A system for presenting football matches in a live and interactive way

WO2026117194A1PCT designated stage Publication Date: 2026-06-04TURKCELL TEKNOLOJI ARASTIRMA & GELISTIRME AS

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
TURKCELL TEKNOLOJI ARASTIRMA & GELISTIRME AS
Filing Date
2024-12-18
Publication Date
2026-06-04

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Abstract

The present invention relates to a system (1) which enables coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies.
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Description

[0001] A SYSTEM FOR PRESENTING FOOTBALL MATCHES IN A LIVE AND INTERACTIVE WAY

[0002] Technical Field

[0003] The present invention relates to a system which enables coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies.

[0004] Background of the Invention

[0005] Today, live sports broadcasts are streamed traditionally through television and the Internet and offer limited interaction possibilities for viewers. Users can watch the match only from designated camera angles and do not have access to personalized watching experiences or interactive contents. Some sports broadcasting platforms offer limited augmented reality features, yet these applications generally only display static information such as player statistics and team line-ups, and fail to provide dynamic, real-time data analysis and tactical insights. Current systems do not allow users to watch the match according to their preferences or participate interactively. Especially in applications that require high-speed internet, delays may occur, and current augmented reality applications are limited in processing and presenting data in real time. Tools that will provide in-depth analysis of the game and give tactical recommendations to coaches and players generally fall short.

[0006] For this reason, considering the studies and deficiencies included in the current technique, it is understood that there is a need for a system which enables coaches, players and spectators to watch football matches live with 5G (Generation) and NB- loT (Narrowband Internet of Things), augmented reality and virtual reality technologies. The United States patent document no. US2023346051A1, an application included in the state of the art, discloses a system which provides an innovative augmented reality (AR) and virtual reality (VR) platform developed by using 5G and NB-IoT technologies. In the said invention, the wearable assembly comprises an electronics module. The electronics module comprises a controller arranged to interface with sensing components so as to sense activity data associated with a user wearing the electronics module. The electronics module has an arrangement of coloured LEDs which can also flash in a predetermined sequence and form a machine-readable code on the external housing of the electronics module which acts as an electronics module identifier. The LED arrangement also acts as an augmented reality marker and enables a wearer of the electronics module to be identified at a distance and activity data and other information displayed in an augmented reality display on a user electronic device such as a mobile phone. In the said invention, the communicator may be a mobile / cellular communicator operable to communicate the data wirelessly via one or more base stations and server. The communicator may provide wireless communication capabilities for the electronics module and enable the user electronics module to communicate via one or more wireless communication protocols such as used for communication over: a wireless wide area network (WWAN), a wireless metro area network (WMAN), a wireless local area network (WLAN), a wireless personal area network (WPAN), Bluetooth® Low Energy, Bluetooth® Mesh, Bluetooth® 5, Thread, Zigbee, IEEE 802.15.4, Ant, a near field communication (NFC), a Global Navigation Satellite System (GNSS), a cellular communication network, or any other electromagnetic RF communication protocol. The cellular communication network may be a fourth generation (4G) LTE, LTE Advanced (LTE-A), LTE Cat-Mi, LTE Cat-M2, NB- loT, fifth generation (5G), sixth generation (6G), and / or any other present or future developed cellular wireless network. A plurality of communicators may be provided for communicating over a combination of different communication protocols. Summary of the Invention

[0007] An object of the present invention is to realize a system developed with the aim of enabling coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies.

[0008] Another object of the present invention is to realize a system developed with the aim of enabling users to watch the dynamics of the match, player statistics and tactical visualizations in real time through augmented reality.

[0009] A further object of the present invention is to realize a system developed with the aim of enabling technical problems encountered in the process of watching sports events such as delay, accessibility and lack of interaction to be solved; an uninterrupted and real-time watching experience to be provided to users by means of the ultra- low latency time and high data transmission capacity of 5G technology; and the opportunity to understand the strategies at the moment of the competition and to increase the enjoyment of the match to be provided.

