Information processing device, information processing method, program, and information processing system

The information processing device enhances game lotteries by allowing users to set achievement conditions and receive rewards separate from the lottery result, addressing the lack of variety and motivation in conventional systems.

JP2026067563APending Publication Date: 2026-04-21MIXI INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-10-09
Publication Date
2026-04-21

AI Technical Summary

Technical Problem

Conventional lotteries in games lack variety and motivation, leading to reduced user engagement.

Method used

An information processing device that conducts lotteries with a setting process based on user operations, granting rewards separate from the lottery result if the outcome meets predetermined achievement conditions, enhancing gameplay variety.

Benefits of technology

Provides users with a new way to enjoy lotteries by offering rewards tied to user-defined goals, increasing engagement and motivation.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention provides an information processing device, information processing method, program, and information processing system to increase the variety of ways to enjoy the lottery system in games. [Solution] An information processing device according to one aspect of the present invention comprises: a lottery execution unit that conducts a lottery in response to a request from a user; a setting execution unit that performs setting processing related to the lottery result based on the user's operation before receiving the request; and a reward granting unit that grants the user a reward separate from the lottery result if the lottery result is in accordance with the content of the setting processing.
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, a program, and an information processing system.

Background Art

[0002] Lottery, which is one of the in-game events, is carried out by a user requesting a lottery, and the user who requests the lottery is given a game medium corresponding to the lottery result, specifically, items, characters, etc. that can be used in the game.

[0003] On the other hand, in conventional games, even if a lottery is conducted, the user only confirms the lottery result and receives the game medium as the lottery result, so the lottery becomes monotonous and reduces the user's motivation for the lottery. Therefore, in games where lotteries can be carried out, measures may be taken to increase the user's motivation for lotteries (see, for example, Patent Document 1).

[0004] In the game described in Patent Document 1, when a player owns a game medium (content) won by lottery, a general-purpose item is given instead of the won content, and a privilege is given to the player based on the consumption of the general-purpose item.

Prior Art Documents

Patent Documents

[0005]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0006] As a means to increase the user's motivation for lotteries, it is conceivable to improve the fun (gameplay) of the lottery itself. That is, for lotteries in games, it is required not only to be an opportunity to give a simple game medium, but also to be able to play in a new and enjoyable way.

[0007] Therefore, the object of the present invention is to provide an information processing device, an information processing method, a program, and an information processing system for increasing the variety of ways to enjoy the lottery in games. [Means for solving the problem]

[0008] An information processing device according to one aspect of the present invention is characterized by comprising: a lottery execution unit that conducts a lottery in response to a request from a user; a setting execution unit that performs setting processing related to the lottery result based on the user's operation before receiving the request; and a reward granting unit that grants the user a reward separate from the lottery result if the lottery result is in accordance with the content of the setting processing. [Effects of the Invention]

[0009] According to one aspect of the present invention, before accepting a user request for a lottery, a setting process related to the lottery result is executed based on the user's operation, and if the lottery result matches the content of the setting process (specifically, the goal or prediction), a reward separate from the lottery result is given. This makes it possible to provide users with a new way to enjoy the lottery, which is an in-game event. [Brief explanation of the drawing]

[0010] [Figure 1] This diagram shows an overview of the setting process for the lottery results. [Figure 2] This figure shows an example of a screen for selecting achievement conditions. [Figure 3] This figure shows the configuration of an information processing device and a user terminal according to one embodiment of the present invention. [Figure 4] This figure shows an example of user information. [Figure 5] This figure shows an example of lottery information. [Figure 6] This figure shows an example of target information. [Figure 7] This figure shows an example of achievement condition information. [Figure 8] This figure shows an example of reward information. [Figure 9] This is an explanatory diagram illustrating the functions of an information processing device according to one embodiment of the present invention. [Figure 10] This figure shows an information processing flow according to one embodiment of the present invention. [Figure 11] This diagram shows the flow of the setup process. [Figure 12] This diagram shows examples of the reward specification screen (left) and the condition display screen (right). [Figure 13] This figure shows another example of the condition display screen. [Modes for carrying out the invention]

[0011] Hereinafter, one embodiment of the present invention (hereinafter referred to as "this embodiment") will be described in detail with reference to the accompanying drawings. However, the embodiment described below is merely an example given to facilitate understanding of the present invention and does not limit the present invention. That is, the present invention can be modified or improved from the embodiment described below without departing from its spirit. Naturally, the present invention includes equivalents thereof.

[0012] Furthermore, the screen examples shown in the diagrams referenced in the following explanation are merely examples, and the screen configuration, the content of the displayed information, and the GUI (Graphical User Interface) can be freely designed and modified according to the system design specifications and the player's preferences.

[0013] [Regarding games playable in this embodiment] The present invention relates to information processing technology related to game play, and more particularly to games that can be played through a terminal owned by a user (hereinafter referred to as a user terminal). In this embodiment, the game is, for example, an online game, and the user can obtain a game-play account, log in with that account, and play the game. Online games include browser games using a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading a dedicated application program such as mobile games, and regularly updated online games such as Play by Web (PBW). Note that the genre of the game to which the present invention is applied is not particularly limited.

[0014] In the game of this embodiment, two or more quests can be played, and the user can specify the quest to be played and play the specified quest. A quest is an in-game event set for the purpose of clearing, and is an element game that constitutes the game. The user plays each quest to advance the game, and can clear the quest by satisfying a predetermined clear condition in each quest (for example, defeating a predetermined enemy, etc.).

[0015] Each quest may be playable by a single player alone, or a plurality of users may be able to play the same quest simultaneously jointly (so-called multiplayer playable). When a plurality of users play the same quest jointly (multiplayer), each user may operate their own user terminal and play while sharing (synchronizing) the game progress situation among the users by data communication through the network. Note that hereinafter, a case where a single user plays the game (specifically, each quest) alone will be assumed and described.

[0016] The game provides multiple game media, and users can play quests using game media they own or game media borrowed from other users. In other words, in this embodiment, users play quests using game media. Game media are objects that appear during quest play, and specifically include playable characters that move in response to user input, support characters that assist the playable character, or items. The appearance of objects as game media is not particularly limited and may be simple shapes such as circles or stars, or they may be people, animals, vehicles, monsters, robots, etc.

