Filming device, game delivery method, and program
The system addresses the issue of users not having time to select desired images by displaying multiple images in an enlarged view for careful selection, allowing paid members to save all images and free members to save one, thereby improving user satisfaction.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-12-10
- Publication Date
- 2026-03-18
AI Technical Summary
Users in conventional photo sticker creating systems often do not have sufficient time to carefully select the images they want during the game, leading to a risk of not obtaining the desired images due to limited selection options, particularly for free members who can save only one image.
The system generates multiple images of the user as the subject, displays them in an enlarged view on a selection screen for careful selection, and allows paid members to save all images, while free members can save one image, ensuring users obtain the images they truly want.
Enables users to select and save images they desire, enhancing user satisfaction by allowing careful image comparison and saving multiple images for paid members, while ensuring free members can still save at least one image.
Smart Images

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Abstract
Description
Technical Field
[0001] The present technology relates to a photographing apparatus, a game providing method, and a program, and particularly relates to a photographing apparatus, a game providing method, and a program that enable a user to obtain an image that the user really wants.
Background Art
[0002] Conventionally, a photo sticker creating apparatus is known. The photo sticker creating apparatus photographs a user, allows the user to edit the photographed image, and prints and provides the edited image on sticker paper. The photo sticker creating apparatus is installed in a play facility or the like.
[0003] The flow of one game provided by the photo sticker creating apparatus usually involves photographing a user in the photographing space as a subject, moving the user to the editing space, editing the image according to the operations performed in the editing space, and printing the edited image on sticker paper.
[0004] By the way, there is a membership service that provides the image created in the game of the photo sticker creating apparatus to the user as image data instead of as a printed matter. A user who has played the game can create an account for using the service, operate a mobile terminal such as a smartphone to access an image acquisition site, and view the image created in the game on the screen of the mobile terminal.
[0005] For example, as described in Patent Document 1, the image selected by the user during the game is stored in an image management server, so that it can be viewed on the screen of the mobile terminal owned by the user.
Prior Art Documents
Patent Documents
[0006]
Patent Document 1
Summary of the Invention
[0007] By the way, in the aforementioned membership service, depending on the user's membership attributes, only one image selected during the game is saved on the image management server. However, traditionally, users did not have the time to carefully compare images during the game, and there was a risk that they would not be able to obtain the image they truly wanted.
[0008] This technology was developed in light of these circumstances, and aims to enable users to obtain the images they truly want. [Means for solving the problem]
[0009] The imaging device of this technology comprises: an imaging control unit that generates multiple images of the user as the subject; a display control unit that displays an enlarged version of the selected image on a selection screen for selecting a saved image to be stored on an image management server, each time one of the multiple images is selected by the user; and a communication control unit that transmits the image selected as the saved image on the selection screen to the image management server.
[0010] The game provision method of this technology involves a shooting device generating multiple captured images of the user as the subject, and on a selection screen for selecting a saved image to be stored on an image management server, each time one of the multiple captured images is selected by the user, the selected captured image is enlarged and displayed, and at least the captured image selected as the saved image on the selection screen is sent to the image management server.
[0011] The program of this technology is a program that causes a computer to generate multiple images of a user as the subject, and, on a selection screen for selecting which of the multiple images to be saved to an image management server, each time one of the multiple images is selected by the user, enlarge the selected image and send at least the image selected as the saved image on the selection screen to the image management server.
[0012] In this technology, multiple images are generated with the user as the subject, and on a selection screen for selecting which of the multiple images to be saved on the image management server, each time the user selects one of the multiple images, the selected image is displayed in an enlarged view, and at least the image selected as the saved image on the selection screen is sent to the image management server. [Effects of the Invention]
[0013] This technology makes it possible for users to obtain the images they truly want.
[0014] The effects described herein are not necessarily limited to those described herein and may include any of the effects described herein. [Brief explanation of the drawing]
[0015] [Figure 1] This figure shows an example configuration of an image provision system according to one embodiment of this technology. [Figure 2] This figure shows an example of information uploaded from a photo sticker creation device. [Figure 3] This figure shows examples of how image provision services are used. [Figure 4] This figure shows an example of the My Page screen. [Figure 5] This diagram shows an example of how images are managed on an image management server. [Figure 6] This figure shows an example of the confirmation screen. [Figure 7] It is a diagram showing an example of a method for identifying an image by an image management server. [Figure 8] It is a diagram showing an example of a method for identifying an image by an image management server. [Figure 9] It is a block diagram showing a configuration example of a photo sticker creation device. [Figure 10] It is a flowchart for explaining the flow of editing, printing, and transmission processing. < [Figure 29] This figure shows yet another example of the save image selection screen. [Figure 30] This is a block diagram showing an example of a computer configuration. [Modes for carrying out the invention]
[0016] The following describes the embodiments for implementing this technology. The description will be given in the following order. 1. About the image provision service 2. Configuration and Operation of the Photo Sticker Making Device 3. Specific examples of selecting images to save 4. Example of a print screen 5. Variations
[0017] <1. About the image provision service> (System Configuration) Figure 1 shows an example of the configuration of an image provision system.
[0018] The image provision system shown in Figure 1 is comprised of an image management server 1, a photo sticker creation device 2, and a mobile terminal 3, all connected via the Internet 11.
[0019] In the example shown in Figure 1, only one photo sticker creation device 2 is shown, but in reality, multiple photo sticker creation devices 2 sold by the same manufacturer are installed. The mobile terminal 3 is the smartphone of the user (consumer) who used the photo sticker creation device 2, and for example, there are as many as the number of users who used the photo sticker creation device 2.
[0020] The photo sticker creation device 2 is a game machine that provides a photo creation game. The photo sticker creation device 2 is installed in amusement facilities such as game centers and stores.
[0021] The users of the photo sticker creation device 2 are primarily high school girls and young women. The photo sticker creation device 2 allows multiple users, typically two or three people per group, to enjoy the game. Of course, a single user can also enjoy the game using the photo sticker creation device 2.
[0022] In the photo sticker creation device 2, the user takes a photograph of themselves. The user then edits the resulting photograph by adding composite images such as handwritten text or stamp images to the photograph, thereby editing the photograph into a colorful image.
[0023] In a single game played by the photo sticker creation device 2, multiple photos are taken, resulting in several images, such as five. Each of these images is then edited, creating multiple edited images. The user receives the sticker paper with the edited images printed on it, thus completing the game.
[0024] Thus, the photo sticker creation device 2 has the function of a photographing device that takes pictures of the user as the subject.
