locations and event venues"
[1662] 2. Emotion engine analyzes user emotions:
[1663] User's emotional state: Excitement
[1664] 3. The device sends the input information and emotion data to the server:
[1665] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[1666] 4. The server generates a tour plan using AI:
[1667] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[1668] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[1669] Products related to Spot A: Active design figures and merchandise
[1670] Spot B related products: Event limited edition T-shirts
[1671] 6. The server sends the tour plan and product links to the device:
[1672] The generated tour plan and related product links will be displayed on your device.
[1673] 7. User clicks on product link and makes a purchase:
[1674] Users can click on the provided product link to purchase Active Design figures and event-exclusive T-shirts.
[1675] In this way, the present invention allows users to receive recommendations for pilgrimage tours and related products that are optimized for their emotional state at the time, further enhancing the user's experience and enabling personalized services to be provided according to their emotions.
[1676] The processing flow will be explained below.
[1677] Step 1:
[1678] The user uses the device to input information about their favorite character (e.g., anime character X) and their desired pilgrimage destination (e.g., the location where the anime was filmed, the event venue).
[1679] Step 2:
[1680] The device sends the user's input information to the server.
[1681] Step 3:
[1682] The server receives the information about the favorite person and the pilgrimage request sent from the device.
[1683] Step 4:
[1684] The device launches an emotion engine to analyze the user's emotions, and analyzes the user's emotional state. The analysis results are also sent to the server.
[1685] Step 5:
[1686] The server analyzes the user's preferences, wishes, and emotional state.
[1687] Step 6:
[1688] The server uses AI to generate a customized pilgrimage tour plan based on the user's information and emotional state. For example, if the user is excited, it generates a more active tour plan.
[1689] Step 7:
[1690] Identify each spot in the generated pilgrimage tour plan.
[1691] Step 8:
[1692] The server searches the database for product links related to each spot based on the pilgrimage tour plan. It uses an emotion engine to select related products based on the user's emotional state. For example, if the user is relaxed, it will select products with a calm design.
[1693] Step 9:
[1694] The server collects product links and associates them with each spot.
[1695] Step 10:
[1696] The server transmits the generated pilgrimage tour plan and related product links to the terminal.
[1697] Step 11:
[1698] The terminal receives the pilgrimage tour plan and product links from the server and displays them to the user.
[1699] Step 12:
[1700] The user checks the pilgrimage tour plan through the terminal, clicks on the product link of interest, and is taken to the displayed web page.
[1701] Step 13:
[1702] On the displayed web page, the user selects related products and completes the purchase process.
[1703] Through this series of steps, users can enjoy a pilgrimage tour optimized for their emotional state and purchase related products on the spot.
[1704] Example 2
[1705] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1706] Conventional travel planning systems have difficulty making flexible suggestions based on the user's individual preferences and emotional state, making it difficult to improve the quality of the user experience. Furthermore, related product links are often obtained based on simple rules, resulting in a lack of personalization that matches the user's emotional state. This creates a problem where users are unable to receive a more satisfying service.
[1707] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.
[1708] In this invention, the server includes means for receiving information about a user's preferences and the user's emotional state and creating a travel plan based on the information, means for proposing a pilgrimage tour optimized for the user's emotions based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, and means for transmitting the acquired product links to the user's terminal and displaying them. This makes it possible to propose pilgrimage tours and acquire related products based on the user's preferences and emotional state.
[1709] "Information about the user's preferences" is data including information about the user's hobbies, interests, and favorites (for example, favorite anime characters or idols).
[1710] "User's emotional state" is data that analyzes the user's current psychological state or mood (e.g., excitement, relaxation).
[1711] A "generated travel plan" is a travel schedule or plan created using generative AI based on the user's information and emotional state.
[1712] A "pilgrimage tour" is a travel tour organized around a specific theme, such as a tourist spot or event venue that the user wants to visit.
[1713] The "means of suggestion" refers to the method or mechanism by which the server presents travel plans or pilgrimage tours to users after generating them.
[1714] The "means for obtaining product links" refers to a method or mechanism for searching a database or the like for product information related to the proposed pilgrimage tour and obtaining it as a link.
[1715] A "user terminal" is a communication device used by a user, such as a smartphone, tablet, or PC.
[1716] A "customized travel plan" is a travel plan specially created using generative AI based on each user's unique preferences and emotional state.
