Toy

The toy addresses the decline in physical strength and vision health by promoting exercise through interactive play with light and sound effects, enhancing children's physical and mental well-being.

WO2026009431A1PCT designated stage Publication Date: 2026-01-08SONY INTERACTIVE ENTERTAINMENT LLC
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Patent Information

Application Number
PCT/JP2024/024471
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-05
Publication Date
2026-01-08

AI Technical Summary

Technical Problem

Prolonged use of information devices by children leads to a decline in physical strength and vision health due to lack of exercise, necessitating a toy that encourages physical activity while being engaging and fun.

Method used

A toy designed for interactive play by touching or stepping, equipped with light-emitting units, speakers, and sensors, connected to an information processing device for game play that promotes physical interaction and exercise.

Benefits of technology

Enhances children's physical strength and mental health through interactive play, providing a fun and engaging way to exercise using a toy that integrates light and sound effects with sensor feedback.

✦ Generated by Eureka AI based on patent content.

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Abstract

A toy 10 comprising: a bottom plate member 300 having a bottom surface; a light-emitting part capable of emitting light; a speaker capable of outputing sound; a case 200 disposed on the bottom plate member 300 and provided with a control device for controlling the light-emitting part and the speaker; and a lid 100 that covers an upper surface of the case 200 and latches with the bottom plate member 300.
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Description

toy

[0001] The present disclosure relates to a toy that a user can play with by touching it with their hands or stepping on it with their feet.

[0002] In recent years, the widespread use of information devices such as smartphones and tablets has made their use by children common. Prolonged use of information devices by children not only increases the risk of vision loss, but can also lead to a decline in physical strength due to lack of exercise.

[0003] It is known that exercise strengthens children's muscles and bones and also has a positive effect on their mental health. To maintain children's health, it is desirable to create an environment where children can exercise while having fun. Therefore, the present disclosure aims to provide a toy that is a device that users can play with by touching it with their hands or stepping on it with their feet.

[0004] A toy according to one embodiment of the present disclosure comprises a base plate member having a bottom surface, a light-emitting unit capable of emitting light, a speaker capable of outputting sound, a case disposed on the bottom plate member and equipped with a control device for controlling the light-emitting unit and the speaker, and a lid body covering the top surface of the case and engaging with the bottom plate member.

[0005] 1 is a diagram showing an example of the appearance of a toy according to an embodiment; FIG. 2 is a diagram showing the configuration of an information processing system equipped with a plurality of toys; FIG. 3 is a diagram showing functional blocks of an information processing device and a toy; FIG. 4 is a diagram showing an example of the arrangement of electronic components inside a toy; FIG. 5 is a diagram showing an example of a game list displayed on a display; (a) and (b) are diagrams showing a state in which a plurality of toys are placed on a floor surface; (a) and (b) are diagrams showing a state in which a plurality of toys are placed on a floor surface; an exploded perspective view of a toy; an exploded perspective view of a toy; a cross-sectional view of a toy; a diagram showing the structure of a case placement surface of a bottom plate member; a diagram showing the structure of a storage surface of a case; a diagram showing a case with electronic components mounted thereon; a diagram showing a locking component.

[0006] FIG. 1 shows an example of the appearance of a toy 10 according to an embodiment. The toy 10 is a circular electronic device configured to be touchable by a child user with their hands or stomped on with their feet, and has a substantially flat shape so that any desired location can be easily touched with their hands or stomped on with their feet. The top surface of the toy 10 does not need to be completely flat, and may have some curvature. To make the toy 10 portable for children, it is preferable that the weight of the toy 10 be approximately 400 to 700 grams and the diameter be approximately 25 to 30 cm.

[0007] 2 shows the configuration of an information processing system 1 including a plurality of toys 10. The information processing system 1 includes a plurality of toys 10, which are devices, and an information processing device 20 having a display 40. The toys 10 and the information processing device 20 are communicatively connected to each other and have the function of transmitting and receiving necessary information and / or data. The toys 10 and the information processing device 20 are preferably connected wirelessly, but may also be connected by wire using a cable or the like.

[0008] In the embodiment, the information processing device 20 functions as a control tower in the information processing system 1, executes a game program, and controls the progress of a game played using one or more toys 10. The information processing device 20 may be a portable information device such as a smartphone or a tablet, a laptop or desktop personal computer, or a portable or console game device.

[0009] 3 shows functional blocks of the information processing device 20 and the toy 10. The toy 10 includes a processing unit 50 and a communication unit 52, and the processing unit 50 includes a sensor unit 54, a light emitting unit 56, a speaker 58, an inertial measurement unit (IMU) 70, and a control unit 72. The sensor unit 54 includes a plurality of sensors that detect contact by the user. The sensors may be pressure sensors that detect pressure applied in a vertical direction to the top surface of the toy 10. The sensor unit 54 includes a plurality of pressure sensors that are arranged at equal intervals in the circumferential direction.

[0010] The light-emitting unit 56 has a plurality of light-emitting bodies capable of emitting light. The light-emitting unit 56 has a plurality of LEDs arranged at equal intervals in the circumferential direction at positions equidistant from the center, and lights up the side of the toy 10 and its vicinity. The plurality of LEDs can each be lit in an independent color, and lighting is controlled according to light-emitting instructions supplied from the information processing device 20. The light-emitting unit 56 may be a tape LED in which a plurality of LEDs are arranged at equal intervals on a long piece of insulating tape.