[0025] The photo sticker creation device 2 includes a computer that controls the overall operation of the photo sticker creation device 2, a camera that photographs the user, an editing monitor used by the user to edit the images obtained by the camera, and a printer that prints the images onto a printing medium such as sticker paper. Details of the configuration of the photo sticker creation device 2 are disclosed, for example, in Japanese Patent Application Publication No. 2018-64220.
[0026] In addition to printing images created in the game onto sticker paper and providing them to the user, the photo sticker creation device 2 also provides images to the user by making them viewable on the mobile device 3. Images created in the game are transmitted (uploaded) from the photo sticker creation device 2 to the image management server 1.
[0027] Image management server 1 receives images uploaded from photo sticker creation device 2, assigns a predetermined URL to them, and stores them. Image management server 1 provides an image provision service, which is a service that provides images to users who access it by operating a mobile terminal 3.
[0028] The image provision service is a membership-based service that allows users to view images on their mobile device 3 and download images to their mobile device 3. Image editing may also be made possible through the image provision service.
[0029] After finishing a game using the photo sticker creation device 2, the user of mobile device 3 will operate mobile device 3 to access image management server 1 and use the image provision service to view images, etc.
[0030] Mobile device 3 has an application installed that displays the screen for the image provision service provided by image management server 1.
[0031] Other mobile devices such as tablet devices, or PCs and TVs (television receivers) capable of sending and receiving various types of information with servers on the Internet 11, may be used as information processing terminals for using the image provision service.
[0032] (Regarding the information that will be uploaded) The types of images uploaded will vary depending on the model of the photo sticker creation device 2, as follows:
[0033] (1) If all edited images created in a single game are uploaded (2) If all edited images and captured images created in a single game are uploaded
[0034] In the case of (1) above, if five photos are taken during a single game, five edited images created from the five photos taken will be uploaded. The five original photos used for editing will not be uploaded.
[0035] In the case of (2) above, if five photos are taken during one game, a total of 10 images will be uploaded: five edited images and five original photos.
[0036] Note that some models may take up to six photos during a single game session. The number of images uploaded will vary depending on the number of photos taken and other factors.
[0037] Figure 2 shows an example of information uploaded from the photo sticker creation device 2.
[0038] As shown in Figure 2, management information is attached to the images uploaded from the photo sticker creation device 2. This management information is generated by the photo sticker creation device 2 to manage the uploaded images and is sent to the image management server 1. The image management server 1 manages the uploaded images by linking them to the information contained in the management information.
[0039] Management information includes seal ID, image selection flag, and email address.
[0040] The sticker ID is an ID issued by the photo sticker creation device 2 for each game, according to predetermined rules. Since an ID is issued each time a game is played, it can also be said to be an ID used to identify a game.
[0041] For example, the sticker ID is printed on the edge of the sticker paper on which the edited image is printed, and is also notified to the user. When the user of mobile device 3, who has logged into the image provision service, looks at the edge of the sticker paper and enters the sticker ID, the image management server 1 identifies the image created by the user of mobile device 3 in the game. In this way, the sticker ID is used to identify the image created by each user.
[0042] The image selection flag indicates the image selected by the user during the game to be saved on the My Page screen.
[0043] For example, at a predetermined time, such as when editing of captured images is complete, one edited image is selected using the screen displayed on the editing monitor. As will be described later, the My Page screen is a user-specific screen assigned to each registered user and is used for viewing images managed on the image management server 1.
[0044] The email address is the user's email address entered during the game.
[0045] The user's email address is used by the image management server 1, for example, to notify the user via email of the URL assigned as the storage location for images. If there are two users, each user's email address is included in the management information.
[0046] For example, at a predetermined time, such as when the editing of the captured images is complete, the email address is entered using the screen displayed on the editing monitor.
[0047] (Membership type) In order to use the image provision service provided by Image Management Server 1, users must register as members and create an account for the image provision service.
[0048] Membership registration is performed, for example, by operating a mobile device 3 to access a designated website, displaying the registration screen, and setting a user ID and password. The user's email address is used as the user ID.
[0049] By using an email address as the user ID, as described above, the image management server 1 can identify the user who played the game based on the email address included in the management information sent from the photo sticker creation device 2 along with the image.
[0050] Instead of email addresses, various forms of identification information, such as phone numbers and SNS (Social Networking Service) IDs, may be used to identify users.
[0051] Membership types include, for example, the following: (1) Free Member (2) Paid members
[0052] Free members are those who do not pay membership fees.
[0053] For free members, it is possible to save only one image created by the photo sticker creation device 2 during a single game and uploaded from the photo sticker creation device 2 to the My Page screen. The image that can be saved to the My Page screen is the one image selected by the user during the game.
[0054] If a free member user attempts to save an unsaved image, the image selected during the game will be saved to their My Page screen.
[0055] It would be acceptable to allow free members to save multiple images, not just one, to their My Page screen.
[0056] Paid members are those who are required to pay a predetermined membership fee, such as 300 yen per month.
[0057] For paid members, all images created by the photo sticker creation device 2 during a single game and uploaded from the photo sticker creation device 2 can be saved to their My Page screen.
[0058] If a paid member performs an action to save an unsaved image, all images created during a single game will be saved to their My Page screen.
[0059] Thus, the number of images that can be saved on the My Page screen differs depending on whether you are a free member or a paid member, which are the membership types used to access the image provision service.
[0060] (Service usage patterns) Figure 3 shows an example of how the image provision service is used.
[0061] As shown in Figures 3A and 3B, there are two ways to use the image provision service: using a dedicated application 3A installed on the mobile terminal 3, and using a web browser 3B. The dedicated application 3A is, for example, an application provided by the image provision service provider (the manufacturer of the photo sticker creation device 2).
[0062] As shown in Figure 3A, when a user launches the dedicated application 3A, the dedicated application 3A accesses the image management server 1. The login screen is displayed on the mobile terminal 3's display by the dedicated application 3A as needed.
[0063] When a user logs in using their user ID and password, the mobile device 3's display shows screens such as the My Page screen for using the image provision service, based on information sent from the image management server 1.
[0064] On the other hand, as shown in Figure 3B, when a user launches a web browser 3B and accesses the image management server 1 by entering a predetermined URL, the login screen is displayed on the mobile terminal 3's display via the web browser 3B.
[0065] When a user logs in using their user ID and password, the mobile device 3's display shows screens such as the My Page screen for using the image provision service, based on information sent from the image management server 1.
[0066] In this way, users can access the image provision service via a dedicated application 3A or via a web browser 3B.
