Point Cloud Processing

By projecting and encoding texture patches of intermediate 3D samples in a bitstream, the method addresses the challenge of efficiently distributing dynamic point clouds, ensuring high-quality compression and reduced storage needs.

JP7728416B2Active Publication Date: 2025-08-22INTERDIGITAL VC HOLDINGS INC
View PDF 5 Cites 0 Cited by

Patent Information

Application Number
JP2024135720
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2019-03-20
Filing Date
2024-08-15
Publication Date
2025-08-22
Estimated Expiration
2040-01-27

AI Technical Summary

Technical Problem

Existing point cloud processing methods struggle with efficiently distributing dynamic point clouds to end users while maintaining acceptable quality and reducing bitrate or storage space consumption.

Method used

A method involving signaling texture patches representing texture values of intermediate 3D samples through orthogonal projection, packing these patches into a texture image, and encoding them in a bitstream, along with syntax elements to facilitate decoding and reconstruction.

Benefits of technology

Enables efficient compression and distribution of dynamic point clouds, maintaining quality while reducing bitrate and storage requirements, suitable for applications in virtual reality and immersive worlds.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007728416000002
    Figure 0007728416000002
  • Figure 0007728416000003
    Figure 0007728416000003
  • Figure 0007728416000004
    Figure 0007728416000004
Patent Text Reader

Abstract

To provide a device, an apparatus, a computer program product, a non-transitory computer-readable medium and a method for novel processing of a point cloud.SOLUTION: At least one embodiment relates to signaling at least one texture patch representing a texture value of at least one in-between 3D sample. Each texture patch is a set of 2D samples representing texture values of orthogonally projected 3D samples of a point cloud along projection lines onto a projection plane. The at least one in-between 3D sample is a 3D sample of the point cloud frame having a depth value greater than a nearer 3D sample of the point cloud frame and lower than a farther 3D sample of the point cloud frame. The at least one in-between 3D sample and the nearer and farther 3D samples are projected along the same projection line.SELECTED DRAWING: Figure 7
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] At least one of the present embodiments generally relates to processing point clouds. [Background technology]

[0002] This section is intended to introduce the reader to various aspects of the present art that may be related to various aspects of at least one of the present embodiments described and / or claimed below. It is believed that this discussion is helpful in providing the reader with background information to facilitate a better understanding of the various aspects of at least one embodiment.

[0003] Point clouds can be used for various purposes such as cultural heritage / architecture, where an object such as a statue or building is scanned in three dimensions to share the spatial configuration of the object without sending or visiting it. There are also methods to ensure that knowledge of the object is preserved in cases where, for example, a temple may be destroyed by an earthquake. Such point clouds are typically static, colored, and large.

[0004] Another case is in topography and cartography, where the use of 3D representations allows for maps that are not limited to flat surfaces and can include relief. Google Maps is now a good example of a 3D map that uses meshes instead of point clouds. However, point clouds can be an appropriate data format for 3D maps, and such point clouds are typically static, colored, and expansive.

[0005] The automotive industry and autonomous vehicles are also areas where point clouds are sometimes used. Autonomous vehicles should be able to "probe" their environment to make better driving decisions based on the reality of what is immediately adjacent to them. Typical sensors like LIDAR (Light Detection and Ranging) generate dynamic point clouds used by decision engines. These point clouds are not intended to be viewed by humans; they are typically small, not necessarily colored, and dynamic due to frequent capture. These point clouds may have other attributes, such as reflectivity provided by LIDAR, that provide better information about the material of the detected objects and can assist in making decisions.

[0006] Virtual reality and immersive worlds have become a hot topic in recent years and are predicted by many to be the future of 2D flat video. The basic idea is to immerse the viewer in the environment that surrounds them, as opposed to standard TV, where the viewer can only see in the virtual world in front of them. There are several levels of immersion depending on the viewer's degrees of freedom within the environment. Point clouds are a good candidate format for distributing virtual reality (VR) worlds.

[0007] In many applications, it is important to be able to distribute dynamic point clouds to end users (or store them on a server) while consuming only a reasonable amount of bitrate (or storage space, for storage applications) and maintaining an acceptable (or preferably very good) quality of experience. Efficient compression of these dynamic point clouds is a key point to making many immersive world distribution chains practical.

[0008] In light of the above, at least one embodiment has been devised. Summary of the Invention [Problem to be solved by the invention]

[0009] A novel point cloud processing method is provided. [Means for solving the problem]

[0010] The following presents a simplified summary of at least one of the present embodiments in order to provide a basic understanding of some aspects of the present disclosure. This summary is not an extensive overview of the embodiments. It is not intended to identify key or essential elements of the embodiments. The following summary merely presents some aspects of at least one of the present embodiments in a simplified form as a prelude to the more detailed description provided elsewhere herein.

[0011] In accordance with a general aspect of at least one embodiment, there is provided a method that includes signaling at least one texture patch that represents texture values ​​of at least one in-between 3D sample, the texture patch being a set of 2D samples that represent texture values ​​of a 3D sample of the point cloud projected orthogonally to a projection plane along a projection line, the at least one in-between 3D sample being a 3D sample of the point cloud frame that has a depth value that is greater than a closer 3D sample of the point cloud frame and less than a farther 3D sample of the point cloud frame, and the at least one in-between 3D sample and the nearer 3D sample and the farther 3D sample are projected along the same projection line.

[0012] According to an embodiment, the step of signaling a texture patch representing texture values ​​of at least one intermediate 3D sample comprises: - adding to the bitstream at least one syntax element representing the 2D position of a texture patch defined in a 2D grid and the size of the texture patch; transmitting a bitstream; - extracting at least one syntax element from the bitstream and extracting from the at least one extracted syntax element a 2D position of a texture patch defined in a 2D grid and a size of the texture patch; Includes.

[0013] According to an embodiment, at least one syntax element may also signal several 2D samples of a patch of the 2D grid.

[0014] According to an embodiment, at least one syntax element may also signal the number of texture patches in the 2D grid and an offset for determining the starting position of the texture patches.

[0015] According to an embodiment, at least one syntax element may also signal the index of the texture patch.

[0016] According to an embodiment, the syntax element may also signal that at least one syntax element added to the bitstream is signaled at a different level overall in the syntax representing the point cloud frame.

[0017] According to another general aspect of at least one embodiment, there is provided a method comprising: analyzing an orthogonal projection of a point cloud frame onto a projection plane to derive texture values ​​of at least one intermediate 3D sample; mapping the at least one texture value to at least one texture patch; packing the at least one texture patch into a texture image; and signaling the at least one texture patch in a bitstream according to the method.

[0018] According to another general aspect of at least one embodiment, there is provided a method comprising the steps of deriving at least one texture patch from at least one syntax element signaled in a bitstream according to the above method, deriving at least one texture value from the at least one texture patch, and assigning the at least one texture value to at least one intermediate 3D sample.

[0019] One or more of at least one embodiment also provide a device, a computer program product, a non-transitory computer-readable medium, and a signal.

[0020] The particular nature of at least one of the embodiments, as well as the objects, advantages, features and uses of at least one of the embodiments, will become apparent from the following description of examples taken in conjunction with the accompanying drawings.

[0021] In the drawings, some example embodiments are shown. [Effects of the Invention]

[0022] A novel point cloud processing method is provided. [Brief explanation of the drawings]

[0023] [Figure 1] 1 shows a schematic block diagram of an example of a two-layer-based point cloud coding structure according to at least one of the present embodiments; [Figure 2] 1 shows a schematic block diagram of an example of a two-layer point cloud decoding structure according to at least one of the present embodiments. [Figure 3] 1 shows a schematic block diagram of an example image-based point cloud encoder according to at least one of the present embodiments; [Figure 3a] Here is an example canvas containing two patches and their 2D bounding boxes: [Figure 3b] Here is an example of two in-between 3D samples located between two 3D samples along a projection line. [Figure 4] 1 shows a schematic block diagram of an example image-based point cloud decoder according to at least one of the present embodiments; [Figure 5] 10 illustrates a schematic example of a syntax for a bitstream representing a base layer BL according to at least one of the present embodiments. [Figure 6] 1 shows a schematic block diagram of an example system in which various aspects and embodiments may be implemented. [Figure 7] 1 illustrates an example method for signaling at least one EOM texture patch according to at least one of the present embodiments. [Figure 8a] 7 illustrates example syntax elements in accordance with at least one embodiment of step 710. [Figure 8b] 7 illustrates example syntax elements in accordance with at least one embodiment of step 710. [Figure 8c] 7 illustrates example syntax elements in accordance with at least one embodiment of step 710. [Figure 8d] 7 illustrates example syntax elements in accordance with at least one embodiment of step 710. [Figure 9a] 7 illustrates an example canvas in accordance with at least one embodiment of step 710. [Figure 9b] 7 illustrates an example canvas in accordance with at least one embodiment of step 710. [Figure 9c] 7 illustrates an example canvas in accordance with at least one embodiment of step 710. [Figure 10] 7 shows example syntax elements according to an embodiment of step 710. [Figure 11] 7 shows an example of syntax elements according to a variation of the embodiment of step 710. [Figure 12]7 shows an example of syntax elements according to a variation of the embodiment of step 710. [Figure 13] 1 illustrates an example table defining patch modes according to at least one of the present embodiments. [Figure 14] 7 shows an example of syntax elements according to a variation of the embodiment of step 710. [Figure 15] 7 shows example syntax elements according to an embodiment of step 710. [Figure 16] 1 shows a block diagram of a method for coding texture values ​​of intermediate 3D samples according to at least one of the present embodiments; [Figure 17] 1 shows a block diagram of a method for decoding texture values ​​of intermediate 3D samples according to at least one of the present embodiments; [Figure 18] An example for each block raster scan order is shown below. DETAILED DESCRIPTION OF THE INVENTION

[0024] At least one of the present embodiments will now be described more fully hereinafter with reference to the accompanying drawings, in which at least one example of the present embodiments is shown. However, the embodiments may be embodied in many alternative forms and should not be construed as limited to the examples set forth herein. Accordingly, it should be understood that it is not intended to limit the embodiments to the particular forms disclosed. On the contrary, the disclosure is intended to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the present application.

[0025] When a figure is presented as a flowchart, it should be understood that it also provides a block diagram of the corresponding apparatus. Similarly, when a figure is presented as a block diagram, it should be understood that it also provides a flowchart of the corresponding method / process.

[0026] Similar or identical elements in the figures are referred to by the same reference numerals.

