Program, method, and system

By determining a play order that grants game effects to the first player with a later turn in a battle game, and allowing cancellation of these effects, the system addresses the issue of reduced interest in battle games due to action order advantages, resulting in a more engaging experience.

WO2025121414A1PCT designated stage expired Publication Date: 2025-06-12CYGAMES INC
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
PCT/JP2024/043226
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-12-08
Filing Date
2024-12-06
Publication Date
2025-06-12

AI Technical Summary

Technical Problem

Existing battle games often suffer from reduced interest due to advantages and disadvantages associated with the order of actions among players.

Method used

A program, method, and system that determine a play order for players in a turn-based battle game, granting the first player with a later play order the right to generate game effects for advancing the battle, and allowing the player to cancel these effects with a subsequent operation.

Benefits of technology

This approach enhances the interest of the battle game by reducing advantages and disadvantages based on action order, creating a more dynamic and engaging gameplay experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure JP2024043226_12062025_PF_FP_ABST
    Figure JP2024043226_12062025_PF_FP_ABST
Patent Text Reader

Abstract

A program serving as an example of the present disclosure is a program for providing a competitive game in which a plurality of players each compete in a turn-based manner using a deck containing a plurality of game media, wherein the program causes at least one computer to: determine a playing order for the plurality of players in the competitive game; grant a first player in a first playing order the right to generate a game effect for advancing the match more advantageously than a second player in a second playing order that precedes the first playing order; generate the game effect in accordance with a first operation performed by the first player; and cancel the generation of the game effect corresponding to the first operation in accordance with a second operation performed by the first player.
Need to check novelty before this filing date? Find Prior Art

Description

Program, method, and system

[0001] The present disclosure relates to programs, methods, and systems.

[0002] BACKGROUND ART Conventionally, there is known a technique for providing a user with a competitive game using a deck containing a predetermined number of game media selected from a plurality of game media (for example, digital cards), each of which has an attribute associated therewith.

[0003] Patent No. 6804675

[0004] Generally, in a competitive game such as the one described above, a turn order is assigned among multiple players playing the competitive game, such as first to attack / second to attack, etc. In such cases, it is desirable to further increase the interest of the competitive game by reducing the advantage / disadvantage based on the order of turns in the turn order.

[0005] Therefore, one of the problems that the present disclosure aims to solve is to provide a program, method, and system that can further improve the entertainment value of competitive games.

[0006] One example of a program of the present disclosure is a program for providing a competitive game in which multiple players compete in a turn-based manner using decks containing multiple game media, the program causing at least one computer to execute the following operations: determining a play order for the multiple players in the competitive game; granting a first player in a first play order the right to generate a game effect to advance the match more advantageously than a second player in a second play order that precedes the first play order; generating a game effect in response to a first operation of the first player; and canceling the generation of the game effect in response to the first operation in response to a second operation of the first player.

[0007] Another example of a method of the present disclosure is a method executed by at least one computer for providing a competitive game in which multiple players compete in a turn-based manner using decks containing multiple game media, the method including: determining a playing order for multiple players in the competitive game; granting a first player in a first playing order the right to generate a game effect to advance the match more advantageously than a second player in a second playing order that precedes the first playing order; generating the game effect in response to a first operation of the first player; and canceling the generation of the game effect in response to the first operation in response to a second operation of the first player.

[0008] Furthermore, as yet another example of a system of the present disclosure, there is provided a system for providing a competitive game in which multiple players compete in a turn-based manner using decks containing multiple game media, the system being configured to determine the playing order of the multiple players in the competitive game, grant a first player in a first playing order the right to generate a game effect to advance the match more advantageously than a second player in a second playing order that precedes the first playing order, generate a game effect in response to a first operation of the first player, and cancel the generation of the game effect in response to the first operation in response to a second operation of the first player.

[0009] FIG. 1 is an exemplary schematic diagram showing the configuration of a system according to an embodiment. FIG. 2 is an exemplary schematic block diagram showing the functional configuration of a terminal device according to an embodiment. FIG. 3 is an exemplary schematic sequence diagram showing the flow of processing executed by a terminal device and a server device according to an embodiment. FIG. 4 is an exemplary schematic sequence diagram showing an example of the flow of granting rights according to the action order in a game execution process according to an embodiment. FIG. 5 is an exemplary schematic diagram showing an example of a battle screen according to an embodiment. FIG. 6 is an exemplary schematic diagram for explaining details of a player's PP (play point) display area according to an embodiment. FIG. 7 is an exemplary schematic diagram for explaining details of an other player's PP display area according to an embodiment. FIG. 8 is an exemplary schematic flowchart showing an example of the flow of PP management processing executed by a server device according to an embodiment. FIG. 9 is an exemplary schematic block diagram showing an example of the hardware configuration of an information processing device constituting a terminal device and a server device according to an embodiment.

