Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2024-10-18
- Publication Date
- 2026-05-01
AI Technical Summary
【0027】 上記構成の遊技機によれば、有利状態に関する演出の興趣を高めることができる。
Smart Images

Figure 2026072209000001_ABST
Abstract
Claims
1. A pattern display means capable of displaying multiple types of patterns in multiple display columns in a variable manner, A reward-granting means capable of granting rewards according to the combination of symbols stopped and displayed on the symbol display means, An advantageous state control means capable of controlling the game to an advantageous state in which information on stop operations advantageous to the player can be notified, It comprises an identification information display means capable of displaying multiple types of identification information in multiple display columns, A gaming machine configured to notify information regarding the advantageous state by a combination of identification information displayed in the identification information display means, A gaming machine characterized by comprising an identification information determination means capable of determining a combination of identification information that is stopped and displayed on the identification information display means.
2. A means for selecting identification information that allows the player to select any combination of identification information, The system includes a selection information storage means capable of storing selection information corresponding to the combination of identification information selected by the aforementioned identification information selection means, The gaming machine according to claim 1, characterized in that, if the selection information is stored in a particular situation, the identification information determination means can determine a combination of identification information corresponding to the selection information as a combination of identification information to display as a stop.
3. The gaming machine according to claim 2, characterized in that, if the identification information determination means determines a combination of identification information corresponding to the selected information as a combination of identification information to be displayed as stopped in a situation different from the specific situation, it is capable of performing a modification process to change the combination of identification information to be displayed as stopped to a combination of identification information different from the combination of identification information corresponding to the selected information.
4. Each combination of identification information has attribute information set to indicate the attributes of that combination of identification information. The gaming machine according to claim 3, characterized in that the change process is performed by changing the combination of identification information to one in which the same attribute information is set.
5. The combination of identification information includes destination information that indicates the combination of identification information to be changed. The gaming machine according to claim 4, characterized in that the change process is performed by changing the combination of identification information according to the change destination information.
6. The gaming machine according to claim 5, characterized in that the aforementioned specific situation may occur when it is determined that the game will be controlled to the advantageous state.
7. The aforementioned identification information display means is configured to notify that the system is controlled to the advantageous state by displaying a stop-and-go combination of identification information, all of which consist of the same type of identification information. The gaming machine according to claim 6, characterized in that the aforementioned identification information selection means does not allow the selection of a combination of identification information consisting entirely of the same type of identification information.
8. The aforementioned identification information display means is configured to notify the expected degree of control to the advantageous state by displaying a combination of identification information that has been completed and stopped to be displayed, The gaming machine according to claim 7, characterized in that the identification information selection means does not allow selection of a combination of identification information that is in a state of readiness and stopped to be displayed.
9. The gaming machine according to claim 8, characterized in that the aforementioned specific situation occurs in the game immediately preceding the game in which it is announced that the game will be controlled to the advantageous state.
10. The gaming machine according to claim 9, wherein the identification information determination means determines in the game immediately preceding the game in which the specific situation occurs whether to display the combination of identification information corresponding to the selected information in the game in which the specific situation occurs, and if it is determined not to display the combination of identification information corresponding to the selected information, it determines to display a combination of identification information different from the combination of identification information corresponding to the selected information in the game in which the specific situation occurs.
Citation Information
Patent Citations
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