Information Processing Program, Information Processing Apparatus, Information Processing System, and Information Processing Method

The system dynamically changes BGM in response to player performance, reducing the need for multiple music pieces and enhancing engagement by reflecting game progression and performance changes.

JP7712849B2Active Publication Date: 2025-07-24NINTENDO CO LTD
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Patent Information

Application Number
JP2021181532
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-11-05
Publication Date
2025-07-24
Estimated Expiration
2041-11-05

AI Technical Summary

Technical Problem

Conventional games require the creation of numerous music pieces to accommodate various game situations, leading to a high burden in music preparation.

Method used

An information processing system that dynamically changes background music (BGM) based on player performance, using a first music associated with a player satisfying a condition and a second music selected independently of the player, with the second music changing each time the player condition is met.

Benefits of technology

Provides varied BGM without the need for extensive music piece creation, enhancing player engagement through music changes reflecting game progression and performance.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide an information processing program capable of outputting various BGM corresponding to a game situation.SOLUTION: An information processing program allows a computer to function as a match game execution part 121 for executing a match game that multiple players participate, a determination part 123 for determining at least one player who satisfies a predetermined condition regarding a match game from among multiple players during progress of the match game, and a music piece output part 124 for outputting a first music piece related to the player who satisfies the predetermined condition during progress of the match game, and outputting a second music piece to be selected regardless of the player who satisfies the predetermined condition after the first music piece. The music piece output part 124 outputs a first music piece related to a player who newly satisfies a predetermined condition when the player who satisfies the predetermined condition is changed during progress of the match game, and outputs a second music piece differing from the second music piece included in the music piece that is outputted before the player who satisfies the predetermined condition is changed after the first music piece.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to an information processing program, an information processing apparatus, an information processing system, and an information processing method for performing information processing related to music output in a battle game participated by a plurality of players.

Background Art

[0002] Conventionally, BGM (background music) has been used in games. There is a known game in which a music piece corresponding to the game situation is selected and output as BGM. Thus, when trying to output a music piece corresponding to the game situation, if one tries to prepare music pieces corresponding to various game situations, it was necessary to create many music pieces in advance.

Prior Art Documents

Non-Patent Documents

[0003]

Non-Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] One object of the present invention is to provide an information processing program, an information processing apparatus, an information processing system, and an information processing method capable of outputting various BGMs according to game situations.

Means for Solving the Problems

[0005] An information processing program according to an aspect of the present invention causes a computer to function as a battle game execution means for executing a battle game in which a plurality of players participate, a determination means for determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game during the progress of the battle game, and a music output means for outputting a first music associated with the player who satisfies the predetermined condition during the progress of the battle game and outputting a second music selected regardless of the player who satisfies the predetermined condition after the first music. When a player who satisfies the predetermined condition is replaced during the progress of the battle game, the music output means outputs a first music newly associated with the player who satisfies the predetermined condition, and after the first music, outputs a second music different from the second music included in the music output before the player who satisfies the predetermined condition is replaced.

[0006] According to this configuration, since the BGM is changed every time a player who satisfies a predetermined condition related to the battle game is replaced, BGMs according to the game situation can be output, and the player can feel the change in the progress of the game due to the switching of the BGM. Further, according to the above configuration, after outputting a first music associated with a player who satisfies a predetermined condition related to the battle game as the BGM, a second music selected regardless of the player is output, and the second music is changed every time a player who satisfies the predetermined condition is replaced. Therefore, a variety of BGMs can be provided without creating many music pieces as the music used for the BGM.

[0007] The above information processing program may further function as an evaluation means for evaluating the plurality of players in the combat game, and the determination means may determine, during the progress of the combat game, that the player with the highest evaluation among the plurality of players satisfies a predetermined condition related to the combat game.

[0008] According to this configuration, since the BGM is changed every time the player with the highest evaluation changes, the player can know that the player with the highest evaluation has changed by the change of the BGM.

[0009] In the above information processing program, the evaluation means may calculate the scores of the plurality of players in the combat game at any time, and the determination means may determine, during the progress of the combat game, that the player with the highest score satisfies a predetermined condition related to the combat game.

[0010] According to this configuration, since the BGM is changed every time the player with the highest score changes, the player can know that the player with the highest score has changed by the change of the BGM.

[0011] In the above information processing program, the music output means may repeatedly output a music corresponding to the replacement of the player satisfying the predetermined condition until the combat game ends.

[0012] According to this configuration, the above effects can be maintained until the game ends.

[0013] In the above information processing program, the music output means may associate at least one of the plurality of first music pieces with each of the plurality of players at least at a predetermined timing until the combat game is executed.

[0014] According to this configuration, the first music piece associated with each player can be determined before the start of the combat game.

[0015] In the above information processing program, each of the plurality of players may be associated with a different first piece of music.

[0016] According to this configuration, a player who satisfies a predetermined condition regarding the battle game, when becoming a player who satisfies the predetermined condition himself / herself, a BGM including a first piece of music associated with himself / herself, which is different from other players, is output, so that it is possible to show off by the BGM that he / she has become a player who satisfies the predetermined condition.

[0017] In the above information processing program, the game execution means may cause a display device to display an image capable of discriminating a player who satisfies the predetermined condition.

[0018] According to this configuration, the user can effectively recognize that the progress of the game has changed also by the image together with the BGM.

[0019] In the above information processing program, when two or more of the plurality of players satisfy the predetermined condition, the music output means may output a third piece of music without outputting the first piece of music.

[0020] According to this configuration, when there are a plurality of players who satisfy the predetermined condition, it is possible to output a third piece of music indicating that fact.

