Game system, game device, program, and game control method

The game system dynamically adjusts player character parameters based on player information to improve strategic depth and engagement by balancing health and defense parameters, enabling comeback opportunities.

JP7711893B2Active Publication Date: 2025-07-23BANDAI NAMCO ENTERTAINMENT INC
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Patent Information

Application Number
JP2021159107
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-09-29
Publication Date
2025-07-23
Estimated Expiration
2041-09-29

AI Technical Summary

Technical Problem

Conventional battle games often result in players losing motivation due to unexpected large health gauge consumption, leading to a lack of strategic depth and engagement.

Method used

A game system and method that controls player character parameters based on player information, such as proficiency and elapsed time, to dynamically adjust action restrictions and recovery rates, enhancing strategic gameplay.

Benefits of technology

Enhances strategic depth by balancing character parameters, allowing for comeback opportunities and maintaining player engagement through dynamic parameter control.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game system, etc. capable of improving strategic characteristics of a match game.SOLUTION: A game system includes a character control unit for controlling a player character on the basis of a player's operation, and a parameter control unit for controlling a first parameter and a second parameter of the player character. The character control unit limits the action of the player character when the first parameter becomes a predetermined value. The parameter control unit changes the first parameter and / or the second parameter when the player character receives an action of another character, makes the first parameter changeable or determines an amount of change in the first parameter according to the value of the second parameter, and controls the first parameter or the second parameter on the basis of the information on the player, the information on the player character, or a combination of said information.SELECTED DRAWING: Figure 5
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Description

Technical Field

[0001] The present invention relates to a game system, a game device, a program, and a game control method.

Background Art

[0002] Conventionally, there has been known a battle game in which characters attack each other and the winner is determined by gradually reducing each other's health gauges (HP).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In a conventional battle game, for example, when the health gauge of a player's character is consumed in large amounts by the opponent using a special move or the like, the player often cannot expect a comeback and loses motivation halfway through.

[0005] The present invention has been made in view of the above problems, and an object thereof is to provide a game system, a game device, a program, and a game control method capable of improving the strategic nature of a battle game.

Means for Solving the Problems

[0006] (1) The present invention relates to a game system for a game in which a player character performs a given action on another character based on the player's operation, including a character control unit that controls the player character based on the player's operation, and a parameter control unit that controls a first parameter and a second parameter of the player character. When the first parameter reaches a predetermined value, the character control unit restricts the action of the player character. When the player character receives the action of the other character, the parameter control unit changes the first parameter and / or the second parameter, enables the change of the first parameter or determines the amount of change of the first parameter according to the value of the second parameter, and controls the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. The present invention also relates to a game device including the above-described units. The present invention also relates to a program for causing a computer to function as the above-described units. The present invention also relates to a computer-readable information storage medium storing the above program.

[0007] The present invention also relates to a game control method for a game in which a player character performs a given action on another character based on the player's operation, including a character control step of controlling the player character based on the player's operation, and a parameter control step of controlling a first parameter and a second parameter of the player character. In the character control step, when the first parameter reaches a predetermined value, the action of the player character is restricted. In the parameter control step, when the player character receives the action of the other character, the first parameter and / or the second parameter are changed, the first parameter is made changeable or the amount of change of the first parameter is determined according to the value of the second parameter, and based on information about the player, information about the player character, or a combination thereof. A game control method characterized by controlling the first parameter or the second parameter.

[0008] According to the present invention, by controlling a first parameter (a parameter related to the action restriction of a player character) or a second parameter (a parameter related to the change of the first parameter) based on information about a player or a player character, etc., the strategic nature of a battle game can be improved.

[0009] (2) Also, in the game system, game device, program, information storage medium, and game control method according to the present invention, the parameter control unit (in the parameter control step) may determine the amount of change of the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof.

[0010] According to the present invention, by determining the amount of change of the first parameter or the second parameter based on information about a player or a player character, etc., the strategic nature of a battle game can be improved.

[0011] (3) Also, in the game system, game device, program, information storage medium, and game control method according to the present invention, the parameter control unit (in the parameter control step) may determine the initial value of the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof.

[0012] According to the present invention, by determining the initial value of the first parameter or the second parameter based on information about a player or a player character, etc., the strategic nature of a battle game can be improved.

[0013] (4) Further, in the game system, game device, program, information storage medium, and game control method according to the present invention, the information regarding the player may be information regarding the player's proficiency in the game or information regarding the player's proficiency in the player character.

[0014] According to the present invention, by controlling the first parameter or the second parameter based on information regarding the player's proficiency in the game or the player character, the strategic nature of the battle game can be improved.

[0015] (5) Further, in the game system, game device, program, information storage medium, and game control method according to the present invention, the information regarding the player character may be the value of the first parameter of the player character.

