A new chess setup and chess education system
The new chess setup with foldable surfaces and integrated game tracks addresses the limitations of traditional chess by enabling multiple games and engaging educational experiences, effectively teaching chess skills through gamified movements and interactive gameplay.
Patent Information
- Application Number
- PCT/TR2023/051771
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-28
- Publication Date
- 2025-07-03
AI Technical Summary
Existing chess setups are limited to playing only one game, lacking versatility and failing to develop a wide range of skills, and traditional chess education methods are not engaging or effective in teaching various aspects of the game.
A new chess setup with foldable surfaces allowing multiple game boards (32, 16, 48, and 9 squares) and integrated game tracks, enabling various games that teach chess skills through gamified movements and educational games, such as 'BOBBY'S CHESS FARM', which transforms educational topics into interactive experiences.
Facilitates the development of strategic, visual perception, and cognitive skills while making chess education enjoyable and accessible, allowing multiple games to be played on a single setup, enhancing learning through interactive and story-driven gameplay.
Smart Images

Figure TR2023051771_03072025_PF_FP_ABST
Abstract
Description
[0001] A NEW CHESS SETUP AND CHESS EDUCATION SYSTEM
[0002] Technical Field:
[0003] The invention is related to a new chess setup, both surfaces of which are divided into chess squares, capable of being folded into a chess board with 32 and 16 squares and also able to provide a board of 48 and 9 squares. Thus, it facilitates the playing of topics determined for chess education by transforming them into games.
[0004] Furthermore, the invention concerns a new chess education system that enables the teaching of the chess game in a fun way, from part to whole, through the method of induction by gamifying the movements of chess pieces.
[0005] Prior Art:
[0006] Chess is a deep-rooted strategy game played between two individuals on a squareshaped board. It is known to have emerged in India in the 6th century AD and has spread over the years to Asia, the Middle East, and Europe. Over time, this game became quite popular among European nobility and was referred to as the "game of kings" for a period.
[0007] While the rules and setup of the chess game have varied through the centuries, by the 19th century, it had evolved into its present form. Chess involves a specific chessboard and 32 pieces arrayed upon this board. In the two-player game of chess, the board comprises a total of 64 squares, half black and half white.16 black and 16 white pieces are methodically placed on this board, and the game commences in this manner.
[0008] In prior art, only one game, in other words, only the classical chess game, could be played with this chess game apparatus. In this case, the skills of the players remain within the scope of the chess game only. Also, since chess is a game played with a special chess board and 32 pieces arranged on this board, the equipment in question is only used for one game. In the prior art, since there is no chess setup that enables multiple games to be played, a classical chess setup cannot be used to play multiple games and, as a consequence, players cannot acquire different skills.
[0009] In the prior art, there were various training methods applied in chess education to teach the names of the pieces, their movements, the way of capturing pieces, etc. In most of these methods, a certain systematic is followed.
[0010] The Objective of the Invention:
[0011] The invention, subject to registration, aims to introduce a new chess setup capable of hosting multiple games. Thus, the invention facilitates the development of various skills, including strategy and visual perception skills, attention and concentration, quick and logical decision-making, numerical and verbal abilities, strategy formulation, and more.
[0012] Additionally, the invention seeks to teach the chess game in an enjoyable manner, from part to whole, by gamifying the movements of the chess pieces using the method of induction. Therefore, the invention presents a new chess setup and a collection of educational games designed to teach accepted chess education topics in a structured sequence by converting them into games.
[0013] Moreover, the invention unveils a new board game designed to allow the playing of multiple games for educational purposes.
[0014] Description of Figures:
[0015] The figures of the developed chess setup are shown below.
[0016] Figure 1. View of the first surface of the chess setup
[0017] Figure 2. View of the way the chess setup is folded
[0018] Figure 3. View of the second surface of the chess setup
[0019] The way the developed games are played on the chess setup is shown below.
[0020] Figure 4. “Game 4: Escape of the Lambs" - View of the game being played on the chess setup Figure 5. “Game 5 : Brave Tractor's Lamb Chase" - View of the game being played on the chess setup
[0021] Figure 6. “Game 6: The Shepherd Dogs' Mission" - View of the game being played on the chess setup
[0022] Figure 7. “Game 7: Co-operation of Tractor and Shepherd Dog" - View of the game being played on the chess setup
[0023] Figure 8. “Game 8: Hero Shepherd on Duty" - View of the game being played on the chess setup
[0024] Figure 9. “Game 9: Race for the Key: Bobby and Robby's Challenge" - View of the game being played on the chess setup
[0025] Figure 10. “Game 10: Counting of Lambs: The Mission of the Horses" - View of the game being played on the chess setup
[0026] Figure 11. “Game 13: Farm Ranking Race: Com and Fresh Feed Prize" - View of the game being played on the chess setup
[0027] Figure 12. “Game 15: Celebration Brought by the Rain" - View of the game being played on the chess setup
[0028] Figure 13. “Game 16: Horses' Mission: Spring is Coming to the Farm" - View of the game being played on the chess setup
[0029] Figure 14. “Game 17: Cooper's Birthday Adventure" - View of the game being played on the chess setup
[0030] Description of References in Figures:
[0031] The reference numbers shown in the figures are given below.
[0032] C. Chess setup
[0033] 1. First chess surface
[0034] 1.1. Game board with 64 squares
[0035] 1.2. Game board with 32 squares 1.3. Game board with 16 squares
[0036] 2. Second chess surface
[0037] 2.1. Game board with 48 squares
[0038] 2.2. Game board with 9 squares
[0039] 2.3. Game track
[0040] 2.31. Game token
[0041] 2.32. Game tool
[0042] Description of the Invention:
[0043] The invention is a new chess setup (C), with both surfaces divided into chess squares. It is designed to fold into a chessboard with 32 and 16 squares and also provide a board of 48 and 9 squares, thereby facilitating the playing of determined chess education topics by converting them into games. The features of the chess setup include:
[0044] A first chess surface (1) that has a 64-square game board (1.1), which when folded in half yields a 32-square game board (1.2), and when this is further folded in half, results in a 16-square game board (1.3),
[0045] A second chess surface (2) that includes a specially designed game board at the center with a 9-square game board (2.2), surrounded by a 48-square game board (2.1), and a game track (2.3) placed around this 48-square game board (2.1),
[0046] The first chess surface (1) and the second chess surface (2) together constitute the front and back surfaces of the chess setup (C).
[0047] The chess setup (C) that is the subject of registration features game boards on both of its surfaces and is capable of folding. Due to the presence of game boards on both surfaces of the chess board (C) and the ability to fold, the chess setup (C) can create different game boards. As a result, a variety of games can be played on the chess setup (C). On the first chess surface (1), which constitutes one side of the chess setup (C), there is a classic 8x8, 64-square game board (1.1). By folding this 64-square game board
[0048] (1.1) in half, a 32-square game board (1.2) is achieved, and by further folding the 32- square game board (1.2) in half, a 16-square game board (1.3) is obtained. The first chess surface (1) of the chess setup (C) folds onto the second chess surface (2), which forms the other side of the chess setup (C).
[0049] Different games can be played with the 64-square game board (1.1), the 32-square game board (1.2), and the 16-square game board (1.3) located on the first chess surface (1) of the chess setup (C).
[0050] The second chess surface (2), which forms another side of the chess setup (C), also has a game board. However, the number and arrangement of squares on the second chess surface (2) differ from the classical 8x8 square chess setup. Specifically, the second chess surface (2) has been created by removing the 16 central squares of the classical 8x8 square chess setup and placing a 3x3, 9-square game board (2.2) instead. In this structure, there is a 9-square game area (2.2) in the very center, surrounded by a 48-square game board (2.1) arranged in a dual -track fashion. Additionally, there is a game track (2.3) surrounding the 48-square game board (2.1).
[0051] In one embodiment of the invention, while chess-themed games are played on the first chess surface (1), racing-themed games are played on the second chess surface (2), and these chess surfaces (1.2) are designed accordingly.
[0052] In one embodiment of the invention, the game track (2.3) is situated on three sides around the 48-square game board (2.1). This game track (2.3) preferably includes a game token (2.31) and preferably multiple game tools (2.32).
[0053] In one embodiment of the invention, the chess setup (C), consisting of the first chess surface (1) and the second chess surface (2), and including the 64-square game board
[0054] (1.1), the 32-square game board (1.2), the 16-square game area (1.3), the 48-square game board (2.1), and the 9-square game board (2.2), are all shaped as quadrilateral squares. The game track (2.3) features a game token (2.31) on three sides, several game tools (2.32), and / or various objects. In one embodiment of the invention, there are 3 game tools (2.32) on the first edge of the game track (2.3), 4 game tools (2.32) on the second edge, and 3 game tools (2.32) on the third edge.
[0055] In one embodiment of the invention, the game token (2.31) represents an animal. In one embodiment of the invention, the game token (2.31) is a wolf. In one embodiment of the invention, the game tools (2.32) signify a log on the first edge, a boat on the second edge, and a skateboard on the third edge.
[0056] The chess setup (C) is designed to be foldable. In one embodiment of the invention, the chess setup (C) is constructed from cellulose and its derivatives, such as cardboard, cardstock, etc.
[0057] The chess setup (C) that is subject to registration, due to its double-sided usable and foldable nature, allows for playing multiple games on a single device, thereby eliminating the need for multiple pieces of equipment. Hence, the invention presents a solution to the problem of not being able to play multiple games with one setup. Also, the invention facilitates the development of various skills, including strategic and visual perception skills, attention and concentration, quick and logical decisionmaking, numerical and verbal abilities, and strategy formulation and more.
[0058] The invention seeks to teach the chess game in an enjoyable manner, from part to whole, by gamifying the movements of the chess pieces using the method of induction. Therefore, the invention presents a new chess arrangement and a set of educational games that transform the established and necessary learning topics in chess education into individual games taught in a certain sequence. Additionally, the invention introduces a new board game named "BOBBY'S CHESS FARM," which is story-driven and allows the playing of multiple educational games. Through a developed story, the educational topics recognized in chess education, which need to be learned, are transformed into individual games and are played on a new chess arrangement. This chess arrangement can be folded to transform into a chessboard of 32 to 16 squares, and it also offers a game board of 48 to 9 squares, thus enabling the playing of multiple games.
[0059] The board game "BOBBY'S CHESS FARM" has been developed with the purpose of making the learning of chess piece movements enjoyable through gamification and a holistic approach from individual moves to the overall game. The challenges, starting with the escape of the lambs on the farm, are structured around a story involving the entire farm, focusing on persuading the lambs and bringing them back to the farm. Each game has a defined purpose and objective, narratively crafted. Games prepared with these goals also encompass achievements designed for various developmental areas. Children who wish to learn the game of chess can, through these games, unknowingly and entertainingly grasp the movements and rules of chess pieces.
[0060] "BOBBY'S CHESS FARM" board game offers an advantage in that it provides a box where you can play various games multiple times by purchasing a chess set. In this way, it is a unique product. We can say that this is the first chess set and game for children with this purpose.
[0061] The board game "BOBBY'S CHESS FARM" is prepared with the idea of adhering to an accepted sequence of educational topics in chess training, ensuring that the necessary subjects for learning chess are taught in a specific order.
[0062] Accordingly, the topics that the board game "BOBBY'S CHESS FARM" aims to teach in chess education are as follows:
[0063] - Introduction to directions on the chessboard,
[0064] - Learning the names and notations of the squares,
[0065] - Learning the names of the pieces,
[0066] - Learning the movement of the pawn,
[0067] - Learning the movement of the rook.
[0068] - Learning the movement of the bishop,
[0069] - Learning the King's movement,
[0070] - Learning the queen's move,
[0071] - Learning the knight's movement
[0072] - Learning the arrangement of the stones,
[0073] - Knowing the value of stones,
[0074] - It is possible to make mat.
[0075] Thus, the aim is to facilitate the easy learning of the movements of all pieces through the holistic approach. The board game "BOBBY'S CHESS FARM" is designed to create an equal playing field for adults and children, experienced and inexperienced chess players alike. The goal is to balance age and knowledge differences as much as possible, allowing parents to play the game repeatedly with their children without getting bored. It is specifically designed to provide children with the opportunity to spend quality and enjoyable time with their families. The format of the board game serves this purpose.
