Server system, game system and program

By implementing multiple continuous selection control processes and automatically combining game media in the game system, the problem of lack of diversity in game media selection in the existing game system is solved, and players' interest in the selection process and overall fun of the game are improved.

JP7665818B2Active Publication Date: 2025-04-21BANDAI NAMCO ENTERTAINMENT INC
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Patent Information

Application Number
JP2024029349
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-02-29
Publication Date
2025-04-21
Estimated Expiration
2040-03-30

AI Technical Summary

Technical Problem

The lack of diversity in the selection of game media in existing gaming systems leads to insufficient interest and motivation for the selection process.

Method used

By implementing multiple continuous selection control processes in the server system, multiple game media combinations with different attributes are automatically determined, and new game media are generated through synthesis processing, giving players a more advantageous game media.

Benefits of technology

It expands the diversity of game media and improves the motivation of players to perform the selection process and the fun of the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a server system and the like capable of improving motivation of a player to execute selection processing, and improving, as a result, amusements of games.SOLUTION: A server device 10 executes continuously multiple times, selection processing for selecting a game card from a selection object group formed of a plurality of game media, in a game, and executes determination processing for automatically determining a combination of a game card having a given first condition, and a second game card having a second condition different from the first condition, out of the game media selected by the selection processing executed by multiple times, then, executes combination processing for combining game cards whose combination is determined by the determination processing to generate a combined card medium, then applies the combined card obtained by combining the cards, to a player.SELECTED DRAWING: Figure 4
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Description

[Technical field]

[0001] The present invention relates to a server system, a game system, a program, and the like. [Background technology]

[0002] In recent years, with the increasing number of functions and improvements in functions of tablet-type information and communication terminal devices, smartphones, and other information and communication terminal devices and personal computers (hereinafter referred to as "communication terminal devices"), Opportunities for playing games on these communication terminal devices are on the rise.

[0003] In addition, online games known as social games, which combine communication-based networking services known as social networking services (hereinafter referred to as "SNS") with games, have also been provided.

[0004] In particular, in recent years, systems have become common that execute events during a game in which players can acquire entertaining game items, including a lottery element in which randomly selected items are provided based on an acquisition request from the player.

[0005] In addition, various methods are known for game systems that have the function of allowing players to select this type of item as a measure to keep the game interesting, and recently, some systems have become known that have the function of combining the selected item with other items.

[0006] For example, one known game system having such a function is one that combines an item selected by a selection control process with an item that the player already owns (eg, Patent Documents 1 and 2). [Prior art documents] [Patent documents]

[0007] [Patent Document 1] Patent No. 5086491 [Patent Document 2] Patent No. 5837240 Summary of the Invention [Problem to be solved by the invention]

[0008] However, in the systems described in Patent Documents 1 and 2 above, as in the conventional system, the player is simply given the item that has been selected as a result, and it cannot be said that the selection function for that item is expanded. Therefore, it cannot be said that the introduction of a new selection process will increase the player's motivation in the selection process.

[0009] The present invention has been made to solve the above-mentioned problems, and its object is to provide a server system etc. that can diversify the game media, which are limited in number, and expand the game media provided to the player, thereby increasing the player's motivation to perform the selection process and thereby increasing the interest of the game. [Means for solving the problem]

[0010] (1) In order to solve the above problems, the present invention provides A server system that is connected via a network and performs game control for executing a game on a terminal device operated by a player, comprising: a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of a game medium having a given first condition and a second game medium having a second condition different from the first condition from among the multiple game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; a provision means for providing information about a game including the added composite game medium to the terminal device; The present invention has a configuration comprising:

[0011] With this configuration, the present invention can vary the game media provided by the selection process, thereby diversifying the game media that can be selected in limited numbers, thereby expanding the game media that can be provided to the player.

[0012] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0013] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0014] The term "game media" refers to virtual game media used in a game, such as game cards, etc. In particular, game media refers to characters such as player characters, items owned by each character such as weapons, in-game currency, tools, and life energy, or media for defining the characters and items.

[0015] The "selection process" includes, for example, a lottery process in which a selection is automatically made from a selection target group, or a process in which a selection is made by a predetermined method such as a player's instruction. In particular, the "selection process" may involve simultaneous selection of multiple game media, or continuous selection of multiple game media in sequence.

[0016] The "selection process" may be performed by consuming the value of a parameter used in the game (such as the vitality value of a player character, in-game currency, or points) or by charging a fee. In particular, it is possible to increase the probability of selecting a game medium with a low probability of selection according to the amount consumed or the amount charged.

[0017] Furthermore, the "given first condition" may include, for example,

[0018] (A1) The attributes defined in the game medium, such as type, ability, characteristics, level, and rank (rarity), or the parameters that define these attributes, are specific; (A2) when multiple game media are selected in sequence, the game media are selected in a predetermined order; and (A3) It grows and evolves through synthesis, and is preset as the base game medium. etc.

[0019] The second condition can basically be different from the first condition. For example, (B1) The attributes defined in the game media or the parameters defining these attributes are different from those defined in the first condition; (B2) when multiple game media are selected in sequence, the selection is made in a different order than that specified in the first condition; and (B3) It is preset as a game medium that will be used as a material (sacrifice) to grow or evolve the game medium that grows or evolves through synthesis. etc.

[0020] In particular, the "first condition" or the "second condition" may include the requirement that the game media be composite game media, so that the composite game media may be further used for composition.

[0021] In addition to the above, "automatically determining a combination, and synthesizing the determined combined game media to generate a composite game media" indicates that while the combination of the game media is performed automatically, the synthesis may be performed automatically or may be performed based on the player's instructions.

[0022] Furthermore, the "combining process" may be 100% successful, or may be successful on the premise that certain conditions are met, or may be successful if a lottery is won.

[0023] In particular, "success of the synthesis process" includes, for example, the addition of an attribute not specified in the game medium on which the synthesized game medium is based, or the parameter value of an attribute specified in the game medium on which the synthesized game medium is based changing in a direction more advantageous to the player than the parameter value of that attribute.

[0024] A "failure of the compositing process" includes, for example, a case where a new attribute not specified in the game media on which the composite game media is based is not added or is canceled, or a parameter value of an attribute specified in the game media on which the composite game media is based has changed in a direction less favorable than the parameter value of the attribute, etc. However, if the compositing process fails, the game media to be combined that has failed may be destroyed or may be given to the player in its current state, and further, regardless of the success or failure of the compositing process, the game media used as materials for the compositing with the base game media may also be destroyed or may be given to the player in its current state.

[0025] Furthermore, the "composite game media" may be game media in which attributes or parameters defining those attributes of base game media among the game media to be combined have grown or evolved, or the game media to be combined may be unrelated game media. However, it is preferable that the attributes or parameters defining those attributes of the "composite game media" are set in accordance with the values ​​of the attributes or parameters defining those attributes defined in the game media to be combined (such as the number or ratio of attributes).

[0026] (2) The present invention also provides A server system that is connected via a network and performs game control for executing a game on a terminal device operated by a player, comprising: a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; A process of automatically determining a combination of at least two or more game media having different attributes from among the plurality of game media selected by the selection processes executed multiple times in succession. a combining means for performing a combining process for combining the game media whose combination is determined by the determination process to generate a combined game medium; a granting means for granting the composite game medium to the player; a provision means for providing information about a game including the added composite game medium to the terminal device; The present invention has a configuration comprising:

[0027] With this configuration, the present invention can vary the game media granted by the selection process, thereby diversifying the game media that can be selected in limited numbers and expanding the game media granted to the player.

[0028] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0029] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0030] In addition, "different attributes" in the phrase "at least two or more game media with different attributes" includes, for example, differences in the type, ability, characteristics, level, rank, etc., defined in the game media, and in the case of a combination of two or more of these attributes (specifically, when type and rank are defined as attributes), it indicates that at least one attribute (specifically, when the types are the same but the ranks are different) is different.

[0031] (3) The present invention also provides The synthesis means is executing a determination process for automatically determining a combination of the game contents a plurality of times in accordance with the number of times the selection process is executed; The composition process is configured to generate composite game media by combining the game media whose combinations have been determined each time the determination process is executed.

[0032] With this configuration, the present invention can generate composite game media by sequentially compositing the selection process by continuously repeating the selection process, so that the more selection processes are executed, the more composite game media can be generated by the compositing process.

[0033] For example, in the present invention, when two game media with different attributes are successively selected by a selection process, or when a game medium that satisfies a first condition and a game medium that satisfies a second condition are successively selected by a selection process, the two game media can be combined immediately after they are selected.

[0034] Therefore, the present invention can provide the player with various types of game content provided through the selection process.

[0035] (4) The present invention also provides The selection control means The game media is selected from at least two selection target groups having different game media configurations.

[0036] With this configuration, the present invention can provide a selection target group made up of game media to be grown or evolved, a selection target group made up of game media for materials, or a selection target group made up of game media for types and ranks. Since it is possible to use selection target groups according to attributes such as class, level, and ability, various game media can be selected.