[0016] According to the present invention, by controlling the first parameter or the second parameter based on the first parameter of the player character, the strategic nature of the battle game can be improved.

[0017] (6) Further, in the game system, game device, program, information storage medium, and game control method according to the present invention, the information regarding the player character may be the difference between the first parameter of the player character and the first parameter of the other character.

[0018] According to the present invention, by controlling the first parameter or the second parameter based on the difference between the first parameter of the player character and the first parameter of the other character, the strategic nature of the battle game can be improved.

[0019] (7) Also, in the game system, game device, program, information storage medium, and game control method according to the present invention, the parameter control unit (in the parameter control step) may control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, and the elapsed time since the start of the game.

[0020] According to the present invention, by controlling the first parameter or the second parameter based on information such as information about the player and the player character and the elapsed time since the start of the game, the strategic nature of the battle game can be improved.

[0021] (8) Also, in the game system, game device, program, information storage medium, and game control method according to the present invention, the parameter control unit (in the parameter control step) may change the second parameter based on the type of action when the player character receives the action of the other character.

[0022] According to the present invention, by changing the second parameter based on information such as information about the player and the player character and the type of action of the other character, the strategic nature of the battle game can be improved.

[0023] (9) Also, in the game system, game device, program, information storage medium, and game control method according to the present invention, the parameter control unit (in the parameter control step) changes the third parameter of the player character based on the action of the player character or information about the player character, and may change the recovery amount or recovery speed of the second parameter based on the value of the third parameter.

[0024] According to the present invention, by changing the recovery amount or recovery speed of the second parameter based on the third parameter changed based on information such as information about the player and the player character, the strategic nature of the battle game can be improved.

Brief Description of the Drawings

[0025]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Modes for Carrying Out the Invention

[0026] Hereinafter, this embodiment will be described. Note that the embodiment described below does not unduly limit the content of the present invention described in the claims. Also, not all of the configurations described in this embodiment are necessarily essential components of the present invention.

[0027] 1. Configuration FIG. 1 shows the game system of this embodiment. In this embodiment, it is composed of a plurality of terminals 10 and a server 20 (server device). That is, as shown in FIG. 1, the game system of this embodiment is configured such that a server 20 that provides services and terminals 10 (10A, 10B, 10C ···) can be connected to a network.

[0028] The server 20 is an information processing device that provides an online game service in response to requests from the terminals 10. The server 20 can be composed of one or more servers (such as an authentication server, a matching server, a game processing server, a communication server, a charging server, a database server, etc.).

[0029] In this embodiment, a game is executed on the player's terminal 10, and on the server 20, information such as the player's account information, the game results of the game executed on the terminal 10, game media (characters, items, etc.) that can be used in the game, and in-game currency that can be used in the game is managed.

[0030] The terminal 10 is an information processing device such as a mobile terminal (smartphone, mobile phone, portable game machine, etc.), a personal computer (PC), or a game device, and is a device that can be connected to the server 20 via a network such as the Internet (WAN) or LAN. Note that the communication line between the terminal 10 and the server 20 may be wired or wireless.

[0031] FIG. 2 shows an example of the functional blocks of the terminal 10 of this embodiment. Note that the terminal of this embodiment may have a configuration in which some of the components (each part) in FIG. 2 are omitted.

[0032] The input unit 150 is a device for inputting (detecting) input information from the player, and outputs the player's input information (operation information) to the processing unit 100. The function of the input unit 150 can be realized by input devices such as a touch panel, a touch pad, a mouse, a direction key, a button, or a keyboard.

[0033] The storage unit 170 stores programs and various data for causing each part of the processing unit 100 to function as a computer, and functions as a work area for the processing unit 100. Its function can be realized by a hard disk, RAM, or the like.

[0034] The display unit 190 outputs the game image generated by the processing unit 100, and its function can be realized by a display such as a touch panel that also functions as the input unit 150, an LCD, or an HMD (head-mounted display).

[0035] The sound output unit 192 outputs the sound generated by the processing unit 100, and its function can be realized by a speaker or headphones.

[0036] The communication unit 196 performs various controls for communicating with the server 20 and other terminals 10, and its functions can be realized by hardware such as various processors or communication ASICs, or by programs.

[0037] In addition, programs and various data for causing a computer to function as each part of the processing unit 100 stored in the information storage medium or storage unit of the server 20 may be received via a network, and the received programs and data may be stored in the storage unit 170. Even when the terminal is made to function by receiving programs and various data in this way, it is included within the scope of the present invention.

[0038] The processing unit 100 (processor) performs processes such as game progress processing, image generation processing, and sound generation processing based on input information (operation information) from the input unit 150, programs, data received via the communication unit 196, etc. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.), ASICs (gate arrays, etc.), or by programs. The processing unit 100 includes a character control unit 110, a parameter control unit 112, an image generation unit 120, and a sound generation unit 130.