[0010] A further object of the present invention is to realize a system developed with the aim of enabling sports fans to watch the game from their own perspective and with the details they prefer by providing users with customized replay options and multiangle viewing.

[0011] Detailed Description of the Invention

[0012] “A System for Presenting Football Matches in A Live and Interactive Way” realized to fulfil the objectives of the present invention is shown in the figure attached, in which:

[0013] Figure 1 is a schematic view of the inventive system. The components illustrated in the figure are individually numbered, where the numbers refer to the following:

[0014] 1. System

[0015] 2. Electronic Device

[0016] 3. Interface

[0017] 4. Detector

[0018] 5. Image Capturing Device

[0019] 6. Database

[0020] 7. Server

[0021] 8. Processor

[0022] K. User

[0023] The inventive system (1) developed with the aim of enabling coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies comprises at least one electronic device (2) which is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering highspeed data transfer and low latency; and to be a device in the form of a virtual reality headset and / or smart glasses; at least one interface (3) which is configured to be run on the electronic device (2); and to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to provide interactive screens; to provide customized content to all users (K) watching the football match, in the form of viewers, coaches, substitutes, and to respond to user (K) inputs; to enable users (K) to interact with “WebRTC” and “Socket.IO” technologies that provide real-time video streaming, instant messaging and interactive media sharing; and fans to interact with players or other fans in a virtual environment and to create and share content; at least one detector (4) which is a device in the form of a sensor; and is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows realtime processing by offering high-speed data transfer and low latency; to collect data in the form of position, speed and direction of movement of players; to detect and record the movement of players and the game during the match; at least one image capturing device (5) which is a device in the form of a camera; and is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to collect data in the form of position, speed and direction of movement of players; to detect, capture, and record the movement of players and the game during the match; at least one database (6) which is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to keep a record of raw data and processed data in a secure and accessible way; to be the “NoSQL” databases in the form of “MongoDB” and “Cassandra” having features of high write and read speed, managing large data sets, data compression and scalability, and time series databases in the form of “InfluxDB”; at least one server (7) which is configured to establish connection with the detector (4), the image capturing device (5), and the database (6) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to collect data received from the detector (4) and the image capturing device (5) and to prepare the collected data for processing by using technologies in the form of “Apache Kafka”, “Apache Pulsar” that provide high data input / output capacity, real-time data management, durability and scalability; and to transmit the collected data to the database (6); and at least one processor (8) which is configured to establish connection with the electronic device (2), the interface (3), the database (6), and the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to process, analyze and interpret the raw data collected through the server (7); to enable the data to be presented to the user (K) by processing it quickly; to perform various functions such as player performance analysis, match predictions and tactical recommendations; and to analyze the collected data via artificial intelligence algorithms; to access the data through the server (7); to process images at high speed by running convolutional neural network algorithms on the data; to perform motion prediction at high speed by using optical flow technology on the data accessed through the server (7); to process the collected data, perform preliminary analysis on the data and filter out unnecessary information by using "OpenCV", "TensorFlow", "Keras" and image processing technologies on the data accessed through the server (7); to transmit the processed data to the database (6) to be used later for analysis and queries; and to present customized content on the interface (3) through mobile services with augmented reality and virtual reality applications.

[0024] The electronic device (2) included in the inventive system (1) is configured to establish connection with a data bus in the form of 5G (Generation) and NB-IoT (Narrowband Internet of Things) infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The electronic device (2) is a device in the form of a virtual reality headset and / or smart glasses. The electronic device (2) is configured to run the interface (3) thereon.

[0025] The interface (3) included in the inventive system (1) is configured to be run on the electronic device (2) and to establish connection with the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The interface (3) is configured to provide interactive screens; to provide customized content to all users (K) watching the football match, in the form of viewers, coaches, substitutes, and to respond to user (K) inputs. The interface (3) is configured to enable users (K) to interact with “WebRTC” and “Socket.IO” technologies that provide real-time video streaming, instant messaging and interactive media sharing; and fans to interact with players or other fans in a virtual environment and to create and share content.

