Information processing device, information processing system, information processing method, and program

The system addresses the lack of player influence by assigning attributes based on lottery outcomes, providing shared game benefits, thus enhancing multiplayer interactions.

JP2026067542APending Publication Date: 2026-04-21MIXI INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
MIXI INC
Filing Date
2024-10-09
Publication Date
2026-04-21

AI Technical Summary

Technical Problem

In conventional lottery events of computer games, players who achieve rare and high-rarity items or characters rarely influence other players, lacking a mechanism for sharing their luck.

Method used

An information processing system that assigns a specific attribute to a player upon meeting certain lottery conditions, granting them and their co-players favorable game effects during in-game events.

Benefits of technology

Enables players to influence each other based on lottery results, enhancing gameplay experience through shared advantages and increased rarity chances.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present invention provides an information processing device, an information processing system, an information processing method, and a program that can influence other players playing with a player according to the results of a player's lottery event. [Means for solving the problem] The information processing device has a processor, and when the result of a lottery event performed by the first player satisfies the attribute assignment conditions, the processor assigns a specific attribute to the first player, and generates a favorable game effect in the game event for the second player who played together with the first player who has been assigned the specific attribute.
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing system, an information processing method, and a program.

Background Art

[0002] Conventionally, in computer games such as communication-type (online) games, a game is known that performs a lottery in response to a player's request and grants the player a game medium (for example, a character or an item available in the game) selected by the lottery. For example, Patent Document 1 discloses a game in which when a player executes a lottery game, one or more characters randomly selected from a group of lottery target characters including high-reality characters are acquired by the player.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In a lottery event during a game, rarely, there may be a case where a character or an item with a low appearance probability and a high rarity (scarcity value) can be hit continuously or in a small number of attempts. However, conventionally, there has been no mechanism for a player who has realized such a rare event to affect other players.

[0005] Therefore, one object of the present invention is to provide an information processing apparatus, an information processing system, an information processing method, and a program capable of giving an influence according to the result in a player's lottery event to other players who play with the player.

Means for Solving the Problems

[0006] An information processing device according to one aspect of the present invention includes a processor, which, when the result of a lottery event performed by the first player satisfies the attribute assignment conditions, assigns a specific attribute to the first player, and generates a favorable game effect in an in-game event for the second player who played together with the first player who has been assigned the specific attribute. [Effects of the Invention]

[0007] According to one aspect of the present invention, a first player whose lottery result in a lottery event satisfies the attribute assignment conditions is assigned a specific attribute, and a second player who plays together with the first player who has been assigned that specific attribute receives a favorable game effect in the in-game event. This makes it possible to influence other players playing with a player based on the results of the player's lottery event. [Brief explanation of the drawing]

[0008] [Figure 1] This is a schematic diagram of an information processing system including an information processing device according to one embodiment of the present invention. [Figure 2] This figure shows an example of a lottery results screen. [Figure 3] This figure shows an example of a recruitment conditions setting screen. [Figure 4] This figure shows an example of the host player list screen. [Figure 5] This figure shows an example of the host player details screen. [Figure 6] This figure shows another example of the host player list screen. [Figure 7] This is a diagram illustrating the functions of an information processing device according to one embodiment of the present invention. [Figure 8] This figure shows an example of player information. [Figure 9] This figure shows an example of information about a lottery event. [Figure 10]This figure shows an example of game media information. [Figure 11] This figure shows an example of specific attribute information. [Figure 12] This is a diagram showing an example of room information. [Figure 13] This diagram shows the flow of the process for assigning specific attributes. [Figure 14] This diagram shows the process for starting a co-op game. [Figure 15] This diagram shows the process for generating advantageous game effects. [Modes for carrying out the invention]

[0009] <About the game related to one embodiment of the present invention> The information processing apparatus, information processing method, and program of the present invention will be described below with reference to the attached drawings, citing specific embodiments. For convenience of explanation, the following descriptions may sometimes be given from the perspective of a GUI (Graphical User Interface). However, the fundamental data processing technologies required to realize these technologies (communication / transmission technologies, data acquisition technologies, data recording technologies, data processing / analysis technologies, image processing technologies, and visualization technologies, etc.) are known technologies, and therefore, their explanations will be omitted.

[0010] The communication system shown in Figure 1 (hereinafter referred to as the information processing system S) is a communication system that includes an information processing device (hereinafter referred to as the server 10) according to one embodiment of the present invention, and provides a game environment to users who play the game (hereinafter referred to as players). In other words, a player is a person who uses the functions of the server 10, and more specifically, by operating predetermined equipment, they can enjoy the benefits (services) provided by the functions of the server 10 and play the game. In addition, in this embodiment, the player terminal 12 is taken as an example of a predetermined device for explanation. However, the predetermined device may be a device owned by a player such as the player terminal 12, or a device installed in a store or the like, which can be used by inputting a PIN number, a password, or the like, or making a payment or the like when a player visits the store or the like even though the player does not own it. It may also be a terminal or a computer that can be used by inputting a PIN number, a password, or the like, or making a payment or the like when a player visits the store or the like even though the player does not own it.

[0011] (Game) A game is content in which a player operates a player terminal 12 while viewing a game play screen on the player terminal 12 for game play. In this embodiment, it is an online game (electronic game) provided using an information processing system S. Online games include browser games using a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading dedicated application software such as mobile games, and periodic update type online games such as play-by-web (PBW).

[0012] In this embodiment, when a player performs an operation for game play on the player terminal 12, the player terminal 12 receives game progress data distributed from the server computer of the game provider, that is, the server 10. On the player terminal 12, video and audio corresponding to the received data are output, and the player advances the game while checking the output video and audio. In addition, the player terminal 12 transmits data indicating the operation content of the player to the server 10, and the server 10 transmits game progress data corresponding to the operation content of the player. Such data transmission and reception between the server 10 and the player terminal 12 is repeatedly performed until the player finishes playing the game.

[0013] The game of this embodiment is a game in which a lottery event (gacha), which is one of the constituent units of the game, quests, and the like are played using game media such as characters and in-game currency that the player owns as game assets. In the game, players can obtain and own these game media, and use or consume the game media they own. Specifically, players can obtain game media by purchasing them at the shop. In addition, players can also obtain game media as the winning results of the lottery events they played or as the clear rewards of the quests they completed.

[0014] Note that lottery events, quests, etc. are held according to a preset schedule at specific times such as time, day of the week, or seasons (spring, summer, autumn, winter), etc. In addition, they include so-called collaboration gachas and collaboration quests (hereinafter referred to as collaboration events, etc.) that are limited-time collaborations with other games, comics, movies, or other works, other artists, or other companies. In these collaboration events, characters, items, etc. related to the collaboration partner will appear in the game as game media.

[0015] (Game media) Game media are game objects that players can use to advance the game, including playing games such as lottery events and quests. For example, characters, items, cards, avatars, etc. used in the game are applicable. In addition, game media include in-game currencies such as points, coins, gold, or stones, etc., which have the value as the consideration for exchanging with other items or characters in the game or for playing lottery events and quests. Furthermore, in-game currencies include paid in-game currencies that can be obtained by charging and free in-game currencies that can be obtained without charging. Note that charging means that players use e-money, credit cards, prepaid cards, etc. to pay the usage fees of the game to game providers, etc. for the purpose of purchasing and obtaining game media such as in-game currencies and playing the game under other special conditions.

[0016] Each game element (excluding in-game currency) has its own unique characteristics, and each element is assigned various parameters (such as health, attack power, speed, or special abilities) that indicate its name, attributes, appearance, and abilities (or effects in the case of items). These parameters are indicators that affect the progress of the game and include those expressed numerically, those expressed by letters such as "A, B, C...", and those expressed by indicators such as gauges. Furthermore, some parameters change as the game progresses, while others remain constant and do not change regardless of the game's progression. Furthermore, game media are assigned rarity levels, and game media with a low probability of appearing, i.e., a low probability of winning in a lottery event, are generally referred to as high-rarity game media. For example, in this embodiment, the rarity of game media is indicated by the number of stars, with game media with a 1% chance of winning having a rarity of "6 stars (S rank)", game media with a 10% chance of winning having a rarity of "5 stars (A rank)", and so on. In addition, game media with high parameters indicating ability or effect are generally set to have a high rarity level.

[0017] (Raffle event) A lottery event is one of the constituent units of a game, and is a lottery game in which game media can be obtained through a random item provision method called gacha. Specifically, a lottery event is a mechanism that uses chance to provide game media such as characters and items to players, and a predetermined number of game media are selected randomly or with a predetermined probability from a set to which multiple game media belong (a table in which multiple game media are associated with their respective winning probabilities). Note that a lottery event corresponds to an "in-game event" in this invention.