[0027] Some figures represent syntax tables widely used in V-PCC to define the structure of a V-PCC-compliant bitstream. In these syntax tables, the expression "..." represents an unchanged portion of the syntax for the original definition given in V-PCC and removed from the figures to facilitate reading. A highlighted expression in a figure indicates that the value for this expression is obtained by parsing the bitstream. The right column of the syntax table indicates the number of bits for encoding the data of the syntax element. For example, u(4) indicates that 4 bits are used to encode the data, u(8) indicates that 8 bits are used to encode the data, and ae(v) indicates that the integer value is arithmetically coded, for example, using CABAC (Context-Adaptive-Binary-Arithmetic Coding).

[0028] The aspects described and contemplated below may be implemented in many different forms. Figures 1-18 below provide some embodiments, but other embodiments are contemplated and the discussion of Figures 1-18 does not limit the scope of implementations.

[0029] At least one of the present aspects generally relates to point cloud encoding and decoding, and at least one other aspect generally relates to transmitting the generated or encoded bitstream.

[0030] More precisely, the various methods and other aspects described herein may be used to modify modules, for example, modules 3100, 3200, 3400, and 3700 of Figure 3 may be modified to implement the method of Figure 16. Modules 4400 and 4600 may also be modified to implement the method of Figure 17.

[0031] Moreover, the present aspects are not limited to MPEG standards such as MPEG-I part 5 related to point cloud compression, but may also apply, for example, to other standards and recommendations, whether already in existence or developed in the future, and extensions of any such standards and recommendations, including MPEG-I part 5. Unless otherwise indicated or technically precluded, the aspects described in this application may be used individually or in combination.

[0032] In the following, image data refers to data, e.g., one array or several arrays of 2D samples in a particular image / video format. A particular image / video format may specify information related to pixel values ​​of an image (or video). A particular image / video format may also specify information that can be used by a display and / or any other device to visualize and / or decode the image (or video). An image typically includes a first component in the form of a first 2D array of samples, usually representing the luminance (i.e., luma) of the image. An image also includes a second component and a third component in the form of other 2D arrays of samples, usually representing the chromaticity (i.e., chroma) of the image. Some embodiments represent the same information using a set of 2D arrays of color samples, such as a traditional tri-chromatic RGB representation.

[0033] A pixel value is represented in one or more embodiments by a vector of C values, where C is the number of components. Each value in the vector is typically represented by a number of bits that can define the dynamic range of the pixel value.

[0034] An image block refers to a set of pixels that belong to an image. The pixel values ​​(or image block data) of an image block refer to the values ​​of the pixels that belong to this image block. Image blocks may have any shape, but rectangular shapes are common.

[0035] A point cloud may be represented by a dataset of 3D samples in a 3D volumetric space, each having unique coordinates and which may also have one or more attributes.

[0036] A 3D sample of the dataset may be defined by its spatial location (X, Y, and Z coordinates in 3D space) and, possibly, by one or more associated attributes, such as color expressed in RGB or YUV color space, transparency, reflectivity, a two-component normal vector, or any feature that characterizes the sample. For example, a 3D sample may be defined by six components (X, Y, Z, R, G, B) or their equivalents (X, Y, Z, y, U, V), where (X, Y, Z) define the coordinates of a point in 3D space and (R, G, B) or (y, U, V) define the color of the 3D sample. Attributes of the same type may be present multiple times. For example, multiple color attributes can provide color information from different viewpoints.

[0037] A point cloud may be static or dynamic, depending on whether the cloud changes over time. Instances of static or dynamic point clouds are typically represented as point cloud frames. In the case of dynamic point clouds, the number of points is typically not constant, but rather typically changes over time. More generally, a point cloud may be considered dynamic as something about it changes over time, such as the number of points, the location of one or more points, or any attribute of any of the points.

[0038] As an example, a 2D sample may be defined by six components (u,v,Z,R,G,B) or its equivalent (u,v,Z,y,U,V). (u,v) define the coordinate of the 2D sample in the 2D space of the projection plane. Z is the depth value of the projected 3D sample onto this projection plane. (R,G,B) or (y,U,V) define the color of this 3D sample.

[0039] FIG. 1 shows a schematic block diagram of an example two-layered point cloud coding structure 1000 according to at least one of the present embodiments.

[0040] The two-layered point cloud coding structure 1000 can provide a bitstream B representing an input point cloud frame IPCF. In some cases, said input point cloud frame IPCF represents a frame of a dynamic point cloud, which may then be coded by the two-layered point cloud coding structure 1000 independently of other frames.

[0041] Essentially, the two-layer point cloud coding structure 1000 may provide the ability to structure the bitstream B as a base layer BL and an enhancement layer EL. The base layer BL may provide a lossy representation of the input point cloud frame IPCF, and the enhancement layer EL may provide a higher quality (possibly lossless) representation by encoding isolated points not represented by the base layer BL.

[0042] The base layer BL may be provided by an image-based encoder 3000 as shown in Figure 3. The aforementioned image-based encoder 3000 may provide geometry / texture images representing the geometry / attributes of the 3D samples of the input point cloud frame IPCF. This may allow detached 3D samples to be discarded. The base layer BL may be decoded by an image-based decoder 4000 as shown in Figure 4, which may provide an intermediate reconstructed point cloud frame IRPCF.

[0043] Returning now to the two-layer point cloud coding structure 1000 in Figure 1, a comparator COMP may compare the 3D samples of the input point cloud frame IPCF with the 3D samples of the intermediate reconstructed point cloud frame IRPCF to detect / identify lost / isolated 3D samples. An encoder ENC may then encode the lost 3D samples and provide an enhancement layer EL. Finally, the base layer BL and the enhancement layer EL may be multiplexed together by a multiplexer MUX to generate a bitstream B.

[0044] According to an embodiment, the encoder ENC may include a detector that can detect 3D reference samples R of the intermediate reconstructed point cloud frame IRPCF and associate the 3D reference samples R of the intermediate reconstructed point cloud frame IRPCF with the lost 3D samples M.

[0045] For example, the 3D reference sample R associated with a lost 3D sample M may be its nearest neighbor of M according to a given criterion.

[0046] According to an embodiment, the encoder ENC may then encode the spatial positions of the lost 3D samples M and their attributes as differences determined according to the spatial positions and attributes of the aforementioned 3D reference samples R.

[0047] In a variant, the differences may be coded separately.

[0048] For example, for a lost 3D sample M, with spatial coordinates x(M), y(M), and z(M), the x-coordinate position difference Dx(M), the y-coordinate position difference Dy(M), the z-coordinate position difference Dz(M), the R-attribute component difference Dr(M), the G-attribute component difference Dg(M), and the B-attribute component difference Db(M) may be calculated as follows: Dx(M)=x(M)-x(R) x(M) is the x-coordinate of the 3D sample M, respectively R, in the geometry image provided by Figure 3; Dy(M)=y(M)-y(R) y(M) is the y-coordinate of the 3D sample M, respectively R, in the geometry image provided by Figure 3; Dz(M)=z(M)-z(R) z(M) is the z-coordinate of the 3D sample M, respectively R, in the geometry image provided by Figure 3; Dr(M)=R(M)-R(R) R(M), respectively R(R) are the r-color components of the color attributes of 3D sample M, respectively R; Dg(M) = G(M) - G(R) G(M), respectively G(R) are the g-color components of the color attributes of 3D samples M and R, respectively. Db(M)=B(M)-B(R) B(M), respectively B(R) are the b-color components of the color attributes of 3D sample M, respectively R.

[0049] FIG. 2 shows a schematic block diagram of an example two-layer point cloud decoding structure 2000 according to at least one of the present embodiments.

[0050] The behavior of the two-layer point cloud decoding structure 2000 depends on its capabilities.

[0051] The limited-capacity two-layer point cloud decoding structure 2000 can access only the base layer BL from the bitstream B by using a demultiplexer DMUX, and then provide a faithful (albeit lossy) version of the input point cloud frame IPCF of the IRPCF by decoding the base layer BL with a point cloud decoder 4000 as shown in Figure 4.

[0052] The fully capable two-layer point cloud decoding structure 2000 can access both the base layer BL and the enhancement layer EL from the bitstream B by using a demultiplexer DMUX. A point cloud decoder 4000 may determine an intermediate reconstructed point cloud frame IRPCF from the base layer BL, as shown in FIG. 4. A decoder DEC may determine a complementary point cloud frame CPCF from the enhancement layer EL. A combiner COM then combines the intermediate reconstructed point cloud frame IRPCF and the complementary point cloud frame CPCF together, thus providing a higher quality (possibly lossless) representation (reconstruction) CRPCF of the input point cloud frame IPCF.

[0053] FIG. 3 shows a schematic block diagram of an example image-based point cloud encoder 3000 according to at least one of the present embodiments.

[0054] The image-based point cloud encoder 3000 utilizes existing video codecs to compress the geometry and texture (attribute) information of dynamic point clouds, which is achieved essentially by converting the point cloud data into a set of different video sequences.

[0055] In certain embodiments, the two videos, one for capturing geometry information of the point cloud data and the other for capturing texture information, may be generated and compressed using an existing video codec, such as the HEVC Main profile encoder / decoder (ITU-T H.265 Telecommunication standardization sector of ITU (02 / 2018), series H: audiovisual and multimedia systems, infrastructure of audiovisual services—coding of moving video, High efficiency video coding, Recommendation ITU-T H.265).

[0056] Additional metadata used to interpret the two videos is also typically generated and compressed separately, including, for example, an occupancy map OM and / or auxiliary patch information PI.

[0057] The generated video bitstream and metadata may then be multiplexed to generate a combined bitstream.

[0058] It should be noted that metadata typically represents a small amount of the overall information; the majority of the information is the video bitstream.

[0059] An example of such a point cloud encoding / decoding process is given by the Test model Category 2 algorithm (also denoted V-PCC) which implements the MPEG draft standard defined in ISO / IEC JTC1 / SC29 / WG11MPEG2019 / w18180 (January 2019, Marrakesh).

[0060] In step 3100, the module PGM may generate at least one patch by decomposing the 3D samples of the dataset representing the input point cloud frame IPCF into 2D samples on a projection plane using a strategy that results in the best compression.

[0061] A patch may be defined as a set of 2D samples.