[0026] The detector (4) included in the inventive system (1) is configured to establish connection with the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The detector (4) is a device in the form of a sensor and is configured to collect data in the form of position, speed and direction of movement of players; to detect and record the movement of players and the game during the match.

[0027] The image capturing device (5) included in the inventive system (1) is configured to establish connection with the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The image capturing device (5) is a device in the form of a camera and is configured to collect data in the form of position, speed and direction of movement of players; to detect, capture, and record the movement of players and the game during the match.

[0028] The database (6) included in the inventive system (1) is configured to establish connection with the server (7) and the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The database (6) is configured to keep a record of raw data and processed data in a secure and accessible way. The database (6) is configured to be the “NoSQL” databases in the form of “MongoDB” and “Cassandra” having features of high write and read speed, managing large data sets, data compression and scalability, and time series databases in the form of “InfluxDB”.

[0029] The server (7) included in the inventive system (1) is configured to establish connection with the detector (4), the image capturing device (5), the database (6), and the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The server (7) is configured to collect data received from the detector (4) and the image capturing device (5) and to prepare the collected data for processing by using technologies in the form of “Apache Kafka”, “Apache Pulsar” that provide high data input / output capacity, real-time data management, durability and scalability. The server (7) is configured to transmit the collected data to the database (6) and the processor (8). The processor (8) included in the inventive system (1) is configured to establish connection with the electronic device (2), the interface (3), the database (6), and the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency. The processor (8) is configured to process, analyze and interpret the raw data collected through the server (7); to enable the data to be presented to the user (K) by processing it quickly. The processor (8) is configured to perform various functions such as player performance analysis, match predictions and tactical recommendations; and to analyze the collected data via artificial intelligence algorithms. The processor (8) is configured to access the data through the server (7); to process images at high speed by running convolutional neural network (CNN) algorithms on the data. The processor (8) is configured to perform motion prediction at high speed by using optical flow technology on the data accessed through the server (7). The processor (8) is configured to process the collected data, perform preliminary analysis on the data and filter out unnecessary information by using "OpenCV", "TensorFlow", "Keras" and image processing technologies on the data accessed through the server (7). The processor (8) is configured to transmit the processed data to the database (6) to be used later for analysis and queries.

[0030] The processor (8) included in the inventive system (1) is configured to perform more complex analyses on the stored data by running deep learning and machine learning models in the form of random forests, deep neural networks, support vector machines by using “PyTorch”, “Scikit-learn” and “TensorFlow” technologies, and to use these analyses to predict match results, player performance and other critical metrics. The processor (8) is configured to perform model training, feature extraction, classification, regression and prediction processes. The processor (8) is configured to present the analysis results on the interface (3) in visual formats that users (K) can understand by using “Grafana”, “Kibana” and “Tableau” technologies. The processor (8) is configured to present customized content on the interface (3) through mobile services with augmented reality and virtual reality applications for the user (K) by using technologies in the form of “Unity”, “Unreal Engine”, three-dimensional modeling, virtual reality environments, augmented reality effects, mobile application integration.

[0031] Industrial Application of the Invention

[0032] In the inventive system (1), it is enabled for coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies; for users (K) to watch the dynamics of the match, player statistics and tactical visualizations in real time through augmented reality; for technical problems encountered in the process of watching sports events such as delay, accessibility and lack of interaction to be solved; for an uninterrupted and real-time watching experience to be provided to users (K) by means of the ultra-low latency time and high data transmission capacity of 5G technology; and for the opportunity to understand the strategies at the moment of the competition and to increase the enjoyment of the match to be provided; and for sports fans to watch the game from their own perspective and with the details they prefer by providing users (K) with customized replay options and multi-angle viewing.