[0039] The character control unit 110 controls the actions (motions) of the player character and other characters in a game in which the player character performs a given action (e.g., attack, defense, etc.) on other characters and other characters perform a given action on the player character. The other characters may be player characters of other players or so-called NPCs controlled by the CPU. The character control unit 110 controls the actions of the player character based on the player's operations. Also, when the other character is a player character of another player, the character control unit 110 controls the actions of the other character based on operation information received from the server 20 or the terminal 10 of another player. Also, when the other character is an NPC, the character control unit 110 controls the actions of the other character according to a given algorithm.

[0040] The parameter control unit 112 controls the first parameters (physical strength parameter, physical strength gauge) and the second parameters (armor parameter, armor gauge) of the player character, and the first parameters and the second parameters of other characters. Hereinafter, the first parameters and the second parameters of the player character will be described, but the same applies to the first parameters and the second parameters of other characters. When the player character receives the action (for example, an attack) of another character, the parameter control unit 112 changes (decreases) the first parameters and / or the second parameters of the player character. Also, when the player performs an operation of using a given item, the parameter control unit 112 restores (increases) the first parameters and the second parameters of the player character, and also restores the second parameters according to the passage of time since the start of the game. Further, the parameter control unit 112 makes it possible to change the first parameter of the player character or determines the amount of change of the first parameter according to the value of the second parameter of the player character. For example, when the value of the second parameter is equal to or greater than a predetermined value, the first parameter does not decrease even when receiving the action of another character, and when the value of the second parameter is less than the predetermined value, the first parameter may decrease when receiving the action of another character, or the smaller the value of the second parameter, the greater the amount of decrease of the first parameter when receiving the action of another character may be.

[0041] In addition, the parameter control unit 112 controls the first parameter or the second parameter (the amount of change or the initial value of the parameter) of the player character based on information about the player (for example, proficiency in a game or a player character), information about the player character (for example, the value of the first parameter of the player character, the difference between the value of the first parameter of the player character and the value of the first parameter of another character), or a combination thereof. For example, when information about the player or information about the player character indicates that the player is advantageous (dominant), the amount of decrease in the first parameter or the second parameter when receiving the action of another character is increased, or the initial value of the first parameter or the second parameter is decreased, or the recovery amount or the recovery speed of the second parameter is decreased. When information about the player or information about the player character indicates that the player is disadvantaged (inferior), the amount of decrease in the first parameter or the second parameter when receiving the action of another character is decreased, or the initial value of the first parameter or the second parameter is increased, or the recovery amount or the recovery speed of the second parameter is increased. In addition to information about the player and information about the player character, the parameter control unit 112 may control the first parameter or the second parameter of the player character according to the elapsed time since the start of the game. Further, the parameter control unit 112 may change the third parameter of the player character based on the action of the player character or information about the player character, and change the recovery amount or the recovery speed of the second parameter based on the value of the third parameter.

[0042] When the first parameter of the player character reaches a predetermined value (for example, 0), the character control unit 110 restricts the action of the player character (for example, makes it unable to act). Similarly, when the first parameter of another character reaches a predetermined value, the parameter control unit 112 restricts the action of the other character.

[0043] The image generation unit 120 performs drawing processing based on the results of various processes performed by the processing unit 100, thereby generating a game image (a game image including a player character, other characters, a gauge of the first parameter, and a gauge of the second parameter), and outputs it to the display unit 190. The image generation unit 120 may generate an image (so-called three-dimensional image) visible from a virtual camera (a given viewpoint) within the object space (game space).

[0044] The sound generation unit 130 performs sound processing based on the results of various processes performed by the processing unit 100, generates game sounds such as BGM, sound effects, or voices, and outputs them to the sound output unit 192.

[0045] Also, the game system of the present embodiment may be configured as a server system. The server system can be constituted by one or more servers (authentication server, game processing server, communication server, billing server, database server, etc.). In this case, the server system performs the processing of each part of the processing unit 100 based on operation inputs (data input to the input unit of the terminal) transmitted from one or more terminals (for example, smartphones, mobile phones, portable game machines, etc.) connected via a network, generates image generation data for generating an image, and transmits the generated image generation data to each terminal. Here, the image generation data is data for displaying an image generated by the method of the present embodiment on each terminal, and may be the image data itself or various data (object data, game processing result data, etc.) used by each terminal to generate an image. Also, the game system may be configured such that the processing of each part of the processing unit 100 is distributed and executed between the server and the terminal.

[0046] 2. Method of the present embodiment Next, the method of the present embodiment will be described with reference to the drawings. The game system of the present embodiment is configured to execute a game in which a player's player character and other characters (player characters of other players or NPCs) engage in a battle.