[0017] Furthermore, each game medium has a rarity level assigned to it, which indicates the difficulty of obtaining it. This is expressed in five ranks, for example, with rank 1 being the lowest rarity and rank 5 being the highest rarity. When a user obtains a game medium, it means that the game medium is associated with the user who obtained it and stored in memory, making it available for use by that user while playing the game (mainly while playing quests). In other words, it means granting the user who obtained the game medium the right to use that game medium. In this embodiment, granting a game medium to a user is considered synonymous with the user obtaining the game medium.

[0018] Furthermore, each game medium and quest is assigned an attribute (type). The attribute (type) includes a classification system for game mediums and quests, and the compatibility between them changes depending on the combination of attributes of the game mediums themselves, or the combination of attributes of the game medium and the quest. For example, a game medium with attribute α is compatible with game mediums and quests with attribute β, and incompatible with game mediums and quests with attribute γ. With compatible game mediums and quests, you can progress through the game (specifically the quest) more advantageously compared to with incompatible game mediums and quests.

[0019] Furthermore, the game allows for in-game events such as raffles. These raffles are similar to gacha (loot boxes), and users can request to participate in a raffle during gameplay. If a request is received, the raffle will be conducted accordingly. If a raffle is conducted, the user will be awarded the game item they won (selected) in the raffle. The user can then use the game item they won in the raffle when playing quests.

[0020] Requesting a draw requires payment of a fee, which is made by consuming a predetermined value. This predetermined value may be in-game currency or draw items, which may be obtained by completing in-game events or quests, or they may be purchased through in-game transactions. Alternatively, the predetermined value may be money, electronic money, or similar financial assets.

[0021] Furthermore, in this embodiment, when requesting a lottery, the user can choose either a single lottery or a series of lotteries consisting of N lotteries (where N is a natural number greater than or equal to 2). In the following explanation, unless otherwise specified, we will assume that a series of lotteries will be performed.

[0022] Furthermore, in this embodiment, as shown in Figure 1, the user can set a target for the lottery result, specifically a goal related to the lottery result. The goal is a condition that the lottery result must achieve (hereinafter also referred to as the achievement condition), and specifically includes things like obtaining a game medium of type X, obtaining m or more game mediums of rank 4 or higher (m is a natural number), obtaining one or more game mediums with attribute α, etc.

[0023] Then, if the result of the lottery matches the above-mentioned goal (settings), specifically if the lottery result meets the achievement conditions, the user will be rewarded as shown in Figure 1. The reward is separate from the lottery result and may be a game medium, the ability to play a special quest in the game, a favorable effect (game effect) within the game, or an electronic coupon or points usable at stores in the real world. If the reward is a game medium, it may be a special game medium that cannot be obtained except when the lottery result meets the achievement conditions in the game, meaning it cannot be obtained through normal lotteries or quest play. Furthermore, there are no particular limitations on the content and quantity of rewards awarded if the lottery results meet the achievement conditions.

[0024] Furthermore, if a goal is set regarding the results of the lottery, the user must pay a separate fee for the goal setting in addition to the fee for the lottery. In other words, the fee for a lottery with a goal (hereinafter referred to as a lottery with a goal) is set higher than the fee for a lottery without a goal (hereinafter also referred to as a normal lottery). Here, the fee for a normal lottery corresponds to the first fee for a lottery when the setting process described later is not performed, and the fee for a lottery with a goal corresponds to the second fee for a lottery when the setting process described later is performed. In this embodiment, each fee is predetermined before the lottery is conducted, and in the case described below, the fee for a normal lottery is P1 units of in-game currency, and the fee for a lottery with a goal is P2 units of in-game currency, which is more than P1.

[0025] To explain the objectives related to the lottery results, in this embodiment, as shown in Figure 2, a selection screen displaying multiple achievement conditions related to the lottery results is presented to the user. The user selects one of the achievement conditions displayed on the selection screen, and the achievement condition selected by the user is set as the objective (i.e., the setting) related to the lottery results. The number of achievement conditions that the user can select as an objective may be one or two or more.

[0026] Furthermore, if the user receives a reward because the lottery result meets the achievement conditions selected by the user, the user can request another lottery and set a new goal when making that request. At this time, the multiple achievement conditions presented to the user on the selection screen will be changed from the previously achieved conditions (i.e., the achievement conditions that the lottery result has already met in the past). The changed multiple achievement conditions will differ from the multiple achievement conditions presented together with the previously achieved conditions, and may be more difficult than the previously achieved conditions, for example.

[0027] [About an information processing device and peripheral equipment of one embodiment of the present invention] Next, the information processing device and its peripheral device, the user terminal 12, according to this embodiment will be described with reference to Figure 3. Note that in Figure 3, for illustrative purposes, only one user terminal 12 is shown; however, in reality, there are a number of user terminals corresponding to the number of users who play games using the functions of the information processing device.

[0028] In this embodiment, the information processing device is comprised of a server computer (hereinafter referred to as server 10), and server 10 can communicate with user terminal 12 via a communication network 14. Server 10 and user terminal 12 constitute an information processing system 100, and the user can use the services provided by server 10 through this information processing system 100. In other words, the user can play the game by communicating with server 10 via the communication network 14. The communication network 14 is, for example, a communication network consisting of the Internet or a mobile communication network, and may include LAN (Local Area Network), WAN (Wide Area Network), intranet, and Ethernet®.

[0029] While the user is playing the game, the server 10 performs a series of information processing steps related to the game's progress (excluding information input and display), and the user terminal 12 performs input and transmission of information to be handed over to the server 10, as well as receiving and outputting information distributed from the server 10.

[0030] The user terminal 12 is a terminal (client terminal) used by the user to play the game, and can be composed of, for example, a personal computer, smartphone, mobile phone, tablet, game console, television receiver capable of inputting information, or wearable device. The user terminal 12 has a game application program (hereinafter referred to as the game app) installed on it, and the game app is launched when the user initiates a startup operation, thereby starting the game. Once the game starts, the user selects a quest to play and aims to complete the selected quest by playing it.

[0031] During gameplay, the user terminal 12 is operated by the user, generates data corresponding to that operation, and transmits the generated data to the server 10. The user terminal 12 also has a display 16 for displaying information. During gameplay, the user terminal 12 displays the game screen, which is the display screen of the game, on the display 16, and also displays display data sent from the server 10 as it is received, and displays the images and text information indicated by that display data on the game screen.

[0032] Server 10 is a computer that generates and sends / receives data necessary for game progression, and performs various information processing related to game progression. For example, it can be an SNS server or a server computer for cloud services. Server computers for cloud services include server computers for ASP (Application Service Provider), SaaS (Software as a Service), PaaS (Platform as a Service), or IaaS (Infrastructure as a Service). Server 10 may be a single computer or multiple computers arranged in parallel and distributed.