[0033] The electronic device (2), the interface (3), the detector (4), the image capturing device (5), the database (6), the server (7), and the processor (8) included in the inventive system (1) provide information and confirmation to the user in line with the data privacy principles and operate within the scope of the Law on the Protection of Personal Data (KVKK).

[0034] Within these basic concepts; it is possible to develop various embodiments of the inventive “A System (1) for Presenting Football Matches in A Live and Interactive Way”; the invention cannot be limited to examples disclosed herein and it is essentially according to claims.

Claims

CLAIMS1. A system (1) developed with the aim of enabling coaches, players and spectators to watch football matches live with 5G, NB-IoT, augmented reality and virtual reality technologies; comprising at least one electronic device (2) which is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering highspeed data transfer and low latency; and to be a device in the form of a virtual reality headset and / or smart glasses; at least one interface (3) which is configured to be run on the electronic device (2); and to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to provide interactive screens; to provide customized content to all users (K) watching the football match, in the form of viewers, coaches, substitutes, and to respond to user (K) inputs; to enable users (K) to interact with “WebRTC” and “Socket.IO” technologies that provide real-time video streaming, instant messaging and interactive media sharing; and fans to interact with players or other fans in a virtual environment and to create and share content; at least one detector (4) which is a device in the form of a sensor; and is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows realtime processing by offering high-speed data transfer and low latency; to collect data in the form of position, speed and direction of movement of players; to detect and record the movement of players and the game during the match;at least one image capturing device (5) which is a device in the form of a camera; and is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to collect data in the form of position, speed and direction of movement of players; to detect, capture, and record the movement of players and the game during the match; at least one database (6) which is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to keep a record of raw data and processed data in a secure and accessible way; to be the “NoSQL” databases in the form of “MongoDB” and “Cassandra” having features of high write and read speed, managing large data sets, data compression and scalability, and time series databases in the form of “InfluxDB”; at least one server (7) which is configured to establish connection with the detector (4), the image capturing device (5), and the database (6) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to collect data received from the detector (4) and the image capturing device (5) and to prepare the collected data for processing by using technologies in the form of “Apache Kafka”, “Apache Pulsar” that provide high data input / output capacity, real-time data management, durability and scalability; and to transmit the collected data to the database (6); and characterized by at least one processor (8) which is configured to establish connection with the electronic device (2), the interface (3), the database (6), and theserver (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency; to process, analyze and interpret the raw data collected through the server (7); to enable the data to be presented to the user (K) by processing it quickly; to perform various functions such as player performance analysis, match predictions and tactical recommendations; and to analyze the collected data via artificial intelligence algorithms; to access the data through the server (7); to process images at high speed by running convolutional neural network algorithms on the data; to perform motion prediction at high speed by using optical flow technology on the data accessed through the server (7); to process the collected data, perform preliminary analysis on the data and filter out unnecessary information by using "OpenCV", "TensorFlow", "Keras" and image processing technologies on the data accessed through the server (7); to transmit the processed data to the database (6) to be used later for analysis and queries; and to present customized content on the interface (3) through mobile services with augmented reality and virtual reality applications.

2. A system (1) according to Claim 1; characterized by the electronic device (2) which is configured to establish connection with a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

3. A system (1) according to Claim 1 or 2; characterized by the electronic device (2) which is configured to be a device in the form of a virtual reality headset and / or smart glasses.

4. A system (1) according to Claim 3; characterized by the electronic device (2) which is configured to run the interface (3) thereon.

5. A system (1) according to any one of the preceding claims; characterized by the interface (3) which is configured to be run on the electronic device (2) and to establish connection with the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

6. A system (1) according to any one of the preceding claims; characterized by the interface (3) which is configured to provide interactive screens; to provide customized content to all users (K) watching the football match, in the form of viewers, coaches, substitutes, and to respond to user (K) inputs.

