Method, information processing device, and program
By integrating the purchase and display of green power certificates into the game media distribution process, the method enhances player engagement and promotes environmental sustainability in electronic games.
Patent Information
- Application Number
- JP2021144331
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-09-03
- Publication Date
- 2025-04-22
- Estimated Expiration
- 2041-09-03
AI Technical Summary
Existing technologies for providing electronic games using game media lack innovation in enhancing player engagement and promoting environmental sustainability.
The method involves an information processing device that, after completing the payment process, provides players with a first game medium and outputs data from a green power certificate purchased using a portion of the players' payments, allowing players to view it and receive a second game medium determined by the green power certificate.
This approach improves the technology for providing electronic games by motivating players to contribute to the use of green power and reduce environmental impact, while enhancing gameplay experience through the acquisition of game media.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present disclosure relates to a method, an information processing device, and a program. [Background technology]
[0002] Conventionally, there is known a technique for providing an electronic game using game media such as a virtual character or item. For example, Patent Document 1 discloses that in a video game in which a character uses an item, when the mastery of the item satisfies a predetermined condition, the character is given a capability associated with the item so that the capability can be used in response to the player's operation. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2002-200350 A Summary of the Invention [Problem to be solved by the invention]
[0004] There is room for improvement in the technology of providing electronic games using game media.
[0005] In view of the above circumstances, an object of the present disclosure is to improve the technology for providing electronic games using game media. [Means for solving the problem]
[0006] According to one embodiment of the present disclosure, the method comprises: A method executed by an information processing device, comprising: when a payment process for an amount charged to a player of a game is completed, providing a first game medium that can be used in the game to the player; outputting data of green power certificates purchased with at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; and granting, to each of the one or more players, a second game medium determined according to the green power certificate.
[0007] An information processing device according to an embodiment of the present disclosure includes: An information processing device including a control unit, The control unit is when a payment process for an amount charged to a player of a game is completed, a first game medium that can be used in the game is provided to the player; outputting data of green power certificates purchased using at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; A second game medium determined according to the green power certificate is granted to each of the one or more players.
[0008] A program according to an embodiment of the present disclosure includes: On the computer, when a payment process for an amount charged to a player of a game is completed, providing a first game medium that can be used in the game to the player; outputting data of green power certificates purchased with at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; The computer executes granting second game media determined according to the green power certificate to each of the one or more players. Effect of the Invention
[0009] According to one embodiment of the present disclosure, a technique for providing an electronic game using a game medium is improved. [Brief description of the drawings]
[0010] [Figure 1] 1 is a block diagram showing a schematic configuration of a system according to an embodiment of the present disclosure. [Diagram 2] FIG. 2 is a block diagram showing a schematic configuration of a terminal device. [Diagram 3] 1 is a block diagram showing a schematic configuration of an information processing device; [Figure 4] FIG. 13 is a diagram showing an example of information relating to a purchasing means. [Diagram 5] A figure showing an example of information related to a game medium. [Figure 6] 11 is a flowchart showing a first operation of the information processing device. [Figure 7] 13 is a flowchart showing a second operation of the information processing device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] Hereinafter, embodiments of the present disclosure will be described.
[0012] (Overview of the embodiment) An overview of a system 1 according to an embodiment of the present disclosure will be described with reference to Fig. 1. The system 1 includes one or more terminal devices 10 and an information processing device 20. The terminal devices 10 and the information processing device 20 are communicatively connected to a network 30 including, for example, the Internet and a mobile communication network.
[0013] The terminal device 10 is, for example, a general-purpose computer such as a PC (Personal Computer), a smartphone, a tablet terminal, or a game machine, or a computer dedicated to the system 1. However, the terminal device 10 is not limited to these examples and may be any computer available to a user.