[0033] As hardware, the server 10 includes one or more processors 10A, memory 10B, a communication interface 10C, and storage 10D, which are electrically connected via a bus, as shown in Figure 3.

[0034] The processor 10A may consist of a CPU (Central Processing Unit), MPU (Micro-Processing Unit), MCU (Micro Controller Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), TPU (Tensor Processing Unit), or ASIC (Application Specific Integrated Circuit), etc. Furthermore, the hardware constituting the processor 10A may consist of one or more components, and this hardware may include electrical circuits (Circuitry) that combine circuit elements such as semiconductor elements.

[0035] The memory 10B may be composed of semiconductor memory such as ROM (Read Only Memory) and RAM (Random Access Memory).

[0036] The communication interface 10C may be configured, for example, by a network interface card or a communication interface board. The data communication standard using the communication interface 10C is not particularly limited and may include communication via Wi-Fi®-based wireless LAN, communication via 3G-5G or later generations of mobile communication systems, or communication based on LTE (Long Term Evolution).

[0037] Storage 10D may consist of flash memory, HDD (Hard Disc Drive), SSD (Solid State Drive), FD (Flexible Disc), MO disk (Magneto-Optical disc), CD (Compact Disc), DVD (Digital Versatile Disc), SD card (Secure Digital card), or USB memory (Universal Serial Bus memory), etc. Storage 10D may be built into the server 10, attached to the server body as an external device, or may be a NAS (Network Attached Storage), etc.

[0038] Furthermore, the storage 10D may consist of a third computer, such as a database server or online storage, that is connected to the server 10 in a communicative manner. In this case, the server 10, together with the third computer that constitutes the storage 10D, constitutes the information processing device of the present invention. Moreover, as a technology for recording and managing electronic data relating to value, a distributed ledger technology such as blockchain may be used to avoid unauthorized data tampering.

[0039] Storage 10D stores and accumulates various types of information related to game control. This information includes user information, lottery information, goal information, achievement condition information, and reward information.

[0040] User information is stored for each user in storage 10D and includes, for example, the user's name and ID, play history such as game play time, and the amount of in-game currency owned, as shown in Figure 4. Also, as shown in Figure 4, user information includes whether or not the user has requested to participate in the lottery. Furthermore, the user information of users who have requested to participate in the lottery includes, as shown in Figure 4, whether or not a goal has been set, and if a goal has been set, information on which attempt it is.

[0041] The lottery information is information related to the lottery, and as shown in Figure 5, it includes the types of game media that can be obtained through the lottery, the probability of obtaining them, and the compensation required to conduct the lottery. Furthermore, as shown in Figure 5, the lottery information includes both the compensation for a regular lottery and the compensation for a lottery with a target setting. The lottery information may be updated as needed in accordance with changes in the game media that can be obtained through the lottery, etc.

[0042] Goal information is managed when a user sets a goal related to the lottery results. As shown in Figure 6, it includes the ID of the user who set the goal, information on the achievement conditions set as the goal, and flag information indicating whether or not the achievement conditions for the goal have been met. Also, as shown in Figure 6, for users who have met the achievement conditions, the content of the reward to be given to that user is included in the goal information.

[0043] The achievement condition information is information about multiple achievement conditions presented to the user when setting a goal related to the lottery results. In this embodiment, as described above, when a new goal is set after the initial goal has been achieved, the multiple achievement conditions presented to the user are updated. Therefore, as shown in Figure 7, the achievement condition information contains multiple achievement conditions defined for each number of times a goal is set. In the case shown in Figure 7, achievement conditions A to C are presented to the user when the first goal is set. Furthermore, when a goal is set after the first goal has been achieved, i.e., when the second goal is set, achievement conditions D to F are presented to the user.

[0044] Reward information is information about the rewards given to users who achieve the goal related to the lottery results, and as shown in Figure 8, it specifies the type and number of rewards to be given. Furthermore, the content of the rewards given may change depending on the number of times the goal is achieved, in which case, as shown in Figure 8, the content of the rewards should be specified in the reward information for each number of times the goal is achieved.

[0045] Returning to the description of the server 10's configuration, the server 10 has programs for the operating system (OS) and information processing programs for game control installed. These programs correspond to the "programs" of the present invention and are programs that control the server 10, which is a computer. In other words, the server 10 performs its function as an information processing device of the present invention by being executed by the processor 10A described above.

[0046] The aforementioned game progression program may be obtained by reading it from a computer-readable storage medium (media), or it may be obtained (downloaded) via a network such as the Internet or an intranet.

[0047] [Functions of the information processing device according to this embodiment] Next, with reference to Figure 9, the functions of the information processing device according to this embodiment, particularly those related to the lottery, will be described. As mentioned above, the information processing device according to this embodiment is composed of a server 10. In other words, the server 10 has the functions shown in Figure 9 as an information processing device, and specifically has an operation reception unit 21, a setting execution unit 22, a compensation setting unit 23, a lottery execution unit 24, and a reward granting unit 25. These functional units are realized through the cooperation of various hardware devices that constitute the server 10 and programs installed on the server 10. Each functional unit will be described in detail below.

[0048] (Operation reception desk) The operation reception unit 21 receives operations from users playing the game. Specifically, when a user playing the game operates the user terminal 12, data indicating the content of that operation is generated by the user terminal 12 and sent to the server 10. The operation reception unit 21 receives the user operation by receiving the data indicating the content of the user operation via the communication network 14. User operations accepted by the operation reception unit 21 include user selections, specifications, instructions, requests, commands, permission or denial, registration, and other input operations during gameplay. Requests as user operations include requests for conducting a lottery, and selections as user operations include operations to select one or more achievement conditions from multiple achievement conditions.

[0049] (Configuration execution unit) The setting execution unit 22 performs setting processing related to the lottery results based on the user's operation before the operation reception unit 21 receives a lottery request from the user. In this embodiment, the setting processing is the process of setting the user's goal regarding the lottery results. More specifically, in the setting processing, the setting execution unit 22 displays a selection screen as shown in Figure 2 on the display 16 of the user terminal 12 and presents the user with multiple achievement conditions related to the lottery results. The user operates the user terminal 12 to select one or more achievement conditions from among the multiple achievement conditions. Then, when the operation reception unit 21 receives the user's selection operation, the setting execution unit 22 sets the achievement conditions selected by the user as the goal.

