Poker game management device, poker game management system and its program
The deck-shoe type poker game management system uses contactless identification to associate playing cards with players, simplifying setup and reducing costs, allowing poker games to be played anywhere with accurate management.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- JUNS CO LTD
- Filing Date
- 2025-07-15
- Publication Date
- 2026-04-15
AI Technical Summary
Existing poker game management systems using RFID, QR codes, or IC chips face high costs, operational complexity, and reading errors, making them impractical for small to medium-sized venues.
A deck-shoe type poker game management system equipped with contactless identification means, such as RFID readers, that reads IC tags on playing cards, automatically associates cards with players, and manages game progress using a personal computer and camera, eliminating the need for additional hardware like player terminals and servers.
Reduces implementation costs and installation burdens, enabling poker games to be held anywhere with accurate player and card management, reducing errors and operational complexity.
Smart Images

Figure 2026065591000001_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to a deck-shoe type poker game management device, a deck-shoe type poker game management system, and a program thereof. In particular, it relates to a deck-shoe type poker game management device, a deck-shoe type poker game management system, and a program thereof equipped with a sensor function such as an RFID reader for reading the hand cards of playing cards.
Background Art
[0002] In recent years, the popularity of poker card games has been increasing. Conventionally, at a poker table, the hand cards of each player and their actions (bet amount, fold, etc.) were linked and recorded. However, for this, methods such as the dealer conveying the information issued to an inputter by means of an inner wire and the inputter manually inputting it were used. However, this was accompanied by labor and the risk of mistakes. Therefore, the demand for cards with RFID (Radio Frequency Identification) tags (hereinafter simply referred to as RFID) has been increasing for purposes such as player supervision and score management.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Patent Document 2
Patent Document 3
Patent Document 4
Summary of the Invention
Problems to be Solved by the Invention
[0004] Patent Document 1 discloses a card with no surface irregularities, addressing the issue that RFID tags are thick and prone to creating unevenness on the card surface, potentially leading to fraud (cards can be identified from the back by patterns and irregularities). However, RFID alone is insufficient for detecting card movement, and RFID alone cannot determine the direction of card movement. In contrast, Patent Document 2 discloses a configuration that integrates RFID with an acceleration sensor, attitude sensor (such as a gyroscope), power supply unit, and communication unit. This allows for the detection of actions and changes in state such as cards being "lifted," "placed," and "tilted," enabling the recording and management of how cards are used, such as when cards are dealt, turned face up, placed on a table, and arranged, and enabling automatic detection of the overall game progress and the presence or absence of fraud. However, because it incorporates an acceleration sensor and wireless communication module in addition to RFID, the cost per card increases significantly, and if an entire set of cards (52 cards in total) is configured with this structure, operating and management costs may skyrocket.
[0005] In contrast, Patent Document 3 discloses a poker progress assistance system that uses cards with two-dimensional QR (Quick Response) codes. Specifically, it discloses that the system manages players by linking their unique IDs with their seat numbers, and that the cards distributed to players have two-dimensional codes printed on them, which can be automatically read to enable real-time and accurate game progress management and visualization. However, the method of reading cards using QR codes has problems such as the possibility of reading errors due to smudging, damage, dirt, or light reflection on the card printing, as well as the risk of carelessness or intentional concealment or manipulation of the code.
[0006] Furthermore, Patent Document 4 discloses a system that reads QR codes or IC chips embedded in players' hands and links them to the players, thereby digitally managing information about players' actions and hands in real time and assisting the game's progress. However, it consists of numerous hardware and software components, including a server, player terminals, dealer terminals, and card readers with sensor functions. In particular, it requires embedding unique information (QR codes, IC chips, etc.) in the cards, which increases the manufacturing cost of dedicated cards and makes it financially difficult to implement in small to medium-sized venues and events. The present invention has been made in view of these circumstances, and its purpose is to provide a highly practical deck shoe type poker game management device, a deck shoe type poker game management system, and its program that can be held anywhere, regardless of location, as it does not require the provision of tables with sensor-enabled readers, player terminals, dealer terminals, servers, etc., thereby reducing implementation costs and installation burdens. [Means for solving the problem]
[0007] In one embodiment, the poker game management device is a poker game video distribution device electrically connected to a deck shoe equipped with contactless identification means for reading the hand of playing cards from IC tags in the playing cards used in the poker game, the poker game video distribution device comprises a participant table that holds the number of participants in the poker game and the names of the participants, a participant hand correspondence table that stores the participants and the hand of playing cards distributed to them, and a control unit that, by referring to distribution order information in which the playing cards are distributed, which is set in advance based on the names of the participants held in the participant table, stores the hand and the participant in association with the hand based on the distribution order information and the order in which they were read by the contactless identification means in the participant hand correspondence table.