[0076] The games support various areas of development such as waiting turns, attention span, planning, concentration, problem-solving, logic and reasoning, anticipation, decision-making, memory enhancement, and the ability to make mathematical calculations. These are fundamental gains that contribute to the development of cognitive skills and everyday social abilities.
[0077] It supports the social and emotional development of children.
[0078] It aims to motivate children to win while also teaching them to handle losing with maturity. With this goal in mind, it possesses both entertaining and instructive features.
[0079] The chess setup subject to registration, denoted as (C), comprises the equipment that forms the chess arrangement, along with the games that can be played using this setup. The developed stories and game rules related to these games are generally summarized under the title "BOBBY'S CHESS FARM".
[0080] BOBBY'S CHESS FARM
[0081] Once upon a time, there were twin brothers named Bobby and Robby who lived on the same farm. The characters of these two brothers were entirely different from each other. These farmer brothers had been in competition since childhood and could never get along with each other.
[0082] Bobby was known for his passion for bright colors. For example, he always preferred sweets and was recognized for his generosity. On the other hand, Robby had an interest in dark colors, enjoyed salty flavors, and had a frugal attitude. The tastes, habits, and even the temperaments of the twin brothers were opposite to each other. However, they were living together on the farm inherited from their families. Therefore, despite their differences, they had to be together. However, in recent times, their disagreements had increased even more. Apart from both of them being stubborn, their aging had also played a role in this escalation of conflicts.
[0083] One day, they added a new argument to their agenda. The topic: the sharing of belongings and animals on the farm. Although they both agreed on this issue, since they couldn't get along, they decided that they should share the belongings and animals equally. Now, the question was, who would get what?
[0084] Bobby chose the light colors, while Robby, in contrast, opted for dark colors. Even their lambs had become a part of this distinction; he emphasized their differences by painting them brown. In this way, with two distinct color choices, they wouldn't mix up their belongings and animals on the farm, keeping them separate from each other. They also wore light and dark-colored clothes to reflect this distinction.
[0085] This distinction had made their relationship even more complicated. Both of them stubbornly defended their choices and tried to keep everything on the farm separate.
[0086] However, at the end of this rivalry, both brothers accepted the truth. Their preferences could be different, but they had to respect each other. They understood the value of differences and remembered the beauty of living together.
[0087] Despite occasional small disagreements, they continued their lives on the farm in a more harmonious way. Because in the vast farm, there was plenty of space for both of them.
[0088] The equipment that constitutes the chess setup subject to registration (C) is listed below:
[0089] - chess mechanism (C)
[0090] - 1 chess dice (there are pictures of chess pieces on the 6 sides of the dice)
[0091] - 2 number dice
[0092] - 32 mission cards (for the 2nd and 12th games)
[0093] - 8 square shaped cards (for the 18th game)
[0094] - 76 mission cards (for the 18th game)
[0095] - 60 com cobs (for game 18)
[0096] - 5 baskets (for the 14th game) - 1 notebook with the names of colored squares marked (for the 3rd game)
[0097] - 1 game icon (2.31) (wolf)
[0098] - 32 chess pieces
[0099] Chess pieces:
[0100] - 8 white lambs (pawns), 8 brown lambs (pawns),
[0101] - 1 white farmer (king), 1 black farmer (king),
[0102] - 1 white shepherd (queen), 1 black shepherd (queen)
[0103] - 2 white tractors (rook), 2 black tractors (rook),
[0104] - 2 white shepherd dogs (Bishop), 2 black shepherd dogs (bishop)
[0105] - 2 white horses (knights), 2 black horses (knights)
[0106] 1. Game: Grazing Challenge:
[0107] One day, Bobby and Robby found themselves in a small disagreement over a specific area on their farms. This area was right in the middle of the farm and happened to be a region where the tastiest grasses grew. It was a spot with the most delicious grass on the entire farm. The two brothers wanted their lambs to graze in this area in a row of three, either side by side, on top of each other, or diagonally. This way, the little lamb herd would remain connected without any separation.
[0108] It was very important for them that their lambs grazed together. Bobby and Robby were contemplating how they could arrange their lambs in a row of three. This became the most significant topic of the day on their farms. Whenever one of them tried to create a row with their lamb, the other would intervene by placing their lamb in between, preventing the formation of a row of three.
[0109] They couldn't solve this problem at all. Moreover, there was complete chaos in the area with the delicious grass; there was no order at all. Bobby and Robby couldn't find a solution to this. This is where they needed your help. They were requesting your assistance in thinking about how to graze the lambs in this area in a row of three and finding a solution. All eyes on the farm were on you. They were eagerly waiting to see if you could find a way for either side to graze their lambs in a row of three in this area. Game Components: 9-square game board (2.2), 5 lamb tokens (pawns) for each player.
[0110] The game is played between two players. Each player has 5 lamb tokens (pawns) in hand. The game starts with the white player. The first player, the white player, places a "white lamb" on an empty square, and the other player places a "black lamb" on an empty square. The player who first arranges these 5 lamps in a horizontal, vertical, or diagonal row of 3 in the center of the chessboard wins the game. If there are no legal moves left, the game ends in a draw.
[0111] Game Objective: The goal is to have the same-colored pawns in a horizontal (row), vertical (column), or diagonal line. The game continues until three lamps are arranged in a horizontal, vertical, or diagonal row.
[0112] A Tip: Let's observe your opponent's move. Pay attention to where and for what purpose they place the lamp.
[0113] Benefits: Developing strategic and visual perception skills, attention and concentration, quick and logical decision-making.
[0114] 2. Game: Chess Clash - Bobby and Robby's Name Game:
[0115] While playing chess on their farms, Bobby and Robby were once again in disagreement, this time over the names of the pieces. Both brothers had different opinions about naming the pawns. Bobby named his lambs "pawn," but Robby opposed this and preferred to simply call them "sheep." The name dispute wasn't limited to pawns only; it continued in the names of other chess pieces as well. For example, while one side called it Knight, the other side referred to it as "Horse." Besides, should it be called Bishop or "Dog"?
[0116] Should it be said as "Rook" or should it be referred to as "tractor"? Was it correct to say Queen, or should it be called "shepherd"? Finally, should it be called King, or should it be named "Farmer"? Bobby and Robby couldn't agree on choosing these names. Both sides believed that what they said was correct and refused to listen to each other. They couldn't decide on the names of the pieces.
[0117] And because of this, they were mixing up or forgetting the names. This situation was making chess games more complicated and leading to prolonged arguments. Who was what? The entire farm was confused. How could we teach this to the whole farm? At this point, they needed your help to memorize the names of the pieces and keep in mind which piece corresponds to which name. "Could you please tell the names of these pieces representing Bobby or Robby in order? This way, instead of changing the names of the chess pieces, we would accept both names. Both Bobby and Robby could use the names they prefer. Peace could be achieved on the farm this way. However, you need to be careful and quick to accomplish this task." "Because while doing this naming task at a certain speed, if a matching card appears, you must claim the character you mentioned before everyone else. You should collect more characters than everyone else to win. The solution to this name problem on the farm is in your hands. Are you ready to play?"
[0118] Game Tools:
[0119] • 32 mission cards
[0120] • 1 white Lamb (pawn)
[0121] • 1 white Horse (knight)
[0122] • 1 white Shepherd Dog (bishop)
[0123] • 1 white Tractor (rook)
[0124] • 1 white Shepherd (queen)
[0125] • 1 white Farmer (king)"
[0126] "Each player, when opening a card, says the following words sequentially:"
[0127] Pawn - Sheep Knight - Horse Bishop - Dog Rook - Tractor Queen - Shepherd King - Farmer
[0128] "By saying these six words in order, the card will be opened. If the word we say matches the opened card, the first person to grab the piece standing in the middle wins. The game continues in this way. The one who collects the most pieces from the ground wins the game. Gameplay:
[0129] On the chessboard, there are pawns, knights, bishops, rooks, kings, and queens. All cards are placed face down on the ground. The player in turn draws a card from the ground. In the first round, the opening is done in the following order: Pawn Sheep." Each player says these words in turn. For example, one player says "pawn," and the other player says "sheep." When it's the turn of the next player, the cycle repeats with "pawn" and "sheep" again. If the word we say matches the opened card, the first player to grab the Sheep (pawn) standing in the middle wins. After the player who got the Sheep, the played cards are added to the deck, shuffled, and the game continues with drawing cards. In the next round, the cards are opened by saying: "Knight Horse." For instance, one player says "knight," and the other player says "horse." The cycle repeats with "knight" and "horse" again when it's the turn of the next player. If the word matches the opened card, the first player to grab the Horse (knight) wins. The player who got the Horse places it in front of them. Then, in the next round, the played cards are added to the deck, shuffled, and the game continues with drawing cards. In the next round, the cards are opened by saying: "Bishop Dog." If the word matches the opened card, the first player to grab the Dog (bishop) wins, and the player who got the Dog places it in front of them. The cards are added to the deck, shuffled, and the game continues. In the next round, the cards are opened by saying: "Rook tractor."
[0130] If the word matches the opened card, the first player to grab the Tractor (rook) standing in the middle wins. The player who got the Tractor places it in front of them. Then, in the next round, the played cards are added to the deck, shuffled, and the game continues with drawing cards. In the next round, the cards are opened by saying: "Queen shepherd." If the word matches the opened card, the first player to grab the Shepherd (queen) wins, and the player who got the Shepherd places it in front of them. In the final round, the played cards are added to the deck, shuffled, and the game continues. In the last round, the cards are opened by saying: "King Farmer." If the word matches the opened card, the first player to grab the Farmer (king) wins, and the player who got the Farmer places it in front of them.
[0131] When the 6 characters on the ground are collected, the game ends. The player who captures the most pieces wins the game. In case of a tie in the number of captured pieces, the point values of the pieces are considered. Accordingly, the pieces are ranked in value as follows: king, queen, rook, bishop, knight, and pawn. At the end of each round, the cards on the ground are added to the deck, shuffled, and a new game begins. Reminder: The game continues from left to right in order, but the turn to draw a card starts anew with the player who captured the pieces each time.
[0132] The game must be played at a certain speed. Cards should be played at a specified pace, and they must be revealed promptly. It is forbidden to pause and think for an extended period. The order of words must be correctly spoken. A player who says the wrong word receives a penalty. The penalty involves repeating the words "sheep- horse- dog- tractor- shepherd- farmer" five times.
[0133] 3. Game: Lambs' Border Violation
[0134] After Bobby and Robby separated their belongings and animals on the farm, they decided to divide the farm into two different areas. Now, the farm was divided between Bobby and Robby, with Bobby's responsibility covering rows 1 to 4, while Robby's area included rows 5 to 8. However, this new arrangement was a challenging situation for everyone.
[0135] Some lambs continued to violate the border by crossing to the other side and grazing on the grass there. Despite Bobby and Robby instructing all the lambs to graze within their designated areas, the lambs didn't seem to understand. They expressed their dissatisfaction with "Meee" sounds. Bobby and Robby attempted to prevent these border violations, but the lambs managed to find ways to cross the farm boundaries.
[0136] It was clear that the lambs wouldn't easily adapt to this situation. This circumstance caused some complexities on the farm. On one day, some lambs violated the borders again, crossed to the other side, and got lost in the vast farm. Finding exactly where the lambs were became a challenging task.
[0137] This was a new problem on the farm and could potentially lead to another argument and estrangement. At this point, I believe they need your help. Perhaps you can be the one to prevent another possible argument between them. Can you assist Bobby and Robby in finding their lost lambs on the farm?
[0138] You need to find out which lambs are on which side and rearrange the order on the farm. All the farm animals trust you to restore the harmony on the farm. Game Tools: 64-square game board (1.1), 6 white lambs (pawns), 6 black lambs (pawns), 1 notebook indicating the names of colored squares.
[0139] Gameplay:
[0140] The game is played between two players. The player representing the white side takes the black lambs, and the player representing the black side takes the white lambs. Each side has 6 lambs (pawns). Each player takes one page from a notebook to mark where they place their lambs. The player representing white will use the area consisting of squares in the 1st to 4th ranks, while the player representing black will use the area consisting of squares in the 5th to 8th ranks. Each player mentally decides where to place the opponent's lambs in their own area. However, there is a rule for the placement of lambs (pawns) in their own area. Lambs (pawns) should be arranged horizontally, vertically, or diagonally in groups of 3, 2, and 1. The player marks where they hide these 6 lambs (pawns) on their page without showing it to the opponent. (For example, the white side arranges black lambs as follows: b3, c3, d3 - g2, f3, and h4 - and the black side arranges white lambs as follows: b8, b7, b6 - e5, d5, and g7... etc.). The game starts with the player representing the white team, and they ask the first question.