[0037] For example, the present invention can select and synthesize game media from a selection group consisting of a plurality of characters used in the game as game media, and a selection group consisting of items equipped to a plurality of characters used in the game as game media, and therefore can generate characters equipped with various combinations of items as synthesized game media.

[0038] That is, the present invention is capable of generating a variety of composite game media, thereby making the selection process more interesting for the player.

[0039] In addition, "at least two selectable groups having different game media configurations" refers to groups in which the attributes of at least one game medium are different or the number of game media is different, and the same game media may be included in each group.

[0040] (5) The present invention also provides The selection control means determining, when the compositing process is being executed during a series of executions of the selection process, a selection target group to be used for selecting the game media after compositing the composite game media based on the composite game media that have already been generated by compositing; The system is configured to select a game medium from the determined selection target group.

[0041] With this configuration, for example, when a synthesis result that is disadvantageous to a player is obtained, the present invention can determine, as the selection group for the next and subsequent selections, a selection group that selects game media that will result in a synthesis result that is advantageous to the player (or a synthesis result that is disadvantageous to the player).

[0042] Furthermore, for example, in the present invention, when a synthesis result advantageous to a player is obtained, a selection target group that selects game media that will result in a synthesis result that is more advantageous to the player (or a synthesis result that is disadvantageous to the player) can be determined as the selection target group for the next and subsequent selections.

[0043] Therefore, the present invention can allow the player to select more advantageous game content based on the synthesis result, or can achieve game balance.

[0044] For example, an "advantageous synthesis result" may indicate, for example, an increase in the parameter value of an attribute defined in the game media that grows or evolves through synthesis, or the addition of a new ability.

[0045] Furthermore, for example, an "unfavorable synthesis result" may indicate, for example, a decrease in the value of a parameter of an attribute defined in the game media that grows or evolves through synthesis, or the cancellation of a new ability.

[0046] (6) The present invention also provides The selection control means During the execution of the selection process successively a plurality of times, the selection target group to be used when executing the selection process is determined in accordance with the number of times the selection process is successively executed.

[0047] With this configuration, the present invention allows the selection process to be performed in an advantageous manner to the player, since, for example, the more selection processes are executed consecutively with one activation, the better the selection target group from which better game media can be selected.

[0048] (7) The present invention also provides The selection control means The selection process is executed multiple times using one of the selection target groups.

[0049] With this configuration, the present invention, for example, when a selection target group that meets the first condition and the second condition is used, or when a selection target group is configured for each attribute, if the player can recognize in advance the selection target group to be used in the selection process, the composite combinations can also be anticipated in advance, thereby further increasing the player's motivation to execute the selection process.

[0050] (8) The present invention also provides The synthesis means is When a first game medium is selected and there are a plurality of uncombined second game media already selected, a combination target game medium to be combined is identified by lottery from among the plurality of uncombined second game media; determining a combination for executing a merging process of the first game medium and the merging target game medium; The determination process is executed.

[0051] With this configuration, the present invention can identify the second synthesis target game medium, for example, by a lottery process or by a player's instructions, thereby allowing the combination of game media to reflect the player's wishes or incorporate game elements.

[0052] (9) The present invention also provides The providing means comprises: The apparatus has a configuration for providing information on a selection target group used in the selection process or information on the synthesis process to be presented to the player to the corresponding terminal device.

[0053] With this configuration, the present invention enables a player to recognize, for example, when multiple selection processes are being executed in succession, the status of the selection process being executed, such as game media that have not yet been selected in the selection target group being used to execute the selection process, or the synthesis status of synthesized game media that have been synthesized as a result of the selection process.

[0054] Therefore, the present invention allows the player to take various measures, such as canceling a selection process in progress, improving the selection group based on a player-initiated charge, canceling a synthesis process, or increasing the probability of successful synthesis based on a player-initiated charge.

[0055] In addition, "information relating to the selection target group" includes, for example, information regarding selectable game media (those remaining that have not yet been selected) within the selection target group, and information regarding the probability of winning each of the game media.

[0056] In addition, the "information regarding the compositing process" includes, for example, the specifications of the composited game media and the specifications of the game media to be composited.

[0057] (10) The present invention also provides The configuration further includes a stop control means for executing a stop control process for stopping the combination of game media whose combination has been determined by the determination process during the continuous execution of the multiple selection processes.

[0058] With this configuration, the present invention can, for example, avoid a combination that is disadvantageous to the player, so that the player's intentions can be reflected in the selection process and combination process.

[0059] (11) The present invention also provides The selection control means The configuration is such that the specifications of the selection target group used in the selection process are changed based on the consumption of a given parameter that changes based on the progress of the game.

[0060] With this configuration, the present invention can increase the player's ability to select advantageous game media by, for example, consuming or charging values ​​of parameters used in the game (such as the stamina value of the player character, in-game currency, points), thereby accelerating the player's progress in the game.

[0061] The "specifications of the selection target group" include the number of game media constituting the selection target group, the number of selections, and, if the selection process is a lottery process, the selection probability of each game medium, etc. However, when changing the specifications, it is preferable to change the specifications so that the player has an advantage.

[0062] (12) The present invention also provides a receiving means for receiving an operation input of the player transmitted from the terminal device; a determination means for determining a selection target group to be used in the selection process based on the received operation input; The present invention has a configuration further comprising:

[0063] With this configuration, the present invention allows the player to specify a selection target group while also predicting the composite game medium, thereby improving the player's strategy in the selection process and increasing the player's motivation to execute the selection process.

[0064] (13) The present invention also provides The synthesis means is The system has a configuration for determining whether the synthesis process is successful or not based on whether a given synthesis condition is met.

[0065] With this configuration, the present invention can generate a composite game medium based on the game media to be synthesized, for example, when a given lottery is won, or when the attributes of each of the game media to be synthesized, or a combination of said attributes, satisfy predetermined synthesis conditions.

[0066] In addition, the "given lottery" may include, for example, (C1) Random drawing; (C2) A lottery using a synthesis success rate (including 0% and 100%) determined based on the game media to be synthesized; and (C3) Attributes defined in the game media to be synthesized or parameters defining such attributes A lottery using a synthesis success probability determined according to the value of (the higher the level of the game media used, the lower the synthesis success probability, etc.) Includes:

[0067] (14) The present invention also provides a prediction setting means for executing a synthesis prediction setting process in which, when a game medium having at least one element to be synthesized by the synthesis process is predicted, the predicted content is set as prediction content information before the selection process and the synthesis process are executed; a determination processing means for executing a determination process for determining whether or not a predicted content indicated by the predicted content information matches the combined specific game media, based on a combined finalized game medium indicating a game medium combined by the combining process and the set predicted content information; a bonus control means for executing a bonus control process for granting a bonus based on the composite game medium to the player to the player when the determination process determines that the predicted content matches the predicted content; The present invention has a configuration further comprising:

[0068] With this configuration, in the present invention, if the advance prediction of the synthesis process proves correct, for example, the synthesized game medium can be changed to an advantageous game medium or changed to an advantageous state.

[0069] That is, the present invention introduces a new mechanism for predicting the composite game media that will be synthesized in the synthesis process, and, if the prediction is correct, the player can enjoy, for example, an advantageous effect.

[0070] Therefore, the present invention can provide a strong motivation for executing the selection process and increase the player's willingness to execute the selection process, thereby providing a game having an attractive selection process.

[0071] The "selection prediction setting process" includes direct prediction by the player, and options predicted by the game (characters controlled by the CPU) being presented and one of the options being selected by the player, and also includes prediction of multiple composite game media.

[0072] In particular, the "predicted synthesis setting process" may consume the values ​​of parameters used in the above-mentioned game, or may make it easier for game media predicted on the premise of a charge to be synthesized in the synthesis process.

[0073] In addition to the above, "at least one element is the same" includes, for example, one element defined in the game medium, such as the type of game medium, attributes such as abilities, level, rank, etc., and the values ​​of parameters that define these attributes, being the same.

[0074] For this reason, "at least one element is the same" also includes the matching (including a perfect match) of two or more combinations of attributes such as the type of game medium, abilities, level, and rank, as well as the values ​​of parameters that define these attributes.

[0075] In addition, "benefits based on game media acquired by the player" include, for example, changing the selected game media to game media that is advantageous to the player, and changing the parameters of the game media to a state that is advantageous to the player.

[0076] In particular, "changing the parameters of the game content to a state advantageous to the player" means, for example, This indicates that attributes defined in the game media, such as abilities, characteristics, level, and rank, or parameters defining these attributes, are changed to values ​​advantageous to the player, or that attributes advantageous to the game are newly defined. However, it is also possible to change the selected game media to game media that is disadvantageous to the player, and to change the parameters of the game media to a state disadvantageous to the player.

[0077] (15) In order to solve the above problems, the present invention provides A game system that performs game control for executing a game based on an instruction from a player, a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of a game medium having a given first condition and a second game medium having a second condition different from the first condition from among the multiple game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; The present invention has a configuration comprising:

[0078] With this configuration, the present invention can vary the game media provided by the selection process, thereby diversifying the game media that can be selected in limited numbers, thereby expanding the game media that can be provided to the player.