[0067] (My Page screen) Figure 4 shows an example of the My Page screen display.
[0068] The My Page screen is displayed on the mobile terminal 3's display 21 based on information sent from the image management server 1 when the user launches the dedicated application 3A and performs a login operation, or when the user launches a web browser 3B, accesses the image management server 1, and performs a login operation. The My Page screen shown in Figure 4 is the screen displayed by the dedicated application 3A or the web browser 3B.
[0069] Here, the user of mobile device 3 is the same person who played the game using photo sticker creation device 2.
[0070] On the image management server 1, the user who performed the login operation is identified based on their user ID, and information about the images the user had saved is sent to the mobile terminal 3.
[0071] In the upper left corner of the My Page screen shown in Figure 4, the name of the image provision service, "PPPLINK," is displayed.
[0072] Below the name of the image provision service, a menu area 31 is formed, containing buttons used to select various items. For example, buttons used to display the My Page screen and buttons used to view beauty-related information are provided in the menu area 31.
[0073] In the thumbnail area 32 below the menu area 31, images created by the user of the mobile terminal 3 using the photo sticker creation device 2 are displayed as thumbnail images.
[0074] In the example shown in Figure 4, thumbnail images P21 to P26 are displayed in two columns in the thumbnail area 32. Thumbnail images P21 to P24 are displayed in their entirety, while only the upper portion of thumbnail images P25 and P26 is displayed.
[0075] For the sake of clarity, the thumbnail image shown in Figure 4 has not been edited. However, the image displayed on the My Page screen will be edited as appropriate, depending on the user's membership type and other factors.
[0076] Below thumbnail images P21 through P24, many more images are displayed. Users can switch the display range of the thumbnail area 32 and display other thumbnail images by placing their finger on the surface of the display 21 and performing swipe operations. For example, if a predetermined thumbnail image is tapped, the image selected by the tap operation will be displayed enlarged on the My Page screen.
[0077] In this way, users can view the images they created while playing the game as a user of the photo sticker creation device 2 on their My Page screen.
[0078] The images displayed on the My Page screen as described above are images that have been uploaded from the photo sticker creation device 2 to the image management server 1 and have been selected by the user to be saved.
[0079] In other words, in order for a user to view images created using the photo sticker creation device 2 on their My Page screen, they need to perform an operation to save (retrieve) the images uploaded from the photo sticker creation device 2.
[0080] (Regarding image management) Figure 5 shows an example of how images are managed on image management server 1.
[0081] As shown in Figure 5, the types of images managed by the image management server 1 include unsaved images P41 and saved images P42.
[0082] Unsaved image P41 is an image that has not been saved, while saved image P42 is an image that has been saved. Saved image P42 is the image that will be displayed on the My Page screen.
[0083] Each image uploaded from the photo sticker creation device 2 is managed as either an unsaved image P41 or a saved image P42, depending on its attributes. The unsaved images P41 and saved images P42 may be stored on physically different storage media.
[0084] Images uploaded from the photo sticker creation device 2 and stored in a designated memory area are initially managed as unsaved images P41.
[0085] All unsaved images uploaded from the photo sticker creation device 2 have a set retention period, such as one week. Images uploaded from the photo sticker creation device 2 are stored in the storage area of the image management server 1 until the retention period expires. Images that have exceeded their retention period are deleted from the storage area, for example.
[0086] When a user accesses the image management server 1 using a mobile device 3 and performs an operation to save an image, the unsaved image P41 that was attempted to be saved is managed as a saved image P42, as shown by arrow A1. For example, the attributes set for each image are changed.
[0087] Images managed as saved images P42 will remain stored in memory, for example, as long as the user's membership registration is active and they can access the My Page screen.
[0088] Thus, in order for a user to view an image created using the photo sticker creation device 2 on their My Page screen, they need to perform an operation to save the image before the storage period expires.
[0089] Unsaved images P41 are images with a set expiration date, whereas saved images P42 displayed on the My Page screen are images without an expiration date.
[0090] Furthermore, saved images P42 are images that can be used without restriction; they can be viewed on the My Page screen and also downloaded to mobile device 3. Images downloaded to mobile device 3 are saved, for example, to the local storage of mobile device 3.
[0091] When a user operates the mobile device 3 to log in to the image provision service and performs an operation to save an unsaved image, a confirmation screen corresponding to the user's membership type is displayed on the display 21 of the mobile device 3. Various operations for saving unsaved images are available, as described later.
[0092] Figure 6 shows an example of the confirmation screen for free members.
[0093] When a free member user attempts to save an unsaved image, the message "One photo has been saved to your My Page" is displayed, as shown at the top of Figure 6, and below it, the saved image is displayed as a thumbnail.
[0094] As mentioned above, the image that free members can save is one edited image (an image with doodles) selected during the game. In Figure 6, the rectangular frame surrounding the words "with doodles" represents the thumbnail image of the image with doodles. Note that "Puri" refers to the image created in the game using the photo sticker creation device 2.
[0095] The single graffiti image selected during the game is identified by an image selection flag included in the management information transmitted from the photo sticker creation device 2 along with the image.
[0096] Below the saved image, a message is displayed notifying that there are unsaved images, and below that, multiple thumbnail images representing the unsaved images are displayed. In the example in Figure 6, nine images with scribbles are assumed to be unsaved.
[0097] Below the unsaved images, there is a save button 51 with the text "Save all photos" and a confirmation button 52 with the text "Check saved photos". If you press save button 51, you will be taken to the paid membership registration screen, and after registration is complete, the unsaved images will be saved. If you press confirmation button 52, the screen will be taken to the My Page screen.
[0098] On image management server 1, when a user attempts to save an unsaved image, the image created by that user in the game is identified and presented to them via a confirmation screen as shown above.
[0099] This section explains how to identify images created by a user, both when the user is using the image provision service via a dedicated application 3A and when they are using it via a web browser 3B.
[0100] Figure 7 shows an example of how the image management server 1 identifies an image.
[0101] Figure 7 shows a specific example of when a user is using the image provision service via the dedicated application 3A.
[0102] When a user is using the image provision service via the dedicated application 3A, the image created by the user is identified based on the seal ID entered on a designated screen of the dedicated application 3A (the app screen in Figure 7A), as shown in Figure 7A. After the seal ID is entered, a confirmation screen is displayed as described in Figure 6, etc.
[0103] In the image management server 1, based on the sticker ID entered by the user, images associated with the same sticker ID are identified and presented to the user. As described above, images uploaded from the photo sticker creation device 2 are managed in association with the sticker ID issued by the photo sticker creation device 2.