[0010] Hereinafter, embodiments of a program, method, and system according to the present disclosure will be described with reference to the accompanying drawings. The configurations of the embodiments described below, as well as the actions and effects brought about by the configurations, are merely examples and are not limited to the contents of the following description.

[0011] In addition, ordinal numbers such as "first" and "second" are used as necessary below, but these ordinal numbers are used for convenience of identification and do not indicate a particular priority.

[0012] FIG. 1 is an exemplary schematic diagram showing the configuration of a system according to an embodiment.

[0013] 1, the system according to the embodiment includes a plurality of terminal devices 110, each including a display 110A with a touch panel, and a server device 120. The terminal devices 110 and the server device 120 are connected to each other so as to be able to communicate with each other via a network 150, such as the Internet.

[0014] 1 is merely an example and does not limit the technical concept of the present disclosure. For example, FIG. 1 illustrates terminal devices 111 and 112 configured as tablet computers including displays 111A and 112A as examples of terminal device 110 including display 110A. However, the number of terminal devices 110 may be three or more, and terminal device 110 may be configured as an electronic device other than a tablet computer as long as it has a configuration equivalent to that of a general computer (a specific example will be described later with reference to FIG. 12).

[0015] With the above-described configuration, in the embodiment, a competitive game is realized between users of the terminal devices 110 via the network 150. For example, in the embodiment, the competitive game is a turn-based competitive game using a deck containing a predetermined number of cards selected from a plurality of game media, such as digital cards (hereinafter simply referred to as cards), each of which is associated with an attribute (hereinafter referred to as a class). In the embodiment, when the competitive game progresses, a play order is first determined for multiple players (only two players are illustrated below, but three or more players may be involved), and after the competitive game begins, the competitive game progresses in such a manner that each player takes their turn in accordance with the determined play order. During each player's turn, they can play game media by appropriately consuming a predetermined number of play points (points required to play game media within a turn; hereinafter, for simplicity, these points may be referred to as PP).

[0016] For example, in an embodiment, a user of each terminal device 110 owns cards provided by the operator of the competitive game by digitally acquiring them through a lottery or the like, and then assembles a deck by selecting a predetermined number of cards from the cards they own, taking into consideration their class, and uses the assembled deck to play the competitive game with other users via the server device 120.

[0017] In an embodiment, the server device 120 records player information about each user (player) playing a competitive game. The player information includes, for example, information about cards owned by the player and information about decks that the player has previously organized. The server device 120 then updates the recorded player information and controls the progress of the competitive game based on information output from the terminal device 110 in response to user operations.

[0018] FIG. 2 is an exemplary schematic block diagram illustrating a functional configuration of the terminal device 110 according to the embodiment.

[0019] As shown in FIG. 2, the terminal device 110 includes a reception processing unit 201 , a management processing unit 202 , a game control processing unit 203 , and a display processing unit 204 .

[0020] The reception processing unit 201 accepts input of various operations by the user using the terminal device 110. For example, the reception processing unit 201 accepts a selection of a format (battle format) of the fighting game before the start of the fighting game, accepts a selection of a class of cards to be included in a deck used in the fighting game, and accepts a selection of cards to be included in the deck after the class selection.

[0021] The management processing unit 202 manages decks organized in accordance with user operations. For example, the management processing unit 202 manages group identifiers of game media that can be included in a deck based on a format selected by the user.

[0022] The game control processing unit 203 controls the progress of the competitive game while communicating with the server device 120. The display processing unit 204 controls the output of images related to the competitive game to the display 110A.

[0023] Based on the functional configuration described above, when providing a competitive game to a user, the terminal device 110 according to the embodiment executes various processes in cooperation with the server device 120 in accordance with the flow shown in the following Figure 3.

[0024] FIG. 3 is an exemplary schematic sequence diagram showing the flow of processing executed by the terminal device 110 and the server device 120 according to the embodiment.

[0025] 3 , in the embodiment, the terminal device 110 (e.g., the game control processing unit 203) first executes a login request process in S311 to obtain player information of the user of the terminal device 110 from the server device 120, and transmits login information including identification information of the user to the server device 120. The process of S311 is executed, for example, when an application installed on the terminal device 110 to provide a fighting game is started.