[0021] In the above information processing program, the music output means may repeatedly output the second piece of music until the player who satisfies the predetermined condition changes.

[0022] According to this configuration, the first piece of music can be used as an intro music and the second piece of music can be repeatedly output.

[0023] In the above information processing program, when the progress of the battle game reaches a predetermined progress situation, the music output means may increase the output speed of at least one of the first piece of music and the second piece of music to be output.

[0024] According to this configuration, the player can know, from the BGM, that the progress of the battle game has reached a predetermined progress situation.

[0025] The music output means may switch and output a plurality of second music in a predetermined order each time a player satisfying the predetermined condition is replaced.

[0026] According to this configuration, the second music is output in order each time a player satisfying the predetermined condition is replaced.

[0027] In the above information processing program, the number of the selectable second music may be less than the maximum number of the plurality of players who can participate in the battle game.

[0028] According to this configuration, a variety of BGM can be output with relatively few music.

[0029] In the above information processing program, the first music may be shorter than the second music.

[0030] According to this configuration, the first music prepared for each player can be made short, and a variety of BGM can be output while reducing the creation burden of the BGM.

[0031] In the above information processing program, the battle game may be a quiz game in which the evaluation of each player is determined according to at least one of the correctness of the answers of the plurality of players, the speed of answering, the number of correct answers within a predetermined time, and the points acquired within a predetermined time; a puzzle game in which the evaluation is determined according to at least one of the speed of the clear time of the plurality of players, the number of clears within a predetermined time, and the points acquired within a predetermined time; a racing game in which the evaluation is determined according to the speed of the goal time or the running distance within a predetermined time; or a battle game in which the evaluation is determined according to the damage points caused by attacks from other players or the hit points caused by attacks on other players. The predetermined conditions determined by the determination means may be conditions related to the evaluation.

[0032] According to this configuration, in each battle game, the BGM can be switched according to the evaluation of the player.

[0033] An information processing apparatus according to an aspect of the present invention includes: a battle game execution means for executing a battle game in which a plurality of players participate; a determination means for determining at least one player who satisfies a predetermined condition related to the battle game among the plurality of players during the progress of the battle game; and a music output means for outputting a first music associated with the player who satisfies the predetermined condition during the progress of the battle game, and outputting a second music selected regardless of whether the player satisfies the predetermined condition after the first music. When the player who satisfies the predetermined condition changes during the progress of the battle game, the music output means outputs a first music newly associated with the player who satisfies the predetermined condition, and after the first music, outputs a second music different from the second music included in the music output before the player who satisfies the predetermined condition changes.

[0034] According to this configuration, each time a player who satisfies a predetermined condition regarding the battle game changes, the BGM is changed. Therefore, it is possible to output a BGM according to the game situation, and the player can feel the change in the progress of the game due to the switching of the BGM. Further, according to the above configuration, after outputting a first piece of music associated with a player who satisfies a predetermined condition regarding the battle game as the BGM, a second piece of music selected regardless of the player is output, and each time a player who satisfies the predetermined condition changes, the second piece of music is changed. Therefore, even if many pieces of music are not created as the music used for the BGM, a variety of BGMs can be provided.

[0035] An information processing system according to an aspect of the present invention includes: a battle game execution means for executing a battle game in which a plurality of players participate; a determination means for determining at least one player who satisfies a predetermined condition regarding the battle game among the plurality of players during the progress of the battle game; and a music output means for outputting a first piece of music associated with a player who satisfies the predetermined condition during the progress of the battle game, and outputting a second piece of music selected regardless of the player who satisfies the predetermined condition after the first piece of music. When a player who satisfies the predetermined condition changes during the progress of the battle game, the music output means outputs a first piece of music newly associated with the player who satisfies the predetermined condition, and after the first piece of music, outputs a second piece of music different from the second piece of music included in the music output before the player who satisfies the predetermined condition changes.

[0036] According to this configuration, each time a player who satisfies a predetermined condition related to the battle game changes, the BGM is changed. Therefore, the BGM corresponding to the game situation can be output, and the player can feel the change in the progress of the game due to the switching of the BGM. Further, according to the above configuration, after outputting a first piece of music associated with a player who satisfies a predetermined condition related to the battle game as the BGM, a second piece of music selected regardless of the player is output, and each time a player who satisfies the predetermined condition changes, the second piece of music is changed. Therefore, a variety of BGMs can be provided without creating a large number of pieces of music for use as BGMs.

[0037] An information processing method according to an aspect of the present invention includes a battle game execution step of executing a battle game in which a plurality of players participate, a determination step of determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game during the progress of the battle game, and a music output step of outputting a first piece of music associated with the player who satisfies the predetermined condition during the progress of the battle game, and outputting a second piece of music selected regardless of the player who satisfies the predetermined condition after the first piece of music. The music output step outputs a first piece of music newly associated with the player who satisfies the predetermined condition when the player who satisfies the predetermined condition changes during the progress of the battle game, and outputs a second piece of music different from the second piece of music included in the music output before the player who satisfies the predetermined condition changes after the first piece of music.

[0038] According to this configuration, each time a player who satisfies a predetermined condition related to the battle game changes, the BGM is changed. Therefore, the BGM corresponding to the game situation can be output, and the player can feel the change in the progress of the game due to the switching of the BGM. Furthermore, according to the above configuration, after outputting the first piece of music associated with a player who satisfies a predetermined condition related to the battle game as the BGM, the second piece of music selected regardless of the player is output, and each time a player who satisfies the predetermined condition changes, the second piece of music is changed. Therefore, a variety of BGMs can be provided without creating many pieces of music for use as BGMs.