[1717] "Product links based on emotional data" are links to products selected based on the user's emotional state, suggesting appropriate products according to the user's psychological state.
[1718] MODE FOR CARRYING OUT THE INVENTION
[1719] This invention is a system that analyzes a user's emotions and proposes optimal pilgrimage tours based on those emotions. This system consists of three entities: a server, a terminal, and a user, and uses an emotion engine to improve the user experience.
[1720] Hardware and Software Configuration
[1721] The server is equipped with a generative AI model (e.g., OpenAI GPT-4) and a database, and is responsible for generating pilgrimage tours based on user information and emotion data.
[1722] The device (smartphone, tablet, or PC) receives input from the user and sends it to the server. It also has a camera and microphone to analyze the user's emotional state.
[1723] The emotion engine is software that analyzes the user's facial expressions and tone of voice to determine their emotional state. This emotion engine is also installed on the device.
[1724] Processing flow
[1725] 1. Obtaining user input information
[1726] Users use the device to input "information about their favorite character" (for example, an anime character or idol) and "pilgrimage wishes" (for example, a photo location or event venue).
[1727] 2. Conducting sentiment analysis
[1728] The device uses a built-in camera and microphone to analyze the user's emotional state, and the analyzed emotional data is generated by an emotion engine.
[1729] 3. Sending needs and emotional information
[1730] The device transmits the user's input information and the emotion data obtained from the emotion engine to the server.
[1731] 4. Creating a Pilgrimage Tour
[1732] The server uses the received information to generate a customized pilgrimage tour plan using a generative AI model (e.g., OpenAI GPT-4).
[1733] 5. Related product suggestions
[1734] The server retrieves product links related to each spot from the database based on the generated pilgrimage tour plan. At this time, products are selected according to the user's psychological state based on the emotional data.
[1735] 6. Submitting Pilgrimage Tour and Product Links
[1736] The server sends the created pilgrimage tour and related product links to the terminal, which displays them to the user.
[1737] 7. Purchasing Products
[1738] Users can click on the product links provided through their devices to purchase related products. This process allows users to enjoy an efficient pilgrimage tour while purchasing products related to their favorite idols on the spot.
[1739] Specific examples
[1740] Example 1: Anime Character X pilgrimage tour
[1741] 1. The user enters the following information into the device:
[1742] Favorite information: "Anime character X"
[1743] Pilgrimage hope: "Anime filming locations and event venues"
[1744] 2. Emotion engine analyzes user emotions:
[1745] User's emotional state: Excitement
[1746] 3. The device sends the input information and emotion data to the server:
[1747] The server receives information about "Anime Character X," "Photoshoot location, event venue," and "Excitement."
[1748] 4. The server generates a tour plan using AI:
[1749] Generated pilgrimage tour: [Animation filming location A, event venue B] (active content depending on excitement level)
[1750] 5. The server retrieves product links related to each pilgrimage spot based on the emotion data:
[1751] Products related to Spot A: Active design figures and merchandise
[1752] Spot B related products: Event limited edition T-shirts
[1753] 6. The server sends the tour plan and product links to the device:
[1754] The generated tour plan and related product links will be displayed on your device.
[1755] 7. User clicks on product link and makes a purchase:
[1756] Users click on the provided product link to purchase an Active Design figure or an event-exclusive T-shirt.
[1757] Example prompts to be input to the generative AI model
[1758] Input information:
[1759] Favorite information: "Anime character X"
[1760] Pilgrimage hope: "Anime filming locations and event venues"
[1761] Emotional state: Excited
[1762] Generation goal:
[1763] Generates active pilgrimage tour plans based on the user's emotional state (excitement) and suggests related product links.
[1764] Through the above process, the present invention makes it possible to propose pilgrimage tours and related products that are optimized for the user's preferences and emotional state.
[1765] The flow of the identification process in the second embodiment will be described with reference to FIG.
[1766] Step 1:
[1767] Obtaining user input information
[1768] Input: The user uses the terminal to enter "information about their favorite idol" and "pilgrimage wishes."
[1769] Specific operation: The user launches the application on the device and enters information such as "Anime Character X" and "Photoshoot location, event venue." The device acquires this information and stores it in its internal data storage.
[1770] Output: User input information is saved on the device.
[1771] Step 2:
[1772] Conducting sentiment analysis
[1773] Input: User facial and voice data.