[0008] In another embodiment, the poker game management system includes a deck shoe equipped with contactless identification means for reading the playing cards from IC tags in the playing cards used in the poker game, and a personal computer connected to the deck shoe that keeps track of the playing cards distributed to participants based on the order of the IC tags read by the deck shoe at the start of the game. The personal computer includes a participant table that holds the number of participants and the names of those participants, a participant hand correspondence table that stores the participants and the playing cards distributed to them, and a control unit that, by referring to distribution order information set in advance based on the names of the participants held in the participant table, stores the hands and participants in association with the participants in the participant hand correspondence table based on the distribution order information and the order in which they were read by the contactless identification means.
[0009] In one embodiment, the program causes a computer electrically connected to a deck shoe equipped with contactless identification means for reading the hand of playing cards from IC tags in playing cards used in a poker game to function as a participant hand storage means for storing the number of participants in the poker game, the names of those participants, the number of participants and names to be stored, the participants and the hand of playing cards distributed to those participants, and a control means for causing the participant hand storage means to store the hand of playing cards and the participants in association with each other based on the distribution order information and the order in which the playing cards are distributed, which is set in advance based on the names of the participants stored by the number of participants and names to be stored. [Brief explanation of the drawing]
[0010] The drawings illustrate specific embodiments of the present invention, including not only essential components of the invention but also optional and preferred embodiments. [Figure 1]This diagram shows a system configuration for managing the progress of a poker game equipped with a deck shoe that includes contactless identification means (RFID as an example of a sensor function) according to this embodiment. [Figure 2] This is an overall configuration diagram for managing the progress of a poker game according to this embodiment. [Figure 3] This figure shows various data held by the data storage unit in the personal computer according to this embodiment, where (a) is game participant data, (b) is poker game type storage unit, (c) is a correspondence table between tag information and playing card data (suit, number), (d) is a correspondence table between game participants and the playing cards held by the game participants, (e) is a table of each player's past game results, and (f) is the poker game settings screen displayed on the display installed in the personal computer when starting a poker game. [Figure 4] This diagram illustrates the operation flow according to this embodiment, where (a) is the operation flow for setting up before the start of the poker game, and (b) is the operation flow for the poker game. [Figure 5] This figure shows the streamed video displayed on the monitor of a viewer watching the video stream according to this embodiment. [Modes for carrying out the invention]
[0011] The present disclosure will be described in detail below, with reference to the figures as appropriate. The drawings used in the following description may be enlarged for convenience to clearly illustrate the features of the disclosure, and the dimensional ratios of each component may differ from those in reality. The dimensions exemplified in the following description are examples only, and the disclosure is not limited to these; it is possible to modify and implement the disclosure as appropriate within the scope of achieving its intended effect.
[0012] Figure 1 is a system configuration diagram 100 for managing the progress of a poker game equipped with a deck shoe 10 including a contactless identification means (including an RFID reader as an example of a sensor function) according to this embodiment. In addition to a sensor function such as RFID, an image recognition function such as a QR code may also be mounted on the deck shoe 10 as a contactless identification means. Furthermore, the management referred to here includes the automatic linking management of the registration order of playing cards t via the contactless identification means 10b and the pre-set distribution order to players, the recording of each player's game record based on this automatic linking, the correspondence management between each player and the playing cards t held by each player, and the management of each player's hand history.
[0013] As shown in the diagram, the system configuration diagram 100 includes a poker table 1, a personal computer 3, a camera 2 connected to the personal computer 3 for video recording the progress of the poker game, the names of each player (Player 1 to Player 3 in the diagram), each player's hand (combination of suits and numbers) and actions based on the above management, and the personal computer 3 that records each player's win rate and past performance, the internet 4, and a viewer monitor 5 that displays the video stream of the poker game progress. Note that the viewer monitor 5 may be the viewer's smartphone or home TV.
[0014] Also on the poker table 1 are a personal computer 3, a deck shoe 10 connected via a wired connection such as a USB cable, playing cards t1 to t6 distributed to Players 1 to 3 respectively, and common playing cards t7 to t9 that can be used by Players 1 to 3. Hereinafter, these will simply be referred to as playing cards tn.