[0079] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0080] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0081] (16) In order to solve the above problems, the present invention provides A program for controlling a game to execute a game based on an instruction from a player, a game control means for progressing through a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of a game medium having a given first condition and a second game medium having a second condition different from the first condition from among the plurality of game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; and a provision means for providing information regarding a game including the provided composite game medium to the terminal device; The present invention has a configuration that causes a computer to function as a

[0082] With this configuration, the present invention can vary the game media provided by the selection process, thereby diversifying the game media that can be selected in limited numbers, thereby expanding the game media that can be provided to the player.

[0083] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0084] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0085] (17) In order to solve the above problems, the present invention provides A game system that performs game control for executing a game based on an instruction from a player, a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of at least two or more game media having different attributes from among the plurality of game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; The present invention has a configuration comprising:

[0086] With this configuration, the present invention can vary the game media provided by the selection process, thereby diversifying the game media that can be selected in limited numbers, thereby expanding the game media that can be provided to the player.

[0087] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0088] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0089] (18) In order to solve the above problems, the present invention provides A program for controlling a game to execute a game based on an instruction from a player, a game control means for progressing through a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of at least two or more game media having different attributes from among the plurality of game media selected by the selection processes executed multiple times in succession, and executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; and a provision means for providing information regarding a game including the provided composite game medium to the terminal device; The present invention has a configuration that causes a computer to function as a

[0090] With this configuration, the present invention can vary the game media provided by the selection process, thereby diversifying the game media that can be selected in limited numbers, thereby expanding the game media that can be provided to the player.

[0091] Furthermore, the present invention can also provide the player with a more advantageous game medium as the synthesized game medium, thereby enhancing the player's sense of excitement compared to when the game medium is simply selected.

[0092] Therefore, the present invention can increase the player's motivation to execute the selection process, thereby making the game more entertaining. [Brief description of the drawings]

[0093] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration showing the configuration of a game system according to an embodiment. [Diagram 2] FIG. 2 illustrates functional blocks of a server device according to an embodiment. [Diagram 3] FIG. 2 is a diagram illustrating functional blocks of a terminal device according to an embodiment. [Figure 4] 11A and 11B are diagrams for explaining a synthesis process based on a plurality of consecutive selection processes according to an embodiment; [Diagram 5] 11A and 11B are diagrams for explaining a selection process including a predicted selection setting process and a bonus control process related to a combination process of an embodiment. [Figure 6] 11 is a flowchart illustrating an operation of a synthesis process based on a plurality of consecutive selection processes executed by a server device according to an embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0094] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential components of the present invention.

[0095] [1] Game system First, the outline and general configuration of a game system 1 according to the present embodiment will be described with reference to Fig. 1. Fig. 1 is a diagram showing an example of a system configuration showing the configuration of the game system 1 according to the present embodiment.

[0096] As shown in FIG. 1, the game system 1 of the present embodiment is configured such that a server device 10 that provides a game service and terminal devices 20 (for example, terminal devices 20A, 20B, 20C) are connectable to the Internet (an example of a network).

[0097] A player can access the server device 10 from a terminal device 20, obtain a game from the server device 10 via the Internet, and play the game. Also, by accessing the server device 10 from the terminal device 20, a player can play a game while communicating with other players.

[0098] In particular, the server device 10 is an information processing device capable of providing a service that allows a player to play a game using a terminal device 20 connected for communication via the Internet. The server device 10 can also function as, for example, an SNS server that provides a service that allows communication between multiple players (i.e., an information processing device that provides a communication-type service).

[0099] In addition, when the server device 10 functions as an SNS server, for example, it is capable of providing a game called a social game that is executed using the operating environment (API (Application Programming Interface), platform, etc.) of the SNS it provides.

[0100] Specifically, the server device 10 is capable of providing games that are provided on the web browser of the terminal device 20, such as browser games (games that can be launched simply by opening the installation site in the web browser) created in various languages, including HTML, FLASH, CGI, PHP, shockwave, Java (registered trademark) applet, and JavaScript (registered trademark).

[0101] Social games, unlike existing online games, do not require dedicated client software and include games that can be used with just a web browser and an SNS account. The server device 10 is configured to provide an online game that can connect to other players' terminals (smartphones, personal computers, game consoles, etc.) via a network and share the same game progress online at the same time.

[0102] On the other hand, the server device 10 may be configured with one (device, processor) or multiple (devices, processors).

[0103] Furthermore, information such as billing information, game information, etc. stored in the memory area of ​​the server device 10 (memory unit 140 described later) may be stored in a database (broadly speaking, a storage device, memory) connected via a network (intranet or the Internet), and when functioning as an SNS server, information such as player information storage unit 146 stored in the memory area may be stored in a database (broadly speaking, a storage device, memory) connected via a network (intranet or the Internet).

[0104] Specifically, the server device 10 of this embodiment is configured to receive input information based on the operation of a player of the terminal device 20 (that is, a player who executes a game), and to perform game processing based on the received input information.

[0105] Then, the server device 10 transmits the game processing result to the terminal device 20. Note that the terminal device 20 has a configuration for performing various processes for providing the game processing result received from the server device 10 to the terminal device 20 so that it can be viewed by the player.

[0106] The terminal device 20 is an information processing device such as a smartphone, a mobile phone, a PHS, a computer, a game device, a PDA, a portable game machine, an image generating device, etc., and is a device that can be connected to the server device 10 via a network such as the Internet (WAN) or a LAN. The communication line between the terminal device 20 and the server device 10 may be wired or wireless.

[0107] The terminal device 20 also includes a Web browser capable of browsing Web pages (data in HTML format). That is, the terminal device 20 includes a communication control function for communicating with the server device 10, and a Web browser function for controlling display using data received from the server device 10 (Web data, data created in HTML format, etc.) and transmitting player operation data to the server device 10.

[0108] For example, the terminal device 20 may obtain necessary information from the server device 10, such as game information about other players during a match, and execute game processing based on a game application stored in a memory area (the memory unit 270 described later), and may also execute various processes for providing a game screen to a player, thereby allowing the player to play the game.

[0109] Furthermore, for example, the terminal device 20 may transmit player operation data to the server device 10, while acquiring game control information provided by the server device 10, execute a predetermined game process, and execute a game based on the game process.

[0110] In particular, when the terminal device 20 executes game processing based on game control information provided by the server device 10, when the terminal device 20 makes a request to the server device 10 to play a specified game, the terminal device 20 is connected to the game site of the server device 10 and the game is started.

[0111] The terminal device 20 is configured to use the API as necessary to cause the server device 10 functioning as an SNS server to perform a specified process, or to obtain the player information storage unit 146 managed by the server device 10 functioning as an SNS server, and execute a game.

[0112] [2] Server equipment Next, the server device 10 of the present embodiment will be described with reference to Fig. 2. Fig. 2 is a diagram showing functional blocks of the server device 10 of the present embodiment. The server device 10 of the present embodiment may have a configuration in which some of the components (units) of Fig. 2 are omitted.

[0113] The server device 10 includes an input unit 120 for use in administrator and other input, a display unit 130 for performing specified displays, an information storage medium 180 in which specified information is stored, a communication unit 196 for communicating with terminal devices 20 and others, a processing unit 100 for executing processes mainly related to the game to be provided, and a memory unit 140 for storing various data mainly used in the game.

[0114] The input unit 120 is used by a system administrator or the like to input game-related settings and other necessary settings and data. For example, the input unit 120 in this embodiment is configured with a mouse, a keyboard, and the like.

[0115] The display unit 130 displays an operation screen for a system administrator. For example, the display unit 130 in this embodiment is configured with a liquid crystal display or the like.

[0116] Information storage medium 180 (computer-readable medium) stores programs, data, etc., and its functions are realized by an optical disk (CD, DVD), a magneto-optical disk (MO), a magnetic disk, a hard disk, a magnetic tape, or a memory (ROM), etc.

[0117] The communication unit 196 performs various controls for communicating with the outside (e.g., terminals, other servers, or other network systems), and its functions are configured by hardware such as various processors or communication ASICs, programs, etc.

[0118] The storage unit 140 serves as a work area for the processing unit 100, the communication unit 196, etc., and its functions are realized by a RAM (VRAM), etc. The information stored in the storage unit 140 may be managed by a database.

[0119] In addition to the main memory unit 142, the memory unit 140 of this embodiment includes: (A1) A game data storage unit 144 for storing information related to the game (hereinafter referred to as "game information"), such as various table data used when executing game processing; (A2) A player information storage unit 146 in which information about each player (hereinafter referred to as "player information") is stored; (A3) a prediction-related information storage unit 148 for storing various information (hereinafter also referred to as "prediction-related information") used in executing a selection control process for selecting a card (i.e., a game card) as a game medium such as an item to be associated with a player based on a lottery process or an instruction from the player, a selection prediction process for predicting in advance which game card will be selected, and a benefit control process for granting a benefit to the player when the prediction is correct; and (A4) A game card information storage unit 149 for storing information about game cards as game media used in the selection process (hereinafter referred to as "game card information"); It has.