[1774] How it works: After the user completes their input, the device's camera will capture their facial expressions and the microphone will record their tone of voice. The emotion engine will analyze this data to determine the user's emotional state.
[1775] Output: The analyzed emotion data (e.g., excited, relaxed) is generated.
[1776] Step 3:
[1777] Sending needs and emotions
[1778] Input: User input and emotional data.
[1779] Specific operation: The device combines the information entered by the user ("anime character X" and "photo location, event venue") and the emotional data analyzed by the emotion engine ("excitement") into a single packet and sends it to a server via the Internet.
[1780] Output: User needs information and emotion data are sent to the server.
[1781] Step 4:
[1782] Creating a Pilgrimage Tour
[1783] Input: User needs information and emotion data received by the server.
[1784] How it works: The server inputs a prompt into a generative AI model (e.g., OpenAI GPT-4) to generate a customized pilgrimage tour plan. The prompt details the user's information and instructs the model to generate a tour that is adapted to a specific emotional state (e.g., excitement).
[1785] Output: Generated pilgrimage tour plan (e.g. "Photo location A, event venue B").
[1786] Step 5:
[1787] Related product suggestions
[1788] Input: Generated pilgrimage tour plan and emotion data.
[1789] Specific operation: Based on the generated pilgrimage tour plan, the server retrieves related product links from the database. Based on the emotional data, it selects products that suit the user's psychological state (e.g., if the user is excited, products with an active design will be selected).
[1790] Output: Product links related to each pilgrimage spot are obtained.
[1791] Step 6:
[1792] Sending pilgrimage tour and product links
[1793] Input: Generated pilgrimage tour itinerary and related product links.
[1794] Specific operation: The server sends the pilgrimage tour plan and related product links to the device, which displays the received information on the application screen and makes suggestions to the user.
[1795] Output: The user will see the pilgrimage tour and related product links on their device.
[1796] Step 7:
[1797] Purchase of products
[1798] Input: The product link that the user saw on their device.
[1799] Specific behavior: When a user clicks on a product link displayed within the app, a browser opens and takes the user to a product purchase page, where the user can select a product and complete the purchase process.
[1800] Output: The user purchases the related products they want.
[1801] (Application example 2)
[1802] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."
[1803] Conventional pilgrimage tour recommendation systems are unable to suggest optimal products and services based on the user's emotional state, making it difficult to fully personalize each user's experience.There is a need for a system that can quickly and accurately suggest products and services that correspond to the user's emotions at that moment.
[1804] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.
[1805] In this invention, the server includes means for proposing a pilgrimage tour tailored to the user's preferences based on the generated travel plan, means for acquiring product links related to each spot on the proposed pilgrimage tour, means for transmitting the acquired product links to the user's terminal and displaying them, and means for analyzing the user's emotions in real time and proposing optimal products and services based on the results. This makes it possible to propose optimal pilgrimage tour plans and related products based on the user's emotional state.
[1806] A "generated itinerary" is a customized itinerary created using generative AI based on user input and sentiment data.
[1807] "Means for suggesting pilgrimage tours" refers to a system or process for suggesting optimal pilgrimage tours to users based on travel plans generated by generative AI.
[1808] "Means for obtaining product links" refers to a system or process for searching and retrieving product links related to the proposed pilgrimage tour spot from the internet or a database.
[1809] "Means for sending and displaying on the user terminal" refers to a system or process for sending the obtained product links and travel plans to the user terminal and displaying them on the terminal.
[1810] "Means for analyzing user emotions in real time" refers to a system or process that uses data such as the user's facial expressions and voice to instantly determine the user's current emotional state.
[1811] "Means for suggesting optimal products and services" refers to a system or process for selecting and suggesting the most suitable products and services to a user based on the results of user sentiment analysis.
[1812] This invention is a system that analyzes users' emotions in real time and suggests optimal products and services based on the results, and provides customized pilgrimage tours using generative AI. This system consists of multiple elements, such as an emotion analysis engine, generative AI, user terminals, and a product database, and the entire system operates centrally on a server.
[1813] System Overview
[1814] 1. Initial setting of the sentiment analysis engine
[1815] The system uses smart glasses equipped with a camera and a computing unit to analyze user emotions in real time. The emotion analysis engine primarily captures facial expressions and operates via an API that analyzes emotions with high accuracy. The software used includes OpenCV (an image processing library) and emotion analysis API.