[0047] FIG. 3 is a diagram showing an example of a game screen (game image) generated by the game system of the present embodiment. The game screen GI is displayed on the display unit 190 of the terminal 10.

[0048] On the game screen GI shown in FIG. 3, a character Ca which is a player character and a character Cb which is another character are displayed. The player can move the character Ca in a specified direction by operating the input unit 150, cause the character Ca to perform an attack action of attacking the character Cb (attack by a normal attack, an attack by a special skill with higher attack power than a normal attack, a special attack such as magic), cause the character Ca to perform a defensive action, or use a given item.

[0049] Also, on the game screen GI, a health gauge Ga1 representing the value of the first parameter (health parameter) of the character Ca and an armor gauge Ga2 representing the value of the second parameter (armor parameter), a health gauge Gb1 representing the value of the first parameter of the character Cb, and an armor gauge Gb2 representing the value of the second parameter of the character Cb are displayed. Hereinafter, the first parameter and the second parameter of the character Ca will be described. Since the description of the first parameter and the second parameter of the character Cb is the same, the description will be omitted as appropriate.

[0050] The first parameter of the character Ca decreases according to the type of the attack when the character Ca is attacked by the character Cb. When the value of the first parameter of the character Ca becomes 0, the character Ca becomes unable to act. If the value of the first parameter of the character Cb reaches 0 before that of the character Ca, the character Ca wins, and if the value of the first parameter of the character Ca reaches 0 before that of the character Cb, the character Ca loses.

[0051] ​Similar to the first parameter, when character Ca is attacked by character Cb, the second parameter of character Ca decreases according to the type of the attack. Here, for example, when character Ca is attacked by character Cb's normal attack or special move, the amount of decrease in the first parameter is made larger than the amount of decrease in the second parameter (or only the first parameter is decreased). When character Ca is attacked by character Cb's special attack, the amount of decrease in the second parameter is made larger than the amount of decrease in the first parameter (or only the second parameter is decreased). Also, when character Ca is attacked by character Cb, if character Ca is taking a defensive action, the amount of decrease in the second parameter is made larger than the amount of decrease in the first parameter (or only the second parameter is decreased). If character Ca is not taking a defensive action, the amount of decrease in the first parameter is made larger than the amount of decrease in the second parameter (or only the first parameter is decreased). Further, when the value of the second parameter of character Ca reaches a predetermined value or more, character Ca can activate a special move. When character Ca activates the special move, the second parameter decreases by a predetermined amount. Also, the second parameter of character Ca recovers over time and also recovers when the player uses a given item. Also, the smaller the value of the second parameter of character Ca, the larger the amount of decrease in the first parameter when character Ca is attacked by character Cb (that is, the lower the defensive power of character Ca). Furthermore, the smaller the value of the second parameter of character Ca, the lower the attack power of character Ca may be made.

[0052] Here, in this embodiment, based on information about the player and information about character Ca, the initial value or the amount of change of the first parameter or the second parameter of character Ca is determined. Information about the player is, for example, the player's proficiency in the game. The player's proficiency in the game can be obtained from the player's play data, such as the player rank in the game, the play time of the game, the number of times the game is played, etc. The higher the player rank, the longer the play time, and the more times the game is played, the higher the proficiency in the game. Also, the information about the player may be the player's proficiency with respect to character Ca. The player's proficiency with respect to character Ca can be obtained from the player's play data, such as the number of times the player has used character Ca in the game, the number of times of victory using character Ca, the level or rank of character Ca, etc. The more times of use and the number of victories, and the higher the level and rank, the higher the proficiency with respect to character Ca. In this case, the higher the player's proficiency in the game and the proficiency with respect to character Ca (the more advantageous character Ca is), the greater the amount of decrease in the first parameter or the second parameter of character Ca when receiving an attack from character Cb, or the smaller the initial value of the first parameter or the second parameter of character Ca, or the smaller the recovery amount (for example, the increase amount when using an item) or the recovery speed (for example, the increase amount per unit elapsed time) of the second parameter of character Ca is controlled. Also, the lower the player's proficiency in the game and the proficiency with respect to character Ca (the more disadvantageous character Ca is), the smaller the amount of decrease in the first parameter or the second parameter of character Ca when receiving an attack from character Cb, or the larger the initial value of the first parameter or the second parameter of character Ca, or the larger the recovery amount or the recovery speed of the second parameter of character Ca may be controlled.