[0015] The deck shoe 10 includes a playing card storage section 10a and a contactless identification means 10b. Each playing card tn (n: 1 to 52, excluding jokers) stored in the playing card storage section 10a has an IC tag 11 embedded in it. That is, when playing cards tn are sequentially taken from the playing card storage section 10a by a dealer (not shown) and placed on the contactless identification means 10b, the tag information of the IC tag 11 of the playing cards tn (one of the four types of suits and thirteen types of numbers) is transmitted to the personal computer 3 via the contactless identification means 10b and then registered. The data area stored in the IC tag 11 will be described later using a block diagram. Also, as part of the rules of the poker game, the dealer, for example, distributes the first set of playing cards tn to t(n+2) to three players, and then distributes the second set of playing cards t(n+3) to t(n+5) to each player in the same distribution order as the first set. In this embodiment, the dealer alternately performs the tasks of reading the IC tag 11 with the contactless identification means 10b and distributing the cards to each player in a predetermined order. That is, the dealer has the contactless identification means 10b read the tag information in the order in which the playing cards tn are distributed, and distributes the playing cards tn to each player in a predetermined order (for example, Player 1 -> Player 2 -> Player 3). As a result, Player 1 receives playing cards t1 and t4, Player 2 receives playing cards t2 and t5, and Player 3 receives playing cards t3 and t6. Figure 1 shows the situation after the dealer has distributed playing cards t1 to t6 to Players 1 to 3 according to the rules. This is because the distribution order of the playing cards n is predetermined by a program built into the personal computer 3, and each time a playing card tn is read, it is distributed in this predetermined order, making it possible to understand the correspondence between Players 1 to 3 and the distributed playing cards n.
[0016] Note that the personal computer 3 is connected to the Internet 4 wirelessly / wiredly, and the state of the poker game filmed by the camera 2 is displayed on, for example, the viewer monitor 5 for enjoying the poker game. The camera 2 may be a camera built into a housing such as a notebook personal computer, or may be a camera of a dealer's or staff's smartphone.
[0017] FIG. 2 is a block diagram of the entire system configuration diagram 100 for managing the progress of the poker game according to the present embodiment described in FIG. 1. Hereinafter, each block will be described.
[0018] 《Camera 2》 The camera 2 includes a camera CPU 21 that controls the operation of the entire camera, a photographing unit 22, and a camera communication unit 23 that transmits and receives data related to the photographed video to and from the personal computer 3.
[0019] 《Personal Computer 3》 The personal computer 3 includes a PC CPU 31 that controls the operation of the entire personal computer 3, a PC memory 32 that temporarily stores data, a PC data holding unit 33 that holds various data such as the number of people, names, etc. of the poker game program PG and Player, receives tag information of the IC tag 11 from the deck shoe 10 connected by USB, and a PC communication unit 34 for wired / wireless communication with the Internet 4, a PC power supply unit 35, and an input unit 36 that receives input information from an external mouse, keyboard, etc.
[0020] Here, the poker program PG, based on the game participant data 33a shown in Figure 3(a) later, determines the number of players participating in the game, pre-sets the order in which two playing cards (tn) will be dealt to each player, and has the function to automatically associate the playing cards (tn) with each player based on the order of tag information read by the contactless identification means 10b of the deck shoe 10; it also has the function to call up the appropriate poker game from the poker game type holding unit 33b based on the genre selected by the user from among several poker games, and to process the game according to its rules (determining the number of chips to bet, the winning percentage, etc., recording each player's past performance, and managing each player's hand history); and it has the function to stream video of the poker game captured by camera 2, and to determine and display each player's name, hand, actions, and winning percentage on this video (monitor 5).
[0021] Deck Shoe 10 The deck shoe 10 includes a playing card storage section 10a and a contactless identification means 10b. The playing card storage section 10a stores 52 playing cards t1 to t52. The contactless identification means 10b includes a contactless identification means antenna 10b-1 for wireless communication with the IC tag 11 in the playing card tn, a receiving unit 10b-2 for receiving tag information via the contactless identification means antenna 10b-1, a contactless identification means CPU 10b-3 for controlling the operation of the entire deck shoe 10, a contactless identification means communication unit 10b-4 for transmitting the received tag information to the personal computer 3, and a power supply unit 10b-5.