[0120] Player information includes history of games currently or previously participated in (including main games, mini-games and events), billing history, login history, information about player characters used or owned, information about game cards such as items acquired, player level, information about tasks and stages cleared, and usage history of other applications (including games and non-games).

[0121] The prediction-related information includes information on the game items selected by the selection control process, prediction content information for each player indicating the pre-prediction of the game items to be awarded to the player, and bonus information on the bonus to be awarded to the player if the prediction by the selection control process is correct.

[0122] The game card information storage unit 149 stores game card information on each game card constituting a selection target group, and information on a plurality of selection target groups (game card groups) each consisting of a plurality of game cards (hereinafter referred to as "selection target group information").

[0123] Each piece of game card information is associated with a card ID and includes attributes such as type, ability, characteristics, level, and rank defined in the game medium, as well as parameter information defining these attributes.

[0124] Furthermore, each piece of selection target group information includes the card IDs of the game cards that make up each selection target group in association with the group ID.

[0125] A game card is, for example, an example of content (i.e., digital content) that exists virtually in the game, and specifically, is a character such as a player character, or an item such as a weapon, in-game currency, tool, or life energy possessed by each character, or a virtual game medium that defines the character or item and is used in the game.

[0126] The processing unit 100 performs various processes using a main memory unit 142 in the memory unit 140 as a work area. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASICs (gate arrays, etc.), or by programs.

[0127] The processing unit 100 performs various processes of this embodiment based on programs (data) stored in the information storage medium 180. That is, the information storage medium 180 stores programs for making a computer function as each unit of this embodiment (programs for making a computer execute the processes of each unit).

[0128] For example, the processing unit 100 (processor) controls the entire server device 10 based on a program stored in the information storage medium 180, and performs various processes such as controlling the transfer of data between the various units. Furthermore, the processing unit 100 performs processes to provide various services in response to requests from terminals.

[0129] Specifically, the processing unit 100 of this embodiment includes a communication control unit 101, a Web processing unit 102, a game management unit 103, a reception processing unit 104, a selection control processing unit 105, a selection prediction processing unit 106, a benefit control unit 107, a game card management unit 108, a card synthesis management unit 109, a timer management unit 109, and a selection control unit 101. The information providing unit 110 and the information providing unit 111 are included.

[0130] For example, the reception processing unit 104 of this embodiment constitutes the reception means of the present invention, and the game management unit 103 constitutes the game control means of the present invention. Also, for example, the selection control processing unit 105 of this embodiment constitutes the selection control means of the present invention, and the selection prediction processing unit 106 constitutes the prediction setting means of the present invention. Furthermore, for example, the card synthesis management unit 109 of this embodiment constitutes the synthesis means, the granting means, and the stop control means of the present invention, the benefit control unit 107 constitutes the determination processing means and the benefit control means of the present invention, and the information provision unit 111 constitutes the provision means of the present invention.

[0131] The communication control unit 101 performs processing for transmitting and receiving data via a network with the terminal device 20. That is, the server device 10 performs various processing based on information received by the communication control unit 101 from the terminal device 20 and the like.

[0132] In particular, the communication control unit 101 of this embodiment works in conjunction with the information providing unit 111 to transmit game screens and information related to the game to the terminal device 20 of a player, based on a request from the terminal device 20 of that player.

[0133] The Web processing unit 102 functions as a Web server. For example, the Web processing unit 102 performs a process of transmitting data in response to a request from a Web browser 211 installed in the terminal device 20, and a process of receiving data transmitted by the Web browser 211 of the terminal device 20, through a communication protocol such as HTTP (Hypertext Transfer Protocol).

[0134] In this embodiment, the server device 10 is described as having a function as an SNS server, but the server device 10 may be formed as a server for the game and a server for the SNS separately. In addition, the game processing of this embodiment may be performed in part or in whole by the server device 10, or in part by the terminal device 20.

[0135] The game management unit 103 works in conjunction with the terminal device 20, and executes game processing related to a role playing game (RPG) or a fighting game for each player based on the player's operations input via the terminal device 20.

[0136] In particular, the game management unit 103 executes various games for each player based on the player's instructions or at the timing required for the game progress (before the game starts or during the game).

[0137] Specifically, the game management unit 103 executes a game control process that controls the execution of the game using game cards set in a deck such as items, which are game media owned by the player, based on the accepted player instructions.

[0138] The reception processing unit 104 receives information related to the game (including information related to operation input) transmitted from each terminal device 20 as game information.

[0139] The selection control processing unit 105 executes a selection process such as a lottery process for selecting one or more game cards from a selection group consisting of a plurality of game cards at a given timing, and executes various controls for allowing the player to acquire the selected game cards.

[0140] The selection prediction processing unit 106 executes a selection prediction setting process for setting in advance a game card generated by the synthesis process (hereinafter, referred to as a "synthetic card") before the selection process is executed.

[0141] When it is determined that the composite card predicted by the predicted selection setting process is identical to the composite card synthesized by the synthesis process, the benefit control unit 107 executes a benefit control process for granting a benefit to the corresponding player.

[0142] The game card management unit 108 registers the game cards given to the players in the game card information storage unit 149 and manages them.

[0143] In particular, the game card management unit 108 manages the setting of game cards owned by the player in a deck, the use of game cards, the transfer or sale of the game cards, and the deletion of the game cards.

[0144] Furthermore, the game card management unit 108 manages the composite cards acquired through the game card synthesis process.

[0145] In addition, granting a game card includes allowing the player to acquire the game card, allowing the player to make a reservation to acquire the game card and then acquiring the game card a specified period of time after the grant (e.g., three days or ten days) or when specified conditions are met (e.g., visiting a specific real-world location, acquiring a specific item, or clearing a specific stage), and also including the player simply making a reservation to acquire the game card.

[0146] The card synthesis management unit 109 manages, for each player, the synthesis process of game cards that is executed when the selection process is executed.

[0147] In particular, the card synthesis management unit 109 performs the following synthesis process: (B1) A process of combining a game card (hereinafter referred to as a "base card") that is the base of the synthesis selected by the selection process with a game card (hereinafter referred to as a "material card") that is the material of the synthesis, and enhancing the attributes and parameters of the base card by consuming the material card; or (B2) A process of generating a composite card, which is a new game card, from two or more composite target game cards; Execute.

[0148] Then, in principle, the card synthesis management unit 109 gives the generated synthesis card to the corresponding player and registers it in the player information of that player.

[0149] The timer management unit 110 has a timer function, and is used to manage each period during the game in conjunction with the selection control processing unit 105 or the terminal device 20 or the like.

[0150] In particular, the timer management unit 110 outputs the current time or a preset time to each unit based on a request from the game management unit 103, the selection control processing unit 105, or each other unit. The timer management unit 110 is also used to synchronize with each terminal device 20.

[0151] The information providing unit 111 generates various game control information (including information related to presentation) for causing the terminal device 20 to process the game, and provides the information to the terminal device 20 in question.

[0152] [3] Terminal device Next, the terminal device 20 of this embodiment will be described with reference to Fig. 3. Fig. 3 is a diagram showing functional blocks of the terminal device 20 of this embodiment. The terminal device 20 of this embodiment may have a configuration in which some of the components (units) of Fig. 2 are omitted.

[0153] The input unit 260 is a device for inputting input information from the player, and outputs the player's input information to the processing unit 200. The input unit 260 of this embodiment includes a detection unit 262 that detects the player's input information (input signal). The input unit 260 may be, for example, a lever, a button, a steering wheel, a microphone, a touch panel display, a keyboard, or a mouse.

[0154] The storage unit 270 serves as a work area for the processing unit 200, the communication unit 296, etc., and its functions can be realized by a RAM (VRAM) or the like. The storage unit 270 of this embodiment includes a main memory unit 271 used as a work area, and an image buffer 272 in which the final display image, etc. are stored. Note that a configuration in which some of these components are omitted may also be used.

[0155] Information storage medium 280 (computer-readable medium) stores programs, data, etc., and its functions can be realized by an optical disk (CD, DVD), a magneto-optical disk (MO), a magnetic disk, a hard disk, a magnetic tape, or a memory (ROM), etc.

[0156] The processing unit 200 performs various processes of this embodiment based on programs (data) stored in the information storage medium 280. The information storage medium 280 can store programs for causing a computer to function as each unit of this embodiment (programs for causing a computer to execute the processing of each unit).

[0157] In this embodiment, the programs and game data for causing a computer to function as each unit of this embodiment, which are stored in the information storage medium 180 and the memory unit 140 of the server device 10, are received via a network, and the received programs and data are stored in the information storage medium 280. The programs and data received from the server device 10 may also be stored in the memory unit 270. The case where a network system is operated by receiving programs and data in this manner is also included within the scope of the present invention.