[0050] Furthermore, in this embodiment, if the result of the lottery satisfies the first achievement condition selected by the user from among multiple achievement conditions, the setting execution unit 22 sets the second achievement condition as the target in the setting process after the lottery result satisfies the first achievement condition. The second achievement condition is a condition that is presented after the lottery result satisfies the first achievement condition and is selected by the user from among multiple achievement conditions different from the first achievement condition. The procedure for the user to select the second achievement condition is the same as the procedure for selecting the first achievement condition.

[0051] As described above, in this embodiment, the setting execution unit 22 sets the achievement conditions related to the lottery results (second achievement conditions) in the setting process so that they are different from the achievement conditions (first achievement conditions) that were met by the results of previously conducted lotteries. Furthermore, each of the multiple achievement conditions presented after the lottery result satisfies the first achievement condition, including the second achievement condition, may be more difficult to achieve than the first achievement condition, or it may be easier to achieve than the first achievement condition.

[0052] (Price Setting Department) The compensation setting unit 23 sets the compensation for the lottery, and in this embodiment, the compensation for the lottery with a target setting (second compensation) is set higher than the compensation for a normal lottery (first compensation). In this embodiment, the compensation setting unit 23 has pre-set the first compensation and the second compensation. However, it is not limited to this, and the compensation setting unit 23 may dynamically set the first compensation and the second compensation according to the user's game play status (for example, the user's total play time).

[0053] (Lottery Department) The lottery execution unit 24 conducts a lottery, specifically a series of lotteries, in response to a user request. In each lottery, one game medium is selected from among several game mediums available through the lottery, based on the probability of obtaining each of them. As a result of the lottery, the lottery execution unit 24 grants the winning game medium to the user who requested the lottery. If a series of lotteries is conducted, a number of game mediums corresponding to the number of lotteries conducted in the series, i.e., N game mediums, are granted.

[0054] Furthermore, when a lottery is conducted, the lottery execution unit 24 performs a process to subtract an amount equivalent to the lottery's price from the number of in-game currencies owned by the user who requested the lottery. Specifically, if the conducted lottery is a regular lottery, the lottery execution unit 24 subtracts 1 P, which is the price, from the number of in-game currencies owned by the user who requested the lottery. On the other hand, if the conducted lottery is a lottery with a target, the lottery execution unit 24 subtracts 2 P, which is the price, from the number of in-game currencies owned by the user who requested the lottery.

[0055] (Reward Distribution Department) The reward granting unit 25 grants the user a reward separate from the lottery result if the lottery result is in accordance with the content of the setting process executed by the setting execution unit 22. In this embodiment, the reward granting unit 25 grants the user a reward if the lottery result achieves the goal set in the setting process (i.e., the achievement conditions selected by the user are met). Furthermore, in this embodiment, after a goal is achieved and a reward is awarded to the user, a new goal is set and a lottery is conducted. If the lottery result is that the new goal is achieved, the reward awarding unit 25 awards the user a reward of a different type than the reward previously awarded. However, it is not limited to this, and the user may be awarded the same type of reward as previously awarded.

[0056] [Information processing method according to this embodiment] Next, the information processing flow related to gameplay in this embodiment, specifically the information processing flow related to the lottery conducted in the game, will be described. The information processing flow in this embodiment employs the information processing method of the present invention and proceeds according to the flow shown in Figure 10. In other words, each step in the information processing flow, specifically each step shown in Figure 10, corresponds to a component of the information processing method of the present invention. Note that the information processing flow described below is merely an example, and unnecessary steps may be deleted, new steps added, or the order of execution of steps changed, without departing from the spirit of the present invention.

[0057] In the information processing flow, the processor 10A of the server 10, which constitutes the information processing device, and the processor (not shown) on the user terminal 12, which the user operates while playing the game, cooperate with each other to execute the processes corresponding to each step in Figure 10. In addition, data communication takes place between the server 10 and the user terminal 12 in each step.

[0058] The information processing flow begins when the user starts playing the game. In the information processing flow, the processor 10A determines whether it has received a request for a lottery from the user (S001). If it has received a request for a lottery, the processor 10A further determines whether it has received an operation to set the lottery result before receiving the request (S002). The user makes the lottery request and performs the setting operations through the user terminal 12. The user terminal 12 generates data indicating these operations and sends it to the server 10. The processor 10A accepts each of the above user operations by receiving this data.

[0059] If no configuration operation is accepted, the processor 10A performs a normal lottery in response to a user request (S003). On the other hand, if a configuration operation is accepted, the processor 10A performs configuration processing related to the lottery results before receiving a lottery request from the user, and then receives a request from the user and performs a lottery with target setting in response to that request (S004).

[0060] Referring to Figure 11, the configuration process is explained as follows: When executing the configuration process, the processor 10A determines whether the results of past lotteries have ever achieved the target (S021). If the results of past lotteries have never achieved the target, the initial configuration process is executed (S022). In the initial configuration process, the processor 10A presents the user with several achievement conditions related to the lottery results, and sets the achievement condition selected by the user from among the multiple achievement conditions as the target.

[0061] On the other hand, if the target of a lottery has been achieved in the past, the setting process for the second and subsequent lotteries will be executed (S023). In the setting process for the second and subsequent lotteries, the processor 10A sets the achievement conditions related to the lottery results (second achievement conditions) to be different from the achievement conditions (first achievement conditions) that were met by the results of the lottery in the past, thereby setting a new target.

[0062] Returning to the explanation of the information processing flow, when processor 10A conducts a normal lottery or a lottery with a target setting, it awards the winning game media (specifically, N game media) as a result of the lottery (S005, S006). In addition, processor 10A performs payment processing for the lottery in conjunction with conducting the lottery (S007, S008). Specifically, when a normal lottery is conducted, processor 10A deducts an amount P1 of in-game currency equivalent to the consideration from the user's amount of in-game currency. When a lottery with a target setting is conducted, processor 10A deducts an amount P2 of in-game currency equivalent to the consideration from the user's amount of in-game currency.

[0063] Furthermore, if a lottery is conducted with a target setting, the processor 10A will grant the user a reward separate from the lottery result if the result of the lottery is in accordance with the content of the setting process described above. Specifically, the processor 10A determines whether the lottery result achieved the target set in the setting process, or more precisely, whether it met the achievement conditions selected by the user (S009). If the lottery result achieved the target, the processor 10A grants the user a reward (S010).

[0064] Once the series of steps described above are completed, the information processing flow for one lottery is finished. Then, each time a lottery request is received from a user, the information processing flow of this embodiment is repeated using the procedure described above.