[0062] For example, in V-PCC, normals for each 3D sample are first estimated, as described in Hoppe et al. (Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle. Surface reconstruction from unorganized points. ACM SIGGRAPH 1992 Proceedings, pp. 71-78). Next, an initial clustering of the input point cloud frame IPCF is obtained by associating each 3D sample with one of six oriented planes of a 3D bounding box that covers the 3D samples of the input point cloud frame IPCF. More precisely, each 3D sample is clustered and associated with the oriented plane with the closest normal (maximizing the dot product of the point normal and the surface normal). The 3D sample is then projected onto its associated plane. The set of 3D samples that form a connected region within those planes is called a connected component. A connected component is a set of at least one 3D sample with similar normals and the same associated oriented plane. The initial clustering is then refined by iteratively updating the cluster associated with each 3D sample based on its normal and the cluster of its nearest neighbors. The final step consists of generating a patch from each connected component by projecting the 3D sample of each connected component onto the oriented plane associated with the aforementioned connected component. The patch is associated with auxiliary patch information PI, which represents auxiliary patch information defined for each patch to interpret the projected 2D sample corresponding to geometry and / or attribute information.

[0063] In V-PCC, for example, the auxiliary patch information PI includes information such as: 1) information indicating one of six oriented planes of a 3D bounding box that covers the 3D sample of the connected component; 2) information for the surface normal; 3) information determining the 3D position of the connected component relative to the patch expressed in terms of depth, tangential shift, and bi-tangential shift; and 4) coordinates (u0, v0, u1, v1) in the projection plane that defines the 2D bounding box that covers the patch.

[0064] In step 3200, a patch packing module PPM may map (place) at least one generated patch onto a 2D grid (also called a canvas) without overlaps in a manner that typically minimizes unused space, and may ensure that every T×T (e.g., 16×16) block of the 2D grid is associated with a unique patch. A given minimum block size T×T of the 2D grid may define the minimum distance between distinct patches as placed on this 2D grid. The resolution of the 2D grid may depend on the input point cloud size and its width W and height H, and the block size T may be sent to the decoder as metadata.

[0065] The auxiliary patch information PI may further include information on the association between blocks of the 2D grid and patches.

[0066] In V-PCC, the auxiliary information PI may include block-to-patch index information (BlockToPatch) that determines the association between blocks of the 2D grid and patch indices.

[0067] Figure 3a shows an example of a canvas C that includes two patches P1 and P2 and their associated 2D bounding boxes B1 and B2. Note that, as shown in Figure 3a, the two bounding boxes may overlap within canvas C. While only the 2D grid (canvas separation) is represented inside the bounding boxes, separating canvases also occur outside those bounding boxes. The bounding boxes associated with the patches may be separated into T x T blocks, with T = 16 being typical.

[0068] A T×T block containing 2D samples belonging to a patch may be considered an occupied block. Each occupied block of the canvas is represented by a particular pixel value (e.g., 1) in the occupancy map OM, and each unoccupied block of the canvas is represented by another particular value, e.g., 0. The pixel values ​​of the occupancy map OM can then indicate whether a T×T block of the canvas containing 2D samples belonging to a patch is occupied or not.

[0069] In Fig. 3a, occupied blocks are represented by white blocks and shaded blocks represent unoccupied blocks. The image generation process (steps 3300 and 3400) utilizes the mapping of at least one generated patch to the 2D grid computed during step 3200 to store the geometry and texture of the input point cloud frame IPCF as an image.

[0070] In step 3300, the geometry image generator GIG may generate at least one geometry image GI from the input point cloud frame IPCF, the occupancy map OM, and the auxiliary patch information PI. The geometry image generator GIG may use the occupancy map information to detect (identify) occupied blocks in the geometry image GI, and thus non-empty images in the geometry image GI.

[0071] The geometry image GI can represent the geometry of the input point cloud frame IPCF and may be, for example, a monochrome image of W×H pixels represented in YUV420-8bit format.

[0072] To better handle the case of multiple 3D samples (along the same projection direction (line)) projected (mapped) onto the same 2D sample in the projection plane, multiple images, called layers, may be generated. Thus, different depth values ​​D1, ..., Dn may be associated with the 2D samples of the patch, and then multiple geometry images may be generated.

[0073] In V-PCC, the 2D samples of a patch are projected into two layers. The first layer, also called the near layer, may store, for example, a depth value D0 associated with a 2D sample having a smaller depth. The second layer, also called the far layer, may store, for example, a depth value D1 associated with a 2D sample having a larger depth. Alternatively, the second layer may store a difference value between the depth value D1 and the depth value D0. For example, the information stored by the second depth image may be within the interval [0, Δ] corresponding to depth values ​​in the range [D0, D0 + Δ], where Δ is a user-defined parameter describing the surface thickness.

[0074] In this way, the second layer can contain important contour-like high frequency features. Therefore, the second depth image may be difficult to code by using a legacy video coder, and therefore, the depth values ​​may not be well reconstructed from the decoded second depth image, which obviously results in poor quality of the geometry of the reconstructed point cloud frame.

[0075] According to an embodiment, the geometry image generation module GIG is able to code (derive) depth values ​​associated with the 2D samples of the first and second layers by using the auxiliary patch information PI.

[0076] In V-PCC, the position of a 3D sample within a patch with a corresponding connected component may be expressed in terms of depth δ(u,v), tangential shift s(u,v), and bitangential shift r(u,v) as follows: δ(u,v)=δ0+g(u,v) s(u,v)=s0-u0+u r(u,v)=r0-v0+v where g(u,v) is the luma component of the geometry image, (u,v) is the pixel associated with the 3D sample on the projection plane, (δ0,s0,r0) is the 3D position of the corresponding patch of the connected component to which the 3D sample belongs, and (u0,v0,u1,v1) are the coordinates in said projection plane that define the 2D bounding box that covers the projection of the patch associated with said connected component.

[0077] Thus, the geometry image generation module GIG can code (derive) depth values ​​associated with 2D samples of a layer (first layer or second layer, or both) as luma components g(u,v) given by g(u,v)=δ(u,v)−δ0. This relationship may be employed to reconstruct 3D sample positions (δ0,s0,r0) from the reconstructed geometry image g(u,v) with the accompanying auxiliary patch information PI.

[0078] According to an embodiment, a projection mode may be used to indicate whether the first geometry image GI0 can store depth values ​​of 2D samples of either the first layer or the second layer, and whether the second geometry image GI1 can store depth values ​​associated with 2D samples of either the second layer or the first layer.

[0079] For example, when the projection mode is equal to 0, the first geometry image GI0 may store depth values ​​of the 2D samples of the first layer, and the second geometry image GI1 may store depth values ​​associated with the 2D samples of the second layer. Conversely, when the projection mode is equal to 1, the first geometry image GI0 may store depth values ​​of the 2D samples of the second layer, and the second geometry image GI1 may store depth values ​​associated with the 2D samples of the first layer.

[0080] According to an embodiment, a frame projection mode may be used to indicate whether a fixed projection mode is used for all patches or whether a variable projection mode is used, where each patch can use a different projection mode.

[0081] The projection mode and / or frame projection mode may be transmitted as metadata.

[0082] For example, the frame projection mode decision algorithm can be provided in section 2.2.1.3.1 of the V-PCC.

[0083] According to an embodiment, when the frame projection indicates that variable projection modes can be used, the patch projection mode may be used to indicate the appropriate mode to use for (de)projecting the patch.

[0084] The patch projection mode may be transmitted as metadata, or in some cases as information included in the auxiliary patch information PI.

[0085] For example, the patch projection mode decision algorithm can be provided in section 2.2.1.3.2 of the V-PCC.

[0086] According to an embodiment of step 3300, a pixel value in a first geometry image, e.g., GI0, corresponding to a 2D sample (u,v) of a patch may represent at least one depth value of an intermediate 3D sample defined along a projection line corresponding to said 2D sample (u,v). More precisely, said intermediate 3D sample lies along the projection line and shares the same coordinates of the 2D sample (u,v) whose depth value D1 is coded in a second geometry image, e.g., GI1. Furthermore, said intermediate 3D sample may have a depth value between depth value D0 and depth value D1. A designated bit may be associated with each said intermediate 3D sample, which is set to 1 if the intermediate 3D sample exists and to 0 otherwise.

[0087] Figure 3b shows two intermediate 3D samples P located between the two 3D samples P0 and P1 along the projection line PL. i1 and P i2 The 3D samples P0 and P1 have respective depth values ​​equal to D0 and D1. i1 and P i2 Depth value D i1 and D i2 is greater than D0 and less than D1.

[0088] Then, all the aforementioned designated bits along the aforementioned line are concatenated to form a codeword, hereafter referred to as an Enhanced-Occupancy Map (EOM) codeword. Assuming an EOM codeword of length 8 bits, as shown in Figure 3b, two 3D samples P i1 and P i2The two bits are equal to 1 to indicate the location of the EOM codeword. Finally, all EOM codewords may be packed in an image, e.g., an occupancy map OM. In that case, at least one patch of the canvas may contain at least one EOM codeword. Such a patch is referred to as a reference patch, and a block of the reference patch is referred to as an EOM reference block. Thus, a pixel value of the occupancy map OM may be equal to a first value, e.g., 0, to indicate an unoccupied block of the canvas, or may be equal to another value, e.g., a value greater than 0, to indicate an occupied block of the canvas, e.g., when D1-D0<=1, or to indicate an EOM reference block of the canvas, e.g., when D1-D0>1.

[0089] The positions of the pixels in the occupancy map OM (which indicate the values ​​of the bits of the EOM codeword obtained from the EOM reference block and the values ​​of those pixels) indicate the 3D coordinates of the intermediate 3D samples.

[0090] In step 3400, the texture image generator TIG may generate at least one texture image TI from the geometry of the reconstructed point cloud frame derived from the input point cloud frame IPCF, the occupancy map OM, the auxiliary patch information PI, and at least one decoded geometry image DGI, which is the output of the video decoder VDEC (step 4200 in Figure 4).

[0091] The texture image TI can represent the texture of the input point cloud frame IPCF and may be, for example, an image of W×H pixels represented in YUV420-8bit format.

[0092] The texture image generator TG may use the occupancy map information to detect (identify) occupied blocks in the texture image and hence non-blank pixels in the texture image.

[0093] The texture image generator TIG may be adapted to generate a texture image TI and to associate the texture image TI with each geometry image / layer DGI.

[0094] According to an embodiment, the texture image generator TIG may code (store) texture (attribute) values ​​T0 associated with the 2D samples of the first layer as pixel values ​​of the first texture image TI0, and texture values ​​T1 associated with the 2D samples of the second layer as pixel values ​​of the second texture image TI1.

[0095] Alternatively, the texture image generation module TIG may code (store) texture values ​​T1 associated with the 2D samples of the second layer as pixel values ​​of the first texture image TI0 and texture values ​​D0 associated with the 2D samples of the first layer as pixel values ​​of the second geometry image GI1.

[0096] For example, the color of the 3D sample may be obtained as described in section 2.2.3, 2.2.4, 2.2.5, 2.2.8, or 2.5 of the V-PCC.