[0141] Goal of the game: The goal of the game is to be the first player to find the positions of the 6 lambs (pawns). The player who first finds their lambs (pawns) wins the game.
[0142] "Gameplay and Tip: The player in turn can ask only one question sentence using horizontal, vertical, and diagonal directions or by utilizing the picture of the board or specifying a location. The question can also be in the form of the name of a square. For example, 'Is the lamb at a3 ?' or 'Is it at g4?' The answer is a short 'yes' or 'no.' If the location guess is correct, the lamb is given to the opponent. Otherwise, the turn to ask a question passes to the other player."
[0143] Question sentences can be as follows.
[0144] For example: Lamb,
[0145] “1. horizontally?”
[0146] Or “in the vertical a?”
[0147] “Is there any on the bl- h7 diagonal?”
[0148] “Is it close to the road?”
[0149] “Is it close to the river?”
[0150] “Is it close to the forest?
[0151] “Is it close to the
[0152] Sunflower Field?”
[0153] “On an a4 square?”
[0154] “On the g7 square? . . . like.”
[0155] The person who answers simply says “yes” or “no” and the first person to find 6 lambs (pawns) wins.
[0156] To win the game, the name of that square must be said. “b3, a4, g7... etc.” If the answer is yes when we ask a question, we gain the right to ask another question. And the same player continues the game by getting the right to ask questions. When the answer is no, the turn passes to the player on the opposite side. When the location estimate is not accurate when there is a shot at the caravan (a shot that does not find the target) - he marks it to note it on his own page. (This may be especially important when saying the name of a particular square, so as not to say the same square again.)
[0157] Areas of Development: While gaining the ability to ask questions and express oneself correctly, the aim is to reason against the answer, learn coordinates, and learn letters and numbers.
[0158] Gains: Learning to wait a turn, reasoning, memory, attention and concentration.
[0159] Purpose: To learn the names and notation of the squares on the chessboard.
[0160] 4. Game: Escape of the Lambs:
[0161] The farm woke up to the sound of roosters. The day had begun after a beautiful morning and all seemed calm on the farm, birds songs says. The horses were neighing and eating their hay. The lambs were bleating. Shepherds were preparing food for farm animals. Since it had not rained for a long time, the soil was dry and the grass was thin. Feeding the lambs was currently being managed with the barley and sunflower meal left over from last year, but these feeds were also very low. After all, feeding a huge farm was not an easy task. The lambs longed for fresh grass. Everyone was waiting for the rain to fall. The lambs were bleating among themselves and constantly talking about this situation. From time to time, the cows would join in these conversations and say "moo", which would excite the lambs and make them bleat more. In the minds of all the lambs there was this. Then a voice among them said "meeeee". Among these lambs: “There is food in the distance!” There is fresh grass there!” It was understood as. "What! Food?” They started running forward, saying, "We must eat immediately." And they moved forward without even looking back. There was complete chaos on the farm. The lambs in the flock could take a step forward because of the crowd. But in the beginning, they were excited Anyone who wanted could jump in two steps. Then they got tired and moved again, one step at a time. Their only thoughts were to move forward and eat. Of course, the brown sheep heard the same voice and ran for the same purpose. Forward to reach the end and eat. A complete disaster was occurring. Bustle and chaos. They throw the sheep they encounter on the road out of the game and literally throw them out of the game to eat.
[0162] They were competing. They acted as if the meal was about to run out. These lambs, smelling the rain in the distance, had to be persuaded. Maybe the rain would fall here soon. You just had to be patient. Now this escape had to be prevented. Because there were wolves roaming around the farm. This was a great danger. And they gathered the lambs, who were unaware of anything, and brought them to the farm as soon as possible.
[0163] It was necessary to bring it back. I wonder which side's lamb would prevail in this chaos?
[0164] Game Tools: 32 square playing field (1.2), 4 white lambs (pawns), 4 black lambs (pawns)
[0165] In Figure 4, the arrangement and movement of the pieces in the "Lambs Escape" game are shown on the 32-square playing field (1.2).
[0166] Rule of the Game: The white lamb (white pawn) starts the game first. Lambs (pawns) can move two steps forward on their first move in this game. Then one step forward
[0167] They can go right. Lambs (pawns) that are diagonally opposite each other can kick out the lambs (pawns) of the other color from the game. Lambs cannot go sideways or diagonally. The lambs can never return. The game ends in a draw when neither side has any moves left to play.
[0168] Purpose of the Game: If one of the white lambs (pawns) reaches the 8th rank and one of the black lambs (pawns) reaches the 1st rank, the game ends. The first person to achieve this wins the game.
[0169] In what cases do we win: If our pawn reaches the last row before the opponent, if we have captured all of our opponent's pawns, if the opponent has no move to play and there is a move we can make with the pawn, we win the game.
[0170] If all pawns face each other in a way that prevents each other from advancing, the game ends in a draw. In a situation like the example below, the game ended in a draw.
[0171] Some tactics about the game: It is important to force the opponent to make a move;
[0172] It is a tactic. Therefore, when you are faced with your opponent's pawns, try to exhaust the moves he will make with the pawn. For this, you can count the moves to be made with the pawn. In this game, letting go of zugzwang, which is a tactic you will learn at a later level in chess, is also an important tactic. (Zugzwang is a term used for the situation of being left without a move. In such a situation, the player Any move he might make would create a situation that would worsen his position. The player in the Zugzwang situation would choose not to move at all if he had a choice.) For example, in the example below, no one wants the move to be his. Because with any move we make, we will lose our pawn.
[0173] The rule of capturing while passing is not applied in this game.
[0174] Development Areas: The importance of collaboration and acting together is emphasized, aiming to teach the ability to plan and anticipate the opponent's move, and to develop strategies and calculations accordingly.
[0175] Achievements: Learning to wait your turn, reasoning, numerical calculation, developing strategies.
[0176] 5. Game: Brave Tractor's Lamb Chase: The hustle and bustle of the lambs continued in every corner of the farm. Bobby and Robby were trying to find a solution in the midst of this chaos, but to no avail. This time the situation was different for two brothers who usually did not get along. Two brothers put aside their disagreements and became a team.
[0177] They decided to be. They decided to help each other catch the lambs. The lambs were moving quickly across the farm. Although they moved by jumping two steps at first, they then continued to move calmly by taking one step. Robby made a sudden decision and jumped behind the wheel of his tractor. He immediately started the engine and started moving quickly to catch the lambs. Big wheels of the tractor, It was moving quickly and easily in vertical and horizontal directions on difficult terrain. Robby was in an advantageous position to collect the lambs. The tractor could move quickly and nimbly in vertical and horizontal directions. However, the lambs were numerous and it would not be easy to catch each one. His brother Bobby was giving Robby directions, telling him which lamb he should catch. The two working together.
[0178] They were trying to surround the lambs. But there were plenty of lambs to catch. These moments, when the farmers tried to catch the lambs with effort and determination, were watched with excitement on the farm. Both brothers were helping each other and doing their best to catch the lambs. The entire farm has left all its work to look after them. The cows and pigs were cheering loudly. Finally, Bobby
[0179] Robby's coordination worked. They managed to round up most of the lambs and direct them to Robby's tractor. They calmed the lambs. Everything was finally under control. Thanks to the brothers' cooperation, the lambs were safe and farm order was restored. They were successful thanks to the two brothers working together and thinking strategically. Bobby and Robby talk to each other about something for the first time.
[0180] They agreed to help catch the lambs. Now they could continue their work on the farm calmly.
[0181] Game Tools: 64 square playing field (1.1), 4 white lambs (pawn), 1 black tractor (rook). In Figure 5, the arrangement and movement of the pieces in the game "Brave Tractor's Lamb Tracking" are shown on the 64-square playing field (1.1).
[0182] Rule of the Game: White lambs (pawns) start the game first. Lambs (pawns) can move two steps forward on their first move in this game. However, they can then take one step forward. A pawn has the right to throw out of the game a rook that is one step ahead of him. Lambs (pawns) cannot move sideways or diagonally. Lambs never backcannot return. The tractor (goal) can go vertically, horizontally, forward and backward fast and can throw the lamb out of the game because it catches it on its way. The game ends in a draw when neither side has any moves left to play. When a lamb (pawn) reaches the 8th rank, even if the Tractor (rook) takes it, white wins the game. White lambs (pawns) need to reach the 8th rank to win. When starting the game, select the black tractor.
[0183] You can place (the rook) on the c8,d8,e8 or f8 square.
[0184] Purpose of the Game: If any lamb (pawn) reaches the 8th rank, white wins the game. The black tractor (rook) wins if it reaches the end and catches all the lambs, preventing them from escaping.
[0185] Tips about the game: Rooks always like to attack from behind the opponent. However, it is an important tactic to lower the Rook to the 2nd level and attack the pawns from there. Attacking the pawns from the front with the rook may not be of much use to you. Because pawns usually destroy each other in such a situation.
[0186] They can protect. Pawns must be moved together. If they work together, it is difficult for the goalkeeper to prevent one of them from reaching the final level.
[0187] Game-related versions: You can make some variations to make the game easier or harder. For example, by increasing the number of lambs, you will make the whites stronger. You can also differentiate the game by placing the lambs in the squares you want on the 2nd horizontal.
[0188] Developmental Areas: While emphasizing the importance of collaboration and acting together, the aim is to learn planning and being able to anticipate the opponent's move, developing strategies and calculations accordingly.
[0189] Achievements: Learning to wait in turn, logical reasoning, ability to calculate, and developing strategies.
[0190] 6. Game: The Shepherd Dogs' Mission: The peace on the farm was disrupted again by the running of the lambs. The lambs could not stand the smell of rain and were attracted to the fresh grass. Bobby and Robby didn't know what to do. They had just parked the tractor they were using to catch the lambs. Besides
[0191] The tractors had run out of gas. Meanwhile, the barking of the shepherd dogs on the farm was heard. They were shouting loudly behind the locked door. Both dogs were hardworking and experienced. Bobby immediately ran to the door and opened the locked door. When the door opened, the sheepdogs saw the lambs running away and waited for Bobby's command. Bobby quickly explained his plan. "We need to catch the lambs and "We have to get them back to the farm," he said. To be successful in this task, the dogs had to cooperate. The two sheepdogs quickly developed a strategy and decided to cooperate. One would move diagonally on the light-colored squares, the other on the dark-colored squares. This way, They would be able to block the escape routes of the lambs. They both shared the task and started their duty.
[0192] While the lambs continued to move away, one step at a time, the shepherd dogs began to implement their plans. Both dogs moved in a diagonal direction and blocked the lambs. This diversion seemed like the perfect plan to catch the lambs. The shepherd dogs were moving determinedly. When the lambs encountered this unexpected obstacle, they paused and looked at each other in surprise for a brief moment. Shepherd dogs surrounded the lambs and gently guided them back to their farm. Order on the farm was restored. Now the farm was peaceful and all the animals breathed a sigh of relief. Once again, the shepherd dogs earned respect for their hard work and loyalty. They have shown that they can overcome any challenge with cooperation and planning. This experience was an important lesson for everyone on the farm:
[0193] Working together always brought the best results.
[0194] Game Tools: 64 square playing field (1.1), 5 white lambs (pawns), 2 black shepherd dogs (bishops).
[0195] In Figure 6, the arrangement and movement of the pieces in the game "The Duty of the Shepherd Dogs" are shown on the 64-square playing field (1.1).
[0196] Rule of the Game: Lambs (pawns) start the game first. Lambs (pawns) can move two steps forward on their first move in this game. However, they can then take one step forward. A lamb (pawn) has the right to throw out of the game a shepherd dog (bishop) that comes one step ahead of him. Lambs (pawns) cannot move sideways or diagonally. Lambs (pawns) can never return. The shepherd dog (bishop) can move forward and backward quickly in diagonal directions and throw the lamb on its way. The game ends in a draw when neither side has any moves left to play. A sheepdog (bishop) diagonally in light squares; The other sheepdog (bishop) can move forward or backward diagonally on the dark squares. When starting the game, shepherd dogs (bishops) are c8 and
[0197] It is placed on the f8 frame. When a lamb (pawn) reaches the 8th rank, even if the shepherd dog (bishop) takes it, white wins the game. White lambs (pawns) need to reach the 8th rank to win.