[0065] [Other embodiments] The embodiments described above are merely examples, and other embodiments are conceivable. For example, in the above embodiments, the server 10 constitutes the information processing device of the present invention, but at least some of the functions of the server 10 as an information processing device may be provided by the user terminal 12. In that case, the user terminal 12 would constitute the information processing device of the present invention either in cooperation with the server 10 or by itself.

[0066] Furthermore, in the above embodiment, the modes of displaying images, etc., on the user terminal 12 include displaying them on a display device (display 16) built into the terminal itself, and displaying them on a display device connected to the terminal by wire or wireless means. The display device connected to the user terminal 12 may include not only a general stationary display, but also an HMD (Head Mounted Display) such as VR goggles.

[0067] Furthermore, in the above embodiment, multiple success conditions are presented to the user during the setting process, and the success condition selected by the user from among the multiple success conditions is set as the goal. However, it is not limited to this, and a single success condition may be presented to the user, and if the user approves such success condition, that success condition may be set as the goal.

[0068] Furthermore, in the above embodiment, the goal (more precisely, the achievement condition) set in the setting process may not be changeable after setting, or it may be changeable before accepting the lottery request. Also, if the goal can be changed, certain conditions (for example, payment of a fee for the change) may be imposed for changing the set goal.

[0069] Furthermore, several other embodiments (modified versions) of the present invention that differ from the embodiments described above are conceivable. The following describes each of these modified versions. Note that the following will primarily describe the differences from the embodiments described above, and will omit explanations of common points. Furthermore, the elements and features of the various embodiments (modifications) described below may be combined as appropriate. In other words, the configuration of any one embodiment among the various embodiments (modifications) described later can be applied to other embodiments, and the effects resulting from that configuration may be similar.

[0070] (First variation) In the above embodiment, the reward granting unit 25 grants a reward to the user when the lottery result achieves the goal (in other words, when the achievement conditions selected by the user are met). In contrast, in the first modified example, if the lottery results do not achieve the goal (i.e., the achievement conditions selected by the user are not met), the reward granting unit 25 may grant the user a reward as compensation.

[0071] To explain in more detail, in the first modified example, during the setting process by the setting execution unit 22, multiple achievement conditions related to the number of specific game media obtained are presented to the user, the user selects one of the multiple achievement conditions, and the setting execution unit 22 sets the selected achievement condition as the target for the lottery result. Specific game media refers to game media that can be obtained as a result of the lottery, such as game media belonging to a specific attribute or game media of a specific rank or higher. The achievement condition related to the number of specific game media obtained is the condition of how many specific game media can be obtained in one lottery (more precisely, consecutive lotteries). In the following explanation, we will use an example where the goal is set to "obtain two or more Rank 5 game items in a single consecutive draw."

[0072] In the first modified example, the reward granting unit 25 determines whether the result of the lottery satisfies the achievement conditions selected by the user. If the result of the lottery satisfies the achievement conditions, i.e., if two or more specific game media are obtained, the reward is not granted. On the other hand, if the result of the lottery does not satisfy the achievement conditions, i.e., if the number of specific game media obtained is less than two, the reward granting unit 25 grants the user a reward. In this case, the reward granted may be determined according to the degree of discrepancy between the number of specific game media obtained and the achievement conditions. For example, the greater the discrepancy, the rarer the game media or the more game media may be granted. For example, in the above case, if the number of specific game media obtained is one, the user may be granted one rank 4 game media, and if the number of specific game media obtained is zero, the user may be granted two rank 4 game media.

[0073] However, if a reward is awarded to a user because the lottery results do not meet the achievement conditions, and that user requests a lottery with a goal setting in the next lottery, the reward for that lottery will be higher than that for the previous lottery. In other words, in the first modified example, the reward setting unit 23 sets the reward for a lottery with a goal setting higher than the reward before the reward was awarded to the user who was awarded a reward by the reward awarding unit 25, for example, setting the amount of in-game currency required as reward to P3, which is more than P2.

[0074] (2nd variation to 4th variation) In the above embodiment, during the setting process by the setting execution unit 22, multiple achievement conditions are presented to the user on the selection screen shown in Figure 2, and the achievement condition selected by the user from among the multiple achievement conditions is set as the target for the lottery result. In contrast, in the second to fourth variations, the achievement conditions (goals) are set using a different procedure than described above. The procedure for setting the achievement conditions in each of the second to fourth variations will be explained below.

[0075] In the second modified example, during the setting process, the reward selection screen shown in the left diagram of Figure 12 is displayed on the display 16 of the user terminal 12, and multiple types of rewards are presented to the user through the reward selection screen. The user selects one of the presented rewards, and the setting execution unit 22 accepts the selection and identifies the achievement conditions corresponding to the reward selected by the user. The method for identifying the achievement conditions corresponding to the reward is not particularly limited; for example, a table information showing the correspondence between rewards and achievement conditions may be referred to, and the achievement conditions corresponding to the reward selected by the user may be identified from the table information. Furthermore, the achievement conditions corresponding to the reward specified by the user may be multiple, and in that case, the user may select one or more achievement conditions from among the multiple specified conditions. Subsequently, the setting execution unit 22 displays the condition display screen shown in the right-hand diagram of Figure 12 on the display 16 of the user terminal 12, and displays the specified achievement conditions on the display screen. The user checks the achievement conditions displayed on the condition display screen, and if they want to adopt those achievement conditions, they perform a predetermined approval operation (touching the "OK button" in Figure 12). When the setting execution unit 22 receives this approval operation, it sets the achievement conditions displayed on the condition display screen, that is, the achievement conditions corresponding to the reward specified by the user, as the target. After the setup process is completed as described above, a lottery is held, and if the lottery result meets the achievement conditions, the reward granting unit 25 grants the user the reward specified by the user through the reward specification screen.

[0076] In the third modified example, the setting execution unit 22 sets one or more achievement conditions from among multiple achievement conditions related to the lottery results based on a lottery (hereinafter referred to as the condition lottery) during the setting process. In other words, in the third modified example, instead of the user selecting the achievement conditions, the server 10 constituting the information processing device of the present invention sets the achievement conditions by performing a condition lottery. In addition, in the conditional lottery, one or more achievement conditions may be randomly selected from among multiple achievement conditions. Alternatively, if a probability of winning is set for each of the multiple achievement conditions, the achievement condition to be set may be selected from among the multiple achievement conditions based on the probability of winning for each achievement condition. After the setup process is executed as described above, a lottery is held, and if the lottery result satisfies one or more of the achievement conditions described above, the reward granting unit 25 grants a reward to the user.