[0097] The texture values ​​of the two 3D samples are stored in either the first texture image or the second texture image. However, as shown in FIG. 3b, the texture value of the intermediate 3D sample cannot be stored in either the first texture image TI0 or the second texture image TI1 because the projected position of the intermediate 3D sample corresponds to an occupied block already used to store the texture value of another 3D sample (P0 or P1). Therefore, the texture value of the intermediate 3D sample is stored in an EOM texture block located in either the first texture image or the second texture image at a procedurally defined position (section 9.4.5 of the V-PCC). In essence, this process determines the location of an unoccupied block in the texture image and stores the texture value associated with the intermediate 3D sample as a pixel value of the aforementioned unoccupied block of the texture image, referred to as the EOM texture block.

[0098] According to an embodiment, a padding process may be applied to the geometry image and / or the texture image, which may be used to fill in the spaces between patches to generate a piecewise smooth image suitable for video compression.

[0099] Examples of image padding are provided in sections 2.2.6 and 2.2.7 of the V-PCC.

[0100] In step 3500, the video encoder VENC may encode the generated images / layers TI and GI.

[0101] In step 3600, the encoder OMENC may encode the occupancy map as an image, for example, as detailed in section 2.2.2 of V-PCC. Lossy or lossless encoding may be used.

[0102] According to an embodiment, the video encoder ENC and / or OMENC may be an HEVC encoder.

[0103] In step 3700, the encoder PIENC may encode the auxiliary patch information PI and possibly additional metadata such as the block size T, width W and height H of the geometry / texture image.

[0104] Depending on the embodiment, the auxiliary patch information may be coded differently (eg, as defined in section 2.4.1 of the V-PCC).

[0105] In step 3800, a multiplexer may be applied to the generated outputs of steps 3500, 3600, and 3700, which may then be multiplexed together to generate a bitstream representing the base layer BL. It should be noted that the metadata information represents a small portion of the overall bitstream; most of the information is compressed using a video codec.

[0106] FIG. 4 shows a schematic block diagram of an example image-based point cloud decoder 4000 according to at least one of the present embodiments.

[0107] In step 4100, a demultiplexer DMUX may be applied to demultiplex the coded information of the bitstream representing the base layer BL.

[0108] In step 4200, the video decoder VDEC may decode the encoded information to derive at least one decoded geometry image DGI and at least one decoded texture image DTI.

[0109] In step 4300, the decoder OMDEC may decode the encoded information to derive a decoded occupancy map DOM.

[0110] According to an embodiment, the video decoder VDEC and / or OMDEC may be an HEVC decoder.

[0111] In step 4400, the decoder PIDEC may decode the encoded information to derive auxiliary patch information DPI.

[0112] In some cases, metadata may also be derived from the bitstream BL.

[0113] In step 4500, the geometry generation module GGM may derive a geometry RG of the reconstructed point cloud frame IRPCF from at least one decoded geometry image DGI, a decoded occupancy map DOM, decoded auxiliary patch information DPI, and possibly additional metadata.

[0114] The geometry generation module GGM may utilize the decoded occupancy map information DOM to identify non-blank pixels in at least one decoded geometry image DGI.

[0115] The aforementioned non-blank pixels belong to either the occupied block or the EOM reference block depending on the pixel value of the decoded occupancy information DOM and the values ​​of D1-D0 explained above.

[0116] According to an embodiment of step 4500, the geometry generation module GGM may derive two of the 3D coordinates of the intermediate 3D sample from the coordinates of the non-blank pixels.

[0117] According to an embodiment of step 4500, when said non-blank pixel belongs to said EOM reference block, the geometry generation module GGM may derive the third of the 3D coordinates of the intermediate 3D sample from the bit values ​​of the EOM codeword.

[0118] For example, following the example of Figure 3b, the intermediate 3D sample P i1 and P i2The EOM codeword EOMC is used to determine the 3D coordinates of the intermediate 3D sample P i1 The third coordinate of, for example, D i1 =D0+3, and the reconstructed 3D sample P i2 The third coordinate of, for example, D i2 =D0+5. The offset value (3 or 5) is the number in the interval between D0 and D1 along the projection line.

[0119] According to an embodiment, when said non-blank pixel belongs to an occupied block, the geometry generation module GGM may derive the 3D coordinates of the reconstructed 3D sample from the coordinates of the non-blank pixel, the value of said non-blank pixel of one of the at least one decoded geometry image DGI, the decoded auxiliary patch information and possibly additional metadata.

[0120] The use of non-blank pixels is based on the relationship of 2D pixels with 3D samples. For example, with the aforementioned projection in V-PCC, the 3D coordinates of a reconstructed 3D sample may be expressed in terms of depth δ(u,v), tangential shift s(u,v), and bitangential shift r(u,v) as follows: δ(u,v)=δ0+g(u,v) s(u,v)=s0-u0+u r(u,v)=r0-v0+v where g(u,v) is the luma component of the decoded geometry image DGI, (u,v) is the pixel associated with the reconstructed 3D sample, (δ0,s0,r0) is the 3D position of the connected component to which the reconstructed 3D sample belongs, and (u0,v0,u1,v1) are the coordinates in the projection plane that define the 2D bounding box that covers the projection of the patch associated with said connected component.

[0121] In step 4600, the texture generation module TGM may derive the texture of the reconstructed point cloud frame IRPCF from the geometry RG and at least one decoded texture image DTI.

[0122] According to an embodiment of step 4600, the texture generation module TGM may derive the texture of the non-blank pixels belonging to the EOM reference block from the corresponding EOM texture block, whose position in the texture image is defined procedurally (section 9.4.5 of the V-PCC).

[0123] According to an embodiment of step 4600, the texture generation module TGM may derive the texture of the non-blank pixels that directly belong to the occupied block as pixel values ​​of either the first texture image or the second texture image.

[0124] FIG. 5 illustrates schematically an example of the syntax of a bitstream representing a base layer BL according to at least one of the present embodiments.

[0125] The bitstream includes a bitstream header SH and at least one group of frames stream GOFS.

[0126] The group of frames stream GOFS includes a header HS, at least one syntax element OMS representing an occupancy map OM, at least one syntax element GVS representing at least one geometry image (or video), at least one syntax element TVS representing at least one texture image (or video), and at least one syntax element PIS representing auxiliary patch information and other additional metadata.

[0127] In a variant, a group of frames stream GOFS comprises at least one frame stream.

[0128] FIG. 6 depicts a schematic block diagram illustrating an example of a system in which various aspects and embodiments may be implemented.

[0129] System 6000 may be embodied as one or more devices including various components configured to perform one or more of the aspects described below and herein. Examples of equipment that can form all or part of system 6000 include personal computers, laptops, smartphones, tablet computers, digital multimedia set-top boxes, digital television receivers, personal video recording systems, connected home appliances, connected vehicles and their associated processing systems, head-mounted display devices (HMDs, see-through glasses), projectors (beamers), “caves” (including multiple displays), servers, video encoders, video decoders, post-processors that process output from video decoders, pre-processors that provide input to video encoders, web servers, set-top boxes, and any other device for processing point clouds, videos, or images, or other communication devices. The elements of system 6000, alone or in combination, may be embodied in a single integrated circuit, multiple ICs, and / or discrete components. For example, in at least one embodiment, the processing elements and encoder / decoder elements of system 6000 may be distributed across multiple ICs and / or discrete components. In various embodiments, the system 6000 may be communicatively coupled to other similar systems or other electronic devices, for example, via a communication bus or through dedicated input and / or output ports. In various embodiments, the system 6000 may be configured to implement one or more of the aspects described herein.

[0130] The system 6000 may include at least one processor 6010 configured to execute instructions loaded therein to implement various aspects described herein, for example. The processor 6010 may include embedded memory, input / output interfaces, and various other circuits known in the art. The system 6000 may include at least one memory 6020 (e.g., a volatile memory device and / or a non-volatile memory device). The system 6000 may include storage 6040, which may include non-volatile memory and / or volatile memory, including, but not limited to, electrically erasable programmable read-only memory (EEPROM), read-only memory (ROM), programmable read-only memory (PROM), random access memory (RAM), dynamic random access memory (DRAM), static random access memory (SRAM), flash, magnetic disk drives, and / or optical disk drives. The storage 6040 may include, by way of non-limiting example, internal storage, attached storage, and / or network-accessible storage.

[0131] The system 6000 may include an encoder / decoder module 6030 configured to process data to provide, for example, encoded data or decoded data, and the encoder / decoder module 6030 may include its own processor and memory. The encoder / decoder module 6030 may represent a module(s) that may be included in a device that performs encoding and / or decoding functions. As is known, a device may include one or both of an encoding module and a decoding module. Additionally, the encoder / decoder module 6030 may be implemented as a separate element of the system 6000 or may be incorporated within the processor 6010 as a combination of hardware and software known to those skilled in the art.

[0132] Program code to be loaded into the processor 6010 or the encoder / decoder 6030 to perform various aspects described herein may be stored in the storage device 6040 and subsequently loaded into the memory 6020 for execution by the processor 6010. According to various embodiments, one or more of the processor 6010, the memory 6020, the storage device 6040, and the encoder / decoder module 6030 may store one or more of various items during execution of the processes described herein. Such stored items may include, but are not limited to, point cloud frames, coded / decoded geometry / texture videos / images or portions of coded / decoded geometry / texture videos / images, bitstreams, matrices, and variables, expressions, mathematical formulas, operations, intermediate or final results from processing of arithmetic logic.

[0133] In some embodiments, memory within the processor 6010 and / or encoder / decoder module 6030 may be used to store instructions for processing that can be performed during encoding or decoding and to provide working memory.

[0134] However, in other embodiments, memory external to the processing device (e.g., the processing device may be either the processor 6010 or the encoder / decoder module 6030) may be used for one or more of those functions. The external memory may be the memory 6020 and / or the storage device 6040, e.g., dynamic volatile memory and / or non-volatile flash memory. In some embodiments, the external non-volatile flash memory may be used to store the television's operating system. In at least one embodiment, high-speed external dynamic volatile memory, such as RAM, may be used as working memory for video encoding and decoding operations, such as MPEG-2 part 2 (also known as MPEG-2 Video, known as ITU-T Recommendation H.262 and ISO / IEC 13818-2), High Efficiency Video coding (HEVC), or Versatile Video Coding (VVC).

[0135] Input to the elements of system 6000 may be provided through various input devices, as indicated in block 6130. Such input devices include, but are not limited to, (i) an RF section capable of receiving, for example, an RF signal transmitted wirelessly by a broadcaster, (ii) a composite input terminal, (iii) a USB input terminal, and / or (iv) an HDMI input terminal.