[0018] The lottery event is conducted during gameplay in response to player requests for in-game currency (lottery applications). When applying for the lottery, players may need to consume in-game currency or items necessary to play the lottery event, which are parameters set as conditions for application. In addition, there are various forms of lottery events, including "single-type" (one-time) lotteries that are conducted only once, and "N-sequential" lotteries in which N lotteries (where N is a natural number greater than or equal to 2) are conducted consecutively.

[0019] Figure 2 shows an example of a lottery result screen displayed on the player terminal 12 when, for example, a 10-draw lottery event is executed. Specifically, on the lottery application screen (not shown), when a lottery application is submitted, the results of the lottery will determine which 10 game media have been selected by the computer from among multiple game media included in the set associated with that lottery event. These 10 game media displayed on the lottery results screen will then be given to the player who performed the lottery event.

[0020] Furthermore, among the players who participate in the lottery event (corresponding to the first player of this invention), players who achieve rare events such as consecutively winning game media with low appearance probability and high rarity, or winning many items in a small number of attempts, and whose lottery results meet the attribute assignment conditions, are assigned a specific attribute (name) called "God-tier Player." For example, if the attribute assignment condition is set to winning three or more game media with a rarity of 5 stars or higher in a 10-draw lottery, in the example shown in Figure 2, the player obtains four game media with a rarity of 5 stars or higher (three 6-star and one 5-star) in the 10-draw lottery, thus meeting the attribute assignment condition and being assigned the specific attribute "God-tier Player," which is displayed on the lottery results screen. While Figure 2 uses a 10-draw example, in the case of a single-draw, the attribute assignment conditions may be set to include winning N consecutive game items of 5 stars or higher, or winning one game item with an even lower probability of winning (for example, a 0.1% chance of winning).

[0021] Certain attributes, once granted, are not permanent; they disappear after a predetermined period (for example, 48 hours) has elapsed since being granted to a player. However, this predetermined period is not fixed, and the duration of the granting (maintenance) of a specific attribute, i.e., the period during which a player can call themselves a "God-tier Player," may be automatically extended depending on the number of times they post using communication tools such as social networking services (SNS) (including those outside the game), the number of times they play lottery events, or the number of times they play together in quests. Therefore, in this embodiment, advantageous game effects will be generated for players who have been granted a specific attribute (hereinafter referred to as "God-tier Players") and for other players who play together with God-tier Players in quests, but the period during which these advantageous game effects can be generated will also change depending on the duration of the granting of the specific attribute. Furthermore, certain attributes may automatically change, such as increasing in rank based on the number of times they are played as described above. For example, if the number of times cooperative play is reached a predetermined number (e.g., 10 times), the player's rank will change from "God-tier Player" to "Gold God-tier Player." In addition, the advantageous game effects that occur for the God-tier Player and the other players who played cooperatively with them will also change according to the changes in certain attributes. Cooperative play and advantageous game effects will be explained later.

[0022] (Quest) A quest is one of the constituent units of a game, and is a game played with the objective of clearing it (in other words, achieving the clear conditions). For example, a game may have multiple quests, and the content of each quest (e.g., attributes, difficulty level, enemy characters that appear, play conditions, clear conditions, or clear rewards, etc.) will differ. Quests, like lottery events, also fall under the category of "in-game events" in this invention.

[0023] On the quest selection screen (not shown), the player selects a quest to play and, by consuming the in-game currency, items, and other game resources required to play the quest, they can begin the quest. Upon completing a quest, the player can obtain rewards such as characters, items, and other game resources associated with that quest, or gain the right to play special quests (for example, quests that are not normally playable). Depending on the player's rank, there may be quests that are unavailable, and these unavailable quests cannot be selected.

[0024] In this embodiment, the player plays a quest using designated characters. When playing a quest, the player selects two or more characters from the characters available for quest play that they own as game assets, and forms a deck containing these designated characters. The deck is a team group consisting of N characters designated by the player before the start of the quest. In this case, the characters that can be included in a deck, that is, the characters that can be used to play quests, may include not only characters owned by the player as game assets, but also characters that can be borrowed from other players, and characters that the player does not own but can use for a limited time. Other players include players with whom the players have a mutually recognized relationship (hereinafter referred to as "friends"), and for example, a player can borrow characters owned by other players who are friends when forming a deck. It is also possible to play quests with only one character without forming a deck.

[0025] (Co-op play) Quests can be played solo by individual players, or multiple players can operate their respective player terminals 12 to play a common quest simultaneously as a group in so-called multiplayer (hereinafter referred to as cooperative play). In cooperative play, players can cooperate with participating players such as friends to progress through quests, or borrow characters owned by participating players or characters used in quests. Cooperative play is conducted through the communication function of each player's player terminal 12, and once a cooperative relationship is formed, the progress of the game is synchronized among the players participating in cooperative play. Cooperative play can be either a cooperative game in which multiple players work together, or a competitive game in which players compete against each other.

[0026] Here, we will explain the process for starting cooperative play, referring to Figures 3 to 6. Note that the screens shown in Figures 3 to 6 are the screens displayed on the player terminal 12.

[0027] First, when playing a quest together, the host player selects a quest from the available quests on the quest selection screen (not shown). The following explanation will use the example of a player who received a lucky draw with a specific attribute in the aforementioned lottery event, acting as the host player for a co-op play session.

[0028] Once the host player selects a quest to play, the next step is matching the host player with other players to play that quest together. Specifically, the host player first creates a room to gather players and recruits other players to play together in that room. The members of the group that will play together (for example, a group consisting of one host player and three guest players) are then determined, along with the other players who join the room in response to the recruitment, i.e., guest players.

[0029] As in this embodiment, when a player with a lucky draw becomes the host player, they can set recruitment conditions for the room or change pre-set recruitment conditions. In other words, in this embodiment, a player with a lucky draw can set recruitment conditions, etc., while a player who has not been assigned a specific attribute cannot set recruitment conditions, etc. The recruitment conditions include a first condition for narrowing down the players who will play together, and are determined by the host player by specifying them on the recruitment conditions setting screen, for example, as shown in Figure 3. The recruitment conditions (first condition) can include, for example, setting a password known only to the host player and a select group of players contacted by the host player (e.g., a three-digit password), or limiting the target players. The target players can be any player, or limited to friends, nearby players, players with a player rank above a certain value, or players who own a specific game medium (players who can assemble a deck with a specific character). The predetermined player rank and the required game medium can be set arbitrarily by the host player.

[0030] Once the host player sets the recruitment conditions and creates a room, the created room is displayed on the host player list screen, as shown in Figure 4, and can be viewed by other players. The host player list screen is a screen on which other players (corresponding to the target players of the present invention) can arbitrarily select a host player. The host player list screen displays information about each host player, namely the host player's name (or room name), whether or not a specific attribute has been assigned to that host player, and information about the quest selected by the host player for co-op play, in a way that allows each host player to be identified. Furthermore, on the host player list screen, players who have achieved "lucky draws" are displayed with priority over other host players, either at the top of the list or highlighted within the list. In the example in Figure 4, lucky draw players A and E are displayed with the lucky draw mark 41 and are positioned at the top of the list.

[0031] When a player who wishes to participate in a co-op play session selects a host player, a matching screen (not shown) is displayed on the player's terminal 12. The matching screen displays the host player and guest players who have already applied for co-op play and are currently in the room. If all guest players have not yet been decided, an open slot that is currently accepting participants will be displayed. If the room has recruitment conditions set, an input field for those conditions, such as a three-digit password, will be displayed. A player who wishes to apply to that room can participate in the co-op play session as a guest player by selecting an open slot that is currently accepting participants.

[0032] Then, once a certain number of guest players (for example, 3) have gathered and the members for cooperative play have been decided, the game transitions to an unshown gameplay screen, and the game, or quest, begins.

[0033] In this embodiment, when a target player selects a host player, target players who meet the conditions related to the lottery event, such as players who have played the lottery event a predetermined number of times or more, players who have won a game medium of high rarity in the lottery event, or conversely, players who have not won a game medium of high rarity in the lottery event (players with bad luck in the lottery), can check the host player's detailed information. Specifically, when a target player selects a host player on the host player list screen, they are redirected to the host player details screen, as shown in Figure 5. On this host player details screen, the target player can then view detailed information about the host player, including details of specific attributes assigned to the host player, such as the duration for which a particular attribute was assigned, the factors that led to the assignment of a characteristic attribute (i.e., the content of the game medium won in a lottery event, or the lottery result), and the details of any advantageous game effects obtained when playing together. Furthermore, on the host player list screen, the "God Draw" mark 41 may be displayed only for eligible players who meet the conditions for the lottery event, allowing them to check whether or not they have been assigned a specific attribute.