[0198] Purpose of the Game: If any lamb (pawn) reaches the 8th rank, white wins the game.
[0199] The shepherd dogs (bishops) win if they prevent the lambs (pawns) from reaching the end and take all the lambs (pawns).
[0200] Game Related Versions: You can make some variations to make the game easier or harder. For example, by increasing the number of lambs, you can increase the number of white lambs.
[0201] You will be strengthened. You can also differentiate the game by placing the lambs in the squares you want on the 2nd horizontal.
[0202] Development Areas: While the importance of cooperation and acting together is emphasized, it is aimed to learn the ability to make plans, predict the opponent's moves and make strategies and calculations accordingly.
[0203] Gains: learning to wait a turn, reasoning, calculation, strategy development
[0204] 7. Game: Co-operation of Tractor and Shepherd Dog: Some of the remaining lambs on the farm, they began to participate in this great escape. They decided to follow the example of their other escaped lamb friends and follow them. In fact, they were doing this instinctively. While the chaos continued, Bobby and Robby decided to get support from the tractor and the shepherd dogs, who had previous experience in this regard. It would be a good idea to work simultaneously with support. They would join forces to capture the lambs. Both parties would support each other to succeed in this business. The tractor was advantageous with its ability to move vertically and horizontally. He could travel quickly vertically and horizontally across the large farm area. This It was a great help in keeping track of the lambs. The shepherd dog would go in a diagonal direction, which would enable them to better direct the escaping lambs. With this cooperation, the tractor began to move forward rapidly. The shepherd dog wandered around the areas diagonally opposite the tractor and guided the lambs. The lambs heard the sound of the tractor and started to run away from this large vehicle. At this moment the shepherd his dog was catching them crosswise. Sometimes they changed these tactics and the shepherd dog chased the lambs and made them move forward, and before he knew what was happening, the tractor was catching the running lamb. Despite the lambs' attempts to escape, thanks to this cooperation, they were able to drive the lambs towards their farm. The entire farm once again realized the importance of cooperation. The safe return of the lambs to the farm, It was a huge relief for everyone. The tractor and the shepherd dog trusted each other and acted together to successfully complete this challenging task.
[0205] Game Tools: 64 square playing field (1.1), 8 white lambs (pawns), 1 black tractor (rook) and 1 black shepherd dog (bishop).
[0206] In Figure 7, the arrangement and movement of the stones in the "Cooperation of the Tractor and the Shepherd Dog" game are shown on the 64-square playing field (1.1).
[0207] Rule of the Game: Lambs (pawns) start the game first. Lambs (pawns) in this game,
[0208] They can move forward two steps on their first move. However, they can then take one step forward. A lamb (pawn) has the right to throw out of the game a tractor (rook) or a shepherd dog (bishop) that comes one step ahead of him. Lambs (pawns) cannot move sideways or diagonally. Lambs (pawns) can never return. The shepherd dog (bishop) can move forward and backward quickly in diagonal directions and throw the lamb (pawn) on its way out of the game.
[0209] The game ends in a draw when neither side has any moves left to play. The tractor (rook) can move quickly vertically, horizontally, forward and backward, and can kick out of the game because it catches the lamb (pawn) on its way. The shepherd dog (bishop) can only move forward or backward in the diagonal direction. When starting the game, Black takes the tractor (the rook) and the shepherd dog (the bishop) to 8. They can line up any square horizontally. When a lamb (pawn) reaches the 8th rank, even if the tractor (rook) or the shepherd dog (bishop) takes it, white wins the game. White lambs (pawns) need to reach the 8th rank to win.
[0210] Purpose of the Game: If any lamb (pawn) reaches the 8th rank, white wins the game. The tractor (rook) or shepherd dog (bishop) wins if it prevents the lambs (pawns) from reaching the end and takes all the pawns.
[0211] Development Areas: While the importance of cooperation and acting together is emphasized, the plan.
[0212] The aim is to learn how to predict the opponent's moves and make strategies and calculations accordingly.
[0213] Gains: Learning to wait a turn, reasoning, calculation, strategy development
[0214] 8. Game: Hero Shepherd on Duty: The chaos on the farm and the escape of the lambs could not be prevented. While Bobby & Robby were trying to catch the lambs, the question of where the shepherd, their biggest helper on the farm, was on everyone's mind. Moreover, the lambs are kept safe and orderly on the farm. It was the shepherd's responsibility to ensure that he remained. The shepherds were his biggest helpers on this huge farm. He was the one who ran the farm and did almost all the work. However, when this chaos broke out, the shepherds fell asleep from exhaustion. They were so deeply asleep that they didn't even hear these noises. When Bobby & Robby noticed this situation, they immediately went to the shepherd and they woke up. When he woke up, the shepherd tried to understand the chaos and had to do something immediately. He quickly decided to move vertically, horizontally and diagonally. It had to be quick, considering the embarrassment of oversleeping. The task of catching these escaping lambs was his real job. The shepherd quickly went out and started running vertically, horizontally and diagonally to catch the lambs, lambs, farm field
[0215] They were running away, taking one step at a time. Moreover, there were too many lambs to catch. However, thanks to the shepherd's speed and experience, the lambs could not escape being caught. Many of the escaped lambs were brought back safely to the farm. The shepherd's quick and effective action ensured that the entire farm was safe. The lambs were safe and farm order was restored.
[0216] Game Tools: 64 square playing field (1.1), 8 white lambs (pawns), 1 black shepherd (vizier).
[0217] In Figure 8, the arrangement and movement of the pieces in the "Hero Shepherd is on Duty" game are shown on the 64-square playing field (1.1).
[0218] Rule of the Game: Lambs (pawns) start the game first. Lambs (pawns) can move two steps forward on their first move in this game. However, they can then take one step forward. A lamb (pawn) has the right to throw out of the game the shepherd (queen) who comes one step ahead of him. Lambs (pawns) cannot move sideways or diagonally. Lambs (pawns) can never return. Shepherd (vizier) vertically, horizontally and diagonally forward, backward fast
[0219] He can go and throw the lamb (pawn) on his way out of the game. The game ends in a draw when neither side has any moves left to play. The shepherd (queen) cannot take a lamb (pawn) that has managed to reach the 8th rank; Then the game will be won by the lambs (pawns) and black. When you start the game, you can place the shepherd (queen) on any square on the 8th horizontal.
[0220] Purpose of the Game: If any lamb (pawn) reaches the 8th rank, white wins the game. The shepherd (queen) wins if he prevents the lambs (pawns) from reaching the end and takes all the Lambs (pawns)..
[0221] Development Areas: While the importance of cooperation and acting together is emphasized, it is aimed to learn the ability to make plans, predict the opponent's moves and make strategies and calculations accordingly.
[0222] Gains: Learning to wait a turn, reasoning, calculation, strategy development
[0223] 9. Game: Race for the Key: Bobby and Robby's Challenge: The confusion on the farm was extreme. Bobby & Robby accidentally destroy their own house in their haste. They had mixed it up. Their whole priority was to catch the escaped lambs. Meanwhile, "I wonder how all these lambs can escape from the farm?" saying. A question immediately arose in their minds. However, the answer to the question was obvious. The gate of the farm was left open. Bobby: “How did we not think of that?” he said to Robby. Robby "I guess we should do it first because of the rush." "We have forgotten what is necessary," he said. “Do you have the key to the farm gate with you?” said Bobby. “No,” said Robby. “How could you forget that,” said Bobby. Robby said, "How could you forget?" said. And again a new discussion began. Since the keys were at home, it became necessary for them to go to their own house. They start walking nervously, grumbling to each other. They were only progressing slowly because they were so old. Each but one step in the direction! Moreover, there was a big obstacle in front of them: lambs! The lambs were running around everywhere on the farm, creating obstacles in their way. Moreover, Bobby & Robby did not even want to come together because they were upset with each other. That's why they always kept one square distance between them. However, they were only taking one step at a time, which enabled them to reach their homes as soon as possible. Was extending it. Both sides were trying to go home as soon as possible. However, the fact that both of them were moving slowly and the lambs getting in between them made things even more difficult. As a result of the rivalry between Bobby & Robby, each was trying harder to outdo the other. However, at this time they noticed that the lambs were a few steps ahead. As the lambs continue to escape from the farm, Bobby & Robby hadn't even reached their home yet and got the key to the farm gate. Competing with each other, they wanted to see who would manage to reach their home first. However, the fact that the lambs were mixing with each other and that they were moving slowly made the outcome of this race uncertain. Who would be able to reach their home first? Which side would win at the end of this competitive race?
[0224] Game Tools: 64 square playing field (1.1), 1 white farmer (king), 1 black farmer (king), 6 white lambs (pawn), 6 black lambs (pawn).
[0225] In Figure 9, the arrangement and movement of the tiles in the game "Race for the Key: Bobby and Robby's Struggle" are shown on the 64-square playing field (1.1).
[0226] The game is played between two people. White starts the game first.
[0227] Rule of the Game: Be the first player to reach the row directly opposite the row you started (white farmer (king) on the 1st row, black farmer (king) on the 8th row). At the beginning of the game, each player gets 6 lambs (pawns) for himself (6 for each player). The white farmer (the king) is placed on the e8 square, and the black farmer (the king) is placed on the el square.
[0228] Your goal is to reach the correct houses opposite the row you started from. The player who achieves this first wins. On your turn, you can either move the farmer (your king) or place one of your pawns on the playing field to prevent the farmer (king) from passing. When you have no lambs (pawns) left, the only move you can make is to play with the farmer (king).
[0229] The farmer (king) can move only one step horizontally, vertically or diagonally. (It can move left, right, diagonally, forward or backward.) A lamb (pawn) can be placed in only 1 square.
[0230] The purpose of placing lambs (pawns) is to create a path for the farmer (king) or to block your opponent's farmer (king). However, you cannot place your pawns in a way that completely prevents your opponent from reaching the finish line. You must definitely leave a path for him to follow. Two farmers (king) are never side by side you can't bring it. If there is your own or your opponent's pawn in front of you, you cannot jump over it. (Eating stones is prohibited). To win the game, place the white farmer (king) anywhere on the 1st horizontal; Simply move the black farmer (king) anywhere on the 8th horizontal. (That is, you do not need to move the white farmer (king) to the el square and the black farmer (king) to the e8 square. If the same moves are repeated three times on both sides the game ends in a draw.
[0231] Development Areas: While the importance of paying attention while learning the king's move is emphasized, it is aimed to learn the ability to make plans and predict the opponent's move and make strategies and calculations accordingly.
[0232] Gains: Strategy development, reasoning, concentration (focus).
[0233] 10. Game: Counting of Lambs: The Mission of the Horses: It was a great joy when the lambs returned to the farm. The whole farm had worked hard for this. However, there may still be lambs that have not returned to the farm. This required a counting process. They were so tired that they couldn't do it anymore. At this point Bobby & Robby, They decided to give the counting job to their horses. However, this census had to be impartial and fair. Therefore, the white Horses would be responsible for counting the black lambs, and the black Horses would be responsible for counting the white lambs. The White Horses moved quickly to count the black lambs on the 7th Horizon. They began to count the lambs, one by one and carefully. Each lamb has the distinctive L-shaped shape of white Horses. They were collected and counted one by one. The counting process was progressing quite quickly, because it was obvious that the White Horses were experienced and focused on their work. Black horses took on the task of counting the white lambs on the 2nd horizontal. They started to do their job with the same care and attention. The lambs were collected one by one. The lambs became uneasy about the counting process and started quarreling among themselves. Because at this time they were eating grass and chewing their cud and did not want to be disturbed by anyone. Eating was very important to them. "If one of those Horses comes into your line of sight, diagonally ahead of you, neutralize it," said Whisper, the oldest and most experienced lamb on the farm. “You're right, won't we be able to eat decent grass?” said Willy. “If they come across us, ignore them. That they consider us
[0234] "We regret it." said Barry. All the lambs accepted this idea and said "hey". However, the Horses noticed this situation. He continued counting the lambs without crossing them without angering them. In time, the counting process ended and both groups managed to return the lambs they counted to the pen. The White Horses brought the black lambs safely to the pen on the 7th horizontal. Black Horses take the white lambs to the pen on the 2nd horizontal they brought it back. During the count they found that several lambs still had not returned to the farm. Bobby & Robby were proven right as they trusted the Horses' impartiality and caution. In this way, a complete count was carried out in an impartial manner. Only a few lambs had escaped from the farm, and it was only a matter of time before they were caught. For now, order on the farm was restored.