Effect of the Invention

[0039] According to the present invention, after outputting the first piece of music associated with a player who satisfies a predetermined condition related to the battle game as the BGM, the second piece of music selected regardless of the player is output, and each time a player who satisfies the predetermined condition changes, the second piece of music is changed. Therefore, a variety of BGMs can be provided without creating many pieces of music for use as BGMs.

Brief Description of the Drawings

[0040]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

[0041] Hereinafter, a game system according to an embodiment of the present invention will be described with reference to the drawings. Note that the embodiments described below are examples of implementing the present invention, and the present invention is not limited to the specific configurations described below. In implementing the present invention, specific configurations according to the embodiments may be appropriately adopted.

[0042] In the embodiments described below, a person who operates a game machine to play a game is called a user, and a user recognized in the game is called a player. The player may appear as a character on the game screen, or the user himself / herself who operates the game machine to play the game may be treated as a player in the game. An object (such as a vehicle or an airplane) operated by the user may be regarded as a player.

[0043] (First Embodiment) FIG. 1 is a block diagram showing the configuration of an information processing system according to the first embodiment of the present invention. In the present embodiment, the information processing system is configured as a game machine that performs processing related to a game. In the present embodiment, the game machine 100 particularly executes a battle game in which a plurality of players participate. The game machine 100 includes a storage device 110, an information processing device 120, an input device 130, a display device 140, and an audio output device 150.

[0044] The input device 130 is a device through which a user participating in a battle game makes an input. The input device 130 may be a touch panel, or may be a controller equipped with physical operation buttons or operation levers. The input device 130 may be integrally configured with the information processing device 120 or the like, or may be configured as a device separate from the information processing device 120.

[0045] For example, the input device 130 may be a single touch panel integrally configured with the display device 140. In this case, a plurality of users participating in the battle game may play the game by making touch inputs to a predetermined area of this single touch panel. Also, for example, the input device 130 may be a plurality of controllers separate from the game machine main body including the information processing device 120 provided for each user. In this case, each controller can communicate with the game machine main body including the information processing device 120 wirelessly or by wire. The controller receives an input of an operation such as a button from the user, generates an operation signal indicating the received input of the operation, and transmits it to the game machine main body. The game machine main body receives the operation signal from each controller.

[0046] The storage device 110 is a non-volatile storage device, for example, a ROM. In the storage device 110, together with various types of information for executing the game, music data files (hereinafter simply referred to as "music files") output during the game as BGM are stored.

[0047] The information processing device 120 performs information processing for executing a battle game and also performs information processing for outputting music as BGM. The information processing device 120 executes a game program which is the information processing program of the present embodiment, and advances the battle game according to the input from the input device 130. The game program may be supplied to the game machine 100 by the game machine 100 reading it from a portable non-temporary storage medium such as a cartridge, or may be supplied to the game machine 100 by the game machine 100 downloading it via a communication network.

[0048] The information processing apparatus 120 includes a processor, a memory, and various interfaces. By executing a game program using the memory, the processor executes a battle game based on an operation signal from the input device 130, displays the execution result on the display device 140, and outputs a music piece corresponding to the execution result to the audio output device 150. In the present embodiment, a plurality of types of battle games playable by a plurality of players are prepared in the information processing apparatus.

[0049] The display device 140 is a display that displays a display screen generated by the information processing apparatus 120. The audio output device 150 is a device that outputs a music piece by playing a specified music file. The audio output device 150 outputs a music piece by playing a music file selected according to the battle game by the information processing apparatus 120 during the battle game. The music piece output during the battle game is particularly called BGM (background music).

[0050] The information processing apparatus 120 includes a battle game execution unit 121, an evaluation unit 122, a determination unit 123, and a music output unit 124. Each of these elements is a function realized by the information processing apparatus 120 executing a game program.

[0051] The battle game execution unit 121 executes information processing for the battle game. The battle game execution unit 121 executes a battle game according to a game program based on an operation signal from the input device 140, and outputs a display screen reflecting the result to the display device 140.

[0052] FIG. 2 is a diagram showing an example of a display screen of the information processing system according to the first embodiment of the present invention. The display screen D1 is displayed on the display device 140. The example of FIG. 2 is an example of a display screen of a puzzle game. In this example, the maximum number of players who can participate in the battle game is 4, and 4 participants (1P to 4P) are participating. In other examples, the maximum number may be set to 5 or more.

[0053] On the display screen D1, the avatars A1P to A4P of each player are displayed, and the puzzle panels PP1 to PP4 corresponding to each player are also displayed. The puzzle game consists of multiple rounds. Each time a round ends, points reflecting the result of the round are added to each player, which become the scores of the respective players. In the example of FIG. 2, player 1P has obtained 21 points, player 2P has obtained 30 points, player 3P has obtained 48 points, and player 4P has obtained 32 points.

[0054] The display screen D1 further has an indicator IND indicating the battle situation of the battle game. In the indicator IND, the current acquired points (score) are shown in an indicator format, from which it can be seen at a glance which player has the highest score, that is, which player is at the top. In this battle game, the player who first obtains a predetermined number of points (100 points in this example) wins. Therefore, during the game, the player with the most acquired points becomes the top (first place) player. In the indicator IND, the acquired points of each player are shown by an indicator in which the avatar image of each player advances on the rail by a distance corresponding to the acquired points, and the top player is also shown. In addition to this, or instead of this, a display directly indicating the top player may be made. For example, the top player may be marked, or the avatar image of the top player may be blinked to indicate who the top player is.

