Gaming machine

JP2026065161APending Publication Date: 2026-04-14SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-19
Publication Date
2026-04-14

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、好適な制御を行うことが可能となる。

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Abstract

To provide a gaming machine that allows for optimal control. [Solution] The system collects the ball entry history into the general prize entry port 61, the first operation port 62, the second operation port 63, the variable prize entry device 65, and the out port 68. Based on the collected ball entry history, it derives the difference in the number of balls and the number of balls remaining until the stop count is reached. Based on the derived number of remaining balls becoming 0 or less, the system transitions to a game stop state. If the number of remaining balls becomes 0 or less during the opening / closing execution mode, the system transitions to a game stop waiting state so that the game stop state is reached after the opening / closing execution mode ends, and predetermined information that allows the system to identify that it is in a game stop waiting state is stored in the main RAM or the like.
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Claims

[Claim 1] A means for performing a specific determination based on the occurrence of a predetermined determination trigger, A predetermined ball entry means that can switch between a first mode in which game balls can be entered or are easy to enter, and a second mode in which game balls cannot be entered or are more difficult to enter than in the first mode, A means capable of transitioning to a first state in which, based on the result of the specified determination being a specified result, the predetermined ball entry means is changed from the second mode to the first mode, and then a switching control to return to the second mode is performed at least once, A means that allows transitioning to a second state based on the occurrence of a predetermined event, Equipped with, In the second state, the system is configured to restrict the progress of a predetermined game. Means for enabling a specific state to be reached in which, when the predetermined event occurs in the first state, the transition to the second state occurs after the end of the first state, A means capable of storing predetermined information that can identify the aforementioned specific state in a predetermined storage means or a storage means different from the predetermined storage means, A gaming machine characterized by having the following features.

Citation Information

Patent Citations

  • Game machine

    JP2004081853A