Game Program

The game program simplifies the process of obtaining necessary reference cards by integrating display control to guide users through material acquisition routes, enhancing game entertainment value through intuitive evolution of game media.

JP7766243B2Active Publication Date: 2025-11-10CAPCOM CO LTD
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Patent Information

Application Number
JP2024079590
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-05-15
Publication Date
2025-11-10
Estimated Expiration
2040-05-28

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Patent Text Reader

Abstract

To provide a game program capable of evolving a game medium such as a base card by simple operation, and capable of enhancing an amusement property of a game.SOLUTION: Reception means 565 receives base card selection operation by a user. Identification means 566 identifies a necessary material card necessary for evolving the base card. After identifying obtainable quests of the necessary material card, extraction means 567 extracts a recommended quest from the identified obtainable quests according to a recommended quest extraction condition. Display control means 568 executes control to display the recommended quest and an operation button for guiding a user to the recommended quest on a same screen together with a list of the base card, an evolution card, and the necessary material card.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game program. [Background technology]

[0002] In recent years, various businesses have been providing game programs for smartphones. In such games, a user selects a base card from multiple cards they own. As you play, you will collect the material cards needed to evolve your selected base card. Progressive card games are becoming popular. For example, in the game disclosed in Patent Document 1, the user's base card is evolved. The reference cards (equivalent to material cards) required for the When one of the reference cards is selected, the screen changes and the selected reference card and its A button to go to the area where you can get the card will be displayed. When the user operates the button to go to the available area, The execution screen for the selected quest will be displayed, and you will be able to execute (attempt) the quest. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2016-174914 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in the technology disclosed in Patent Document 1, the user does not need to upgrade the base card. To obtain the necessary reference cards, first display the base card selection screen, then the reference card. The card selection screen is displayed, and finally the operation screen for going to the available area is displayed. This necessitates the need for complicated tasks, which reduces the interest of the game.

[0005] The present disclosure has been made in consideration of the circumstances described above, and aims to enhance the entertainment value of games. To provide a game program that allows the following. [Means for solving the problem]

[0006] The first aspect comprises a computer comprising: a first receiving means for receiving a selection instruction for a game medium from a user; In response to the selection instruction, a first game medium related to the game medium is selected. The materials necessary to transform the game into the second game media, as well as the sources where said materials can be obtained, and associating an operation interface for guiding the user to a hand route with the material. It is a game program that functions as a display control means that controls display on the same screen. .

[0007] In the first aspect, when there are multiple routes for obtaining the material, Displaying the operation interface from among the plurality of material acquisition routes according to extraction conditions and further functioning as a first extraction means for extracting the acquisition route to be acquired, The display control means performs an operation to guide the user to a route for obtaining the extracted material. The interface can be displayed on the same screen as the material in such a way that it is associated with the material. can.

[0008] In addition, in the first aspect, the display control means displays the selection instruction in response to a first operation instruction. a reception screen for receiving the second operation instruction inputted prior to the first operation instruction; The setting screen will be displayed accordingly. the setting screen includes a plurality of extraction condition candidates, The first extraction means selects at least one of the extraction condition candidates in response to an operation by the user. and sets the extraction conditions based on the selected extraction condition candidates. It is possible.

[0009] In the first aspect, the extraction condition is a game associated with the acquisition route. The probability of obtaining the material is the probability that the material will be associated with the user by executing the can be done.

[0010] In the first aspect, the extraction conditions include parameters associated with the user. The parameters consumed to play a game associated with the acquisition route Meter consumption may be included.

[0011] In the first aspect, the first extraction means extracts a game key that the user uses in the game. Identifying any of the attributes associated with the game content that can be used to The extraction condition is a condition for determining whether or not the game is played by using the game content associated with the attribute. The game may be one in which it is possible to advance advantageously.

[0012] In the first aspect, a second reception unit receives an instruction to select the material from a user. Further functioning as a means, The first extraction means receives a selection instruction for a plurality of the materials from the second reception means. When the user selects a material, the operation interface extracting the acquisition route to be displayed, The display control means displays the operation interface corresponding to the selected plurality of materials. The acquisition route to be displayed can be controlled to be displayed in an identifiable manner.

[0013] In the first aspect, when there is a common acquisition route through which a plurality of the materials can be obtained, In this case, the device further functions as a second extraction means for preferentially extracting the common acquisition route, The display control means displays the information on the acquisition route corresponding to any one of the selected materials. For an operation interface for guiding a user, the user is directed to the common acquisition route. It is possible to perform control so that the operation interface for guidance is displayed with priority.

[0014] The second aspect includes a first reception unit that receives a selection instruction of a game medium from a user; In response to the selection instruction, a first game medium related to the game medium is selected. The materials necessary to transform the game into the second game media, as well as the sources where said materials can be obtained, and associating an operation interface for guiding the user to a hand route with the material. a display control unit that controls display on the same screen; It is a game device equipped with the above.

[0015] The third aspect includes a first reception unit that receives a selection instruction of a game medium from a user; In response to the selection instruction, a first game medium related to the game medium is selected. The materials necessary to transform the game into the second game media, as well as the sources where said materials can be obtained, and associating an operation interface for guiding the user to a hand route with the material. a display control unit that controls display on the same screen; It is a game system equipped with. [Effects of the Invention]

[0016] According to the present disclosure, game media such as base cards can be evolved with simple operations, It is possible to provide a game program that can increase the interest of the game. [Brief explanation of the drawings]