[0055] The evaluation unit 122 assigns points corresponding to the game result of the round to each player in the puzzle game of each round and calculates the cumulative points (score). In the puzzle game, more points are given to the player who completes the puzzle earlier.

[0056] The determination unit 123 determines a player who satisfies the conditions among a plurality of players participating in the battle game. As an example, in this embodiment, the determination unit 123 determines that the player with the most cumulative points calculated by the evaluation unit 122 satisfies the condition as the top player (hereinafter sometimes referred to as the "top player" or the "top-ranked player"). That is, the condition for the determination unit 123 to determine one player from among a plurality of players is that the cumulative points calculated by the evaluation unit 122 are the highest among the plurality of players.

[0057] After the determination by the determination unit 123, the music output unit 124 selects a music file specified by the following-described process from among the music files stored in the storage device 110 and causes it to be output to the audio output device 150 as BGM.

[0058] FIG. 3 is a diagram showing the data structure of the data stored in the storage device in the first embodiment of the present invention. The storage device 110 stores, as music data files for BGM, a draw music file (BGM_DRAW) 310, a music file for the first player of the X group 320 (BGM_01_X) 321, a music file for the second player (BGM_02_X) 322, a music file for the third player (BGM_03_X) 323, a music file for the fourth player (BGM_04_X) 324, a music file for the first player of the Y group 330 (BGM_01_Y) 331, a music file for the second player (BGM_02_Y) 332, a music file for the third player (BGM_03_Y) 333, and a music file for the fourth player (BGM_04_Y) 334.

[0059] Here, each of the music files included in the X group 320 in this embodiment is a single music file, but is a music file constituted by music data including at least a first music and a second music. Each music file includes a first music associated with each player and a second music not associated with each player.

[0060] FIG. 4 is a diagram showing the configuration of the music file according to the first embodiment of the present invention. FIG. 4 shows the configuration of the music file (BGM_01_X) 321 that belongs to the X group 320 and is associated with the player 1P. However, other music files belonging to the X group 320 and the Y group 330 have the same configuration. As shown in FIG. 4, the music file (BGM_01_X) 321 is a music file configured such that the first main BGM (BGM_X), which is the second music, is output after the first intro (INTORO_01), which is the first music associated with the player 1P.

[0061] Similar to the music file (BGM_01_X) 321 in FIG. 4, the music file (BGM_02_X) 322 is a music file configured such that the first main BGM (BGM_X), which is the second music, is output after the second intro (INTORO_02), which is the first music associated with the player 2P. The same applies to the music file (BGM_03_X) 323 and the music file (BGM_04_X) 324. That is, in the X group 320, the first music in each music file is different for each player, but the subsequent second music is common.

[0062] Also, each of the music pieces included in the Y group 330 in the present embodiment is also a single music file, and each music file is composed of at least a first music piece associated with each player and a second music piece not associated with each player. For example, the music file (BGM_01_Y) 331 is a music file configured such that after the first intro (INTORO_01), which is the first music piece associated with player 1P, the second main BGM (BGM_Y), which is the second music piece, is output. The music file (BGM_02_Y) 322 is a music file configured such that after the second intro (INTORO_02), which is the first music piece associated with player 2P, the second main BGM (BGM_Y), which is the second music piece, is output. The same applies to the music file (BGM_03_Y) 333 and the music file (BGM_04_Y) 334. That is, also in the Y group 330, the first music piece in each music file is different for each player, but the subsequent second music piece is common. Also, the first music piece prepared for each player in the Y group 330 is the same as the first music piece prepared for each player in the X group 320.

[0063] Note that the music file (BGM_Draw) 310 is a file of a third music piece that is different from the music pieces of any of the music files.

[0064] Also, the first music piece associated with each player is a short music piece that functions as an intro when the music piece changes. Also, the second music piece not associated with each player is a longer music piece than the first music piece, and after the output of the first music piece, it functions as the BGM during the progress of the game. That is, in order to prepare the music files stored in the storage device 110, four types of short music pieces (the first music piece) associated with each player are created, and it can be said that two types of second music pieces are created as the music pieces of the main BGM following the intro. Furthermore, a music piece for when multiple players tie for the highest score is created. In this way, the music files created by the combination of the first music piece associated with each player and the second music piece not associated with the player are the multiple music files (BGM_01_X) 321 etc. illustrated in FIG. 4. By creating multiple music files in this way, preparing the music piece for when multiple players tie for the highest score, and adjusting the output order, even when relatively few first music pieces and second music pieces are created, a variety of BGMs can be output.

[0065] FIG. 5 is a diagram showing the transition of the output music files after the start of the game in the first embodiment of the present invention. When the game starts, the music output unit 124 causes the audio output device 150 to start outputting a music file. Since all players have the same score (0 points) at the start of the game, the music output unit 124 outputs the music file (BGM_Draw) 310 of the third music piece to be output when multiple players tie for the top. As the game progresses (for example, at the timing when the first round ends), if any player becomes the sole top, the music output unit 124 receives the designation of the player who has become the sole top from the determination unit 123, selects the music file corresponding to this sole top player, and outputs it to the audio output unit 150.

[0066] At this time, initially, the music output unit 124 selects one of the music files 321 to 314 of the X group 320 (i.e., BGM_01_X, BGM_02_X, BGM_03_X, BGM_04_X) according to who the solo top player is. Note that, although it may be selected from any of the music files in the music file group of the Y group 330 according to who the solo top player is, for convenience, in this embodiment, the output of the music files included in the X group is prioritized at the timing when the change of the top player for the first time occurs in terms of the game score. Note that when multiple players are tied for the top, the music output unit 124 continues to select (BGM_Draw) 310.