[0026] Then, in S321, the server device 120 executes a login process based on the login information received from the terminal device 110, extracts corresponding player information from the player information recorded by itself, and transmits the extracted player information to the terminal device 110.

[0027] Then, in S313, the terminal device 110 (for example, the reception processing unit 201, the management processing unit 202, and the display processing unit 204) executes a deck organization process to organize decks to be used in the competitive game in accordance with user operations, and transmits deck information regarding the organized decks to the server device 120. As will be described in detail later, the deck organization process is a process in which the reception processing unit 201 accepts user operations, and the management processing unit 202 manages the decks while the display processing unit 204 displays various images (screens) on the display 110A as necessary.

[0028] Then, in S322, the server device 120 executes a deck information saving process to save the deck information received from the terminal device 110 and update the player information recorded by the server device 120 itself.

[0029] Then, in S313 and S323, the terminal device 110 (e.g., the reception processing unit 201, the game control processing unit 203, and the display processing unit 204) and the server device 120 each execute a game execution process in which they execute a competitive game while cooperating with each other via communication. The game execution process is a process in which the reception processing unit 201 accepts user operations, the display processing unit 204 displays various images (screens) on the display 110A, and the game control processing unit 203 controls the progress of the game.

[0030] Generally, in a competitive game such as the one described above, a turn order is assigned among multiple players playing the competitive game, such as first to attack or second to attack, etc. In such cases, it is desirable to further increase the interest of the competitive game by reducing the advantage / disadvantage associated with the order of turns in the turn order.

[0031] Therefore, in an embodiment, in the game execution process of S323 described above, the server device 120 takes the initiative in determining the playing order of multiple players in the competitive game, and grants a first player in a first playing order (e.g., the player who goes second in a two-player match) the right to generate a game effect to advance the match to an advantage over a second player in a second playing order that precedes the first playing order (e.g., the player who goes first in a two-player match).

[0032] The granting of the rights is performed at the start of the match, more specifically, after a process of granting each of the first and second players one or more initial game contents playable from the plurality of game contents included in the deck. The initial game contents are game contents that are granted to each player as game contents that can be used from the start of the match.

[0033] Furthermore, the game effect generated by the right is, for example, an effect that is not linked to the initial game content and temporarily increases the PP, which is a point set for each turn and decreases as the game content is played during a match. The PP increased by the game effect (hereinafter sometimes referred to as extra PP) can be used (consumed) only once during a match before a predetermined condition (described in detail below) that makes the game effect irrevocable is met. Once the predetermined condition is met, the PP cannot be used thereafter (the right itself becomes unusable). Note that, although only an example of a game effect generated by a right that temporarily increases PP is described below, in embodiments, rights that generate other effects can also be employed. Examples of rights that generate other effects include the right to strengthen the played game content (evolution right) and the right to extend the time limit for deciding which game content to play (long consideration right).

[0034] Here, the flow of the above-mentioned right assignment will be explained with reference to FIG.

[0035] 4 is an exemplary schematic sequence diagram showing an example of the flow of granting rights according to the action order in the game execution process according to the embodiment. The flow of the process shown in FIG. 4 is executed at the start of the match as described above.

[0036] 4, in an embodiment, the server device 120 first determines the action order (e.g., first or second) of each player competing in a match in S821, and notifies each player's terminal device 110 of the determined action order. Then, in S811, the terminal device 110 displays the action order (e.g., first or second) notified by the server device 120 on the display 110A.

[0037] In S822, the server device 120 determines the initial game media to be provided to each player by drawing from each player's deck, and notifies each player's terminal device 110 of the determined initial game media. In S812, the terminal device 110 displays the initial game media notified by the server device 120 on the display 110A.

[0038] In the competitive game according to the embodiment, some or all of the initial game contents can be exchanged only once at the instruction of each player. Therefore, in S813, the terminal device 110 receives an instruction to exchange the initial game contents from the player and notifies the server device 120 of the received instruction to exchange.

[0039] Then, in S823, upon receiving an exchange instruction from the terminal device 110, the server device 120 redetermines the initial game media by redrawing from each player's deck and notifies each player's terminal device 110 of the redetermined initial game media. Then, in S814, the terminal device 110 displays the initial game media (redetermined initial game media) notified by the server device 120 on the display 110A. Note that in this embodiment, if there is no instruction to exchange the initial game media from a player, the processes of S813, S823, and S814 are skipped.