[0014] The information processing device 20 is, for example, a server device, but is not limited thereto and may be any computer. The information processing device 20 provides an electronic game (hereinafter, simply referred to as a "game") to the terminal device 10. Here, "providing a game" includes making the game available for the user of the terminal device 10 to play. The user of the terminal device 10 can play the game by using, for example, a native application program of the game installed in the terminal device 10, or a web application program via a web browser. The terminal device 10 and the information processing device 20 may communicate with each other to progress the game in response to a user operation on the terminal device 10. When the terminal device 10 and the information processing device 20 cannot communicate with each other due to, for example, a communication failure, the terminal device 10 and the information processing device 20 may control so that the game does not progress depending on the user operation on the terminal device 10. The native application program of the game may be downloaded to the terminal device 10 via the network 30 from, for example, an application distribution server or the like, or may be installed at the time of manufacturing the terminal device 10.
[0015] In this embodiment, a user of the terminal device 10 plays a game using a user account. A "user account" includes information for uniquely identifying a player within a game. A user account may be created, for example, when the user plays a game for the first time. The user logs into the game by performing a login procedure such as password input. While logged into the game, the user can play the game from the terminal device 10 using his / her own user account. Note that the login procedure by the user may be omitted. Game data of a user who plays a game (hereinafter also referred to as a "player") is managed by the information processing device 20 in association with the user account. The game data of a player may include, for example, data of a game medium owned by the player within the game, and game play history data of the player, but is not limited to these.
[0016] The game medium is a virtual medium that can be used by a user to play a game. In one example, the game medium may include a virtual character or item. The game medium, such as a virtual character or item, can be used, for example, to fight against an enemy character that appears in the game. However, the game medium and the manner of use of the game medium are not limited to this example, and may be arbitrarily determined according to the content of the game. In a game that uses a game medium, any means for a player to acquire the game medium can be implemented. For example, in this embodiment, a means (hereinafter also referred to as a "purchase means") is implemented in which a player acquires the game medium by paying money to an operator of the game. When the player pays a predetermined charge amount according to the purchase means, a specific game medium or a game medium selected, for example, randomly from a plurality of predetermined game media is provided to the player. By acquiring more game media, higher performance game media, or rarer game media, a player can advantageously progress through the game.
[0017] First, an overview of this embodiment will be described, and details will be described later. When the payment process of the amount charged to a player of a game is completed, the information processing device 20 grants the player a first game medium that can be used in the game. The information processing device 20 outputs data of a green power certificate purchased with at least a part of the total amount paid by one or more players so that the one or more players can view the data. Then, the information processing device 20 grants second game media determined according to the green power certificate to each of the one or more players.
[0018] A green power certificate is a certificate that certifies the environmental added value of green power purchased in a trading market for the environmental added value of green power, and is issued by an issuing company after being certified by a third-party certification organization, for example. Green power is electricity generated using renewable energy such as hydroelectric power, wind power, solar power, geothermal power, and biomass. The environmental added value of green power is the value of having a smaller environmental load than a power generation method that uses non-renewable energy such as fossil fuels. For example, a power generation method that uses renewable energy emits relatively little greenhouse gas (e.g., carbon dioxide) during power generation. A green power certificate may include information such as a serial number, a purchaser, an issuer, a certification organization, a power generation method (e.g., hydroelectric power generation, wind power generation, or solar power generation), a generated amount of power, and a power generation period. A purchaser of a green power certificate is considered to have used green power based on the description of the green power certificate, so that the purchaser can contribute to reducing the environmental load even if he or she does not generate green power himself or herself.
[0019] As described above, according to this embodiment, a green power certificate is purchased using at least a portion of the total amount paid by each player to acquire the first game medium. Therefore, each player can acquire the first game medium by paying money, and can also promote the use of green power and contribute to reducing environmental impact. Furthermore, according to this embodiment, data of the purchased green power certificate is output so that each player can view it. Therefore, each player can realize that he or she has contributed to promoting the use of green power and reducing environmental impact by viewing the purchased green power certificate. Therefore, according to this embodiment, the technology for providing an electronic game using game media is improved in that players can be motivated to contribute to the use of green power and reducing environmental impact through the game.
[0020] Next, each component of the system 1 will be described in detail.
