Earthquake awareness simulation with virtual reality

The virtual reality-based earthquake awareness simulation system addresses the limitations of existing technologies by providing immersive training experiences tailored to individual roles, significantly enhancing awareness and crisis management skills.

WO2025029228A1PCT designated stage Publication Date: 2025-02-06ISTANBUL GELISIM UNIVSI
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Patent Information

Application Number
PCT/TR2024/050292
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-25
Publication Date
2025-02-06

AI Technical Summary

Technical Problem

Existing earthquake simulation technologies do not effectively raise awareness or provide sufficient training on crisis management, as they fail to recreate the real effects of an earthquake and do not tailor responses based on individual roles during an earthquake.

Method used

An earthquake awareness simulation system utilizing virtual reality, which includes virtual reality glasses and headphones, allows users to experience earthquakes in different roles (e.g., earthquake victim, volunteer, paramedic) and provides training on crisis management through immersive scenarios.

Benefits of technology

The virtual reality-based simulation effectively recreates the experience of an earthquake, enabling users to understand and practice appropriate responses based on their roles, thereby enhancing awareness and crisis management skills.

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Abstract

This invention is related to earthquake awareness simulation with virtual reality, which was developed to raise people's awareness about earthquakes, one of the biggest natural disasters, to provide crisis management in case of disasters and to save more human lives it is characterized by; the system transmits various sounds and visuals related to the earthquake zone to the user by the virtual reality glasses (1) and the sound transmitter (2) device worn by the user, the user gives various commands and notifications to the system as input via the joystick (3) and microphone (4), the screen (5) of a virtual reality glasses (1) of the processor (6) asks the user to choose roles such as earthquake volunteer, AFAD and paramedic or earthquake victim in which he / she will take an active role during or after the earthquake, a processor (6) shows the user the scenarios that are suitable for the selected task and loaded into the database (7), the user is performing the tasks, the audio transmitter (2) device, joystick (3) and microphone (4) data are processed and the task performance status is interpreted by the processor (6) containing the artificial intelligence algorithm, and it includes the process steps of the artificial intelligence algorithm to evaluate the user.
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Description

[0001] EARTHQUAKE AWARENESS SIMULATION WITH VIRTUAL REALITY

[0002] Technical Field:

[0003] This invention is related to earthquake awareness simulation with virtual reality, which was developed to raise people's awareness about earthquakes, one of the biggest natural disasters, to provide crisis management in case of disasters and to save more human lives.

[0004] State of the Art:

[0005] Earthquake, earthquake, seismic or earthquake is the seismic fluctuations that occur as a result of the energy that appears unexpectedly in the earth's crust and these waves shake the earth. Earthquake, which is the problem of the world and especially of our country, affects the lives of thousands of people in every aspect, materially, spiritually and psychologically.

[0006] Earthquake simulations are not widely available in technology. More often, when an earthquake occurs, people suddenly realize the seriousness of the event and become sensitive, or the earthquake becomes a hot topic due to the earthquake week between March 1-7 every year. Since we are a country surrounded by earthquakes, every citizen should be aware of this issue and have sufficient knowledge and equipment to manage chaos in the event of a disaster. However, not enough information is given on this subject and individuals cannot become sufficiently aware of this issue unless they face an earthquake.

[0007] “Earthquake Simulation System” is mentioned in the patent application numbered TR201205182. The invention relates to an earthquake simulation system characterized by the fact that it includes a servo hydraulic power unit, a servo hydraulic closed-loop hybrid system with servo motor drive that allows simulating an earthquake and provides practical explanation of how the earthquake occurred, what to do during and after the earthquake by providing practical training to participants, a simulation room, a derem shaking table / platform, an earthquake simulator control computer, a parallel robot mechanism with 6 degrees of freedom, and power and motion generation.

[0008] In the application described above, an earthquake simulation system is mentioned. This system allows people to experience an earthquake in a physically created room. However, this is not an advantageous invention as it does not create a real atmosphere and does not raise sufficient awareness because people cannot fully experience the moment of the event.

[0009] The utility model application number CN201397613Y describes “Earthquake Simulator for Earthquake Resistant Exercise”. The utility model provides an earthquake simulator for earthquake-resistant exercise, consisting of a simulation cabin, a base platform located under the simulation cabin, and a cabin shaking device placed between the simulation cabin and the base platform. The cabin shaking device includes a cross shaking device and a longitudinal shaking device. According to the utility model, people can understand and learn the earthquake resistance information that occurs when an earthquake disaster occurs. Thus, it improves people's ability to avoid immediate risk, self-help and selfprotection, and encounter emergency situations.

[0010] In the application described above, an earthquake simulator for earthquake resistant exercise is mentioned. This application is a physical room created to experience the shaking during an earthquake and to teach practically what needs to be done at that moment. However, in this room, the people who experience the earthquake only learn about the moment of the earthquake and what to do at that moment. This is not an advantageous enough invention as it does not teach the real effects of the earthquake, helping people, or roles such as being an earthquake victim.

[0011] As a result, there is a need for a new technology that can overcome the above-mentioned disadvantages, teach what to do according to the person's job description in the event of an earthquake, provide experience, and teach crisis management. Description of the Invention:

[0012] This invention is an earthquake awareness simulation with virtual reality and it is characterized by; It is a new technology that teaches what to do according to a person's job description in the event of an earthquake, gives experience, and teaches crisis management.

[0013] The invention is intended to realize all the purposes mentioned above and that will emerge from the detailed explanation below; It is a simulation created to provide crisis management and to intervene in the most appropriate way in any of the positions in which the person is at the time of the earthquake, that is, earthquake victim, volunteer, paramedic.