[0040] Then, in S824, the server device 120 grants the second player rights, more specifically, the rights described above for generating game effects that enable the second player to progress in the match more advantageously than the first player, and notifies the terminal device 110 of the second player. Then, in S815, the terminal device 110 displays a match screen such as that shown in the following Figure 4 on the terminal device 110.

[0041] FIG. 5 is an exemplary schematic diagram showing an example of a battle screen according to the embodiment.

[0042] 5 is an example of a battle screen displayed on the terminal device 110 of the player playing second when a battle between two players begins. This image 400 includes an area 410 as a player's PP information display area in which information related to the player's PP is displayed, and an area 420 as an other player's PP information display area in which information related to the opponent's play points is displayed. The area 410 as the player's PP display area includes images 411 and 412 as PP display areas, an image 413 as a turn end button, an image 414 as a timer gauge that changes over time to indicate the time limit for each turn, and an image 415 as a second player right use button.

[0043] 4 includes an image 401 indicating game media currently available for use (playable) by the player in a battle, and an image 402 indicating game media currently available for use by the opponent in a battle. In the battle game according to the embodiment, when each player plays a game media in each turn, an image corresponding to the game media is displayed in a game field 401A provided within the image 400. The image is displayed to represent parameters indicating the strength (e.g., attack power and defense power) previously set for the corresponding game media. For example, in the example shown in FIG. 4 , an image 405 corresponding to a specific game media played by the player is displayed in the game field 400A, and the image 405 indicates that the attack power and defense power set for the corresponding game media are each 1.

[0044] In the embodiment, in each turn, the outcome between the game media is determined by comparing parameters indicating pre-set strengths (for example, offensive power and defensive power) with the images (and the game media of each player corresponding to them) displayed in the game field 401A, and as a result, the competitive game progresses in such a manner that the superiority / inferiority of each player in each turn is determined within the game field 401A.

[0045] In addition to the above, image 400 shown in FIG. 4 also includes an area 450 on the opponent's side (i.e., the upper side of image 400) where a character representing the opponent is displayed. This area 450 also displays a numerical value indicating the opponent's stamina (20 in the example shown in FIG. 4). In this embodiment, the competitive game progresses with the objective of ultimately reducing the opponent's stamina to zero by using game media played on the game field 401A. Note that, although not shown in the example shown in FIG. 4 because it is mostly hidden by image 401, image 400 may also include an area similar to area 450 on the player's side (i.e., the lower side of image 400) where a character representing the player is displayed.

[0046] Here, the above-mentioned own PP display area will be described in more detail with reference to FIG.

[0047] FIG. 6 is an exemplary schematic diagram for explaining details of the own PP display area according to the embodiment.

[0048] The example shown in Figure 6 illustrates the transition of the player's PP display area according to the state of the rights granted to the player playing second. In the example shown in Figure 6, the image 510 on the left shows the player's PP display area in a state where the granted rights have not yet been used, the image 520 in the middle shows the player's PP display area in a state where the granted rights have been used, and the image 530 on the right shows the player's PP display area in a state where the granted rights have already been used and are no longer available.

[0049] In the image 510 on the left, images 511 and 512 are PP display areas. In this embodiment, as in image 511, information about the PP for the current turn is displayed in a visually distinguishable manner, including additional PP that may increase based on the right granted to the player who plays second (see image 511A), PP that can be consumed in the current turn (see image 511B), PP that has already been consumed in the current turn (see image 511C), and PP that cannot be consumed until the next turn (see image 511D). Also, in this embodiment, as in image 512, information about the PP for the current turn is also displayed as text information.

[0050] In image 510 on the left, image 513 is a turn end button, and image 514 is a timer gauge. By pressing the turn end button as shown in image 513, a player can pass the turn to the opponent (i.e., end their turn and, as a result, start the opponent's turn). In addition, by checking the timer gauge as shown in image 514, the player can check, for example, the remaining time of their turn.

[0051] Also, in the image 510 on the left, image 515 is a second-to-play right use button. By pressing the second-to-play right use button as shown in image 515, the player can use the right granted to the player as the second player and generate a game effect of temporarily increasing PP. Note that image 515 includes an area 515A whose display mode (e.g., lighting state) changes depending on the status of the right. Thus, in this embodiment, if the right granted to the second player has not yet been used, the second-to-play right use button is displayed in a display mode that allows for an operation to use the right.

[0052] When the second player right use button is pressed in the image 510 on the left side, the image 510 transitions to the image 520 in the middle, which will be described next.