[0158] The display unit 290 outputs the image generated by this embodiment, and its function can be realized by a CRT, an LCD, a touch panel display, an HMD (head mounted display), or the like.

[0159] The sound output unit 292 outputs the sound generated by this embodiment, and the function thereof can be realized by a speaker, a headphone, or the like.

[0160] The communication unit 296 performs various controls for communicating with the outside (for example, other terminals, servers), and the functions thereof can be realized by hardware such as various processors or communication ASICs, programs, and the like.

[0161] The processing unit 200 (processor) performs processing such as game processing, display control, image generation processing, or sound generation processing based on information about the game acquired from the server device 10 via the communication unit 296, input information acquired from the input unit 260, or programs, etc.

[0162] The processing unit 200 performs various processes using a main memory unit 271 in a memory unit 270 as a work area. The functions of the processing unit 200 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASICs (gate arrays, etc.), or by programs.

[0163] The processing unit 200 includes a communication control unit 210, a Web browser 211, a game processing unit 212, a display control unit 213, a drawing unit 220, and a sound processing unit 230. Note that some of these may be omitted.

[0164] The communication control unit 210 performs processing for transmitting and receiving data to and from each server device 10. In addition, the communication control unit 210 performs processing for storing data received from the server device 10 in the storage unit 270, processing for analyzing the received data, and other control processing related to the transmission and reception of data.

[0165] The communication control unit 210 may store and manage destination information (IP address, port number) of the server in the information storage medium 280. The communication control unit 210 may communicate with the server device 10 when receiving input information for starting communication from the player.

[0166] In particular, the communication control unit 210 performs processing to transmit player identification information and operation information to the server device 10 and receive information related to the game (player information, game medium information, the player's web page, game screen, etc.) from the server device 10.

[0167] The communication control unit 210 may transmit and receive data to and from the server device 10 at a predetermined cycle, or may transmit and receive data to and from the server device 10 when input information is received from the input unit 260. In particular, the communication control unit 210 of this embodiment performs a process of receiving a game screen from the server device 10.

[0168] The Web browser 211 is an application program for viewing Web pages (game screens), downloading HTML files, image files, and the like from the Web server (server device 10), analyzing the layout, and controlling the display. The Web browser 211 also transmits data to the Web server (server device 10) using input forms (links, buttons, text boxes, and the like).

[0169] The Web browser 211 of this embodiment can realize a browser game. For example, the Web browser 211 may execute a program written in JavaScript (registered trademark), FLASH, Java (registered trademark), or the like, received from a Web server (server device 10).

[0170] The terminal device 20 can display information from a Web server specified by a URL via the Internet using the Web browser 211. For example, the terminal device 20 can display a game screen (data such as HTML) received from the server device 10 using the Web browser 211.

[0171] The game processing unit 212 performs various game calculation processes, such as a process for starting a game when a game start condition is satisfied, a process for progressing the game, and a process for ending the game when a game end condition is satisfied.

[0172] The game processing unit 212 may then perform processing to place and set various objects (objects composed of primitives such as polygons, free-form surfaces, or subdivision surfaces) representing display items such as player characters, buildings, stadiums, cars, trees, pillars, walls, and maps (terrain) in the object space.

[0173] Here, the object space is a virtual space, including both two-dimensional space and three-dimensional space. The two-dimensional space is a space in which an object is arranged, for example, in two-dimensional coordinates (X, Y), and the three-dimensional space is a space in which an object is arranged, for example, in three-dimensional coordinates (X, Y, Z).

[0174] In addition, the game processing unit 212 executes game processing including setting the game medium as deck data, controlling the sending and receiving of various information at login, executing game processing based on the player's operation when executing the game in real time in conjunction with the server device 10, and playing received automatic calculation data when executing the game by automatic calculation.

[0175] Furthermore, the display control unit 213 performs processing for displaying on the display unit 290. For example, the display control unit 213 may use the Web browser 211 for display.

[0176] The drawing unit 220 performs drawing processing based on various processes (e.g., game processing) performed by the processing unit 200, thereby generating an image, which is output to the display unit 290 by the display control unit 213. The image generated by the drawing unit 220 may be a so-called two-dimensional image or a so-called three-dimensional image.

[0177] The sound processing unit 230 performs sound processing based on the results of various processes performed by the processing unit 200 , generates game sounds such as background music, sound effects, or voices, and outputs them to the sound output unit 292 .

[0178] [4] Processing method of this embodiment [4.1] Overview Next, a method of a compositing process based on a plurality of consecutive selection processes according to this embodiment will be described with reference to Fig. 4. Fig. 4 is a diagram for explaining a compositing process based on a plurality of consecutive selection processes according to this embodiment.

[0179] The server device 10 of this embodiment is configured to work in conjunction with the terminal devices 20 and provide each player with a player character, other characters, a game space or parts of it, game parameters, background music, and a game scenario, and to execute games such as fighting games, combat games, and other competitive games, RPGs, or simulation games based on the operations of each player.

[0180] The server device 10 of this embodiment is connected via a network and constitutes a server system that performs game control for causing a terminal device 20 operated by a player to execute a given game using a game card.

[0181] In particular, the server device 10 of this embodiment is configured to execute a selection process multiple times in succession during a game to select a game card from a selection group consisting of a plurality of game cards, and to combine the selected plurality of game cards to generate a composite card and grant it to the player.

[0182] In other words, the server device 10 is configured to be able to change the game cards selected in the selection process into various game cards by synthesizing them, thereby diversifying the limited number of game cards that can be selected, thereby expanding the game cards that can be given to the player, and to further increase the sense of excitement felt by the player who acquires a game card by further changing the selected game card.

[0183] Specifically, the server device 10 of this embodiment is configured to accept information regarding the game transmitted from the terminal device 20 as game information, progress the game using game cards, and provide information regarding the game to the terminal device 20, including information on the game cards granted to the player.

[0184] In addition, the server device 10 (A1) During the game, a player selects a game card from a selection group consisting of multiple game cards. A selection process for selecting a card is performed multiple times in succession. (A2) executing a determination process for automatically determining a combination of a game card having a given first condition and a second game card having a second condition different from the first condition, among a plurality of game cards selected by a selection process executed multiple times in succession, and executing a synthesis process for generating a composite card by synthesizing the game cards whose combination has been determined by the determination process; (A3) Give the synthesized card to the player; (A4) providing information about the game including the provided composite card to the terminal device 20; It has a configuration.

[0185] For example, as shown in Figure 4, assume that the selection process is executed 10 consecutive times using multiple selection target groups, and the first condition is that it is a base card, and the second condition is that it is a material card and is of the same rank as or adjacent to the first condition.

[0186] In this case, the server device 10 selects 10 game cards as a selection process ([1] in FIG. 4), and automatically combines Hero A and the golden sword as combination 1 because they are adjacent in rank to each other as rare and S rare, and automatically combines Robot B and the magic wand as combination 2 because they are both normal in rank and have the same rank ([2] in FIG. 4).

[0187] The server device 10 then executes a synthesis process based on the combination of each game card ([3] in FIG. 4), and provides the synthetic cards 1 and 2 to the player and the terminal device 20 ([4] in FIG. 4).

[0188] On the other hand, the server device 10 has the following configuration instead of the above configuration: (B1) During the game, the selection process is executed multiple times in succession in the same manner as described above; (B2) executing a determination process for automatically determining a combination of at least two or more game cards having different attributes from among a plurality of game cards selected by a selection process executed multiple times in succession, and executing a synthesis process for generating a composite game medium by synthesizing the game cards whose combinations are determined by the determination process; (B3) giving the synthesized card to the player; (B4) providing information about the game including the provided composite card to the terminal device 20; The configuration may be as follows.

[0189] With this configuration, in this embodiment, it is possible to increase the player's motivation to execute the selection process, thereby making the game more entertaining.

[0190] [4.2] Selection process Next, the selection process executed by the selection control processing unit 105 of this embodiment will be described.

[0191] When a predetermined condition is met, such as when the right to execute the selection control process is acquired during the execution of a game, the selection control processing unit 105 executes the selection process multiple times in succession to select at least one game card from a selection target group consisting of multiple game cards related to the game to be selected, randomly, based on the player's instructions, or according to the progress of the game, and selects multiple game cards.

[0192] In particular, the selection control processing unit 105 selects one selection target group from a plurality of selection target groups each having a plurality of game cards to be selected, the selection target groups being formed based on a predetermined specification. A game card is automatically selected from the determined selection target group by lottery based on the probability of winning with each selection target game card.

[0193] The selection prediction processing unit 106 may determine the selection target group to be used in the selection process based on the operation input received by the reception processing unit 104, or may determine the selection target group to be used in the selection process in accordance with the progress of the game.

[0194] On the other hand, the selection control processing unit 105 may execute the selection process on the premise of consuming the value of a parameter used in the game (such as the vitality value of a player character, in-game currency, or points) or on the premise of charging a fee.