[0067] Furthermore, as the game progresses (for example, at the timing when the second round ends), when the top player changes, the music output unit 124 receives the designation of the player who has become the top from the determination unit 123, selects the music file corresponding to the player who has become the top, and outputs it to the audio output device 150.

[0068] At this time, the music output unit 124 selects one of the music files 331 to 334 of the Y group 330 (i.e., BGM_01_Y, BGM_02_Y, BGM_03_Y, BGM_04_Y) that includes a second music different from the second music included in the music file output before the top player changes, according to who the solo top player is. Note that when multiple players are tied for the top, the music output unit 124 selects the music file (BGM_Draw) 310.

[0069] Furthermore, as the game progresses (for example, at the timing when the third round ends), when the top player changes, the music output unit 124 receives the designation of the player who has become the top from the determination unit 123, selects the music file corresponding to the top player, and outputs it to the audio output device 150.

[0070] At this time, the music output unit 124 selects one of the music files 321 to 324 of the X group 320 (that is, BGM_01_X, BGM_02_X, BGM_03_X, BGM_04_X), which contains a second music different from the second music included in the music file output before the top player is switched. Note that when multiple players are tied for the top, the music output unit 124 selects the music file (BGM_Draw) 310.

[0071] In this way, every time the top (the highest score among multiple players) player changes, the music file to be output is switched so that the second music output is different. In the present embodiment, music files are alternately selected from the X group 320 and the Y group 330, and the second music included in the music files is set to be different between the X group 320 and the Y group 330. Thereby, every time the top player changes, the music file to be output is switched so that the second music included in the output music file is different. That is, the music output unit 124 outputs by switching two types of second music (the second music used in the X group and the second music used in the Y group) in a predetermined order every time the top player is switched. Further, among the music files included in the selected group, a music file containing the first music corresponding to the player who has become the top is appropriately selected and output. The music output unit 124 continues this process until the battle game ends.

[0072] Note that when the output of the music file is completed before the top player is switched, the music output unit 124 causes the audio output device 150 to repeatedly output the music file. However, when repeatedly outputting, the music output unit 124 designates the position where the second music starts in the music file so that only the second music is repeatedly output, and causes the audio output device 150 to repeatedly output. As a result, at the timing when the top player is switched, the first music associated with the top player is output, and thereafter the second music is repeatedly output.

[0073] Also, when the game is about to end, the music output unit 124 instructs the audio output device 150 to increase the output speed of the music file (tempo up). Specifically, if the battle game ends when any player acquires a predetermined target point (for example, 100 points), the music output unit 124 may increase the output speed of the music file when any player acquires an acquired point of a predetermined point or more (for example, 80 points). Also, if the game ends when a predetermined game time (for example, 2 minutes) has elapsed, the music output unit 124 may increase the output speed of the music file when a predetermined time (for example, 1 minute and 40 seconds) has elapsed since the start of the game. Also, if the game ends with a predetermined planned number of rounds (for example, 5 rounds), the music output unit 124 may increase the output speed of the music file when the number of rounds that have already ended reaches a predetermined number of rounds (for example, 4 rounds).

[0074] The first music is assigned to each player who participates in the battle game before the battle game starts. The first music may be assigned to each player in the order in which they entered the battle game. Also, the first music may be assigned to each player by the player's own selection. At this time, it may be allowed or not allowed for the same first music to be assigned to multiple players. Further, the first music may be randomly assigned to each player. The assignment of the first music to each player is stored in the music output unit 124.

[0075] FIG. 6 is a flowchart of the information processing method in the first embodiment of the present invention. When the battle game is started by the battle game execution unit 121, the music output unit 142 reads out the music file (BGM_Draw) 310 to be output when multiple players are tied at the top from the storage device 110 and outputs it to the audio output unit 150, and the audio output unit 150 outputs this music file (step S51).

[0076] The evaluation unit 122 evaluates the game results of each player in the battle game, assigns points to each player according to the rules of the battle game, and calculates the cumulative points of the assigned points (step S52). The determination unit 123 determines that the player with the most cumulative points calculated by the evaluation unit 122 is the top player who meets the conditions (step S53).

[0077] The music output unit 124 determines whether or not to satisfy a predetermined condition near the end of the game (the highest score is equal to or more than a predetermined point, the elapsed time is equal to or more than a predetermined time, the number of completed rounds is equal to or more than a predetermined number of rounds, etc.) (step S54). When satisfying the predetermined condition near the end of the game (YES in step S54), the music output unit 124 instructs the audio output unit 150 to increase the tempo of the output (step S55). Next, the battle game execution unit 121 determines whether or not the game has ended (step S56), and when the game has ended (YES in step S56), the process ends.

[0078] When the game does not satisfy the predetermined condition near the end of the game (NO in step S54), or when the game satisfies the predetermined condition near the end of the game but the battle game has not ended yet (NO in step S56), the determination unit 123 determines whether or not the top player has changed based on the cumulative points of each player calculated by the evaluation unit 122 (step S57).

[0079] When the determination unit 123 determines that the top player has not changed (NO in step S57), the process returns to step S52, and the evaluation unit 122 evaluates the players according to the game results. When the top player has changed (YES in step S57), the music output unit 124 determines whether the top player is alone or a plurality of players have tied for the top player (step S58).

[0080] When the top player is alone (YES in step S58), the music output unit 124 executes processing related to changing the music file to be output. In changing the music file, as described above, the first music included in the newly output music file is the first music associated with the player that newly becomes the top player, and the second music included in the newly output music file is different from the second music that was output before the top player was switched. In this embodiment, when changing the music file to be output, a process of selecting a music file associated with the player that newly becomes the top player from among the music files included in a group different from the group including the music file that was output before the top player was switched is performed (step S59).