[0104] Additionally, users can access the confirmation screen by manipulating the URL included in the image saving guidance email sent after the game ends. After the game ends, image management server 1 sends an image saving guidance email, which is an email notifying the user of the URL where the images will be saved.
[0105] The email instructing you to save the image contains two URLs: a URL for the dedicated application 3A, which launches the application and displays a confirmation screen, and a URL for the web browser 3B, which launches the web browser and displays a confirmation screen.
[0106] If the URL for the dedicated app is manipulated, the image created by the user can be identified without the need to enter the sticker ID, as the sticker ID information is stored within the URL. As mentioned above, images uploaded from the photo sticker creation device 2 are managed in conjunction not only with the sticker ID but also with the email address entered during the game.
[0107] When access is made using a dedicated application URL on the image management server 1, the image associated with the same email address used to notify the URL is identified, and as shown in Figure 7B, it is presented via a confirmation screen of the dedicated application 3A (the application screen in Figure 7B).
[0108] Figure 8 shows a specific example of a user accessing an image provision service via a web browser 3B.
[0109] As shown in Figure 8A, when accessing the image provision service site directly via a web browser 3B, the image created by the user is identified based on the seal ID entered on a designated screen of the site (the service site in Figure 8A). After the seal ID is entered, a confirmation screen is displayed, as explained with reference to Figure 6, etc.
[0110] Furthermore, as shown in Figure 8B, if the web browser URL included in the image saving notification email is manipulated, the seal ID information is stored within the URL, allowing the user-created image to be identified without the need to enter the seal ID.
[0111] When an access request is made to the image management server 1 using a web browser URL, the image associated with the same email address used to notify the URL is identified, and as shown in Figure 8B, it is presented via a confirmation screen in the web browser 3B (the service site in Figure 8B).
[0112] Furthermore, if a user is using the image provision service via the dedicated application 3A, the image created by the user may be identified based on the user ID (email address) entered during the login operation for the image provision service.
[0113] In this case, the email address entered by the user during the login operation is managed by the dedicated application 3A. The image management server 1 identifies the image created by the user by checking whether the email address entered by the user when using the photo sticker creation device 2 and sent from the photo sticker creation device 2 as part of the management information matches the email address managed by the dedicated application 3A.
[0114] The same applies when using an image service by directly accessing the image service site via a web browser 3B.
[0115] <2. Configuration and Operation of Photo Sticker Making Device> The following describes the configuration and operation of the photo sticker creation device 2, which uploads images to the image management server 1. (Configuration of the photo sticker creation device) Figure 9 is a block diagram showing an example of the configuration of the photo sticker creation device 2.
[0116] As shown in Figure 9, the photo sticker creation device 2 is configured such that a camera 110, an editing monitor 120, a communication interface 130, and a printer 140 are connected to a control unit 150 which is a personal computer (PC).
[0117] Camera 110 takes pictures of the user in the shooting space. For example, multiple images are acquired by taking multiple shots. The images acquired by camera 110 are supplied to the control unit 150.
[0118] The editing monitor 120 accepts editing tasks performed by the user in the editing space. The editing processes performed by the editing tasks include image processing to edit the captured images. Editing of the captured images is performed using the editing screen displayed on the editing monitor 120.
[0119] The communication interface 130 is a network interface such as the Internet 11. The communication interface 130 communicates with the image management server 1 according to the control of the control unit 150.
[0120] The printer 140 prints the edited image, which is an edited captured image, onto sticker paper based on the print data from the control unit 150.
[0121] The control unit 150 executes a predetermined program using a CPU (Central Processing Unit) and controls the overall operation of the photo sticker creation device 2 according to the progress of the game. In the control unit 150, the execution of the predetermined program enables the realization of the shooting control unit 151, the display control unit 152, the image processing unit 153, the communication control unit 154, and the printing control unit 155.
[0122] The shooting control unit 151 controls the camera 110 to generate multiple captured images of the user as the subject.
[0123] The display control unit 152 controls the display on the editing monitor 120 and other monitors not shown. For example, the display control unit 152 displays an editing screen (hereinafter also referred to as the "scribbling screen") used for editing captured images on the editing monitor 120. The display control unit 152 also displays an address input screen that accepts the user's email address, and a transmission image selection screen that accepts the selection of images to be sent to the image management server 1, on the editing monitor 120.
[0124] The image processing unit 153 performs various image processing operations on the captured image. For example, the image processing unit 153 performs editing on the captured image according to the content of the editing work performed by the user, as received from the editing monitor 120. In addition, the image processing unit 153 performs retouching on the captured image to correct the shape of the user's face or facial features such as eyes and lips, without any user operation.
[0125] The communication control unit 154 communicates with external devices such as the image management server 1 by controlling the communication interface 130. For example, the communication control unit 333 sends images created by the user in the game to the image management server 1 along with management information.
[0126] The print control unit 155 generates print data by arranging the edited image in a predetermined layout and outputs it to the printer 140, thereby printing the edited image onto sticker paper.
[0127] In the game provided by the photo sticker creation device 2 configured as described above, the shooting process is performed while the user is in the shooting space, and the editing, printing, and transmission processes are performed while the user is in the editing space.
[0128] (Editing, printing, and sending processes) Here, referring to the flowchart in Figure 10, we will explain the editing, printing, and sending processes that occur while the user is in the editing space.
[0129] When the editing, printing, and transmission process begins, in step S11, the display control unit 152 displays the address input screen on the editing monitor 120.
[0130] The address input screen is used to enter the email address of the user's mobile device 3. The address input screen displays buttons for selecting the letters and symbols that can be used in the email address, as well as the mobile phone carrier, and a text box that displays the string corresponding to the selected button.
[0131] Once the user has finished entering their email address on the address input screen, the process proceeds to step S12.
[0132] In step S12, the display control unit 152 displays the graffiti screen on the editing monitor 120.
[0133] The graffiti screen is an editing screen that accepts graffiti operations, which are editing operations on captured images printed on sticker paper. Graffiti is applied to the captured image selected by the user as the target for editing from among multiple captured images. That is, in step S13, the image processing unit 153 reflects the graffiti (content of the editing operation) for each captured image selected as the target for editing.
[0134] Once the drawing on the captured image is complete, the process proceeds to step S14.
[0135] In step S14, the display control unit 152 displays the seal layout selection screen on the editing monitor 120.