[0017] [Figure 1] 1 is a block diagram showing the configuration of a game system according to a first embodiment. [Figure 2] FIG. 10 is a diagram illustrating an example of registered contents of a card DB. [Figure 3] FIG. 10 is a diagram illustrating an example of registered contents of an evolution condition DB. [Figure 4] FIG. 10 is a diagram illustrating an example of registered contents of a quest DB. [Figure 5] FIG. 10 is a diagram illustrating an example of registered contents of a user DB. [Figure 6] 10 is a flowchart showing the operation of the game device. [Figure 7] FIG. 10 is a diagram illustrating an example of a setting screen displayed on the display of the game device. [Figure 8] FIG. 10 is a diagram illustrating an example of a selection screen displayed on the display of the game device. [Figure 9] FIG. 10 is a diagram illustrating an example of a synthesis instruction screen displayed on the display of the game device. [Figure 10] 10 is a flowchart showing the operation of the game device according to the second embodiment. [Figure 11] FIG. 10 is a diagram illustrating an example of a synthesis instruction screen displayed on the display of the game device. [Figure 12] FIG. 10 is an explanatory diagram for extracting a common quest. [Figure 13] FIG. 10 is a diagram illustrating an example of a pre-combining instruction screen displayed on the display of the game device. [Figure 14] FIG. 10 is a diagram illustrating an example of a synthesis instruction screen displayed on a display of a game device according to a modified example. DETAILED DESCRIPTION OF THE INVENTION

[0018] [First embodiment] A game system 1 according to an embodiment of the present disclosure will be described with reference to the drawings.

[0019] <Game Description> In the game system 1 shown in FIG. 1, a server device 2 and a plurality of game devices 5 are connected via a communication network. The game is executed on the game device 5. do.

[0020] The game executed by the game system 1 according to this embodiment is a game in which a user It is a game that is played using cards as objects. In addition to tools, accessories, and various items, the game also features player characters and In this game, for example, the user of the game device 5 The player character, controlled by the user, explores the game area and collects various cards and items. You can acquire items and use them to play against one or more players. The character may be pitted against a non-player character, an enemy character. Game media such as layer characters and the above items can be purchased directly or through a specified You can get them by clearing quests, or by drawing lots called gacha. You can get it by doing this.

[0021] In the game according to this embodiment, the "evolution" of a card means that the card satisfies a predetermined condition. This refers to the process of changing the cards held by the user when the card is The card data to be changed may be, for example, Examples include card name, card image, skills, and rarity.

[0022] To evolve a card, the user must select an evolved card from the cards they own. Select the card you want as your base card. When evolving a card, each base card requires a material card (as listed below) to evolve. The types and combinations of required material cards are preset. , select a base card and acquire the necessary materials to evolve that base card. By acquiring cards appropriately, you can obtain evolved cards (hereinafter referred to as "evolved cards"). It is possible.

[0023] Such games are available on home video game consoles such as PlayStation (registered trademark), Nintendo A portable game console such as the Nintendo Switch (registered trademark) or a personal computer , which is executed using a game device 5, which is an electronic device such as a smartphone or tablet. In the following, a case where the game device 5 is a smartphone will be described as an example.

[0024] <Game System 1 Overview> The game system 1 is composed of a server device 2 and a plurality of game devices 5. The device 2 stores the game program and game data, and Manage game data (each account information).

[0025] The game device 5 executes a predetermined game based on the user's operation. The game device 5 receives the game program and the game from the server device 2 via the communication network 6. Each user receives (specifically downloads and installs) the game data. Account information including identification information and a password is stored in association with the game device 5. This account information is sent from the game device 5 to the server at the time of login. The authentication information is sent to the server device 2 and used for user authentication in the server device 2.

[0026] After user authentication, the server device 2 and the game device 5 can communicate with each other. After that, the game device 5 supports data necessary for the game progress (data related to the game progress status). When the game image and sound are received from the server device 2, the game image and sound are displayed on the display 6 based on the user's operation. The game progresses while the sound is output to the speaker 62 and the player 1.

[0027] <Configuration of Game System 1> The hardware configuration of the server device 2 and the game device 5 will be described below with reference to FIG. The game devices 5 each have the same configuration.

[0028] <Configuration of server device 2> As shown in FIG. 1, the server device 2 includes a network interface 21, a storage unit 22, and a and a control unit 23. The network interface 21 and the storage unit 22 are It is electrically connected to the control unit 23 via a switch 29 .

[0029] The network interface 21 is a communication network such as the Internet and a LAN. The network 6 is connected to each game device 5 so as to be able to communicate with each other.

[0030] The storage unit 22 includes a hard disk drive (HDD), a random access memory (RAM), and Access Memory), ROM (Read Only Memory) and S The storage unit 22 is configured with an SD (Solid State Drive) or the like. In addition to various programs including a part of the game program according to the embodiment, a card DB 221, Various data registered in the database 222, the quest database 223, and the user database 224 are stored. The data etc. are stored.

[0031] The card DB 221 is a database for unifying the management of cards used in the game of this embodiment. The card database 221 contains all the cards that can be used in this game (i.e. Data on cards (including base cards, required material cards, evolution cards, etc.) is registered.

[0032] FIG. 2 is a diagram showing an example of the registered contents of the card DB 221. As shown in FIG. The card DB 221 contains, for example, card ID, card name, card image, and card parameters. Data such as this is registered.

[0033] The card ID is information that uniquely identifies the card. The card name is the name displayed on the card. The card image is information indicating the name of the character shown on the card. The card parameters are various parameters related to the character shown on the card. It represents the character's HP (stamina value), SP (skill points consumed when skill is activated) In order to progress in the game, players must have certain skills such as attack power, defense power, speed, rarity, and attributes. Some cards do not include card parameters. do.

[0034] Rarity is a parameter that indicates the rarity of a character. For example, The more rare a character is, the easier it is to obtain. In Figure 2, the order of scarcity is "SS", "S", "A", and "B". Rarity is set as follows.

[0035] Attributes are parameters that indicate the nature of a character. In Figure 2, there are two types of attributes: "fire attribute" and "water attribute." "," "Wood attribute" are given as examples. Each attribute has its own advantageous attribute. For example, in a game where you defeat an enemy character, if you are in the "wood attribute" state, If you do, you will attack enemies with a higher attack power than usual (for example, 1.2 times) against water-attribute enemies. In this case, the "wood attribute" is advantageous over the "water attribute." can.

