Method and apparatus for assembling virtual equipment, and device, storage medium and program product

By introducing equipment multiple selection mode in the auto-chess game interface, differentiating the virtual equipment to be assembled and implementing multiple equipment at one time, the problem of cumbersome assembly process of virtual equipment is solved and assembly efficiency and accuracy is improved.

WO2024255447A1PCT designated stage expired Publication Date: 2024-12-19TENCENT TECHNOLOGY (SHENZHEN) CO LTD
View PDF 7 Cites 0 Cited by

Patent Information

Application Number
PCT/CN2024/089285
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-06-15
Filing Date
2024-04-23
Publication Date
2024-12-19

AI Technical Summary

Technical Problem

In auto-chess games, users need to drag multiple virtual equipment one by one for assembly, resulting in cumbersome assembly process and low operation efficiency.

Method used

Introduce equipment multiple selection mode in the game interface to display the virtual equipment to be assembled differently. Through one operation, multiple selected virtual equipment can be assembled to virtual chess pieces to display the assembly effect.

Benefits of technology

The assembly process of virtual equipment is simplified, the assembly efficiency is improved, and the assembly accuracy and intuitiveness are ensured.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN2024089285_19122024_PF_FP_ABST
    Figure CN2024089285_19122024_PF_FP_ABST
Patent Text Reader

Abstract

Disclosed in the present application are a method and apparatus for assembling virtual equipment, and a device and a storage medium. The method comprises: displaying, in a game interface of an auto chess game, at least one virtual chess piece and at least two pieces of virtual equipment to be assembled; in an equipment multi-option mode, displaying, in a distinguishing manner, a piece of virtual equipment in a selected state and a piece of virtual equipment in an unselected state among the at least two pieces of virtual equipment to be assembled; and in response to an operation of assembling at least two pieces of virtual equipment in the selected state on a first virtual chess piece among the at least one virtual chess piece, displaying a presentation effect of the first virtual chess piece, on which the at least two pieces of virtual equipment are assembled. By using the method, a plurality of pieces of virtual equipment can be assembled for a virtual chess piece by means of one assembly operation, thereby reducing operation steps and improving the assembly efficiency of the virtual equipment.
Need to check novelty before this filing date? Find Prior Art

Description

Virtual equipment assembly method, device, equipment, storage medium and program product

[0001] This application claims priority to the Chinese patent application filed with the China Patent Office on June 15, 2023, with application number 2023107137818 and application name “Assembly method, device, equipment and storage medium for virtual equipment”, the entire contents of which are incorporated by reference into this application. Technical Field

[0002] The embodiments of the present application relate to the field of computer technology, and in particular to the assembly of virtual equipment. Background Art

[0003] In the Auto Chess game, users (i.e., players) can equip virtual equipment to virtual chess pieces to enhance the virtual chess pieces' abilities in the game.

[0004] In the above process, when a user needs to assemble multiple virtual equipment onto a virtual chess piece, the user must first drag and drop one of the multiple virtual equipment onto the virtual chess piece to complete the assembly of the virtual equipment. Then, the user must assemble the remaining virtual equipment in the multiple virtual equipment in the same manner. This assembly process is cumbersome and inefficient.

[0005] Summary of the Invention

[0006] The embodiments of the present application provide a method, apparatus, device, storage medium, and program product for assembling virtual equipment, which reduces the number of operation steps and improves the efficiency of assembling virtual equipment. The technical solutions provided by the embodiments of the present application are as follows:

[0007] According to one aspect of an embodiment of the present application, a method for assembling virtual equipment is provided, the method comprising:

[0008] In the game interface of the auto chess game, at least one virtual chess piece and N virtual equipment to be assembled are displayed, where N>1;

[0009] In the equipment multi-selection mode, among the N virtual equipment to be assembled, virtual equipment in a selected state and virtual equipment in an unselected state are displayed separately;

[0010] In response to the operation of assembling the M virtual equipment in the selected state to the first virtual chess piece among the at least one virtual chess piece, a display effect of the first virtual chess piece being equipped with the M virtual equipment is displayed, 1 <M≤N。

[0011] According to one aspect of an embodiment of the present application, a device for assembling virtual equipment is provided, the device comprising:

[0012] A game interface display module, configured to display at least one virtual chess piece and N virtual equipment to be assembled in the game interface of the auto chess game, where N>1;

[0013] a multi-selection mode display module for distinguishing between virtual equipment in a selected state and virtual equipment in an unselected state among the N virtual equipment to be assembled in an equipment multi-selection mode;

[0014] The assembly effect display module is configured to, in response to an operation of assembling the M virtual equipment in the selected state to a first virtual chess piece among the at least one virtual chess piece, display a display effect of the first virtual chess piece being equipped with the M virtual equipment, 1 <M≤N。

[0015] According to one aspect of an embodiment of the present application, a terminal device is provided, comprising a processor and a memory, wherein the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the above-mentioned virtual equipment assembly method.

[0016] According to one aspect of an embodiment of the present application, a computer-readable storage medium is provided, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the above-mentioned virtual equipment assembly method.

[0017] According to one aspect of an embodiment of the present application, a computer program product is provided, which includes a computer program stored in a computer-readable storage medium, and a processor reads and executes the computer program from the computer-readable storage medium to implement the above-mentioned virtual equipment assembly method.

[0018] The technical solutions provided by the embodiments of the present application include at least the following beneficial effects:

[0019] By displaying at least one virtual chess piece and N virtual equipment to be assembled in the Auto Chess game interface, and in equipment multi-selection mode, distinguishing between selected and unselected virtual equipment among the aforementioned virtual equipment, and in response to the operation of assembling multiple selected virtual equipment to any virtual chess piece, the virtual chess piece is displayed as being equipped with M virtual equipment. It can be seen that through equipment multi-selection mode, multiple virtual equipment to be assembled on the virtual chess piece can be selected, and the distinguished display method intuitively and accurately reflects the selected and unselected states of the virtual equipment, effectively improving the accuracy of virtual equipment assembly. Furthermore, multiple virtual equipment can be assembled on a virtual chess piece with a single assembly operation, reducing the number of operation steps and improving the efficiency of virtual equipment assembly. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] FIG1 is a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application;

[0021] FIG2 is a flow chart of a method for assembling virtual equipment provided by one embodiment of the present application;

[0022] FIG3 is a schematic diagram of a game interface of an auto chess game provided by one embodiment of the present application;

[0023] FIG4 is a schematic diagram of different display styles of virtual equipment provided by one embodiment of the present application;

[0024] FIG5 is a schematic diagram of selecting virtual equipment provided by one embodiment of the present application;

[0025] FIG6 is a schematic diagram of assembling virtual equipment according to an embodiment of the present application;