[0136] The sticker layout selection screen allows the user to select the sticker layout for the final printed sticker paper. The sticker layout is the layout (arrangement pattern) that determines the number of images to be placed on the sticker paper and the overall design of the sticker paper.
[0137] Once the seal layout selection is complete on the seal layout selection screen, the process proceeds to step S15.
[0138] In step S15, the print control unit 155 controls the printer 140 to start printing the edited image, which has been edited by scribbling, onto the sticker paper. Note that printing the edited image onto the sticker paper may be started at any time after the sticker layout selection is complete and while the image transmission selection screen, described later, is displayed.
[0139] In step S16, the display control unit 152 displays the image selection screen on the editing monitor 120.
[0140] The image selection screen allows the user to select an image to be sent to their mobile device 3. The image selection screen displays multiple images obtained through multiple photo shoots. Once the user selects one of the images displayed on the image selection screen to be sent, the process proceeds to step S17.
[0141] In step S17, the communication control unit 154 sends the image selected by the user to the image management server 1. The image sent to the image management server 1 is displayed on the mobile terminal 3 associated with the email address entered on the address input screen, or downloaded to the mobile terminal 3.
[0142] Subsequently, if the printing control unit 155 has not yet finished printing the edited image onto the sticker paper, the editing monitor 120 displays a printing screen to inform the user that printing is in progress. Once printing the edited image onto the sticker paper is complete, the process proceeds to step S18.
[0143] In step S18, the display control unit 152 displays an ending screen on the editing monitor 120 to inform the user that all stages of the game have been completed.
[0144] The editing, printing, and sending processes are carried out in the manner described above.
[0145] (Screen for selecting images to send) Now, with reference to Figure 11, we will explain the configuration of the conventional image selection screen.
[0146] The image selection screen shown in Figure 11 has two image selection areas, 180L and 180R, arranged side by side. The image selection areas 180L and 180R have the same configuration.
[0147] In the following, when the transmission image selection areas 180L and 180R are not distinguished, they will simply be referred to as the transmission image selection area 180.
[0148] Above the transmission image selection area 180, there is a capture image selection area 181, and below that, there is a mobile phone bonus selection area 182. Below the mobile phone bonus selection area 182, there is an OK button 183 for confirming the selected transmission image.
[0149] The image selection area 181 displays the number of captured images (edited images) corresponding to the number of times the image was captured during the shooting process. In the example in Figure 11, eight captured images of two users are displayed. Here, it is assumed that two users are playing a game in the photo sticker creation device 2, and the same applies below.
[0150] The mobile bonus selection area 182 displays two mobile bonuses created by two users. Mobile bonuses are images intended for use on the mobile device 3, such as being displayed on the mobile device 3's standby screen or uploaded to social media. Users can create mobile bonuses on the drawing screen. If only one user has created a mobile bonus, one mobile bonus will be displayed in the mobile bonus selection area 182. If no mobile bonuses have been created by any user, nothing will be displayed in the mobile bonus selection area 182.
[0151] In other words, on the image selection screen, each user can individually select the image to send from all the images generated by the shooting process and all the mobile phone extras created by the two users.
[0152] As mentioned above, if a user is a free member of the image provision service, only the single image selected on the image selection screen can be saved to image management server 1 (My Page screen). On the other hand, if a user is a paid member, all images displayed on the image selection screen can be saved to image management server 1 (My Page screen), regardless of the image selected on the image selection screen.
[0153] Thus, free members can only save one image to the image management server 1 (My Page screen) as a submitted image. However, in the image selection screen shown in Figure 11, the image to be selected is displayed in a small size, and the display time of the image selection screen in one game is also short, limiting the time available to select an image to submit.
[0154] Therefore, users often lacked the time to carefully compare the images they were considering, potentially preventing them from obtaining the image they truly wanted. In particular, free members were often unfamiliar with comparing images and may end up selecting an image they weren't satisfied with.
[0155] <3. Specific examples of selecting saved images> The following describes a configuration that allows users to carefully compare images and select which images to save to the image management server 1 (My Page screen) when they are satisfied with the result. In the following, images sent to the image management server 1 and saved to the My Page screen will also be referred to as saved images.
[0156] In other words, on the selection screen for choosing which images to save, each time the user selects one of several captured images, the selected image will be displayed in an enlarged view. The selection screen will display thumbnails for each of the multiple captured images, and each time one of the thumbnails is selected, the image corresponding to the selected thumbnail will be displayed in an enlarged view.
[0157] Furthermore, in a single game, a first selection screen is displayed to mark the image selected by the user from among multiple captured images as a candidate image for saving. Subsequently, a second selection screen is displayed to confirm the image selected by the user from among multiple captured images as the saved image.
[0158] For example, the first selection screen will pop up on the editing screen (scribbling screen) while the editing screen for editing the captured image based on user input is displayed.
[0159] Figure 12 shows an example of a graffiti screen.
[0160] The drawing screen has editing areas 211L and 211R, arranged side by side. Above each of the editing areas 211L and 211R are thumbnail display areas 212L and 212R, which display thumbnails of multiple captured images generated by the shooting process. In the example in Figure 12, thumbnails of six captured images are displayed in the thumbnail display areas 212L and 212R, respectively.
[0161] Furthermore, below the editing areas 211L and 211R, editing palettes 213L and 213R are provided side by side. Between the editing palettes 213L and 213R, a group of category selection buttons 214 is provided for selecting the category of editing tools displayed in the editing palettes 213L and 213R.
[0162] The editing area 211L, the thumbnail display area 212L, and the editing palette 213L have the same configuration as the editing area 211R, the thumbnail display area 212R, and the editing palette 213R, respectively.
[0163] With this configuration, the drawing screen allows for individual drawing (editing) of the selected photographic image to be used as the subject of the drawing, with each user receiving their own drawing.
[0164] Furthermore, to the left of each of the thumbnail display areas 212L and 212R, selection buttons 215L and 215R are provided for selecting candidate images, which are candidates for saving the image, as described above.
[0165] When the user presses the selection button 215L, the first selection screen described above pops up on the left half of the drawing screen, and when the user presses the selection button 215R, the first selection screen described above pops up on the right half of the drawing screen.
[0166] Figure 13 shows an example of the candidate image selection screen displayed as the first selection screen.
[0167] In the example shown in Figure 13, when the selection button 215R is pressed, the candidate image selection screen 230 pops up on the right half of the drawing screen.
[0168] The top of the candidate image selection screen 230 is provided with a thumbnail display area 231 where thumbnails of multiple captured images are displayed. The thumbnails displayed in the thumbnail display area 231 are the same as the thumbnails displayed in the thumbnail display areas 212L and 212R of the drawing screen.
