Information processing device, game program, and game control method

JP7667457B2Active Publication Date: 2025-04-23MIXI INC
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Patent Information

Application Number
JP2021202443
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-12-14
Publication Date
2025-04-23
Estimated Expiration
2041-06-02

AI Technical Summary

Technical Problem

Existing lottery systems in computer games do not effectively enhance player expectation when multiple lottery tickets are executed simultaneously.

Method used

An information processing device that includes a rights providing unit, a rights management unit, and a lottery execution unit, which increases the number of executable lottery tickets based on achieved grant conditions and executes lotteries based on advantageous setting conditions when a certain threshold is reached.

Benefits of technology

This solution significantly raises player expectation for multiple lottery tickets by increasing the number of potential winnings and providing more advantageous lottery settings, thereby enhancing gameplay engagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To enhance players' expectations regarding lottery. [Solution] The game server includes a right providing unit that provides lottery rights to players, a right management unit that increases the number of possible executions associated with the lottery rights held by the player each time the player achieves specified granting conditions, and a lottery execution unit that, upon receiving a lottery instruction from a player, executes a set number of lotteries within the range of the possible executions associated with the lottery rights at the time of reception, and grants a bonus to the player based on the results of the lottery.
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Description

[Technical field]

[0001] The present invention relates to computer games, and more particularly to a method of controlling lotteries for awarding rewards to players. [Background technology]

[0002] Computer games (hereafter simply referred to as "games") often provide players with a variety of "game media." Game media here refers to the digital content such as characters, items, and experience points that give players an advantage in the game.

[0003] One of the opportunities for game media is a "lottery." Players get the chance to enter a lottery by achieving various conditions during the game. Game media is provided as a "benefit" for the lottery. Since the outcome of the lottery affects the game's development, players feel a sense of anticipation when the lottery is held. Lottery is used in many games as a method to deepen the interest of the game. (See Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2020-168447 A Summary of the Invention [Problem to be solved by the invention]

[0005] As in Patent Document 1, multiple lotteries may be held at once. The more lotteries are held, the higher the chance that the player will receive the prize he or she desires. When multiple lotteries are held at once, the player's expectations are particularly likely to be aroused. Hereinafter, holding multiple lotteries at once is also referred to as "multiple lotteries."

[0006] A primary object of the present invention is to provide a technique for further increasing a player's sense of anticipation regarding multiple lotteries. [Means for solving the problem]

[0007] An information processing device in one aspect of the present invention comprises a right providing unit that provides a lottery right to a player, a right management unit that increases the number of possible executions associated with the lottery right held by the player each time a specified granting condition is achieved by the player, and a lottery execution unit that, upon receiving a lottery instruction from the player, executes a set number of lotteries within the range of the number of possible executions associated with the lottery right at the time of receipt, and grants a benefit to the player based on the results of the lottery. Effect of the Invention

[0008] According to the present invention, it becomes easier to increase players' expectations regarding multiple lotteries. [Brief description of the drawings]

[0009] [Figure 1] 10 is a schematic diagram for explaining the relationship between the lottery basket and the lottery balls. FIG. [Diagram 2] FIG. 2 is a diagram illustrating a hardware configuration of the game system. [Diagram 3] FIG. 2 is a hardware configuration diagram of a game server. [Figure 4] FIG. 2 is a functional block diagram of the game system. [Diagram 5] FIG. 11 is a data structure diagram of grant condition setting information. [Figure 6] FIG. 13 is a diagram illustrating a quest selection screen. [Figure 7] FIG. 13 is a screen diagram of a lottery instruction screen. [Figure 8] 13 is a flowchart showing a process when a grant condition is met. [Figure 9] 13 is a flowchart showing a process when a lottery is executed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] [overview] After briefly explaining the outline of the computer game (hereinafter referred to as "Game X") assumed in this embodiment, the specific configuration and control method of the game system will be explained. Game X is a F2P (Free-to-Play) type game that is executed on a smartphone or the like and allows multiple people to participate.

[0011] Each player owns multiple characters. Using their characters, players complete various tasks called "quests" or "missions." In quests, the player's characters battle enemies. Characters grow by solving tasks such as quests. Characters can be strengthened by equipping them with weapons and armor. Characters can also be strengthened by various items. The stronger a character is, the easier it becomes to defeat stronger enemies.

[0012] Game media such as friendly characters, weapons, armor, and items may be obtained as a result of a quest, or may be given as a prize in a lottery. In the lottery of this embodiment, one game medium is randomly selected as a prize from a lottery table in which a selection probability is assigned to each of a plurality of game media.

[0013] The operator of Game X will set the "event period" as appropriate. For example, when the game server sets the event period as "May 1 to May 31, 2021" as specified by the operator, players will be given a "lottery basket" as a lottery right. More precisely, the lottery basket functions as a "right to exercise the lottery right."

[0014] Various "granting conditions" are set during the game. The granting conditions can be set arbitrarily, such as clearing a quest, logging into Game X, growing a specific character to a specified level, equipping a character with a specific weapon, working together with other players, and so on. For example, a granting condition may be set that is met only when any one of a number of quests is cleared. Alternatively, a granting condition may be set that is met only when a specific quest (special quest) of a number of quests is cleared. When a player clears a granting condition, the player is granted "lottery balls." The lottery balls function as "the right to execute one lottery." The player accumulates lottery balls in the lottery basket while fulfilling the granting conditions.

[0015] A player can exercise the lottery right at any time during the event period. At this time, multiple lotteries are held for the number of lottery balls accumulated in the lottery basket. For example, when player A, who has 25 lottery balls accumulated in the lottery basket, exercises his lottery right, 25 consecutive lotteries are held. After the lottery is held, the lottery basket breaks. In other words, a player can accumulate a large number of lottery balls during the event period before exercising the lottery right, but after exercising the lottery right, he cannot accumulate new lottery balls until the start of the next event period.

[0016] As described above, the player can accumulate lottery balls in the lottery basket every time the player clears the conditions for granting the lottery during the event period. In other words, the player can increase the value of the lottery basket by playing Game X during the event period. Therefore, in Game X, a game feature is realized in which the lottery basket itself is developed. In Game X, the player can enjoy not only the fun of expecting a special prize from multiple lotteries using the accumulated lottery balls, but also the "fun of collecting" by accumulating lottery balls and increasing the expectation of future profits.