[0077] In the fourth modified example, a goal (achievement condition) related to the outcome of the lottery is set according to the price of the lottery. Specifically, the price of the lottery with a goal setting (second price) is set higher than the price of a normal lottery (first price), and in the fourth modified example, the setting execution unit 22 identifies multiple achievement conditions corresponding to the difference between the two prices. The method for identifying achievement conditions corresponding to the difference is not particularly limited; for example, a table information showing the correspondence between the difference and the achievement conditions may be referred to, and the achievement conditions corresponding to the difference may be identified from the table information. Furthermore, multiple achievement conditions may be specified based on the difference, in which case the user may select one or more achievement conditions from among the specified multiple achievement conditions. Subsequently, the setting execution unit 22 displays the condition display screen shown in Figure 13 on the display 16 of the user terminal 12, and displays the specified achievement conditions on the display screen. The user checks the achievement conditions displayed on the condition display screen, and if they want to adopt those achievement conditions, they perform a predetermined approval operation (touching the "OK button" in Figure 13). When the setting execution unit 22 receives this approval operation, it sets the achievement conditions displayed on the condition display screen, that is, the achievement conditions corresponding to the reward specified by the user, as the target. After the setup process is executed as described above, a lottery is held, and if the lottery result satisfies the achievement conditions, the reward granting unit 25 grants a reward to the user. At this time, the type and number of rewards to be granted may be determined according to the above difference, and the larger the difference, the rarer the reward or the more rewards the user may be granted. In addition, in the fourth modified example, the price for the lottery with target setting, in other words, the difference between the second price and the first price, may be freely changed by the user. That is, the price setting unit 23 may set the above price and difference based on the price setting operation performed by the user.

[0078] (Fifth variation) In the above embodiment, the setting process sets a goal related to the lottery result, specifically an achievement condition, and rewards are given to the user when the lottery result satisfies the achievement condition and the goal is achieved. In contrast, in the fifth modified example, the setting execution unit 22 sets a prediction regarding the lottery results during the setting process. Specifically, for example, the user predicts how many game media of which rank or attribute will be obtained in the next lottery, before requesting the next lottery, and inputs the content of that prediction at the user terminal 12. The user terminal 12 sends data indicating the content of the prediction to the server 10, and the setting execution unit 22 sets the user's prediction regarding the lottery results based on that data.

[0079] After the lottery is conducted, the reward distribution unit 25 determines whether the lottery result corresponds to the prediction. A result that corresponds to the prediction is either the result of the lottery that completely matches the prediction, or the result that partially matches the prediction. If the lottery result corresponds to the prediction, the reward distribution unit 25 distributes the reward corresponding to the prediction to the user.

[0080] To explain in more detail, odds are set for each prediction, depending on the accuracy of the prediction. The odds are just one example of the reward granting conditions, and may be determined by the game operator before the draw is conducted. If the result of the draw corresponds to the prediction, the reward granting unit 25 grants the user a reward based on the prize for the draw when the setting process is executed and the prediction is made, and the odds corresponding to that prediction.

[0081] In other words, in the fifth variation, an element of betting on the outcome of the lottery is added to the game, and users make predictions about the outcome of the lottery. If their predictions are correct or partially correct, they are given a reward corresponding to the product of the amount of in-game currency paid as consideration for the lottery and the payout rate. In this case, the reward may be, for example, an amount of in-game currency equivalent to the above product, or a game medium that can be exchanged for an amount of in-game currency equivalent to the above product. In addition, in the fifth modified example, the prize money for the lottery when the setting process is executed and a prediction is made may be set higher than the prize money for a normal lottery when the setting process is not executed. Furthermore, the prize money for the lottery when the setting process is executed and a prediction is made may be freely changed by the user; in other words, the prize money setting unit 23 may set the prize money based on the prize money setting operation performed by the user.

[0082] [summary] One of the objectives of this invention is to improve the enjoyment (gameplay) of games that allow for the implementation of a lottery within the game. More specifically, the objective is to solve the problems corresponding to [Appendix 1] to [Appendix 15] shown below.

[0083] [Note 1] One of the objectives of the present invention is to solve the problems described in Appendix 1, and specifically, to increase the variety of ways in which players can enjoy lotteries as in-game events. To solve the above problems, [Appendix 1] has the following configuration. An information processing device comprising: a lottery execution unit that conducts a lottery in response to a user request; a setting execution unit that performs setting processing related to the lottery results based on user operations before receiving the request; and a reward granting unit that grants the user a reward separate from the lottery result if the lottery result is in accordance with the content of the setting processing. According to the above configuration, before the lottery is conducted, the user can adjust settings regarding the lottery results. If the lottery result matches those settings, the user will receive a reward separate from the lottery result itself. This provides users with a new way to enjoy (play) the game by allowing them to adjust settings regarding the lottery results. Furthermore, providing a new way to enjoy the lottery can encourage users to participate in the lottery.

[0084] [Note 2] One of the objectives of the present invention is to solve the problems described in Appendix 2, specifically, to enable users to easily perform settings operations related to the lottery results. To solve the above problems, [Appendix 2] has the following configuration. The setting execution unit sets an achievement condition selected by the user from among multiple achievement conditions related to the results of the lottery during the setting process, and the reward granting unit grants a reward to the user when the results of the lottery satisfy the achievement condition selected by the user, as described in [Appendix 1]. With the above configuration, the user can easily perform the above operation because, as part of the settings operation for the lottery results, they select one of several achievement conditions.

[0085] [Note 3] One of the objectives of the present invention is to solve the problems described in Appendix 3, and specifically, to maintain the entertainment value (game-like quality) of the settings related to the results of the lottery. To solve the above problems, [Appendix 3] has the following configuration. If the result of the lottery satisfies a first achievement condition selected by the user from among multiple achievement conditions related to the result of the lottery, the setting execution unit sets a second achievement condition selected by the user from among multiple achievement conditions different from the first achievement condition in the setting process after the result of the lottery satisfies the first achievement condition, as described in [Appendix 2]. According to the above configuration, it is possible to avoid situations where users select the same achievement conditions as settings for the lottery results, thereby preventing the settings for the lottery results from becoming monotonous and reducing the game's appeal (gameplay).