[0036] The evolution condition DB 222 is a database for unifying the evolution conditions of cards used in the game of this embodiment. It is a database for

[0037] FIG. 3 is a diagram showing an example of the registered contents of the evolution condition DB 222. The evolution condition DB 222 includes , evolution ID, base card ID, evolution card ID, required material card combination information, etc. The evolution ID is information that uniquely identifies the evolution content. The base card ID is the card ID for identifying the base card, and the evolution card ID is the card ID for identifying the evolution card. D is the card ID for identifying the evolution card. is the combination of the card IDs of the required material cards needed to evolve from the base card, The required number of material cards is also shown. When you do this, you will get a base card (card ID: CB0001) and an evolved card (card ID: CE To evolve it into Pokémon 0001, you need three material cards (Card ID: CM0001, Indicates that the following items are required:

[0038] The quest DB 223 centrally manages data on quests performed in the game of this embodiment. A "quest" is a task to be completed in a specific game stage. The clearing conditions are set, including the title and conditions, and the clearing conditions are determined by the user's gameplay. When the objectives are achieved, the user is given rewards such as material cards and items. The real conditions are, for example, reaching the goal of a game stage, defeating a specific enemy character, This includes defeating a certain number of enemy characters.

[0039] FIG. 4 is a diagram showing an example of registered contents of the quest DB 223. As shown in FIG. Quest DB223 contains the quest ID, quest name, stamina consumption, clearing conditions, Real-life reward information and other information are registered in correspondence with each other.

[0040] The quest ID is information that uniquely identifies the quest content, and the quest name is information that uniquely identifies the quest content. "Stamina" in the stamina consumption section refers to the amount of stamina required to start a quest and Stamina is a parameter consumed to complete a quest. Stamina is recovered over time. Stamina is also recovered by consuming consumable media and various in-game items. Stamina can be recovered according to the user's instructions, such as expenses. Stamina also increases as the quest progresses. In some cases, the recovery may occur without responding to the user's instructions, such as when the user ranks up. Therefore, the stamina consumed is the amount of player power required to start and play the quest. The clear reward information is the amount of points consumed when the quest clear conditions are met. This information includes rewards given to users through the game, such as experience points, currency, various items, and cash. The clear reward information includes material cards that can be given to the user as a clear reward. The card ID of the material card and the confirmation that the material card will be given to the user when the quest is completed This includes the probability of obtaining the item.

[0041] The user DB 224 stores information such as user ID, card information, party information, and game information. The consumable media that can be used within the game, the recommended quest extraction conditions, etc. are stored in association with each other. do.

[0042] FIG. 5 is a diagram showing an example of the registered contents of the user DB 224. As shown in FIG. The user ID is information for identifying the user who plays the game. The card information is information about the card that the user owns, such as the card ID, card Includes name, rarity, attributes, etc.

[0043] Party information is information about the party (friends) set by the user. Party ID to identify the party, party attributes, characters participating in the party It includes character information about the character.

[0044] Consumable media are currency or points that users can use in the game to progress through the game. It is a medium that is consumed in the game when you complete a quest. These are given to users as rewards for their time spent with the game, or as a payment in the real world. The store extraction conditions will be described later, so the description will not be repeated here.

[0045] The control unit 23 is configured by a microcomputer including a CPU and a semiconductor memory. Controls the operation of device 2.

[0046] (Functional configuration of server device 2) The control unit 23 executes various programs to control the information processing unit 231, the checking unit 232, the It functions as 232.

[0047] -Information processing means- The information processing means 231 transmits and receives various data to and from each game device 5. The main data that Stage 231 receives is the game program and data registered in each database. Download request information for various data, card presentation requests according to user operations, and Requests for presenting conditions, requests for executing card evolution processes, requests for executing quests, and accounts The main data that the information processing means 231 transmits to each game device 5 includes: Examples of such data include game programs and various other data according to the download request information.

[0048] -Method of verification- The verification means 232 verifies the user address by using the user ID of the user received from the game device 5. Authenticate the account.

[0049] <Configuration of Game Device 5> The game device 5 is equipped with a display 61, a speaker 62, and a touchpad 63 that are externally connected. The game device 5 also includes a network interface 51, a graphics a video processing unit 52, an audio processing unit 53, an operation unit 54, a memory unit 55, and a control unit 56 The network interface 51, the graphics processing unit 52, the audio processing unit The management unit 53, the operation unit 54, and the storage unit 55 are electrically connected to the control unit 56 via a bus 59. It has been done.

[0050] The network interface 51 communicates various data between the game device 5 and the server device 2. The device is communicatively connected to a communication network 6 for receiving data.

[0051] The graphics processing unit 52 generates the game image according to the game image information output from the control unit 56. Rendering game images, including characters and various game-related objects, in video format The graphics processing unit 52 is connected to a display 61, for example, a liquid crystal display. The game image rendered in a moving image format is displayed on the display 61 as a game screen. .

[0052] The audio processing unit 53 is connected to a speaker 62 and outputs game information in accordance with instructions from the control unit 56. Once the audio has been played and synthesized, it is output from the speaker 62 .

[0053] The operation unit 54 is connected to a touch pad 63, and data relating to operation input is input to the touch pad. By touching the touchpad 63, the user can control the game device. Input the operation signal to 5.

[0054] The storage unit 55 is composed of an HDD, an SSD, a RAM, a ROM, etc. The data downloaded from the server device 2, various programs including part of the game program, The program, account information of the device 5, etc. are stored. The data to be uploaded includes the card DB221, evolution condition DB222, quest DB223, and and various data registered in the user DB 224.

[0055] The control unit 56 is composed of a microcomputer including a CPU and a semiconductor memory. Controls the operation of device 5.