[0021] (Terminal Device Configuration) As shown in FIG. 2, the terminal device 10 includes a communication unit 11, an output unit 12, an input unit 13, a storage unit 14, and a control unit 15.
[0022] The communication unit 11 includes one or more communication interfaces connected to the network 30. The communication interface corresponds to, for example, a mobile communication standard such as 4G (4th Generation) and 5G (5th Generation), a wired LAN (Local Area Network) standard, or a wireless LAN standard, but is not limited thereto and may correspond to any communication standard. In this embodiment, the terminal device 10 communicates with the information processing device 20 via the communication unit 11.
[0023] The output unit 12 includes one or more output devices that output information to notify the user. The output devices are, for example, but not limited to, a display that outputs information as a video or a speaker that outputs information as a sound. Alternatively, the output unit 12 may include an interface for connecting an external output device.
[0024] The input unit 13 includes one or more input devices that detect user input. The input devices include, but are not limited to, physical keys, capacitive keys, a touch screen integrated with a display, a microphone that accepts voice input, a camera, etc. Alternatively, the input unit 13 may include an interface for connecting an external input device.
[0025] The storage unit 14 includes one or more memories. In this embodiment, the "memory" is, for example, a semiconductor memory, a magnetic memory, an optical memory, or the like, but is not limited to these. Each memory included in the storage unit 14 may function as, for example, a main memory device, an auxiliary memory device, or a cache memory. The storage unit 14 stores any information used in the operation of the terminal device 10. For example, the storage unit 14 may store a system program, an application program, and the like.
[0026] In this embodiment, the storage unit 14 stores the native application program or the web browser application program of the above-mentioned game, and any information used in the game. The information used in the game includes, but is not limited to, user account information, for example.
[0027] The control unit 15 includes one or more processors, one or more programmable circuits, one or more dedicated circuits, or a combination thereof. The processor is, for example, but not limited to, a general-purpose processor such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), or a dedicated processor specialized for a specific process. The programmable circuit is, for example, but not limited to, an FPGA (Field-Programmable Gate Array). The dedicated circuit is, for example, but not limited to, an ASIC (Application Specific Integrated Circuit). The control unit 15 controls the operation of the entire terminal device 10. For example, the control unit 15 can execute an application program stored in the storage unit 14.
[0028] (Configuration of information processing device) As shown in FIG. 3, the information processing device 20 includes a communication unit 21, a storage unit 22, and a control unit .
[0029] The communication unit 21 includes one or more communication interfaces connected to the network 30. The communication interface corresponds to, for example, a mobile communication standard, a wired LAN standard, or a wireless LAN standard, but is not limited to these, and may correspond to any communication standard. In this embodiment, the information processing device 20 communicates with the terminal device 10 via the communication unit 21.
[0030] The storage unit 22 includes one or more memories. Each memory included in the storage unit 22 may function as, for example, a main storage device, an auxiliary storage device, or a cache memory. The storage unit 22 stores any information used in the operation of the information processing device 20. For example, the storage unit 22 may store a system program, an application program, a database, and the like. In this embodiment, the storage unit 22 stores any information used in the game. The information used in the game includes, for example, information on the user account of each user, game data managed in association with the user account, a web application program that provides the game via the web browser of the terminal device 10, information on one or more purchasing means, and information on a plurality of game media, but is not limited to these. Details of the information on one or more purchasing means and the information on a plurality of game media will be described later.
[0031] The control unit 23 includes one or more processors, one or more programmable circuits, one or more dedicated circuits, or a combination thereof. The control unit 23 controls the operation of the information processing device 20 as a whole.
[0032] With reference to Fig. 4, information related to one or more purchasing means stored in the storage unit 22 will be described. Fig. 4 illustrates information related to two purchasing means A and B. The information related to each purchasing means includes "attributes", "power generation method", "total amount", "subtotal amount", "player ID", and "certificate data".