[0235] Game Tools: 64 square playing field (1.1), 8 white lambs (pawns), 8 black lambs (pawns), 2 white horses (knight) and 2 black horses (knight).
[0236] In Figure 10, the arrangement and movement of the pieces in the game "Counting the Lambs: The Mission of the Horses" are shown on the 64-square playing field (1.1).
[0237] Rule of the game: Lambs (pawns) cannot move in any way in this game, but, They can take a Horse that comes across them. Horses move like the letter L. White starts the game first. The one who collects all the lambs (pawns) first with the movement of the horse wins the game. The Knight can kick the opposing Knight out of the game, (can take.)
[0238] Purpose of the Game: The side that collects all the lambs (pawns) first wins the game.
[0239] Accordingly, white Horses will gather the black lambs, and black Horses will gather the white lambs. Reminder: Lambs can only move if a Knight comes across them in the forward direction.
[0240] Development Areas: While the aim is to learn the movement of the horse, it is aimed to learn the ability to plan, be careful and calculate accordingly.
[0241] Gains: Strategy development, reasoning, concentration (focus).
[0242] 11. Game: Horses Chasing Lambs: Some lambs were still missing on the farm: They did the counting of the lambs themselves. The horses said they could return the lost lambs to the farm with permission from Bobby and Robby. The horses were ready and willing for this task. They decided to make a plan for this. They had to ensure that the lambs returned to the farm safely as soon as possible before anything happened to them. This was an emergency. He suddenly started running around the farm, causing a stir.
[0243] They were going so fast that it turned into a race. Each of them wanted to be the first Horse to reach the farm gate first. The horses quickly moved towards the farm gate. The race was very competitive due to the strength and speed of the horses. Each of them was running at full speed to stay ahead. And it was not clear which Horse would win the race. Horses had a unique movement. This makes the outcome more uncertain.
[0244] His movements consisted of taking three steps and running over obstacles. One tick, two tick, three tick. While the race was in full swing, it was not yet clear which Horse would pass through the farm gate first. There was a great competition between the horses and each of them was striving for first place. The whole farm was watching this horse race with excitement. Finally, one Horse passed the farm gate, outpacing the others. At that moment, all the animals on the farm applauded this successful Horse. An important step was taken to keep the lambs safe. Now there was hope for the lost lambs to be caught and returned. This effort and determination of the horses justified what a right decision Bobby and Robby had made.
[0245] Game Tools: 48 square playing field (2.1), 2 white horses (knight) representing the players, 2 black horses (knight), 2 number dice.
[0246] The game is played between at least 2 and at most 4 people. The game is played in turns. Players determine their Knights. Players start by placing their Knight on the starting square.
[0247] Rule of the Game: The horse can move two straight and one side, similar to the letter “L”. So its movement is in 3 steps. Dice are rolled first to determine who starts the game first. Whichever dice is higher, that player's Knight will start the game first. The player rolls two number dice at once. It is necessary to find the number 3 on the dice thrown. The number 3 can be found by dice or by using addition and subtraction. (For example; the player rolled the dice and got 2 on the dice and 1 on the other dice. Since the sum of these two dice is (2+1=3) 3, the Knight can move. Or the dice was thrown and 5 and 2 came up on the dice. 5-2 = 3 For another example, the dice rolled 4 and 1. Since 4-1=3, the Knight can move... etc.). Horses can jump over each other. It is forbidden to throw (eat) each other out of the game. If there is a horse in the square we were in before, we cannot take it, but we can replace it with the Horse in the last square we were in. (For example, let's say our Knight is on the b3 square and the opponent's Knight is on the a5 square.
[0248] Let's assume that we found the number 3 with the dice we rolled; Then our Knight will come to the a5 square and the opponent Knight will move to the b3 square, which is the square where we were before.)
[0249] Fast Version of the Game: In the fast version of the game for older adults; The Knight is moved by calculating that the two dice thrown are 3 and multiples of 3. Accordingly, the aim is to find the numbers 3, 6, 9 and 12 by adding and subtracting the numbers thrown on the dice. If the numbers on the dice are 3, Knight is played 1 time; if 6 is found, Knight is played 2 times; if 9 is found, Knight is played 3 times; and if 12 is found, Knight is played 4 times. In a position where our Horse can jump over the opponent's Horse and go to another square further, our Horse can be made to go back by placing the opponent's Horse on the last square where it was. (For example: Our Knight is on the b6 square and a dice is rolled that will add up to 12 (6-6... etc.). The opponent's Knight is on the f8 square. Our Knight will move as follows: d7, f8, (which is the opponent's horse on this square.
[0250] We will put it on the d7 square, which is the last square we came to.) We will come to g6 and finally h4 square.
[0251] Purpose of the Game: Starting from the starting square, the horses will follow the arrow direction. The horse that first reaches the exit gate of the Farm, just in front of the -cl or dl square, wins the game.
[0252] Development Areas: While the aim is to learn the movement of the horse, it is aimed to develop basic calculation skills such as addition and subtraction and to improve the ability to focus.
[0253] Gains: Arithmetic, ability to perform mental operations, attention, problem solving, planning.
[0254] Game 12: Saving the Runaway Lamb: Race Against Time: With the efforts of the entire farm, the lambs were returned to the farm. Only one of the lambs was missing. This lamb was searched all day, but its whereabouts could not be found. The farm had spent the night thinking about this lamb. Search and rescue activities would begin again with the first light of the day. But now they were all exhausted and miserable. After spending the night resting on the farm, they woke up to the sound of chirping birds.
[0255] The whole farm started making preparations to search for the missing lamb. At this moment, a wolf appeared in the bushes, just outside the farm. He smelled the lamb running away from the farm. He was very hungry because he hadn't eaten for a long time. He started to move forward, his mouth watering. The escaped lamb spent the whole night in fear. He searched the farm all night but couldn't find the way.
[0256] He / she found his / her way to the farm in the morning. The farm looked far away. However, he was very tired and he was very hungry. Before returning to the farm, he started eating the grass on the side of the road where the farm gate was located. This made him forget all his tiredness. He / she was chewing his / her cud and looking around, unaware of what was about to happen to him. The wolf was after him and couldn't wait to catch the prey. However, there was something Kurt could not realize. Other animals on the farm came together to find the escaped lambs and save them. The spirit of solidarity and unity on the farm was at the highest level.
[0257] Everyone was supporting each other and sharing all kinds of information with each other. The Wolf was only 10 steps away from the Lamb. The lamb's life was in danger. It took memory and cooperation to save him. Each card revealed was a clue or guide. In order to save the lamb, it was necessary to match the right cards. At each step, he would choose a card, turn it up, and try to match it with the face-down cards on the ground. It was necessary to keep in mind what the card opened before was. One had to be careful and fast. Because at this moment the wolf was approaching. With each wrong match, the wolf moved one step further and got closer to the lamb. At every step, he had to remember which card was where and save the lamb before the wolf approached. But the livestock were not hopeless.
[0258] Determinedly keeping all the clues in mind, they did their best to save the lamb. This event was a demonstration of the spirit of solidarity and unity on the farm.
[0259] Everyone on the farm had to act carefully and strategically to save the lamb from danger. Let's not forget, every step was important because these steps would determine the outcome of the race against time with the wolf.
[0260] Game Tools: Game track (3.3), 16 lamb (pawn) cards, 1 wolf
[0261] The aim of the game: To reveal all the cards before the wolf.
[0262] How to play the game: The game is played with at least 2 and at most 4 people. The game is played in teams.
[0263] Before the game starts, lamb cards are selected from 32 task cards and other cards are not used. Let's arrange the 16 lamb cards we have allocated, face down, in the middle of the board, four at a time. (This way, we will line up 4 rows of 4 each.). Let's reveal 1 card among them (this way there will be 15 face down cards). Let's put the Wolf in the starting frame in the picture.
[0264] The Wolfs place is the place with the Wolf symbol right in front of the a8 square. The wolf moves as follows, first to the log outside the fence on the c8 square, then to the log on the e8 square, then to the log on the g8 square, from there to the boat on the right side at the h8 square, from there to the boat on the h6 square, then to the h4 He steps on the boat located in the line of the square and then the boat located in the line of the h2 square. Then he jumps on the road and steps on the rock on the road in line with the hl square, then the slide in the line with the fl square, and finally the slide in the line with the dl square. So the Wolf has to move 10 steps to catch the lamb is required. We must match all the cards within this time.
[0265] The game is played as follows: The next player opens 1 card, and if the card he opened matches the opened card, these two cards are out of the game. And there will be 13 cards on the board. If they do not match, he replaces both cards (including the previously opened card) face down. Meanwhile, the Wolf jumps (advances) from the starting square and reaches the marked place we mentioned above. Every time we don't know, the Wolf moves towards the marked places towards the exit gate of the Farm. The game is played sequentially in this way. We win the game when we reveal all the cards before the wolf reaches the farm exit gate. If the Wolf reaches the exit door before matching all the cards on the ground, the Wolf will win the game.
[0266] Development Areas: It is aimed to improve attention and focus skills by acting collaboratively as a team.
[0267] Gains: Cooperation, teamwork, attention - concentration (focus), memory
[0268] 13. Game: Farm Ranking Race: Corn and Fresh Feed Prize: Everyone on the farm started the day with the peace of mind of being at home. This was a happy situation for Bobby and Robby. They had both worked hard to make this happen. Now that everything was back to normal, the farm needed to be put back in order. Because the shepherd dogs spent the night in the coop, the lambs slept on the tree, the chickens slept in the kennel, the cows went up to the roof, and the horses slept in Bobby & Robby's house. In fact, everyone on the farm had forgotten the boundaries Bobby and Robby had previously set. Bobby and Robby realized that everything was wrong on the farm. In fact, everyone knew that something was strange, but they had no intention of leaving their seats because of it. “Change is good,” said Annie the cow on the roof. His cow friends agreed by saying "moo". The chickens confirmed this thought by clucking, very pleased with the comfort of the kennel. Bobby & Robby thought quickly to find the solution. Everyone had to return to the correct order, but an incentive was needed to do so. Robby suggested an idea. "If everyone gets home, the first one to get in the correct row wins a prize." said. The cows, wondering what the prize was, started to come down from the roof. For now, the lambs were content to watch this situation from the tree. Robby smiled and replied, "Reward, fresh feed and the tastiest corn!".
[0269] These words excited the farm animals. They wanted to return to his home immediately, but their efforts were hampered by being lined up in the wrong places. The hustle and bustle began, tractors were started, shepherd dogs and horses were trying to put the stones in order to settle in their homes.
[0270] Meanwhile, Bobby, Robby and the shepherds were giving direction to where they needed to go. Which side could be faster? Who could make the correct order faster? Everyone ran to get the prize and be a part of the race. Finally, all the stones were placed in their correct places. Bobby and Robby congratulated everyone and made sure they enjoyed fresh feed and com. Peace and order were restored on the farm.
[0271] Game Tools: 64 square playing field (1.1), 16 chess pieces, (all other pieces except pawns).
[0272] In Figure 11, the arrangement and movement of the pieces in the "Farm Ranking
[0273] Race: Com and Fresh Feed Prize" game are shown on the 64-square playing field (1.1).
[0274] Purpose of the game: Let's arrange the white stones in the 1st row and the black stones in the 8th row.
[0275] How to play the game: The game is played by two people. Both sides take stones of their own color. By moving the pieces in accordance with the rules of chess, you can destroy the white pieces.
[0276] We will try to place the black stones on the 1st horizontal and the black stones on the 8th horizontal. It is forbidden to eat (take) stones. While arranging our pieces, let's remember their places when we first started the game. The player who moves his pieces according to the rules and arranges them first wins the game. It is forbidden to pick up stones.