[0086] [Note 4] One of the objectives of the present invention is to solve the problems described in Appendix 4, and specifically, to encourage users to make settings based on the results of the lottery. To solve the above problems, [Appendix 4] has the following configuration. The information processing apparatus described in [Appendix 1], wherein the setting execution unit sets achievement conditions corresponding to the reward specified by the user during the setting process, and the reward granting unit grants the reward specified by the user to the user when the result of the lottery satisfies the achievement conditions. According to the above configuration, when setting the lottery results, achievement conditions are set according to the reward specified by the user, and if the lottery results meet these achievement conditions, the reward specified by the user is awarded to the user. As a result, users will actively set the lottery results (i.e., set achievement conditions) in order to obtain the reward they desire.

[0087] [Note 5] One of the objectives of the present invention is to solve the problems corresponding to Appendix 5, and specifically, to avoid situations in which the attractiveness of the setting is reduced in relation to the results of the lottery. To solve the above problems, [Appendix 5] has the following configuration. The information processing device according to any of [Appendix 1] to [Appendix 4], further comprising a price setting unit for setting the price for a lottery, wherein the price setting unit sets the second price for a lottery when the setting process is executed to be higher than the first price for a lottery when the setting process is not executed. According to the above configuration, the reward for the lottery when the setting process is executed (second reward) is set higher than the reward for the lottery when the setting process is not executed (first reward). This avoids a situation where the attractiveness of the setting (value as an in-game event) of the lottery results is reduced because the setting process can be executed indefinitely.

[0088] [Note 6] One of the objectives of the present invention is to solve the problems described in Appendix 6, and specifically, to increase the variety of ways in which people can enjoy the lottery. To solve the above problems, [Appendix 6] has the following configuration. The information processing device described in [Appendix 5], wherein the setting execution unit sets achievement conditions according to the difference between the second consideration and the first consideration, and the reward granting unit grants a reward to the user if the result of the lottery satisfies the achievement conditions. According to the above configuration, the achievement conditions for the settings are determined by the difference between the second consideration and the first consideration, that is, the consideration for the settings related to the lottery results. This means that, for example, the achievement conditions can be changed by changing the consideration, thus increasing the options for achievement conditions and, as a result, increasing the variety of ways in which people can enjoy the lottery.

[0089] [Note 7] One of the objectives of the present invention is to solve the problems described in Appendix 7, and specifically, to enhance the entertainment value (game-like aspect) of the settings for the results of the lottery. To solve the above problems, [Appendix 7] has the following configuration. The information processing apparatus described in [Appendix 1], wherein the setting execution unit sets one or more achievement conditions from among multiple achievement conditions related to the results of the lottery based on the lottery during the setting process, and the reward granting unit grants a reward to the user if the results of the lottery satisfy one or more conditions. According to the above configuration, when setting the outcome of the lottery, one or more achievement conditions are selected from among multiple achievement conditions based on the lottery. This enhances the enjoyment (game-like aspect) of determining the achievement conditions as part of the setting for the lottery result.

[0090] [Note 8] One of the objectives of the present invention is to solve the problems described in Appendix 8, and specifically, to maintain the entertainment value (game-like quality) of the settings related to the results of the lottery. To solve the above problems, [Appendix 8] has the following configuration. The setting execution unit sets the achievement conditions related to the lottery results in the setting process to be different from the achievement conditions that were met by the results of previously conducted lotteries, as described in [Appendix 1]. According to the above configuration, situations where users select the same achievement conditions as those they have already achieved in the past when setting the content for the lottery results can be avoided, thus preventing the settings for the lottery results from becoming monotonous and reducing the game's appeal (gameplay).

[0091] [Note 9] One of the objectives of the present invention is to solve the problems corresponding to Appendix 9, and specifically, to provide compensation measures when the results of the lottery do not meet the achievement conditions. To solve the above problems, [Appendix 9] has the following configuration. The information processing apparatus described in [Appendix 1], wherein the setting execution unit sets achievement conditions regarding the number of specific game media obtainable as a result of the lottery during the setting process, and the reward granting unit grants a reward to the user if the lottery result does not meet the achievement conditions. According to the above configuration, a condition is set for the number of specific game media obtainable through the lottery, and if the lottery result does not meet the condition, a reward is given to the user. In this way, even if the lottery result is unfavorable to the user, the result can be compensated for by the reward.

[0092] [Note 10] One of the objectives of the present invention is to solve the problems corresponding to Appendix 10, and specifically, to avoid situations in which excessive rewards are provided to compensate for the results of the lottery. To solve the above problems, [Appendix 10] has the following configuration. The information processing device described in [Appendix 9], which has a compensation setting unit for setting the compensation for a lottery, wherein the compensation setting unit sets the compensation for a lottery higher than the compensation before the compensation was awarded when the setting process is executed for a user who has been awarded a reward by the reward awarding unit. According to the above configuration, users who receive rewards to compensate for the results of a lottery will receive higher rewards for subsequent lotteries when the setting process is executed. This prevents a situation where the game's appeal is diminished due to excessive rewards being provided to compensate for the results of the lottery.

[0093] [Note 11] One of the objectives of the present invention is to solve the problems described in Appendix 11, and specifically, to provide a new way to enjoy games by predicting the results of a lottery. To solve the above problems, [Appendix 11] has the following configuration. The information processing apparatus described in [Appendix 1], wherein the setting execution unit sets a prediction regarding the result of the lottery in the setting process, and the reward granting unit grants the user a reward corresponding to the prediction when the result of the lottery is the result corresponding to the prediction. According to the above configuration, users predict the outcome of a lottery, and if the result matches or partially matches their prediction, they are awarded a reward corresponding to their prediction. This provides a new way to enjoy games that allow for lotteries, where users can predict the outcome of a lottery and receive rewards.

[0094] [Note 12] One of the objectives of the present invention is to solve the problems described in Appendix 12, and specifically, to enhance the entertainment value (game-like aspect) of predicting the results of a lottery. To solve the above problems, [Appendix 12] has the following configuration. The information processing device described in [Appendix 11] has a consideration setting unit that sets the consideration for a lottery, and a reward granting unit that grants a reward to the user based on the consideration for the lottery and the reward granting conditions corresponding to the prediction, when the result of the lottery is a result that corresponds to the prediction and the setting process is executed. According to the above configuration, if the result of the lottery corresponds to the prediction (for example, the result matches the prediction), the user is given a prize for the lottery and a reward based on the reward conditions corresponding to the prediction. This adds a betting element to predicting the lottery result, thereby increasing the entertainment value (game-like aspect) of predicting the lottery result.