[0026] FIG7 is a schematic diagram of entering a multi-selection mode of equipment according to an embodiment of the present application;

[0027] FIG8 is a schematic diagram of a display effect of a virtual chess piece equipped with virtual equipment provided by one embodiment of the present application;

[0028] FIG9 is a schematic diagram of equipment synthesis rules provided by one embodiment of the present application;

[0029] FIG10 is a schematic diagram of synthetic virtual equipment provided by one embodiment of the present application;

[0030] FIG11 is a schematic diagram of assembling synthetic virtual equipment according to an embodiment of the present application;

[0031] FIG12 is a schematic diagram of a display effect of a virtual chess piece equipped with synthetic virtual equipment provided by one embodiment of the present application;

[0032] FIG13 is a schematic diagram of entering equipment migration mode according to an embodiment of the present application;

[0033] FIG14 is a schematic diagram of an equipment migration mode provided by one embodiment of the present application;

[0034] FIG15 is a schematic diagram of equipment migration between virtual chess pieces according to one embodiment of the present application;

[0035] FIG16 is a schematic diagram of completing equipment migration according to an embodiment of the present application;

[0036] FIG17 is a schematic diagram of a virtual disassembler provided by one embodiment of the present application;

[0037] FIG18 is a block diagram of a specific solution for equipment assembly in an equipment multi-selection mode according to an embodiment of the present application;

[0038] FIG19 is a block diagram of a specific solution for equipment migration between virtual chess pieces in equipment migration mode provided by one embodiment of the present application;

[0039] FIG20 is a block diagram of an assembly apparatus for virtual equipment provided by one embodiment of the present application;

[0040] Figure 21 is a structural block diagram of a terminal device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0041] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.

[0042] Please refer to FIG1 , which shows a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application. The implementation environment may include: a terminal device 10 and a server 20 .

[0043] The terminal device 10 may be an electronic device such as a mobile phone, tablet computer, multimedia player, PC (Personal Computer), wearable device, or vehicle-mounted terminal device. The terminal device 10 may be installed with a client that runs a target application, which may be a game application, such as an Auto Chess game application, or other application that provides an Auto Chess game.

[0044] The server 20 can be used to provide background services for the client of the target application (such as a game application) in the terminal device 10. For example, the server 20 can be the background server of the target application (such as a game application). The server 20 can be a single server, a server cluster consisting of multiple servers, or a cloud computing service center.

[0045] The terminal device 10 and the server 20 can communicate via a network, such as a wireless or wired network.

[0046] That is, the embodiments of the present application can be executed by a computer device, which can be the aforementioned terminal device or a server. When the computer device is a server, it can be applied to cloud gaming scenarios, in which the server responds to and processes interactive operations, and the terminal device that receives the interactive operations displays the processing results.

[0047] In addition, in the embodiments of the present application, there is no limitation on the implementation form of the above-mentioned target application. For example, it can be an application that needs to be downloaded and installed, a small program that does not need to be installed, a web application, etc.

[0048] Please refer to Figure 2, which shows a flowchart of a method for assembling virtual equipment according to one embodiment of the present application. The execution entity of each step of this method is, for example, a terminal device as the aforementioned computer device. For example, the execution entity of each step can be the client of the aforementioned target application. The method can include at least one of the following steps 210-230.

[0049] Step 210: Display at least one virtual chess piece and N virtual equipment to be assembled in the game interface of the Auto Chess game.

[0050] Auto Chess is an in-game collectible hero card multiplayer turn-based competitive game. The number of players can be two or more. In some embodiments, the game has a total of eight users, and the user accounts have certain initial attribute values. For example, the attribute value can be health points or stamina points. Each user occupies a chessboard. Each round consists of two phases: preparation and battle. In the preparation phase, the user arranges the virtual chess pieces (also often called "heroes") on the chessboard; after entering the battle phase, the lineups of both sides are locked, and the virtual chess pieces will automatically fight until all virtual chess pieces on one side are defeated. The losing side's account will have a certain attribute value deducted. Rounds are repeated to match new opponents until the user account attribute value is ≤0, and the user is eliminated. The last remaining user will win the game.

[0051] Virtual chess pieces are used to automatically engage in battles in the Auto Chess game. In some embodiments, users can add, remove, or replace virtual chess pieces that participate in automatic battles in the Auto Chess game, and users can also change the position of virtual chess pieces in the game interface.

[0052] The game interface of the auto chess game is a user interface for displaying game content including virtual chess pieces, virtual equipment and any other game content that may be covered by the auto chess game. Please refer to Figure 3. In some embodiments, the game interface of the auto chess game can be a game interface, which can include a game display area 31 for virtual chess pieces and a virtual chess lineup and an equipment display area 32 for storing virtual equipment. Further, the game display area 31 can also include a preparation area (not shown) and a battle area (not shown). The preparation area is used to display virtual chess pieces that the user has but has not yet played, and the battle area is used to display virtual chess pieces that the user has played. Exemplarily, both the preparation area and the battle area can be displayed with at least one virtual chess piece, and the equipment display area can be displayed with N virtual equipment to be assembled, where N is an integer greater than 1. In some embodiments, the game interface of the auto chess game can also be a backpack interface, an in-game store interface, etc., which is not limited by this application.

[0053] Virtual equipment is used to equip virtual chess pieces to enhance their capabilities during automatic combat. In some embodiments, equipping virtual equipment to virtual chess pieces can enhance the corresponding attributes of the virtual chess pieces. For example, equipping a virtual sword to a virtual chess piece can enhance its attack power, while equipping a virtual shield to a virtual chess piece can enhance its defense power.

[0054] Step 220 : In the equipment multi-selection mode, among the N virtual equipment to be assembled, virtual equipment in a selected state and virtual equipment in an unselected state are displayed separately.

[0055] The equipment multi-selection mode is a mode in which the user can select, synthesize or assemble multiple equipment to virtual chess pieces at the same time.

[0056] Whether the virtual equipment is in a selected state or an unselected state is determined based on the user's selection. The user can perform operations such as synthesis and assembly on the virtual equipment in the selected state, which will be described in detail in the following embodiments.

[0057] In the Auto Chess game, although different virtual equipment has different icons, this is different from the differentiated display mentioned in this step. The differentiated display of virtual equipment in this application can be understood as the differentiated display of the display style of virtual equipment other than the icon. In some embodiments, the differentiated display can be performed by changing the background color, brightness or pattern outline of the virtual equipment. For example, the background color of the virtual equipment in the selected state is changed from white to yellow, the virtual equipment is highlighted, the pattern outline of the virtual equipment is bolded, etc. In other embodiments, the differentiated display can be performed by adding additional shapes, colors or patterns to the virtual equipment icon. For example, an additional white border is added to the icon of the virtual equipment in the selected state. This application does not limit how to display the virtual equipment differently.

