Information processing system, information processing server, information processing program, and information processing method
The information processing system addresses the limitation of predetermined characters by enabling personalized character generation from player-selected material medium information, enhancing player engagement and variety.
Patent Information
- Application Number
- JP2024003992
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-01-15
- Publication Date
- 2024-12-10
- Estimated Expiration
- 2044-01-15
AI Technical Summary
Existing game systems limit player interest by only allowing predetermined characters corresponding to identification codes, lacking variety and engagement.
An information processing system that includes a material medium information acquisition unit to select and generate unique characters based on player-selected material medium information, using a character generation unit to create personalized characters through a generation model.
Enhances player interest by allowing the use of new characters each time, increasing engagement and personalization in gameplay.
Smart Images

Figure 0007597423000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing system, an information processing server, an information processing program, and an information processing method. [Background technology]
[0002] The game features attractive characters.
[0003] Patent Document 1 discloses a game system that reads a barcode and reads out the corresponding character. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2008-194398 A Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the invention described in Patent Document 1, only a pre-defined character corresponding to an identification code appears, and the increase in the player's interest is limited.
[0006] The present invention has been made in consideration of the above circumstances, and has as its object to provide an information processing system that can enhance the interest of players. [Means for solving the problem]
[0007] In order to achieve the above object, the information processing system of the present invention comprises a material medium information acquisition unit that acquires a player's selection of material medium information, and a character generation unit that generates a character based on the selected material medium information. Effect of the Invention
[0008] According to this invention, a player can use a new character every time he plays, which is expected to increase the player's interest. [Brief description of the drawings]
[0009] [Figure 1] 1 is a diagram illustrating an overview of an information processing system according to an embodiment of the present invention. [Diagram 2] FIG. 1 is a diagram illustrating an example of a housing including an information processing system according to an embodiment of the present invention. [Diagram 3] FIG. 1 is a block diagram illustrating a hardware configuration of an information processing device 1 according to the present embodiment. [Figure 4] FIG. 2 is a block diagram illustrating the software configuration of the information processing device 1 according to the present embodiment. [Diagram 5] FIG. 4 is a diagram showing an example of player information according to the embodiment. [Figure 6] FIG. 13 is a diagram showing an example of a plate B1 according to the present embodiment. [Figure 7] FIG. 2 is a diagram showing an example of a card C1 according to the present embodiment. [Figure 8] FIG. 2 is a diagram illustrating an outline of processing of an information processing system according to the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] <Summary of the Invention> The present invention will be described below with reference to the preferred embodiments thereof. [Item 1] a material medium information acquisition unit for acquiring material medium information selected by a player; a character generating unit for generating a character based on the selected material medium information; An information processing system comprising: [Item 2] the character generation unit inputs text information generated based on the selected material medium information into a generation model, and generates the character based on output information output from the generation model. Item 1. An information processing system according to item 1. [Item 3] the material medium information acquisition unit includes a sensor device, and when a hardware device including the material medium information is read, the material medium information is acquired by the sensor. 3. The information processing system according to item 1 or 2. [Item 4] The character includes design information and at least any one of name information, characteristic information, and description information. Item 3. An information processing system according to item 2. [Item 5] The sensor is either a non-contact short-range wireless communication receiver or a camera. Item 3. An information processing system according to item 3. [Item 6] a material medium information acquisition unit for acquiring material medium information selected by a player; a character generating unit for generating a character based on the selected material medium information; An information processing server comprising: [Item 7] On the computer, a material medium information acquisition step of acquiring a selection of material medium information by a player; a character generating step of generating a character based on the selected material medium information; An information processing program that executes the above. [Item 8] The computer a material medium information acquisition step of acquiring a selection of material medium information by a player; a character generating step of generating a character based on the selected material medium information; An information processing method.
[0011] Hereinafter, an information processing system according to an embodiment of the present invention will be described with reference to the drawings.
[0012] <Configuration> Fig. 1 is a diagram for explaining a schematic example of an information processing system according to the present embodiment. Note that the illustrated configuration is an example, and other configurations may be used. As shown in Fig. 1, the information processing system includes an information processing device 1, a display device A11, a sensor device A12, an output device A13, and an operation acquisition device A14, which are connected to the information processing device 1.