[0056] (Functional configuration of game device 5) The control unit 56 executes various programs to provide a communication means 561, a game execution means, and the like. 562, extraction condition setting means 563, list presentation means 564, reception means 565, identification means 566 66, extraction means 567, display control means 568 and audio output control means 569. do.

[0057] -Means of communication- The communication means 561 communicates with the server device 2 via the network interface 51. This is a function that performs the following.

[0058] The communication means 561 communicates with the operation unit 54 in response to various operation signals received from the touch pad 63. For example, the communication means 561 may be a game device. Requests to download various data registered in the system programs and databases, and users Requests for card presentation in response to user operations, requests for presentation of evolution conditions, requests for execution of card evolution processing, The server device 2 transmits a request to execute the test, account information, etc. to the server device 2. The row 561 shows new data sent from the server device 2 in response to the download request information. Receives information about the game media selected by the lottery process from the server device 2. .

[0059] -Game execution means- The game execution means 562, in accordance with the operation of the touch pad 63 by the user of the own device 5, The game data includes data such as in-game objects and textures. 55 or received from the server device 2, While executing the above, two-dimensional or three-dimensional game image information is generated. The processed image is displayed on the display 61 by the graphics processing unit 52. The images are displayed one after another.

[0060] Then, the game execution means 562 displays the game image in accordance with the operation of the user of the own device 5. The character is placed in the game and changes depending on the user's operation and the game progress. For example, the game execution means 562 controls the behavior of the character played by the user. Quests are carried out in the game in response to operations via the jack 63.

[0061] - Extraction condition setting method - The extraction condition setting means 563 sets the extraction conditions for the recommended quests based on the user's operation. Recommended quests are quests where you can obtain the necessary material cards (hereinafter referred to as " Among the available quests, the user needs the most efficient quests from a specific point of view. This refers to a quest where you can likely obtain material cards.

[0062] -List presentation method- The list presentation means 564 displays the cards possessed by the user in response to a card presentation request based on a user's operation. A list of cards that can be selected as base cards from the deck is displayed on display 61. do.

[0063] Specifically, the list presenting means 564 uses the user DB2 downloaded from the server device 2. 24 and checks the card information of the user. Then, the card that can be selected as the base card is extracted from the list. 64 displays a list of the extracted cards on the display 61.

[0064] -Method of reception- The accepting means 565 accepts the selection operation of the base card by the user and identifies it as the identifying means. Output to 566.

[0065] -Specific means- The specifying means 566 receives a base card selection instruction from the base card. , and identify the necessary material cards needed to evolve into an evolved card.

[0066] Specifically, the identification means 566 uses the base card selected by the user as a key. By searching each data item in the evolution condition DB 222 downloaded from the server device 2, The specifying means 566 specifies the necessary material cards required for the evolution of the base card. When the necessary material cards required for the evolution of the card are identified, the extraction means 567 and the display control notifying means 568;

[0067] -Extraction means- The extraction means 567 identifies a quest in which the necessary material card can be obtained, and Extracts the user's recommended quests from within Esto.

[0068] Specifically, the extraction means 567 extracts the necessary material card notified by the identification means 566 as a key. As a result, each data item of the quest DB 223 downloaded from the server device 2 is searched. By doing so, the quest in which the necessary material card can be obtained is identified. By referring to each data of the user DB 224 downloaded from the server device 2, The recommended quest extraction conditions set by the user are identified. Then, the extraction means 567: Recommended quests are selected from available quests according to the specified recommended quest extraction conditions. When the extraction means 567 extracts the recommended quest, the display control means 568 Notify.

[0069] -Display control means- The display control means 568 displays various screens on the display 61. The means 568 is a means for specifying the recommended quests extracted by the extraction means 567. 66 and the necessary material card specified by the control to be displayed on the same screen in association with it. In addition, "displaying on the same screen as if related" means that the recommended quest is displayed By doing so, you may be able to obtain the necessary material cards. This refers to a display format that allows the user to see and understand the content, and specific examples will be described later.

[0070] The display control means 568 downloads the information from the server device 2 based on the notification from the specifying means 566. Refer to the loaded card DB221 and evolution condition DB222 data, and Obtain information about evolution cards and the material cards required to evolve base cards. Then, the display control means 568 receives the downloaded content from the server device 2 based on the notification from the extraction means 567. Refer to the downloaded quest DB223 data and get information about recommended quests. Then, the display control means 568 displays the acquired information on the display 61. Display in.

[0071] - Audio output control means - The audio output control means 569 controls the audio output in response to the operation of the user of the device 5 when the game is being played. The audio output of the speaker 62 is controlled accordingly.

[0072] <Operation flow of game system 1> Below, we will explain the game with reference to the flowchart shown in Figure 6 and various screen examples shown in Figures 7 to 9. The flow of operations of the home system 1 will now be described in detail. Figure 6 shows the process of accepting the settings for the recommended quest extraction conditions and then evolving the base card. The operation of the game device 5 until the required required material card is presented, such as a recommended quest, is shown. This is a flowchart.

[0073] <Recommended quest extraction conditions settings> The extraction condition setting means 563 of the game device 5 receives a second operation instruction based on the user's operation. By accepting the request to set the extraction conditions for recommended quests, In response to requests, the setting screen P1 for setting the extraction conditions for recommended quests is displayed on the display. Display on I61 (step st101). FIG. 7 is a diagram illustrating an example of a setting screen P1 displayed on the display 61 of the game device 5. do. The setting screen P1 is a screen for the user to set extraction conditions for recommended quests. The information required to generate the setting screen P1 is stored in advance in the storage unit 55 or the like. The extraction condition setting means 563 displays the setting screen P1 based on the information stored in the storage unit 55. When the setting screen P1 is generated, it is displayed on the display 61. As shown in FIG. The setting screen P1 is provided with candidate designation buttons BP1 to BP3.