[0195] In addition, depending on the amount of parameters consumed and the amount charged, the selection control processing unit 105 may determine a selection target group to be used in the selection process, for example, a selection target group consisting of high level game cards, for example, 8 or higher on a 10-level scale, or high rank game cards, for example, S rare or higher, or may change the specifications of the selection target group so that such levels or ranks are higher.

[0196] In particular, the specifications of the selection group include the number of game cards constituting the selection group, the number of selections of the game cards, the attributes of each game card, and, if the selection process is a lottery process, the selection probability of each game card, all of which are set to give an advantage to the player.

[0197] Furthermore, the selection control processing unit 105 may use two or more different selection target groups in multiple consecutive selection control processes.

[0198] Note that different selection target groups refer to groups in which at least one game card has a different attribute, or groups in which the number of game cards is different, and the same game content may be included in each group.

[0199] On the other hand, the selection control processing unit 105 may determine the selection target group to be used when executing a selection process, depending on the number of times the selection process is executed consecutively, during the execution of the selection process consecutively.

[0200] In this case, for example, when the selection process is executed 20 times in succession, the selection control processing unit 105 determines that a selection group from which game cards with higher ranks or levels can be selected is the selection group to be used when executing the selection process, compared to when the selection process is executed 10 times in succession.

[0201] That is, in this case, the selection control processing unit 105 determines a selection target group from which game cards that will generate a more advantageous composite card for the player can be selected as base cards, material cards, or both of the base cards and material cards for the composite card.

[0202] Furthermore, the selection control processing unit 105 may execute the selection process multiple times using one selection target group.

[0203] For example, in this case, the selection control processing unit 105 may execute a selection process for selecting a plurality of base cards using a selection target group for base cards having the same attribute.

[0204] [4.3] Composition processing Next, the synthesis process executed by the card synthesis management unit 109 of this embodiment will be described. do.

[0205] (Overview of the synthesis process) When multiple game cards are selected by the selection process, the card synthesis management unit 109: (A1) executing a determination process for automatically determining a combination of game cards to be synthesized (specifically, a combination of a base card and a material card) from among the selected game cards; (A2) executing a synthesis process for generating a composite card by synthesizing the game cards whose combinations are determined by the determination process; (A3) In order to grant the synthesized composite card to the player, it is registered in the player information of the player who executed the selection process.

[0206] In particular, the card synthesis management unit 109 performs the following as a determination process: (A1-1) A determination process for automatically determining a combination of a game card having a given first condition (e.g., a base card) and a second game card having a second condition different from the first condition (e.g., a material card) from among a plurality of selected game cards (hereinafter referred to as a "condition-based determination process"); or (A1-2) A determination process (hereinafter referred to as an "attribute-based determination process") is executed to automatically determine a combination of at least two or more game cards with different attributes (e.g., game cards with different levels, ranks, or abilities) from among multiple game media selected by selection processes executed multiple times in succession.

[0207] In addition, in this embodiment, game cards that can be either base cards or material cards may be included, and may function as base cards or material cards depending on the status of other selected game cards, or may be set by the player's instructions.

[0208] On the other hand, the card synthesis management unit 109 synthesizes two or more game cards whose combination has been determined, each of which includes one or more base cards and one or more material cards, to generate a synthesized game medium, either automatically or based on instructions from the player who executed the selection process.

[0209] In particular, the card synthesis management unit 109 performs the following synthesis process: (A2-1) A process of synthesizing one game card that will be a base card and one or more game cards that will be material cards, and enhancing the parameters of the base cards by consuming the material cards (hereinafter referred to as a "synthesis process (parameter enhancement)"), or (A2-2) A process for generating a composite card, which is a new game card, from two or more base cards each including a base card and a material card (hereinafter referred to as the “composite process (evolution)”). Do one of the following:

[0210] In other words, as a synthesis process (parameter strengthening), the card synthesis management unit 109 executes a process of enhancing the attributes or parameters that define the attributes of the base game card among the game cards to be synthesized (i.e., changing them to be advantageous to the player).

[0211] Furthermore, as a synthesis process (evolution), the card synthesis management unit 109 executes a process of evolving the base card itself or generating a new game card.

[0212] It is preferable that the composite card has attributes or parameters that define the attributes set according to the attributes or parameters that define the attributes (such as the number or ratio of attributes) defined in the base card and material card.

[0213] In addition, the card synthesis management unit 109 may further identify an already synthesized synthesis card as a base card or a material card, and synthesize it with another unsynthesized game card or another already synthesized synthesis card to generate a synthesized card.

[0214] On the other hand, the card synthesis management unit 109 may succeed in the synthesis process 100%, or may succeed on the premise that given synthesis conditions are met, such as the selection process being performed 10 or more times in succession or an S rare game card being used as the game card to be synthesized, or may succeed in the synthesis process if a lottery is won.

[0215] In particular, the card synthesis management unit 109 generates a synthesis card based on the game cards to be synthesized when a given lottery is won, such as randomly or based on a preset synthesis success probability (including 0% and 100%), or when the attributes of each game card to be synthesized, or a combination of such attributes, meets predetermined synthesis conditions.

[0216] In particular, the card synthesis management unit 109 judges the synthesis process to be successful when an attribute not specified in the base card that is the base of the synthesized card is added to the synthesized card, or when the parameter value of an attribute specified in the base card of the synthesized card is changed in a direction that is more advantageous to the player than the parameter value of that attribute.

[0217] In addition, the card synthesis management unit 109 determines that the synthesis process has failed if a new attribute not specified in the base card that is the base of the synthesized card is not added or is canceled, or if the parameter value of an attribute specified in the base card of the synthesized card changes in a direction that is less favorable than the parameter value of that attribute.

[0218] In addition, as described above, if the synthesis process fails, the card synthesis management unit 109 may destroy the game cards that were the subject of the failed synthesis, or may give them to the player in their current state.

[0219] Furthermore, the card synthesis management unit 109 may destroy the material card regardless of the success or failure of the synthesis process, or may give it to the player as is.

[0220] (Condition-Based Decision Processing) The card combination management unit 109 identifies a game card that satisfies a first condition and a game card that satisfies a second condition from among the multiple game cards selected by the selection process, and determines the identified game cards as a combination of game cards to be combined.

[0221] In particular, the card synthesis management unit 109 identifies, from among the multiple game cards selected by the selection process, game cards that have specific attributes defined for each game card, such as type, ability, characteristics, level, and rank (rarity), or parameters defining these attributes, as game cards that meet a given first condition.

[0222] Specifically, the card combination management unit 109 specifies a game card that satisfies a first condition as a base card.

[0223] For example, the card combination management unit 109 specifies, among the game cards selected by the selection process, the game card that has the highest rank and that can become a base card, as a game card that satisfies the first condition.

[0224] In addition, the card synthesis management unit 109 sequentially selects game cards through the selection process. In such a case, for example, a game card selected in a predetermined order, such as being selected first, that can become a base card may be identified as a base card that satisfies a given first condition.

[0225] In addition, in cases where attributes as a base card or a material card are predefined for each game card, the card synthesis management unit 109 may identify a game card for which attributes of a base card are predefined as a game card that satisfies the first condition.

[0226] On the other hand, the card combination management unit 109 specifies a game card that satisfies a condition different from the first condition as a game card that satisfies a second condition.

[0227] In other words, the card synthesis management unit 109 identifies, from among the multiple game cards selected by the selection process, game cards that satisfy a condition different from the first condition and have specific attributes defined in the game medium, such as type, ability, characteristics, level, and rank, or parameters defining these attributes, as game cards that satisfy a given second condition.

[0228] In particular, the card synthesis management unit 109 specifies a game card that satisfies the second condition as a material card.

[0229] For example, when the highest ranked game card is selected by the selection process, the card synthesis management unit 109 identifies the second highest ranked game card that can become a material card as the game card that satisfies the second condition.

[0230] In addition, when game cards are selected sequentially by the selection process, the card synthesis management unit 109 may identify game cards that are selected in an order different from the order specified by the first condition and that can become material cards as base cards that satisfy a given second condition.

[0231] For example, when game cards are selected in order by a selection process, and the first selection satisfies a first condition, the card combination management unit 109 may identify the second and subsequent selected game cards as game cards that meet a given second condition.

[0232] In addition, in cases where attributes as a base card or a material card are predefined for each game card, the card synthesis management unit 109 may identify a game card for which attributes of a material card are predefined as a game card that satisfies the second condition.

[0233] (Attribute-Based Decision Processing) The card combination management unit 109 identifies, from among the multiple game cards selected by the selection process, a game card for which a first attribute is defined and a game card for which a second attribute different from the first attribute is defined, and determines the identified game cards as the combination of game cards to be combined.

[0234] In particular, the card synthesis management unit 109 determines, from among the multiple game cards selected by the selection process, a game card having a specific attribute defined in terms of type, ability, characteristic, level, rank, or a combination of these, as a base card, and determines a game card having an attribute different from the above-mentioned attribute as a material card.