[0013] The information processing system according to the present embodiment may be housed in a housing, and may, for example, have a housing A1 as shown in a schematic front view in Fig. 2. The housing A1 may, for example, have a display A110 which is one form of the display device A11, a reading unit A120 which has a sensor device A12, an output unit A130 which is an outlet for items output by the output device A13, an operation unit A140 which is one form of the operation acquisition device A14, a payment unit A150, and a material medium holding unit A160. Note that the illustrated configuration is an example, and the system may have other configurations, or may not have some of the configurations.
[0014] The housing A1 includes, for example, an information processing device 1 therein.
[0015] The display device A11 is, for example, a display equipped with a panel that displays images and information using liquid crystal, organic electroluminescence, or other technology. It may also be a projection screen onto which images and information are projected from a projector or the like.
[0016] The sensor device A12 is, for example, a non-contact sensor that utilizes RFID technology to read data recorded in an IC chip without contact. The reader A120 may include, for example, a plurality of installation units (for example, A121, A122, A123, and A124) each including the non-contact sensor.
[0017] The output device A13 may be, for example, a printer, and may be configured as an inkjet printer, a laser printer, a dot matrix printer, or the like. The output device A13 may also have a mechanism for sandwiching printed paper, plastic, or the like in an acrylic case, or a mechanism for attaching printed stickers to a plate made of plastic, etc. The output section A130 is a portion that serves as an outlet for cards, etc. output by the output device A13.
[0018] The operation unit A140 may include a mechanism for performing operations, such as one or more push buttons (for example, A141, A142, and A143) or a stick controller. The operation unit A140 may be configured, for example, as a tablet computer having a capacitive touch panel function.
[0019] The payment unit 150 is, for example, a section where a player inserts coins as a game fee when starting a game. The payment unit 150 may be equipped with a non-contact sensor that reads a transportation IC chip, and may accept payments using the transportation IC chip, or may be equipped with a camera and accept payments using a mobile payment service, etc. Also, the payment unit 150 may obtain user information through a non-contact sensor from a card or wristband-like item equipped with an IC chip that stores user information or points that can be used for payments, or may make payments by consuming points.
[0020] The material medium holding section A160 is, for example, a section for placing a material medium plate, which will be described later.
[0021] <Configuration of information processing device 1> The information processing device 1 may be, for example, a general-purpose computer such as a workstation, a personal computer, or a tablet, or may be logically realized by cloud computing technology connected to the Internet.
[0022] FIG. 3 is a diagram showing an example of the hardware configuration of the information processing device 1. Note that the illustrated configuration is an example, and other configurations may be used. The information processing device 1 includes a processor 101, a memory 102, a storage device 103, a communication interface 104, an input device 105, and an output device 106. The storage device 103 is, for example, a hard disk drive, a solid state drive, or a flash memory that stores various data and programs. The communication interface 104 is an interface for connecting to a communication network, for example, an adapter for connecting to Ethernet (registered trademark), a modem for connecting to a public telephone line network, a wireless communication device for wireless communication, a USB (Universal Serial Bus) connector or an RS232C connector for serial communication, etc. The input device 105 is, for example, a keyboard, a mouse, a touch panel, a button, a microphone, etc. that input data. The output device 106 is, for example, a display, a printer, a speaker, etc. that output data.
[0023] Each processing unit of the information processing device 1 described below is realized by the processor 101 reading a program stored in the storage device 103 into the memory 102 and executing it, and each storage unit of the information processing device 1 is realized as part of the storage area provided by the memory 102 and the storage device 103.
[0024] The output device 106 may also function as the display device A11 (or the display A110), or may also function as the output device A13.
[0025] Fig. 4 shows the functional configuration of the information processing device 1. As shown in Fig. 4, the information processing device 1 includes various storage units, such as a game information storage unit 131 and a player information storage unit 132, as well as various processing units, such as a game execution unit 111, a screen data generation unit 112, a player information acquisition unit 113, a material medium information acquisition unit 114, a character generation unit 115, and an output unit 116.
[0026] The game information storage unit 131 and the player information storage unit 132 will be described below.
[0027] The game information storage unit 131 stores information about the game. The game information is configured appropriately according to the type of game. For example, in the case of a fighting game, the game information may include a stage name, enemy character information, etc., linked to a stage ID.
[0028] The player information storage unit 132 stores information about players. Fig. 5 is a diagram showing an example of the configuration of player information. The player information may include a player name, possessed character information (which may include a character ID, a character name, a design (image), a status value, a technique, equipment, attributes, a description, etc.), a play result (number of wins, a win ratio, a cleared stage, etc.), etc., linked to a player ID that identifies the player.