[0017] FIG. 1 is a schematic diagram for explaining the relationship between the lottery basket and the lottery balls. When a player registers with the game server, the game server sets a player ID. A player is identified by the player ID. In FIG. 1, a player with a player ID=P01 (hereinafter, referred to as "player (P01)") has one lottery basket 202 and seven lottery balls 204. In the game server, the player ID, the presence or absence of the lottery basket 202, and the number of lottery balls 204 are registered in association with each other. The player (P01) is given the lottery basket 202 at the start of the event period, and thereafter accumulates seven lottery balls 204. Therefore, when the player (P01) exercises the lottery right, seven lotteries are executed in succession. Hereinafter, the player's exercise of the lottery right is referred to as a "lottery instruction."

[0018] The player (P02) has one lottery basket 202 and two lottery balls 204. Therefore, even if the player (P02) exercises the lottery right, the lottery is only held twice. In other words, the player (P02) can only obtain two privileges. Therefore, the lottery basket 202 (7 lottery balls 204) of the player (P01) is more valuable than the lottery basket 202 (2 lottery balls 204) of the player (P02). The player (P01) has increased the value of his lottery basket 202 more than the player (P02) by clearing many of the conditions for granting the privilege.

[0019] The player (P03) has one lottery basket 202 and 21 lottery balls 204. When the player (P03) exercises his / her lottery right, 21 lotteries will be performed in succession. Therefore, the player (P03) has higher expectations for the lottery than the players (P01) and (P02).

[0020] Hereinafter, the number of lottery balls 204 accumulated in the lottery basket 202 by the player will be referred to as the "accumulated number". The accumulated number indicates the number of times a lottery can be held when the player exercises the lottery right. The actual number of times a lottery is held when the player exercises the lottery right will be referred to as the "set number of times". In this embodiment, the accumulated number and the set number of times are always the same, and when the player exercises the lottery right, a lottery is held the same number of times as the accumulated number. A case in which the accumulated number and the set number of times are not the same will be described later as a modified example.

[0021] FIG. 2 is a diagram showing the hardware configuration of the game system 200. In the game system 200, a game server 100 and a plurality of game terminals 102a, 102b, 102c, . . . 102n (hereinafter, collectively referred to as "game terminals 102" when referring to them collectively or when no particular distinction is made) are connected via the Internet 106. The game terminals 102 in this embodiment are assumed to be smartphones. The game terminals 102 may be portable game consoles or general-purpose computers such as laptop PCs. The game terminals 102 and the Internet 106 are connected wirelessly, but may also be connected by wire. As described above, a unique ID called a player ID is given to each game player in advance. The game server 100 provides a game X to each game terminal 102.

[0022] FIG. 3 is a diagram showing the hardware configuration of the game server 100. As shown in FIG. The game server 100 includes a storage 312 as a non-volatile memory for storing computer programs, a volatile memory 304 for expanding programs and data, and a processor 300 (CPU: Central Processing Unit) which incorporates registers, an arithmetic unit, an instruction decoder, etc., and reads and executes programs from the memory 304. The processor 300 is connected to a relatively high-speed first bus 302. In addition to the memory 304, a NIC (Network Interface Card) is connected to the first bus 302. In addition to the memory 304, a GPU Other devices such as a Graphics Processing Unit (GPS) may also be connected.

[0023] The first bus 302 is connected to a relatively slow second bus 310 via a bridge 308. In addition to a storage 312, an output device 316 such as a monitor or a speaker is connected to the second bus 310. In addition, an input device 314 such as a mouse or a keyboard, and a peripheral device 318 such as a printer may also be connected to the second bus 310.

[0024] FIG. 4 is a functional block diagram of the game system 200. The game system 200 includes a game server 100 and a game terminal 102. Each component of the game server 100 and the game terminal 102 is realized by hardware including computing units such as a CPU (Central Processing Unit) and various co-processors, storage devices such as memory and storage, and wired or wireless communication lines connecting them, and software stored in the storage devices and supplying processing instructions to the computing units. The computer program may be composed of a device driver, an operating system, various application programs located at higher layers thereof, and a library that provides common functions to these programs. Each block described below represents a functional block, not a hardware-based configuration. The game server 100 may be configured to include a web server, and the game terminal 102 may be configured to include a portable communication terminal with a web browser installed thereon.

[0025] (Game Server 100) The game server 100 includes a communication unit 112 , a data processing unit 110 , and a data storage unit 114 . The communication unit 112 is responsible for communication processing with the game terminal 102 via the Internet 106. The data storage unit 114 stores various data. The data processing unit 110 executes various processes based on the data acquired by the communication unit 112 and the data stored in the data storage unit 114. The data processing unit 110 also functions as an interface between the communication unit 112 and the data storage unit 114.

[0026] The data store 114 includes a game data store 130 and a player data store 132 . The game data storage unit 130 stores the game program. The player data storage unit 132 manages information on the player. As described in relation to FIG. 1, the player data storage unit 132 stores information in which the player ID is associated with the presence or absence of a lottery basket 202 (lottery right) and the number of accumulated lottery balls 204 (number of times that can be executed).

[0027] The data processing unit 110 includes a player registration unit 116 , a lottery management unit 118 , and a game control unit 126 . The player registration unit 116 accepts player registration from the game terminal 102 via the communication unit 112. When player registration is requested, the player registration unit 116 assigns a player ID to the player. The game control unit 126 controls the basic progress of the game X. The game control unit 126 also sets an event period. The event period may be set automatically or according to instructions from the operator of the game X. The game control unit 126 includes a recommendation unit 128. The recommendation unit 128 recommends quests that suit the player (described later).

[0028] The lottery management unit 118 executes processing related to the lottery, which is part of the game X. The lottery management unit 118 includes a right providing unit 120, a right management unit 122, and a lottery execution unit 124. The right providing unit 120 provides lottery baskets 202 (lottery rights) to all players at the start of the event period. The right management unit 122 manages the number of lottery balls 204 accumulated by each player. The lottery execution unit 124 executes the lottery according to lottery instructions from the players.

[0029] (game terminal 102) Game terminal 102 includes a user interface processing unit 136 , a communication unit 134 , a data processing unit 138 and a data storage unit 140 . The user interface processing unit 136 includes an input unit 142 that accepts operations from the player and an output unit 144 that executes image display and sound output. The communication unit 134 is responsible for communication processing with the game server 100 and other game terminals 102 via the Internet 106. The data storage unit 140 stores various data. The data processing unit 138 executes various processes based on data acquired by the user interface processing unit 136 and the communication unit 134 and data stored in the data storage unit 140. The data processing unit 138 also functions as an interface for the user interface processing unit 136, the communication unit 134, and the data storage unit 140.