[0277] Once the stone is arranged and reaches the arrangement square, the arranged stone cannot be moved again. If a player has placed his pieces in the alignment square and has only one piece left, and if the opponent player has a piece left in that square, the player must move his stone in that square. Otherwise, even if that stone is imprisoned by squeezing it, the game is won. To win the game, each tile must be played at least once. Development Areas: While the aim is to learn the arrangement of the pieces through a game, it is aimed to use the ability to plan and reason.
[0278] Gains: Learning to wait a turn, reasoning, calculation, strategy development.
[0279] Game 14: Farm Luck: Bobby & Robby's Dice Game: Life on the farm was hard. There were dozens of things to do. Bobby and Robby's lives were filled with daily routines. Every day, cows are milked and chickens' eggs are collected. The horses were fed. In addition, collecting the products grown on the farm was a job in itself. They had to ensure that the animals were fed every day.
[0280] Despite all these difficulties, Bobby & Robby were still happy living on the farm. Just like everyone else, they sometimes complained when they got bored of the routine.
[0281] That day was a day when one of the routine tasks would be done. General cleaning of the entire farm was to be done, which was a really troublesome job. Moreover, it was a very boring job. As the sun was shining brightly and the wind was blowing gently, Bobby and Robby were wondering where to start. Meanwhile, Bobby & Robby looked at each other and decided to go in search of a new adventure. They wanted to play a fun game on the farm, seeking something different from the routine work. They both believed that they could make everything on the farm more interesting with their creative minds. Besides, it would make for a fun day for the whole farm. Bobby expressed the idea that came to his mind, "How about a game about the layout of the farm after you clean up the entire farm?" he said. “So, let's play a game where everyone finds their own place on the farm?” “Why not, but how?” Robby said.
[0282] Bobby searched his pocket and took out a dice. "With this dice," he said. Then he added: "By rolling the dice, we determine who should settle on which square first. The one who is lucky will settle in his house with the dice he rolls. What do you say?" he said. Robby smiled, “Great idea! "But we will need some luck to determine who will be where," he said. “Absolutely” Bobby. Bobby & Robby immediately started trying out their new game. They rolled the dice and began to determine who would land on which square first. They experienced laughter and excitement every time. Play throughout the day helped them break the monotony on the farm. It made the enjoyable times they spent together even more special. Both brothers forgot their disagreements that day. They enjoyed playing competitively against each other and most importantly, they laughed and had fun together.
[0283] Everyone on the farm was happier and more peaceful than ever.
[0284] Game Tools: 64 square playing field (1.1), 1 dice (a dice with the symbol of chess pieces), 32 chess pieces.
[0285] Purpose of the game: Let's arrange the white stones in the 1st and 2nd rows and the black stones in the 7th and 8th rows.
[0286] How to play the game: The game is played by two people. Both sides take stones of their own color. The side that takes the white pieces first starts the game. The player first rolls the dice. Whichever tile symbol appears on the dice, the player places that tile in its place on the starting square. For example, the white player rolled the dice and the king symbol appeared. Then the king will be placed on the el square. Then the turn passes to the black player. Let's say he threw a pawn. He places all his pawns on the 7th horizontal.
[0287] Then the turn passes to the white player again and the game continues in this way. If the symbol of the previously placed tile appears on the dice, the other side's turn passes. (It's a kind of pass.) Continuing in this way, the player who arranges his pieces first according to the starting order wins the game.
[0288] Note: How our pieces should be arranged when starting the game is shown in the picture.
[0289] Development Areas: It is aimed to learn the arrangement of the stones through a game.
[0290] Gains: Learning to wait a turn, visual perception
[0291] 15. Game: Celebration Brought by the Rain: Finally, the rain that everyone had been waiting for had started to fall on the farm after a long time. The farm animals were in jubilation as the grains slowly fell to the ground. The cows were mooing and looking at the sky with great gratitude. The lambs were even confused about what to say, meowing with joy. When it started raining, all the farm residents gathered in the middle of the farm.
[0292] They were enjoying the sweet cooling they had been longing for. They were dancing enthusiastically on the mud-covered ground and having fun like children. They were climbing on top of each other, doing rain dances, and getting covered in mud. Joy and fun increased even more with the abundance of rain. After a while, the celebrations turned into a frenzy. This happiness of everyone on the farm also made Bobby and Robby happy. “Yes, we are very happy. But isn't this fun enough anymore? said Bobby. Robby added in support. "Look There was mud everywhere. "Everybody go home now." The whole farm started to replace their houses with a lot of grumbling. Robby said, “See? My animals listen to my words. "They will return home immediately," he said. Bobby smiled, "Sure, but let's see who can answer our call faster. Any bets?" said. Robby's eyes widened; "You challenged me; "I can't believe it," he said. This sweet competition between Bobby & Robby started a fun race for everyone on the farm. A few of the lambs jumped on the tractors and started the tractors to take them to the garage. The shepherd dogs and horses, covered in mud, began to quickly return home. Everyone While they were running around, Bobby & Robby were watching this situation with curiosity. Everyone was wondering who would win in this race.
[0293] He wondered what would happen. It didn't really matter who won or who lost. Because the biggest gain was the happiness they shared together. And this gift of rain left a big smile on the faces of everyone on the farm, allowing them to experience unforgettable memories.
[0294] Game Tools: 64-square game board (1.1), 16 chess pieces (all pieces except the lambs - pawns), 1 die (with the symbol of chess pieces). In Figure 12, the arrangement and movement of the pieces in the "Celebration Brought by the Rain" game are shown on the 64-square game board (1.1).
[0295] The objective of the game: Arrange the white pieces on the 1st rank and the black pieces on the 8th rank.
[0296] How to play the game: The game is played by two people. First, they take the stones of the opposite side's color from both sides. The side that takes the white pieces first starts the game. White's stones will be placed on the 4th horizontal, and Black's stones will be placed on the 5th horizontal. However, the opponent will make the arrangement of these stones. The game is played like this. Both sides will arrange the opponent's pieces in the specified places as they wish. In other words, white places black's stones on the 5th horizontal, and black places white's stones on the 4th horizontal. After that; Since the white stones will move towards the 1st horizontal and the black stones will move towards the 8th horizontal and line up here, it is a good idea to make the formation that is most difficult for the opponent in this placement). This sorting process will be done sequentially. It is done in such a way that one puts a white stone and one black stone. There is no order for laying stones. However, two bishops cannot be placed on the same colored squares. One of the squares where it will stand must be white and the other must be black. After all the stones are lined up, the dice are rolled.
[0297] Whatever the symbol of the tile on the dice is, that tile is moved and white arranges its pieces towards the 1st horizontal and black arranges its stones towards the 8th horizontal. When each dice is thrown, the white stones will be placed on the 1st horizontal and the black stones will be placed on the 8th horizontal, in line with the symbol of the stone appearing on the dice and its movement with that stone. If the pawn symbol appears on the dice, the pass is made. And no stone is moved. The first person to arrange all their tiles in accordance with the rules wins the game.
[0298] After the stones are placed in their 1st horizontal or 8th horizontal squares, if the symbol of a previously arranged stone appears with the dice thrown, the pass is passed. That piece cannot be moved. The turn is over to the other side.
[0299] Hard version of the game: First all the tiles are removed from the board. The player rolls the dice. He arranges the stone in the symbol on the dice randomly in the specified area (white stones will be placed on the 4th horizontal, black stones will be placed on the 5th horizontal). However, this arrangement is done on both sides on behalf of each other. In other words, the black side does the white side's lining up on the 4th horizontal by rolling the dice. The white side does the work of arranging the stones of the black side by arranging them on the 5th horizontal. Note: We should try to make this tack on behalf of the opponent be the worst tack for the opponent. Because afterwards, the white stones will move from the 4th horizontal to the 1st horizontal, and the black stones will move from the 5th horizontal to the 8th horizontal and will be arranged here.
[0300] If a pawn symbol appears on the dice, it is used as a joker. And he has the right to tell the opponent which piece he should place. Other stones are arranged as specified. White stones move to the 4th horizontal, black stones move to the 4th horizontal.
[0301] The game continues by rolling the dice on behalf of the opponent until the 5th is ranked horizontally. (With the dice we roll, we place the opponent's pieces on the 4th and 5th horizontal lines). After all the white stones are lined up on the 4th horizontal and all the black stones are lined up on the 5th horizontal, we can now move our own stones with the dice we roll. Accordingly, we will be able to move our stones arranged on the 4th horizontal towards the 1st horizontal, and if we are on the black side, we will be able to move our stones arranged on the 5th horizontal towards the 8th horizontal. There is no order for laying stones. However, two bishops cannot be placed on the same colored squares.
[0302] Care should be taken to ensure that one of the squares where the bishop will stand is white and the other is black. If the arrangement has been made before with the stone symbol appearing on the dice, the pass is passed and the turn passes to the other side (While the stones are arranged, our opponent's chance is in our hands). If our pieces are lined up with the dice thrown by our opponent and our opponent's pieces are still not lined up, we have to continue to line up the opponent's piece while moving towards the 1st horizontal with our own dice. (Because the pieces have not been arranged yet.) If the pawn dice rolls at this time, our opponent can arrange one of the pieces on his own row. Let's not forget that the pawn dice is Joker! Accordingly, if the pawn dice comes up, we have the right to arrange or move any piece we want.
[0303] After the white stones are arranged on the 4th horizontal and the black stones are placed on the 5th horizontal, the dice rolls are made to move our own stone to the 1st and 8th horizontal. When each dice is thrown, the dice will be placed in the order of the incoming stone's movement (white stones will be placed on the 1st horizontal and black stones will be placed on the 8th horizontal. The first one to arrange all their stones in accordance with the rules wins. After the stones are in their correct squares on the 1st or 8th horizontal, they are arranged in the previous order with the dice thrown. If a completed piece arrives, it is passed.
[0304] Development Areas: While it is aimed to learn the arrangement of the stones through a game, it is aimed to use the ability to make plans.
[0305] Gains: Learning to wait a turn, reasoning, calculation, strategy development
[0306] 16. Game: Horses' Mission: Spring is Coming to the Farm: That year was a year when the winter was very harsh. Snow covered the ground like a white blanket throughout the winter. Even the farm animals went out at certain times during the day. No one could leave the house because of the cold. No matter how hard Bobby and Robby try, they can't get their animals out of their home. They couldn't get it out. The chickens were sleeping in their coops and the lambs in their pens all day. Now the days that herald spring have come. These stubborn animals now had to be persuaded to be let out. Bobby & Robby chose Horses to set an example for their friends on the farm. Horses were the best option for this job because they had sorted the stones together before. They were experienced in this matter. Horses, they accepted the assignment and settled into their homes immediately. They couldn't wait to introduce spring to the farm. “It will be instructive and fun to line up the stones with the help of horses.” Robby said. “I agree,” said Bobby. Thus, the Horses quickly began the work of arranging stones. Here's how he would do it. If the Knight reached a suitable square, he would call someone and make him come to his place. Thanks to the hard work of the horses, the stones were quickly lined up and the farm became more orderly and beautiful.
[0307] The race to sort the stones continued for a while. Horses were also competing among themselves. Whoever's horse lined up all the pieces first would win. The horses' energy and cooperation enabled them to quickly place the stones into place. In the end, one Knight lined up all the pieces before the others and won this game. Bobby & Robby and the entire farm watched this spectacle with enthusiasm and congratulated their Horses on their efforts. Thus, everyone on the farm was lined up correctly and had a nice day. The arrival of spring increased the enthusiasm of farm animals even more. They were now ready for spring to come.
[0308] Game Tools: 64 square playing field (1.1), 32 chess pieces.
[0309] In Figure 13, the arrangement and movement of the pieces in the game "The Quest of the Horses: Spring is Coming to the Farm" are shown on the 64-square playing field (1.1).
[0310] The aim of the game: To complete the arrangement of all chess pieces by moving the knights 3 steps in an L shape. Let's arrange the white stones in the 1st and 2nd rows, and the black stones in the 7th and 8th rows. The game is played with two people. Each side takes the horse of its own color. White places his Knights on the bl and gl square, and Black puts them on the b8 and g8 square. By moving in accordance with the rules of chess, the Knights will try to place the white pieces on the 1st and 2nd horizontally, and the Black Knight will try to arrange their pieces on the 7th and 8th horizontally.