[0136] In various embodiments, the input devices of block 6130 may have associated respective input processing elements known in the art. For example, the RF section may be associated with elements necessary to (i) select a desired frequency (also referred to as selecting a signal or band-limiting a signal to a band of frequencies), (ii) downconvert the selected signal, (iii) band-limit again to a narrower band of frequencies to select a signal frequency band, which in particular embodiments may be referred to as a channel (e.g.,), (iv) demodulate the downconverted, band-limited signal, (v) perform error correction, and (vi) demultiplex to select a desired stream of data packets. The RF section of various embodiments may include one or more elements to perform those functions, such as a frequency selector, a signal selector, a band limiter, a channel selector, a filter, a downconverter, a demodulator, an error corrector, and a demultiplexer. The RF section may include, for example, a tuner to perform various of those functions, including downconverting a received signal to a lower frequency (e.g., an intermediate frequency or near-baseband frequency) or to baseband.

[0137] In one set-top box embodiment, the RF section and its associated input processing elements may receive RF signals over a wired (e.g., cable) medium. The RF section may then perform frequency selection by filtering, downconverting, and filtering again to a desired frequency band.

[0138] Various embodiments rearrange the order of the above-described (and other) elements, remove some of those elements, and / or add other elements that perform similar or different functions.

[0139] Adding elements may include inserting elements between existing elements, such as inserting amplifiers and analog-to-digital converters, etc. In various embodiments, the RF section may include an antenna.

[0140] Additionally, the USB and / or HDMI terminals may include respective interface processors for connecting system 6000 to other electronic devices over USB and / or HDMI connections. It will be appreciated that various aspects of input processing, e.g., Reed-Solomon error correction, may be implemented, for example, within a separate input processing IC or within processor 6010, as desired. Similarly, aspects of USB interface processing or HDMI interface processing may be implemented, for example, within a separate interface IC or within processor 6010, as desired. The demodulated, error corrected, and demultiplexed stream may be provided to various processing elements, including processor 6010 and encoder / decoder 6030, operating in combination with memory and storage elements, to process the data stream as required for presentation on an output device.

[0141] The various elements of system 6000 may be provided within an integrated housing in which the various elements may be interconnected and data may be transmitted therebetween using a suitable connection arrangement 6140, for example, an internal bus known in the art, including an I2C bus, wiring, and printed circuit boards.

[0142] The system 6000 may include a communication interface 6050 that enables communication with other devices over a communication channel 6060. The communication interface 6050 may include, but is not limited to, a transceiver configured to transmit and receive data over the communication channel 6060. The communication interface 6050 may include, but is not limited to, a modem or a network card, and the communication channel 6060 may be implemented within a wired and / or wireless medium, for example.

[0143] In various embodiments, data may be streamed to system 6000 using a Wi-Fi network, such as IEEE 802.11. The Wi-Fi signal in those embodiments may be received through a communication channel 6060 and communication interface 6050 adapted for Wi-Fi communication. The communication channel 6060 in those embodiments may typically be connected to an access point or router, which provides access to outside networks, including the Internet, to enable streaming applications and other over-the-top communications.

[0144] Other embodiments may provide streamed data to the system 6000 using a set-top box that delivers data through an HDMI connection in the input block 6130.

[0145] Still other embodiments may use the RF connection of input block 6130 to provide streamed data to system 6000.

[0146] It will be appreciated that signaling can be achieved in various manners, for example, in various embodiments, one or more syntax elements, flags, etc. may be used to signal information to a corresponding decoder.

[0147] System 6000 may provide output signals to various output devices, including a display 6100, speakers 6110, and other peripheral devices 6120. Other peripheral devices 6120, in various exemplary embodiments, may include one or more of a standalone DVR, a disc player, a stereo system, a lighting system, and other devices that provide functionality based on the output of system 3000.

[0148] In various embodiments, control signals may be communicated between the system 6000 and the display 6100, speaker 6110, or other peripheral device 6120 using signaling such as AV.Link (Audio / Video Link), CEC (Consumer Electronics Control), or other communication protocols that enable device-to-device control with or without user intervention.

[0149] Output devices may be communicatively coupled to system 6000 via dedicated connections through respective interfaces 6070, 6080, and 6090.

[0150] Alternatively, output devices may be connected to system 6000 using communication channel 6060 via communication interface 6050. Display 6100 and speakers 6110 may be integrated in a single unit with other components of system 6000, for example, in an electronic device such as a television.

[0151] In various embodiments, the display interface 6070 may include a display driver, such as, for example, a timing controller (T Con) chip.

[0152] The display 6100 and speakers 6110 may instead be separate from one or more of the other components, for example, when the RF portion of the input 6130 is part of a separate set-top box. In various embodiments in which the display 6100 and speakers 6110 may be external components, the output signal may be provided via a dedicated output connection including, for example, an HDMI port, a USB port, or a COMP output.

[0153] As defined in the V-PCC, retrieving the texture values ​​of intermediate 3D samples from EOM texture blocks does not require additional syntax to indicate the positions of said intermediate 3D samples and to indicate the positions of EOM texture blocks defined by serial processing, since their positions are derived from the EOM codewords of the EOM reference blocks in the occupancy map OM. However, random access to the texture values ​​of a particular intermediate 3D sample is not possible, since all EOM texture blocks must be processed systematically to determine the position of a particular EOM texture block.

[0154] In addition, embedding EOM texture blocks between patches of a texture image may reduce the compression efficiency of the texture image, since the content of the texture image may have low spatial correlation (redundancy).

[0155] In accordance with a general aspect of at least one embodiment, a method is provided that includes signaling at least one EOM (Extended Occupancy Map) texture patch representing texture values ​​of at least one intermediate 3D sample.

[0156] Signaling EOM texture patches allows random (direct, fast) access to the texture values ​​of a particular intermediate 3D sample. In other words, it is possible to independently decode the textures corresponding to the intermediate 3D samples reconstructed from the EOM codeword. This allows for implementing additional features such as spatial scalability or parallel decoding.

[0157] FIG. 7 illustrates an example of a method for signaling at least one EOM texture patch according to at least one of the present embodiments.

[0158] In step 710, the module may add to the bitstream at least one syntax element SE1 representing the 2D position of the EOM texture patch (indexed by patchIndex) within the canvas of the point cloud frame (indexed by frmIdx) and the size (height, width) of said EOM texture patch.

[0159] An example of a canvas is shown in Figure 3a.

[0160] In step 720, the bitstream may be transmitted.

[0161] In step 730, the module may retrieve (read) at least one syntax element SE1 from the bitstream (received bitstream) and may extract from said at least one syntax element SE1 the 2D position of the EOM texture patch within the canvas of the point cloud frame and the size (height, width) of said EOM texture patch.

[0162] According to an embodiment, the 2D position of an EOM texture patch (indexed by patchIndex) may be signaled by the horizontal coordinate etpdu_2d_shift_u and vertical coordinate etpdu_2d_shift_v defined by the 2D coordinate system of the canvas.

[0163] This embodiment provides flexible placement of EOM texture patches on the canvas.

[0164] According to an embodiment, the size (height, width) of the EOM texture patch (indexed by patchIndex) may be signaled by etpdu_2d_delta_size_u and etpdu_2d_delta_size_v, which represent the height and width of the EOM texture patch, respectively.

[0165] This embodiment provides a fit to the size of the EOM texture patch.

[0166] According to the embodiment of step 710 shown in FIG. 8a, the syntax element SE1 may also be an element etpdu_points signaling the number of 2D samples of a patch of the canvas (indexed by patchIndex).

[0167] This embodiment is advantageous because it requires a low amount of data to be transmitted.

[0168] However, the number of 2D samples of the patch is signaled even if this patch is not an EOM texture patch, i.e., even if this patch does not carry texture values ​​for any intermediate 3D samples (in which case etpdu_points is set to 0).

[0169] This embodiment also requires that the patch information in the EOM texture patch be in the same order as the patches in the current point cloud frame.

[0170] FIG. 9a shows an example of a texture image with a canvas containing four texture patches and a single EOM texture patch EOMP according to an embodiment of step 710 above.

[0171] Texture patches #1, #2, #3, and #4 each store texture values ​​of 3D samples of the point cloud, and EOM texture patch EOMP stores texture values ​​of intermediate samples for texture patches #1, #2, and #4. The texture value of the at least one intermediate 3D sample for texture patch #1 is added first from the upper left corner of EOM texture patch EOMP, followed by the texture value(s) of the at least one intermediate 3D sample for texture patch #2, followed by the texture value(s) of the at least one intermediate 3D sample for texture patch #4.

[0172] This embodiment does not support multiple EOM texture patches.

[0173] This embodiment does not allow "gaps" between the texture values ​​of intermediate 3D samples of two consecutive patches, as shown, for example, in FIG. 9a.

[0174] According to the embodiment of step 710 shown in FIG. 8b, syntax element SE1 may also be element etpdu_patch_count representing the number of reference patches in the EOM texture patch, another syntax element SE1 may also be element etpdu_ref_index representing the index of the “p”th reference patch, and another syntax element SE1 may also be element etpdu_offset representing the offset (in pixels) for determining the starting position of the “p”th (current) reference patch (following the previous “reference patch “p-1”).

[0175] FIG. 9b shows an example of a texture image with a canvas containing four texture patches and a single EOM texture patch EOMP according to an embodiment of step 710.

[0176] Each of texture patches #1, #2, #3, and #4 stores texture values ​​of 3D samples of the point cloud, and EOM texture patch EOMP stores texture values ​​of intermediate samples for texture patches #1, #2, and #4. The texture values ​​of at least one intermediate 3D sample for texture patch #1 are added first from the upper left corner of EOM texture patch EOMP. Next, a starting position S1 is determined for texture patch #2 from the element etpdu_offset for the aforementioned texture patch. The texture value(s) of at least one intermediate 3D sample for texture patch #2 are then stored. Next, a starting position S2 is determined for texture patch #4 from the element etpdu_offset for the aforementioned texture patch. The texture value(s) of at least one intermediate 3D sample for texture patch #4 are then stored.

[0177] This embodiment provides a very flexible solution and can support multiple EOM texture patches as shown in Figure 9c, but requires more data to be transmitted compared to the previous embodiment.

[0178] According to the embodiment of step 710 shown in Figure 8c, the syntax element SE1 may also be an element etpdu_patch_count representing the number of reference patches in the EOM texture patch, or an element etpdu_offset representing the offset (in pixels) for determining the starting position of the "p"th (current) reference patch (following the previous reference patch "p-1").