[0030] The data processing unit 138 includes a game execution unit 146 . The game execution unit 146 controls the progress of the game in cooperation with the game server 100. The game execution unit 146 of the game terminal 102 may be formed as a software module downloaded from the game server 100 as part of the functions of the game control unit 126.

[0031] The communication unit 134 acquires various game information from the game server 100, and the output unit 144 causes the user interface processing unit 136 to display a game screen. In addition, the input unit 142 detects various inputs by the player, and the game execution unit 146 notifies the game server 100 of the input information via the communication unit 134. In response to this input information, the data processing unit 138, and in particular the game execution unit 146, controls the progress of the game.

[0032] FIG. 5 is a data structure diagram of the grant condition setting information 150. As shown in FIG. The grant condition setting information 150 is stored in the game data storage unit 130 of the game server 100. The "addition number" of the lottery balls 204 varies depending on the grant condition. In addition, 10 levels of difficulty are predefined for the grant conditions. The difficulty level can be freely set by the designer of the game X. The designer may set higher the difficulty level of a grant condition that cannot be achieved unless many tasks are cleared, or a grant condition that is expected to take a long time to achieve. As an example, the difficulty level of a grant condition that is achieved by collecting multiple items may be set higher than the difficulty level of a grant condition that is achieved by collecting only one item. In the case of a grant condition that can be achieved by constructing a building, the difficulty level of a building that takes a long time to construct may be set higher. In addition, in the case of a grant condition that is achieved by defeating an enemy, the difficulty level may be set higher as the enemy becomes stronger.

[0033] The grant condition is identified by a condition ID. For example, the difficulty level of the grant condition with condition ID=M01 is the lowest, "1," and the number of lottery balls 204 to be added is also "1." In other words, the grant condition (M01) is assumed to be easily attainable, and the right management unit 122 provides one lottery ball 204 to the achiever.

[0034] The difficulty level of the grant condition (M03) is "5" and the additional number is "2". The grant condition (M03) is more difficult to achieve than the grant condition (M01), but more lottery balls 204 are provided when the condition is achieved. The difficulty level of the grant condition (M04) is "10" and the additional number is "5". For the player, the grant condition (M04) is particularly difficult to achieve, but it is worth challenging since five lottery balls 204 can be obtained if the condition is achieved. In this way, in the grant condition setting information 150, the additional number of the grant condition is set based on the difficulty level so that the higher the difficulty level, the greater the additional number (reward) of the lottery balls 204.

[0035] The communication unit 112 of the data processing unit 110 may transmit grant condition setting information 150 that defines the grant condition, the difficulty level, and the addition number to the game terminal 102. The output unit 144 of the game terminal 102 may notify the player of the difficulty level and the addition number for each grant condition.

[0036] FIG. 6 is a screen diagram of the quest selection screen 160. The output unit 144 of the game terminal 102 displays a quest selection screen 160 while game X is being played. A plurality of selection buttons 162 are displayed on the quest selection screen 160. On the quest selection screen 160, the player touches the selection button 162 corresponding to the quest that the player wishes to challenge. When the selection button 162 is touched, the game control unit 126 and the game execution unit 146 execute the selected quest. A grant condition and a difficulty level are set for each quest. The game control unit 126 refers to the grant condition setting information 150 and displays the difficulty level of each quest near the selection button 162.

[0037] When a quest begins, the player operates a character to fight an enemy. When the enemy is defeated, the quest is cleared and the granting condition is fulfilled. The rights management unit 122 provides the player with an additional number of lottery balls 204 that corresponds to the granting condition. The player selects a quest and grows the character through the quest. In addition, lottery balls 204 are accumulated by fulfilling a quest (granting condition). The game control unit 126 sets a "rank" for the character or player based on the character's growth level. The higher the rank, the more difficult the quest the player can challenge.

[0038] For a certain player (P04), quest QX may be too easy, and quest QY may be too difficult. Therefore, the player (P04) may not feel much of a sense of accomplishment even if he or she clears quest QX. On the other hand, there is almost no possibility that the player (P04) can clear quest QY. Therefore, the recommendation unit 128 selects a quest (hereinafter, referred to as a "recommended quest") that is appropriate for the player (P04) based on the play history of the player (P04). The output unit 144 displays a recommendation mark 164 that indicates a quest recommended by the recommendation unit 128. The recommendation mark 164 makes it easier for the player to select a challenging quest that is appropriate for his or her level.

[0039] The recommendation unit 128 may select recommended quests in any manner. For example, a recommended rank range may be set in advance for quests. The recommendation unit 128 may select as recommended quests quests that the player's rank falls within the recommended rank range. Alternatively, suppose that a player (P05) has cleared quest Q1. In this case, the recommendation unit 128 may select quest Q1 as a recommended quest for a player (P06) of the same rank as the player (P05). This is because, since a player (P05) with the same level of skill as the player (P06) has been able to clear quest Q1, it is considered that the player (P06) may also be able to clear quest Q1.

[0040] As another example, suppose that a player (P07) owns a character C1 and has completed a quest Q1. Suppose that a player (P08) also owns a character C1. In this case, the recommendation unit 128 may select quest Q1 as a recommended quest for the player (P08). Since a player (P07), who owns the same character C1 as the player (P08), has completed the quest Q1, it is considered that the player (P08) may also be able to complete the quest Q1. This is not limited to characters, but also applies to items, weapons, and armor.

[0041] FIG. 7 is a screen diagram of the lottery instruction screen 170. When the player issues an instruction to check the accumulated number (remaining number) of the lottery balls 204 via the input unit 142, the lottery management unit 118 causes the lottery instruction screen 170 to be displayed on the gaming terminal 102. The lottery instruction screen 170 in FIG. 7 is also displayed on the gaming terminal 102 of the player (P09). The lottery instruction screen 170 includes an accumulation meter 172 and a lottery button 174. The accumulation meter 172 indicates the accumulated number of the lottery balls 204. A first threshold value and a second threshold value are set for the accumulated number. When the accumulated number of the lottery balls 204 exceeds the first threshold value, the lottery execution unit 124 changes the setting conditions of the lottery to be advantageous to the player. The second threshold value indicates the upper limit of the accumulated number of the lottery balls 204. In this embodiment, the first threshold value is "30 balls" and the second threshold value is "50 balls".