[0022] 《IC Tag 11》 The IC tag 11 includes an IC tag antenna 11a that communicates wirelessly with a contactless identification antenna 10b-1, a power supply unit 11b that supplies power to various parts of the IC tag 11 by rectifying and stabilizing the modulated radio waves received by the IC tag antenna 11a, a demodulation unit 11c that demodulates the modulated radio waves and sends them to the IC tag CPU 11e, a modulation unit 11d that modulates the tag information sent from the IC tag CPU 11e and sends it to the IC tag antenna 11a, an IC tag CPU 11e that writes the demodulated tag information from the demodulation unit 11c and reads the tag information from the wireless tag memory 11f and sends it to the modulation unit 11d, and a wireless tag memory 11f that stores the tag information.
[0023] Next, the memory structure of the wireless tag memory 11f will be described. As shown in the figure, the wireless tag memory 11f has a tag ID area in which a unique tag ID is pre-stored, and a user area in which the user can write arbitrary data. For example, the hand of playing cards tn is stored in this user area.
[0024] Next, Figures 3(a) to 3(e) show block diagrams of various data within the PC data storage unit 33, and Figure 3(f) shows the pre-start setup screen for the poker game on the personal computer 3. Figure 3(a) is the poker game participant data 33a, Figure 3(b) is the poker game type storage unit 33b, Figure 3(c) is the card correspondence table 33c between the tag information of the IC tag 11 and the playing cards t (suit, number), Figure 3(d) is the Player hand correspondence table 33d between the poker game participants and the playing cards they hold, and Figure 3(e) is the win / loss record table 33e showing each player's past win / loss results.
[0025] Similar to Figure 1, let's assume there are three game participants, named "NAOTO," "YUTO," and "TENMA." As shown in Figure 3(a), the game participant data 33a in this case records the number of participants, "3," and the names of these three players. Here, the poker game program PG pre-sets the distribution order information based on the game participant data 33a in Figure 3(a). This allows the program to track the hands dealt to each player by associating the order in which the dealer reads the playing cards (tn) with the pre-set distribution order information. Here, the pre-set distribution order information is, for example, "NAOTO," "YUTO," and "TENMA." Of course, this order can be changed in the pre-set settings, or it can be the order in which the players are registered.
[0026] Furthermore, as shown in Figure 3(b), the poker game type storage unit 33b stores data such as the rules of various poker games. Here, it stores game data for "Texas Hold'em," "Pot Limit Omaha," "7 Card Stud," "2-7 Triple Draw," and "Razz," allowing the user to select their preferred game type. For example, as shown in Figure 3(f), when the number of players, member names, and poker game type are selected on the poker game settings screen of the personal computer 3 (in this case, "Texas Hold'em" is checked), predetermined data is stored in the game participant data 33a and the poker game type storage unit 33b shown in Figures 3(a) and 3(b).
[0027] Furthermore, as shown in Figure 3(c), the playing card correspondence table 33c is a correspondence table between the playing card tn and the hand of each player when the IC tag 11 of the playing card tn is read by the contactless identification means 10b in the order of distribution to each player. The playing card correspondence table 33c is arranged from top to bottom in the order of distribution, and for example, the playing card tn with tag information "0005" is the 10 of Hearts, the playing card tn with tag information "0021" is the J of Hearts, the playing card tn with tag information "0003" is the Ace of Hearts, ... and the playing card tn with the last read tag information "0004" is the 2 of Queens, and so on. The table maintains the correspondence between the tag information and the hand of each of the 52 playing cards tn.
[0028] Furthermore, as shown in Figure 3(d), the Player Hand Correspondence Table 33d is a correspondence diagram between the Player and their hand, resulting from the distribution of the playing cards tn by the dealer in the order in which they were read by the contactless identification means 10b based on the distribution order information. For example, the first "NAOTO" holds tag information "0005" and "0033", the second "YUTO" holds tag information "00212" and "0051", and the third "TENMA" holds tag information "0003" and "0049", thus maintaining a correspondence relationship.
[0029] Furthermore, as shown in Figure 3(e), the record table 33e also stores the number of wins each player has had in the past. For example, it would store data such as NAOTO having 10 wins in the past, YUTO having 7 wins in the past, and TENMA having 15 wins in the past. It may also store the history of each player's hands for each game. This history could include, for example, the number of times NAOTO has had a royal flush or a full house.
[0030] In this configuration, the personal computer 3 has a control unit (CPU) 31 that controls the operation of each part of the circuit according to instructions written in the program PG, and the software and hardware work together to realize the following two flows.
[0031] Game Setup Flow Next, Figure 4(a) shows the pre-game setup operation flow for the poker game, which is executed by the PC CPU 11 based on the poker game program PG once the game setting is completed by the staff hosting the poker game.