[0053] Also, information about character Ca is, for example, the first parameter of character Ca and It is the difference from the first parameter of character Cb. In this case, when the value of the first parameter of character Ca is greater than the value of the first parameter of character Cb, the greater the difference between the two (character Ca is dominant), the greater the decrease in the first parameter and the second parameter of character Ca when character Ca is attacked by character Cb, or the amount of recovery and the recovery speed of the second parameter of character Ca are controlled to be smaller. Also, when the value of the first parameter of character Ca is smaller than the value of the first parameter of character Cb, the greater the difference between the two (character Ca is disadvantaged), the smaller the decrease in the first parameter and the second parameter of character Ca when character Ca is attacked by character Cb, or the amount of recovery and the recovery speed of the second parameter of character Ca may be controlled to be larger.

[0054] In the example shown in FIG. 3, since the value of the first parameter of character Ca is greater than that of the first parameter of character Cb (or because the player's proficiency in the game or proficiency in character Ca is high), when character Ca is attacked by character Cb, the reduction amounts of the first parameter and the second parameter of character Ca are large, and also, the recovery speed of the second parameter of character Cb is high. The display of "-30%" to the immediate right of the health gauge Ga1 and the armor gauge Ga2 of character Ca indicates that the reduction amounts of the first parameter and the second parameter of character Ca when attacked by character Cb are 30% greater than those in the normal state (when parameter control based on information about the player or information about character Ca is not performed). Note that this display may be shown only when the first parameter or the second parameter decreases. Also, the display of "+40%" to the immediate right of the armor gauge Gb2 of character Cb indicates that the recovery speed of the second parameter of character Cb is 40% greater than that in the normal state. Note that this display may be shown only when the second parameter recovers. In this example, since character Ca has a large value of the second parameter, it has high defense and can also activate a special move. However, since the reduction amounts of the first parameter and the second parameter when under attack are large, the decrease in defense and health is fast, and the latter half of the game will develop in a way to suppress consumption. On the other hand, since character Cb has a small value of the second parameter, it has low defense and cannot activate a special move at the current time. However, since the recovery speed of the second parameter is high and the reduction amounts of the first parameter and the second parameter when under attack are smaller than those of character Ca, the latter half of the game can develop in a way to reverse the disadvantage by activating a special move or the like, and an unexpected comeback can be expected. Thus, according to this embodiment, based on information about the player and information about the character, by controlling the change amount, initial value, recovery speed, etc. of the first parameter and the second parameter so that the difference in the first parameter between characters becomes small (resulting in a balanced development), the strategic nature of the battle game can be improved.

[0055] In addition, in this embodiment, the first parameter and the second parameter of the character may be controlled based on the characteristics (attributes) of the character. For example, as the characteristics of the character, there may be characteristics such that the reduction amounts of the first parameter and the second parameter when receiving an attack are small, characteristics such that the initial values of the first parameter and the second parameter are large, and characteristics such that the recovery amount and the recovery speed of the second parameter are large.

[0056] In addition, in this embodiment, in addition to the information related to the player and the information related to the character, the first parameter and the second parameter of the player character may be controlled based on the elapsed time since the start of the game. For example, when the player's proficiency in the game or the proficiency in character Ca is high, or when the value of the first parameter of character Ca is greater than the value of the first parameter of character Cb, as the elapsed time since the start of the game becomes longer, the reduction amounts of the first parameter and the second parameter of character Ca when receiving an attack from character Cb may be made even larger, or the recovery amount and the recovery speed of the second parameter of character Ca may be made even smaller. By doing so, as the game approaches the end, it is possible to make it easier for disadvantaged characters to reverse, and the strategic nature of the battle game can be further improved.

[0057] In addition, in this embodiment, the change amount of the second parameter for each attack type when receiving an attack may be determined according to the combination of characters (the difference between the first parameters, the combination of attributes, etc.). For example, when the value of the first parameter of character Ca is greater than the value of the first parameter of character Cb, when character Ca receives an attack from character Cb, the second parameter of character Ca is decreased regardless of the attack type. However, when the value of the first parameter of character Ca is smaller than the value of the first parameter of character Cb, the second parameter may be decreased only when character Ca receives a special attack from character Cb, and the second parameter may not be decreased when receiving a normal attack.

[0058] In addition, in the present embodiment, a third parameter may be set for the player character, the third parameter may be changed based on the action of the player character or information regarding the player character, and the recovery amount or recovery speed of the second parameter may be changed based on the value of the third parameter. For example, the initial value of the third parameter is determined based on information of the player character (e.g., attributes, initial value of the first parameter, etc.), and when the player uses a given item during the game, inputs a specific command, or the player character performs a specific action, the third parameter is increased according to the item, command, or action, and the recovery amount or recovery speed of the second parameter may be controlled to increase as the value of the third parameter becomes larger. In this case, when the third parameter of the player character is large, the player can enjoy strategic play such as actively attacking, for example, activating a special move, and when the third parameter is low, playing to suppress consumption.