[0053] In the middle image 520, images 521 and 522 are PP display areas. In this embodiment, as in image 521, information about the PP for the current turn is displayed in a visually distinguishable manner, including additional PP that may be increased based on the right granted to the player who plays second (see image 521A), PP that can be consumed in the current turn (see image 521B), PP that has already been consumed in the current turn (see image 521C), and PP that cannot be consumed until the next turn (see image 521D). Also, in this embodiment, as in image 522, information about the PP for the current turn is also displayed as text information. As described above, since the state in which the middle image 520 is displayed indicates that the granted right has been used, area 521A is displayed in a different manner from the corresponding image 511A in the left image 510, which indicates that the granted right has not yet been used.

[0054] In addition, in the middle image 520, image 523 is a turn end button, and image 524 is a timer gauge. By pressing the turn end button as shown in image 523, the player can pass the turn to the opponent (i.e., end their turn and, as a result, start the opponent's turn). In addition, by checking the timer gauge as shown in image 524, the player can check, for example, the remaining time of their turn.

[0055] Furthermore, in the middle image 520, image 525 is a second-turn right use button. By pressing a second-turn right use button such as this image 525, the player can cancel the generation of a game effect corresponding to the operation of image 515 in the left-hand image 510. This image 525 includes an area 525A whose display mode (e.g., lighting state) changes depending on the state of the right. Note that when the generation of a game effect is canceled by pressing image 525, the middle image 520 transitions to the image 510 on the left side described above.

[0056] Thus, in this embodiment, when an operation to use the right granted to the second player is accepted via the image 510 on the left and a predetermined condition that makes the game effect irrevocable is not met, the image 520 in the middle is displayed, including a second player right use button displayed in a display mode that can accept an operation to cancel the occurrence of the game effect according to the specifications of the right. Note that the predetermined condition that makes the game effect irrevocable is, for example, when one or more PP points are consumed in response to an operation of the game medium, or when the turn end button is pressed while a game effect according to the use of the right granted to the second player has occurred.

[0057] Here, when the turn end button (see image 523) is pressed while the middle image 520 is displayed, the middle image 520 transitions to the right image 530 as described below.

[0058] In the image 530 on the right, images 531 and 532 are PP display areas. In this embodiment, as in image 531, information about the PP for the current turn is displayed in a visually distinguishable manner, including additional PP that may be increased based on the right granted to the player who plays second (see image 531A), PP that can be consumed in the current turn (see image 531B), PP that has already been consumed in the current turn (see image 531C), and PP that cannot be consumed until the next turn (see image 531D). Also, in this embodiment, information about the PP for the current turn is also displayed as text information, as in image 532. As described above, the state in which the image 530 on the right is displayed indicates that the granted right has already been used and is no longer available, so the area 531A is displayed in a different manner from the corresponding image 511A in the image 510 on the left and the corresponding image 521A in the image 520 in the middle.

[0059] In image 530 on the right, image 533 is a turn end button, and image 534 is a timer gauge. By pressing the turn end button as shown in image 533, the player can pass the turn to the opponent (i.e., end their turn and, as a result, start the opponent's turn). In addition, by checking the timer gauge as shown in image 534, the player can check, for example, the remaining time of their turn.

[0060] As described above, the state in which the image 530 on the right is displayed indicates a state in which the granted right is used and then becomes unusable due to the end of the turn. More specifically, the state in which the turn ends after the Extra PP is granted and the game medium is played using the Extra PP, or the state in which the turn ends after the Extra PP is granted and then not used (including when the granted Extra PP is canceled). Therefore, unlike the image 510 on the left and the image 520 in the middle, the image 530 on the right does not display the second-turn right use button. At this time, an image 531A indicating additional PP (Extra PP) may also be displayed. Furthermore, in the embodiment, for example, if the original PP is increased by the Extra PP, the Extra PP is used preferentially over the original PP.

[0061] In an embodiment, if Extra PP is granted in response to the use of a granted right and then used (i.e., the game content is played), before the turn end button is pressed, the display mode of the middle image 520 may switch to a display mode indicating that the game effect cannot be canceled (for example, the second turn right use button indicated by image 525 becomes unpressable and the display of area 525A of image 525 disappears). Then, when the turn end button is pressed in this state, the display switches to the image 530 on the right. In an embodiment, if Extra PP is granted in response to the use of a granted right and then used (i.e., the game content is played), the display may switch to the image 530 on the right, regardless of whether the turn end button is pressed.