[0042] Since the player (P09) has accumulated 34 lottery balls 204, "34 balls accumulated so far" is displayed on the lottery instruction screen 170. The accumulation meter 172 graphically displays the current accumulated number together with the first threshold value and the second threshold value.

[0043] The player (P09) instructs a lottery by touching the lottery button 174. When the lottery instruction is given, the lottery execution unit 124 executes 34 lotteries consecutively corresponding to the set number of times (the same number as the number of accumulated items in this embodiment). Of the 34 lotteries, those within the first threshold, i.e., the 1st to 30th lotteries, are executed based on the first lottery table (first set condition), and the 4 lotteries from the 31st to 34th lotteries, which are the ones that exceed the first threshold, are executed based on a second lottery table (second set condition) different from the first lottery table.

[0044] The second lottery table is set to be more advantageous to the player than the first lottery table. For example, the selection probability of a character C2 with high rarity may be set to be higher in the second lottery table than in the first lottery table. The rarity of a character means the difficulty or rarity of acquiring the character. The designer of the game X can freely set the rarity of each character. The selection probability of a character with a rarity equal to or higher than a predetermined threshold value L may be set to be higher in the second lottery table than in the first lottery table. Also, the selection probability of a character C3 with high rarity may be set to be only selected from the second lottery table.

[0045] The prizes of the lottery may be items, characters, experience points, or game points. Game points here are a type of game medium that has a function similar to currency within Game X and can be exchanged for other game media such as items and characters.

[0046] FIG. 8 is a flow chart showing the process when the grant condition is met. The player achieves various conditions for receiving the prize by clearing tasks such as quests, logins, etc. Fig. 8 shows the process when the conditions for receiving the prize are achieved during the event period, i.e., when the lottery basket 202 is being received.

[0047] If the lottery has already been executed when the conditions for granting the prize are met (N in S10), the subsequent processing is skipped. If the player touches the lottery button 174 to execute a lottery instruction during the event period, the lottery balls 204 will not be accumulated thereafter. In other words, only one lottery instruction can be accepted during the event period.

[0048] If the lottery has not been executed when the granting condition is achieved (Y in S10), the right management unit 122 judges whether the accumulated number of the lottery balls 204 (the number of times that the lottery can be executed) has not reached the second threshold (50 balls) (S12). When the accumulated number has not reached the second threshold (Y in S12), the right management unit 122 adds the added number corresponding to the achieved granting condition to the accumulated number (S14). That is, the player obtains the lottery balls 204 by the added number by achieving the granting condition. Note that when the accumulated number after the addition exceeds the second threshold, the excess is discarded. For example, when the accumulated number of the lottery balls 204 is 48 balls and the added number is 5 balls, the right management unit 122 discards the excess of 3 balls (=48+5-50). As another example, the right management unit 122 may carry over the excess lottery balls 204 for the next event period.

[0049] When the accumulated number of lottery balls 204 reaches the second threshold (N in S12), the right management unit 122 lowers the first threshold (N in S12). Specifically, the right management unit 122 decreases the first threshold by 1 each time the granting condition is achieved after the accumulated number reaches the second threshold. When the first threshold is small, the number of lotteries based on the second lottery table that is advantageous to the player increases, which is advantageous to the player. Therefore, the player can receive the benefit of lowering the first threshold by continuing to achieve the granting condition even after the accumulated number of lottery balls 204 reaches the second threshold as the upper limit.

[0050] FIG. 9 is a flowchart showing the process when a lottery is executed. When the player touches the lottery button 174 during the event period, a lottery is executed. As described above, once a lottery is executed, the lottery execution unit 124 will not accept another lottery instruction during the event period. The rights management unit 122 assigns ball numbers to the lottery balls 204 in the order of accumulation.

[0051] First, if there are any remaining lottery balls 204, in other words, if the accumulated number is 1 or more (Y in S20), the lottery execution unit 124 selects the lottery balls 204 in order according to the ball number, and determines whether or not the ball number is within the first threshold value (S22). If (Y in S22), the lottery execution unit 124 sets a first lottery table (S24). The lottery execution unit 124 executes a lottery based on the first lottery table (S28). In the first lottery table, various prizes and their selection probabilities (range of random number values) are associated with each other. The lottery execution unit 124 generates a random number value to select one of the prizes, and provides the selected prize to the player. After executing the lottery, the lottery execution unit 124 subtracts one from the remaining number (accumulated number) of lottery balls 204. (S30).

[0052] On the other hand, if the ball number is greater than the first threshold (N in S22), the lottery execution unit 124 sets a second lottery table that is more advantageous to the player than the first lottery table (S26). The lottery execution unit 124 executes a lottery based on the second lottery table and provides a benefit to the player (S28). In this way, when the accumulated number of lottery balls 204 exceeds the first threshold, a lottery is executed for some of the lottery balls 204 based on advantageous setting conditions (second lottery table). The processes from S20 to S30 are repeatedly executed as long as there are remaining lottery balls 204. When there are no remaining balls (N in S20), that is, when all the lottery balls 204 have been used up, the process ends.

[0053] [Summary] The game system 200 has been described above based on the embodiment. In the game X provided by the game server 100, the player can enjoy the pleasure of increasing the value of the lottery right (lottery basket 202) by himself, or in other words, "developing the lottery right (lottery basket 202)". During the event period, the player can enjoy not only the pleasure of collecting the lottery balls 204, but also the exhilaration of using up all the lottery balls 204 he or she has collected by himself in one go. After the event period ends, the right providing unit 120 discards the lottery basket 202 and the remaining lottery balls 204. When the next event period is set, the right providing unit 120 will provide the lottery basket 202 to all the players again.

[0054] Since a lottery instruction can be issued only once during the event period, players try to accumulate as many lottery balls 204 as possible before issuing a lottery instruction. Limiting the number of lottery instructions increases players' motivation to participate in game X during the event period. In particular, when a lottery instruction can be issued only once, players' attention and expectations for the unique lottery are likely to increase.

[0055] When the number of times the lottery balls 204 have been accumulated exceeds the first threshold, the lottery execution unit 124 executes a lottery based on a second lottery table that is more advantageous to the player than the first lottery table. By accumulating the lottery balls 204, the player can obtain not only the benefit of an increase in the number of lotteries, but also the benefit of more advantageous lottery setting conditions, which can further increase the player's motivation to collect the lottery balls 204.