[0058] In some embodiments, in the equipment multi-selection mode, virtual equipment in a selected state is displayed in a first display style, and virtual equipment in an unselected state is displayed in a second display style.

[0059] The first and second display styles are different: the first display style is used to indicate that the corresponding virtual equipment is in a selected state, and the second display style is used to indicate that the corresponding virtual equipment is in an unselected state. For example, referring to FIG4 , the virtual sword 41 in the selected state uses the first display style, i.e., a display style with a darker outline color, while the virtual shield 42 and virtual hammer 43 in the unselected state use the second display style, i.e., a display style with a lighter outline color. It should be noted that the description of the specific forms of expression of the first and second display styles in this application is merely illustrative and is not intended to be limiting.

[0060] By distinguishing virtual equipment through the first display style and the second display style, it is possible to clearly and intuitively indicate whether a virtual equipment is in a selected state in the equipment multi-selection mode, thereby improving operation efficiency.

[0061] In some embodiments, in response to an operation on any virtual equipment in an unselected state, the operated virtual equipment is switched from the second display style to the first display style, or, in response to an operation on any virtual equipment in a selected state, the operated virtual equipment is switched from the first display style to the second display style.

[0062] In some embodiments, the above-mentioned operation on any virtual equipment can be a click operation on any virtual equipment. For example, please refer to Figures 5 and 6. In Figure 5, in response to a click operation on the virtual shield 42 in an unselected state (in the second display style), it can be switched from the second display style to the first display style as shown by the virtual shield 42 in Figure 6.

[0063] Through the above method, the real-time switching of the virtual equipment selection state can be achieved, making the virtual equipment selection process more flexible.

[0064] In some embodiments, after step 210, the virtual equipment assembly method further includes:

[0065] In response to a first operation on a first virtual equipment, an equipment multi-selection mode is entered, and the first virtual equipment is displayed in a first display style; wherein the first virtual equipment is any virtual equipment to be assembled, and the first operation is an operation for triggering entry into the equipment multi-selection mode.

[0066] In some embodiments, the first operation may be a long press operation on the first virtual equipment. For example, please refer to Figures 4 and 7. In Figure 7, in response to a long press operation on the virtual sword 41, the equipment multi-selection mode may be entered, and it may be switched from the second display style to the first display style as shown by the virtual sword 41 in Figure 4.

[0067] A long press is a continuous press on an object that exceeds a preset time. In some embodiments, a technician can preset a time threshold, such as 0.5 seconds or 1 second. When the press time exceeds this threshold, the press is considered a long press. This touch operation can be performed by the user using a mouse or stylus, or directly by hand, and this application does not limit this.

[0068] By using the above method, the first virtual equipment can be selected while entering the equipment multi-selection mode, thereby improving the efficiency of equipment selection.

[0069] In some other embodiments, a multi - selection mode button is also displayed in the game interface. Responding to an operation on the multi - selection mode button can also enter the equipment multi - selection mode. Optionally, this operation can be a click operation.

[0070] In some embodiments, when not in the equipment multi - selection mode, in response to an operation on the first virtual equipment, corresponding prompt information is displayed to indicate the attribute details of the first virtual equipment. And here, the operation on the first virtual equipment is different from the above - mentioned first operation. This prompt information can be a pop - up window or can be directly displayed in the area corresponding to the first virtual equipment. This application does not make a limit on this. Exemplarily, when the first operation is to long - press the first virtual equipment and not in the equipment multi - selection mode, in response to a click operation on the first virtual equipment, corresponding prompt information can be displayed to indicate the attribute details of the first virtual equipment. Further, if the first virtual equipment is a virtual sword, this prompt information can indicate the attack power value of the virtual sword; if the first virtual equipment is a virtual shield, this prompt information can indicate the defense power value of the virtual shield.

[0071] In addition, it should be noted that in the embodiments of this application, operations such as clicking and long - pressing on virtual chess pieces or virtual equipment are only for exemplary illustration. The above operations can also be box - selection, swiping, etc. This application does not make a limit on this.

[0072] Step 230, in response to the operation of assembling M virtual equipment in the selected state to the first virtual chess piece among at least one virtual chess piece, display the display effect that the first virtual chess piece is equipped with the above - mentioned M virtual equipment.

[0073] Among them, 1 < M ≤ N. That is to say, the virtual equipment in the selected state can be all or part of the virtual equipment to be assembled displayed in step 210. Taking part of the virtual equipment as an example, if there are three virtual equipment to be assembled, the virtual equipment in the selected state can be two of them.

[0074] The first virtual chess piece is any one of the at least one virtual chess piece displayed in the game interface introduced above.

[0075] In some embodiments, in response to the operation of dragging M virtual equipment in the selected state to the first virtual chess piece, display the display effect that the first virtual chess piece is equipped with the above - mentioned M virtual equipment.

[0076] In some embodiments, the above display effect may be to display the icons of the above M virtual equipment in the surrounding area of the first virtual chess piece, and the surrounding area of the first virtual chess piece is the area with a distance less than a preset threshold from the first virtual chess piece. The preset threshold is a preset distance value. For example, it can be 50 pixel points or 1 centimeter. Exemplarily, please refer to FIGS. 6 and 8. In FIG. 6, when the virtual sword 41 and the virtual shield 42 in the selected state are dragged to the virtual chess piece A, the display effect shown in FIG. 8 can be obtained, that is, the virtual sword 41 and the virtual shield 42 are reduced and displayed above the virtual chess piece A.

[0077] Through the above method, multiple virtual equipment can be assembled through a single drag operation, improving the operation efficiency.

[0078] In some embodiments, the above at least two virtual equipment can also be assembled to the first virtual chess piece by clicking or long-pressing the first virtual chess piece. The present application does not limit the specific operation of assembling virtual equipment to the virtual chess piece.

[0079] In addition, it should be noted that when there is only one virtual equipment in the selected state, the virtual equipment can also be assembled by the above method.

[0080] The technical solution provided by the embodiments of the present application displays at least one virtual chess piece and N virtual equipment to be assembled in the game interface of the auto chess, and in the equipment multi-selection mode, the virtual equipment in the selected state and the virtual equipment in the unselected state are distinguished and displayed. And, in response to the operation of assembling M virtual equipment in the selected state to any virtual chess piece, it is displayed that the virtual chess piece is equipped with the above M virtual equipment. Through one assembly operation, multiple virtual equipment can be assembled for the virtual chess piece, reducing the operation steps and improving the assembly efficiency of the virtual equipment.

[0081] In the above embodiments, only the selection and assembly of virtual equipment in the present application are introduced. In the following embodiments, while further introducing the assembly of virtual equipment, the synthesis and migration of virtual equipment will also be introduced.