[0059] Also, in this embodiment, there may be two types of first parameters (physical strength parameters). In the example shown in FIG. 4, as the first parameter, in addition to the parameters indicated by the physical strength gauges Ga1 and Gb1 (the first first parameter), a parameter indicated by the number of black-filled circles (the second first parameter) is set. This example shows that the value of the second first parameter of character Ca is "3" (the maximum value), and the value of the second first parameter of character Cb is "1". The second first parameter of character Ca does not decrease even when receiving an attack from character Cb when the value of the second parameter of character Ca is equal to or greater than a predetermined value, and decreases by only one when receiving the special move of character Cb when the value of the second parameter of character Ca is less than the predetermined value. The same applies to the second first parameter of character Cb. Also, when the value of either the first first parameter or the second first parameter of a character becomes 0, the character becomes unable to act. Therefore, when the second parameter of the opponent's character is less than the predetermined value, the player can enjoy strategic play such as choosing to activate a special move to reduce the second first parameter of the opponent's character or reducing the first first parameter of the opponent's character by a normal attack or the like.

[0060] 3. Processing Next, an example of the processing of the game system (terminal 10) of this embodiment will be described using the flowchart of FIG. 5.

[0061] First, based on information about the player (such as proficiency in the game and proficiency in the character), the parameter control unit 112 determines and sets the initial values of the first parameter and the second parameter of each character (step S10).

[0062] Next, the character control unit 110 controls the actions of each character (the player's character, the characters of other players) based on the player's operations, the operations of other players, etc. (step S11). Next, the parameter control unit 112 determines whether a character has been attacked (step S12). If a character has been attacked (Y in step S12), based on information about the character (such as the difference in the first parameter between characters), the parameter control unit 112 determines the amount of change (decrease) in the first parameter and the second parameter of the attacked character (step S13). Next, the parameter control unit 112 changes the second parameter of the attacked character based on the determined amount of change, and changes the first parameter based on the value of the second parameter and the determined amount of change (step S14).

[0063] Next, the parameter control unit 112 determines whether it is the recovery timing of the second parameter (step S15). If it is the recovery timing (Y in step S15), based on information about the character (such as the difference in the first parameter between characters), the parameter control unit 112 determines the recovery amount of the second parameter of each character (step S16), and recovers the second parameter of each character based on the determined recovery amount (step S17).

[0064] Next, the character control unit 110 determines whether the value of the first parameter of any character has become 0 (step S18). If there is a character whose first parameter value has become 0 (Y in step S18), the character is made inoperable and the battle ends. If there is no character whose first parameter value has become 0 (N in step S18), the process proceeds to step S11.

[0065] The present invention is not limited to what is described in the above embodiment, and various modifications can be made. For example, terms cited as broad or synonymous terms in the description in the specification or drawings can be replaced with broad or synonymous terms in other descriptions in the specification or drawings.

Explanation of Reference Numerals

[0066] 10... terminal, 20... server, 100... processing unit, 110... character control unit, 112... parameter control unit, 120... image generation unit, 130... sound generation unit, 150... input unit, 170... memory unit, 190... display unit, 192... sound output unit, 196... communication unit

Claims

1. A game system for a game in which a player character performs a given action on another character based on the player's operation, a character control unit that controls the player character based on the player's operation, and a parameter control unit that controls a first parameter and a second parameter of the player character, wherein the character control unit restricts the action of the player character when the first parameter reaches a predetermined value, and the parameter control unit changes the first parameter and / or the second parameter when the player character receives the action of the other character, makes the first parameter changeable or determines the amount of change of the first parameter according to the value of the second parameter, and controls the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, wherein the information about the player is information about the player's proficiency in the game or information about the player's proficiency in the player character, and the parameter control unit controls such that the smaller the initial value of the first parameter and / or the second parameter, and / or the smaller the recovery amount or recovery speed of the second parameter, the greater the amount of decrease in the first parameter and / or the second parameter when the player character receives the action of the other character, as the player's proficiency in the game or the player's proficiency in the player character increases. A game system characterized by this.