[0095] [Note 13] One of the objectives of the present invention is to solve the problems described in [Appendix 13], and more specifically, to provide an information processing method for increasing the variety of ways to enjoy the lottery in a game. To solve the above problems, [Appendix 13] has the following configuration. An information processing method comprising: a processor conducting a lottery in response to a user request; before accepting the request, the processor performing a setting process related to the lottery result based on the user's operation; and, if the lottery result is in accordance with the content of the setting process, the processor granting the user a reward separate from the lottery result. According to the above configuration, in games where lotteries can be conducted, it is possible to provide users with a new way to enjoy (play) the game by setting the results of the lottery.

[0096] [Note 14] One of the objectives of the present invention is to solve the problems described in [Appendix 14], and more specifically, to provide a program that increases the variety of ways to enjoy the lottery in a game. To solve the above problems, [Appendix 14] has the following configuration. A program that causes a processor to perform a lottery in response to a user request, causes the processor to perform a setting process related to the lottery result based on the user's actions before accepting the request, and, if the lottery result matches the content of the setting process, causes the processor to grant the user a reward separate from the lottery result. According to the above configuration, in games where lotteries can be conducted, it is possible to provide users with a new way to enjoy (play) the game by setting the results of the lottery.

[0097] [Note 15] One of the objectives of the present invention is to solve the problems described in [Appendix 15], and more specifically, to provide an information processing system that increases the variety of ways to enjoy the lottery in a game. To solve the above problems, [Appendix 15] has the following configuration. An information processing system comprising a user terminal used by a user to play a game, and a server capable of communicating with the user terminal, the system further comprising: a lottery execution unit that conducts a lottery in response to a request from the user; a setting execution unit that performs setting processing related to the lottery results based on the user's operation before receiving the request; and a reward granting unit that grants the user a reward separate from the lottery result if the lottery result is in accordance with the content of the setting processing. According to the system described above, in games where lotteries can be conducted, it is possible to offer users a new way to enjoy (play) the game by setting the results of the lottery. [Explanation of symbols]

[0098] 10. Server (Information Processing Device) 10A Processor 10B memory 10C communication interface 10D Storage 12 User terminals 14. Communications Network 16 displays 21 Operation Reception Section 22 Configuration Execution Unit 23. Price Setting Section 24. Lottery Implementation Department 25 Reward Distribution Department 100 Information Processing Systems

Claims

1. A lottery execution unit that conducts a lottery in response to user requests, Before accepting the aforementioned request, a setting execution unit performs setting processing related to the lottery results based on the user's operation, An information processing device comprising: a reward granting unit that grants the user a reward different from the result of the lottery if the result of the lottery is in accordance with the content of the setting process.

2. The setting execution unit sets the achievement condition selected by the user from among a plurality of achievement conditions related to the result of the lottery during the setting process. The information processing apparatus according to claim 1, wherein if the result of the lottery satisfies the achievement conditions selected by the user, the reward granting unit grants the reward to the user.

3. The information processing apparatus according to claim 2, wherein if the result of the lottery satisfies a first achievement condition selected by the user from among a plurality of achievement conditions relating to the result of the lottery, the setting execution unit sets a second achievement condition selected by the user from among a plurality of achievement conditions different from the first achievement condition in the setting process after the result of the lottery satisfies the first achievement condition.

4. The setting execution unit sets the achievement conditions corresponding to the reward specified by the user during the setting process. The information processing apparatus according to claim 1, wherein the reward granting unit grants the reward specified by the user to the user when the result of the lottery satisfies the achievement conditions.

5. The system further includes a price setting unit for setting the price for the aforementioned lottery, The information processing apparatus according to claim 1, wherein the consideration setting unit sets the second consideration for the lottery when the setting process is performed to be higher than the first consideration for the lottery when the setting process is not performed.

6. The setting execution unit sets achievement conditions according to the difference between the second consideration and the first consideration, The information processing apparatus according to claim 5, wherein the reward granting unit grants the reward to the user if the result of the lottery satisfies the achievement conditions.

7. The setting execution unit, in the setting process, sets one or more achievement conditions from among a plurality of achievement conditions related to the result of the lottery based on the lottery. The information processing apparatus according to claim 1, wherein the reward granting unit grants the reward to the user when the result of the lottery satisfies one or more of the above conditions.

8. The information processing apparatus according to claim 1, wherein the setting execution unit sets the achievement conditions related to the results of the lottery in the setting process to be different from the achievement conditions that were satisfied by the results of the lottery that were performed in the past.

9. The setting execution unit sets, in the setting process, achievement conditions regarding the number of specific game media that can be obtained as a result of the lottery, The information processing apparatus according to claim 1, wherein the reward granting unit grants the reward to the user if the result of the lottery does not satisfy the achievement conditions.

10. It has a price setting unit that sets the price for the aforementioned lottery, The information processing apparatus according to claim 9, wherein the consideration setting unit sets the consideration for the lottery when the setting process is executed for the user to whom the reward has been granted by the reward granting unit to be higher than the consideration before the reward was granted.

11. The setting execution unit sets a prediction regarding the result of the lottery in the setting process, The information processing apparatus according to claim 1, wherein the reward granting unit grants the user the reward corresponding to the prediction when the result of the lottery is a result corresponding to the prediction.

12. It has a price setting unit that sets the price for the aforementioned lottery, The information processing apparatus according to claim 11, wherein the reward granting unit grants the reward to the user based on the consideration for the lottery when the setting process is executed and the reward granting conditions corresponding to the prediction, if the result of the lottery is a result corresponding to the prediction.

13. The processor, A lottery will be held in response to user requests. Before accepting the aforementioned request, the processor performs setting processing related to the lottery result based on the user's operation. An information processing method in which, if the result of the lottery is in accordance with the content of the setting process, the processor grants the user a reward separate from the result of the lottery.

14. In the processor, A lottery will be held in response to user requests. Before accepting the aforementioned request, the processor is instructed to perform setting processing related to the lottery result based on the user's operation. A program that, if the result of the lottery is in accordance with the content of the setting process, causes the processor to grant the user a reward different from the result of the lottery.

15. An information processing system comprising a user terminal used by a user to play a game, and a server capable of communicating with the user terminal, A lottery execution unit that conducts a lottery in response to user requests, Before accepting the aforementioned request, a setting execution unit performs setting processing related to the lottery results based on the user's operation, An information processing system comprising: a reward granting unit that grants the user a reward different from the result of the lottery if the result of the lottery is in accordance with the content of the setting process.

Citation Information

Patent Citations

  • Game program, game processing method, and information processor

    JP2023002261A