[0082] In some embodiments, when P virtual equipment in the selected state can be synthesized into a second virtual equipment, the second virtual equipment is displayed, and the second virtual equipment is in the selected state.

[0083] Among them, 1 < P ≤ M, that is to say, the virtual equipment used to synthesize the second virtual equipment can be all or part of the virtual equipment in the selected state in step 220. Taking part of the virtual equipment as an example, there are three virtual equipment in the selected state, and the virtual equipment used to synthesize the second virtual equipment can be two of them.

[0084] For example, in equipment multi-selection mode, after the P virtual equipment are combined into a second virtual equipment, the P virtual equipment may continue to be displayed, and the second virtual equipment may be displayed in the area surrounding the P virtual equipment. Furthermore, a line connecting the second virtual equipment and the P virtual equipment may be displayed to represent the combined relationship between them. Alternatively, the P virtual equipment may be canceled from display, and the second virtual equipment may be displayed in the area originally occupied by the P virtual equipment. This application does not limit how the second virtual equipment is displayed.

[0085] The second virtual equipment is a composite of the aforementioned P virtual equipment. The P virtual equipment may include two or more virtual equipment. The P virtual equipment can be combined into the second virtual equipment, meaning that at least two virtual equipment have a combination rule for combining into the second virtual equipment. This combination rule is pre-set by a technician in the game. For example, referring to FIG9 , in some embodiments, a virtual sword 41 and a virtual shield 42 can be combined into a virtual greatsword 91.

[0086] In the case where the virtual sword 42 and the virtual shield 42 can be synthesized into a virtual greatsword 91, for example, please refer to Figures 5 and 10. In Figure 5, the virtual sword 41 is already in a selected state. At this time, in response to a click operation on the virtual shield 42 in an unselected state, it can be converted from an unselected state to a selected state, and, as shown in Figure 10, the synthesized virtual greatsword 91 in a selected state is displayed.

[0087] The adaptation of the selected virtual equipment to the equipment synthesis rules is displayed, and the second virtual equipment that can be synthesized is displayed, which can intuitively reflect the synthesis status of the current virtual equipment and provide effective assistance for the user's game strategy planning.

[0088] It should be noted that in this application, in the equipment multi-selection mode, the synthesis of virtual equipment is pre-synthesis, which means that the synthesis can be canceled through subsequent operations. This will be further introduced in the following embodiments.

[0089] Through the above method, in the equipment multi-selection mode, virtual equipment can be synthesized while selecting the virtual equipment to be assembled, thereby improving operation efficiency.

[0090] In some embodiments, each virtual equipment in a selected state is synthesized in the order in which it enters the selected state.

[0091] Whether a virtual device is in a selected state is determined by the user's operation on each virtual device. Therefore, the order in which each virtual device enters the selected state is the order in which the user performs corresponding operations on each virtual device. This is explained below with examples.

[0092] For example, if in the equipment multi-selection mode, the selection state of virtual equipment can be converted by clicking, and there is no virtual equipment in the selected state, and there are virtual equipment A, virtual equipment B, virtual equipment C, and virtual equipment D in the unselected state, among which virtual equipment A and virtual equipment B can be synthesized into virtual equipment E, and virtual equipment C and virtual equipment D can be synthesized into virtual equipment F, then when virtual equipment A, virtual equipment B, virtual equipment C, and virtual equipment D are clicked in sequence, virtual equipment E and virtual equipment F in the selected state will be displayed in sequence; when virtual equipment D, virtual equipment C, virtual equipment B, and virtual equipment A are clicked in sequence, virtual equipment F and virtual equipment E will be displayed in sequence; when virtual equipment A, virtual equipment C, virtual equipment D, and virtual equipment B are clicked in sequence, virtual equipment F and virtual equipment E will be displayed in sequence.

[0093] Through the above method, multiple virtual equipment can be synthesized in sequence according to the operation order in the equipment multi-selection mode, and the user can control which virtual equipment to synthesize by controlling the operation order, thereby improving the efficiency of equipment synthesis.

[0094] Furthermore, since the synthesized second virtual equipment is in the selected state, it can also be assembled to the virtual chess piece according to the method of step 230. For example, referring to Figures 11 and 12, in Figure 11, dragging the selected virtual sword 91 to virtual chess piece A produces the display effect shown in Figure 12, where virtual sword 91 is scaled down and displayed above virtual chess piece A. Furthermore, when both selected synthesized virtual equipment and unsynthesized virtual equipment exist, the above method can also be used to equip them to the virtual chess piece simultaneously.

[0095] In some embodiments, when the second virtual equipment is not equipped by any virtual piece of the at least one virtual chess piece, in response to a cancel synthesis operation on the second virtual equipment, the second virtual equipment is canceled from display, and the P virtual equipment synthesized from the second virtual equipment are displayed.

[0096] Exemplarily, the unsynthesis operation of the second virtual equipment may be a corresponding operation performed on the P virtual equipments that synthesize the second virtual equipment, such as switching any one of the above P virtual equipments from a selected mode to an unselected mode, or a direct click or long press operation on the second virtual equipment, which is not limited in this application.

[0097] In the equipment multi-selection mode, when multiple virtual equipment are synthesized, the above method can be used to selectively cancel the synthesis, thereby improving the flexibility of virtual equipment synthesis.

[0098] In some embodiments, if at least one selected virtual equipment can be combined with at least one unselected virtual equipment to form a seventh virtual equipment, a combination prompt corresponding to the seventh virtual equipment is displayed. The seventh virtual equipment is a virtual equipment that can be combined with at least one selected virtual equipment and at least one unselected virtual equipment in the game interface. In the game interface, there may be multiple unselected virtual equipment that can be combined with a selected virtual equipment to form different virtual equipment. In this case, combination prompts corresponding to the multiple different virtual equipment will be displayed in the game interface. The combination prompts can be text indicating the virtual equipment that can be combined, or they can be a direct display of the virtual equipment that can be combined. For example, if the game interface contains unselected virtual equipment A, virtual equipment B, and virtual equipment C, and virtual equipment A and virtual equipment B can be combined to form virtual equipment D, and virtual equipment A and virtual equipment C can be combined to form virtual equipment E, then when virtual equipment A switches to the selected state, virtual equipment D will be displayed in the game interface around virtual equipment B, and virtual equipment E will be displayed in the game interface around virtual equipment C.

[0099] Through the above method, before synthesizing virtual equipment, the user can be prompted about the virtual equipment that can be synthesized based on the virtual equipment already owned by the user and the virtual equipment selected by the user, which further improves the efficiency of equipment synthesis, avoids the user's memorization of equipment synthesis rules, and reduces the difficulty of user operation.