[0062] The above example illustrates a configuration in which, when you are the second player and your opponent is the first player, information about your rights granted as a result of you being the second player is displayed on your own battle screen (in your own PP display area); however, in an embodiment, as shown in the following Figure 6, when you are the first player and your opponent is the second player, information about the rights granted to your opponent can also be displayed on your own battle screen (in the other PP display area).

[0063] FIG. 7 is an exemplary schematic diagram for explaining details of the other PP display area according to the embodiment.

[0064] The example shown in Figure 7 illustrates the transition of the other PP display area displayed on your terminal device 110 according to the state of the rights granted to your opponent when you are the first player and your opponent is the second player (the transition of the other PP display area displayed on your opponent's terminal device 110 according to the state of the rights granted to you when you are the second player and your opponent is the first player). In the example shown in Figure 7, the upper image 610 shows your PP display area in a state where the granted rights have not yet been used, the middle image 620 shows your PP display area in a state where the granted rights have been used, and the lower image 630 shows your PP display area in a state where the granted rights have already been used and are no longer available.

[0065] The upper image 610 includes an area 611 whose display mode (for example, lighting state) changes depending on the status of the opponent's right. If the opponent uses the right to play second while the upper image 610 is displayed, the image 610 transitions to the middle image 620, which will be described next.

[0066] The middle image 620 includes an area 621 whose display mode (for example, lighting state) changes depending on the state of the opponent's right. As described above, the state in which the middle image 620 is displayed indicates that the granted right has been used, and therefore the area 621 is displayed in a different mode from the above-described area 611, which indicates that the granted right has not yet been used.

[0067] If the occurrence of a game effect is canceled while the middle image 620 is displayed, the middle image 620 transitions to the upper image 610. If the game effect cannot be canceled while the middle image 620 is displayed, that is, if the opponent's right to play second has already been used and is no longer available, the middle image 620 transitions to the lower image 630, which will be described next.

[0068] The lower image 630 does not include areas corresponding to the area 611 in the upper image 610 and the area 621 in the middle image 620. This is because the lower image 630 makes it clear to the player that the game effect has become irreversible, and therefore the opponent's right to play second has already been used and is no longer available.

[0069] The transition of the PP display areas (own PP display area and other PP display areas) as described above is carried out based on the management of the PPs of each player on the server device 120 side, as shown in the following FIG.

[0070] 8 is an exemplary schematic flowchart showing an example of the flow of a PP management process executed by the server device 120 according to the embodiment. The following process is executed when it is the turn of a player who has been granted extra PP and it is determined that the extra PP is available for use. This determination is made by the server device 120.

[0071] 8, in this embodiment, first, in S901, the server device 120 outputs an instruction to the terminal device 110 to display the PP display area in a first display mode. The instruction to the terminal device 110 of the player playing second is to display the own PP display area in a display mode like the image 510 on the left side of Fig. 6 (an example of the "first display mode" in the claims), and the instruction to the terminal device 110 of the player playing first is to display the other PP display area in a display mode like the image 610 on the upper side of Fig. 7.

[0072] Then, in S902, the server device 120 determines whether or not a first operation (an operation using the right specific to the second player) has been accepted by the terminal device 110 of the player playing second. The process of S902 is repeated until it is determined that the first operation has been accepted. If it is determined in S902 that the first operation has been accepted, the process proceeds to S903.

[0073] Then, in S903, the server device 120 outputs an instruction to the terminal device 110 to display the PP display area in a second display mode. The instruction to the terminal device 110 of the second player is to display the own PP display area in a display mode like the middle image 520 in FIG. 6 (an example of the "second display mode" in the claims), and the instruction to the terminal device 110 of the first player is to display the other PP display area in a display mode like the middle image 620 in FIG. 7. At this time, the server device 120 updates a status, for example, a pre-set status indicating the use status of the extra PP, to record that the extra PP has been used. Based on this status, the server device 120 determines whether the extra PP is available for use, which is one of the processes preceding S901.

[0074] Then, in S904, the server device 120 determines whether or not a second operation (an operation to cancel the use of the right specific to the second player) has been accepted by the terminal device 110 of the player playing second. If it is determined in S904 that the second operation has been accepted, the process returns to S901. On the other hand, if it is determined in S904 that the second operation has not been accepted, the process proceeds to S905. At this time, the server device 120 updates the above-mentioned status, etc., to record that the extra PP is in a usable state (effectively in an unused state).