[0056] A second threshold is set as an upper limit for the number of accumulated lottery balls 204. By providing the restriction of the second threshold, some players will not accumulate the lottery balls 204 excessively and receive too large a benefit, so that it becomes easier to maintain the game balance. On the other hand, even when the number of accumulated balls reaches the second threshold, the player is given another benefit, that is, a reduction in the first threshold. By setting such a benefit opportunity, it is possible to keep the player who has accumulated the lottery balls 204 up to the second threshold motivated to achieve the granting condition. In other words, by balancing the restriction by the second threshold and the reduction in the first threshold, it is possible to control the game balance so that it is not excessively disrupted while still providing a benefit to the player.

[0057] The recommendation unit 128 proposes recommended quests (conditions for granting) suitable for the player based on the play history. By the recommendation unit 128 selecting recommended quests, the player can know a quest that is worth challenging before attempting it.

[0058] An additional number of lottery balls 204 is set for each granting condition. Each time a granting condition is achieved, the player obtains the additional number of lottery balls 204 corresponding to that granting condition. In particular, the more difficult the granting condition, the larger the additional number may be. With such settings, the player can choose according to his / her preference between a steady play style in which the lottery balls 204 are accumulated little by little while reliably achieving simple granting conditions, and a challenging play style in which a large number of lottery balls 204 are acquired at once by challenging difficult granting conditions.

[0059] The present invention is not limited to the above-mentioned embodiment and modified examples, and the components can be modified without departing from the gist of the present invention. Various inventions can be formed by appropriately combining multiple components disclosed in the above-mentioned embodiment and modified examples. In addition, some components can be deleted from all the components shown in the above-mentioned embodiment and modified examples.

[0060] Although the game system 200 has been described as being configured by a plurality of game terminals 102 and one game server 100, some of the functions of the game terminal 102 may be realized by the game server 100, or some of the functions of the game server 100 may be assigned to the game terminal 102. Also, a third device other than the game terminal 102 and the game server 100 may perform some of the functions of the game server 100 or the game terminal 102. The collection of the functions of the game terminal 102 and the functions of the game server 100 described in FIG. 4 can be generally understood as one "information processing device (game device)". How to allocate a plurality of functions necessary to realize the present invention to one or more pieces of hardware may be determined in consideration of the processing capacity of each piece of hardware, the specifications required for the game system 200, and the like.

[0061] [Variations] In the present embodiment, it has been described that when a lottery instruction is received from a player during an event period, the right management unit 122 executes a lottery according to the accumulated number of lottery balls 204. The lottery execution unit 124 may automatically execute a lottery at a predetermined timing during the event period, for example, just before the end of the event period. According to such a control method, even if the player forgets to issue a lottery instruction, the lottery is executed just before the end of the event period, so that the player's interests can be protected.

[0062] When the event period ends without issuing a lottery instruction, the right management unit 122 may discard all remaining lottery balls 204, or may carry over the remaining lottery balls 204 for the next event period. Alternatively, the right management unit 122 may present the remaining lottery balls 204 to another player, for example, a beginner player who has logged into game X a small number of times. According to this control method, the loss of one player is converted into the gain of another player, so that the lottery balls 204 are not wasted. In other words, the effort of player A to achieve the granting condition can be converted into the gain of another player B, so that player A's effort is not wasted.

[0063] The event period in this embodiment is a period during which lottery balls 204 can be accumulated by achieving the granting conditions (hereinafter referred to as the "accumulation period"), and is also a period during which lottery rights can be exercised (hereinafter referred to as the "exercise period"). The accumulation period and the exercise period do not have to be the same. For example, the exercise period may be set after the accumulation period, or the accumulation period and the exercise period may partially overlap. In addition, the lengths of the accumulation period and the exercise period do not have to be the same.

[0064] In this embodiment, it has been described that only one lottery can be performed during the event period. As a modified example, it may be possible to perform two or more lotteries during the event period. For example, a player may perform 10 multiple lotteries after accumulating 10 lottery balls 204, and then perform 20 multiple lotteries again after accumulating 20 lottery balls 204.

[0065] In the present embodiment, it has been explained that the player uses all the accumulated lottery balls 204 at the time of the lottery. As a modified example, the number of the accumulated lottery balls 204 to be used at the lottery may be changed. The player may be able to freely specify the (set number). For example, assume that the player (P10) has accumulated 40 lottery balls 204. The player (P10) specifies 30 as the "set number" when issuing a lottery instruction. In this case, the lottery execution unit 124 executes 30 multiple lotteries. The right management unit 122 reduces the accumulated number of the player (P10) from 40 to 10. (=40-30). The right management unit 122 may carry over the remaining 10 lottery balls 204 of the player (P10) for the next event period. If multiple lottery instructions are permitted during the event period, the player may issue another lottery instruction for the remaining 10 lottery balls 204 at another opportunity during the event period.

[0066] When the lottery execution unit 124 executes multiple lotteries in succession, the player may be able to input a stop during execution. For example, it is assumed that the player (P11) has accumulated 35 lottery balls 204. It is assumed that the player (P11) inputs a stop during execution of the 25th lottery after issuing a lottery instruction. At this time, the right management unit 122 may carry over the remaining 10 lottery balls 204 of the player (P11) for the next event period.

[0067] In the present embodiment, it has been described that for the number of lottery balls 204 exceeding the first threshold, a lottery is executed based on the second lottery table. As a modified example, the lottery execution unit 124 may execute a lottery for all lottery balls 204 based on the second lottery table when the accumulated number exceeds the first threshold. For example, when a player (P12) accumulates 15 lottery balls 204 and issues a lottery instruction, the right management unit 122 executes 15 lotteries based on the first lottery table. On the other hand, when the player (P12) accumulates 40 lottery balls 204 and issues a lottery instruction, the right management unit 122 may execute all 40 lotteries based on the second lottery table.

[0068] In this embodiment, it has been described that a player can execute a lottery at any time if he / she has the lottery basket 202 and one or more lottery balls 204. In this case, the lottery basket 202 is a "right to exercise the lottery right". As a modified example, the "right to open" the lottery basket 202 may be set. The right management unit 122 provides the opening right to the player when the player achieves a specific opening condition. The opening condition can be set arbitrarily, such as the achievement of a quest or the number of logins, as in the case of the granting condition. The player cannot exercise the lottery right unless he / she has the opening right in addition to the lottery basket 202 and one or more lottery baskets 202. According to this control method, if the player continues to accumulate the lottery balls 204 but does not obtain the opening right, the lottery basket 202 becomes worthless, so a new game feature of aiming to obtain the opening right can be provided.