[0033] The "attribute" is data indicating an attribute associated with the purchasing means, and indicates any one of a plurality of predetermined attributes. In this embodiment, different attributes are associated with each purchasing means. For example, the attribute of the purchasing means A shown in FIG. 4 is "A1 (water attribute)", and the attribute of the purchasing means B is "B1 (wind attribute)". In this embodiment, the attribute is not limited to the purchasing means, but is also associated with the game medium as described later. When a player acquires game medium through a certain purchasing means, game medium with the same attribute as the purchasing means is given to the player, or game medium with the same attribute as the purchasing means is given to the player with a higher probability than game medium with other attributes. Therefore, in order to acquire game medium with a desired attribute, the player can selectively use a purchasing means with a desired attribute from among a plurality of purchasing means. The function of the attribute is arbitrarily determined according to the content of the game. For example, a compatibility with other attributes (for example, an advantageous or disadvantageous relationship with respect to other attributes, etc.) is defined for each attribute. For example, in a game in which a player fights an enemy character using game media (such as a character or a weapon), the amount of damage inflicted on the enemy character may increase or decrease depending on the compatibility between the attributes of the game media used by the player and the attributes of the enemy character. However, the function of the attributes in the game is not limited to this example.
[0034] The "power generation method" is data indicating a power generation method associated with a purchasing means, and indicates any one of a plurality of power generation methods using renewable energy. In this embodiment, each purchasing means is associated with a different power generation method. Also, each purchasing means is associated with a power generation method that a player can associate with from the attribute of the purchasing means. For example, the attribute of purchasing means A shown in FIG. 4 is "A1 (water attribute)" and the power generation method is "A2 (hydroelectric power generation)", both of which can evoke the common idea of "water". Also, the attribute of purchasing means B is "B1 (wind attribute)" and the power generation method is "B2 (wind power generation)", both of which can evoke the common idea of "wind". In this embodiment, as will be described later, at least a part of the total amount paid by one or more players via a certain purchasing means is used as funds to purchase a green power certificate related to the same power generation method as the purchasing means.
[0035] "Total amount" is data indicating the total amount paid by each player via the purchasing means during the target period. The target period is, for example, one month of each month, but is not limited to this example and may be determined arbitrarily. "Subtotal amount" is data indicating the subtotal amount for each player as a breakdown of the total amount. "Player ID" is identification data of the player corresponding to the subtotal amount. For example, the breakdown of the total amount A3 of the purchasing means A in FIG. 4 includes the subtotal amount A3-1 paid by the player P01, the subtotal amount A3-2 paid by the player P02, and so on. Similarly, the breakdown of the total amount B3 of the purchasing means B in FIG. 4 includes the subtotal amount B3-1 paid by the player P01, the subtotal amount B3-2 paid by the player P02, and so on.
[0036] The "certificate data" is data of a green power certificate purchased with at least a part of the total amount paid by one or more players via the purchasing means. The certificate data includes, for example, a "serial number", a "purchaser", a "issuer", a "power generation method", a "power generation amount", and a "power generation period". The "serial number" is identification data of the green power certificate. The "purchaser" is data indicating the purchaser of the green power certificate. The "issuer" is data indicating the issuer of the green power certificate. The "power generation method", the "power generation amount", and the "power generation period" are data indicating the power generation method, the power generation amount, and the power generation period of the green power considered to have been used by the purchaser, respectively. As described above, in this embodiment, a green power certificate related to a power generation method associated with the purchasing means is purchased. For example, the power generation method of the purchasing means A in FIG. 4 is "A2 (hydroelectric power generation)", and the power generation method of the certificate data corresponding to the purchasing means A is "A2 (hydroelectric power generation)", and the two are consistent. As described above, the power generation method (e.g., "A2 (hydroelectric power generation)") associated with the purchasing means can be associated by the player with the attribute (e.g., "A1 (water attribute)"), so a player who wishes to promote the use of green electricity related to a desired power generation method can selectively use a purchasing means associated with an attribute associated with the desired power generation method from among multiple purchasing means.
[0037] With reference to Fig. 5, information about a plurality of game media stored in the storage unit 22 will be described. Fig. 5 illustrates information about two game media M01 (water sword) and M02 (wind sword). The information about each game medium includes "attributes," "power generation method," and "parameters."