[1816] 2. Information capture and analysis
[1817] The smart glasses capture the user's facial expression data, process and analyze it in real time, and transmit the analyzed emotional data to a server for further processing.
[1818] 3. Generate a customized pilgrimage tour plan
[1819] The generative AI generates the optimal pilgrimage tour plan based on the user's preferences and sentiment analysis results. The generative AI model automatically generates a pilgrimage tour plan that personalizes the user experience based on the user's input of information about their favorite people and desired pilgrimage spots.
[1820] 4. Obtain and send product links
[1821] The system searches for and retrieves product links related to the proposed pilgrimage spot from a public database on the server. Again, using emotion data, it selects products that best suit the user's current emotions (e.g., active-design goods if the user is excited).
[1822] 5. Display and Purchasing Procedures
[1823] The generated pilgrimage tour plan and related product links are sent to the user's device and displayed on the smart glasses screen. The user can then use these links to purchase the products. The purchase process is carried out via an electronic payment service.
[1824] Hardware and software used
[1825] Hardware: Smart glasses with camera and computing unit
[1826] software:
[1827] OpenCV (image processing library)
[1828] Emotion Analysis API (third-party API for highly accurate analysis of emotional states)
[1829] Generative AI model (automatic generation of generative tour plans)
[1830] Specific examples
[1831] 1. As a user wears smart glasses and walks around the store, the camera in the smart glasses continuously captures the user's facial expressions.
[1832] 2. For example, if the user looks happy, the emotion analysis engine will determine the state as "happy."
[1833] 3. This emotional data is sent to the server, and the generative AI generates an optimal pilgrimage tour plan based on the "happy" state.
[1834] 4. The server searches the Internet database for product links related to this plan and selects a product that matches the user's emotions.
[1835] 5. Product links along with the plans will be displayed on the smart glasses display, allowing users to easily access and purchase them.
[1836] Prompt Sentence Examples
[1837] "Write Python code to analyze user sentiment using image data and suggest the best products based on the results."
[1838] The flow of the specific processing in the application example 2 will be described with reference to FIG.
[1839] Step 1:
[1840] A user puts on the smart glasses and walks around the store. The camera in the smart glasses captures the user's facial expressions. The camera image becomes input data, and OpenCV is used to recognize the face and extract the facial region. An image of the facial region is generated to proceed to the next step.
[1841] Step 2:
[1842] The device sends the image of the extracted facial region to the emotion analysis API. The image data is input as a request to the API. The API analyzes the image data and determines the user's emotional state. The emotional state (e.g., happy, sad, angry) is output as the analysis result.
[1843] Step 3:
[1844] The server receives the emotion analysis results. The input to the server is the emotion analysis result data. Based on that data, the server uses a generative AI model to generate a pilgrimage tour plan that matches the user's emotions. The output is a customized pilgrimage tour plan.
[1845] Step 4:
[1846] Based on the generated pilgrimage tour plan, the server searches the database for product links related to each spot. The input for this step is the pilgrimage tour plan information. The server identifies the tour spot and searches for and obtains the product links related to it. The output is the related product links.
[1847] Step 5:
[1848] The server sends the tour plan and product links to the user terminal. The input here is the generated pilgrimage tour plan and related product links. The server sends this information to the user terminal and displays it on the display of the smart glasses. As an output, the visualized tour plan and product links are provided to the user.
[1849] Step 6:
[1850] The user clicks on the product link displayed through the terminal and purchases the product. The inputs are the user's click action and the selected product information. The terminal then uses an electronic payment service to complete the purchase of the selected product. The output is a notification of purchase completion provided to the user.
[1851] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.
[1852] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.
[1853] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.
[1854] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.
[1855] FIG. 9 is a diagram illustrating an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and actions arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.
[1856] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.
[1857] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).
[1858] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.
[1859] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."
[1860] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.
[1861] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).
[1862] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.
[1863] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.
[1864] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.
[1865] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.
[1866] The hardware resource for executing a specific process can be any of the following types of processors: A processor, for example, is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.
[1867] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.
[1868] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.
[1869] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.
[1870] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.
[1871] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.
[1872] The following is further disclosed regarding the above embodiment.