[0032] First, when a poker game management staff member (or dealer) connects the personal computer 3 and the deck shoe 10 via USB, the PC CPU 31 receives the MAC address of the deck shoe 10 via the PC communication unit 34 and recognizes that the personal computer 3 and the deck shoe 10 are serially connected (Step S1). Subsequently, the staff member registers the tag information (UID) of the 52 playing cards tn in the order they are distributed to the personal computer 3 (Step S2). Specifically, the IC tags 11 of the 52 playing cards tn are brought close to the contactless identification means 10b and the tag information of the playing cards read in the order they are distributed to each player is associated one by one with the playing cards tn in their hand. This creates a playing card correspondence table 33c as shown in Figure 3(c). Since the distribution order of the playing cards tn to each player is pre-set based on Figure 3(a), distributing them in the reading order in Step S2 allows for automatic and accurate linking of the playing cards tn in each player's hand with the player information.
[0033] Furthermore, once the staff has selected the number of players to participate in the poker game, their names, and the type of poker game on the settings screen shown in Figure 3(e), the number of players, their names, and the selected type of poker game will be entered into the game participant data 33a, as shown in Figures 3(a) and 3(b) (S3). With this, the game setup operation is complete and the game can be started.
[0034] Next, Figure 4(b) shows the poker game operation flow that the PC CPU 11 executes based on the poker game program PG when the poker game is started by the staff running the poker game. First, the dealer takes out one playing card tn at a time from the playing card storage unit 10a, and then holds this playing card tn over the contactless identification means 10b. The PC CPU 31 then refers to Figure 3(c) and sequentially stores the read tag information in the PC memory 32 (step S11). Next, based on the distribution order of the playing cards tn according to Figure 3(a), it identifies the playing cards tn distributed to each player (step S12). After that, based on the identification in step S12, the PC CPU 31 assigns a playing card tn to each player (step S13). For example, if there are three players participating in the game, as shown in Figures 1 and 3(d), players 1 are assigned cards t1 and t4, players 2 are assigned cards t2 and t5, and players 3 are assigned cards t3 and t6, and this is displayed as text on the screen as shown in Figure 5 (step S13). Figure 5 is a video streamed on a TV program or internet video streaming site and displayed on a monitor 5 for viewers. Note that tn (n: positive integer) is the order in which the dealer reads the cards t with the contactless identification means 10b. As shown in Figure 5, as a result of the PC CPU 31 assigning cards to each player, the text displays that Player 1, NAOTO, holds the 10 of hearts and the Queen of Diamonds, Player 2, YUTO, holds the Jack of hearts and the 8 of hearts, and TENMA holds the Ace of hearts and the 7 of hearts.
[0035] Furthermore, when the PC CPU 31 receives input for each player's actions during gameplay via the input unit 36 (step S14), it displays this as a caption on the viewer monitor 5, making the actions of each player easily understandable to the viewer. Here, for example, a microphone (not shown) on the personal computer 3 may pick up the voice of each player and input this as an action, or the camera 2 may understand the action from the player's movements.
[0036] Then, the PC CPU 31 determines the outcome of the game as it progresses (step S15). For example, as shown in Figure 5, if it determines that NAOTO will win, the PC CPU 31 displays a win rate of "100%" for NAOTO. After that, when notified that the dealer has moved the chips to the winning Player, the PC CPU 31 moves on to the next game (S11-S16).
[0037] With the above configuration, as long as you have playing cards tn equipped with IC tags 11, a deck shoe 10, and a personal computer 3, you do not need the large-scale setup of poker tables with reading devices such as QR codes or RFID readers, player terminals, dealer terminals, and servers that were common in the past. This reduces introduction costs and installation burdens, and allows you to play poker games anywhere, regardless of location. In other words, while sensors were previously placed on the poker table and each player, in this embodiment, you can play poker games in the same way as before simply by mounting (integrating) a simple device such as a contactless identification means onto the deck shoe 10.