[0069] The right providing unit 120 may grant a plurality of lottery baskets 202 to one player. For example, the player (P13) may accumulate lottery balls 204 in each of the lottery baskets 202(A) and 202(B). The player (P13) may instruct the execution of lotteries for each of the lottery baskets 202(A) and 202(B) during the event period. In this example, the player (P13) can instruct the lottery twice during the event period.

[0070] The more the accumulated number or the number of lottery balls 204 used in the lottery (the set number) is, the more advantageous the lottery execution unit 124 may change the setting conditions of the lottery to those more favorable to the player. The lottery execution unit 124 may execute the lottery using the first lottery table if the set number is 10 or less, using the second lottery table which is more advantageous to the player than the first lottery table if the set number is 11 to 20, and using the third lottery table which is even more advantageous to the player if the set number is 21 or more.

[0071] The larger the accumulated number or the set number, the more the lottery execution unit 124 may change the lottery setting conditions to be disadvantageous to the player. The more lottery balls 204 are accumulated, the more the number of lotteries increases, which is to the player's advantage. On the other hand, the more lottery balls 204 are accumulated, the more disadvantageous the lottery setting conditions become to the player. According to such a control method, it is possible to provide the player with the strategic enjoyment of determining when to proceed with a lottery instruction when a certain number of lottery balls 204 has been accumulated.

[0072] When the accumulated number reaches the second threshold, the right management unit 122 may allow the player to choose whether to continue accumulating the lottery balls 204 equal to or greater than the second threshold (option 1), or to lower the first threshold as described in this embodiment (option 2). When the player selects option 1, the right management unit 122 removes the upper limit of the second threshold. In this case, the lottery execution unit 124 may adjust the balance between advantage and disadvantage by changing the lottery setting conditions to be disadvantageous to the player, in exchange for giving the player the "advantage of an increased number of lotteries."

[0073] For example, suppose that the player (P14) selects option 1. Suppose that the player (P14) subsequently increases the number of accumulated items to 80 and executes a lottery. In this case, the lottery execution unit 124 may execute 80 lotteries based on a lottery table that is less favorable than the first lottery table.

[0074] The more lottery balls 204 a player accumulates, the more difficult the granting conditions may be presented to the player by the game control unit 126 as selectable granting conditions. In this case, it is not necessary to correlate the added number of the granting conditions with the difficulty level. For example, when the number of accumulated balls by the player (P15) is 10 or less, the game control unit 126 presents granting conditions with difficulty levels of 1 to 3 as selectable granting conditions by the player (P15). When the number of accumulated balls by the player (P15) is 11 to 20, the game control unit 126 presents granting conditions with difficulty levels of 3 to 5 as selectable granting conditions by the player (P15). When the number of accumulated balls by the player (P15) is 21 to 30, the game control unit 126 presents granting conditions with difficulty levels of 5 to 7 as selectable granting conditions by the player (P15). According to this control method, the more lottery balls 204 a player (P15) accumulates, the more difficult it becomes for the player (P15) to obtain new lottery balls 204. At first, it is easy to accumulate the lottery balls 204, but it gradually becomes more difficult to accumulate them, so that the player's motivation to take on a challenge can be increased little by little.

[0075] Conversely, the game control unit 126 may present the player with a lower difficulty level of the awarding condition as the player accumulates more lottery balls 204. In this case, even if it is difficult to accumulate the lottery balls 204 at first, it becomes gradually easier to accumulate them, so that the player can enjoy the exhilaration of acceleratingly increasing the chances of acquiring the lottery balls 204.

[0076] Each time a player starts playing the game X, in other words, each time a player logs into the game X, the right management unit 122 may provide the player with a lottery ball 204. During the event period, the right management unit 122 may change the number of lottery balls 204 granted to the player depending on the date or time of login. For example, the right management unit 122 may provide one lottery ball 204 to a player who logs in on a weekday, and provide three lottery balls 204 to a player who logs in on a Saturday or Sunday. Alternatively, when a player registers an anniversary such as a birthday in the game server 100, the right management unit 122 may provide ten lottery balls 204 to a player who logs in on the anniversary. Hereinafter, a day on which a larger number of lottery balls 204 are provided than usual is called a "special day". The special day can be arbitrarily set by the operator of the game X during the event period. The right management unit 122 may notify the player of the special day in advance.

[0077] The right management unit 122 may appropriately notify the player of the number of balls remaining until the first threshold value is reached and the number of balls remaining until the second threshold value is reached. Alternatively, the right management unit 122 may appropriately notify the player of the expected final number of balls to be accumulated based on the accumulation speed of the lottery balls 204 during the event period. Such various notifications can stimulate the player's motivation to accumulate the lottery balls 204.

[0078] When the accumulated number reaches the second threshold, the right management unit 122 may execute a specially advantageous lottery. For example, the right management unit 122 may execute a lottery in which a rare character with a particularly high rarity can be obtained with a high probability or with a high certainty in the 50th lottery out of 50 lotteries. When the accumulated number reaches the second threshold, the right management unit 122 may execute a specially advantageous lottery in all or part of the 50 lotteries. According to such a control method, it is possible to stimulate the desire to accumulate the lottery balls 204 until the second threshold is reached.

[0079] The first threshold and the second threshold do not have to be fixed values. The operator of the game X may set the first threshold and the second threshold each time an event period is set. The rights management unit 122 may randomly set the first threshold and the second threshold for each player.

[0080] The right management unit 122 may increase the number of lottery balls 204 added each time the player logs in. For example, when the player (P16) logs in for the first time during the event period, the right management unit 122 provides one lottery ball 204 to the player (P16). When the player (P16) logs in the next day, that is, for two consecutive days, the right management unit 122 provides two lottery balls 204 for the second login (a total of three balls). Similarly, the right management unit 122 provides three lottery balls 204 when the player logs in for three consecutive days, and provides four lottery balls 204 when the player logs in for four consecutive days. On the other hand, when the player logs in again after the consecutive logins are interrupted, the count of the added number is reset, and the right management unit 122 provides one lottery ball 204 again. According to such a control method, the lottery balls 204 can be increased at an accelerated rate as long as the player continues to log in consecutively, so that the player's motivation to continue playing the game X can be stimulated.

[0081] The right management unit 122 may limit the selection of a predetermined number of grant conditions in a unit period, for example, to only one grant condition. The unit period can be set arbitrarily, such as one day or one hour. Since the number of times that a grant condition can be selected in a unit period is limited, the player will carefully select an attainable grant condition. In addition, by limiting the number of times that a grant condition can be selected in each unit period, a limit is set on the accumulation speed of the lottery balls 204, and the rarity of the lottery balls 204 can be increased.

