Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-01-19
- Publication Date
- 2026-04-14
AI Technical Summary
【0008】 本発明によれば、好適な制御を行うことが可能となる。
Smart Images

Figure 2026065161000001_ABST
Abstract
Claims
[Claim 1] A means for performing a specific determination based on the occurrence of a predetermined determination trigger, A predetermined ball entry means that can switch between a first mode in which game balls can be entered or are easy to enter, and a second mode in which game balls cannot be entered or are more difficult to enter than in the first mode, A means capable of transitioning to a first state in which, based on the result of the specified determination being a specified result, the predetermined ball entry means is changed from the second mode to the first mode, and then a switching control to return to the second mode is performed at least once, A means that allows transitioning to a second state based on the occurrence of a predetermined event, Equipped with, In the second state, the system is configured to restrict the progress of a predetermined game. Means for enabling a specific state to be reached in which, when the predetermined event occurs in the first state, the transition to the second state occurs after the end of the first state, A means capable of storing predetermined information that can identify the aforementioned specific state in a predetermined storage means or a storage means different from the predetermined storage means, A gaming machine characterized by having the following features.
Citation Information
Patent Citations
Game machine
JP2004081853A