[0100] In some embodiments, after step 230, the virtual equipment assembly method further includes: in response to the operation of assembling the fifth virtual equipment to the first virtual chess piece, displaying the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the M virtual equipment.

[0101] The fifth virtual equipment is any virtual equipment other than the M virtual equipment in the virtual equipment to be assembled. For example, the operation of assembling the fifth virtual equipment to the first virtual chess piece may be dragging the fifth virtual equipment to the area where the first virtual chess piece is located.

[0102] In some embodiments, after step 230, the above-mentioned virtual equipment assembly method further includes: in response to the operation of replacing the sixth virtual equipment among the above-mentioned M virtual equipment with the fifth virtual equipment, displaying the display effect of the above-mentioned first virtual chess piece being equipped with the fifth virtual equipment and the virtual equipment among the above-mentioned M virtual equipment except the sixth virtual equipment.

[0103] The sixth virtual equipment is any one of the M virtual equipments.

[0104] For example, if the M virtual equipment are displayed on the corresponding area of ​​the first virtual chess piece, the operation of replacing the sixth virtual equipment with the fifth virtual equipment may be to drag the fifth virtual equipment to the area where the sixth virtual equipment is located.

[0105] In some embodiments, after step 230, the above-mentioned virtual equipment assembly method further includes: in response to the operation of removing the sixth virtual equipment among the above-mentioned M virtual equipment, displaying the display effect of the first virtual chess piece being equipped with virtual equipment other than the sixth virtual equipment among the above-mentioned M virtual equipment.

[0106] For example, if the M virtual equipment are displayed on the corresponding area of ​​the first virtual chess piece, the operation of removing the sixth virtual equipment from the M virtual equipment may be a click or slide operation on the area where the sixth virtual equipment is located.

[0107] The above method can be used to add, replace or remove assembled virtual equipment, thereby improving the flexibility and fault tolerance of assembling virtual equipment.

[0108] In some embodiments, in response to an operation of assembling M virtual equipment in a selected state to a first virtual chess piece among at least one virtual chess piece, the M virtual equipment and virtual equipment other than the M virtual equipment among the virtual equipment to be assembled are displayed separately.

[0109] For example, in equipment multi-selection mode, where selected virtual equipment is displayed in a first display style and unselected virtual equipment is displayed in a second display style, the M assembled virtual equipment can be displayed in a third display style that is different from both the first and second display styles, in the area where the equipment was previously assembled. Furthermore, in the above embodiment, the operation of removing the sixth virtual equipment from the M virtual equipment can be a corresponding operation performed on the sixth virtual equipment displayed in the third display style. For example, the sixth virtual equipment displayed in the third display style can be removed.

[0110] In the related art, after virtual equipment is assembled, it will be undisplayed in the area where the assembled virtual equipment was originally located. However, the above method can clearly and intuitively reflect the assembled equipment by distinguishing it in the area where it was located before assembly. Moreover, in the equipment multi-selection mode, if multiple virtual equipment are equipped to multiple virtual chess pieces respectively, corresponding operations can be performed directly in the areas where the above multiple virtual equipment were located before assembly to remove the equipment, thereby improving operational efficiency.

[0111] In some embodiments, the multi-selection mode can be exited in response to an exit operation on the multi-selection mode. Exemplarily, the exit operation on the multi-selection mode can be a click on a blank area in the game interface. In some embodiments, the blank area in the game interface is all areas of the game interface except for the area where the virtual equipment is located, or the game display area in the game interface. Exemplarily, upon exiting the multi-selection mode, all virtual equipment displayed in the first display style is switched to the second display style, and all unassembled second virtual equipment is removed from display.

[0112] In some embodiments, the virtual equipment assembly method provided in this application may further include the following steps:

[0113] 1. In response to a second operation on the first virtual chess piece, enter the equipment migration mode, where the second operation is an operation for triggering the entry into the equipment migration mode.

[0114] The equipment migration mode is a mode in which the user can migrate equipment between virtual chess pieces.

[0115] In some embodiments, the second operation can be a long-press operation on the first virtual chess piece. For example, referring to Figures 13 and 14, in Figure 13, in response to a long-press operation on virtual chess piece A, the equipment multi-selection mode is entered, and the representation of virtual chess piece A and its equipped virtual sword 41 and virtual shield 42 is switched to the representation shown in Figure 14, i.e., virtual chess piece A is marked and displayed, and its equipped virtual sword 41 and virtual shield 42 are enlarged.

[0116] 2. In the equipment transfer mode, in response to the operation of selecting the second virtual chess piece, the virtual equipment equipped by the first virtual chess piece is transferred to the second virtual chess piece for assembly.

[0117] The second virtual chess piece is any virtual chess piece among the at least one virtual chess piece except the first virtual chess piece.

[0118] In some embodiments, the operation of selecting the second virtual chess piece can be a click operation on the second virtual chess piece. For example, referring to Figures 15 and 16, in Figure 15, in equipment transfer mode, virtual chess piece A is marked and displayed, and its equipped virtual sword 41 and virtual shield 42 are also enlarged and displayed. At this time, in response to a click operation on virtual chess piece B, as shown in Figure 16, virtual sword 41 and virtual shield 42 can be transferred to virtual chess piece B.

[0119] The above method can realize the one-time overall migration of multiple equipment between virtual chess pieces, thereby improving the efficiency of equipment migration.

[0120] In some embodiments, in the equipment migration mode, in response to the operation of migrating the third virtual equipment equipped by the first virtual chess piece to the second virtual chess piece, the third virtual equipment is migrated to the second virtual chess piece for assembly; wherein the third virtual equipment is any virtual equipment equipped by the first virtual chess piece.

[0121] In the case that the first virtual chess piece is equipped with only one virtual equipment, the third virtual equipment, the specific operation of migrating it to the second virtual chess piece can refer to the operation of migrating at least two virtual equipments in the above embodiment.

[0122] In the case where the first virtual chess piece is equipped with multiple virtual equipment, for example, please refer to Figure 14. In the equipment migration mode, you can first click on the enlarged virtual sword 41, and then click on the virtual chess piece B, so as to migrate the virtual sword 41 from virtual chess piece A to virtual chess piece B.

[0123] In the case where the first virtual chess piece is equipped with multiple virtual equipment including the third virtual equipment, one virtual equipment (ie, the third virtual equipment) equipped on the first virtual chess piece can also be independently migrated to the second virtual chess piece through the above operation.

[0124] The above method can realize the migration of individual equipment between virtual chess pieces, thereby improving the flexibility of equipment migration.