[0038] "Attribute" is data indicating an attribute associated with a game medium, and indicates any one of a plurality of predetermined attributes. For example, the attribute of the game medium M01 (water sword) shown in FIG. 5 is "A1 (water attribute)," and the attribute of the game medium M02 (wind sword) is "B1 (wind attribute)."
[0039] "Power generation method" is data indicating a power generation method associated with the game medium, and indicates any one of a plurality of power generation methods using renewable energy. In this embodiment, each game medium is associated with a power generation method that the player can associate with the attributes of the game medium, similar to the purchasing means described above. For example, the attribute of the game medium M01 (water sword) shown in FIG. 5 is "A1 (water attribute)" and the power generation method is "A2 (hydroelectric power generation)". In addition, the attribute of the game medium M02 (wind sword) is "B1 (wind attribute)" and the power generation method is "B2 (wind power generation)".
[0040] The "parameter" is any parameter used when progressing a game using the game medium. The content and function of the parameter are arbitrarily determined according to the content of the game. In the example shown in FIG. 5, the parameters include "level" and "attack power". The "level" is a parameter indicating the growth degree of the game medium. For example, increasing the level of the game medium may improve the performance of the game medium. The "attack power" is a parameter used to determine the amount of damage to be inflicted on an enemy character when, for example, a player attacks an enemy character using the game medium. For example, the higher the attack power of the game medium, the greater the amount of damage inflicted on the enemy character. Typically, when the level of the game medium increases, the attack power of the game medium may increase. Note that when a certain game medium is given to a player, information on the game medium is managed as the user data of the player. For this reason, for example, when a game medium M01 (water sword) is given to each of a plurality of players, the parameters of the game medium M01 (water sword) owned by each player may be different from each other.
[0041] (Operation flow of information processing device) A first operation of the information processing device 20 according to this embodiment will be described with reference to Fig. 6. In summary, the first operation is an operation for calculating the total amount and subtotal amount paid by each player via the purchasing means. The first operation is executed for each purchasing means.
[0042] Step S100: The control unit 23 of the information processing device 20 determines whether or not a purchasing means has been selected by the player. If it is determined that a purchasing means has been selected (step S100-Yes), the process proceeds to step S101. On the other hand, if it is determined that a purchasing means has not been selected (step S100-No), the process repeats step S100 and waits for the player to select a purchasing means.
[0043] Specifically, for example, in response to a request from the terminal device 10, the control unit 23 transmits a display instruction to the terminal device 10 via the communication unit 21 to display a purchase screen that displays a plurality of purchase means in a selectable manner. The control unit 15 of the terminal device 10 outputs the purchase screen to the display of the output unit 12 based on the display instruction. For example, the purchase screen displays a GUI (Graphical Use Interface) corresponding to each purchase means, and at least one of an attribute and a power generation method associated with each purchase means. The player selects a desired purchase means from the purchase screen displayed on the terminal device 10. The control unit 15 notifies the information processing device 20 of the purchase means selected by the player via the communication unit 11. Then, when the control unit 23 of the information processing device 20 receives the notification of the purchase means from the terminal device 10, it determines that the purchase means has been selected.
[0044] Step S101: If it is determined in step S100 that a purchasing means has been selected (step S100-Yes), the control unit 23 starts a payment process for the amount charged to the player (here, the user of the terminal device 10 in step S100). When the payment process is completed normally, the process proceeds to step S102.
[0045] Specifically, the control unit 23 communicates with an external payment server managed by, for example, a bank or a credit card company, and starts a payment process for the amount charged to the player. When the payment process is completed normally, the money paid by the player is paid to, for example, the operator of the game. The amount charged is predetermined for each purchasing means.
[0046] Step S102: When the payment process in step S101 is completed normally, the control unit 23 grants the first game medium to the player.