[0034] (Advantageous game effect) In this embodiment, a guest player (hereinafter referred to as "second player") who plays together with the lucky draw player will experience game effects that are advantageous to the lucky draw player or the second player in events provided within the game, such as quests during the joint play, or lottery events, quests, or other mini-games that the second player plays after the joint play ends. The advantageous game effects may be limited to, for example, clearing a quest during joint play, depending on the performance of the joint play, or they may be generated regardless of the performance of the quest during joint play (including whether or not it was cleared).

[0035] Favorable game effects include various effects that occur during gameplay, such as those shown in (a) to (f) below. (a) The rarity of the game item awarded as a reward for completing a quest played by the lucky player or the second player afterwards will be above a predetermined value (for example, 5 stars or higher). (b) The number of game tokens awarded to the lucky player or second player as a reward for completing quests played afterward will increase. (c) In subsequent lottery events performed by the lucky draw player or the second player, the probability of winning game media with a rarity of a predetermined value or higher (for example, 5 stars or higher) will be increased. (d) In a lottery event subsequently performed by the second player, the probability of winning a specific game medium is increased when the co-playing player who drew the lucky draw meets the attribute assignment conditions. (e) In a subsequent lottery event performed by the lucky draw player or the second player, the number of winning game items, or the number of winning game items with a rarity of a predetermined value or higher (e.g., 5 stars or higher), increases. (f) If there is a limit on the number of times a lottery event can be performed, the number of times a lottery event can be performed in which the lucky player or the second player has a higher chance of winning a game item with a rarity of a predetermined value or higher (for example, 5 stars or higher) will be increased.

[0036] The content of the advantageous game effect changes depending on the number of times the second player has played cooperatively with the lucky player, or the results of those cooperative plays. Specifically, the more times a second player plays or clears cooperative play (hereinafter referred to as "play count, etc."), the more advantageous game effects will be granted to the second player. For example, the more times cooperative play, etc. is played, the higher the rarity or number of game items obtainable as a reward for clearing a quest will be. In addition, in a lottery event where there is a chance of winning game items with a rarity of a predetermined value or higher (for example, game item A), the more times cooperative play, etc. is played, the higher the probability of winning game item A, i.e., a high-rarity game item, and the more times the lottery event can be held.

[0037] Furthermore, the content of the advantageous game effects changes depending on the number of lucky players the second player has played with in co-op. Specifically, the more players who have drawn lucky cards in cooperation with the second player, the more advantageous game effects the second player receives. For example, a second player who has played with two lucky players, A and E, will receive more advantageous game effects than a second player who has played with just one lucky player, A.

[0038] Furthermore, the content of the advantageous game effects changes depending on the number of times the lucky player has played cooperatively with other players, or the results of that cooperative play. Specifically, the more times a player with exceptional luck plays in a co-op game, the more advantageous game effects are granted to the second player who plays with that player. For example, a second player who joins as a guest player in a co-op game for the second time or later will receive more advantageous game effects than a second player who joins as a guest player in a co-op game for the first time.

[0039] Furthermore, the content of the advantageous game effects changes depending on the number of lucky players in the cooperative group. Specifically, the more players who have drawn lucky cards (God-tier cards) in a co-op group, the more advantageous game effects are granted to the second player. For example, if there are two God-tier players among the guests (two players), the more advantageous game effects are granted compared to when only the host player is a God-tier player (one player), as illustrated above.

[0040] Furthermore, the content of the advantageous game effects changes depending on the number of times the second player plays the lottery event after playing together with the lucky draw player. Specifically, the more times the second player plays the lottery event after co-op play, the more advantageous game effects will be granted to the second player. For example, a second player who plays the lottery event twice will receive more advantageous game effects than a second player who plays it once, as illustrated above. In particular, the probability of winning higher rarity game items increases with each subsequent lottery event compared to the first.

[0041] Furthermore, advantageous game effects can occur not only for the second player but also for the player who drew the lucky cards. Specifically, during quests played in co-op mode, or during lottery events, quests, or other mini-games played by the lucky player after co-op mode has ended, game effects that are advantageous to the lucky player will occur in the in-game events. For example, in a lottery event that a lucky player will participate in in the future, where there is a chance of winning a game medium of a higher rarity than the one they won when they met the attribute granting conditions (e.g., game medium A), and which the lucky player does not yet own (e.g., game medium B), the probability of winning game medium B will be increased. In this case, similar to the case of advantageous game effects granted to the second player, the probability of winning game medium B may be increased according to the number of times the lucky player has played cooperative play. In particular, if the second player makes many lottery applications for lottery events after cooperative play, the lucky player's probability of winning game medium B will also increase in subsequent lottery events.

[0042] In this embodiment, when the number of times a second player has played together with a specific lucky player reaches a predetermined number (for example, 10 times), the second player is granted a second specific attribute, such as "Lucky Draw Family." The second player who has been granted the second specific attribute is granted more advantageous game effects, as illustrated above.

[0043] Up to this point, we have explained the case where a player with the specific attribute of "God-tier Player" (for example, Player A) acts as the host player for co-op play. On the other hand, it is also possible that a second player (for example, Player B) who has previously played with Player A (during the period when Player A had the God-tier Player attribute) may now acquire the specific attribute and become the host player (God-tier Player B) to recruit participants for co-op play. In that case, for example, on the host player list screen where Player A selects a host player to play with as a guest player, as shown in Figure 6, God-tier Player B, who has played with Player A when Player A had the God-tier Player attribute, will be displayed with higher priority than other God-tier Players E. In the example in Figure 6, God-tier Player B, who has previously played with the first player, is shown with a recommendation mark 42 and is placed higher in the list.

[0044] As explained above, in this embodiment, in the lottery event, rare events such as consecutively winning characters or items with low appearance probability and high rarity, or winning them in a small number of attempts, are realized, and the first player whose lottery result meets the attribute assignment conditions is assigned a specific attribute. Furthermore, the lucky draw player, and the second player who finds the first player who has been assigned that specific attribute and plays together with them, will receive advantageous game effects in the in-game event. Therefore, the first player can freely share their lottery result with other players and satisfy their desire for self-expression. On the other hand, the second player can benefit from the first player's good fortune. Thus, players from both sides can be satisfied. Thus, in this embodiment, it is possible to influence other players playing with a player based on the results of the player's lottery event.

[0045] <Configuration of an information processing device and a player terminal according to one embodiment of the present invention> Next, the configuration of the information processing device and the player terminal 12 according to one embodiment of the present invention will be described. The information processing device according to this embodiment is composed of a computer for game data distribution, more precisely a server computer (hereinafter referred to as server 10). Server 10 is an example of a computer and, as shown in Figure 1, is connected to a plurality of player terminals 12 via a network 14 so as to be able to communicate with them, and together with the player terminals 12, it constructs an information processing system S. The network 14 is a communication network consisting of, for example, the Internet or a mobile communication network, and may include LAN (Local Area Network), WAN (Wide Area Network), and intranet.

[0046] In the information processing system S of this embodiment, the game progresses through the cooperation of the server 10 and the player terminal 12 as described above. Specifically, the server 10 performs some of the game progression processing, while the player terminal 12 performs some of the graphics processing, etc. For example, the server 10 executes a program that includes certain rules, logic, and algorithms. On the other hand, the player terminal 12 progresses the game in synchronization with the server 10, using the same rules, logic, and algorithms as the program executed on the server 10. That is, while playing the game, the player terminal 12 displays the game play screen, which is the display screen of the game, on a display or the like, and also processes the display data sent from the server 10 as it is received, and displays the images and text information indicated by that display data on the game play screen.

[0047] (server) Server 10 is an example of the "information processing device" of the present invention, and is a computer that performs various information processing related to game progression, such as generating, storing, and transmitting / receiving data necessary for game progression. Specifically, it is composed of an SNS server or a server computer for a cloud service. Server computers for cloud services include server computers for ASP (Application Service Provider), SaaS (Software as a Service), PaaS (Platform as a Service), or IaaS (Infrastructure as a Service). Furthermore, Server 10 may consist of a single computer or multiple computers arranged in parallel and distributed. In this embodiment, a series of information processing steps related to game progression (excluding information input and display) are performed by the server 10, so the player terminal 12 only needs to input information to be handed over to the server 10 and display the information distributed by the server 10.

[0048] As hardware, the server 10 includes a processor 21, memory 22, communication interface 23, and storage 24, as shown in Figure 1, and these devices are electrically connected via a bus 25. The server 10 also has an operating system (OS) and a dedicated program for processing information related to the game installed as software. These programs correspond to the "program" of the present invention. The processor 21 operates according to the above program, allowing the server 10 to function as an information processing device of the present invention and execute a series of processes related to the progress of the game. The program of the present invention may be obtained by reading it from a computer-readable recording medium (media), or it may be obtained (downloaded) via a network 14 such as the Internet or an intranet.