[1873] (Claim 1)
[1874] A means for suggesting pilgrimage tours tailored to the user's preferences based on the generated travel plan;
[1875] A means for obtaining product links related to each stop on the proposed pilgrimage tour;
[1876] A means for transmitting the acquired product link to a user terminal and displaying it;
[1877] A system including:
[1878] (Claim 2)
[1879] 10. The system of claim 1, further comprising means for receiving user input information and generating a customized travel plan using the generative AI.
[1880] (Claim 3)
[1881] 10. The system of claim 1, further comprising: means for searching and obtaining product links related to the pilgrimage tour plan from a database.
[1882] "Example 1"
[1883] (Claim 1)
[1884] means for receiving information and preferences relating to specific subjects entered by the user into the device;
[1885] A means for generating a customized pilgrimage tour plan using a generative AI model based on the received information; and
[1886] A means for retrieving product links related to each spot from a database based on the generated pilgrimage tour plan;
[1887] A means for transmitting the acquired product link to a user terminal and displaying it;
[1888] A system including:
[1889] (Claim 2)
[1890] 10. The system of claim 1, further comprising means for sending prompt statements to the generative AI model to generate an optimal pilgrimage tour plan.
[1891] (Claim 3)
[1892] 10. The system of claim 1, further comprising means for purchasing related products by clicking on a product link provided by a user.
[1893] "Application Example 1"
[1894] (Claim 1)
[1895] A means for suggesting pilgrimage tours tailored to the user's preferences based on the generated travel plan;
[1896] A means for obtaining product links related to each stop on the proposed pilgrimage tour;
[1897] A means for transmitting the acquired product link to a user terminal and displaying it;
[1898] A means for transmitting the generated pilgrimage tour plan to a control system of the autonomous vehicle and guiding the vehicle to the pilgrimage spot;
[1899] a means for displaying the pilgrimage tour plan and related product links on a display of the autonomous vehicle;
[1900] A system including:
[1901] (Claim 2)
[1902] 10. The system of claim 1, further comprising means for receiving user input information and generating a customized travel plan using the generative AI.
[1903] (Claim 3)
[1904] 10. The system of claim 1, further comprising: means for searching and obtaining product links related to the pilgrimage tour plan from a database.
[1905] "Example 2: Combining Emotion Engines"
[1906] (Claim 1)
[1907] means for receiving information about the user's preferences and the user's emotional state and generating a generated travel plan based thereon;
[1908] A means for proposing a pilgrimage tour optimized for the user's emotions based on the generated travel plan;
[1909] A means for obtaining product links related to each stop on the proposed pilgrimage tour;
[1910] A means for transmitting the acquired product link to a user terminal and displaying it;
[1911] A system including:
[1912] (Claim 2)
[1913] 10. The system of claim 1, further comprising means for receiving user information and sentiment data and using generative AI to create a customized travel plan.
[1914] (Claim 3)
[1915] 10. The system of claim 1, further comprising: means for searching and retrieving product links related to the pilgrimage tour plan from the database based on the emotion data.
[1916] "Application example 2 when combining emotion engines"
[1917] (Claim 1)
[1918] A means for suggesting pilgrimage tours tailored to the user's preferences based on the generated travel plan;
[1919] A means for obtaining product links related to each stop on the proposed pilgrimage tour;
[1920] A means for transmitting the acquired product link to a user terminal and displaying it;
[1921] A means of analyzing user emotions in real time and suggesting optimal products and services based on the results,
[1922] A system including:
[1923] (Claim 2)
[1924] 10. The system of claim 1, further comprising means for receiving user input information and generating a customized travel plan using the generative AI.
[1925] (Claim 3)
[1926] 10. The system of claim 1, further comprising: means for searching and obtaining product links related to the pilgrimage tour plan from a database. [Explanation of symbols]
[1927] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>
Claims
1. A means for suggesting pilgrimage tours tailored to the user's preferences based on the generated travel plan; A means for obtaining product links related to each stop on the proposed pilgrimage tour; A means for transmitting the acquired product link to a user terminal and displaying the link; A system including:
2. The system of claim 1 , further comprising means for receiving user input information and generating a customized travel plan using the generative AI.
3. The system of claim 1 , further comprising means for searching and obtaining product links related to the pilgrimage tour plan from the database.
Citation Information
Patent Citations
Persona chatbot control method and system
JP2022180282A