[0082] The lottery execution unit 124 may set a "fixed frame" at a predetermined number of times of multiple lotteries. For example, the lottery execution unit 124 may temporarily change the setting of the lottery table so that the privilege P is always won in the 10th lottery. The existence or number of occurrences of this fixed frame does not need to be notified to the player.

[0083] The game control unit 126 may notify a player who has not logged in for a long time, for example, a player who has not logged in for 10 days or more, of the quest that the player last completed, a quest corresponding to the player's rank, or a quest that was added since the player's last login.

[0084] The lottery execution unit 124 may change the setting conditions of the lottery depending on the date and time. For example, the lottery execution unit 124 may execute the lottery according to the first lottery table when the lottery instruction is given in the morning, and execute the lottery according to the second lottery table when the lottery instruction is given in the afternoon. Alternatively, the lottery execution unit 124 may execute the lottery according to the first lottery table when the lottery instruction is given on Monday, and execute the lottery according to the second lottery table when the lottery instruction is given on a day other than Monday.

[0085] The lottery execution unit 124 may change the "advantage level" over time during the event period. First, a plurality of lottery tables and the advantage levels are associated in advance. When a lottery instruction is received from a player during the event period, the lottery execution unit 124 selects a lottery table according to the advantage level at the time of reception, and executes a lottery based on the selected lottery table. Since the advantage level of the lottery changes over time, the player needs to consider the timing of the lottery instruction while taking into account not only the accumulated number but also the current advantage level.

[0086] In this embodiment, the player can accumulate the lottery balls 204 only during the event period, but the player may accumulate the lottery balls 204 at any time, not limited to the event period. Similarly, the player may execute a lottery at any time as long as he or she has the lottery basket 202, not limited to the event period.

[0087] In the present embodiment, a description has been given of a case where multiple lotteries are automatically and continuously performed. However, the control method is not limited to this, and the lottery performing unit 124 may perform the lottery periodically, for example, slowly every 5 minutes.

[0088] The following invention can be understood from the above description of the embodiment and modified examples. A1. A right providing unit that provides lottery rights to players; a right management unit that increases an available number of times associated with the lottery right held by a player each time a predetermined granting condition is achieved by the player; an information processing device comprising: a lottery execution unit that, when receiving a lottery instruction from the player, executes a set number of lotteries within a range of the number of times that can be executed corresponding to the lottery right at the time of reception, and grants a privilege to the player based on the results of the lottery.

[0089] According to the invention described in A1, the number of executable times associated with the lottery right increases by achieving the additional condition, making it easier to provide the player with the enjoyment of increasing the value of the lottery right.

[0090] A2. The information processing device according to A1, wherein the lottery execution unit changes setting conditions for the lottery depending on the set number of times.

[0091] According to the invention described in A2, the more the number of possible executions is increased, the more the number of set times can be increased, and if the lottery setting conditions change accordingly to a favorable one, it becomes easier to increase the player's expectations for the lottery. Also, if the lottery setting conditions change accordingly to an unfavorable one, it becomes possible to present a strategic element by comparing the advantage of multiple lotteries with the disadvantage of unfavorable setting conditions.

[0092] A3. The information processing device described in A2, characterized in that the lottery execution unit changes the lottery setting conditions to be more favorable for the player when the set number of times is greater than or equal to a first threshold value than when the set number of times is less than the first threshold value.

[0093] According to the invention described in A3, when the set number of times is equal to or greater than the first threshold, the set conditions for the lottery become favorable, which further stimulates the player's motivation to increase the possible number of times.

[0094] A4. The information processing device described in A3, characterized in that the lottery execution unit executes a lottery based on a first set condition when the set number of times is less than the first threshold, and when the set number of times is equal to or greater than the first threshold, executes the first threshold number of lotteries in accordance with the first set condition and executes lotteries in excess of the first threshold in accordance with second set conditions that are more advantageous to the player than the first set condition.

[0095] According to the invention described in A4, when the set number of times becomes equal to or greater than the first threshold, the excess number of lotteries becomes favorable, which further stimulates the player's motivation to increase the number of times that can be executed.

[0096] A5. A second threshold is set in advance for the number of times the execution can be performed, The information processing device described in any one of A1 to A4, characterized in that when the award condition is achieved after the number of times that the execution can be performed reaches the second threshold, the lottery execution unit changes the setting conditions of the lottery to be more favorable for the player than before the number of times that the execution can be performed reaches the second threshold.

[0097] According to the invention described in A5, by setting an upper limit of the second threshold on the number of times the game can be executed, it is possible to prevent the number of times the game can be executed from increasing excessively, making it easier to maintain game balance. In addition, even after the second threshold is reached, the player can be given the benefit of having more advantageous lottery settings, making it easier to maintain the player's motivation to achieve the conditions for the lottery.

[0098] A6. A second threshold is set in advance for the number of times the execution can be performed, The information processing device described in A3 or A4, characterized in that when the award condition is achieved after the number of times that the execution can be performed reaches the second threshold, the lottery execution unit reduces the first threshold value to a value lower than before the number of times that the execution can be performed reaches the second threshold value.

[0099] According to the invention described in A6, by setting an upper limit of the second threshold on the number of times the game can be executed, it is possible to prevent the number of times the game can be executed from increasing excessively, making it easier to maintain game balance. In addition, when the grant condition is met after the second threshold is reached, the player can be given the benefit of the first threshold being reduced, making it easier to maintain the player's motivation to achieve the grant condition.

[0100] A7. An information processing device described in any of A1 to A4, characterized in that the rights management unit sets a more difficult granting condition when the number of possible executions associated with the lottery right is greater than when the number of possible executions is smaller.

[0101] According to the invention described in A7, by making it easy to increase the number of times that a game can be executed in the early stages and gradually making the number of times that a game can be executed more difficult, it is possible to efficiently increase the player's motivation to challenge themselves in achieving the conditions for execution, and it is also possible to prevent the number of times that a game can be executed from increasing excessively, making it easier to maintain game balance.

[0102] A8. A recommendation unit that recommends one or more missions from among a plurality of missions set in a game based on a play history of the game by a player; The information processing device according to any one of A1 to A7, wherein the right management unit determines that a granting condition has been achieved when a player has completed a mission.

[0103] According to the invention described in A8, by proposing a mission (quest) suitable for the player, it becomes easier to arouse the player's desire to take on the mission.