[0179] Compared to the embodiment shown in Figures 8a-b, the embodiment shown in Figure 8c adds a bit less complexity in parsing the syntax ('if' statements), but provides a level of flexibility very close to the embodiment shown in Figure 8b (which only does not allow the order of patches to be changed).

[0180] The embodiment shown in FIG. 8c supports multiple EOM texture reference patches, but requires that the indices of the EOM texture reference patches follow the same order as the indices of the point cloud patches across all EOM texture patches, i.e., if there are N regular patches, the texture of the first m1 patches must be in the first EOM texture patch, the texture of the next m2 patches must be in the next EOM texture patch, etc., and the sum of m1...mX must be less than or equal to N.

[0181] According to the embodiment of step 710 shown in Figure 8d, the syntax element SE1 may also be the element etpdu_mode indicating a specific syntax for representing an EOM texture patch, as defined by one of the embodiments of step 710 shown in Figures 8a-c.

[0182] This embodiment allows combining multiple variants into a single syntax SE1.

[0183] According to an embodiment of step 710, the module may also add at least one other syntax element SE2 to the bitstream to signal the aforementioned at least one syntax element SE1 at a different overall level of the syntax representing the point cloud frame.

[0184] According to an embodiment of step 710, at least one syntax element SE1 may be signaled at the sequence level.

[0185] For example, the aforementioned at least one syntax element SE1 may be signaled in the syntax element sequence_parameter_set() as defined in the V-PCC.

[0186] According to a variant of the embodiment of the aforementioned step 710 shown in FIG. 10, the second syntax element SE2 may be the syntax element sps_enhanced_occupancy_map_texture_patch_present_flag of the sequence parameter set syntax as defined in the V-PCC.

[0187] The syntax element sps_enhanced_occupancy_map_texture_patch_present_flag indicates whether an EOM texture patch is present for a sequence of point cloud frames.

[0188] The EOM texture patch is not present when the syntax element sps_enhanced_occupancy_map_texture_patch_present_flag is equal to 0. The EOM texture patch is present when the syntax element sps_enhanced_occupancy_map_texture_patch_present_flag is equal to 1.

[0189] The aforementioned syntax element sps_enhanced_occupancy_map_texture_patch_present_flag may also be combined with the syntax element sps_enhanced_occupancy_map_depth_for_enabled_flag, as defined in V-PCC, to indicate whether an existing EOM texture patch is present in texture image TI0 or TI1, or whether the aforementioned existing EOM texture patch is present in another bitstream.

[0190] According to a variation of the previous embodiment of step 710, the syntax element sequence_parameter_set() may optionally use different video for EOM texture patches, i.e., pcm patches (sections 7.3.33 and 7.4.33 in V-PCC), which are in different texture images (video bitstreams).

[0191] This increases the number of sub-bitstreams within the global V-PCC bitstream and allows for better adjustment of the coding parameters of each, primarily resulting in better scalability features, e.g., there is no need to decode EOM texture patches if only the texture of the pcm patch is needed, and vice versa.

[0192] FIG. 11 shows an example of a syntax table for the syntax element sequence_parameter_set() according to the above-described variant of the above-described embodiment of step 710.

[0193] The syntax element sps_eom_texture_patch_separate_video_present_flag explicitly indicates whether a separate video is used for the EOM texture patch.

[0194] According to the embodiment of step 710 shown in FIGS. 12 and 14, at least one syntax element SE1 is signaled at the frame level.

[0195] For example, the aforementioned at least one syntax element SE1 is signaled in the syntax element patch_frame_data_unit() as defined in the V-PCC.

[0196] According to a variant of the previous embodiment of step 710 shown in FIG. 12, the second syntax element SE2 may be a syntax element sps_enhanced_occupancy_map_texture_patch_present_flag that signals a specific syntax for representing an EOM texture patch.

[0197] The syntax element sps_enhanced_occupancy_map_texture_patch_present_flag indicates whether an EOM texture patch is present in the bitstream.

[0198] When the syntax element sps_enhanced_occupancy_map_texture_patch_present_flag is equal to 0, the EOM texture patch is not present. When the syntax element sps_enhanced_occupancy_map_texture_patch_present_flag is equal to 1, the EOM texture patch is present, and therefore the data for the EOM texture patch is retrieved from the bitstream thanks to the function patch_information_data(.), as defined in the V-PCC.

[0199] The above functions depend on the patch mode as defined in the table in FIG.

[0200] Patch mode I_EOMT (for intraframe) identifies the patch as an extended occupancy map texture patch within an intraframe as defined in the V-PCC, and patch mode P_EOMT (for interframe or predicted frame) identifies the patch as an extended occupancy map texture patch within an interframe as defined in the V-PCC.

[0201] According to a variant of the previous embodiment of step 710 shown in Figure 14, the second element SE2 may also be a syntax element pfdu_eom_texture_patch_count indicating how many EOM texture patches there are. The number of EOM texture patches must be less than or equal to pfdu_patch_count_minus1+1.

[0202] A variation of the foregoing is shown in Figure 14. A loop over the number of EOM texture patches is run on the obtained data for each of the EOM texture patches.

[0203] Using multiple EOM texture patches requires slightly more bitrate than using a single patch, but allows for more compact packing of patches (several small EOM texture patches are easier to fit within a texture canvas than a single large EOM texture patch).

[0204] According to the embodiment of step 710 shown in FIG. 15, the second element SE2 may also be a syntax element patch_mode indicating the type of patch, for example a regular intra patch, I_INTRA or P_INTRA.

[0205] FIG. 16 shows a block diagram of a method for coding texture values ​​of intermediate 3D samples according to at least one of the present embodiments.

[0206] In step 1610, the module may analyze an orthogonal projection of the point cloud frame PCF onto the projection plane to derive a texture value TV of at least one intermediate 3D sample.

[0207] In step 1620, the module may map the aforementioned at least one texture value TV to at least one EOM texture patch EOMP.

[0208] In step 1630, the module may pack the aforementioned at least one EOM texture patch EOMTP into a texture image.

[0209] For example, steps 1610 and 1620 may be part of step 3100, in which module PGM may generate an additional patch for each EOM texture patch EOMTP. Step 1630 may then be part of steps 3200 and 3400. In step 3200, said at least one additional patch is packed with other generated patches in a canvas, and in step 3400, texture image generator TG may code (map) texture values ​​TV in the collocated at least one EOM texture patch EOMTP of said at least one additional patch in the texture image.

[0210] In step 1640, the module may signal in the bitstream at least one packed EOM texture patch EOMTP as previously described in connection with FIG.

[0211] For example, step 1640 may be part of step 3700, in which the encoder PIENC may encode at least one syntax element SE1, and possibly SE2, representing at least one EOM texture patch EOMTP as described above following the syntax described in connection with Figures 10 to 15.

[0212] According to an embodiment of step 1620, mapping texture values ​​TV to at least one EOM texture patch EOMTP comprises two sub-steps 1621 and 1622 as shown in FIG.

[0213] In sub-step 1621, the module may check whether a patch of the occupancy map OM of the point cloud frame contains an EOM reference block EOMB.

[0214] In step 1622, the module may embed texture values ​​TV of at least one intermediate 3D sample of each EOM reference block into at least one EOM texture patch EOPM, such that each EOM texture patch is associated with at least one EOM reference block.

[0215] Essentially, for each pass that includes at least one EOM reference block, a sorted list of texture values ​​TV is formed, and said ordered list is then rasterized into at least one EOM texture patch.

[0216] According to an embodiment of step 1622, a sorted list of texture values ​​TV may be formed by serially scanning the pixels of a patch of the canvas of the occupancy map OM. If a pixel value corresponds to an EOM codeword, the texture value TV of the corresponding intermediate 3D sample is concatenated to the end of the ordered list.

[0217] Examples of scanning are raster scanning, Z-order scanning, and 2D-Hilbert curve. Raster scanning can scan the EOM texture patch from left to right and top to bottom. Block-wise scanning, or scanning of the EOM texture patch block by block, may also be used, in which blocks are raster scanned.

[0218] This embodiment of step 1622 is the simplest approach because it does not require scanning 3D space.

[0219] According to an embodiment of step 1622, a sorted list of texture values ​​TV may be formed as follows: First, all intermediate 3D samples of the patch are reconstructed. Then, the 3D curve is used to scan the 3D space, and the texture values ​​DV of the intermediate 3D samples of the patch are concatenated into a list in the order in which they are found on the 3D curve.

[0220] Examples of 3D curves are Hilbert curves, Z-order curves, or any locality-preserving curve, as appropriate.

[0221] This embodiment is more complex due to the 3D scanning, but increases the correlation between adjacent samples of the EOM texture patch, increasing coding efficiency.

[0222] According to an embodiment of step 1622, a sorted list of texture values ​​TV may be formed as follows: First, all intermediate 3D samples of the patch are reconstructed and represented by a tree. The tree is created by first mapping all intermediate samples to 3D space and then recursively partitioning the 3D space, for example, into octants (to form an octree) or into halves (to form a KD tree). A sorted list of texture values ​​TV is then formed by traversing such a tree.

[0223] Examples of trees are octrees and KD trees. Traversing may be done depth-first or breadth-first.

[0224] This embodiment is a trade-off between 2D and 3D scanning.

[0225] According to an embodiment of step 710, the syntax element SE1 may also be an element that indicates how the list of texture values ​​is sorted.

[0226] According to an embodiment of step 710, the syntax element SE1 may also be an element that indicates how the type of rasterization is used.

[0227] According to an embodiment, the sorting and rasterizing types are fixed and known by the encoder and decoder.

[0228] FIG. 17 shows a block diagram of a method for decoding texture values ​​of intermediate 3D samples according to at least one of the present embodiments.

[0229] In step 1710, the module derives at least one EOM texture patch EOMTP from the bitstream when the aforementioned at least one EOM texture patch EOMTP is signaled according to the method described in connection with FIG.

[0230] For example, step 1710 may be part of step 4400, in which the decoded PIDEC may decode at least one EOM texture patch EOMTP information from at least one syntax element SE1, and possibly SE2, following the syntax described in connection with Figures 10-15.

[0231] In step 1720, the module may derive texture values ​​TV from the aforementioned at least one EOM texture patch EOMTP.

[0232] In step 1730, the module may assign at least one texture value to at least one intermediate 3D sample.

[0233] For example, step 1720 may be part of step 4600, in which the texture generation module TGM may assign a texture value TV to at least one intermediate 3D sample.

[0234] Deriving texture values ​​TV from EOM texture patches EOMTP according to the embodiment of step 1720 is a modification of step 6 of the reconstruction process as described in section 9.4.5 of the V-PCC.