[0049] The processor 21 may consist of a CPU (Central Processing Unit), an MPU (Micro-Processing Unit), an MCU (Micro Controller Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), a TPU (Tensor Processing Unit), or an ASIC (Application Specific Integrated Circuit), etc.

[0050] The memory 22 may be composed of semiconductor memory such as ROM (Read Only Memory) and RAM (Random Access Memory).

[0051] The communication interface 23 may be configured, for example, by a network interface card or a communication interface board. The data communication standard using the communication interface 23 is not particularly limited and may include wireless LAN communication, 3G to 5G or later generation mobile communication systems, or LTE (Long Term Evolution) based communication.

[0052] The storage 24 only needs to be able to store and accumulate various types of information, and may consist of flash memory, HDD (Hard Disc Drive), SSD (Solid State Drive), FD (Flexible Disc), MO disk (Magneto-Optical disc), CD (Compact Disc), DVD (Digital Versatile Disc), SD card (Secure Digital card), or USB memory (Universal Serial Bus memory). The storage 24 may be built into the server 10 or attached to the server body as an external component. Furthermore, the storage 24 may consist of an external computer (e.g., a database server or online storage) connected to the server body in a communicative manner. As a technology for recording various types of data, distributed ledger technology such as blockchain may be used to prevent unauthorized data tampering.

[0053] (Player terminal) The player terminal 12 is a client terminal that players operate to play the game. The player terminal 12 can consist of, for example, a personal computer, smartphone, mobile phone, tablet, game console, television receiver capable of inputting information, and wearable device. Although Figure 1 shows four player terminals 12, in reality, there will be as many player terminals 12 as there are players.

[0054] The player terminal 12 has an operating system (OS) and a game application installed for playing the game. While the player is playing the game, the player terminal 12 receives game progress data from the server 10, displays the images (videos) indicated by that data on the player terminal 12's display, or on a display device such as a TV connected to the player terminal 12, and outputs sound from a speaker or the like. In other words, in this embodiment, the player terminal 12 functions as a display unit and an audio output unit. For example, the player terminal 12 displays a game play screen as shown in Figures 2 to 6, as well as an input operation screen for other input operations, and a notification screen for various information.

[0055] Furthermore, the player terminal 12 receives player operations performed during gameplay and sends information corresponding to those operations to the server 10. For example, a player can perform operations necessary to play the game on the player terminal 12, such as applying for a lottery to participate in a lottery event, selecting a quest to play, recruiting other players to play together as a host player, and applying to participate in playing together as a guest player, and then sends information based on those operations to the server 10. In addition to the operations described above, the player may perform any other operations on the player terminal 12 necessary to enjoy the services provided by the information processing system S of this embodiment.

[0056] <Functions of the information processing device according to one embodiment of the present invention> The configuration of the server 10, which is an information processing device according to this embodiment, will be explained again in terms of its functionality. As shown in Figure 7, the server 10 includes a storage unit 30, an information acquisition unit 31, a display control unit 32, an attribute assignment unit 33, and a game control unit 34. Of these, the storage unit 30 is implemented by memory 22 or storage 24, and the other functional units are implemented through the cooperation of the hardware devices constituting the server 10 and the programs installed on the server 10. If the server 10 is composed of multiple computers, the above functions may be distributed so that each of the multiple computers performs different functions from the others. The following sections will provide a detailed explanation of each functional component.

[0057] (Storage part) The memory unit 30 stores various information necessary for playing the game. Specifically, the memory unit 30 stores player information, lottery event information, game medium information, specific attribute information, room information, and various other information related to the game.

[0058] As shown in Figure 8, player information is stored for each player, with various pieces of information linked to an identification piece (player ID) that identifies each player. For example, player information includes the game account name (player name), player rank, type and number of game media owned as game assets, lottery event history, co-op play history, a flag indicating whether or not a specific attribute (God Luck Player) has been assigned, and if so, the content of that attribute, a flag indicating whether or not a favorable game effect has occurred, and if so, the content of that game effect. Lottery event history includes information on the number of lotteries performed to date and the type and number of game media obtained as lottery results. Co-op play history includes the number of times a player has played co-op as either a host or guest, the number of times a player has played co-op as a God Luck Player with a specific attribute assigned to them, the number of times a player has played co-op with a God Luck Player who has a specific attribute assigned to them, and information on members with whom they have played co-op in the past. In addition, player information may also include other information not mentioned above, such as personal information of the player, such as contact information; billing history showing the number of times and amount of in-game purchases have been made; game play history including quests and other play history; and information about players who are friends with the player.

[0059] As shown in Figure 9, lottery event information is stored for each event, with various pieces of information linked to an identification information (lottery ID) that identifies the lottery event. For example, lottery event information includes details such as the name, lottery format, duration, lottery application conditions, eligible game media, and the winning probabilities associated with those game media. Note that the winning probabilities for game media are variable values ​​and may vary for each player based on factors such as the number of times they play in co-op mode. Furthermore, other information besides that mentioned above, such as information about collaborating partners, may also be included in the lottery event information.

[0060] As shown in Figure 10, game media information is stored for each game media, with various pieces of information linked to an identification information (game media ID) that identifies the game media. For example, game media information includes information such as the name, rarity, and various parameters indicating abilities (effects in the case of items). Furthermore, other information not mentioned above, such as attributes, appearance, acquisition methods, acquisition period, usable period, other compatible characters that produce synergistic effects when used together, and recommended compatible quests, may also be included in the game's media information.

[0061] As shown in Figure 11, specific attribute information is linked to identification information (specific attribute ID) that identifies a particular attribute that may be assigned to a player, and is stored for each specific attribute. For example, specific attribute information may include information such as the name, the conditions that must be met for the attribute to be granted, the duration for which it is maintained once granted, and any advantageous game effects that occur when the attribute is granted. Furthermore, other information besides that mentioned above, such as the number of players currently assigned that particular attribute, and the total number of players to which that particular attribute has been assigned to date, may also be included in the specific attribute information.

[0062] As shown in Figure 12, room information is stored for each room, with various pieces of information linked to an identification piece (room ID) that identifies each room created by the host player for cooperative play. For example, room information includes information such as the date and time the room was created, the host player who created the room, the guest players who joined the room, the recruitment conditions, and the recruitment status. The recruitment conditions include information such as the primary criteria for narrowing down the players being recruited, for example, the target group or a password. The recruitment status includes a flag indicating whether or not guest players are being recruited at that time, and if recruiting is in progress, information such as the recruitment details (including the number of players to be recruited for each recruitment condition). Note that the recruitment conditions may be set arbitrarily by the host player or may be set automatically by the computer. Furthermore, other information not mentioned above, such as the results of games played collaboratively by players belonging to the room (e.g., whether the game was completed or not, or scores earned), may also be included in the room information.

[0063] (Information acquisition department) The information acquisition unit 31 acquires information (data) based on operations performed by the player on the player terminal 12 during gameplay by communicating with the player terminal 12. The information acquired by the information acquisition unit 31 includes, for example, lottery application operation information based on lottery application operations, quest selection operation information based on quest selection operations, recruitment operation information based on recruitment operations, and application operation information based on application operations. In addition to the above information, the information acquired by the information acquisition unit 31 includes information based on various selections, specifications, instructions, requests, commands, permissions, denials, registrations, and other input operations performed by the player in each scene of the game.

[0064] (Display Control Unit) The display control unit 32 controls the player terminal 12 and displays information for game progression on the screen of the player terminal 12, such as the display. Specifically, the display control unit 32 generates display data for displaying the results of information processing by the game control unit 34, etc., which will be described later, and transmits the generated display data to the player terminal 12 via the network 14. For example, during gameplay, the display control unit 32 works in cooperation with the game control unit 34 to display a game play screen on the player terminal 12 as a result of information processing by the game control unit 34, as shown in Figures 2 to 6. In addition, the display control unit 32 also displays an input operation screen for input operations, a notification screen for notifying various information, etc., on the player terminal 12.

[0065] The display control unit 32 displays host players who have been assigned the specific attribute "God-tier player" on the screen where the target player selects a host player to play with, i.e., the host player list screen as shown in Figure 4, in a way that makes them distinguishable from other host players who have not been assigned the specific attribute. Furthermore, the display control unit 32 displays the God-tier player higher than other host players who have not been assigned the specific attribute, or makes them stand out by changing their size or color, thereby giving them priority in display over other host players who have not been assigned the specific attribute.