[0235] For example, the card synthesis management unit 109 may select a game card whose type is a character by the selection process. If a character's game card is selected, the game card of that character is identified as a game card that satisfies the first condition.

[0236] Furthermore, for example, when a game card whose type is equipment is selected by the selection process, the card synthesis management unit 109 identifies the game card of the character as a game card that satisfies the second condition.

[0237] (Timing of execution of synthesis process) When generating two or more composite cards, the card composition management unit 109 may execute a composition process to automatically sequentially combine two or more game cards whose combinations have been automatically determined, or may execute the composition process all at once based on the player's instructions.

[0238] Specifically, when the card synthesis management unit 109 automatically executes a synthesis process, it executes a determination process for automatically determining a combination of game cards multiple times depending on the number of times the selection process is executed, and then, as a synthesis process, each time the determination process is executed, synthesizes the game cards whose combination has been determined to generate a synthesized card.

[0239] For example, when a combination of game cards is determined by a determination process based on conditions, if a game card satisfying a first condition and a game card satisfying a second condition are consecutively selected by a selection process, the card combination management unit 109 executes a combination process immediately after the combination of the two game cards is determined.

[0240] Also, for example, when a combination of game cards has been determined by a determination process based on conditions, if there remains a game card (hereinafter referred to as an "uncombined card") that satisfies the first or second condition and that has been selected by a selection process and for which a combination process has not yet been performed, if a game card that satisfies the combinable condition and can be combined with the uncombined card is selected, the card combination management unit 109 executes a combination process immediately after the combinationable game card is selected.

[0241] On the other hand, the card synthesis management unit 109 may specify, for each combination of two or more game cards whose combinations have been automatically determined, whether to execute synthesis processing or not based on the player's instructions, and may execute only the synthesis processing instructed by the player.

[0242] [4.4] Selection prediction setting process Next, the selection prediction process executed by the selection prediction processing unit 106 of this embodiment will be described with reference to Fig. 5. Fig. 5 is a diagram for explaining the selection process including the selection prediction setting process related to the combination process of this embodiment and the bonus control process.

[0243] (Principle of selection prediction setting process) When a composite card generated by the composition process is predicted, the selection prediction processing unit 106 may execute a selection prediction setting process to set the predicted predicted content as prediction content information in advance before the selection control process is executed.

[0244] In particular, in this case, the selection prediction processing unit 106 sets, based on the player's instructions transmitted from the terminal device 20, information on one composite card generated by the synthesis process, or information on multiple composite cards (including all or some of the composite cards selected and synthesized by multiple consecutive selection processes) as prediction content information as a selection prediction setting process.

[0245] Alternatively, the selection prediction processing unit 106 may, as a selection prediction setting process, present to the player options for composite cards generated by a synthesis process according to a game program such as a character controlled by a CPU, have the player select one of the options as prediction information, and set the selected option as prediction content information.

[0246] Specifically, the selection prediction processing unit 106 executes a selection prediction setting process to predict a composite card that includes at least one element of the predicted content information, such as the type of the composite card to be generated (category such as character or weapon, and type such as character A or B), level, the presence or absence of ability, attributes such as personality, characteristics, and rank, and the values ​​of parameters that define these attributes.

[0247] In other words, the selection prediction processing unit 106 sets information about a composite card having only one element, such as type, as predicted content information, or sets information about a composite card having a combination of two or more of attributes such as type, level, rank, ability, etc., and parameters that define these attributes, as predicted content information.

[0248] For example, as shown in FIG. 5, when a composite card is generated based on game cards selected by a player in 10 consecutive selection control processes, if the selection prediction processing unit 106 predicts that a composite card defining a hero (character) having a rare golden sword (equipment) will be generated, it sets prediction content information indicating the prediction and registers the prediction content information in the prediction related information storage unit 148 in association with the player (specifically, in association with the player ID).

[0249] In addition, Figure 5 shows an example in which 10 game cards are selected as a selection process ([1] in Figure 5) and a composite card that combines Hero A and the Golden Sword is predicted ([2] in Figure 5).

[0250] Furthermore, the selection prediction processing unit 106 may predict a plurality of composite cards to be generated and set prediction content information indicating the predicted content.

[0251] [4.5] Specific control processes including judgment processes Next, a benefit control process including a determination process between a combined combined card and a predicted result executed by the benefit control unit 107 of this embodiment will be described with reference to FIG.

[0252] (Principle of judgment process) The bonus control unit 107 executes a judgment process to judge whether or not the predicted content indicated by the predicted content information matches the composite card, based on the composite card synthesized by the synthesis process and the predicted content information set by the selection prediction process.

[0253] In particular, the benefit control unit 107 compares the elements of the composite card (the number, type, and combination of elements) with the prediction content information, and determines whether or not these two pieces of information match, as illustrated in FIG. 5.

[0254] FIG. 5 shows an example of the case where Hero A and the golden sword are automatically combined and synthesis processing is executed ([3] in FIG. 5).

[0255] (Principle of reward control processing) As described above, when it is determined by the determination process that the predicted content matches, the benefit control unit 107 performs benefit control processing to grant a benefit based on the composite card to the player who set the predicted content information (i.e., the player who made the prediction) as the prediction has come true. Carry out the theory.

[0256] Specifically, the benefit control unit 107 executes a benefit control process for changing the composite card that has been composited into a game card that is advantageous to the player, based on the benefit-related information.

[0257] In particular, when changing the synthesized composite card into a game card advantageous to the player, the bonus control unit 107 selects a given game card from a selection group for a bonus that is stored in the prediction related information storage unit 148 and set in advance, by a lottery process, upon fulfillment of a given condition such as accomplishing a task or winning a mini-game, or according to instructions from the player or the game program, and grants it to the player.

[0258] For example, if the bonus control unit 107 determines through the judgment process that the prediction matches and the rank of the composite card used in the prediction is normal, it selects one of the game cards from the selection group for the bonus with a rare rank through a lottery process and awards it to the player.

[0259] In addition, the benefit control unit 107 may execute a benefit control process for changing the elements defined in the composite card to a state advantageous to the player.

[0260] In particular, the bonus control unit 107 executes bonus control processing to change attributes such as ability, characteristics, level, type, rank, etc., defined for a composite card, or parameters defining these attributes, to values ​​advantageous to the player, or to define new attributes advantageous to the game, thereby changing parameters to a state advantageous to the player.

[0261] For example, as shown in FIG. 5, if the judgment process determines that the predicted content matches, and the level of the composite card synthesized by the synthesis process is 1, the bonus control unit 107 changes the level of the composite card to 5 and awards it to the player.

[0262] In addition, Figure 5 shows an example in which the player's prediction is correct ([4] in Figure 5), and the bonus control process awards the corresponding player a composite card with a golden sword whose level has been changed to "5" ([5] in Figure 5).

[0263] [4.6] Variations Next, a modification of this embodiment will be described.

[0264] (Selecting a target group based on composite cards) When a synthesis process is being executed during the continuous execution of multiple selection processes, the selection control processing unit 105 may determine, based on a synthesis card that has already been generated by synthesis, a selection target group to be used to select a game card by the selection process after the synthesis of the synthesis card, and select a game card from the determined selection target group.

[0265] In particular, in the case where an already synthesized composite card has a synthesis result that is disadvantageous to the player, the selection control processing unit 105 may determine the selection target group so that a game card is selected in the selection process such that the synthesis result after the synthesis of the synthesized card will be advantageous to the player.

[0266] That is, in this case, the selection control processing unit 105 determines whether or not the combination result is favorable, such as an increase in the parameter value of the attribute defined for the game card that grows or evolves through the combination, or an addition of a new ability, and whether or not the parameter value of the attribute defined for the game card that grows or evolves through the combination does not decrease, or an attribute such as an ability is added. A selection group is determined that will not result in any unfavorable composite result that will not be cancelled.

[0267] For example, when a synthesis card that has already been generated has a lower ability value for a specific ability than the base card, the selection control processing unit 105 determines a selection target group for selecting a base card and material cards for synthesizing an S rare synthesis card in the next synthesis process.

[0268] In addition, instead of the above, in the case where an already synthesized composite card has a synthesis result that is advantageous to the player, the selection control processing unit 105 may determine the selection target group so that a game card is selected in the selection process such that the synthesis result after the synthesis of the synthesized card will be disadvantageous to the player.

[0269] That is, in this case, the selection control processing unit 105 determines a selection target group that will result in a disadvantageous, not advantageous, result in the synthesis process.

[0270] (Determining the combination of game cards to be combined based on a lottery) When a base card (or material card) has already been selected and there are multiple material cards (or base cards) that have already been selected but have not yet been combined, the card combination management unit 109 may execute a determination process to identify a combination target game card to be combined by lottery from among the multiple material cards (or base cards) that have not yet been combined, and to determine a combination with the already selected base card (or material card) for performing the combination process.

[0271] (Aborts a selection process that is running continuously) The card synthesis management unit 109 may execute a stop control process to stop the synthesis of game cards whose combination has been determined by the determination process during the successive execution of multiple selection processes, in order to avoid the execution of a synthesis that is disadvantageous to the player.