[0038] Furthermore, with the poker game management device, poker game management system, and program according to this embodiment, it is possible to accurately associate the playing cards tn with each player. This is because, once the personal computer 3 understands the number of participating players set on the settings screen in Figure 3(e), it has an algorithm (distribution order information) that allows it to know in advance which players will be dealt a total of two playing cards tn in order, based on the game participant data 33a in Figure 3(a) (in this embodiment, in the order of NAOTO, YUTO, and TENMA). By associating this with the order of the tag information read by the contactless identification means 10b of the deck shoe 10, it is possible to associate the playing cards tn with each player. Therefore, with just the personal computer 3 equipped with this poker game program PG, the deck shoe 10, and the camera 2, a poker game can be easily held anytime, anywhere, lowering the barrier of players having to go to a specific location to participate in the poker game, and enabling more accurate player management. Thus, the deck shoe type poker game video distribution device and deck shoe type poker game video distribution system according to this embodiment offer advantages such as the ease of introducing poker games and a significant improvement in practicality, allowing games to be held easily anytime and anywhere. Furthermore, since the deck shoe 10 and the personal computer 3 are connected via USB, there are no reading errors of the IC tag 11 by the contactless identification means 10b, and accurate tag information is stored in the personal computer 3 (PC data storage unit 33). Therefore, it is possible to prevent errors in the actual player movements and the actions and hands displayed on the monitor 5 during the game. [Explanation of Symbols]
[0039] 1: Poker Table 2: Camera 3: Personal computer 4: Internet 5: Viewer monitor 10: Deck Shoe 10a: Playing card storage compartment 10b: Contactless identification means 10b-1: Antenna for contactless identification means 10b-2: Receiver 10b-3:CPU for non-contact identification means 10b-4: Communication section for non-contact identification means 10b-5: Power supply section 11: IC tag 11a: Antenna for IC tags 11b: Power supply section 11c: Demodulation section 11d: Modulation section 11e: CPU for IC tags 11f: Memory for wireless tags t: Trump 21: CPU for cameras 22: Photography Department 23: Camera communication unit 31: PC CPU 32: PC memory 33: Data storage unit for PC 33a: Game participant data 33b: Poker game type retention unit 33c: Trump Correspondence Table 33d: Player Hand Correspondence Chart PG: Program for poker games 34: PC Communication Unit 35:PC power supply section 36: Input section
Claims
1. A poker game video distribution device electrically connected to a deck shoe equipped with a contactless identification means for reading the hand of playing cards from IC tags inside the playing cards used in a poker game, The aforementioned poker game video distribution device is A participant table that holds the number of participants in the aforementioned poker game and the names of those participants, A participant's hand-corresponding table that stores the participant and the hand of playing cards distributed to that participant, A control unit stores in the participant hand-corresponding table the cards in association with the participants based on the distribution order information of the playing cards, which is set in advance based on the names of the participants held in the participant table, and the distribution order information of the participants and the cards in association with the participants based on the distribution order information and the order read by the contactless identification means. A poker game management device equipped with the following features.
2. The control unit further displays on the viewer monitor of the poker game the names of the participants, the playing cards dealt to each participant, the participants' actions, and their winning percentages, in addition to the progress of the poker game. The poker game management device according to feature 1.
3. The poker game management device according to claim 1, wherein the control unit further stores the past game record and past hand information for each participant.
4. A deck shoe equipped with a contactless identification means for reading the hand of playing cards from the IC tags inside the playing cards used in poker games, A personal computer connected to the aforementioned deck shoe, which keeps track of the hand of playing cards distributed to the participants based on the order of the IC tags read by the deck shoe at the start of the game, Equipped with, The aforementioned personal computer is A participant table that holds the number of participants and the names of those participants, A participant's hand-corresponding table that stores the participant and the hand of playing cards distributed to that participant, A control unit stores in the participant hand-corresponding table the cards in association with the participants based on the distribution order information of the playing cards, which is set in advance based on the names of the participants held in the participant table, and the distribution order information of the participants and the cards in association with the participants based on the distribution order information and the order read by the contactless identification means. A poker game management system equipped with the following features.
5. The control unit further displays on the viewer monitor of the poker game the names of the participants, the playing cards dealt to each participant, the participants' actions, and their winning percentages, in addition to the progress of the poker game. The poker game management system according to feature 4.
6. The poker game management system according to claim 4, wherein the control unit further stores information on each participant's past game record and past hand information.
7. A computer electrically connected to a deck shoe equipped with a contactless identification means for reading the hand of playing cards from the IC tags inside the playing cards used in a poker game, The number of participants in the aforementioned poker game, the names of those participants, and a means for remembering the number of people and names, A participant hand storage means that stores the participant and the hand of playing cards distributed to that participant, A control means that, by referring to distribution order information in which the playing cards are distributed, which is set in advance based on the names of the participants stored by the number of people and names storage means, causes the participant hand storage means to store the cards in association with the participants based on the distribution order information and the order in which they are read by the contactless identification means. A program that makes it function as such.
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