[0066] When the target user selects a host player on the host player list screen, the display control unit 32 transitions the game play screen displayed on the player terminal 12 from the host player list screen shown in Figure 4 to the host player details screen shown in Figure 5, which displays detailed information about the selected host player. On the host player details screen, the display control unit 32 controls the display to show detailed information such as the host player's profile (including the lucky draw player), as well as the contents of the lottery results in lottery events performed by the host player, for example, information about the game medium won in the lottery event that resulted in the assignment of a specific attribute. Specifically, the display control unit 32 displays the contents of the lottery results in the lottery event conducted by the lucky draw player who is recruiting guest players as the host player, if the target player meets the conditions related to the lottery event (for example, if the player is running a lottery event).

[0067] The display control unit 32, on the screen for selecting a host player for a co-op play with a player who has been assigned or has been assigned the specific attribute of "God-drawing Player," i.e., the host player list screen as shown in Figure 6, displays a host player (second player) who has previously co-played with the first player when the first player had the specific attribute and who is currently a God-drawing Player, in a way that makes them distinguishable from other host players (God-drawing Players and players who are not God-drawing Players). In addition, the display control unit 32 displays the second player above other host players, or makes them stand out by changing their size or color, etc., to give them priority in display.

[0068] (Attribute assignment section) The attribute assignment unit 33 assigns a specific attribute to a player if the result of a lottery event performed by the player satisfies the attribute assignment conditions, and also updates the content of the specific attribute assigned to the player. Furthermore, the attribute assignment unit 33 terminates the specific attribute assigned to the player after a predetermined period (for example, 48 hours) has elapsed since the attribute was assigned. Furthermore, when the attribute assignment unit 33 assigns a specific attribute to a player, or when a specific attribute assigned to a player is updated or terminated, the unit appropriately updates the item related to the specific attribute in the player information stored in the storage unit 30.

[0069] Specifically, the attribute assignment unit 33 assigns a specific attribute called "God-tier player" to players who have performed a lottery event and achieved rare occurrences such as consecutively obtaining characters or items with low appearance probability and high rarity, or obtaining them in a small number of attempts. Furthermore, the attribute assignment unit 33 assigns a specific attribute to a player, and then updates the content of that specific attribute according to the number of times that lucky player has played cooperatively with other players. For example, if a lucky player plays cooperatively with other players 10 times, the attribute assignment unit 33 levels up the content of the specific attribute to a "Gold Lucky Player".

[0070] The attribute assignment unit 33 controls the length of time a specific attribute can be maintained based on the number of posts made by the lucky player to social media outside of the game. For example, if the lucky player posts to social media more than a predetermined number of times (e.g., 20 times), or if there are more than a predetermined number of accesses to those posts (e.g., 300 times), the attribute assignment unit 33 extends the period during which a specific attribute can be maintained. Furthermore, the attribute assignment unit 33 controls the length of time a player who has been given a lucky draw can maintain a particular attribute, depending on the number of times they have played cooperative games with other players. For example, if a player who has been assigned a particular attribute plays cooperative games as the host player a predetermined number of times (for example, 10 times) or more, the attribute assignment unit 33 extends the length of the predetermined period.

[0071] The attribute assignment unit 33 assigns a second specific attribute, such as "God-draw Family," to a player when the number of times the player has played together with a God-draw player reaches a predetermined number (for example, 10 times). The attribute assignment unit 33 may assign the second specific attribute only when the player has played together with the same God-draw player for a predetermined number of times, or it may assign the second specific attribute even when the player has played together with different God-draw players (for example, 10 people) for a predetermined number of times.

[0072] (Game Control Unit) The game control unit 34 performs information processing necessary for the game to progress. Specifically, the game control unit 34 works in cooperation with the information acquisition unit 31 and the display control unit 32, etc., to advance the game, such as quests, based on various information acquired from the player. For example, in a quest that the player is playing, the game control unit 34 performs effects such as moving game media such as characters owned by the player in response to the player's quest play operations, and changes the parameters of game media such as characters according to the progress of the game. In addition, the game control unit 34 grants the player a reward for clearing a quest, such as game media such as characters associated with the quest, or the right to play special quests or lottery events, etc., depending on the result of playing the quest. Furthermore, the game control unit 34 updates player information related to the game play history according to the player's game play status and stores it in the memory unit 30. In addition, if a game medium is provided to the player, the game control unit 34 associates that game medium with the player, updates the player information, and stores it in the memory unit 30.

[0073] (1) Control of the lottery event The game control unit 34 works in cooperation with the information acquisition unit 31 and the display control unit 32, etc., to execute processing for controlling the lottery event. Specifically, the game control unit 34 performs a lottery event based on the lottery application operation information obtained from the player, and awards the winning game medium to the player who performed the lottery event. Furthermore, the game control unit 34 controls the probability of winning a game medium (especially a game medium of high rarity) in a lottery event, or the number of times a lottery event in which a game medium of high rarity can be won can be performed (hereinafter referred to as the probability of winning, etc.). In particular, the game control unit 34 improves the probability of winning a game medium of high rarity for players who play together with a lucky player. In addition, the game control unit 34 controls the probability of winning a game medium in a lottery event to be performed in the next time or later, in a lottery event in which a game medium of high rarity different from the game medium won when the attribute assignment conditions were met, and which the lucky player does not yet own, can be won. Furthermore, if a player performs a lottery event, the game control unit 34 updates the lottery event history of the player information stored in the memory unit 30 as appropriate. Also, if a game medium is provided to the player during the lottery event, the game control unit 34 updates the lottery event history of the player information and the game medium owned stored in the memory unit 30 as appropriate.

[0074] (2) Control of cooperative play The game control unit 34 works in cooperation with the information acquisition unit 31 and the display control unit 32, etc., to execute processing for controlling cooperative play. Specifically, the game control unit 34 matches the host player and the guest player to form a cooperative relationship between them and synchronizes the progress of gameplay in the quest between the host player and the guest player. Furthermore, when a host player creates a room, the game control unit 34 generates room information and stores it in the memory unit 30, and updates the room information as appropriate when a guest player makes a decision, etc. Also, when a player plays a co-op game, the game control unit 34 updates the co-op play history of the player information stored in the memory unit 30 as appropriate. In addition, when a game medium is provided to a player as a result of playing a co-op game, the game control unit 34 updates the co-op play history of the player information and the game medium owned, both stored in the memory unit 30, as appropriate.

[0075] When a host player creates a room to start a co-op play session, the game control unit 34 controls the system so that if the host player is a lucky draw player, it is possible to set recruitment conditions including a first condition for narrowing down the guest players who will participate in the co-op play session. If the host player is not a lucky draw player, the system controls the system so that it is not possible to set recruitment conditions including the first condition. Specifically, for players who have drawn a lucky draw, the game control unit 34 works in cooperation with the display control unit 32 to display a recruitment conditions setting screen as shown in Figure 3 on the player terminal 12, and sets the room recruitment conditions, including a password and the conditions for players who are allowed to participate as recruits, based on the recruitment operation information received on that recruitment conditions setting screen.

[0076] (3) Controlling game effects The game control unit 34 works in cooperation with the information acquisition unit 31 and the display control unit 32, etc., to execute processing for controlling game effects. Specifically, the game control unit 34 generates game effects that are advantageous to the lucky draw player and the guest player in events provided within the game, such as quests during co-op play, or lottery events, quests, or other mini-games played after co-op play has ended. Furthermore, when a game effect occurs, the game control unit 34 updates a flag in the storage unit 30 indicating whether or not a favorable game effect has occurred, and the content of that game effect, as appropriate.

[0077] The game control unit 34 generates the following game effects (a) to (f) as game effects that are advantageous to the player. (a) The rarity of the game item given as a reward for completing a quest that the player subsequently plays will be set to a predetermined value or higher (for example, 5 stars or higher). (b) Increase the number of game tokens awarded to players as rewards for completing subsequent quests. (c) In a lottery event that the player subsequently participates in, the probability of winning a game item with a rarity of a predetermined value or higher (for example, 5 stars or higher) will be increased. (d) In a lottery event that a guest player subsequently performs, the probability of winning a specific game medium is increased when a host player who has been assigned a specific attribute meets the attribute assignment conditions. (e) In a lottery event that the player subsequently performs, increase the number of winning game media, or the number of winning game media with a rarity of a predetermined value or higher (for example, 5 stars or higher). (f) Increase the number of times a lottery event can be performed in which the probability of winning a game item with a rarity of a predetermined value or higher (for example, 5 stars or higher) is set to be higher in a lottery event that the player subsequently performs.