[0074] The candidate selection buttons BP1 to BP3 are used to select the quests that users consider important when selecting recommended quests. In the example shown in Figure 7, the drop rate is "Emphasis on stamina consumption", "Emphasis on stamina efficiency", and "Emphasis on stamina consumption" can be specified. The drop rate is the probability that the user will receive the desired required material card when the quest is cleared. If the user selects "Drop Rate Priority", When clearing Esto, the quest with the highest probability of obtaining the required material cards is the recommended quest. is extracted as

[0075] On the other hand, if the user specifies "priority on stamina consumption", the user's stamina consumption will be The quest with the least amount of mina is selected as the recommended quest. When "Mina Efficiency Priority" is specified, the quest with the highest drop rate per unit of stamina will be selected. As mentioned above, each quest requires a certain amount of points to be consumed. Since mina and drop rates are associated, by using these parameters, The drop rate per unit of stamina is calculated. The quest with the highest drop rate among all the drop rates will be selected as the recommended quest. and extracted. Please note that the number of extraction conditions that users can specify for recommended quests is not limited to one. If the user specifies two or more extraction condition candidates, The extraction condition setting means 563 generates a new male based on the two or more selected extraction condition candidates. Set the extraction conditions for the sme quest. For example, you can set two conditions: "drop rate" and "stamina consumption". When the extraction condition candidates are specified, the extraction condition setting means 563 selects "start" that satisfies both conditions. "Focus on Mina Efficiency" will be set as a new selection condition for recommended quests.

[0076] The extraction condition setting means 563 extracts any of the recommended quests based on the user's operation. Once the candidate conditions are specified (step st102), the recommended quests are selected. As an example, the extraction condition setting means 563 sets the extraction condition as follows (step st103). The server device 2 receives the extraction conditions for the recommended quests specified by the user. For example, if a user selects "Stamina Efficiency Priority", If so, the extraction condition setting means 563 sends to the server device 2 a command such as "Stamina efficiency Instruct the user to record "important" as a recommended quest extraction condition in the user DB 224. The server device 2 sets the extraction conditions for the recommended quests to the user D in accordance with the instructions of the user device 5. Record in B224. The recommended quest extraction conditions are set by selecting the base card. By performing this in advance, the acquisition route display area on the synthesis instruction screen P3 described later will be This is reflected in the display of A103.

[0077] <Base card selection ~ Recommended quest selection> The list presenting means 564 of the game device 5 receives a first operation instruction based on a user's operation. By doing so, when a request to present the base card is received, the server device 2 downloads the The user selects the user and refers to the data of the user registered in the user DB 224. A base card selection screen P2 showing a list of available base cards is displayed on the display 61. (step st104).

[0078] FIG. 8 is a diagram illustrating an example of the selection screen P2 displayed on the display 61 of the game device 5. do. The selection screen P2 displays a list of cards that the user can select as a base card from among the cards owned by the user. Multiple cards CB1 to CB6 are displayed. Note that if the user owns cards that cannot be evolved, If there are cards that can be evolved, do not display any cards that cannot be evolved, or display only the base The card may be displayed in gray so that it can be recognized that it cannot be selected as a card.

[0079] The user touches the area of ​​the display 61 where the card CB1 is displayed. By appropriately operating the game device 5, for example, the card CB1 is selected as the base card. When such an operation is performed, the reception means 565 of the game device 5 receives the base The card selection operation is accepted (step st105).

[0080] The specifying means 566 of the game device 5 specifies the base card in response to the user's selection operation. Search each data of evolution condition DB222 downloaded from server device 2 and Identify the necessary material cards needed to evolve (step ST106).

[0081] The extraction means 567 of the game device 5 functions as a first extraction means. Search each data in quest DB223 downloaded from server device 2 and find the required material. The quests in which the game can be played are identified (step st107). Each user registered in the user DB 224 downloaded from the server device 2 By referencing the data, the recommended quest extraction conditions set by the user can be identified. The extraction means 567 extracts a plurality of available recommended quests according to the specified recommended quest extraction conditions. From the quests, extract the recommended quests (step st108). If there is only one available quest, that available quest will be displayed as the recommended quest. Uniquely extracted.

[0082] <Displaying recommended quests, etc.> When a recommended quest is extracted, the display control means 568 of the game device 5 displays the base car Along with a list of cards, evolution cards, and required material cards, recommended quests and recommended quests A synthesis instruction screen P3 including operation buttons for guiding the user is displayed on the display 61. (Step st109). FIG. 9 is a diagram illustrating an example of a synthesis instruction screen P3 displayed on the display 61 of the game device 5. is. The synthesis instruction screen P3 has an area A101 for displaying the pre- and post-evolution results, an area A102 for displaying the required materials, and , and an acquisition route display area A103.

[0083] The pre- and post-evolution display area A101 shown in the upper part of FIG. 9 displays the base selected by the user. Card CB1 and evolved card CE1, which is evolved from the base card, are displayed.

[0084] A list of required material cards is displayed in the required material display area A102 shown on the left side of FIG. 9. Required Material Card List L1 shows the required material cards CM1 to CM3, as well as the required material Status information SI1 to SI3 showing the status of cards CM1 to CM3 is displayed. The status information SI1 to SI3 is the information of each required material card, such as the type of each required material card. Information to identify the base card CB1, and each required material card required to evolve it. The number of required material cards held by the user, whether there is a shortage, and the number of missing materials. The status information SI1 to SI3 is displayed separately from the required material cards CM1 to CM3. Alternatively, you can change the display style of the required material cards CM1 to CM3. For example, each required material card may be grayed out to indicate that it is not needed. You can also help them identify the addition.