[0104] A9. Within a unit period, multiple award conditions are presented, and a different number of additions is assigned to each of the multiple award conditions in advance. The information processing device described in any one of A1 to A8, characterized in that the right management unit adds an additional number of times corresponding to the granting condition achieved by the player to the executable number of times, on the condition that the player has not previously achieved any of the granting conditions within the unit period.

[0105] According to the invention described in A9, the number of additions changes depending on which grant condition is cleared, making it easier to provide the player with the fun of choosing the grant condition to be achieved. Also, since only one grant condition can be achieved within a unit period, it is easier to further enhance the fun of selecting the grant condition.

[0106] A10. An information processing device described in any of A1 to A9, characterized in that the rights management unit adds to the number of times the player can enter the lottery rights each time the player logs into the game, increases the number of times added according to the number of consecutive days of logins achieved, and decreases the number of times added when the number of consecutive days of logins achieved comes to an end.

[0107] According to the invention described in A10, the more consecutive logins a player continues, the more points are added, making it easier to stimulate players' motivation to log into the game.

[0108] A11. An information processing device described in any of A1 to A10, characterized in that the rights management unit adds the number of times that can be executed to the lottery right held by the player when the granting condition is achieved by the player during a specified event period, provided that a lottery instruction from the player has not yet been accepted.

[0109] According to the invention described in A11, the number of times that can be executed cannot be increased during the event period unless a lottery instruction is issued, making it easier to create a sense of exhilaration by increasing the number of times that can be executed within the limited time of the event period and using it all up in one go.

[0110] A12. A function to provide lottery rights to players, a function of increasing the number of possible executions associated with the lottery right held by a player each time a predetermined granting condition is achieved by the player; When a lottery instruction is received from the player, the computer is caused to perform a set number of lotteries within the range of the number of times that can be executed corresponding to the lottery right at the time of reception, and a function of granting a privilege to the player based on the results of the lottery.

[0111] According to the invention described in A12, it is possible to achieve the same inventive effects as the invention described in A1.

[0112] A step of providing a lottery ticket to a player; increasing an available number of times associated with the lottery right held by the player each time a predetermined granting condition is achieved by the player; When a lottery instruction is received from the player, a set number of lotteries are executed within the range of the number of times that can be executed corresponding to the lottery right at the time of reception, and a privilege is granted to the player based on the results of the lottery.

[0113] According to the invention described in A13, it is possible to achieve the same inventive effects as the invention described in A1. [Explanation of symbols]

[0114] 100 game server, 102 game terminal, 106 Internet, 110 data processing unit, 112 communication unit, 114 data storage unit, 116 player registration unit, 118 lottery management unit, 120 right provision unit, 122 right management unit, 124 lottery execution unit, 126 game control unit, 128 recommendation unit, 130 game data storage unit, 132 player data storage unit, 134 communication unit, 136 user interface processing unit, 138 data processing unit, 140 data storage unit, 142 input unit, 144 output unit, 146 game execution unit, 150 grant condition setting information, 160 quest selection screen, 162 selection button, 164 recommendation mark, 170 lottery instruction screen, 172 accumulation meter, 174 lottery button, 200 game system, 202 lottery basket, 204 lottery ball, 300 Processor, 302, first bus, 304, memory, 308, bridge, 310, second bus, 312, storage, 314, input device, 316, output device, 318, peripheral device

Claims

1. a processor, the processor comprising: providing a lottery basket for accumulating lottery balls for executing a lottery to a player who has logged in to the game within a predetermined period of time; When the player has the lottery basket, if a predetermined granting condition is achieved by the player, lottery balls are accumulated in the lottery basket held by the player, and when the player does not have the lottery basket, lottery balls are not accumulated; when a confirmation instruction is received from the player, a lottery instruction screen is displayed, the lottery instruction screen including a display area for displaying the number of lottery balls accumulated in the lottery basket and a lottery button for issuing a lottery instruction, and when a lottery instruction is received from the player by selecting the lottery button, a set number of lotteries are executed within the range of the number of lottery balls accumulated in the lottery basket at the time of reception, and a special benefit is given to the player based on the results of the lottery. Information processing device.

2. providing a lottery basket for accumulating lottery balls for executing a lottery to a player who logs into the game within a predetermined period of time; When the player has the lottery basket, if a predetermined granting condition is achieved by the player, lottery balls are accumulated in the lottery basket held by the player, and when the player does not have the lottery basket, lottery balls are not accumulated; when a confirmation instruction is received from the player, a lottery instruction screen including a display area for displaying the number of lottery balls accumulated in the lottery basket and a lottery button for issuing a lottery instruction is displayed, and when a lottery instruction is received from the player by selecting the lottery button, a set number of lotteries are executed within the range of the number of lottery balls accumulated in the lottery basket at the time of reception, and a special benefit is given to the player based on the results of the lottery. A program that causes a processor to execute a process.

3. the processor provides a lottery basket for accumulating lottery balls for executing a lottery to a player who has logged in to the game within a predetermined period of time; a processor, when the player has the lottery basket and a predetermined granting condition is achieved by the player, accumulates lottery balls in the lottery basket held by the player, and when the player does not have the lottery basket, does not accumulate the lottery balls; when the processor receives a confirmation instruction from the player, the processor displays a lottery instruction screen including a display area for displaying the number of lottery balls accumulated in the lottery basket and a lottery button for issuing a lottery instruction, and when the processor receives a lottery instruction from the player by selecting the lottery button, the processor executes a set number of lotteries within the range of the number of lottery balls accumulated in the lottery basket at the time of reception, and grants a privilege to the player based on the results of the lottery. Control methods.

4. A server and a terminal device are provided, The server, providing a lottery basket for accumulating lottery balls for use in a lottery draw to a player using the terminal device who has logged in to the game within a predetermined period of time; When the player has the lottery basket, if a predetermined granting condition is achieved by the player, lottery balls are accumulated in the lottery basket held by the player, and when the player does not have the lottery basket, lottery balls are not accumulated; when a confirmation instruction is received from the player, a lottery instruction screen is displayed, the lottery instruction screen including a display area for displaying the number of lottery balls accumulated in the lottery basket and a lottery button for issuing a lottery instruction, and when a lottery instruction is received from the player by selecting the lottery button, a set number of lotteries are executed within the range of the number of lottery balls accumulated in the lottery basket at the time of reception, and a special benefit is given to the player based on the results of the lottery. system.

Citation Information

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