[0075] Then, in S905, the server device 120 determines whether a predetermined condition that makes the game effect irreversible has been met. As described above, the predetermined condition corresponds to, for example, the consumption of one or more PP points in response to an operation of the game medium, or the pressing of the turn end button after a game effect corresponding to the use of the right granted to the second player has occurred. If it is determined in S905 that the predetermined condition has not been met, the process returns to S904. On the other hand, if it is determined in S905 that the predetermined condition has been met, the process proceeds to S906.

[0076] Then, in S906, the server device 120 outputs an instruction to the terminal device 110 to display the PP display area in a third display mode. This instruction to the terminal device 110 of the second player is to change the player's PP display area, which was displayed in a display mode like the middle image 520 in FIG. 6 above, to a display mode indicating that the game effect based on the second player's right cannot be canceled (an example of the "third display mode" in the claims, for example, an image in which the second player's right use button shown in image 525 becomes unpressable and the display of area 525A in image 525 disappears). This instruction to the terminal device 110 of the first player is to display the other player's PP display area in a display mode indicating that the opponent can no longer cancel the game effect based on the right. At this time, the server device 120 may execute a process to delete the player's right to use Extra PP (or, for example, a process to update the above-mentioned status to "used" and set a parameter related to the player's right to use Extra PP to a value indicating that it is unavailable).

[0077] In an embodiment, if the turn end button is pressed after the processing of S904 above, the server device 120 may output an instruction to the terminal device 110 of the player playing second to display the player's own PP display area in a display format like the image 530 on the right side of Figure 6 (i.e., not display the second-turn right use button), and may output an instruction to the terminal device 110 of the player playing first to display the other PP display area in a display format like the image 620 on the bottom side of Figure 7. In this way, the server device 120 manages the PPs of each player.

[0078] As described above, the system according to the embodiment is a system for providing a battle game in which multiple players each use a deck containing multiple game contents to compete in a turn-based battle, and is configured to determine a play order for the multiple players in the battle game, grant a first player in a first play order the right to generate a game effect to advance the battle more advantageously than a second player in a second play order that precedes the first play order, generate the game effect in response to a first operation of the first player, and cancel the generation of the game effect in response to a second operation of the first player. With this configuration, by granting the right according to the play order, it is possible to reduce advantages / disadvantages depending on the order of play, thereby further improving the enjoyment of the battle game.

[0079] In addition, the system according to the embodiment is configured to grant each of the first and second players one or more initial game contents playable from a plurality of game contents included in a deck at the start of a match, and after the initial game contents are granted, grant the first player rights that are not linked to the initial game contents. With this configuration, rights can be granted at an appropriate timing at the start of the match.

[0080] In addition, the system according to the embodiment is configured to display a first image (own PP display area) indicating the status of the rights on the first player side. With this configuration, the first player can easily check the status of the rights granted to him / her by using the first image.

[0081] In addition, the system according to the embodiment is configured to be able to display a second image (other PP display area) on the second player side, which indicates the status of the rights granted to the first player. With this configuration, the second image allows the second player to easily check the status of the rights granted to the opponent.

[0082] Finally, a description will be given of the hardware configuration of the terminal device 110 and the server device 120 according to the above-described embodiment. The terminal device 110 and the server device 120 according to the embodiment are configured as an information processing device 700 having a hardware configuration equivalent to that of a general computer, for example, as shown in the following FIG.

[0083] FIG. 9 is an exemplary schematic block diagram showing a hardware configuration of an information processing device 700 that constitutes the terminal device 110 and the server device 120 according to the embodiment.

[0084] 9 , the information processing device 700 includes a processor 710, a memory 720, a storage 730, an input / output interface (I / F) 740, and a communication interface (I / F) 750. These pieces of hardware are connected to a bus 760.

[0085] The processor 710 is configured as, for example, a CPU (Central Processing Unit) and controls the overall operation of each part of the information processing device 1300 .

[0086] Memory 720 includes, for example, ROM (Read Only Memory) and RAM (Random Access Memory), and provides volatile or non-volatile storage of various data such as programs executed by processor 710, and provides a working area for processor 710 to execute programs.

[0087] The storage 730 includes, for example, a hard disk drive (HDD) or a solid state drive (SSD), and stores various types of data in a nonvolatile manner.

[0088] The input / output interface 740 controls the input of data to the information processing device 700 from input devices (input units) such as a touch panel and a pointing device such as a mouse, a game controller, a keyboard, a microphone, a GPS, and various sensors (acceleration sensors, optical sensors, pressure sensors, barometric pressure sensors, etc.), and the output of data from the information processing device 700 to output devices (output units) such as a display (display device), a speaker (acoustic device), and an actuator (a driving device for providing feedback of vibrations or tactile sensations to a user).