2. A game system for a game in which a player character performs a given action on another character based on the player's operation, a character control unit that controls the player character based on the player's operation, and a parameter control unit that controls a first parameter and a second parameter of the player character, wherein the character control unit restricts the action of the player character when the first parameter reaches a predetermined value, and the parameter control unit When the player character receives the actions of the other characters, change the first parameter and / or the second parameter, make it possible to change the first parameter or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. A game system, characterized in that the information about the player character is the difference between the first parameter of the player character and the first parameter of the other character. Claim 3 A game system for a game in which a player character performs a given action on another character based on the player's operation, a character control unit that controls the player character based on the player's operation, and a parameter control unit that controls a first parameter and a second parameter of the player character. The character control unit restricts the actions of the player character when the first parameter reaches a predetermined value. The parameter control unit When the player character receives the actions of the other characters, change the first parameter and / or the second parameter, make it possible to change the first parameter or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, and the elapsed time since the start of the game. A game system characterized by the above. Claim 4 A game system for a game in which a player character performs a given action on another character based on the player's operation, a character control unit that controls the player character based on the player's operation, and a parameter control unit that controls a first parameter and a second parameter of the player character. The character control unit restricts the actions of the player character when the first parameter reaches a predetermined value. The parameter control unit When the player character receives the action of the other character, change the first parameter and / or the second parameter, and make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof. The parameter control unit A game system characterized in that when the player character receives the action of the other character, the second parameter is changed based on the type of the action.

5. A game system for a game in which a player character performs a given action on another character based on the operation of a player, A character control unit that controls the player character based on the operation of the player, Including a parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit When the first parameter reaches a predetermined value, restrict the action of the player character, The parameter control unit When the player character receives the action of the other character, change the first parameter and / or the second parameter, and make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof. The parameter control unit A game system characterized by changing a third parameter of the player character based on the action of the player character or the information about the player character, and changing the recovery amount or recovery speed of the second parameter based on the value of the third parameter.

6. In any one of Claims 2 to 5, The parameter control unit A game system characterized by determining the change amount of the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof.

7. In any one of Claims 2 to 6, The parameter control unit A game system characterized by determining an initial value of the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. **Claim 8** In any one of Claims 3 to 5, A game system characterized in that the information about the player character is a value of the first parameter of the player character. **Claim 9** A game device for a game in which a player character performs a given action on another character based on a player's operation, A character control unit that controls the player character based on the player's operation, A parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit, restricts the action of the player character when the first parameter reaches a predetermined value, The parameter control unit, when the player character receives the action of the other character, changes the first parameter and / or the second parameter, makes the first parameter changeable according to the value of the second parameter or determines an amount of change of the first parameter, and controls the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, The information about the player is information about the player's proficiency in the game or information about the player's proficiency in the player character, The parameter control unit, controls such that the initial value of the first parameter and / or the second parameter becomes smaller, and / or the recovery amount or recovery speed of the second parameter becomes smaller, so that the greater the player's proficiency in the game or the player's proficiency in the player character, the greater the amount of decrease in the first parameter and / or the second parameter when the player character receives the action of the other character. A game device characterized by this. **Claim 10** A game device for a game in which a player character performs a given action on another character based on a player's operation, A character control unit that controls the player character based on the player's operation, A parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit, When the first parameter reaches a predetermined value, restricts the actions of the player character, The parameter control unit, When the player character receives the actions of the other character, changes the first parameter and / or the second parameter, enables the change of the first parameter or determines the amount of change of the first parameter according to the value of the second parameter, and controls the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, A game device characterized in that the information about the player character is the difference between the first parameter of the player character and the first parameter of the other character. **Claim 11** A game device for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, A parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit, When the first parameter reaches a predetermined value, restricts the actions of the player character, The parameter control unit, When the player character receives the actions of the other character, changes the first parameter and / or the second parameter, enables the change of the first parameter or determines the amount of change of the first parameter according to the value of the second parameter, and controls the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, and the elapsed time since the start of the game. A game device characterized by the above. **Claim 12** A game device for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, A parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit, When the first parameter reaches a predetermined value, restrict the actions of the player character. The parameter control unit When the player character receives the actions of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. The parameter control unit A game device characterized in that when the player character receives the actions of the other character, the second parameter is changed based on the type of the action.

13. A game device for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, Including a parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit When the first parameter reaches a predetermined value, restrict the actions of the player character. The parameter control unit When the player character receives the actions of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. The parameter control unit A game device characterized in that the third parameter of the player character is changed based on the action of the player character or information about the player character, and the recovery amount or recovery speed of the second parameter is changed based on the value of the third parameter.

14. A program for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, Cause a computer to function as a parameter control unit that controls the first parameter and the second parameter of the player character. The character control unit When the first parameter reaches a predetermined value, restrict the actions of the player character. The parameter control unit When the player character receives the actions of the other character, change the first parameter and / or the second parameter, make it possible to change the first parameter according to the value of the second parameter or determine the amount of change of the first parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. The information about the player is information about the player's proficiency in the game or information about the player's proficiency in the player character. The parameter control unit A program characterized in that the higher the player's proficiency in the game or the player's proficiency in the player character, the greater the amount of decrease in the first parameter and / or the second parameter when the player character receives the actions of the other character, the smaller the initial value of the first parameter and / or the second parameter, and / or the smaller the recovery amount or recovery speed of the second parameter.