[0235] More precisely, in sub-step 1721, the (u,v) coordinates of the first pixel of the reference patch within the EOM texture patch are determined. This pixel value provides the texture value TV for the first intermediate 3D sample. Then, in sub-step 1722, the texture values ​​for at least one subsequent intermediate 3D sample are derived from the (u,v) coordinates of this first pixel.

[0236] The description of these sub-steps is provided assuming the richer syntax for EOM texture patches shown in Figure 8b, however, other alternative embodiments of these sub-steps may also be derived for other syntaxes of EOM texture patches as described above.

[0237] In the following, it is assumed that the bitstream has been parsed to decode the syntax of EOM texture patches in a point cloud frame (by index frameIdx). pfdu_eom_texture_patch_count refers to the number of EOM texture patches in point cloud frame frameIdx. The point belongs to patch patchIdx in frame frameIdx, and such a point is the first intermediate point in the decoding order of patch patchIdx.

[0238] According to an embodiment of sub-step 1721, the (u,v) coordinates of the first pixel of the reference patch in the EOM texture patch are calculated as follows: - Scan the EOM texture patches until the current index p is equal to the targeted patch index patchIdx, - Initialize the coordinates (u,v) to the start position of the current patch (currentp) using the offsets (etpdu_2d_shift_u and etpdu_2d_shift_v).

[0239] Below is pseudocode for an algorithm that implements this embodiment.

[0240]

number

[0241] Depending on the implementation used for the EOM texture patch syntax, some of the above parameters may be set to their default values. For example: If there is no syntax element for the offset, set etpdu_offset[frmIdx][p][r]=0 in the above algorithm. - If no syntax element is present for the reference patch count, pfdu_eom_texture_patch_count, set pfdu_eom_texture_patch_count[frmIdx][p] to pfdu_patch_count_minus1+1.

[0242] According to an embodiment of sub-step 1722, the texture value TV for at least one subsequent intermediate 3D sample is derived from the (u,v) coordinates of the first pixel mentioned above by scanning a reference patch having a first point having the (u,v) coordinates of the first pixel mentioned above (step 1721).

[0243] For example, this scanning may be performed by the function coordinate_advance_raster(u,v,n) which advances the (u,v) coordinate by n positions following a given raster scan order (e.g., one of the rasterization modes listed in section 3.1.2 of the V-PCC) and the dimensions of the EOM texture patch.

[0244] A typical raster scan is shown in FIG.

[0245] 1-18, various methods are described herein, each of which includes one or more steps or actions for achieving the described method. Unless a specific order of steps or actions is required for the proper operation of the method, the order and / or specifics of the steps and / or actions may be modified or combined.

[0246] Some embodiments are described with reference to block diagrams and operational flowcharts. Each block represents a circuit element, module, or portion of code, which includes one or more executable instructions for implementing a specified logical function(s). It should also be noted that in other implementations, the function(s) described in the blocks may occur out of the order shown. For example, two blocks shown in succession may in fact be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending on the functionality involved.

[0247] Implementations and aspects described herein may be implemented in, for example, a method or process, an apparatus, a computer program, a data stream, a bitstream, or a signal. Even when discussed in the context of only a single form (e.g., discussed only as a method), implementations of the discussed features may also be implemented in other forms (e.g., an apparatus or a computer program).

[0248] The methods may be implemented in, for example, a processor, which generally refers to a processing device including, for example, a computer, a microprocessor, an integrated circuit, or a programmable logic circuit. Processors also include communications devices.

[0249] Additionally, methods may be implemented by instructions executed by a processor, and such instructions (and / or data values ​​produced by an implementation) may be stored on a computer-readable storage medium. The computer-readable storage medium may take the form of a computer-readable program product having computer-readable program code embodied therein and executable by a computer, embodied in one or more computer-readable medium(s). As used herein, a computer-readable storage medium may be considered a non-transitory storage medium given its inherent ability to store information thereon as well as provide for the retrieval of information therefrom. A computer-readable storage medium may be, for example, but not limited to, an electric, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination thereof. The following provide further specific examples of computer-readable storage media to which the present embodiments may be applied: a portable computer diskette, a hard disk, a read-only memory (ROM), an electronically erasable programmable read-only memory (EPROM or flash memory), a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof, and it will be recognized that this is merely an illustrative and not a non-exhaustive list, as will be readily recognized by those skilled in the art.

[0250] The instructions may form an application program tangibly embodied on a processor-readable medium.

[0251] The instructions may be in, for example, hardware, firmware, software, or a combination thereof. The instructions may be found, for example, in an operating system, a separate application, or a combination of the two. A processor may therefore be characterized as both a device configured to perform a process and a device that includes a processor-readable medium (such as a storage device) having instructions for performing a process. Furthermore, a processor-readable medium may store instructions generated by an implementation in addition to or instead of instructions.

[0252] The apparatus may be implemented, for example, in appropriate hardware, software, and firmware. Examples of such apparatus include personal computers, laptops, smartphones, tablet computers, digital multimedia set-top boxes, digital television receivers, personal video recording systems, connected consumer electronics, head-mounted display devices (HMDs, see-through glasses), projectors (beamers), "caves" (including multiple displays), servers, video encoders, video decoders, post-processors that process output from video decoders, pre-processors that provide input to video encoders, web servers, set-top boxes, and any other device for processing point clouds, videos, or images, or other communication devices. As should be clear, the equipment may be mobile and even installed in a moving vehicle.

[0253] The computer software may be implemented by the processor 6010 or hardware, or a combination of hardware and software. As a non-limiting example, embodiments may also be implemented by one or more integrated circuits. The memory 6020 may be any type of memory appropriate to the technical environment, and may be implemented using any suitable data storage technology, such as, by way of non-limiting examples, optical memory devices, magnetic memory devices, semiconductor-based memory devices, fixed memory, and removable memory. The processor 6010 may be any type of processor appropriate to the technical environment, and may include, by way of non-limiting examples, one or more of a microprocessor, a general-purpose computer, a special-purpose computer, and a multi-core processor.

[0254] As will be apparent to those skilled in the art, implementations can generate various signals formatted to carry information that can be stored or transmitted, for example. The information may include, for example, instructions for performing a method or data generated by one of the described implementations. For example, a signal may be formatted to carry a bitstream of the described embodiments. Such a signal may be formatted, for example, as an electromagnetic wave (e.g., using the radio frequency portion of the spectrum) or as a baseband signal. Formatting may include, for example, encoding a data stream and modulating a carrier wave with the encoded data stream. The information carried by the signal may be, for example, analog or digital information. The signal may be transmitted over a variety of different wired or wireless links, as is known. The signal may be stored on a processor-readable medium.

[0255] The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting. As used herein, the singular forms "a," "an," and "the" are intended to include the plural forms unless the context clearly dictates otherwise. Furthermore, the terms "includes / comprises" and / or "including / comprising," when used herein, may specify, for example, the presence of stated features, integers, steps, operations, elements, and / or components, but it will be understood that they do not exclude the presence of one or more other features, integers, steps, operations, elements, components, and / or groups thereof. Furthermore, when an element is referred to as being "responsive to" or "connected to" another element, it may be directly responsive to or connected to the other element, or intermediate elements may be present. In contrast, when an element is referred to as being "directly responsive to" or "directly connected to" another element, intermediate elements are not present.

[0256] It will be recognized that the symbols / terms " / ," "and / or," and "at least one" are intended to encompass the selection of only the first listed alternative (A), the selection of only the second listed alternative (B), or the selection of both (A and B), for example, in the case of "A / B," "A and / or B," and "at least one of A and B." As a further example, in the case of "A, B, and / or C" and "at least one of A, B, and C," such phrases are intended to encompass the selection of only the first listed alternative (A), the selection of only the second listed alternative (B), the selection of only the third listed alternative (C), the selection of only the first listed alternative and the second listed alternative (A and B), the selection of only the first listed alternative and the third listed alternative (A and C), the selection of only the second listed alternative and the third listed alternative (B and C), or the selection of all three alternatives (A, B, and C). This may be expanded as many items are labeled as would be clear to one skilled in the art.

[0257] Various numerical values ​​may be used in this application, and the particular values ​​are for illustrative purposes and the described aspects are not limited to those particular values.

[0258] Terms such as "first" and "second" may be used herein to describe various elements, but it will be understood that these elements are not limited by these terms. These terms are merely used to distinguish one element from another. For example, a first element may be referred to as a second element, and a second element may be referred to as a first element, without departing from the teachings of the present application. No ordering is implied between a first element and a second element.

[0259] References to "one embodiment," "an embodiment," "one aspect," or "an implementation," along with other variations thereof, are frequently used to convey that particular features, structures, characteristics, etc. (described in connection with an embodiment / implementation) are included in at least one embodiment / implementation. Thus, appearances of the phrases "in one embodiment," "in an embodiment," "in one implementation," or "in an implementation" along with any other variations thereof throughout this application do not necessarily all refer to the same embodiment.

[0260] Similarly, references to "in accordance with an embodiment / example / implementation" or "in an embodiment / example / implementation," along with other variations thereof, are frequently used to convey that particular features, structures, and characteristics (described in connection with an embodiment / example / implementation) may be included in at least one embodiment / example / implementation. Thus, appearances of the phrase "in accordance with an embodiment / example / implementation" or "in an embodiment / example / implementation" in various places throughout this specification do not necessarily all refer to the same embodiment / example / implementation, and separate or alternative embodiments / examples / implementations do not necessarily exclude each other.

[0261] Reference signs appearing in the claims are by way of illustration only and have no limitation affecting the scope of the claims. Although not explicitly described, the present embodiments / examples and variations may be employed in any combination or sub-combination.

[0262] When a drawing is presented as a flowchart, it should be understood that it also provides a block diagram of the corresponding apparatus. Similarly, when a drawing is presented as a block diagram, it should be understood that it also provides a flowchart of the corresponding method / process.

[0263] Although some of the figures include arrows on communication paths that indicate the primary direction of communication, it will be understood that communication may occur in the opposite direction to the depicted arrow.

[0264] Various implementations involve decoding. As used herein, "decoding" may encompass all or part of the processing performed on received point cloud frames (possibly including the received point cloud frames that encoded one or more point cloud frames), for example, to generate a final output suitable for display or for further processing in the reconstructed point cloud domain. In various embodiments, such processing includes one or more of the processing typically performed by an image-based decoder.

[0265] As a further example, in one embodiment, "decoding" may refer only to entropy decoding, while in another embodiment, "decoding" may refer only to differential decoding, while in another embodiment, "decoding" may refer to a combination of entropy decoding and differential decoding. Whether the phrase "decoding process" can be intended to refer specifically to a subset of operations or more broadly to the decoding process as a whole will be clear based on the context of the particular description and is believed to be well understood by one of ordinary skill in the art.