[0125] In some embodiments, when the virtual equipment equipped by the first virtual chess piece is migrated to the second virtual chess piece for assembly, if the virtual equipment migrated to the second virtual chess piece and the virtual equipment already equipped by the second virtual chess piece can be synthesized into a fourth virtual equipment, a display effect of the second virtual chess piece being equipped with the fourth virtual equipment is displayed.

[0126] The fourth virtual equipment is virtual equipment that can be synthesized by combining the virtual equipment (partial or complete) migrated from the first virtual chess piece and the virtual equipment equipped with the second virtual chess piece.

[0127] For example, when the virtual sword and virtual shield can be synthesized into a virtual greatsword, and neither the virtual sword nor the virtual shield can be synthesized with the virtual hammer, if virtual chess piece A is equipped with a virtual sword and a virtual hammer, and virtual chess piece B is equipped with a virtual shield, if the virtual equipment equipped by virtual chess piece A is migrated to virtual chess piece B, it will be displayed that virtual chess piece B is equipped with a virtual greatsword and a virtual hammer.

[0128] The above method can be used to perform virtual equipment synthesis while migrating equipment between virtual chess pieces, thereby improving operation efficiency.

[0129] In some embodiments, when the conditions required for equipment migration are met, the above-mentioned step of migrating the virtual equipment assembled on the first virtual chess piece to the second virtual chess piece for assembly is performed; alternatively, when the conditions required for equipment migration are not met, the virtual equipment assembled on the first virtual chess piece is not migrated to the second virtual chess piece, and a prompt message is displayed, the prompt message being used to indicate the conditions required for equipment migration.

[0130] The prompt information may be displayed as a pop-up window, or as a locked display of the at least two virtual equipment, for example, by adding a red border to the at least two virtual equipment.

[0131] Please refer to FIG. 17 . In some embodiments, a condition required for the equipment migration may be that the user possesses a virtual disassembler 92 .

[0132] For example, when the user owns at least one virtual disassembler, in response to an equipment migration operation, a virtual disassembler will be cancelled, that is, the virtual disassembler will be consumed; when the user does not own a virtual disassembler, in response to the equipment migration operation, a pop-up window will pop up on the game interface to prompt the user that he does not own a virtual disassembler.

[0133] In some embodiments, the equipment migration requirement may also be that after the equipment migration, the number of virtual equipment equipped on the second virtual chess piece does not exceed the maximum number of equipment allowed to be equipped. The maximum number of equipment can be pre-set by a technician.

[0134] For example, when the maximum number of equipment is 2, if virtual chess piece A is equipped with 1 virtual equipment and virtual chess piece B is equipped with 1 virtual equipment, the virtual equipment equipped with virtual chess piece A can be normally migrated to virtual chess piece B; if virtual chess piece A is equipped with two virtual equipment and virtual chess piece B is equipped with 1 virtual equipment, in response to the operation of migrating the virtual equipment equipped with virtual chess piece A to virtual chess piece B, a pop-up window will pop up on the game interface, prompting that after the equipment migration, the number of virtual equipment equipped with virtual chess piece B exceeds the maximum number of equipment.

[0135] In some embodiments, the equipment migration requirement may also be that the first virtual chess piece is equipped with at least one piece of virtual equipment. For example, if the first virtual chess piece is not equipped with any virtual equipment, in response to an equipment migration operation on the first virtual chess piece, a pop-up window will pop up on the game interface, indicating that the first virtual chess piece is not equipped with any virtual equipment.

[0136] It can be seen that when migrating virtual equipment, the migration behavior is controlled based on the migration conditions, and the migration of virtual equipment is blocked and a prompt is given when the conditions are not met, which effectively ensures the correctness of the virtual equipment migration and can prompt the user when the migration cannot be completed, thereby promoting the migration of virtual equipment.

[0137] Please refer to Figure 18, which shows a block diagram of a specific solution for equipment assembly in an equipment multi-selection mode provided by an embodiment of the present application.

[0138] In this solution, virtual equipment is displayed in the equipment bar within the game interface. The equipment bar has two preset modes: normal mode and multi-select mode. The equipment bar is initially in normal mode, allowing users to view detailed attributes of virtual equipment by clicking on it. When a user long-presses a piece of virtual equipment in the equipment bar, multi-select mode is entered, and the long-pressed virtual equipment is selected. The user can then select more virtual equipment from the equipment bar. During this process, if a crafting rule exists for the selected virtual equipment, the selected virtual equipment will be pre-crafted, and the pre-crafted equipment will be displayed. If a crafting rule does not exist for the selected virtual equipment, the user can drag and drop the selected equipment onto a virtual chess piece to complete the virtual equipment assembly. Furthermore, in multi-select mode, pre-crafted equipment can be dragged and dropped onto a virtual chess piece, completing the crafting operation. Furthermore, upon exiting multi-select mode, if any pre-crafted equipment is not already attached to a virtual chess piece, the pre-crafting of that equipment is canceled and the pre-crafted equipment is disassembled.

[0139] Please refer to Figure 19, which shows a block diagram of a specific solution for equipment migration between virtual chess pieces in an equipment migration mode provided by an embodiment of the present application.

[0140] In this solution, virtual chess pieces are preset in two modes: normal mode and equipment migration mode. The virtual chess piece is initially in normal mode. At this time, the user can view the details of the virtual chess piece (including the category of the virtual chess piece, attribute details, etc.) by clicking on the virtual chess piece. When the user long presses a virtual chess piece, it enters the equipment migration mode. At this time, the client will determine whether the virtual equipment equipped with the long-pressed virtual chess piece can be migrated to other virtual chess pieces based on whether the long-pressed virtual chess piece is equipped with virtual equipment, whether a virtual disassembler is required for equipment migration, and whether the number of virtual disassemblers is sufficient. If so, you can click on other chess pieces to complete the migration. If not, the reason for the migration failure will be prompted.

[0141] The following are device embodiments of the present application, which can be used to implement the method embodiments of the present application. For details not disclosed in the device embodiments of the present application, please refer to the method embodiments of the present application.

[0142] Please refer to Figure 20, which shows a block diagram of a virtual equipment assembly device provided by one embodiment of the present application. This device has the function of implementing the above-mentioned virtual equipment assembly method. This function can be implemented by hardware or by hardware executing corresponding software. This device can be installed in the aforementioned computer device. This device 2000 may include: a game interface display module 2010, a multiple selection mode display module 2020, and an assembly effect display module 2030.

[0143] The game interface display module 2010 is used to display N virtual chess pieces and at least two virtual equipment to be assembled in the game interface of the auto chess game, where N>1.

[0144] The multiple selection mode display module 2020 is used to distinguish between the virtual equipment in the selected state and the virtual equipment in the unselected state among the N virtual equipment to be assembled in the equipment multiple selection mode.