[0169] Below the thumbnail display area 231, an enlarged display area 232 is provided. The enlarged display area 232 displays an enlarged version of the captured image corresponding to the thumbnail selected by the user in the thumbnail display area 231. The captured image displayed in the enlarged display area 232 will reflect the doodles made on the doodle screen. However, the system is not limited to this; the enlarged display area 232 may also display the captured image before the doodles were applied, or a GUI may be provided to turn the doodles applied to the captured image displayed in the enlarged display area 232 on or off.
[0170] In the example in Figure 13, the rightmost of the six thumbnails displayed in the thumbnail display area 231 is selected, and the corresponding captured image is displayed in the enlarged display area 232. In addition, in the example in Figure 13, a message informing the user that they can now select larger images to save on the My Page screen is superimposed on the captured image displayed in the enlarged display area 232.
[0171] An enlargement button 233 and a toggle button 234 are provided in the upper right corner of the enlarged display area 232. When the enlargement button 233 is pressed, as shown in Figure 14, one of the user faces recognized in the captured image that was displayed will be enlarged and displayed in the enlarged display area 232. When the toggle button 234 is pressed, the enlarged user face in the enlarged display area 232 will be switched to displaying the face of another user.
[0172] To the left of the thumbnail display area 231 is a back button 235 for ending the display of the candidate image selection screen 230 and resuming doodling on the doodling screen.
[0173] Below the enlarged display area 232, a confirmation button 236 is displayed for selecting the captured image displayed in the enlarged display area 232 as a candidate image. When the confirmation button 236 is pressed, as shown in Figure 15, the display of the candidate image selection screen 230 ends, and a thumbnail of the captured image selected as a candidate image is superimposed on the selection button 215R on the drawing screen.
[0174] Thus, on the candidate image selection screen 230, the user is individually allowed to select an image to be used as a candidate image for saving from among all the captured images generated by the shooting process.
[0175] In particular, on the candidate image selection screen 230, the candidate images that are candidates for saving are displayed in enlarged view, allowing the user to carefully compare the images and select the image they want to save to the image management server 1 (My Page screen) with confidence. As a result, the user can obtain the image they truly want.
[0176] Furthermore, in recent years, there has been an increasing trend among users to edit images (save images) stored on the image management server 1 on their mobile devices 3, rather than drawing on images taken during gameplay using the photo sticker creation device 2. For such users, the time allocated for drawing during gameplay may feel redundant.
[0177] Therefore, by displaying a candidate image selection screen 230 on the drawing screen, users can carefully select the image they want to edit on their mobile device 3, allowing them to make effective use of their time during the game.
[0178] It should be noted that the image selected as a candidate image on the candidate image selection screen 230 is not necessarily the final image to be saved. The final image to be saved is determined in the second selection screen, which is displayed after the first selection screen (candidate image selection screen 230).
[0179] Figure 16 shows an example of the saved image selection screen (sending image selection screen) that is displayed as the second selection screen.
[0180] The saved image selection screen shown in Figure 16 has two saved image selection areas, 250L and 250R, arranged side by side. The saved image selection areas 250L and 250R have the same configuration.
[0181] In the following, when the saved image selection areas 250L and 250R are not distinguished, they will simply be referred to as the saved image selection area 250.
[0182] The upper half of the save image selection area 250 is provided with an enlarged display area 251, and below that is a capture image selection area 252. Below the capture image selection area 252, an OK button 253 is displayed to confirm the selected capture image as the save image.
[0183] The image selection area 252 displays thumbnails of the images taken during the shooting process, and the enlarged display area 251 displays an enlarged version of the image corresponding to the thumbnail selected by the user in the image selection area 252. In the example in Figure 16, the image selection area 252 displays thumbnails of eight images featuring two users.
[0184] Furthermore, among the thumbnails displayed in the image selection area 252, the thumbnail of the image selected as a candidate image on the candidate image selection screen 230 is highlighted with a thick border, and a message indicating that it is the image selected on the drawing screen is superimposed on it.
[0185] This allows the user to compare the image they selected as a candidate image on the drawing screen (candidate image selection screen 230) with other images they have taken, and then select and confirm the image to save.
[0186] In other words, when one of the thumbnails displayed in the image selection area 252 is selected, and the corresponding image is displayed in enlargement in the enlarged display area 251, the OK button 253 is pressed, and the image to be saved is determined.
[0187] For example, if the OK button 253 is pressed in the saved image selection area 250L, a message informing the user that the captured image selected for saving will be sent to the image management server 1 will be displayed above the enlarged display area 251, as shown in Figure 17.
[0188] Thus, on the image selection screen, users can individually select which images to save from all the images generated during the shooting process.
[0189] In particular, on the image selection screen, the images to be saved are displayed in enlarged view, allowing users to carefully compare the images and select the image they want to save to image management server 1 (My Page screen). As a result, users can obtain the image they truly want.
[0190] Furthermore, as shown in Figure 17, in the captured image selection area 252 of the saved image selection area 250L, thumbnails other than the thumbnail of the captured image selected as the saved image are displayed in gray.
[0191] This allows one user to know which image the other user has selected as the saved image, even after the other user has pressed the OK button 253. This ensures that free members, who can only save one image at a time, can save different images to each other, and even obtain two images.
[0192] <4. Example of the printing screen> As mentioned above, if printing of the edited image onto the sticker paper is not yet complete, the editing monitor 120 displays a printing screen to inform the user that the sticker paper is currently being printed.
[0193] Traditionally, the printing screen has displayed videos or other content promoting the features of the photo sticker creation device 2 and its model. However, for users who have almost finished playing the game, the time spent viewing this printing screen may feel redundant.
[0194] Therefore, the printing screen may also be configured to allow users to compare the captured images generated by the shooting process. In this case, two users may be able to compare the captured images together.
[0195] Figure 18 shows an example of a printing screen used as a comparison screen to allow users to compare captured images.
[0196] The printing screen shown in Figure 18 has two image display areas 271L and 271R side by side. Two images generated by the shooting process are displayed sequentially in each of the image display areas 271L and 271R to satisfy all possible combinations.
[0197] Below the image display areas 271L and 271R, three evaluation buttons 272L, 272D, and 272R are provided. Evaluation button 272L is for giving a high rating to the image displayed in the image display area 271L. Evaluation button 272D is for giving equal ratings to the two images displayed in the image display areas 271L and 271R, respectively. Evaluation button 272R is for giving a high rating to the image displayed in the image display area 271R.