[0029] The above is an explanation of each storage unit of the information processing device 1. Below, an explanation will be given of each processing unit of the information processing device 1, namely, the game execution unit 111, the screen data generation unit 112, the player information acquisition unit 113, the material medium information acquisition unit 114, the character generation unit 115, and the output unit 116.
[0030] The game execution unit 111 executes a process to progress the game according to a game program. The game executed by the game execution unit 111 may be any type of game, such as a competitive game, a baseball game, a soccer game, other sports games, action games, puzzle games, board games, quiz games, rhythm games, etc., but is not limited to these.
[0031] The screen data generating unit 112 executes a process of generating screen data for displaying a game screen on the display A 110. The screen data generating unit 112 generates screen data relating to any of the above games.
[0032] The player information acquisition unit 113, for example, acquires information about the player and stores it in the player information storage unit 132. As an example, the player information acquisition unit 113 accepts an input or selection operation by the player and acquires player information such as the player's name. As an example, the player information acquisition unit 113 acquires information such as the name, design (image), status value, technique, attribute, equipment (owned items), attribute, and explanation in association with the character ID of a character that the player has come to own as a result of the player's game play.
[0033] The material medium information acquisition unit 114 acquires one or more pieces of material medium information used for generating a character. The material medium information acquisition unit 114 may, for example, acquire a selection operation by the player on the operation unit A140, and acquire information on the material medium selected by the player.
[0034] Material media may be, for example, but are not limited to, living things (dogs, horses, Tyrannosaurus rex, unicorns, etc.), food (ice cream, gummy candies, etc.), tools (plastic bottles, vacuum cleaners, pianos, etc.), nature (the ocean, space, clouds, etc.), vehicles (trucks, motorcycles, etc.), etc.
[0035] The material medium information acquisition section 114 may read information from the hardware that stores the material information selected by the player, and acquire the material medium information.
[0036] The hardware mentioned above may be a plate (material medium plate), an example of which is shown in Fig. 6. Plate B1 may be, for example, an IC chip that stores information about the material, and may be a card that displays the name of the material (B11) and an image of the material (B12) housed in an acrylic case. A plurality of material medium plates may be provided in the material medium holding unit A160, for example.
[0037] When a player selects an arbitrary material medium plate and places it on the reading unit A120, the sensor device A12 included in the reading unit A120 reads the material medium information from the placed material medium plate. The material medium information acquisition unit 114 acquires the information read by the sensor device A12 as material medium information.
[0038] The character generating unit 115 generates a character based on the material medium information selected by the player and acquired by the material medium information acquiring unit 114 .
[0039] The character generation unit 115 generates prompts or prerequisite conditions, etc. (collectively referred to as prompt information in this specification) to be input to the generation model. The prerequisite conditions may include, but are not limited to, information on the image size, frame shape, and the target of generation (character name, character status value, etc.). The prompt information generated by the character generation unit 115 includes at least the material medium information selected by the player. For example, the character generation unit 115 inputs at least the material medium information into a language model to generate prompt information.
[0040] The character generating unit 115 may generate one or more pieces of prompt information, present them to the user, and accept selection or editing of the prompt information.
[0041] The character generation unit 115 inputs the generated prompt information into a generation model, and generates character information based on the output information. The character generation unit 115 may, for example, input the prompt information into an image generation model to generate a character design. The character generation unit 115 may also input the prompt information into a language model to generate text information such as the character's name, status value, skill, equipment, attributes, and explanation.
[0042] The character generation unit 115 may change the structure of the generated prompt depending on the type of the input generative model. The character generation unit 115 may generate, for example, a sentence-type prompt or a prompt in the form of a list of words. In addition, the character generation unit 115 may generate a prompt in the form of making the generative model recognize important words by a method of indicating the importance of words, such as enclosing important words in parentheses, making the order of important words appear at the beginning of the prompt, or including multiple important words.
[0043] The character generation unit 115 may generate a character based on the generated design and text information.
[0044] Furthermore, the character generation unit 115 may generate a card design for the character based on the generated design and text information, such as an example shown in Fig. 7. The card design includes, but is not limited to, the character's name (C11), design (C12), status value (C13), technique (C14), attribute (C15), explanation (C16), material (C17), and the like.