[0145] The assembly effect display module 2030 is configured to, in response to the operation of assembling the M virtual equipment in the selected state to the first virtual chess piece among the at least one virtual chess piece, display the display effect of the first virtual chess piece being equipped with the M virtual equipment, 1 <M≤N。

[0146] In some embodiments, the multi-selection mode display module 2020 is also used to display the virtual equipment in the selected state in a first display style and to display the virtual equipment in the unselected state in a second display style in the equipment multi-selection mode, and the first display style and the second display style are different.

[0147] In some embodiments, the multi-selection mode display module 2020 is also used to switch the operated virtual equipment from the second display style to the first display style in response to an operation on any virtual equipment in the unselected state; or, to switch the operated virtual equipment from the first display style to the second display style in response to an operation on any virtual equipment in the selected state.

[0148] In some embodiments, the multi-selection mode display module 2020 is also used to enter the equipment multi-selection mode in response to a first operation on a first virtual equipment, and display the first virtual equipment in the first display style; wherein, the first virtual equipment is any virtual equipment to be assembled, and the first operation is used to trigger the operation of entering the equipment multi-selection mode.

[0149] In some embodiments, the assembly effect display module 2030 is further configured to display the display effect of the first virtual chess piece being equipped with the M virtual equipment in response to the operation of dragging the M virtual equipment in the selected state to the first virtual chess piece.

[0150] In some embodiments, the apparatus 2000 further includes: a synthetic equipment display module (not shown in FIG. 20 ).

[0151] The synthesized equipment display module is configured to display the second virtual equipment when the P virtual equipment in the selected state can be synthesized into the second virtual equipment, and the second virtual equipment is in the selected state, 1 <P≤M。

[0152] In some embodiments, the synthesized equipment display module is further used to cancel the display of the second virtual equipment and display the P virtual equipment used to synthesize the second virtual equipment in response to a cancellation operation on the second virtual equipment when the second virtual equipment is not equipped by any of the at least one virtual chess piece.

[0153] In some embodiments, the virtual equipment in the selected state is synthesized in the order in which they enter the selected state.

[0154] In some embodiments, the apparatus 2000 further includes: an equipment migration display module (not shown in FIG. 20 ).

[0155] The equipment migration display module is configured to enter an equipment migration mode in response to a second operation on the first virtual chess piece, where the second operation is an operation for triggering entry into the equipment migration mode.

[0156] The equipment migration display module is further configured to, in the equipment migration mode, in response to an operation of selecting a second virtual chess piece, migrate the virtual equipment assembled by the first virtual chess piece to the second virtual chess piece for assembly.

[0157] In some embodiments, the equipment migration display module is further used to, in the equipment migration mode, in response to the operation of migrating the third virtual equipment assembled by the first virtual chess piece to the second virtual chess piece, migrate the third virtual equipment to the second virtual chess piece for assembly; wherein, the third virtual equipment is any virtual equipment assembled by the first virtual chess piece.

[0158] In some embodiments, the equipment migration display module is further used to display the display effect of the second virtual chess piece being equipped with the fourth virtual equipment when the virtual equipment migrated to the second virtual chess piece and the virtual equipment already equipped on the second virtual chess piece can be synthesized into a fourth virtual equipment.

[0159] In some embodiments, the equipment migration display module is further used to execute the step of migrating the virtual equipment assembled with the first virtual chess piece to the second virtual chess piece for assembly when the conditions required for equipment migration are met; or, if the conditions required for equipment migration are not met, not migrating the virtual equipment assembled with the first virtual chess piece to the second virtual chess piece, and displaying a prompt message, wherein the prompt message is used to indicate the conditions required for the equipment migration.

[0160] In some embodiments, the device 2000 further includes: a display effect changing module (not shown in FIG. 20 ).

[0161] The display effect changing module is used to, in response to the operation of equipping the fifth virtual equipment to the first virtual chess piece, display the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the M virtual equipment; or, in response to the operation of replacing the sixth virtual equipment among the M virtual equipment with the fifth virtual equipment, display the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the virtual equipment among the M virtual equipment except the sixth virtual equipment; or, in response to the operation of removing the sixth virtual equipment among the M virtual equipment, display the display effect of the first virtual chess piece being equipped with the virtual equipment among the M virtual equipment except the sixth virtual equipment.

[0162] In some embodiments, the apparatus 2000 further includes: a synthesis information prompt module (not shown in FIG. 20 ).

[0163] The synthesis information prompt module is configured to display synthesis prompt information corresponding to the seventh virtual equipment when the at least one virtual equipment in the selected state can be synthesized with the at least one virtual equipment in the unselected state to form the seventh virtual equipment.

[0164] It should be noted that the apparatus provided in the above embodiments, when implementing its functions, is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above. In addition, the apparatus and method embodiments provided in the above embodiments are based on the same concept. The specific implementation process is detailed in the method embodiment and will not be repeated here.

[0165] Please refer to Figure 21, which exemplarily shows a structural block diagram of a terminal device provided in an embodiment of the present application.

[0166] Typically, the terminal device 2100 includes: a processor 2101 and a memory 2102 .

[0167] The processor 2101 may include one or more processing cores, such as a 4-core processor, a 14-core processor, and the like. The processor 2101 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), or PLA (Programmable Logic Array). The processor 2101 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 2101 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 2101 may also include an AI processor for processing computing operations related to machine learning.

[0168] The memory 2102 may include one or more computer-readable storage media, which may be tangible and non-transitory. The memory 2102 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 2102 stores a computer program, which is loaded and executed by the processor 2101 to implement the above-mentioned virtual equipment assembly method.

[0169] Those skilled in the art will understand that the structure shown in FIG21 does not constitute a limitation on the terminal device 2100 , and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0170] In some embodiments, a computer-readable storage medium is further provided, wherein the storage medium stores a computer program, and the computer program is loaded and executed by a processor to implement the above-mentioned virtual equipment assembly method.

[0171] Optionally, the computer-readable storage medium may include: ROM (Read-Only Memory), RAM (Random-Access Memory), SSD (Solid State Drives), or an optical disk, etc. Among them, the random access memory may include ReRAM (Resistance Random Access Memory) and DRAM (Dynamic Random Access Memory).

[0172] In some embodiments, a computer program product is also provided, which includes a computer program stored in a computer-readable storage medium. A processor reads and executes the computer program from the computer-readable storage medium to implement the above-mentioned virtual equipment assembly method.

[0173] It should be understood that the "multiple" mentioned in this article refers to two or more. "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent three situations: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the previous and subsequent associated objects are in an "or" relationship. In addition, the step numbers described in this article only illustrate a possible execution sequence between the steps. In some other embodiments, the above steps may not be executed in the order of the numbers, such as two steps with different numbers are executed at the same time, or two steps with different numbers are executed in the opposite order to the diagram. The embodiments of the present application do not limit this.