[0014] This invention teaches people how to really feel the moment of an earthquake and how to behave. The system practically shows people how they should feel themselves in the psychology of the earthquake and how they should act in the most appropriate way when they are in this situation.

[0015] Virtual reality glasses and headphones are used in the product of the invention. People can use this simulation system in any environment they want without needing a physical room.

[0016] The invention simulation is designed with Unreal Engine ®. The visual programming of the invention is programmed with Unreal Engine C++ ® or Blueprints ®, which is a visual programming. There are at least 2 different modes in the simulation and users can use the simulation by choosing the tasks they want.

[0017] The structural and characteristic features and all the advantages of the product subject to the invention will be more clearly understood thanks to the figures given below and the detailed explanation written by making references to these figures, and therefore the evaluation must be made by taking these figures and the detailed explanation into consideration. Description of the Figures:

[0018] The invention will be described with reference to the accompanying figures, so that the features of the invention will be more clearly understood and appreciated, but the purpose of this is not to limit the invention to these certain regulations. On the contrary, it is intended to cover all alternatives, changes and equivalences that can be included in the area of the invention defined by the accompanying claims. The details shown should be understood that they are shown only for the purpose of describing the preferred embodiments of the present invention and are presented in order to provide the most convenient and easily understandable description of both the shaping of methods and the rules and conceptual features of the invention. In these drawings.

[0019] Figure 1 The subject of the invention is the schematic view of the operation of the system.

[0020] The figures to help understand the present invention are numbered as indicated in the attached image and are given below along with their names.

[0021] Description of References:

[0022] 1. Virtual Reality Glasses

[0023] 2. Sound Transmitter

[0024] 3. Joystick

[0025] 4. Microphone

[0026] 5. Screen

[0027] 6. Processor

[0028] 7. Database

[0029] Description of The Invention:

[0030] The basic elements that make up the system subject to the invention are; virtual reality glasses (1), sound transmitter (2), joystick (3), microphone (4), screen (5), processor (6) and database (7). In the system subject to the invention, the user first wears the virtual reality glasses (1). Here, the sound transmitter (2), microphone (4), processor (6) and database (7) may be integrated into the relevant glasses or may be arranged as a separate apparatus. The system can provide training to the user in different scenarios. The user can log in to the system in the roles of volunteer, AFAD, healthcare worker or earthquake victim, respectively. In each scenario, the system creates an avatar suitable for the character the user has chosen. Here, the processor (6) containing the artificial intelligence algorithm provides information about whether the user is successful or not at the end of the game, depending on the user's choice of behavior towards events. Here, for evaluation, the processor (6) processes the user's sound transmitter (2) devicejoystick (3) and microphone (4) data.

[0031] Here, a device with 8D technology is preferably used to increase the perception of reality of the sound transmitter (2).

[0032] The simulation content, which will consist of different scenarios that can be included in the sample embodiments of the system, is explained below.

[0033] For example, in a different scenario, the system expects the user to help the AFAD officer. While the AFAD officer is trying to reach a voice he heard inside the debris, the user will learn the behavior that will help him at this stage, while also learning the tools used and their name. The user will be asked for their preferences throughout the scenario. Depending on their preferences here, the user will be notified at the end of the scenario whether it was successful or unsuccessful.

[0034] For example, in a different scenario, the user would be a healthcare worker. This scenario will measure the user's basic first aid knowledge. Again, in this scenario, the user will be evaluated with help options. He will learn whether he was successful or unsuccessful at the end of the game.

[0035] If the example is in a different scenario, the user will play the role of an earthquake victim. He will try to be successful by following the steps in the gamified scenario about what he should do at the first moment as an earthquake victim. The technical and all other features mentioned in each claim are followed by a reference number, and these reference numbers are used only to facilitate understanding of the claims, therefore they should not be considered to limit the scope of any of the elements specified with these reference numbers for exemplary purposes. Around these basic concepts, it is possible to develop a wide variety of applications related to the subject of the invention, and the invention cannot be limited to the examples explained here, it is essentially as stated in the claims.

[0036] It is clear that a person skilled in the art can demonstrate the innovation put forward in the invention by using similar structures and / or apply this structure to other areas with similar purposes used in the relevant technique. Therefore, it is obvious that such structures will lack the criteria of innovation and especially surpassing the known state of the technique.

Claims

CLAIMS1- The invention is related to earthquake awareness simulation with virtual reality and; it is characterized by;- the system transmits various sounds and visuals related to the earthquake zone to the user by the virtual reality glasses (1) and the sound transmitter (2) device worn by the user,- the user gives various commands and notifications to the system as input via the joystick (3) and microphone (4),- the screen (5) of a virtual reality glasses (1) of the processor (6) asks the user to choose roles such as earthquake volunteer, AFAD and paramedic or earthquake victim in which he / she will take an active role during or after the earthquake, a processor (6) shows the user the scenarios that are suitable for the selected task and loaded into the database (7),- the user is performing the tasks, the audio transmitter (2) device, joystick (3) and microphone (4) data are processed and the task performance status is interpreted by the processor (6) containing the artificial intelligence algorithm, and it includes the process steps of the artificial intelligence algorithm to evaluate the user.2- As mentioned in Claim 1, it is an earthquake awareness simulation with virtual reality and its characterized by; the processor (6) is characterized by creating an avatar suitable for the character the user has chosen.3- As mentioned in Claim 1, it is an earthquake awareness simulation with virtual reality and its characterized by; providing educational information to the user through the data in the database (7) about how to treat people rescued from the rubble.4- As mentioned in Claim 1, it is an earthquake awareness simulation with virtual reality and its characterized by; the sound transmitter (2) containing 8D technology to increase the perception of reality.

Citation Information

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