[0047] Specifically, the control unit 23 selects the game medium to be provided to the player as the first game medium by any method. Here, the control unit 23 may select a game medium predetermined by, for example, a game administrator. The predetermined game medium may be, for example, a game medium having the same attributes as the purchasing means. When the predetermined game medium is selected as the first game medium, an explanation is displayed on the above-mentioned purchase screen that the predetermined game medium will be provided to the player by using the purchasing means.
[0048] Alternatively, the control unit 23 may select the game medium to be granted to the player as the first game medium, for example, randomly, from a population including a plurality of game media. Here, some or all of the game media included in the population may be game media associated with the same attribute as the purchasing means. When only some of the game media included in the population are associated with the same attribute as the purchasing means, the some game media may include game media selected by the game operator according to a predetermined criterion (for example, game media that are considered to be so-called featured products, such as those having higher performance or rarity compared to other game media). Then, the control unit 23 grants the first game medium to the player by adding the game medium selected as the first game medium to the user data of the player. The game medium added to the user data of the player (i.e., the game medium granted to the player) becomes available to the player in the game.
[0049] Step S103: The control unit 23 calculates the total amount associated with the purchasing means (i.e., the total amount paid by one or more players during the target period via the purchasing means) and the subtotal amount for the player, and updates the information regarding the purchasing means. After that, the process returns to step S100.
[0050] Specifically, the control unit 23 increases the total amount associated with the purchasing means and the subtotal amount for the player by the amount charged in step S101. The control unit 23 resets the total amount associated with the purchasing means and the subtotal amount for each player every time the target period ends. The control unit 23 may notify the terminal device 10 of the total amount associated with the purchasing means and the subtotal amount for the player in response to a request from the terminal device 10, for example.
[0051] The second operation of the information processing device 20 according to this embodiment will be described with reference to Fig. 7. In summary, the second operation is an operation of purchasing a green power certificate using at least a part of the total amount paid by each player via the purchasing means, and granting each player a second game medium determined according to the green power certificate. The second operation is executed for each purchasing means and for each target period.
[0052] Step S200: When the target period ends, for example, the control unit 23 of the information processing device 20 executes a process of purchasing a green power certificate using at least a portion of the total amount associated with the purchasing means (i.e., the total amount paid by one or more players via the purchasing means).
[0053] Specifically, the control unit 23 transmits a purchase request for the green power certificate to the server of the green power certificate issuer. The purchase request may include information such as the purchaser, the power generation method, the amount of generated power, and the power generation period. Here, the power generation method related to the purchase request may be the same as the power generation method associated with the purchasing means. For example, if the power generation method associated with the purchasing means is "A2 (hydroelectric power generation)", the power generation method related to the purchase request is also "A2 (hydroelectric power generation)". The server of the issuer communicates with, for example, an external payment server to execute a payment process for the purchase cost of the green power certificate. Funds equivalent to at least a portion of the total amount associated with the purchasing means are used to pay the purchase cost.
[0054] Step S201: The control unit 23 outputs data of the purchased green power certificate so that the data can be viewed by each player who used the purchasing means during the target period.
[0055] Specifically, the control unit 23 transmits data of the purchased green power certificate ("certificate data" in FIG. 4) to the terminal device 10 of each player who used the purchasing means during the target period (each player indicated by "player ID" in FIG. 4). The transmission of the green power certificate display instruction can be performed in a push or pull manner. The terminal device 10 outputs the green power certificate data to the display of the output unit 12 based on the received display instruction.
[0056] Step S202: The control unit 23 grants second game media determined according to the purchased green power certificate to each player who used the purchasing means during the target period.
[0057] Any method may be adopted as a method for determining the second game medium according to the green power certificate. For example, the control unit 23 may determine the second game medium to be granted to each player according to the ratio of the subtotal amount paid by each player to the purchase price of the green power certificate. In such a case, the second game medium to be granted may differ for each player. Typically, the higher the ratio of the subtotal amount of a player to the purchase price of the green power certificate, the higher the performance or rarity of the game medium (e.g., a higher level game medium, etc.) that is granted to the player as the second game medium.