[0078] The game control unit 34 controls the content of the advantageous game effects that are generated for the player according to the following conditions (a) to (e). (a) The number of times a player has played a cooperative game with a player who has drawn a lucky draw, or the result of that cooperative game. For example, the game control unit 34 grants the player more advantageous game effects as the number of times they play cooperatively or clear the game (hereinafter referred to as "number of plays, etc.") increases. (b) The number of lucky players who played cooperative play. For example, the game control unit 34 grants more advantageous game effects to players as the number of lucky players who play cooperatively increases. (c) The number of times the "God-tier" player played cooperatively with other players as the host player. For example, the game control unit 34 grants the player more advantageous game effects the more times the lucky player plays cooperatively with other players as the host player. (d) The number of players who draw lucky cards within a group playing together. For example, the game control unit 34 grants more advantageous game effects to players as the number of players with lucky draws increases within the cooperative play group. (e) The number of times a player has performed a lottery event after playing together. For example, the game control unit 34 grants the player more advantageous game effects the more times the player has performed a lottery event after co-op play.

[0079] The configurations of server 10 and player terminal 12 have been described above. While server 10 and player terminal 12 generally possess various other functions, only the characteristic functions that contribute to the information processing system S of the present invention will be described here. Other known functions will not be illustrated or described.

[0080] <Information processing method relating to one embodiment of the present invention> Next, with reference to Figures 13 to 15, the flow of information processing performed in the information processing system S with the above configuration (hereinafter referred to as the information processing flow) will be described. The information processing flow employs the information processing method of the present invention and is realized by using the information processing system S, which functions as a computer system. In other words, each step in the information processing flow corresponds to a component of the information processing method of the present invention. The information processing flow described below is merely an example, and unnecessary steps may be deleted, new steps added, or the order of steps rearranged, without departing from the spirit of the present invention.

[0081] (Specific attribute assignment process) First, we will explain an example of a specific attribute assignment process, referring to Figure 13, among the information processing performed in the information processing system S. This specific attribute assignment process occurs during gameplay and, specifically, assigns a specific attribute such as "lucky draw player" to the player who played the lottery event, depending on the lottery result in the lottery event.

[0082] As shown in Figure 13, the processor 21 obtains information based on the lottery application operation performed by the player and accepts the lottery application from the player (S101). Then, it performs a lottery and provides the player with the winning game media (S102). Then, the processor 21 determines whether the result of the lottery event performed by the player satisfies the attribute assignment conditions (S103). If it determines that the attribute assignment conditions are met (S103:YES), it assigns a specific attribute, namely the attribute of a lucky draw player, to the player (S104) and terminates the process. If it determines that the lottery result does not satisfy the attribute assignment conditions (S103:NO), the process terminates immediately. The above is an example of a specific attribute assignment process.

[0083] (Co-op play start process) Next, an example of the co-op play initiation process, which is performed in the information processing system S, will be explained with reference to Figure 14. This co-op play initiation process occurs during gameplay and specifically involves matching a host player with a guest player to form a cooperative relationship between the players, and then initiating co-op play of a quest between the host player and the guest player.

[0084] As shown in Figure 14, when the processor 21 obtains information based on the quest selection operation performed by the host player and accepts the player's selection of a quest to play together (S201), it determines whether the host player is a "God-draw" player with a specific attribute (S202). If it determines that the host player is a God-draw player (S202:YES), it controls the creation of a room for recruiting guest players to play together, enabling the setting of recruitment conditions including a first condition for narrowing down the guest players who will participate in the co-op (S203). On the other hand, if the processor 21 determines that the host player is not a God-draw player (S202:NO), it proceeds to the next process. Then, processor 21 matches players who will be playing together (S204), and once the required number of guest players have applied and the matching is complete and the members have been decided, it starts playing together (S205) and then terminates processing. After this, the process moves on to playing a quest together. The above is an example of the process for starting a co-op game.

[0085] (Processing to generate advantageous game effects) Next, an example of a process that generates advantageous game effects will be explained, referring to Figure 15, among the information processing performed in the information processing system S. This process that generates advantageous game effects occurs during gameplay, and specifically, it is a process that generates advantageous game effects for the lucky draw player and the guest player who played with the lucky draw player, in events provided within the game, such as quests during cooperative play, or lottery events, quests, or other mini-games played after the cooperative play ends.

[0086] As shown in Figure 15, the processor 21 determines whether the player playing the in-game event is a lucky draw player who has been assigned a specific attribute (S301). If it determines that the player is not a lucky draw player (S301: NO), it then determines whether the player has played together with a lucky draw player (S302). If processor 21 determines that the player is a lucky draw player (S301: YES), or that the player has played with a lucky draw player (S302: YES), it generates a favorable game effect for the player in an in-game event (S303) and terminates processing. On the other hand, if it determines that the player has not played with a lucky draw player (S302: NO), it terminates processing immediately. The above is an example of a process that generates advantageous game effects.

[0087] <Other Embodiments> Although specific embodiments of the present invention have been described above, these embodiments are merely examples given to facilitate understanding of the present invention and do not limit it. In other words, the present invention can be modified or improved from the above embodiments without departing from its spirit. Furthermore, the present invention includes equivalents thereof.

[0088] For example, the screen examples shown in the drawings referenced in the description of the above embodiments are merely examples, and the screen configuration, the content of the displayed information, and the GUI (Graphical User Interface), etc., can be freely designed and modified as appropriate according to the system design specifications and the player's preferences.

[0089] Furthermore, in the above embodiment, the modes of displaying images on the player terminal 12 include displaying them on a display device (shown on the terminal itself) and displaying them on a display device connected to the terminal by wire or wireless means. Similarly, the modes of emitting sound or music from the player terminal 12 include emitting it through a player (speaker) built into the terminal itself and emitting it through an audio device connected to the terminal by wire or wireless means. Note that the display device or audio device connected to the player terminal 12 may include not only general stationary displays and speakers, but also HMDs (Head Mounted Displays) such as VR goggles.

[0090] Furthermore, in the above embodiment, the server 10 functions as the information processing device of the present invention, but the invention is not limited to this, and all or part of the functions of the server 10 may be provided on the player terminal 12. In that case, the information processing device of the present invention will be configured by the player terminal 12, or by the cooperation of the server 10 and the player terminal 12. For example, all or part of the functions of the display control unit 32, the attribute assignment unit 33, and the game control unit 34 may be provided on the player terminal 12.

[0091] Furthermore, in the above embodiment, player information, lottery event information, game medium information, specific attribute information, and room information are stored in the server 10. However, a separate database server (not shown) may be provided, and all of this information may be stored in that database server, or it may be stored on the player terminal 12 side. In this case, the server 10, together with the database server or the player terminal 12, constitutes the information processing device of the present invention.

[0092] Furthermore, although the above embodiments do not specifically describe the genre or content of the game, the genre and content of the game are not particularly limited and can be applied to any game. For example, it can be applied to action games, word games, fighting games, sports games, shooting games, racing games, puzzle games, card games, board games, role-playing games, or simulation games. The game may be an individual or team competition. Furthermore, it may be a game played between humans, or a game played between humans and computers (e.g., AI or robots).

[0093] Furthermore, in the above embodiment, players can, in principle, enjoy all functions for free, but some functions may be limited, and players may be able to use those limited functions by paying a predetermined usage fee. In addition, various other conditions may be set for paying players who pay a predetermined usage fee to give them an advantage when playing the game (including events). For example, paying players may have a higher chance of winning rare game items in lottery events depending on the amount they pay, or they may receive more advantageous game effects when playing together with a lucky player. Furthermore, this usage fee may be based on a pay-per-use system, or it may be a subscription model where a one-time payment is valid for a certain period (for example, one month or one year) for the player.

[0094] Furthermore, in the above embodiment, quests were used as an example of a game that can be played cooperatively. However, games that can be played cooperatively are not limited to quests, but include any events that players can participate in within the game, such as lottery events or other mini-games.

[0095] Furthermore, the above embodiment was explained using the example of a case where a "God-drawing" player acts as the host player for cooperative play. However, even if a player other than a "God-drawing" player who does not have any specific attributes becomes the host player, if a "God-drawing" player participates as a guest player, the same advantageous game effects as in the above embodiment may be generated for the players who played cooperatively with that "God-drawing" player (including both the host player and guest players).

[0096] <Summary> [General tasks] One of the objectives of the present invention is to influence other players playing with a player according to the results of the player's lottery event.

[0097] Issues related to [Appendix 1] One of the objectives of the present invention is to grant a second player, who has played with a first player who has been assigned a specific attribute, a favorable game effect in subsequent in-game events. [Note 1] An information processing device having a processor, the processor grants a specific attribute to the first player when the result of a lottery event performed by the first player satisfies the attribute granting conditions, and generates advantageous game effects in in-game events for the second player who plays together with the first player who has been granted the specific attribute. According to the above information processing device, a second player who has played cooperatively with a first player who has been assigned a specific attribute can be granted advantageous game effects in subsequent in-game events. Furthermore, the second player can be motivated to play cooperatively with a first player who has been assigned a specific attribute.