[0085] The acquisition route display area A103 shown on the right side of FIG. 9 displays the extracted information for each required material card. The recommended quests R1 to R3 and the operation guide to guide the user to the recommended quests are shown. The operation buttons B1 to B3, which are the interface, are displayed in association with each other. In this way, the required material cards, the extracted recommended quests, and the users who are participating in those recommended quests will be By displaying the operation buttons B1 to B3 for guiding the user side by side, the user can It can be assumed that the material cards and recommended quests are related. Based on the results, users can obtain the necessary materials by completing the recommended quests. It can be intuitively understood that this is possible. In this embodiment, recommended quests are used as an example of routes to obtain necessary material cards. However, this is not the only way to obtain it. For example, you can obtain the necessary material cards. It may be various areas (for example, shops in the game). There does not have to be one est per required material card, and multiple ests are allowed. As an example of an operation interface to guide the user to the recommendation quest, we will use an operation button. However, icons such as selection tabs and selection dials may also be used.

[0086] The user checks the synthesis instruction screen P3 displayed on the display 61 of the game device 5. For example, the operation corresponding to Recommended Quest 3, where you can obtain the required material card CM3, is Click button B3. By doing this, the user can select Recommended Quest 3. It is possible to instruct execution.

[0087] To summarize the above, the program of this embodiment is executed by the control unit 56 (computer The game medium selection instruction is input to a receiving means 565 (first receiving means) that receives a game medium selection instruction from a user. and, in response to a selection instruction, switching a first game medium to a second game medium. 2. The materials needed to transform them into game media, as well as the routes through which they can be obtained. The operation interface for guiding the user is displayed on the same screen as the material, in association with it. This causes the display control means 568 to function as a display control means for controlling the display.

[0088] <Effects> According to this embodiment, game media such as base cards can be evolved with simple operations. Specifically, the display control means controls the base card. Recommended quests, recommended quests, along with a list of cards, evolution cards, and required material cards. This allows the user to operate the device on the same screen. On the screen, you can find the necessary material cards and recommended quests to evolve your base cards. Not only can you grasp the recommended quests, but you can also operate the operation buttons that correspond to them. You can instruct the execution of a recommendation quest. In addition, in this embodiment, all available quests are displayed for each required material card. Instead, it will recommend the best quests to users according to the extraction conditions of the recommended quests that you have set. This allows for efficient information display by extracting and displaying relevant information.

[0089] [Second embodiment] In the second embodiment, differences from the first embodiment will be mainly described, and the same as the first embodiment will be described. The second embodiment is a display mode for recommended quests. However, this is different from the first embodiment.

[0090] 10 is a flowchart showing the operation of the game device 5 according to the second embodiment. The following explanation will be given assuming that the synthesis instruction screen P3 shown in FIG. 9 has already been displayed on the display 61 of the game device 5. Assume that it is displayed in.

[0091] In this embodiment, the user can appropriately operate the game device 5 to obtain multiple necessary material cards. As an example, the user can select the required material card shown in FIG. Touch the area where CM1 and CM2 are displayed to acquire the two required material cards. , select CM2. The reception means 565 of the game device 5 receives a selection operation of a plurality of necessary material cards by the user. (Step su101).

[0092] The extraction means 567 of the game device 5 selects a plurality of necessary material cards in response to a user's operation to select the necessary material cards. Then, each data of the quest DB 223 downloaded from the server device 2 is searched, and The quests in which each required material card can be obtained are identified (step su102). 567 compares the available quests for each required material card and Whether there are any quests available that are common to all the modes (hereinafter referred to as "common quests"). This "common quest" is a quest where multiple required material cards are used. This is one of the common routes through which it can be obtained.

[0093] <If there is a common quest> When the extraction means 567 determines that a common quest exists (step su103; YE S), extract this common quest as a recommended quest (step su104) and display it. The signal is sent to the control means 568.

[0094] The display control means 568 of the game device 5 displays the extracted recommended quests and the multiple available items. Then, the display control means 568 displays the number of required material cards available. Recommended quests are marked with the required material cards, and you can A synthesis instruction screen P3a including operation buttons for guiding the user is displayed on the display 61 ( Step su105) to end the process.

[0095] FIG. 11 shows an example of a synthesis instruction screen P3a displayed on the display 61 of the game device 5. This is the diagram. As shown in FIG. 11, the acquisition route display area A103 of the synthesis instruction screen P3a displays the user's The common quests common to multiple required material cards selected by the user are called recommended quests. In the example shown in FIG. 25 recommended quests marked with element material cards CM1 and CM2 are also recommended. The operation button B4 for guiding the user to Mequest 25 is displayed in the acquisition route display area A103. will be displayed.

[0096] <If there is no common quest> On the other hand, if the extraction means 567 determines that there is no common quest (step su10 3; NO), the display control means 568 is notified that there is no common quest. When the step 568 receives a notification that there is no common quest, for example, the step 568 selects a common quest. A message appears stating that there are no common quests for obtaining the required material cards. Control is performed to display the route in the acquisition route display area A103 (step su106), and the process is completed. Complete.

[0097] <Effects> According to this embodiment, when there is a common quest common to multiple required material cards, The user displays the common quest as a recommended quest on the game device 5 of the user. By checking the existence of common quests, you can efficiently obtain the required material cards you want. This becomes possible.

[0098] In the second embodiment, only common quests were extracted as recommended quests. If there are multiple recommended quests, the common quest will take priority over the other recommended quests. The list may be extracted.

[0099] Figure 12 is an explanatory diagram for extracting common quests in preference to other recommended quests. do. As shown in Figure 12, a required material card with three recommended quests: 1, 32, and 55. CM4 and the required material card CM5 with two recommended quests 32 and 86 are available to users. Therefore, it is assumed to be selected.

[0100] In this case, the extraction means 567 of the game device 5 functions as a second extraction means. 567 compares the available quests for each required material card CM4 and CM5, and Determine whether a quest exists. In the example shown in Figure 12, Recommended Quest 32 is Required material cards are common to CM4 and CM5, so extraction method 567 is common quest 32 When the extraction means 567 detects the existence of the common quest 32, it determines that the common quest 32 exists. The common quest 32 is extracted in preference to the recommended quest and sent to the display control means 568 .