[0058] Also, for example, the control unit 23 may determine the second game medium to be granted to each player according to the amount of generated power related to the green power certificate. Typically, the greater the amount of generated power related to the green power certificate, the higher the performance or rarity of the game medium (e.g., higher level game medium, etc.) that is granted to each player as the second game medium.
[0059] Furthermore, for example, the control unit 23 may determine the second game medium to be granted to each player according to the power generation method related to the green power certificate. Specifically, the control unit 23 may determine, as the second game medium, a game medium associated with the same power generation method as the green power certificate, among a plurality of game media each associated with a power generation method of green power. For example, with reference to Figs. 4 and 5, when the power generation method related to the green power certificate is "A2 (hydroelectric power generation)", the game medium M01 (water sword) corresponding to the power generation method "A2 (hydroelectric power generation)" is determined as the second game medium among the plurality of game media.
[0060] When the second game medium is determined, the control unit 23 grants the second game medium to the player by adding the second game medium to the player's user data.
[0061] As described above, the information processing device 20 according to the present embodiment grants a first game medium usable in the game to a player when a payment process for the amount charged to the player of the game is completed. The information processing device 20 outputs data of a green power certificate purchased with at least a portion of the total amount paid by one or more players so that the one or more players can view the data. The information processing device 20 then grants a second game medium determined according to the green power certificate to each of the one or more players.
[0062] According to this configuration, the technology for providing electronic games using game media is improved in that players can be motivated to contribute to the use of green power and the reduction of environmental impact through the game.
[0063] Although the present disclosure has been described based on the drawings and examples, it should be noted that those skilled in the art may make various modifications and alterations based on the present disclosure. Therefore, it should be noted that these modifications and alterations are included in the scope of the present disclosure. For example, the functions included in each component or step can be rearranged so as not to be logically inconsistent, and multiple components or steps can be combined or divided into one.
[0064] For example, in the above-described embodiment, the configuration and operation of the information processing device 20 may be distributed among a plurality of computers that can communicate with each other. Also, for example, an embodiment in which a part of the configuration and operation of the information processing device 20 is executed by the terminal device 10 may be possible.
[0065] In addition, in the above-described embodiment, the payment of the charge to the player using the purchasing means may be made using legal tender, or may be made using a prepaid payment means such as a prepaid in-game currency.
[0066] Also, for example, an embodiment is possible in which a general-purpose computer functions as the information processing device 20 according to the above-described embodiment. Specifically, a program describing the processing contents for realizing each function of the information processing device 20 according to the above-described embodiment is stored in the memory of the general-purpose computer, and the program is read and executed by a processor. Therefore, the present disclosure can also be realized as a program executable by a processor, or a non-transitory computer-readable medium that stores the program. [Explanation of symbols]
[0067] 1 System 10 Terminal Equipment 11 Communications Department 12 Output section 13 Input section 14 Storage section 15 Control section 20 Information processing device 21 Communications Department 22 Memory section 23 Control Unit 30 Network
Claims
1. A method executed by an information processing device, comprising: when a player selects a predetermined purchasing means associated with attribute information relating to a game medium and a payment process for a charge to the player of the game is completed, a first game medium that can be used in the game is provided to the player; outputting data of a green power certificate associated with the attribute information purchased with at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; providing a second game medium determined according to at least one of the power information and the amount information of the green power certificate to each of the one or more players; A method comprising:
2. 2. The method of claim 1 , The second game medium granted to each of the one or more players is determined according to a ratio of a subtotal amount paid by each player to a purchase price of the green power certificate.
3. 3. The method according to claim 1 or 2, The data of the green power certificate includes data indicating an amount of generated green power, A method in which the second game medium is determined according to the amount of generated electricity related to the green power certificate.
4. 4. The method according to claim 1 , further comprising the steps of: The data of the green power certificate includes data indicating a method of generating green power, A method, wherein the second game medium is determined according to the power generation method related to the green power certificate.
5. 5. The method of claim 4, A method in which, among a plurality of game media each associated with a green power generation method, a game medium associated with the same power generation method as the green power certificate is determined as the second game medium.
