Gaming machine

JP2026049732APending Publication Date: 2026-03-19SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-27
Publication Date
2026-03-19

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

The result is to provide a suitable gaming machine. [Solution] The performance control means can execute an over-display performance when the count value reaches a threshold during a favorable state. The over-display performance consists of a first display part from when the display of the over-display begins until the over-display is displayed in a specific manner, a second display part in which the over-display is displayed in the specific manner, and a third display part from when the display of the over-display ends until the display of the over-display ends.
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Claims

[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, Equipped with a means for controlling the performance, The aforementioned performance control means is When the count value reaches the threshold, it is possible to execute an overage display effect that shows an overage indication. When the volume is adjusted, the volume adjustment indicator can be displayed. By performing a light intensity adjustment operation, it is possible to display the light intensity adjustment indicator. In the aforementioned advantageous state, after the final round of gameplay is completed, the ending period begins. The aforementioned favorable state includes a first favorable state and a second favorable state, In the final round of gameplay during the first advantageous state, if the ending period begins while the excess display, volume adjustment display, and light intensity adjustment display are being shown, the display of the excess display will end, and the display of the volume adjustment display and light intensity adjustment display will continue. In the final round of gameplay during the second advantageous state, if the ending period begins while the excess display, volume adjustment display, and light intensity adjustment display are being shown, the display of the excess display ends, and the display of the volume adjustment display and light intensity adjustment display continues.

Citation Information

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