[0198] Two users compare and evaluate the captured images that are sequentially displayed in the image display areas 271L and 271R. As a result, the printing screen displays the ranking of all captured images, as shown in Figure 19. In the example in Figure 19, the top three highest-rated captured images from a single game are displayed.
[0199] Furthermore, the saved images 273L and 273R, selected by the two users, are displayed in the lower left and lower right corners of the printing screen shown in Figure 19. This allows each of the two users to compare their individually selected saved image with the top three images with the highest ratings, based on their joint review. As a result, for users who feel they have made a mistake in selecting a saved image, a confirmation screen, such as the one shown in Figure 6, may be displayed in the lower center of the printing screen in Figure 19, allowing them to select the image to save again.
[0200] Figure 20 shows another example of a screen during printing that allows users to compare captured images.
[0201] The printing screen shown in Figure 20 has two image display areas 281L and 281R side by side. Multiple images generated by the image capture process are displayed sequentially in each of the image display areas 281L and 281R.
[0202] Below the captured image display areas 281L and 281R, score indicators 282L and 282R are provided, respectively. Score indicator 282L is a GUI for evaluating (scoring) the quality of the captured images displayed sequentially in the captured image display area 281L on a scale from 0 to 100 points. Score indicator 282R is a GUI for evaluating (scoring) the quality of the captured images displayed sequentially in the captured image display area 281R on a scale from 0 to 100 points.
[0203] As users individually compare and score the captured images displayed sequentially in the image display areas 281L and 281R, the scoring results are displayed above each of the captured images 283L and 283R on the printing screen, as shown in Figure 21.
[0204] For example, the scoring result may be the average score of the scores given to the captured images displayed in the respective image display areas 281L and 281R. In the example in Figure 21, the score given by the user on the left side of the printing screen is 50 points, and the score given by the user on the right side of the printing screen is 80 points. The captured images 283L and 283R are, for example, the captured images that received the highest scores among the captured images displayed in the respective image display areas 281L and 281R.
[0205] Furthermore, the saved images 284L and 284R, selected by the two users, are displayed on the left and right ends of the printing screen shown in Figure 21. This allows each of the two users to compare their individually selected saved image with the image that received the highest score, which they individually scored. As a result, for users who feel they have made a mistake in selecting a saved image, a confirmation screen, such as the one shown in Figure 6, may be displayed at the bottom center of the printing screen in Figure 21, allowing them to select the image to be saved again.
[0206] Furthermore, the scoring results displayed on the printing screen may be associated with the saved image and sent to the image management server 1. In this case, the scoring results associated with the saved image may be displayed along with the saved image on the My Page screen described above. Also, on the My Page screen, the saved images may be sorted and displayed by the score assigned to each saved image, or a ranking of images saved over a year may be displayed.
[0207] <5. Variation> The following describes variations in the selection of saved images.
[0208] (First variation) For example, on the candidate image selection screen 230, the user may be presented with points (key points, key aspects) for selecting a suitable saved image (candidate image).
[0209] Figure 22 shows another example of the candidate image selection screen.
[0210] In the candidate image selection screen 230 shown in Figure 22, a message is displayed at the lower end of the enlarged display area 232 suggesting that the first point for selecting a suitable saved image is to select an image in which the faces of all subjects (users) in the captured image are enhanced (look cuter than usual).
[0211] In the example shown in Figure 22, a selection button 311 is provided between the enlarged display area 232 and the confirm button 236. When the selection button 311 is pressed, the captured image displayed in the enlarged display area 232 is selected as an image in which all users' faces are enhanced (hereinafter referred to as the "image in which everyone is enhanced").
[0212] When an image in which all users' faces are clearly visible is selected, as shown in Figure 23, a message is displayed at the lower end of the enlarged display area 232 as a second point for selecting a suitable saved image, suggesting that all subjects (users) in the captured image should be balanced within the frame when selecting the image.
[0213] In the example shown in Figure 23, a selection button 312 is provided between the magnified display area 232 and the confirmation button 236. When the selection button 312 is pressed, the captured image displayed in the magnified display area 232 is selected as an image that fits all users within the field of view in a balanced manner (hereinafter referred to as a "well-balanced image").
[0214] In this way, by presenting points for selecting a suitable image to save on the candidate image selection screen 230, it is possible to prevent users who are not accustomed to comparing images from becoming confused when selecting an image to save.
[0215] Figure 24 shows an example of the save image selection screen that appears after the candidate image selection screen 230 shown in Figures 22 and 23 is displayed.
[0216] In the example shown in Figure 24, among the thumbnails displayed in the image selection area 252, the thumbnail of the image selected as "an image where everyone looks good" on the candidate image selection screen 230 is highlighted with a thick border, and the text "an image where everyone looks good" is superimposed on it. In addition, among the thumbnails displayed in the image selection area 252, the thumbnail of the image selected as "a well-balanced image" on the candidate image selection screen 230 is highlighted with a thick border, and the text "a well-balanced image" is superimposed on it.
[0217] This allows users to compare the "picture where everyone looks good" or "picture with good balance" that they selected as candidate images on the drawing screen (candidate image selection screen 230) with other photos they have taken, and then select the image to save.
[0218] (Second variation) Instead of the candidate image selection screen 230, an image diagnosis screen may be displayed to compare all possible combinations of two images generated by the shooting process and rank them. In the following, comparing all possible combinations of two images generated by the shooting process and ranking them will be referred to as image diagnosis.
[0219] Figure 25 shows another example of a graffiti screen.
[0220] In the graffiti screen shown in Figure 25, the selection buttons 215L and 215R from the graffiti screen shown in Figure 12 are replaced with diagnostic buttons 411L and 411R for performing image diagnosis.
[0221] When the user presses the diagnostic button 411L, the image diagnostic screen (described later) pops up on the left half of the drawing screen. When the user presses the diagnostic button 411R, the image diagnostic screen pops up on the right half of the drawing screen.
[0222] Figures 26 to 28 show examples of image diagnostic screens.
[0223] A start button 431 for initiating image diagnosis is provided at the lower end of the image diagnosis screen 430 shown in Figure 26. Additionally, a back button 432 for ending the display of the image diagnosis screen 430 and resuming drawing on the drawing screen is provided in the upper left corner of the image diagnosis screen 430 shown in Figure 26.
[0224] When the start button 431 is pressed, the image diagnostic screen 430 displays two captured image display areas 441A and 441B side by side, as shown in Figure 27. Two captured images generated by the imaging process are displayed sequentially in each of the captured image display areas 441A and 441B to satisfy all possible combinations.