[0101] The display control means 568 of the game device 5 controls the operation buttons for guiding the user to the common quest 32. Button B5 is an operation button B6 to guide the user to other recommended quests 1, 55, and 86. , B7, and B8 are given priority over the display 61. and displaying it on the display 61” means that when the user looks at the display 61, The operation button B5 corresponding to the common quest 32 is at least one of the other recommended quests 1 and 5. The display is eye-catching and distinguishable from the operation buttons B6, B7, and B8 corresponding to 5 and 86. As an example, as shown in FIG. 12, when the operation button corresponding to the recommended quest 32 is pressed, In this way, the required material card B5 is displayed at the top, or highlighted. By displaying common quests in the game with priority, users can efficiently obtain the required material cards they desire. It will be possible to obtain it efficiently.

[0102] In the second embodiment, the recommended quests for each material card required for evolution are displayed. After displaying the required material cards, a common quest for the required material cards selected by the user is displayed. These are examples, but they are not intended to be limiting. Recommended materials for each evolution A common quest for multiple required material cards selected by the user without displaying the quest. Est may be displayed.

[0103] When the user selects one of the base cards, the display control means of the game device 5 568 displays the pre-combine instruction screen P4 on the display 61.

[0104] FIG. 13 shows an example of a pre-combination instruction screen P4 displayed on the display 61 of the game device 5. This is a diagram. As is clear from a comparison of FIG. 11 and FIG. 13, the pre-combination instruction screen P4 displays the necessary material cards. It differs from the synthesis instruction screen P3a in that it does not display recommended quests, etc.

[0105] With the pre-combination instruction screen P4 displayed on the display 61 of the game device 5, When the user performs an operation to select multiple necessary material cards, the display control means 568 The display contents of the pre-combination instruction screen P4 remain the same, but the recommended quests for each required material card, etc. The synthesis instruction screen P3a to which the above has been added is displayed on the display 61. When a user selects multiple necessary material cards, the game device 5 operates as described above. This can be explained in the same manner as in the second embodiment, and therefore the explanation will not be repeated.

[0106] <Effects> According to this embodiment, the user selects a base card to evolve, and then selects the required material card. By simply selecting multiple cards, you can quickly complete common quests for multiple required material cards. You can get a clear picture of the required materials and obtain them efficiently. It becomes Noh.

[0107] [Variations] The various control means and processing procedures described in the above embodiment are merely examples. It is not intended to limit the scope of application or use of the various control measures. The design and processing procedures can be appropriately changed within the scope of the present invention.

[0108] In each of the above embodiments, recommended quests are available for each material card required for evolution. Although the embodiment in which the strike is displayed is shown as an example, the present invention is not limited to this. FIG. 14 shows a synthesis instruction screen P displayed on the display 61 of the game device 5 according to the modified example. 3b is an example of the figure.

[0109] As shown in FIG. 14, the synthesis instruction screen P3b displays all available cards for each required material card. It contains a list of quests and a list of operation buttons BN to guide the user to each available quest. Specifically, the display control means 568 displays the required material card for each required material card. All available quests and all operation buttons to guide the user to each available quest BN and displayed on the synthesis instruction screen P3b. In addition, considering the limited display space, available quests are displayed by scrolling. Also, for some of the required material cards, you can select all available quests. For other required material cards, display the recommended quests or For example, only the required material cards that are missing may be displayed. All available quests are displayed, and the necessary material cards that the user already owns are displayed. You may also display the Sme Quest.

[0110] In addition, in each of the above embodiments, the extraction conditions for recommended quests are based on drop rates and stamina. Although examples include the amount of energy consumed and stamina efficiency, the present invention is not limited to these.

[0111] For example, party attributes may be used as extraction conditions. The party of the user set in the user DB 224 downloaded from the server device 2 By referring to the attributes, the party attributes are automatically detected. Based on the detected party attributes, the detected party will be selected from multiple available quests. - Quests that can be advantageously played with attributes are extracted as recommended quests. Here, "advancing the game to your advantage" means that the detected party attributes are in line with the quality of the quest. Because they have a specific relationship to the real conditions, they affect the game's progress more than other party attributes. This means that the outcome of the game or the outcome of the game is favored. For example, if it is a quest to defeat an enemy, it is a strong enemy that is in an important position in the game. (so-called boss characters), or weak enemies (so-called zaco characters) that appear frequently. This means that it can cause a lot of damage.

[0112] For example, if the relationships (A) to (C) below are true, then the "Fire Attribute" The party will be stronger against "wood attribute" enemies than the standard "wood attribute" party. On the other hand, the "Water attribute" party Against "wood attribute" enemies, it only deals less damage than the standard "wood attribute" party. This is a "disadvantage" because it cannot be given. (A) A "wood attribute" party will deal 1.0 times the attack power of their opponent against a "wood attribute" enemy. can be given. (B) A "Fire Attribute" party will deal 2.0 times the attack power of their opponent against a "Wood Attribute" enemy. can be given. (C) A "Water Attribute" party will deal 0.5 times the attack power of their opponent against a "Wood Attribute" enemy. can be given.

[0113] On the other hand, preferential treatment in game results means, for example, that players can earn currency or points by clearing a quest. For games that offer rewards such as For example, the amount of rewards associated with a quest can be increased by If the reward amount is set to be different for each attribute, the reward obtained will be A party with attributes that have a high reward is "advantaged", while a party with attributes that have a low reward is This configuration allows users to more effectively use the party they set up. This allows you to complete quests efficiently.

[0114] In addition, even if the user sets party attributes that allow them to advance the game advantageously, For example, if the user sets the "water attribute," the extraction means 567 The water attribute is set as the extraction condition, and the water attribute party will have an advantage in the game. Quests that can be recommended are extracted as recommended quests. In this case, the user manually Reorganize your party and use the water attribute to progress through the game. By heading to Estus, you will be able to complete quests efficiently.