[0311] The player who moves his horses according to the rules and arranges all his pieces first wins the game. It is forbidden to pick up stones. So, we will arrange all the stones by making a Horse movement! While arranging our pieces, let's remember their places when we first started the game.
[0312] Development Areas: While the aim is to learn the arrangement of the stones through a game, it is aimed to use the ability to make plans.
[0313] Gains: Learning to wait a turn, reasoning, calculation, strategy development
[0314] 17. Game: Cooper's Birthday Adventure: The whole farm had gathered for another weekend evening event. This has become a classic for them. When they met, they would have pleasant conversations with each other, play games and dance. That day was to celebrate the birthday of Cooper, the youngest lamb on the farm. The two groups on the farm were sitting opposite each other and accompanying the celebrations. The cake had arrived on the table. Cooper was very excited and happy; He made a wish and extinguished the candles with all his breath. The sound of applause drowned out the song and wishes of “Happy Birthday Cooper.” Meanwhile, the farm's gluttonous cows and pigs were actually thinking of eating the delicious cake as soon as possible.
[0315] They were thinking that it would be better if this ceremony ended first. Meanwhile, Bobby and Robby had gone to the pen to milk fresh milk. After all, the cake would be better with something to drink. Cooper's mother said to the impatient Noah, "Let's cut the cake." With that said, everyone attacked the cake. Meanwhile, the entire farm sitting opposite each other became entangled.
[0316] The real strange thing was that a careless lamb hit the cake and the cake went out of the area they were in. Everyone was sacrificing themselves to be able to eat the cake and get out of their area. For this reason, they were throwing each other out of the area. The progress of the two groups was to take turns to eat the opposing group, that is, to throw them out of the game. This was quite different from the traditional games they played before. Because the aim of this game was to be kicked out of the area they were in, that is, to be defeated. Besides, you had to take the other person, too.
[0317] Taking one person would determine what the next move would be. Strategy and tactics were the keys to the game. Eventually, quite a few began to decline in their area. In this game, the less stones there were on the field, the more advantage was gained. When the final move was made, the last lamb was defeated and the winner of the game emerged. When Bobby and Robby came back with milk in their hands, they couldn't believe what they saw.
[0318] The surroundings were in disarray. The cows were licking the walls, and the lambs were picking up the crumbs on the ground. None of them had been able to eat proper cake. At the end of the day, those who cleaned the entire farm were the ones involved in this incident. This was a big lesson for them. They promised Bobby and Robby that they wouldn't do anything like that on his next birthday. They were now ready to join another party.
[0319] Game Tools: 16 square playing field (1.3), 16 chess pieces, 4 white lambs (pawns), 4 black lambs (pawns), 1 white tractor (rook), 1 white horse (knight), 1 dog (bishop), 1 shepherd (queen), 1 black tractor (rook), 1 white horse (knight), 1 dog (bishop), 1 shepherd (queen).
[0320] In Figure 14, the arrangement and movement of the pieces in the "Cooper's Birthday Adventure" game are shown on the 16-square playing field (1.3).
[0321] Purpose of the game: The player who moves the chess pieces according to the rules and takes all the pieces loses the game. The side that takes the white pieces first starts the game. Eating stones is mandatory. The move to eat a stone can be made by taking any stone of your choice. If the white pawn reaches the 8th rank, it must turn into Queen, Rook, Bishop or Knight and be promoted. Likewise, in this game, if the black pawn reaches the 5th rank, it must turn into one of the queen, rook, bishop or knight pieces and be promoted.
[0322] Development Areas: While aiming to reinforce how stone picking should be done, it is aimed to use the ability to plan and calculate.
[0323] Gains: Learning to wait a turn, reasoning, calculation, strategy development Game 18: A Day on the Farm: Farm Race: Bobby & Robby were hard-working farmers who grew their own produce on their farm. Every day, they had many chores to be done on the farm. They milked their cows, collected the eggs of the chickens, and harvested barley and wheat. However, the largest source of farm income was corn. Growing corn was a job that required patience and effort. It required a lot of effort. Moreover, despite all these difficulties, a wolf haunted their farm. And they were dealing with it. This wolf started stealing the corn they had collected. I think he loved eating com and despite all the efforts of the animals on the farm, he couldn't be stopped. Crows and mice were also after the com. Bobby & Robby took action to protect and harvest this com on the farm. For this reason, they jumped on their tractors and set to work.
[0324] There was a lot of work to be done. However, they had an idea to make this com picking business more fun: organize a race. The rules of the race were simple. Each of them would jump on their own tractor and start the corn picking race. They would compete with each other to see who could gather the most corn. Bobby and Robby started their tractor and started heading towards the cornfield. They were moving quickly while collecting the corn and making the race even more fun by joking with each other. Everyone was trying to do their best. Tractors were moving quickly and filling the corn into their baskets. But it was difficult to predict who could collect more com. At the end of the race, they counted the corn cobs and waited excitedly to learn the results. Which tractor harvested more corn? Who would be the winner of this competitive race? Do you want to play?
[0325] Game Tools: 48 square playing field (2.1), 1 dice (a dice with pictures of chess pieces), 76 task cards (cards with rewards, tasks and punishments), 4 tractors of different colors symbolizing the players, 1 wolf piece, 60 corn cobs, 8 square shaped cards.
[0326] Purpose of the Game: Tractors moving from the starting line try to collect the products on the board by moving in the same way as the chess pieces with the symbol of the piece on the dice. After all the products are collected, the game is completed with the first tractor to reach the check point square (squares cl and c2). Afterwards, the products collected by everyone are counted. The player who collects the most items wins the game. (Kurt can also win the game, depending on the cards on the mission card!). But let's be careful!
[0327] The winner of the game is not the one who reaches the check point square first. After all the products on the board are collected, the game ends with the first tractor to reach the finish line. Afterwards, the person who collects the most items in their basket wins the game.
[0328] Rules of the Game: The game is played by at least 2 and at most 4 people. Chess dice are thrown to determine who starts the game first. There are pictures of the king, queen, rook, bishop, knight and pawn on the chess dice. To start the game, players roll the chess dice. The value of the pieces is essential for the starting order. Accordingly, the most valuable piece is the king, then the queen, then the bishop and the knight. The pawn shooter starts last. Players who throw the Knight and Bishop symbols or those who roll the same dice determine their order by rolling the dice again. Each player chooses their tractor to represent them. The Wolf piece cannot be chosen by any player and does not represent the players, but it is placed on the starting square.
[0329] The wolf stone will only move according to the mission on the mission card (Or it will move by changing places with tractors). Players start by placing their tractors on square al and bl. Tractors can start the game from any of the starting squares. Before starting the game, everyone is given 10 corn cobs.
[0330] Players place 2 products on the squares on the farm, only 1 in each square. Each player puts 1 product into the basket of the Wolf stone. (The remaining 7 items will remain in each player's own basket.) Additionally, each player is given 2 square cards. Players place these cards face down on any square on the race track. The player whose turn it is to play first draws a card from the task card and must perform the resulting task.
[0331] After the task is completed, the cards are placed face up next to the deck. (After all the task cards are completed, these cards are shuffled and used again.) Then, he throws the chess dice and moves with the tractor from left to right (clockwise) towards the check point squares in the same way as the movement of the piece on the dice. In this game, no piece can move backwards. The player can go fast or slow with his tractor, depending on the movement of the stone on the dice. For example: The player with the tractor on b7 can move to the squares C7,d7,e7,f7,g7,h7,b8 when the Rook dice roll is 1. Another example; The player with the tractor on b7 can move to the c8 and c6 squares when the Bishop dice comes up.
[0332] The player with a tractor on b7 can move to the squares c7 , d7, e7, f7, g7, h7, b8, c6, c8 when the Queen die comes up. The movement of the pawn on the incoming dice must be carried out straight and forward. For example; The player with a tractor on b7 can move to the c7 square with the incoming pawn dice. The player with the tractor on the g7 square can move to the g6 square with the incoming pawn dice. The player with the tractor on g2 can move forward towards the f2 square with the incoming pawn dice.
[0333] Meanwhile, if our tractor comes to the square where the previously placed product is located, it picks up that product and puts it in its basket (Products cannot be taken by jumping over the products). In order to pick up the product, you need to go to the square where that square is located.
[0334] If we come to the market, we should pay attention to the availability of that product). We can only jump over tractors when the Knight dice rolls. We cannot jump on any Tractors when the other dice roll. However, you can jump over cards that are face down on the ground. When we throw the pawn dice, if there is a product one square ahead of us, we cannot take it, but we will bring our tractor to that square. If a pawn comes up on the dice, a product can be captured with our tractor if there is a product in the forward direction one square diagonally.
[0335] Do not forget! Pawns move forward one square but can capture the piece diagonally forward one square. When the player reaches the place where the cards are placed in a square shape, that card is turned over and the player performs the task. (These small cards can be rewards or punishments.)
[0336] Our tractor can pass over the square cards lying face down on the ground, and in such a case the card will not be opened. When our tractor passes a check point square while there is a product on the board, it is entitled to take 2 products from the safe. Players cannot take each other's tractors in the game. So, unlike the game of chess, eating pieces is prohibited. However, if there is another tractor in the square we are going to, our tractor will come to the place where the tractor in that square is and it will be replaced with the square where our own tractor was standing. The player has the right to buy 1 product from the player whose tractor is on the square he arrived at. And he puts this product in his cart. If a pawn comes up on the dice, our tractor and a tractor can only be swapped if there is a tractor diagonally one square forward.
[0337] When the pawn dice comes, our tractor moves one square straight, but if there is a tractor in the straight direction, it cannot take it and therefore cannot replace it. It remains in the square it is in. In the game, two players' tractors cannot be in the same square (If our tractor comes to the square where the other tractor is, it will be replaced by the place where our tractor is located, and let's not forget to buy 1 product from that player!)
[0338] The game continues in this way until all the products are collected and one of the tractors reaches the finish line - one of the check point squares. That is, the game ends when all the products on the board are collected and a tractor reaches the finish line (cl and c2 are check point squares).
[0339] After all the products on the board are collected, the tractor that reaches the check point square first is entitled to take 5 products from the safe as a reward.
[0340] About Task Cards: If it is not possible for the player to perform the task on the task card he draws, he performs that task by returning to the starting square, gives 1 product in his hand to the dealer, and then continues the game by rolling the dice. (For example, if the "Give 1 straw to everyone" card appears on the task card, he / she must perform this task. However, if we do not have that much straw, the tractor returns to the starting square as a penalty (without taking any product) and distributes the remaining product to the players, and the remaining is left in the cash register, completes. The cashier gives the product to the players that he should give). If the "Return to the starting square" card appears on the task card, the tractor must complete this task without taking any product from the finish line.
[0341] A tractor that returns to the start as a penalty will not be given any crops for crossing the finish line. If a card like "go to square a5" appears on the task card, our tractor carries out this task by going forward, not backwards.
[0342] While performing this task, every time he passes the check point square, he is entitled to buy 2 products from the cash register. In other words, if the "move to a square" movement from the task card is in the forward direction, it is performed by passing the check point square. If "Go to square b3" appears on the task card and there is another tractor in that square, the tractors will be swapped. The player buys 1 product. If a player draws a wildcard (joker) card from the mission cards, they keep it and can use the wildcard card at any stage of their turn to avoid the penalty drawn from the mission card.
[0343] The wolf can only move according to the tasks on the mission card or by swapping places with the tractor. The wolf does not receive any products unless a card specific to the wolf is drawn. In other words, if a card saying "Give products to everyone" appears on the Task card, Kurt will not be given any products. Items are given to players who drive the tractor.
[0344] "The movements of the stones are as follows in the game of chess:"
[0345] KING: The king can move in any direction (vertical, horizontal, or diagonal) but only one square at a time (forward or backward).
[0346] QUEEN: The queen can move swiftly or slowly in any direction (vertical, horizontal, or diagonal, forward or backward).
[0347] ROOK: The rook can move swiftly or slowly vertically and horizontally (forward or backward).
[0348] BISHOP: The bishop can move swiftly or slowly diagonally (forward or backward)."
[0349] "Unlike the bishop in chess, the movement of the bishop in chess racing will be limited to fewer diagonally adjacent squares due to the nature of the board."
[0350] KNIGHT: It moves in an L-shape, consisting of two straight and one side step, being the only piece that can jump over other pieces. It can move forward and backward.
