Gaming machine

JP2026049739APending Publication Date: 2026-03-19SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-27
Publication Date
2026-03-19

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  • Figure 2026049739000001_ABST
    Figure 2026049739000001_ABST
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Abstract

The result is to provide a suitable gaming machine. [Solution] The performance control means can execute an over-display performance when the count value reaches a threshold during a favorable state. The over-display performance consists of a first display part from when the display of the over-display begins until the over-display is displayed in a specific manner, a second display part in which the over-display is displayed in the specific manner, and a third display part from when the display of the over-display ends until the display of the over-display ends.
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Claims

[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Light-emitting means and The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, the game media that enter the variable prize-winning means can be counted, and when the count reaches a predetermined number, the variable prize-winning means can be changed to the second state. It is possible to calculate a difference count value related to the difference between the game value used in the game and the game value that is assigned. If the differential count value becomes the activation value when the game is not controlled to the advantageous state, the progress of the game is restricted. When the game is controlled to the advantageous state, if the difference count value becomes the activation value, the game's progress is restricted after the advantageous state ends. The aforementioned performance control means is When the grant count value related to the game value granted in the aforementioned advantageous state reaches a threshold, it is possible to execute an excess display effect. When the differential count value becomes the activation value while the game is controlled to the advantageous state, it is possible to execute an activation warning notification to inform the player that the game will be restricted after the advantageous state ends. A gaming machine that, in the advantageous state, when the game control means counts the number of game media that have entered the variable prize means and the number of game media that have entered exceeds a predetermined number, the excess display effect is executed, or when the game control means counts the number of game media that have entered the variable prize means and the number of game media that have entered exceeds a predetermined number, the operation warning notification is executed, in either case, the light-emitting means corresponding to the variable prize means is made to emit light in a specific emission pattern.

Citation Information

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