7. A system (1) according to any one of the preceding claims; characterized by the interface (3) which is configured to enable users (K) to interact with “WebRTC” and “Socket.IO” technologies that provide real-time video streaming, instant messaging and interactive media sharing; and fans to interact with players or other fans in a virtual environment and to create and share content.

8. A system (1) according to any one of the preceding claims; characterized by the detector (4) which is configured to establish connection with the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

9. A system (1) according to any one of the preceding claims; characterized by the detector (4) which is a device in the form of a sensor and is configured to collect data in the form of position, speed and direction of movement of players; to detect and record the movement of players and the game during the match.

10. A system (1) according to any one of the preceding claims; characterized by the image capturing device (5) which is configured to establish connection with the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

11. A system (1) according to any one of the preceding claims; characterized by the image capturing device (5) which is a device in the form of a camera and is configured to collect data in the form of position, speed and direction of movement of players; to detect, capture, and record the movement of players and the game during the match.

12. A system (1) according to any one of the preceding claims; characterized by the database (6) which is configured to establish connection with the server (7) and the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

13. A system (1) according to any one of the preceding claims; characterized by the database (6) which is configured to keep a record of raw data and processed data in a secure and accessible way.

14. A system (1) according to any one of the preceding claims; characterized by the database (6) which is configured to be the “NoSQL” databases in the form of “MongoDB” and “Cassandra” having features of high write and read speed, managing large data sets, data compression and scalability, and time series databases in the form of “InfluxDB”.

15. A system (1) according to any one of the preceding claims; characterized by the server (7) which is configured to establish connection with the detector (4), the image capturing device (5), the database (6), and the processor (8) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

16. A system (1) according to any one of the preceding claims; characterized by the server (7) which is configured to collect data received from the detector (4) and the image capturing device (5) and to prepare the collected data for processing by using technologies in the form of “Apache Kafka”, “Apache Pulsar” that provide high data input / output capacity, real-time data management, durability and scalability.

17. A system (1) according to any one of the preceding claims; characterized by the server (7) which is configured to transmit the collected data to the database (6) and the processor (8).

18. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to establish connection with the electronic device (2), the interface (3), the database (6), and the server (7) through a data bus in the form of 5G and NB-IoT infrastructure that provides the network infrastructure required for fast and reliable processing and transmission of data and allows real-time processing by offering high-speed data transfer and low latency.

19. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to process, analyze and interpret the raw data collected through the server (7); to enable the data to be presented to the user (K) by processing it quickly.

20. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to perform various functions such as player performance analysis, match predictions and tactical recommendations; and to analyze the collected data via artificial intelligence algorithms.

21. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to access the data through the server (7); to process images at high speed by running convolutional neural network algorithms on the data.

22. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to perform motion prediction at high speed by using optical flow technology on the data accessed through the server (7).

23. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to process the collected data, perform preliminary analysis on the data and filter out unnecessary information by using "OpenCV", "TensorFlow", "Keras" and image processing technologies on the data accessed through the server (7).

24. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to transmit the processed data to the database (6) to be used later for analysis and queries.

25. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to perform more complex analyses on the stored data by running deep learning and machine learning models in the form of random forests, deep neural networks, support vector machines by using “PyTorch”, “Scikit-learn” and “TensorFlow” technologies, and to use these analyses to predict match results, player performance and other critical metrics.

26. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to perform model training, feature extraction, classification, regression and prediction processes.

27. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to present the analysis results on the interface (3) in visual formats that users (K) can understand by using “Grafana”, “Kibana” and “Tableau” technologies.

28. A system (1) according to any one of the preceding claims; characterized by the processor (8) which is configured to present customized content on the interface (3) through mobile services with augmented reality and virtual reality applications for the user (K) by using technologies in the form of “Unity”, “Unreal Engine”, three-dimensional modeling, virtual reality environments, augmented reality effects, mobile application integration.