[0098] Issues related to [Appendix 2] One of the objectives of the present invention is to make it easier for a first player, who has been assigned specific attributes, to gather players to play with as a guest player when playing as a host player. Another objective of the present invention is to make it easier for other players to find a suitable host player to participate in co-op play as a guest player. [Note 2] The processor is an information processing device as described in Appendix 1, which displays a first player with specific attributes in an identifiable manner on a screen where the target player selects a player to play with. According to the above information processing device, it is possible to make it easier for a first player with specific attributes to gather other players to play with as a guest player when playing as a host player in a cooperative game. Furthermore, it is possible to make it easier for other players to find a suitable host player to participate in a cooperative game as a guest player.

[0099] Issues related to [Appendix 3] One of the objectives of the present invention is to make it easier for a first player, who has been assigned specific attributes, to gather players to play with as a guest player when playing as a host player. Another objective of the present invention is to make it easier for other players to find a suitable host player to participate in co-op play as a guest player. [Note 3] The processor is an information processing device as described in Appendix 1, which, on the screen where the target player selects a player to play with, prioritizes displaying the first player who has been assigned a specific attribute. According to the above information processing device, it is possible to make it easier for a first player with specific attributes to gather other players to play with as a guest player when playing as a host player in a cooperative game. Furthermore, it is possible to make it easier for other players to find a suitable host player to participate in a cooperative game as a guest player.

[0100] Issues related to [Appendix 4] One of the objectives of the present invention is to make it easier for a first player, who has been assigned specific attributes, to gather players to play with as a guest player when playing as a host player. Another objective of the present invention is to make it easier for other players to find a suitable host player who can provide the desired game effect when participating in cooperative play as a guest player. [Note 4] The information processing device described in Appendix 1, wherein the processor generates game effects according to the content of the lottery results, and controls the screen on which the target player selects a player to play with, so that the content of the lottery results in a lottery event performed by a first player who has been assigned a specific attribute can be displayed. According to the above information processing device, a first player who has been assigned specific attributes can more easily find other players to play with as guest players when playing as a host player in a cooperative game. Furthermore, other players can more easily find a suitable host player who will provide the desired game effects when participating in a cooperative game as a guest player.

[0101] Issues related to [Appendix 5] One objective of the present invention is to make it easier for the first player to find the second player who has been assigned a specific attribute when they have previously played together and generated advantageous game effects. Another objective of the present invention is to make it easier for the second player to be found by the first player who has previously played together and generated advantageous game effects. [Note 5] The information processing device described in Appendix 1, wherein the processor assigns a specific attribute to the second player when the result of a lottery event performed by the second player, who is playing with the first player who has been assigned a specific attribute, satisfies the attribute assignment conditions, and when the second player has been assigned a specific attribute, the information processing device described in Appendix 1 prioritizes displaying the second player who has been assigned a specific attribute on the screen where the first player who has been assigned a specific attribute selects a player to play with. According to the above information processing device, it becomes easier for the first player to find out if a second player who has previously played together with them and generated advantageous game effects has been assigned a specific attribute. Conversely, it becomes easier for the second player to be found by the first player who has previously played together with them and generated advantageous game effects.

[0102] Issues related to [Appendix 6] One of the objectives of the present invention is to make it easier for a first player, who has been assigned specific attributes, to gather suitable guest players as a host player when playing together. [Note 6] The information processing device described in Appendix 1 controls the first player, who has been assigned a specific attribute, to be able to set recruitment conditions including a first condition for narrowing down the players to play with, and controls the other players, who have not been assigned a specific attribute, to be unable to set recruitment conditions including the first condition. According to the above information processing device, it is possible to easily gather suitable guest players desired for co-op play as a host player for a first player who has been assigned specific attributes.

[0103] Issues related to [Appendix 7] One of the objectives of the present invention is to make it easier for players who meet the conditions related to a lottery event to find a more suitable host player when participating in a joint play session as a guest player. [Note 7] The processor is an information processing device as described in Appendix 1, which controls the content of information about a first player that has been assigned a specific attribute, displayed on the screen where the target player selects a player to play with, depending on whether the target player meets the conditions for the lottery event. According to the above information processing device, it becomes easier for players who meet the conditions for a lottery event to find a more suitable host player to participate in co-op play as a guest player.

[0104] Issues related to [Appendix 8] One of the objectives of this invention is to motivate players to play cooperative games. [Note 8] The processor is an information processing device as described in Appendix 1, which controls the content of game effects that occur to the second player according to the number of times the second player has played together with the first player who has been assigned a specific attribute. According to the above information processing device, players (especially players other than the first player) can be motivated to play cooperatively.

[0105] Issues related to [Appendix 9] One of the objectives of this invention is to motivate players to play cooperative games. [Note 9] The processor is an information processing device as described in Appendix 1, which controls the probability of winning a game medium with a rarity of a predetermined value or higher in a lottery event in which the second player has the opportunity to win a game medium with a rarity of a predetermined value or higher, depending on the number of times the second player has played together with the first player who has been assigned a specific attribute. According to the above information processing device, players (especially players other than the first player) can be motivated to play cooperatively.

[0106] Issues related to [Appendix 10] One of the objectives of this invention is to motivate players to play cooperative games. [Note 10] The information processing device described in Appendix 1 controls the number of times the second player executes a lottery event, in which the probability of the second player winning a game medium with a predetermined rarity or higher is set higher than when the second player does not play with the first player who has been assigned a specific attribute, depending on the number of times the second player has played with the first player who has been assigned a specific attribute. According to the above information processing device, players (especially players other than the first player) can be motivated to play cooperatively.

[0107] Issues related to [Appendix 11] One of the objectives of this invention is to motivate players to engage in cooperative play. Another objective of this invention is to make it easier for a second player to obtain the desired game medium and to motivate them to participate in a lottery event. [Note 11] The processor is an information processing device as described in Appendix 1, which controls the probability of winning a game medium in a lottery event performed by the second player, depending on the number of times the second player has played with the first player who has been assigned a specific attribute, when the first player who has been assigned a specific attribute has met the attribute assignment conditions. According to the above information processing device, players (especially players other than the first player) can be motivated to play cooperatively. Furthermore, the second player can be more easily obtained with their desired game medium and motivated to participate in lottery events.

[0108] Issues related to [Appendix 12] One of the objectives of this invention is to motivate players to play cooperative games. [Note 12] The information processing device described in Appendix 1, wherein the processor assigns a second specific attribute to the second player when the number of times the second player has played together with the first player, who has been assigned a specific attribute, reaches a predetermined number of times. According to the above information processing device, players (especially players other than the first player) can be motivated to play cooperatively.

[0109] Issues related to [Appendix 13] One of the objectives of the present invention is to motivate players to play cooperatively with players who have been assigned specific attributes. [Note 13] The processor is an information processing device as described in Appendix 1, which controls the content of game effects according to the number of players in a co-op group who have been assigned specific attributes. According to the above information processing device, players can be motivated to play cooperatively with players who have been assigned specific attributes.

[0110] Issues related to [Appendix 14] One of the objectives of this invention is to promote and popularize games. [Note 14] The processor is an information processing device as described in Appendix 1, which controls the duration for which a particular attribute is assigned to a first player who has been assigned that attribute, based on the number of posts made to an out-of-game social networking service by that first player. According to the above information processing device, it is possible to advertise games and promote them.

[0111] Issues related to [Appendix 15] One of the objectives of the present invention is to motivate a first player, who has been assigned specific attributes, to play cooperatively. [Note 15] The processor is an information processing device as described in Appendix 1, which controls the duration for which a specific attribute is assigned to a first player, based on the number of times the first player, who has been assigned a specific attribute, has played with the second player. According to the above information processing device, a first player who has been assigned specific attributes can be motivated to play cooperatively.

[0112] Issues related to [Appendix 16] One of the objectives of the present invention is to motivate a first player who has been assigned specific attributes to perform a lottery event. [Note 16] The processor is an information processing device as described in Appendix 1, which controls the probability of winning a game medium of higher rarity in a lottery event that will be performed by the first player who has been assigned a specific attribute in subsequent rounds, where the first player may win a game medium of higher rarity than the one won when the attribute assignment conditions were met. According to the above information processing device, a first player who has been assigned a specific attribute can be motivated to perform a lottery event.