[0081] Here, as described above, for example, the music files included in group X include a common second music (BGM_X), and the music files included in group Y include a common second music (BGM_Y). Therefore, if the music file that was output before the top player was changed was a music file included in group X 320, by changing the group including the next music file to be output from group X to group Y 330, the second music (BGM_X) included in the music file that was output before the top player was changed will be changed to a different type of second music (BGM_Y) from that included in the music file that was output before the top player was changed. Also, if the music file that was output before the top player was switched was a music file included in group Y 330, by changing the group including the next music file to be output from group Y to group X 320, the second music (BGM_Y) included in the music file that was output before the top player was switched will be changed to a different type of second music (BGM_X) from that included in the music file that was output before the top was changed.

[0082] Then, the music output unit 124 selects a music file from a plurality of music files included in the selected group according to who the top player is (step S59). For the music file selected by the above-described processing, an instruction is given to the audio output device 150 to cause it to output (step S60). At this time, if an output tempo up is instructed in step S55, the audio output device 150 outputs the specified music file at an up tempo.

[0083] Next, the process returns to step S52, and the evaluation unit 122 evaluates a plurality of players based on the game result.

[0084] FIG. 7 is a flowchart of the music file output step of the information processing method according to the first embodiment of the present invention. The flowchart of FIG. 6 is executed as a subroutine of step S60 in FIG. 6. First, the music output unit 124 determines whether the output of the music file is the first output after the music file is switched (step S61). If it is the first output, the music file selected by the processing of step S59, which includes the first music associated with the top player and the second music specified regardless of the top player, is output from the beginning (step S62). Then, the music output unit 124 determines whether the output of the music file has ended (whether it has been output to the end) (step S63).

[0085] If the output of the music has not ended, the process returns to step S60 in FIG. 6. If the music has ended (YES in step S63), the music file selected in step S62 is output from a predetermined time when the second music starts (when the first music ends) (step S64), and the process returns to step S63 to determine whether the output of the music file has ended.

[0086] As described above, according to the game machine 100 of the present embodiment, a first piece of music serving as an intro is created for each of the four players, and two types of second pieces of music serving as the main BGM are created, and by combining them, eight types of music files can be prepared. When the top player changes, a music file including the first piece of music associated with the top player as an intro is output, so it is possible to recognize who the top has changed to by the intro, and following the intro, a music file including a main BGM (second piece of music) different from that before the change is output, so it is possible to recognize that the game situation has changed (the top has been replaced). In particular, in the present embodiment, a number of second pieces of music less than the maximum number of players who can participate in the battle game are created, and a plurality of groups are created for each music file including the common second piece of music.

[0087] (Second Embodiment) In the first embodiment, the storage device 110 stores a music file formed by combining the first piece of music and the second piece of music, but the music file of the first piece of music and the music file of the second piece of music may be stored in the storage device 110 as separate files.

[0088] FIG. 8 is a diagram showing the data structure of the data stored in the storage device in the second embodiment of the present invention. The storage device 110 stores a music file (intro file) 710 of an intro music which is the first piece of music associated with each player and a music file (main BGM file) 720 of a main BGM music which is the second piece of music. As the intro file 710, a music file (INTRO_01) 711, a music file (INTRO_02) 712, a music file (INTRO_03) 713, and a music file (INTRO_04) which are the first pieces of music are stored, and as the main BGM file 720, a music file (BGM_Draw) 721, a music file (BGM_X) 722, and a music file (BGM_Y) which are the second pieces of music are stored.

[0089] The music output unit 124 instructs the audio output device 150 to output audio according to the determination result in the determination unit 123. At this time, when multiple players are tied for the top position, similar to the first embodiment, the music output unit 124 instructs to output the music file (BGM_Draw) 721. When any one player is alone at the top, the music output unit 124 selects the intro music associated with the player from the music files in the intro file 710, and also selects either the music file (BGM_X) 722 or the music file (BGM_Y) 723 from the main BGM file 720, and instructs the audio output unit 150 to output it.

[0090] Each time the top player changes and a new instruction is sent to the audio output device 150, the music output unit 124 changes the main BGM file. That is, if the music file (BGN_X) 722 was previously output as the main BGM file, then the music file (BGM_Y) 723 is output as the next main BGM file, and if the music file (BGN_Y) 723 was previously output as the main BGM file, then the music file (BGM_X) 722 is output as the next main BGM file.

[0091] The audio output device 150 outputs the music file specified by the music output unit 124. At this time, when multiple players are tied for the top position and the music file (BGM_Draw) 721 is instructed, the audio output device 150 repeatedly outputs the music file (BGM_Draw) 721 until the top player changes. Also, when any one player is alone at the top and the music file of any intro music and the music file of the main BGM (either BGM_X or BGM_Y) are instructed, first the music file of the intro music is output, then the music file of the main BGM music is output, and after that, the main BGM music is repeatedly output until the top player changes.

[0092] (Modification example) In the above-described embodiment, as described above, two types of the second music piece that serves as the main BGM are prepared, and they are alternately output each time the top player changes. However, it has been found through experiments that users do not have the impression that the same BGM is repeated every other time, but rather that the situation has changed. Therefore, it is sufficient to prepare two types of the second music piece. However, three or more types of the second music piece may be used. And when three or more types of the second music piece are used, the output second music piece may be randomly selected. Furthermore, even in this case, a constraint may be provided to select a group different from that before the switch.