15. A program for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, Cause a computer to function as a parameter control unit that controls the first parameter and the second parameter of the player character. The character control unit When the first parameter reaches a predetermined value, restrict the actions of the player character. The parameter control unit When the player character receives the actions of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. A program characterized in that the information about the player character is the difference between the first parameter of the player character and the first parameter of the other character. Claim 16 A program for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, Function the computer as a parameter control unit that controls the first parameter and the second parameter of the player character, The character control unit, When the first parameter reaches a predetermined value, restrict the actions of the player character, The parameter control unit, When the player character receives the actions of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof, and the elapsed time since the start of the game. A program characterized by that. Claim 17 A program for a game in which a player character performs a given action on another character based on the player's operation, A character control unit that controls the player character based on the player's operation, Function the computer as a parameter control unit that controls the first parameter and the second parameter of the player character, The character control unit, When the first parameter reaches a predetermined value, restrict the actions of the player character, The parameter control unit, When the player character receives the action of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof. The parameter control unit A program characterized in that when the player character receives the action of the other character, the second parameter is changed based on the type of the action.

18. A program for a game in which a player character performs a given action on another character based on the operation of a player, A character control unit that controls the player character based on the operation of the player, Function the computer as a parameter control unit that controls a first parameter and a second parameter of the player character, The character control unit When the first parameter reaches a predetermined value, restrict the action of the player character, The parameter control unit When the player character receives the action of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof. The parameter control unit A program characterized by changing a third parameter of the player character based on the action of the player character or the information about the player character, and changing the recovery amount or recovery speed of the second parameter based on the value of the third parameter.

19. A game control method for a game in which a player character performs a given action on another character based on the operation of a player, The computer A character control step of controlling the player character based on the operation of the player, Execute a parameter control step of controlling a first parameter and a second parameter of the player character. In the character control step, when the first parameter reaches a predetermined value, the action of the player character is restricted. In the parameter control step, when the player character receives the action of the other character, the first parameter and / or the second parameter are changed, the first parameter can be changed according to the value of the second parameter or the amount of change of the first parameter is determined, and the first parameter or the second parameter is controlled based on information about the player, information about the player character, or a combination thereof. The information about the player is information about the player's proficiency in the game or information about the player's proficiency in the player character. In the parameter control step, the initial values of the first parameter and / or the second parameter are made smaller, and / or the recovery amount or recovery speed of the second parameter is made smaller, such that the greater the player's proficiency in the game or the player's proficiency in the player character, the greater the amount of decrease in the first parameter and / or the second parameter when the player character receives the action of the other character. A game control method characterized by this is provided.

20. A game control method for a game in which a player character performs a given action on another character based on a player's operation, wherein a computer executes a character control step of controlling the player character based on the player's operation, and a parameter control step of controlling a first parameter and a second parameter of the player character, in the character control step, when the first parameter reaches a predetermined value, the action of the player character is restricted, in the parameter control step, When the player character receives the actions of the other characters, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof. The information about the player character is characterized by the difference between the first parameter of the player character and the first parameter of the other character. A game control method. [

21. ] A game control method for a game in which a player character performs a given action on another character based on the player's operation, wherein a computer performs a character control step of controlling the player character based on the player's operation, and a parameter control step of controlling a first parameter and a second parameter of the player character, in the character control step, when the first parameter reaches a predetermined value, restrict the actions of the player character, in the parameter control step, when the player character receives the actions of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the amount of change of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on the information about the player, the information about the player character, or a combination thereof, and the elapsed time since the start of the game. A game control method characterized by this. [

22. ] A game control method for a game in which a player character performs a given action on another character based on the player's operation, wherein a computer performs a character control step of controlling the player character based on the player's operation, and a parameter control step of controlling a first parameter and a second parameter of the player character, in the character control step, when the first parameter reaches a predetermined value, restrict the actions of the player character, in the parameter control step, When the player character receives the action of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. In the parameter control step, A game control method characterized in that when the player character receives the action of the other character, the second parameter is changed based on the type of the action.

23. A game control method for a game in which a player character performs a given action on another character based on a player's operation, wherein a computer performs a character control step of controlling the player character based on the player's operation, and a parameter control step of controlling a first parameter and a second parameter of the player character, in the character control step, when the first parameter reaches a predetermined value, restrict the action of the player character, in the parameter control step, when the player character receives the action of the other character, change the first parameter and / or the second parameter, make the first parameter changeable or determine the change amount of the first parameter according to the value of the second parameter, and control the first parameter or the second parameter based on information about the player, information about the player character, or a combination thereof. In the parameter control step, A game control method characterized in that a third parameter of the player character is changed based on the action of the player character or information about the player character, and the recovery amount or recovery speed of the second parameter is changed based on the value of the third parameter.

Citation Information

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