[0351] PAWN: It can only move straight ahead one square at a time and never backward.
[0352] How to Win: The game concludes when all pieces gather and reach one of the tractor's checkpoint squares (cl and c2). Subsequently, the player with the most collected items in their basket wins. In case of a tie in the item count, the player who reaches the finish line with the tractor first wins. The counting process is done within the Wolf. If there are extra items in the Wolf, the Wolf wins the game." Developmental Areas: The goal is to teach the movement of the pieces through a game, aligning with the Multiple Intelligence theory that targets learning the movements of the pieces based on Verbal, Social, and Natural Intelligence types. Achievements: Visual perception, attention-concentration (focus), strategy development, sequential thinking, planning, and social skills."
[0353] "19. Game: Chess Game with All Pieces:” A conflict and mutual chess-playing between them to take over the farm.
[0354] Game Tools: 64-square game board (1.1), 32 chess pieces."
[0355] The educational purpose and sequence of the games listed above, as part of the invention, are as follows:
[0356] Game 1: To teach what horizontal, vertical, and diagonal directions are through gameplay.
[0357] Game 2: To introduce and teach the names of the chess pieces and the pieces in the chess farm game. To establish a naming connection between the normal chess pieces and the characters in the farm.
[0358] Game 3: To teach the names of the squares on the chessboard and notation.
[0359] Game 4: To teach the movements of pawns through a game.
[0360] Game 5: To teach the rook's movement and reinforce the learning of the pawn's movement.
[0361] Game 6: To teach the bishop's movement and reinforce the learning of the pawn's movement.
[0362] Game 7: To reinforce the learning of the movements of the rook, bishop, and pawn.
[0363] Game 8: To teach the queen's movement and reinforce the learning of the pawn's movement.
[0364] Game 9: To teach the king's movement.
[0365] Game 10: To teach the knight's movement and reinforce the learning of the pawn's capturing diagonally. Game 11: To teach the knight's movement.
[0366] Game 12: A fun memory game.
[0367] Game 13: To teach the arrangement of the pieces.
[0368] Game 14: To teach the arrangement of the pieces.
[0369] Game 15: To teach the arrangement of the pieces.
[0370] Game 16: To reinforce the knight's movement while teaching the arrangement of the pieces.
[0371] Game 17: To teach and reinforce the capturing moves of the pieces.
[0372] Game 18: To play a fun game involving the movements of all the pieces.
[0373] Game 19: To play a game against an opponent following the rules of chess with chess pieces.
[0374] The invention is a new chess education system that enables the teaching of chess in a fun way by gamifying the movements of chess pieces and using an inductive method to progress from part to the whole. Its features include:
[0375] The game 1 played with 5 white pawns and 5 black pawns on a 9-square game board (2.2) to teach what horizontal, vertical, and diagonal directions are in chess through gameplay.
[0376] The game 2 involving 32 task cards, 1 white pawn, 1 white knight, 1 white bishop, 1 white rook, 1 white queen, and 1 white king, played to introduce chess pieces and teach their names, establishing a name connection between normal chess pieces and characters in the chess farm game
[0377] The game 3 played with 6 white pawns and 6 black pawns on a 64-square game board (1.1) to teach the names of the squares on the chessboard and notation.
[0378] The game 4 played with 4 white pawns and 4 black pawns on a 32-square game board (1.2) to teach pawn movements. The game 5 played on a 64-square game board (1.1) with 4 white pawns and 1 black rook, aimed at teaching the rook's movement and reinforcing the learning of the pawn's movement.
[0379] The game 6 played with 5 white pawns and 2 black bishops on a 64-square game board (1.1) to teach the bishop's movement and reinforce the learning of the pawn's movement.
[0380] The game 7 on a 64-square game board (1.1) with 8 white pawns, 1 black rook, and 1 black bishop to reinforce the learning of the movements of the rook, bishop, and pawn.
[0381] The game 8 played with 8 white pawns and 1 black queen on a 64-square game board (1.1) to teach the queen's movement and reinforce the learning of the pawn's movement.
[0382] The game 9 played on a 64-square game board (1.1) with 1 white king, 1 black king, 6 white pawns, and 6 black pawns to teach the king's movement, The game 10 played with 8 white pawns, 8 black pawns, 2 white knights, and 2 black knights on a 64-square game board (1.1) to teach the knight's movement and reinforce the learning of the pawn's diagonal capture,
[0383] The game 11 played on a 48-square game board (2.1) with 2 white knights, 2 black knights, and 2 number dice to teach the knight's movement,
[0384] The memory-enhancing game 12 played on a game track (3.3) with 8 white pawn cards, 8 black pawn cards, and a game token (2.31) represented by a wolf.
[0385] The game 11 played with all chess pieces except pawns, to teach the arrangement of the pieces on a 64-square game board (1.1), The game 14 played with a dice featuring chess piece symbols and all 32 chess pieces
[0386] , to teach the arrangement of the pieces on a 64-square game board (1.1), The game 15 played with all chess pieces except pawns and a dice featuring chess piece symbols, to teach the arrangement of the pieces on a 64-square game board (1.1),
[0387] The game 16 designed to reinforce the learning of the knight's movement and teach the arrangement of the pieces, played with all 32 chess pieces on a 64- square game board (1.1). The game 17 played on a 16-square game board (1.3) with 4 white pawns, 4 black pawns, 1 white rook, 1 white knight, 1 white bishop, 1 white queen, 1 black rook, 1 black knight, 1 black bishop, and 1 black queen to teach and reinforce piece captures.
[0388] The game 18 played on a 48-square game board (2.1) with a dice featuring chess piece symbols, 76 task cards (cards with rewards, tasks, and penalties), 2 black rooks, 2 white rooks (representing 4 players), a game token represented by a wolf, 60 com cobs, and 8 square cards to learn all the pieces' movements.
[0389] The game 19 played on a 64-square game board (1.1) with all 32 chess pieces to leam how to play chess according to its rules.
[0390] The first 18 games are designed to transform the recognized and necessary educational topics in chess education into individual games taught in a certain sequence. These games are played on a new chess arrangement that has both surfaces divided into chess squares, capable of folding into a chessboard of 32 to 16 squares and additionally offering a game board of 48 to 9 squares. Thus, it facilitates the teaching of chess education topics by converting them into individual games played on this innovative chess arrangement.
[0391] Application of the Invention in Industry:
[0392] The invention is utilized and applied in relation to games such as chess.
Claims
CLAIMS1. A new chess setup and chess education system with both surfaces divided into chess squares and is designed to fold into a chessboard with 32 and 16 squares and also provide a board of 48 and 9 squares, thereby facilitating the playing of determined chess education topics by converting them into games comprising ofA first chess surface (1) that has a 64-square game board (1.1), which when folded in half yields a 32-square game board (1.2), and when this is further folded in half, results in a 16-square game board (1.3),A second chess surface (2) that includes a specially designed game board at the center with a 9-square game board (2.2), surrounded by a 48-square game board (2.1), and a game track (2.3) placed around this 48-square game board (2.1),The first chess surface (1) and the second chess surface (2) together constitute the dual-sided good surface of this chess arrangement (C).
2. A new chess setup and chess education system according to claim 1 is a new chess setup (C) that facilitates playing multiple games wherein is being foldable.
3. A new chess setup and chess education system according to claim 1 or claim 2 is a new chess setup (C) that facilitates playing multiple games wherein first chess surface (1), which forms one surface of the chess setup (C), can be folded over the second chess surface (2), which forms another surface of the chess setup (C).
4. A new chess setup and chess education system according to any of the above claims is a new chess setup (C) that facilitates playing multiple games wherein the chess setup (C), including its first chess surface (1) and second chess surface (2), the 64-square game board (1.1), the 32-square game board (1.2), the 16- square game board (1.3), the 48-square game board (2.1), and the 9-square game board (2.2), are all in the shape of quadrilateral squares.
5. A new chess setup and chess education system according to any of the above claims is a new chess setup (C) that facilitates playing multiple games wherein the game track (2.3) consists of a game token (2.31) located on three sides, multiple game tools (2.32), and / or various objects.
6. A new chess setup and chess education system according to claim 1 or claim 5 is a new chess setup (C) that facilitates playing multiple games wherein the game track (2.3) has three game tools (2.32) on its first side, four game tools (2.32) on its second side, and three game tools (2.32) on its third side.
7. A new chess setup and chess education system according to in claim 5 is a new chess setup (C) that facilitates playing multiple games wherein the game token (2.31) is a wolf representing an animal.
8. A new chess setup and chess education system according to in any of the above claims is a new chess setup (C) that facilitates playing multiple games wherein it is made of cardboard or hardboard or other cellulose derivatives.
9. A new chess setup and chess education system that enables the teaching of chess in a fun way by gamifying the movements of chess pieces and using an inductive method to progress from part to the whole that comprising ofThe game 1 played with 5 white pawns and 5 black pawns on a 9-square game board (2.2) to teach what horizontal, vertical, and diagonal directions are in chess through gameplay.The game 2 involving 32 task cards, 1 white pawn, 1 white knight, 1 white bishop, 1 white rook, 1 white queen, and 1 white king, played to introduce chess pieces and teach their names, establishing a name connection between normal chess pieces and characters in the chess farm gameThe game 3 played with 6 white pawns and 6 black pawns on a 64-square game board (1.1) to teach the names of the squares on the chessboard and notation.The game 4 played with 4 white pawns and 4 black pawns on a 32-square game board (1.2) to teach pawn movements.The game 5 played on a 64-square game board (1.1) with 4 white pawns and1 black rook, aimed at teaching the rook's movement and reinforcing the learning of the pawn's movement.The game 6 played with 5 white pawns and 2 black bishops on a 64-square game board (1.1) to teach the bishop's movement and reinforce the learning of the pawn's movement.The game 7 played on a 64-square game board (1.1) with 8 white pawns, 1 black rook, and 1 black bishop to reinforce the learning of the movements of the rook, bishop, and pawn.The game 8 played with 8 white pawns and 1 black queen on a 64-square game board (1.1) to teach the queen's movement and reinforce the learning of the pawn's movement.The game 9 played on a 64-square game board (1.1) with 1 white king, 1 black king, 6 white pawns, and 6 black pawns to teach the king's movement, The game 10 played with 8 white pawns, 8 black pawns, 2 white knights, and2 black knights on a 64-square game board (1.1) to teach the knight's movement and reinforce the learning of the pawn's diagonal capture,The game 11 played on a 48-square game board (2.1) with 2 white knights, 2 black knights, and 2 number dice to teach the knight's movement,The memory-enhancing game 12 played on a game track (3.3) with 8 white pawn cards, 8 black pawn cards, and a game token (2.31) represented by a wolf.The game 13 played with all chess pieces except pawns, to teach the arrangement of the pieces on a 64-square game board (1.1),The game 14 played with a dice featuring chess piece symbols and all 32 chess pieces to teach the arrangement of the pieces on a 64-square game board (1.1),The game 15 played with all chess pieces except pawns and a dice featuring chess pieces' symbols to teach the arrangement of the pieces on a 64-square game board (1.1),The game 16 designed to reinforce the learning of the knight's movement and teach the arrangement of the pieces, played with all 32 chess pieces on a 64- square game board (1.1).The game 17 played on a 16-square game board (1.3) with 4 white pawns, 4 black pawns, 1 white rook, 1 white knight, 1 white bishop, 1 white queen, 1 black rook, 1 black knight, 1 black bishop, and 1 black queen to teach and reinforce piece captures.The game 18 played on a 48-square game area (2.1) with dice featuring chess pieces' symbols, 76 task cards (cards with rewards, tasks, and penalties), 2 black rooks, 2 white rooks (representing 4 players), a game token represented by a wolf, 60 corn cobs, and 8 square cards to learn all the pieces' movements.The game 19 played on a 64-square game board (1.1) with all 32 chess pieces to learn how to play chess according to its rules.The first 18 games are designed to transform the recognized and necessary educational topics in chess education into individual games, taught in a certain sequence. These games are played on a new chess arrangement that has both surfaces divided into chess squares, capable of folding into a chessboard of 32 to 16 squares and additionally offering a game board of 48 to 9 squares. Thus, it facilitates the teaching of chess education topics by converting them into individual games played on this innovative chess arrangement.
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