[0093] Also, in the above-described embodiment, as the BGM when a plurality of players tie for the top position, a music file (BGM_Draw) is prepared, and when a plurality of players tie for the top position including the period from the start of the battle game until a single top player is determined, the said music file is output. However, it is not necessary to prepare the BGM for the case where a plurality of players tie for the top position. In this case, for example, at the start of the game, in the first embodiment, the output may be started from the start point of the second music piece in either the music file of group X 320 or group Y 330. After any player becomes the sole top player once, until another player becomes the sole top player next, including the case where a plurality of players tie for the top position, the repeat output of the second music piece may be continued according to the flow shown in FIG. 7.

[0094] In the above-described embodiment, an example where the battle game is a puzzle game has been described. However, the battle game may be, in addition to the puzzle game, a quiz game, a racing game, a battle game, or the like. In the case of a puzzle game, as described above, the evaluation unit 122 determines the evaluation according to at least any one of the speed of the clear time of a plurality of players, the number of clears within a predetermined time, and the number of acquired points within a predetermined time. In the case of a quiz game, the evaluation unit 122 determines the evaluation of each player according to at least any one of the correctness of the answers of a plurality of players, the speed of the answers, the number of correct answers within a predetermined time, and the number of acquired points within a predetermined time. In the case of a racing game, the evaluation unit 122 determines the evaluation according to the speed of the goal time or the running distance within a predetermined time. In the case of a battle game, the evaluation unit 122 determines the evaluation according to the damage points caused by the attacks from other players or the hit points caused by the attacks on other players. The determination unit 123 determines that the player with the highest evaluation by the evaluation unit 122 is the player who satisfies the predetermined conditions.

[0095] Also, the battle game may not be a game in which a plurality of players battle against each other, but may be a game in which a plurality of players battle against a common opponent. In this case, the evaluation unit 122 may evaluate the contribution degree for each player to win against the opponent, and the determination unit 123 may determine that the player with the highest contribution degree is the player who satisfies the conditions. For example, in the case of a game in which a plurality of players cooperate to battle against an enemy character, the determination unit 123 may determine that the player who has given the most damage to the enemy character is the player who satisfies the conditions.

[0096] Furthermore, in the battle game, some players may be players controlled by the battle game processing unit 121. For example, only player 1P may be a player operated by the user, and players 2P to 4P may be players who participate in the battle game under the control of the battle game processing unit 121. Also, the battle game may be implemented by players equal to or less than the maximum number of players who can participate (for example, in the above-described embodiment where the maximum number of players who can participate is 4, 2 or 3 players).

[0097] In the above-described embodiment, the determination unit 123 determines that the player with the highest evaluation by the evaluation unit 122 is the player who satisfies the conditions. However, the determination criteria by the determination unit 123 are not limited to this. For example, the determination unit 123 may determine that the player with the lowest evaluation by the evaluation unit 122 is the player who satisfies the conditions.

[0098] For example, in the case where a battle game consists of a multi-round game and the rule is set that the lowest-ranked player is eliminated in each round and the player who remains victorious until the end wins, since which player is the lowest-ranked is noted during the progress of each round, it is effective for the determination unit 123 to change the music file to be output each time the lowest-ranked player changes.

[0099] Also, the determination unit 123 may determine that a player whose score increase rate is equal to or higher than a predetermined value is the player who satisfies the conditions. Further, in the case where the battle game consists of a plurality of rounds, the determination unit 123 may determine that the player with the highest evaluation in the immediately preceding round that has ended is the player who satisfies the conditions each time a round ends.

[0100] In the above-described embodiment, the first music is used as the intro music, and after the first music, the second music, which is the main BGM music, is output. However, the first music and the second music may be output simultaneously. For example, when one of the first music and the second music is a piano track and the other is a drum track, a variety of music can be prepared by creating a plurality of first music and a plurality of second music and combining them. Also, the first music may be something called an effect sound, a jingle, a sound logo, etc.

[0101] Also, in the above-described embodiment, the first piece of music is associated with each player, and when the top player changes, the first piece of music associated with the top player is output, and then the second piece of music is output. However, instead of the first piece of music, an effect for the second piece of music may be associated with each player. This effect may be, for example, the timbre of the second piece of music (such as piano sound, electronic organ sound, flute sound, etc.).

[0102] Also, in the above-described embodiment, the first piece of music is associated with each player, but the first piece of music does not have to be fixedly used for each player. For example, for the first piece of music as well, similar to the second piece of music, it may be switched in a predetermined order or randomly each time the top player changes.

[0103] Also, in the above-described embodiment, one first piece of music is assigned and associated with each player. However, a plurality of first pieces of music may be associated with one player, and when the player becomes the top, the first piece of music may be selected and output in order or randomly from the plurality of first pieces of music associated with the player.

[0104] The game machine 100 in the above-described embodiment may be configured as a dedicated game machine capable of executing various games by selecting game software, or may be a general-purpose computer that will have a game execution function by executing a game program.

[0105] Also, each element as the information processing system may be integrally configured as the game machine 100, or a part thereof may be connected by communication via a communication network. For example, a plurality of users may participate in an online battle game via a communication network. In this case, a game system as an information processing system is configured by a plurality of game machines. In this case, the information processing apparatus 120 of each game machine 100 of a plurality of users on the online may perform the above processing and may synchronize with other game machines 100 via a communication network, or the game machine 100 of any user may be used as a host machine, and the above processing may be performed by the information processing apparatus 120 of the host machine.

Industrial Applicability

[0106] The present invention outputs a second music piece that is selected regardless of the player after outputting a first music piece associated with a player who satisfies a predetermined condition as BGM in a battle game, and changes the second music piece every time a player who satisfies the predetermined condition is replaced. Therefore, even if a large number of music pieces are not created as music pieces used for BGM, it has an effect that a variety of BGM can be provided, and it is useful as an information processing program or the like that performs information processing related to music piece output in a battle game in which a plurality of players participate.