[0089] The communication interface 750 enables the information processing device 700 to communicate with other devices.

[0090] The functional configuration (see FIG. 2 ) of the terminal device 110 according to the embodiment is realized as a group of functional modules formed by cooperation between hardware and software as a result of the processor 710 executing a program pre-stored in the memory 720 or the storage 730. However, in the embodiment, some or all of the group of functional modules shown in FIG. 2 may be realized solely by hardware such as a dedicated circuit. Furthermore, in the embodiment, at least some of the group of functional modules shown in FIG. 2 may be realized on the server device 120 side.

[0091] It should be noted that the above-described programs do not necessarily need to be stored in advance in memory 1220 or storage 1230. For example, the above-described programs may be provided as a computer program product recorded in an installable or executable format on a computer-readable medium, such as various magnetic disks such as flexible disks (FDs) or various optical disks such as digital versatile disks (DVDs).

[0092] The above-described program may also be provided or distributed via a network such as the Internet. That is, the above-described program may be provided in a state where it is stored on a computer connected to a network such as the Internet and is available for download via the network.

[0093] Although the embodiments of the present disclosure have been described above, these embodiments are presented as examples and are not intended to limit the scope of the invention. These novel embodiments can be embodied in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. These embodiments and modifications thereof are included within the scope and spirit of the invention, and are also included in the inventions described in the claims and their equivalents.

[0094] 110 Terminal device 120 Server device 201 Reception processing unit 202 Management processing unit 203 Game control processing unit 204 Display processing unit

Claims

1. A program for providing a battle game in which each of a plurality of players battles in a turn-based manner using a deck including a plurality of game media, the program causing at least one computer to perform: determining a play order of the plurality of players in the battle game; granting to a first player in a first play order a right to generate a game effect for favorably advancing the battle over a second player in a second play order that is prior to the first play order; generating a game effect in response to a first operation of the first player; and canceling the generation of the game effect in response to a first operation in response to a second operation of the first player.

2. The program according to claim 1, the program causing at least one computer to perform: granting to each of the first player and the second player at the start of the battle one or more initial game media playable from the plurality of game media included in the deck; and after the initial game media are granted, granting to the first player the right not associated with the initial game media.

3. The program according to claim 1, the program causing at least one computer to perform: displaying, on the first player side, a first image indicating a state of the right.

4. The program according to claim 3, the program causing at least one computer to perform: displaying the first image in a first display mode capable of receiving the first operation when the right is granted; and changing a display mode of the first image from the first display mode to a second display mode capable of receiving the second operation when the first operation is received via the first image.

5. When the second operation is received via the first image displayed in the second display mode, changing the display mode of the first image from the second display mode to the first display mode, and when a predetermined condition under which the game effect cannot be canceled is satisfied while the first image is being displayed in the second display mode, changing the display mode of the first image from the second display mode to a third display mode indicating that the game effect cannot be canceled, A program according to claim 4, for causing the at least one computer to execute.

6. The program according to claim 4 or 5, wherein the second display mode is a display mode capable of notifying the first player that the occurrence of the game effect can be canceled by the second operation.

7. A program according to claim 1, for causing the at least one computer to display, on the second player side, a second image indicating the state of the right given to the first player.

8. A program according to claim 7, for causing the at least one computer to display the second image in a display mode capable of identifying whether the first player has generated the game effect.

9. The program according to claim 1, wherein the game effect is an effect of increasing points set for each turn so as to decrease according to the play of the game medium during the battle.

10. A method executed by at least one computer to provide a battle game in which each of a plurality of players battles in a turn-based manner using a deck including a plurality of game media, determining the play order of the plurality of players in the battle game, granting the first player in the first play order the right to generate a game effect for favorably advancing the battle over the second player in the second play order prior to the first play order, generating a game effect in response to a first operation of the first player, canceling the generation of the game effect according to the first operation in response to a second operation of the first player, A method including.

11. A system for providing a battle game in which each of a plurality of players battles in a turn-based manner using a deck including a plurality of game media, the system determining a play order of the plurality of players in the battle game, granting a right to a first player in a first play order to generate a game effect for favorably advancing the battle over a second player in a second play order prior to the first play order, generating a game effect in response to a first operation of the first player, and canceling the generation of the game effect in response to the first operation in response to a second operation of the first player.

Citation Information

Patent Citations

  • Program, information processing device and method for controlling information processing device

    JP2021069774A

  • Programs and terminals

    JP2022088479A