[0272] (Display information about the synthesis process) The selection control processing unit 105 may generate information regarding the selection target group to be used in the selection process, which is provided to the player when executing the selection process, in order to prompt the player to make various decisions, such as canceling the selection process in progress, improving the selection target group based on a player-initiated charge, canceling the synthesis process, or increasing the probability of successful synthesis based on a player-initiated charge.

[0273] Specifically, the selection prediction processing unit 106 generates information to present to the player, as information regarding the selection target group used in the selection process, such as the selection tendency (history) of game cards when selecting multiple game cards, the current number of selectable cards (i.e., the remaining number), or the synthesis status of game cards selected from the selection target group.

[0274] The information providing unit 111 provides the thus generated information on the selection target group to the terminal device 20 of the corresponding player when the selection process is executed.

[0275] [5] Operation of this embodiment (composite processing based on multiple consecutive selection processes) Next, the operation of the synthesis process based on a plurality of consecutive selection processes executed by the server device 10 of the present embodiment will be described with reference to FIG.

[0276] FIG. 6 is a flowchart showing the operation of the synthesis process based on a plurality of consecutive selection processes executed by the server device 10 of this embodiment.

[0277] This operation is a process that is executed during a game after the player has already logged in and started the game.

[0278] Moreover, this action is a process executed by each player, and will be described as an action of a specific player (hereinafter, referred to as a "specific player").

[0279] Furthermore, the operation will be described using a case where the selection process is executed 10 times in succession each time the selection process is invoked.

[0280] First, when the selection control processing unit 105 detects the timing at which a synthesis process based on a plurality of consecutive selection processes by a specific player is to be initiated (step S101), it specifies a selection target group to be used in the selection process (step S102).

[0281] At this time, the selection control processing unit 105 may use one or more predetermined selection target groups, may use one or more selection target groups by lottery, or may identify one or more selection target groups based on the player's instructions.

[0282] Next, the selection control processing unit 105 executes the selection process multiple times, and specifies game cards for the number of times by lottery processing (step S103).

[0283] Next, the card combination management unit 109 executes a determination process for automatically determining a combination to be combined from among the identified plurality of game cards (step S104).

[0284] Next, the card combination management unit 109 executes a combination process for combining the game cards whose combinations have been determined by the determination process, to generate a combined card (step S105).

[0285] Next, the card composition management unit 109 grants the synthesized composite card to the specific user, registers the granted composite card in the player information of the specific user (step S106), and ends this operation.

[0286] [6] Other The present invention is not limited to the above-described embodiment, and various modifications are possible. For example, a term cited as a broadly defined or synonymous term in the description in the specification or drawings can be replaced with a broadly defined or synonymous term in other descriptions in the specification or drawings.

[0287] In this embodiment, a competitive game in which a fighting (battle) game is used as the first game and a simulation game in which a city is built as the second game is used, but this embodiment is not limited to this and may be applied to various games, for example, competitive games such as sports games such as baseball games, soccer games, and basketball games, role-playing games, and other simulation games.

[0288] In addition, in this embodiment, each game may be provided to the terminal device 20 by one server device 10, or a server system may be constructed by linking a plurality of server devices 10 to provide each game to the terminal device 20.

[0289] Furthermore, in this embodiment, game processing is executed by the terminal device 20 based on game control information provided by the server device 10, but the functions of the processing unit 200 of the terminal device 20 and the execution of the game program may be executed by the server device 10, and the terminal device 20 may realize the above game by executing operation input and image display by streaming.

[0290] In this case, the server device 10 provides the relevant terminal device 20 with information related to the display of game images as game control information.

[0291] Furthermore, in this embodiment, the server device 10 may be realized by a single game device having the functions of the server device 10, that is, a device (standalone) that operates independently without relying on other devices such as a server device.

[0292] In this case, the game device (A1) Use game cards to play the game. (A2) during the game, a selection process is executed multiple times in succession to select a game card from a selection target group consisting of a plurality of game cards; (A3) executing a determination process for automatically determining a combination of a game card having a given first condition and a second game card having a second condition different from the first condition, among a plurality of game cards selected by the selection processes executed multiple times in succession, and executing a synthesis process for generating a composite card by synthesizing the game cards whose combination has been determined by the determination process; (A4) Grant the synthesized composite card to the player; It has a configuration.

[0293] In this case, the game device (B1) Play the game using game cards; (B2) during the game, a selection process is performed multiple times in succession to select a game card from a selection target group consisting of a plurality of game cards; (B3) executing a determination process for automatically determining a combination of at least two or more game cards having different attributes from among a plurality of game cards selected by a plurality of selection processes executed consecutively, and executing a synthesis process for generating a composite card by synthesizing the game cards whose combinations are determined by the determination process; (B4) giving the synthesized composite card to the player; It has a configuration.

[0294] The present invention includes configurations that are substantially the same as the configurations described in the embodiments (for example, configurations with the same functions, methods and results, or configurations with the same purpose and effect). The present invention also includes configurations in which non-essential parts of the configurations described in the embodiments are replaced. The present invention also includes configurations that achieve the same effects as the configurations described in the embodiments or that can achieve the same purpose. The present invention also includes configurations in which publicly known technology is added to the configurations described in the embodiments.

[0295] Although the embodiments of the present invention have been described in detail as above, it will be easily understood by those skilled in the art that many modifications are possible without substantially departing from the novel features and effects of the present invention. Therefore, all such modifications are intended to be included within the scope of the present invention. [Explanation of symbols]

[0296] 10. Server equipment 20 … Terminal equipment 100 ... Processing section 101 ... Communication control unit 102 ... Web processing unit 103 … Game Management Department 104 … Reception department 105 ... Selection control processing unit 106 ... Selection prediction processing section 107 ... Bonus control section 108 … Game Card Management Department 109 … Card Synthesis Management Department 110 ... Timer management section 111 … Information provision department 120 … Input section 130...Display section 140 … Storage section 142 … Main memory section 144 ... Game data storage section 146 ... Player information storage unit 148 … Forecast-related information storage unit 149 ... Game card information storage unit 180 … information storage medium, 196 … Communications Department 200 ... Processing section 210 ... Communication control section 211 ... Web browser 212 ... Game processing unit 213 ... Display control unit 220 ... Drawing section 230 ... Sound processing section 260 … Input section 262 ... Detector 270 … Storage section 271 … Main memory section 272 ... Image buffer 280 … Information storage medium 290…Display section 292 ... Sound output section 296 … Communications Department

Claims

1. A game system that performs game control for executing a game based on an operation of a player, a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of a game medium having a given first condition and a second game medium having a second condition different from the first condition, from among the multiple game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; Equipped with The game media having either the first condition or the second condition includes the composite game media that has already been generated by a composite process, The synthesis means is Repeating the synthesis process based on the selection process, which is executed multiple times in succession; The selection control means In the selection process when a specific combination process is executed, a selection target group is determined including the combined game media already generated by a combination process executed before the specific combination process is executed; A game system characterized by selecting a game medium from the determined selection target group.

2. A game system that performs game control for executing a game based on an operation of a player, a game control means for progressing a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of at least two or more game media having different attributes from among the plurality of game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; a granting means for granting the composite game medium to the player; Equipped with The synthesis means is Repeating the synthesis process based on the selection process, which is executed multiple times in succession; The selection control means In the selection process when a specific combination process is executed, a selection target group is determined including the combined game media already generated by a combination process executed before the specific combination process is executed; A game system characterized by selecting a game medium from the determined selection target group.

3. A program for controlling a game to execute a game based on an operation of a player, a game control means for progressing through a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of a game medium having a given first condition and a second game medium having a second condition different from the first condition, from among the multiple game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; and a granting means for granting the composite game medium to the player; The computer functions as The game media having either the first condition or the second condition includes the composite game media that has already been generated by a composite process, The synthesis means is Repeating the synthesis process based on the selection process, which is executed multiple times in succession; The selection control means In the selection process when a specific combination process is executed, a selection target group is determined including the combined game media already generated by a combination process executed before the specific combination process is executed; A program characterized by selecting a game medium from the determined selection target group.

4. A program for controlling a game to execute a game based on an operation of a player, a game control means for progressing through a game using game media; a selection control means for executing, multiple times in succession, a selection process for selecting a game medium from a selection target group consisting of a plurality of game media during the game; a synthesis means for executing a determination process for automatically determining a combination of at least two or more game media having different attributes from among the plurality of game media selected by the selection processes executed multiple times in succession, and for executing a synthesis process for generating a synthesized game medium by synthesizing the game media whose combination has been determined by the determination process; and a granting means for granting the composite game medium to the player; The computer functions as The synthesis means is Repeating the synthesis process based on the selection process, which is executed multiple times in succession; The selection control means In the selection process when a specific combination process is executed, a selection target group is determined including the combined game media already generated by a combination process executed before the specific combination process is executed; A program characterized by selecting a game medium from the determined selection target group.

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