[0045] The generative model described above is, for example, a model that generates new data based on specific data or distribution in the framework of statistical methods or machine learning, and the details are omitted. Also, a language model is, for example, a model that learns the statistical structure and patterns of language and generates sentences, which is used in fields such as natural language processing (NLP) and machine translation, and the details are omitted. Furthermore, an image generation model is a model that generates new images from given information, and for example, a realistic image can be generated from random noise using machine learning or deep learning techniques, but the details are omitted.
[0046] The output unit 116 outputs the generated character. For example, the output unit 116 may output a card or the like in which a card design of the generated character is printed by the output device A13 from the output unit A130.
[0047] The character generated by the character generation unit 115 is used in the game executed by the game execution unit 111, so the screen data generation unit 112 may execute a process of generating game screen data including the character. The game execution unit 111 may, for example, acquire operation information of the operation unit A140 by the player and execute a process of progressing the game.
[0048] The game execution unit 111 may read out information on a character generated by a player playing a game in the past from the player information storage unit 132, and accept a selection operation by the player on the operation unit A 140. The screen data generation unit 112 may execute a process of generating game screen data by the character selected by the player.
[0049] <Basic operation flow> FIG. 8 is a diagram illustrating an example of an operation overview of the information processing system.
[0050] The information processing device 1 executes a game (1001). The information processing device 1 acquires player information (1002). The information processing device 1 acquires material medium information (1003). The information processing device 1 generates a character (1004). The information processing device 1 outputs the character (1005).
[0051] The above-described embodiment is merely an example for facilitating understanding of the present invention, and is not intended to limit the present invention. The present invention can be modified or improved without departing from the spirit of the present invention, and it goes without saying that the present invention includes equivalents thereof.
[0052] Below are some other examples:
[0053] The sensor device A12 may be, for example, a camera combining an optical lens system, an image sensor, and an image processing unit. In this case, the above-mentioned hardware may be, for example, a card equipped with a barcode, a two-dimensional barcode, or the like, or a product packaging material on which an image such as a barcode, a character, or a product image is printed. Also, the hardware may be a barcode, a two-dimensional barcode, a character, an image, or the like displayed on a player terminal such as a smartphone used by a player, and the camera may photograph the above-mentioned information, and the material medium information acquisition unit 114 may acquire information (such as text information) set in the barcode or two-dimensional barcode as material medium information. Also, the material medium information acquisition unit 114 may convert the image information acquired via the camera into text through a predetermined process and acquire it as material medium information. In this case, the material medium information acquisition unit 114 may acquire text information from the image information by, for example, OCR, text recognition using a neural network, or may recognize an object (such as a person or object) included in the image information using a neural network, acquire text information representing the object, and acquire it as material medium information, but is not limited to these examples.
[0054] The sensor device A12 may be a microphone that picks up sound. In this case, the material medium information acquisition unit 114 may convert the sound information acquired by the sensor device A12 (which may include the voice or sound emitted by the user, the sound source played on the user terminal, etc.) into text information using a known voice recognition technology and acquire it as the material medium information. In addition, the material medium information acquisition unit 114 may acquire information obtained by analyzing the characteristics (vibration, frequency, amplitude, etc.) of the sound information acquired by the sensor device A12 as the material medium information, or may acquire text information recognized by a known voice recognition technology, information on musical instruments recognized by a known musical instrument recognition technology, etc. as the material medium information.
[0055] The information processing device 1 may include a communication unit. The communication unit communicates with the player terminals via a communication network. The communication network is, for example, the Internet, and is constructed by a public telephone line network, a mobile phone line network, a wireless communication path, Ethernet (registered trademark), and the like. When the information processing device 1 receives various commands (requests) and information from the player terminals via the communication unit, the information processing device 1 executes processing according to a game program, and transmits the processing results of the game program (for example, game images, game sounds, and the like) to the player terminals. A part of the game program may be transmitted to the player terminals and executed on the player terminals. In this case, the communication unit is for communicating with the player terminals, and has a function as a receiving unit that receives various data and signals transmitted from the player terminals, and a function as a transmitting unit that transmits various data and signals to the player terminals in response to commands from the information processing device 1. The communication unit communicates with the player terminals by, for example, HTTP (HyperText Transfer Protocol), HTTPS, WebSocket, P2P (Peer To Peer), and the like.