[0225] The user compares the captured images displayed sequentially in the captured image display areas 441A and 441B and selects the one they think is the best. As a result, the image diagnosis screen 430 displays the ranking results for all captured images, as shown in Figure 28. In the example in Figure 28, the top three captured images with the highest user ratings from the images generated in a single game are displayed on the right side of the drawing screen.
[0226] In this way, when the image diagnosis is performed on the image diagnosis screen 430, the user's preferred images are presented in a ranking format, so even users who are not accustomed to comparing images can easily select the image they really want.
[0227] Figure 29 shows an example of a saved image selection screen that appears after the image diagnostic screens 430 shown in Figures 26 to 28 are displayed.
[0228] In the example shown in Figure 29, the thumbnails of the top three images selected as the highest-rated images on the candidate image selection screen 230 from among the thumbnails displayed in the image selection area 252 are highlighted with a thick border, and text indicating their respective rankings (1st, 2nd, and 3rd) is superimposed on them.
[0229] This allows users to compare the images ranked by image diagnosis on the drawing screen (image diagnosis screen 430) with other images before selecting which images to save.
[0230] As described above, by enabling users to obtain the images they truly want, it becomes possible to encourage them to play the game again to acquire more images. As a result, the frequency of play on the photo sticker creation device 2 can be increased, and free members can be given the opportunity to change their membership type to a paid membership, which allows them to save all the images generated in a single game.
[0231] The series of processes described above can be executed by hardware or by software. When the series of processes are executed by software, the programs that make up the software are installed from a program storage medium onto a computer that is built into dedicated hardware, or a general-purpose personal computer.
[0232] Figure 30 is a block diagram showing an example of the hardware configuration of a computer that executes the series of processes described above by a program.
[0233] The control unit 150 of the photo sticker creation device 2 described above is implemented by a computer 500 having the configuration shown in Figure 30.
[0234] The CPU 501, ROM (Read Only Memory) 502, and RAM (Random Access Memory) 503 are interconnected by a bus 504.
[0235] An input / output interface 505 is further connected to the bus 504. An input unit 506 consisting of a keyboard, mouse, etc., and an output unit 507 consisting of a display, speakers, etc. are connected to the input / output interface 505. In addition, a storage unit 508 consisting of a hard disk, non-volatile memory, etc., a communication unit 509 consisting of a network interface, etc., and a drive 510 that drives removable media 511 are connected to the input / output interface 505.
[0236] In the computer 500 configured as described above, the CPU 501 performs the aforementioned series of processes by loading, for example, a program stored in the memory unit 508 into the RAM 503 via the input / output interface 505 and the bus 504 and executing it.
[0237] The program executed by the CPU 501 is recorded on removable media 511, for example, or provided via a wired or wireless transmission medium such as a local area network, the internet, or digital broadcasting, and installed in the storage unit 508.
[0238] The program executed by the computer 500 may be a program that is processed chronologically in the order described herein, or it may be a program that is processed in parallel or at necessary times, such as when a call is made.
[0239] Furthermore, the embodiments of this technology are not limited to those described above, and various modifications are possible without departing from the spirit of this technology.
[0240] Furthermore, the effects described herein are merely illustrative and not limiting, and other effects may also occur. [Explanation of Symbols]
[0241] 1 Image management server, 2 Photo sticker creation device, 3 Mobile terminal, 110 Camera, 120 Editing monitor, 130 Communication interface, 140 Printer, 150 Control unit, 151 Shooting control unit, 152 Display control unit, 153 Image processing unit, 154 Communication control unit, 155 Printing control unit
Claims
1. A shooting control unit that generates multiple images taken with the user as the subject, In a selection screen for selecting saved images to be stored on an image management server, a display control unit is provided that, each time one of the multiple captured images is selected by the user, enlarges and displays the selected captured image. A communication control unit that transmits the captured image selected as the saved image on the selection screen to the image management server, and Equipped with, The display control unit, When the button for displaying the selection screen is pressed, the selection screen is displayed as a pop-up. When the selection of the image to be saved is confirmed on the selection screen, the display of the selection screen is terminated, and a thumbnail of the selected image is superimposed on the button. A photographic device.
2. The display control unit, in the selection screen, displays an enlarged version of the captured image corresponding to the selected thumbnail each time the user selects one of the thumbnails of the multiple captured images. The imaging apparatus according to claim 1.
3. The display control unit displays a first selection screen for selecting a captured image chosen by the user from among a plurality of captured images as a candidate image for the saved image, and then displays a second selection screen for determining the captured image chosen by the user from among a plurality of captured images as the saved image. The imaging apparatus according to claim 1.
4. The display control unit highlights the thumbnail of the image selected as a candidate image on the first selection screen from among the thumbnails of the plurality of images. The imaging apparatus according to claim 3.
5. The display control unit pops up the first selection screen on the editing screen for editing the captured image based on the user's operation. The imaging apparatus according to claim 3 or 4.
6. The aforementioned shooting control unit generates the captured images of multiple users, The display control unit displays the selection screen for each user. The imaging apparatus according to claim 1.
7. The display control unit further displays a comparison screen for comparing the captured images selected as saved images by each user on the selection screen. The imaging apparatus according to claim 6.
8. The system further includes a print control unit that controls the printing of the captured image onto sticker paper, The display control unit displays the comparison screen while the captured image is being printed onto the sticker paper. The photographic apparatus according to claim 7.
9. The imaging device, It generates multiple images taken with the user as the subject, In a selection screen for selecting saved images to be stored on the image management server, each time the user selects one of the multiple captured images, the selected captured image is displayed in an enlarged view. At least the captured image selected as the saved image on the selection screen is sent to the image management server. When the button for displaying the selection screen is pressed, the selection screen is displayed as a pop-up. When the selection of the image to be saved is confirmed on the selection screen, the display of the selection screen is terminated, and a thumbnail of the selected image is superimposed on the button. How to provide the game.
10. On the computer, It generates multiple images taken with the user as the subject, In a selection screen for selecting saved images to be stored on the image management server, each time the user selects one of the multiple captured images, the selected captured image is displayed in an enlarged view. At least the captured image selected as the saved image on the selection screen is sent to the image management server. When the button for displaying the selection screen is pressed, the selection screen is displayed as a pop-up. When the selection of the image to be saved is confirmed on the selection screen, the display of the selection screen is terminated, and a thumbnail of the selected image is superimposed on the button. A program to execute a process.
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