Explanation of Signs

[0107] 100 Game machine 110 Storage device 120 Information processing apparatus 121 Battle game execution unit 122 Evaluation unit 123 Determination unit 124 Music piece output unit 130 Input device 140 Display device 150 Audio output device< / url:>

Claims

1. A battle game execution means for executing a battle game in which a plurality of players participate, During the progress of the battle game, a determination means for determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game, and During the progress of the battle game, a music output means for outputting a first music associated with a player who satisfies the predetermined condition, and after the first music, outputting a second music selected regardless of the player who satisfies the predetermined condition, Function the computer as, When a player who satisfies the predetermined condition is replaced during the progress of the battle game, the music output means outputs a first music newly associated with the player who satisfies the predetermined condition, and after the first music, outputs a second music different from the second music included in the music output before the player who satisfies the predetermined condition is replaced. An information processing program.

2. Furthermore, in the battle game, function as an evaluation means for evaluating the plurality of players, The determination means determines, during the progress of the battle game, that the player with the highest evaluation among the plurality of players satisfies a predetermined condition related to the battle game. The information processing program according to claim 1.

3. The evaluation means calculates the score of the battle game for each of the plurality of players at any time, The determination means determines, during the progress of the battle game, that the player with the highest score satisfies a predetermined condition related to the battle game. The information processing program according to claim 2.

4. The music output means repeatedly outputs music according to the replacement of the player who satisfies the predetermined condition until the battle game ends. The information processing program according to any one of claims 1 to 3.

5. The music output means associates at least one of the plurality of first musics with each of the plurality of players at least at a predetermined timing until the battle game is executed. The information processing program according to any one of claims 1 to 4.

6. Each of the plurality of players is associated with a different first music. The information processing program according to any one of claims 1 to 5.

7. The game execution means causes a display device to display an image capable of discriminating a player who satisfies the predetermined condition, the information processing program according to any one of claims 1 to 6.

8. When two or more of the plurality of players satisfy the predetermined condition, the music output means outputs a third music without outputting the first music, the information processing program according to any one of claims 1 to 7.

9. The music output means repeatedly outputs the second music until the player who satisfies the predetermined condition changes, the information processing program according to any one of claims 1 to 8.

10. When the progress of the battle game reaches a predetermined progress situation, the music output means increases the output speed of at least one of the first music and the second music to be output, the information processing program according to any one of claims 1 to 9.

11. Every time the player who satisfies the predetermined condition changes, the music output means switches and outputs a plurality of second musics according to a predetermined order, the information processing program according to any one of claims 1 to 10.

12. The number of selectable second musics is less than the maximum number of the plurality of players who can participate in the battle game, the information processing program according to any one of claims 1 to 11.

13. The first music is shorter than the second music, the information processing program according to any one of claims 1 to 12.

14. The battle game is a quiz game in which the evaluation of each player is determined according to at least one of the correctness of the answers of the plurality of players, the speed of answering, the number of correct answers within a predetermined time, and the acquired points within a predetermined time, a puzzle game in which the evaluation is determined according to at least one of the speed of the clear time of the plurality of players, the number of clears within a predetermined time, and the acquired points within a predetermined time, a race game in which the evaluation is determined according to the speed of the goal time or the running distance within a predetermined time, or a battle game in which the evaluation is determined according to the damage points by an attack from another player or the hit points by an attack on another player, The predetermined condition determined by the determination means is a condition related to the evaluation, the information processing program according to any one of claims 1 to 13.

15. A battle game execution means for executing a battle game in which a plurality of players participate, During the progress of the battle game, determination means for determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game; During the progress of the battle game, music output means for outputting a first piece of music associated with a player who satisfies the predetermined condition, and after the first piece of music, outputting a second piece of music selected regardless of whether the player satisfies the predetermined condition; comprising; The music output means outputs a first piece of music newly associated with a player who satisfies the predetermined condition when the player who satisfies the predetermined condition during the progress of the battle game is replaced, and after the first piece of music, outputs a second piece of music different from the second piece of music included in the music output before the player who satisfies the predetermined condition is replaced. An information processing apparatus.

16. Battle game execution means for executing a battle game in which a plurality of players participate; During the progress of the battle game, determination means for determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game; During the progress of the battle game, music output means for outputting a first piece of music associated with a player who satisfies the predetermined condition, and after the first piece of music, outputting a second piece of music selected regardless of whether the player satisfies the predetermined condition; comprising; The music output means outputs a first piece of music newly associated with a player who satisfies the predetermined condition when the player who satisfies the predetermined condition during the progress of the battle game is replaced, and after the first piece of music, outputs a second piece of music different from the second piece of music included in the music output before the player who satisfies the predetermined condition is replaced. An information processing system.

17. A battle game execution step of executing a battle game in which a plurality of players participate; During the progress of the battle game, a determination step of determining at least one player among the plurality of players who satisfies a predetermined condition related to the battle game; During the progress of the battle game, a music output step of outputting a first piece of music associated with a player who satisfies the predetermined condition, and after the first piece of music, outputting a second piece of music selected regardless of whether the player satisfies the predetermined condition; comprising; The music output step is an information processing method for outputting a first music associated with a player newly satisfying the predetermined condition when a player satisfying the predetermined condition is replaced during the progress of the battle game, and for outputting a second music different from a second music included in the music output before the player satisfying the predetermined condition is replaced, after the first music.

Citation Information

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