[0174] The above are merely exemplary embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.

Claims

1. A method for assembling virtual equipment, the method being executed by a computer device, the method comprising: In the game interface of the auto chess game, at least one virtual chess piece and N virtual equipment to be assembled are displayed, where N>1; In the equipment multiple selection mode, among the N virtual equipment to be assembled, virtual equipment in a selected state and virtual equipment in an unselected state are displayed in a differentiated manner; In response to the operation of assembling the M virtual equipment in the selected state to a first virtual chess piece among the at least one virtual chess piece, a display effect of the first virtual chess piece being equipped with the M virtual equipment is displayed, <M≤N。 2. The method according to claim 1, wherein in the equipment multi-selection mode, the virtual equipment in the N virtual equipment to be assembled, the virtual equipment in a selected state and the virtual equipment in an unselected state are displayed separately, comprising: In the equipment multi-selection mode, the virtual equipment in the selected state is displayed in a first display style, and the virtual equipment in the unselected state is displayed in a second display style, and the first display style and the second display style are different.

3. The method according to claim 2, further comprising: In response to an operation on any virtual equipment in the unselected state, switching the operated virtual equipment from the second display style to the first display style; or, In response to an operation on any virtual equipment in the selected state, the operated virtual equipment is switched from the first display style to the second display style.

4. The method according to claim 2, after displaying at least one virtual chess piece and N virtual equipment to be assembled in the game interface of the auto chess game, further comprises: In response to a first operation on a first virtual equipment, the equipment multi-selection mode is entered, and the first virtual equipment is displayed in the first display style; wherein the first virtual equipment is any virtual equipment to be assembled, and the first operation is an operation for triggering entry into the equipment multi-selection mode.

5. The method according to claim 1, wherein in response to the operation of assembling the M virtual equipment in the selected state to a first virtual chess piece among the at least one virtual chess piece, displaying a display effect that the first virtual chess piece is equipped with the M virtual equipment comprises: In response to the operation of dragging the M virtual equipment in the selected state to the first virtual chess piece, a display effect of the first virtual chess piece being equipped with the M virtual equipment is displayed.

6. The method according to claim 1, further comprising: In the case where the P virtual equipments in the selected state can be synthesized into a second virtual equipment, the second virtual equipment is displayed, and the second virtual equipment is in the selected state, 1 <P≤M。 7. According to the method of claim 6, each virtual equipment in the selected state is synthesized in the order of entering the selected state.

8. The method according to claim 6, further comprising: When the second virtual equipment is not equipped by any virtual chess piece of the at least one virtual chess piece, in response to a cancel synthesis operation on the second virtual equipment, the second virtual equipment is canceled from display, and the P virtual equipments used to synthesize the second virtual equipment are displayed.

9. The method according to claim 1, further comprising: Entering an equipment migration mode in response to a second operation on the first virtual chess piece, wherein the second operation is an operation for triggering entry into the equipment migration mode; In the equipment migration mode, in response to an operation of selecting a second virtual chess piece, the virtual equipment assembled by the first virtual chess piece is migrated to the second virtual chess piece for assembly.

10. The method according to claim 9, further comprising: In the equipment migration mode, in response to the operation of migrating the third virtual equipment equipped with the first virtual chess piece to the second virtual chess piece, the third virtual equipment is migrated to the second virtual chess piece for assembly; wherein the third virtual equipment is any virtual equipment equipped with the first virtual chess piece.

11. The method according to claim 9, after migrating the virtual equipment assembled by the first virtual chess piece to the second virtual chess piece for assembly, the method further comprises: When the virtual equipment transferred to the second virtual chess piece and the virtual equipment equipped on the second virtual chess piece can be synthesized into a fourth virtual equipment, a display effect of the second virtual chess piece being equipped with the fourth virtual equipment is displayed.

12. The method according to claim 9, further comprising: When the conditions required for equipment migration are met, performing the step of migrating the virtual equipment assembled by the first virtual chess piece to the second virtual chess piece for assembly; or, If the conditions required for equipment migration are not met, the virtual equipment equipped by the first virtual chess piece is not migrated to the second virtual chess piece, and prompt information is displayed, where the prompt information is used to indicate the conditions required for the equipment migration.

13. The method according to claim 1, after displaying the display effect that the first virtual chess piece is equipped with the M virtual equipment, further comprises: In response to the operation of equipping the first virtual chess piece with the fifth virtual equipment, displaying a display effect that the first virtual chess piece is equipped with the fifth virtual equipment and the M virtual equipments; or, In response to the operation of replacing the sixth virtual equipment among the M virtual equipment with the fifth virtual equipment, displaying a display effect that the first virtual chess piece is equipped with the fifth virtual equipment and virtual equipment among the M virtual equipment except the sixth virtual equipment; or, In response to the operation of removing the sixth virtual equipment among the M virtual equipment, a display effect of the first virtual chess piece being equipped with virtual equipment among the M virtual equipment except the sixth virtual equipment is displayed.

14. The method according to claim 1, further comprising: In the case where the at least one virtual equipment in the selected state can be synthesized with the at least one virtual equipment in the unselected state to form a seventh virtual equipment, synthesis prompt information corresponding to the seventh virtual equipment is displayed.

15. A virtual equipment assembly device, the device comprising: A game interface display module, used to display at least one virtual chess piece and N virtual equipment to be assembled in the game interface of the auto chess game, where N>1; The multiple selection mode display module is used to display the N virtual equipment to be assembled in the equipment multiple selection mode. The virtual equipment in the selected state and the virtual equipment in the unselected state are displayed separately; an assembly effect display module, configured to, in response to an operation of assembling the M virtual equipment in the selected state to a first virtual chess piece among the at least one virtual chess piece, display a display effect of the first virtual chess piece being equipped with the M virtual equipment, <M≤N。 16. A terminal device, comprising a processor and a memory, wherein the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the method according to any one of claims 1 to 14.

17. A computer-readable storage medium, wherein a computer program is stored in the computer-readable storage medium, wherein the computer program is loaded and executed by a processor to implement the method according to any one of claims 1 to 14.

18. A computer program product, comprising a computer program, wherein the computer program is stored in a computer-readable storage medium, and a processor reads and executes the computer program from the computer-readable storage medium to implement the method according to any one of claims 1 to 14.

Citation Information

Patent Citations

  • Virtual equipment generation method and device, storage medium and electronic equipment

    CN112221126A

  • Game prop using method, device and equipment, and storage medium

    CN112807679A

  • Game data processing method and device

    CN113552981A

  • Game prop arrangement method and device, electronic equipment and storage medium

    CN114225395A

  • Virtual weapon processing method and device, computer equipment and storage medium

    CN115869623A