6. 6. The method according to claim 4 or 5, When one purchasing means is selected by the player from among a plurality of purchasing means corresponding to different green power generation methods, a payment process for the amount charged to the player is started; and Calculating the total amount paid by one or more players for each purchasing instrument. Further comprising: The information processing device outputs, for each purchasing means, data of a green power certificate related to the same power generation method as the purchasing means, which was purchased using at least a portion of the total amount, so that the data can be viewed by the one or more players.
7. 7. The method according to any one of claims 1 to 6, comprising: The method further includes performing a process of purchasing the green power certificates with the at least a portion of the total amount.
8. An information processing device including a control unit, The control unit is when a player selects a predetermined purchasing means associated with attribute information relating to the game medium and a payment process for a charge to the player of the game is completed, a first game medium that can be used in the game is provided to the player; outputting data of a green power certificate associated with the attribute information purchased with at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; An information processing device that grants a second game medium to each of the one or more players, the second game medium being determined according to at least one of the power information and monetary information of the green power certificate.
9. 9. The information processing device according to claim 8, An information processing device, wherein the second game medium granted to each of the one or more players is determined according to the ratio of the subtotal amount paid by each player to the purchase price of the green power certificate.
10. 10. The information processing device according to claim 8, The data of the green power certificate includes data indicating an amount of generated green power, An information processing device, wherein the second game medium is determined according to the amount of generated electricity related to the green power certificate.
11. 11. The information processing device according to claim 8, The data of the green power certificate includes data indicating a method of generating green power, An information processing device, wherein the second game medium is determined according to the power generation method related to the green power certificate.
12. The information processing device according to claim 11, An information processing device determines, from among a plurality of game media each associated with a green power generation method, a game medium associated with the same power generation method as the green power certificate as the second game medium.
13. 13. The information processing device according to claim 11, The control unit is When the player selects one of a plurality of purchasing means corresponding to different green power generation methods, the payment process for the amount charged to the player is started; determining a total amount paid by one or more players for each purchasing instrument; an information processing device that outputs, for each purchasing means, data of a green power certificate related to the same power generation method as that of the purchasing means, which was purchased using at least a portion of the total amount as funds, so that the one or more players can view it.
14. 14. The information processing device according to claim 8, The information processing device further includes the control unit executing a process of purchasing the green power certificate using at least the portion of the total amount.
15. On the computer, when a player selects a predetermined purchasing means associated with attribute information relating to a game medium and a payment process for a charge to the player of the game is completed, a first game medium that can be used in the game is provided to the player; outputting data of a green power certificate associated with the attribute information purchased with at least a portion of the total amount paid by one or more players so that the data can be viewed by the one or more players; providing a second game medium determined according to at least one of the power information and the amount information of the green power certificate to each of the one or more players; A program to execute.
16. The program according to claim 15, The second game medium to be provided to each of the one or more players is determined according to the ratio of the subtotal amount paid by each player to the purchase price of the green power certificate.
17. 17. The program according to claim 15 or 16, The data of the green power certificate includes data indicating an amount of generated green power, A program in which the second game medium is determined according to the amount of electricity generated related to the green power certificate.
18. 18. The program according to claim 15, The data of the green power certificate includes data indicating a method of generating green power, A program in which the second game medium is determined according to the power generation method related to the green power certificate.
19. 20. The program of claim 18, A program in which, among a plurality of game media each associated with a green power generation method, a game medium associated with the same power generation method as the green power certificate is determined as the second game medium.
20. 20. The program according to claim 18 or 19, The computer includes: When one purchasing means is selected by the player from among a plurality of purchasing means corresponding to different green power generation methods, a payment process for the amount charged to the player is started; and Calculating the total amount paid by one or more players for each purchasing instrument. Then, The computer outputs, for each purchasing means, data of a green power certificate related to the same power generation method as the purchasing means, which was purchased using at least a portion of the total amount, so that the data can be viewed by the one or more players.
Citation Information
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