[0266] Various implementations involve encoding in a manner similar to the discussion of "decoding." As used herein, "encoding" may encompass all or part of the processing performed on, for example, input point cloud frames to produce an encoded bitstream. In various embodiments, such processing includes one or more of the processing typically performed by an image-based decoder.

[0267] As a further example, in one embodiment, "encoding" may refer only to entropy encoding, while in another embodiment, "encoding" may refer only to differential encoding, while in another embodiment, "encoding" may refer to a combination of entropy encoding and differential encoding. Whether the phrase "encoding process" can be intended to refer specifically to a subset of operations or more broadly to the encoding process as a whole will be clear based on the context of the particular description and is believed to be well understood by one of ordinary skill in the art.

[0268] The syntax elements used herein, for example, etpdu_2d_shift_u, etpdu_2d_shift_v, etpdu_2d_delta_size_u, etpdu_2d_delta_size_v, etpdu_points, etpdu_patch_count, etpdu_ref_index, etpdu_offset, etpdu_mode, sps_enhanced_occupancy_map_texture_patch_present_flag, sps_enhanced_occupancy_map_depth_for_enabled_flag, sps_eom_texture_patch_separate_video_present_flag, pfdu_eom_texture_patch_count, pfdu_patch_count_minus1, patch_mode, are descriptive terms. As such, they do not preclude the use of other syntax element names.

[0269] Various embodiments refer to rate-distortion optimization. In particular, a balance or trade-off between rate and distortion is typically considered during the encoding process, often subject to computational complexity constraints. Rate-distortion optimization is typically formulated as minimizing a rate-distortion function, which is a weighted sum of rate and distortion. Different approaches exist for solving the rate-distortion optimization problem. For example, an approach may be based on comprehensively testing all encoding options, including all considered modes or coding parameter values, with a full evaluation of their coding costs and the associated distortion of the reconstructed signal after encoding and decoding. Faster approaches may also be used to reduce encoding complexity, particularly by calculating approximated distortion based on a prediction signal or a prediction residual signal rather than the reconstructed signal. A hybrid of the two approaches may also be used, such as by using approximated distortion for only some of the possible encoding options and full distortion for other encoding options. Other approaches only evaluate a subset of the possible encoding options. More generally, many approaches employ any of a variety of techniques to perform optimization, but the optimization does not necessarily involve a full evaluation of the coding cost and associated distortion.

[0270] Additionally, the application may refer to "determining" various portions of information. Determining information may include, for example, one or more of evaluating information, calculating information, predicting information, or retrieving information from memory.

[0271] Additionally, the application may refer to "accessing" various portions of information. Accessing information may include, for example, one or more of receiving information, retrieving information (e.g., from memory), storing information, transferring information, replicating information, computing information, determining information, predicting information, or evaluating information.

[0272] Additionally, the application may refer to "receiving" various portions of information. Receiving, like "accessing," is intended to be a broad term. Receiving information may include, for example, one or more of accessing information or retrieving information (e.g., from memory). Furthermore, "receiving" typically involves, in one manner or another, during an operation such as, for example, storing information, processing information, transmitting information, moving information, duplicating information, erasing information, calculating information, determining information, predicting information, or evaluating information.

[0273] Also, as used herein, the word "signaling" refers, among other things, to indicating something to a corresponding decoder. For example, in certain embodiments, an encoder signals a particular syntax element SE1, and possibly a syntax element SE2. In this manner, in embodiments, the same parameters may be used on both the encoder and decoder sides. Thus, for example, an encoder may transmit a particular parameter to a decoder (explicit signaling), so that the decoder can use the same particular parameter. Conversely, if the decoder already has a particular parameter as well as other parameters, signaling may be used without transmission (implicit signaling) to simply allow the decoder to recognize and select the particular parameter. By avoiding transmitting any actual function, bit savings are realized in various embodiments. It will be appreciated that signaling can be achieved in various manners. In various embodiments, one or more syntax elements, flags, etc. are used to signal information to a corresponding decoder. While the foregoing relates to the verb form of the word "signaling," the word "signal" may also be used as a noun herein.

[0274] A number of implementations have been described. However, various modifications may be made. For example, elements of different implementations may be combined, supplemented, modified, or removed to produce other implementations. In addition, those skilled in the art will understand that other structures and processes may be substituted for those disclosed, with the resulting implementations performing at least substantially the same function(s), in at least substantially the same way(s) as the disclosed implementations to achieve at least substantially the same result(s). Accordingly, these and other implementations are contemplated by this application. [Industrial Applicability]

[0275] The present invention can be applied to point cloud processing in general. [Explanation of symbols]

[0276] 1000 Two-layer point cloud coding structure 2000 Two-layer point cloud decoding structure 3000 Image Format Encoder

Claims

1. adding to the bitstream a first syntax element indicating a number of reference patches associated with a texture patch, the texture patch storing texture values ​​for at least one intermediate 3D sample, the at least one intermediate 3D sample being a 3D sample of the point cloud frame located along a same projection line between a first 3D sample of the point cloud frame and a second 3D sample of the point cloud frame, the position of the at least one intermediate 3D sample along the projection line being indicated by one bit of a codeword stored in a given reference patch in an occupancy map; For each of said reference patches: adding to the bitstream a second syntax element indicating an index of the reference patch; adding to the bitstream a third syntax element indicating an offset in the texture patch making it possible to determine the starting position of the texture value of an intermediate 3D sample whose position is stored in the reference patch; A method for providing

2. adding to the bitstream a first syntax element indicating a number of reference patches associated with a texture patch, the texture patch storing texture values ​​for at least one intermediate 3D sample, the at least one intermediate 3D sample being a 3D sample of the point cloud frame located along a same projection line between a first 3D sample of the point cloud frame and a second 3D sample of the point cloud frame, the position of the at least one intermediate 3D sample along the projection line being indicated by one bit of a codeword stored in a given reference patch in an occupancy map; For each of said reference patches: adding to the bitstream a second syntax element indicating an index of the reference patch; adding to the bitstream a third syntax element indicating an offset in the texture patch that makes it possible to determine the starting position of the texture value of an intermediate 3D sample whose position is stored in the reference patch; One or more processors configured to A device comprising:

3. decoding, from the bitstream, a first syntax element indicating a number of reference patches associated with a texture patch, the texture patch storing texture values ​​for at least one intermediate 3D sample, the at least one intermediate 3D sample being a 3D sample of the point cloud frame located along a same projection line between a first 3D sample of the point cloud frame and a second 3D sample of the point cloud frame, the position of the at least one intermediate 3D sample along the projection line being indicated by one bit of a codeword stored in a given reference patch in an occupancy map; For each of said reference patches: decoding a second syntax element from the bitstream, the second syntax element indicating an index of the reference patch; decoding from the bitstream a third syntax element indicating an offset in the texture patch making it possible to determine the starting position of the texture value of an intermediate 3D sample whose position is stored in the reference patch; A method for providing

4. decoding from the bitstream a first syntax element indicating a number of reference patches associated with a texture patch, the texture patch storing texture values ​​for at least one intermediate 3D sample, the at least one intermediate 3D sample being a 3D sample of the point cloud frame located along a same projection line between a first 3D sample of the point cloud frame and a second 3D sample of the point cloud frame, the position of the at least one intermediate 3D sample along the projection line being indicated by one bit of a codeword stored in a given reference patch in an occupancy map; For each of said reference patches: decoding a second syntax element from the bitstream, the second syntax element indicating an index of the reference patch; decoding from the bitstream a third syntax element indicating an offset in the texture patch that allows determining the starting position of the texture value of an intermediate 3D sample whose position is stored in the reference patch; One or more processors configured to A device comprising:

5. 4. The method of claim 1, wherein the at least one intermediate 3D sample is a 3D sample of the point cloud frame that has a depth value greater than the first 3D sample of the point cloud frame and less than the second 3D sample of the point cloud frame, and the at least one intermediate 3D sample, the first 3D sample, and the second 3D sample are projected along the same projection line.

6. adding another syntax element to the bitstream indicating that the first syntax element, the second syntax element, and the third syntax element are added at different levels of an overall syntax representing the point cloud frame. The method of claim 1 further comprising:

7. adding a fourth syntax element to the bitstream indicating whether the texture patch is present for the point cloud frame; The method of claim 1 , wherein adding the first syntax element, the second syntax element, and the third syntax element depends on the value of the fourth syntax element.

8. 2. The method of claim 1, further comprising encoding the texture patch, wherein the texture values ​​in the texture patch are stored in raster scan order in blocks of the texture patch, and the blocks are stored in raster scan order in the texture patch.

9. decoding a fourth syntax element from the bitstream, the fourth syntax element indicating whether the texture patch is present for the point cloud frame; The method of claim 3 , wherein adding the first syntax element, the second syntax element, and the third syntax element depends on the value of the fourth syntax element.

10. 4. The method of claim 3, further comprising the step of decoding the texture patch, wherein the texture values ​​in the texture patch are stored in raster scan order in blocks of the texture patch, and the blocks are stored in raster scan order in the texture patch.

11. using said offset to determine the starting position of the texture values ​​of the intermediate 3D samples stored in said given reference patch; using the determined starting position to assign a texture value from the decoded texture patch to at least one intermediate 3D sample of the given reference patch; The method of claim 10 further comprising:

12. 5. The apparatus of claim 4 , wherein the one or more processors are further configured to decode from the bitstream a fourth syntax element indicating whether the texture patch is present for the point cloud frame, and wherein adding the first syntax element, the second syntax element, and the third syntax element depends on the value of the fourth syntax element.

13. 5. The apparatus of claim 4, wherein the one or more processors are further configured to decode the texture patch, the texture values ​​in the texture patch being stored in raster scan order in blocks of the texture patch, and the blocks being stored in raster scan order in the texture patch.

14. The one or more processors: using said offset to determine the starting position of the texture value of the intermediate 3D sample stored in said given reference patch; Using the determined starting position, assign a texture value from the decoded texture patch to at least one intermediate 3D sample of the given reference patch.

14. The apparatus of claim 13 further configured to:

15. 12. A non-transitory computer-readable medium comprising instructions that cause one or more processors to perform the method of any of claims 1, 3, or 5-11.

Citation Information

Patent Citations

  • Image processing device and method

    EP3742401A1

  • Image processing apparatus and method

    JP2022036353A

  • Coding and decoding patch data units for point cloud coding - Patents.com

    JP2022525599A

  • Image processing device and method

    WO2019142666A1

  • Patch data unit coding and decoding for point-cloud data

    WO2020186060A1