[0056] In this case, the material medium information acquisition unit 114 may receive information on the material medium selected by the player on the player terminal and acquire it as material medium information. Also, the material medium information acquisition unit 114 may receive information such as an image from the player terminal and acquire text information from the image information by, for example, OCR or text recognition using a neural network, recognize an object (such as a person or object) included in the image information using a neural network and acquire text information representing the object, or read a barcode, two-dimensional barcode, etc. included in the image and acquire set information (such as text information) as material medium information, but is not limited to these examples.
[0057] Regarding the processing of the software functional units provided in the information processing device 1 and the player terminal, the player terminal may be provided with some or all of the functions of the information processing device 1, so long as the spirit of the present invention can be realized.
[0058] The character generation unit 115 may input prompt information to the image generation model and generate multiple character designs. The character generation unit 115 may present the multiple generated character design images on the display A110, obtain a user selection operation, and determine the selected design as the character design. The character generation unit 115 may also determine the character card design in the same manner.
[0059] For example, the process of Fig. 8 shows an example of the process by the game system of this embodiment, and is not intended to limit the present invention. Each step included in the process of Fig. 8 may be executed in an order different from that shown in the figure, some steps may be executed in parallel, some steps may be omitted, and other steps may be added. [Explanation of symbols]
[0060] 1. Information processing device A11 Display device A12 Sensor device A13 Output device A14 Operation acquisition device A1 housing A110 Display A120 Reading unit A130 Output section A140 Control unit A150 Payment Department A160 Material medium holding part 101 Processor 102 Memory 103 Storage device 104 Communication Interface 105 Input Device 106 Output Device 111 Game Execution Department 112 Image data generation unit 113 Player information acquisition unit 114 Material media information acquisition department 115 Generation part 116 Output section 131 Game information storage unit 132 Player information storage unit
Claims
1. a material medium information acquisition unit for acquiring material medium information selected by a player; a character generating unit for generating a character based on the selected material medium information; Equipped with The material medium information is information on materials used to generate the character, the material medium information acquisition unit is equipped with a non-contact sensor, and acquires the material medium information by reading the IC chip of the hardware selected by the user from among a plurality of hardware items equipped with IC chips that store the material medium information and presented as candidates; the character generation unit inputs a prompt generated based on the material medium information selected by the player into a generation model, and generates the character based on output information output from the generation model. Information processing system.
2. the material medium information acquisition unit includes a sensor device, and when a hardware device including the material medium information is read, the material medium information is acquired by the sensor. The information processing system according to claim 1 .
3. The character includes design information and at least any one of name information, characteristic information, and description information. The information processing system according to claim 2 .
4. The sensor is either a non-contact short-range wireless communication receiver or a camera. The information processing system according to claim 3 .
5. a material medium information acquisition unit for acquiring material medium information selected by a player; a character generating unit for generating a character based on the selected material medium information; Equipped with The material medium information is information on materials used to generate the character, the material medium information acquisition unit is equipped with a non-contact sensor, and acquires the material medium information by reading the IC chip of the hardware selected by the user from among a plurality of hardware items equipped with IC chips that store the material medium information and presented as candidates; the character generation unit inputs a prompt generated based on the material medium information selected by the player into a generation model, and generates the character based on output information output from the generation model. An information processing server.
6. On the computer, a material medium information acquisition step of acquiring a selection of material medium information by a player; a character generating step of generating a character based on the selected material medium information; Run the command, The material medium information is information on materials used to generate the character, The material medium information acquisition step includes a non-contact sensor, and acquires the material medium information by reading the IC chip of the hardware selected by the user from among a plurality of hardware items each having an IC chip that stores the material medium information and presented as candidates, using the non-contact sensor; the character generation step inputs a prompt generated based on the material medium information selected by the player into a generative model, and generates the character based on output information output from the generative model; Information processing program.
7. The computer a material medium information acquisition step of acquiring a selection of material medium information by a player; a character generating step of generating a character based on the selected material medium information; Run The material medium information is information on materials used to generate the character, The material medium information acquisition step includes a non-contact sensor, and acquires the material medium information by reading the IC chip of the hardware selected by the user from among a plurality of hardware items each having an IC chip that stores the material medium information and presented as candidates, using the non-contact sensor; the character generation step inputs a prompt generated based on the material medium information selected by the player into a generative model, and generates the character based on output information output from the generative model; Information processing methods.
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