[0113] Issues related to [Appendix 17] One of the objectives of the present invention is to motivate a first player, who has been assigned specific attributes, to play cooperatively. [Note 17] The processor is an information processing device as described in Appendix 1, which controls the game effects that the second player grants to the first player who has been assigned a specific attribute, depending on the number of times the second player has performed a lottery event after co-play. According to the above information processing device, a first player who has been assigned specific attributes can be motivated to play cooperatively.

[0114] Issues related to [Appendix 18] One of the objectives of the present invention is to grant a second player, who has played with a first player who has been assigned a specific attribute, a favorable game effect in subsequent in-game events. [Note 18] An information processing system including a player terminal operated by a player and a server computer capable of communicating with the player terminal via a network, wherein if the result of a lottery in a lottery event for a first player satisfies attribute assignment conditions, the system assigns a specific attribute to the first player, and generates advantageous game effects in in-game events for a second player who plays with the first player who has been assigned the specific attribute. According to the above information processing system, a second player who has played cooperatively with a first player who has been assigned a specific attribute can be granted advantageous game effects in subsequent in-game events. Furthermore, the second player can be motivated to play cooperatively with a first player who has been assigned a specific attribute.

[0115] Issues related to [Appendix 19] One of the objectives of the present invention is to grant a second player, who has played with a first player who has been assigned a specific attribute, a favorable game effect in subsequent in-game events. [Note 19] An information processing method in which a processor assigns a specific attribute to the first player if the result of the lottery event for the first player satisfies the attribute assignment conditions, and the processor generates a favorable game effect in an in-game event for the second player who played with the first player who has been assigned the specific attribute. According to the above information processing method, a second player who has played cooperatively with a first player who has been assigned a specific attribute can be granted advantageous game effects in subsequent in-game events. Furthermore, the second player can be motivated to play cooperatively with a first player who has been assigned a specific attribute.

[0116] Issues related to [Appendix 20] One of the objectives of the present invention is to grant a second player, who has played with a first player who has been assigned a specific attribute, a favorable game effect in subsequent in-game events. [Note 20] A program that, when the result of a lottery event for the first player satisfies the attribute assignment conditions, assigns a specific attribute to the first player, and then generates advantageous game effects in in-game events for the second player who plays with the first player who has been assigned that specific attribute. According to the program described above, a second player who has played cooperatively with a first player who has been assigned a specific attribute can be granted advantageous game effects in subsequent in-game events. Furthermore, the second player can be motivated to play cooperatively with a first player who has been assigned a specific attribute.

[0117] Issues related to [Appendix 21] One of the objectives of the present invention is to motivate a first player, who has been assigned specific attributes, to play cooperatively. One of the objectives of the present invention is to motivate a first player who has been assigned specific attributes to play cooperatively. [Note 21] The processor is an information processing device as described in Appendix 1, which changes the content of the game effect depending on the number of times the first player, who has been assigned a specific attribute, has played with the second player. According to the above information processing device, a first player who has been assigned specific attributes can be motivated to play cooperatively.

[0118] Issues related to [Appendix 22] One of the objectives of the present invention is to motivate a first player, who has been assigned specific attributes, to play cooperatively. [Note 22] The processor is an information processing device as described in Appendix 1, which controls the content of a specific attribute according to the number of times a first player, who has been assigned a specific attribute, has played with a second player. According to the above information processing device, a first player who has been assigned specific attributes can be motivated to play cooperatively. [Explanation of symbols]

[0119] 10 servers 12 Player terminals 14 Networks 21 processors 22 memory 23 Communication Interfaces 24 storage 25 buses 30 Storage section 31 Information Acquisition Department 32 Display Control Unit 33 Attribute Assignment Section 34 Game Control Unit 41 Godly draw mark 42 Recommended S Information Processing System

Claims

1. It has a processor, The aforementioned processor, If the result of the lottery event performed by the first player satisfies the attribute assignment conditions, a specific attribute is assigned to the first player. For a second player who is playing with a first player who has been assigned the aforementioned specific attribute, a favorable game effect is generated in the game's events. Information processing device.

2. The aforementioned processor, On the screen where the target player selects players to play with, the first player who has been assigned the aforementioned specific attribute is displayed in an identifiable manner. The information processing apparatus according to claim 1.

3. The aforementioned processor, On the screen where the target player selects players to play with, the first player who has the aforementioned specific attribute is displayed preferentially. The information processing apparatus according to claim 1.

4. The aforementioned processor, The game effect is generated according to the contents of the lottery result, On the screen where the target player selects a player to play with, the system controls the display of the contents of the lottery results in a lottery event performed by the first player who has been assigned the aforementioned specific attribute. The information processing apparatus according to claim 1.

5. The aforementioned processor, If the result of a lottery event performed by the second player in a joint play with the first player who has been assigned the aforementioned specific attribute satisfies the attribute assignment conditions, the aforementioned specific attribute is assigned to the second player. If the second player is assigned the specific attribute, the screen on which the first player, who is assigned the specific attribute, selects a player to play with will prioritize displaying the second player, who is assigned the specific attribute. The information processing apparatus according to claim 1.

6. The aforementioned processor, For a first player who has been assigned the aforementioned specific attribute, the system can be controlled to enable the setting of recruitment conditions, including a first condition for narrowing down the players who will play together. For other players who do not have the aforementioned specific attribute, the recruitment conditions including the first condition are disabled. The information processing apparatus according to claim 1.

7. The aforementioned processor, Depending on whether the target player meets the conditions for the lottery event, the content of the information about the first player who has been assigned the specific attribute, which is displayed on the screen where the target player selects a player to play with, is controlled. The information processing apparatus according to claim 1.

8. The aforementioned processor, The content of the game effect that occurs to the second player is controlled according to the number of times the second player has played together with the first player who has been assigned the specific attribute. The information processing apparatus according to claim 1.

9. The aforementioned processor, Depending on the number of times the second player has played with the first player who has been assigned the specific attribute, the probability of winning a game medium with a rarity of a predetermined value or higher in a lottery event in which the second player has a chance of winning such a game medium. The information processing apparatus according to claim 1.

10. The aforementioned processor, Depending on the number of times the second player has played with the first player who has been assigned the specific attribute, the number of times the second player is given a lottery event in which the probability of winning a game medium with a predetermined rarity or higher is set to be higher than when the second player does not play with the first player who has been assigned the specific attribute. The information processing apparatus according to claim 1.

11. The aforementioned processor, In a lottery event performed by the second player, the probability of winning a game medium when the first player who has been assigned the specific attribute has met the attribute assignment conditions is controlled according to the number of times the second player has played together with the first player who has been assigned the specific attribute. The information processing apparatus according to claim 1.

12. The aforementioned processor, When the number of times the second player has played together with the first player who has been assigned the specific attribute reaches a predetermined number, the second player is assigned a second specific attribute. The information processing apparatus according to claim 1.

13. The aforementioned processor, The content of the game effect is controlled according to the number of players in a group playing together who have been assigned the aforementioned specific attribute. The information processing apparatus according to claim 1.

14. The aforementioned processor, The duration for which a first player who has been assigned the aforementioned specific attribute is assigned is controlled according to the number of posts made to social networking services outside of the game. The information processing apparatus according to claim 1.

15. The aforementioned processor, The duration for which the aforementioned specific attribute is assigned is controlled according to the number of times the first player, who has been assigned the aforementioned specific attribute, has played with the second player. The information processing apparatus according to claim 1.

16. The aforementioned processor, In a lottery event that a first player who has been assigned the aforementioned specific attribute will perform in subsequent rounds, in which there is a possibility of winning a game medium of a higher rarity than the game medium won when the attribute assignment conditions are met, the probability of winning the game medium of the higher rarity is controlled. The information processing apparatus according to claim 1.

17. The aforementioned processor, The second player controls the game effect to be granted to the first player who has been assigned the specific attribute, depending on the number of times the second player has performed a lottery event after co-play. The information processing apparatus according to claim 1.

18. An information processing system including a player terminal operated by a player and a server computer capable of communicating with the player terminal via a network, If the result of the lottery event for the first player satisfies the attribute assignment conditions, a specific attribute is assigned to the first player. For a second player who plays with a first player who has been assigned the aforementioned specific attribute, a favorable game effect is generated in the game's events. Information processing system.

19. The processor assigns a specific attribute to the first player if the result of the lottery event for the first player satisfies the attribute assignment conditions. The processor generates a favorable game effect in an in-game event for a second player who plays with a first player who has been assigned the aforementioned specific attribute. Information processing methods.

20. In the processor, If the result of the lottery event for the first player satisfies the attribute assignment conditions, a specific attribute will be assigned to the first player. For a second player who plays with a first player who has been assigned the aforementioned specific attribute, a favorable game effect is generated in the game's events. program.

Citation Information

Patent Citations

  • Information processing device and program

    JP2020191960A