[0115] The extraction conditions for recommended quests can be set based on the rarity of the required material cards. For example, if you need a low-rarity card, you can get it relatively easily. Therefore, the extraction condition for recommended quests is set to "Focus on stamina consumption." For rarer required materials, prioritizing obtaining them over consuming stamina. Considering this, the extraction criteria for recommended quests is set to "emphasize drop rate."

[0116] In addition, in each of the above embodiments, the extraction conditions for recommended quests are set by the user. Although the above are examples of the manner in which the game can be played, the present invention is not limited to these examples. For example, if a game administrator or other person You can also set extraction conditions for Sume Quest.

[0117] In the above embodiments, the user's selection of a base card triggers a synthesis instruction. Although the case where the screen P3 etc. is displayed has been described, the present invention is not limited to this. For example, The synthesis instruction screen P3 or the like may be displayed upon the selection of an evolution card by the user. To explain this by taking an example, the game device 5 first displays an evolution card on the display 61. A selection screen including the base card is displayed. The user selects one of the evolution cards. Then, the game device 5 downloads the evolution condition DB 222 from the server device 2. Search the data to identify the material cards required to evolve into evolution cards. The system device 5 searches for each data item in the quest DB 223 downloaded from the server device 2. After identifying the quests where you can obtain the necessary material cards, we will extract recommended quests. The game device 5 then displays on the display 61 a list of the required material cards and Includes recommended quests, which are acquisition routes, and operation buttons corresponding to the recommended quests. A synthesis instruction screen P3 is displayed.

[0118] In the above-described embodiments, the game device 5 is a smartphone. The device 5 may be an amusement machine provided in a game center or the like.

[0119] In the above embodiments, the game is a role-playing game. Games include but are not limited to shooting games, action games, and simulation games. It can be applied to various types of games, such as games, board games, and puzzle games. can be done.

[0120] In each of the above embodiments, the game device 5 executes a program to implement each means. However, the server device 2 and the game device 5 may be integrated to implement each means. Alternatively, each means may be realized by the server device 2 alone.

[0121] Even when these other embodiments are adopted, the effects of this embodiment are exerted. In addition, this embodiment may be combined with other embodiments, and other embodiments may be combined with each other. It is possible. [Explanation of symbols]

[0122] 1. Game System 2. Server device 5. Gaming device 55...Storage section 56 Control unit 563 Extraction condition setting means 564···List presentation method 565···Reception method 566...Identification means 567...Extraction means 568...Display control means

Claims

1. Computer, A receiving means for receiving a selection instruction of a game medium from a user; an extraction means for extracting, in response to the selection instruction, recommended quests that will allow the user to obtain materials necessary to change a first game medium related to the game medium into a second game medium related to the game medium and that will allow the user to progress through the game advantageously, from a plurality of quests that the user can play in the game, in accordance with predetermined extraction conditions; a display control means for controlling the display of an operation interface for guiding the user to the recommended quest on the same screen as the material in association with the material; The display control means displays the material and the operation interface in different areas on the same screen. Game program.

2. The extraction conditions include a condition related to an acquisition probability, which is a probability that the material will be associated with the user when the user plays the quest. The game program according to claim 1 .

3. The extraction conditions include a condition related to a parameter associated with the user, the parameter being consumed to execute a game associated with the quest. The game program according to claim 1 .

4. The extraction conditions include conditions related to attribute information that indicates the characteristics of the game content within the game. The game program according to claim 1 .

5. The game content includes at least one of weapons, tools, accessories, player characters, and non-player characters that can be used in the game. The game program according to claim 1 .

6. Computer, A receiving means for receiving a selection instruction of a game medium from a user; an extraction means for extracting, in response to the selection instruction, recommended quests that will allow the user to obtain materials necessary to change a first game medium related to the game medium into a second game medium related to the game medium and that will allow the user to progress through the game advantageously, from a plurality of quests that the user can play in the game, in accordance with predetermined extraction conditions; a display control means for controlling the display of an operation interface for guiding the user to the recommended quest on the same screen as the material in association with the material; The extraction conditions include a condition related to an acquisition probability, which is a probability that the material will be associated with the user when the user plays the quest. Game program.

7. Computer, A receiving means for receiving a selection instruction of a game medium from a user; an extraction means for extracting, in response to the selection instruction, recommended quests that will allow the user to obtain materials necessary to change a first game medium related to the game medium into a second game medium related to the game medium and that will allow the user to progress through the game advantageously, from a plurality of quests that the user can play in the game, in accordance with predetermined extraction conditions; a display control means for controlling the display of an operation interface for guiding the user to the recommended quest on the same screen as the material in association with the material; The extraction conditions include conditions related to attribute information that indicates the characteristics of the game content within the game. Game program.

8. A receiving means for receiving a selection instruction of a game medium from a user; an extraction means for extracting, in response to the selection instruction, recommended quests that will allow the user to obtain materials necessary to change a first game medium related to the game medium into a second game medium related to the game medium and that will allow the user to progress through the game advantageously, from a plurality of quests that the user can play in the game, in accordance with predetermined extraction conditions; a display control means for controlling the display of an operation interface for guiding the user to the recommended quest on the same screen as the material in association with the material; The display control means displays the material and the operation interface in different areas on the same screen. Game device.

9. A receiving means for receiving a selection instruction of a game medium from a user; an extraction means for extracting, in response to the selection instruction, recommended quests that will allow the user to obtain materials necessary to change a first game medium related to the game medium into a second game medium related to the game medium and that will allow the user to progress through the game advantageously, from a plurality of quests that the user can play in the game, in accordance with predetermined extraction conditions; a display control means for controlling the display of an operation interface for guiding the user to the recommended quest on the same screen as the material in association with the material; The display control means displays the material and the operation interface in different areas on the same screen. Game system.

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