[0011] FIG. 4 shows an example of the layout of electronic components inside the toy. In this example, the sensor unit 54 includes a first pressure sensor 54a, a second pressure sensor 54b, a third pressure sensor 54c, and a fourth pressure sensor 54d, which are arranged at 90-degree intervals around the circumference, with each sensor being the same distance from the center point. Each pressure sensor detects the pressure applied by the user to the top surface of the toy 10. By arranging the four pressure sensors in this manner, the top surface of the toy 10 can be divided into four regions: a first region 60a, a second region 60b, a third region 60c, and a fourth region 60d. Each region has a fan shape with the same central angle (90 degrees), and the pressure sensors in each region are arranged on a line that passes through the center point (the apex of the fan) and divides each region in half.

[0012] Therefore, when the first region 60a is pressed by the user, the pressure detected by the first pressure sensor 54a is the highest compared to the pressure detected by the other pressure sensors. Similarly, when the second region 60b is pressed by the user, the pressure detected by the second pressure sensor 54b is the highest compared to the pressure detected by the other pressure sensors. When the third region 60c is pressed by the user, the pressure detected by the third pressure sensor 54c is the highest compared to the pressure detected by the other pressure sensors. When the fourth region 60d is pressed by the user, the pressure detected by the fourth pressure sensor 54d is the highest compared to the pressure detected by the other pressure sensors. By arranging multiple pressure sensors at equal intervals in the circumferential direction in this manner, the sensor unit 54 can identify the region pressed by the user. When the user presses multiple regions simultaneously, the sensor unit 54 may be able to identify the multiple regions pressed simultaneously. The communication unit 52 transmits the detection values ​​detected by each pressure sensor to the information processing device 20 at a predetermined sampling period.

[0013] The multiple light emitters in the light emitter 56 are arranged at positions a predetermined distance from the center point so as to surround the multiple pressure sensors. The number of light emitters may be several tens to several hundreds. The more light emitters that can be independently lit, the more various light emission patterns the light emitter 56 can generate. The lighting of the multiple light emitters is controlled according to light emission instructions supplied from the information processing device 20 or the control unit 72.

[0014] The speaker 58 is disposed in the central region and outputs sounds in accordance with sound output instructions supplied from the information processing device 20 or the control unit 72. The speaker 58 may output the results of the game, for example, as audio.

[0015] The toy 10 has an identification number (toy ID) for uniquely identifying itself. When the power is turned on and the toy 10 becomes active, it connects to the information processing device 20 so as to be able to communicate with the information processing device 20 and notifies the information processing device 20 of its own toy ID. The information processing device 20 acquires the toy IDs from all toys 10 in the vicinity that are in an active state, and identifies the toys 10 that can be used in the game. The information processing device 20 may periodically poll the toys 10 that have acquired the toy ID to check whether they are maintaining an active state.

[0016] The information processing device 20 includes a control unit 30, a communication unit 32, a display 40, and a speaker 42. Various games that can be played by the user through physical activity are provided in the information processing system 1. When the user wishes to start a game, the user operates the information processing device 20 to cause a game list to be displayed on the display 40.

[0017] 5 shows an example of a game list displayed on the display 40. When the user selects a game from the game list, the control unit 30 starts the game program for the selected game and notifies the user by outputting information necessary for preparing for the game from the speaker 42. As an example, the following describes how to play the "Color Pattern Guessing Game" at the top of the list.

[0018] When the color pattern guessing game is selected from the game list, the control unit 30 starts a program for the color pattern guessing game. The color pattern guessing game is a game in which two users compete against each other, and each player must be the first to find a toy 10 that presents the same color pattern as the color pattern presented by the host toy 10.

[0019] The color pattern guessing game uses five toys 10, with one toy 10 being used as a host that presents a color pattern combining multiple colors. The remaining four toys 10 also present color patterns combining multiple colors, but only one toy 10 presents the same color pattern as the color pattern presented by the host, and the other three toys 10 present color patterns different from the color pattern presented by the host. In this game, the condition for victory is to find the toy 10 that presents the same color pattern as the host before the opponent. Note that the difficulty of the game can be increased by using six or more toys 10, and the difficulty can be decreased by using four or fewer toys 10. The control unit 30 proceeds with the color pattern guessing game based on the detection values ​​of the sensor unit 54 transmitted from the toys 10.

[0020] Before the game starts, the control unit 30 outputs necessary preparation information by voice from the speaker 42. In the following, it is assumed that five toys 10 are prepared on a placement surface such as the floor or the ground. FIG. 6( a) shows a state in which five toys 10 are placed randomly on the floor. In this example, toys 10a, 10b, 10c, 10d, and 10e are placed. The information processing device 20 has already acquired a toy ID from each toy and recognizes that toys 10a, 10b, 10c, 10d, and 10e are in an active state.

[0021] (Step 1) When the speaker 42 outputs a voice message saying, "Press and hold the top surface to determine the host," the user presses and holds the top surface of any one of the five toys 10a to 10e. In the toy 10 that has been pressed and held, the sensor unit 54 detects the pressure applied when the user presses and holds the top surface, and the communication unit 52 transmits the detection value of the sensor unit 54 together with its own toy ID to the information processing device 20. In this example, the user presses and holds the top surface of the toy 10a, and the communication unit 52 of the toy 10a transmits the detection value (sensor value) of the sensor unit 54 together with its own toy ID (ID_A) to the information processing device 20. In the information processing device 20, when the communication unit 32 receives the sensor value and toy ID (ID_A) of the toy 10a, the control unit 30 recognizes the toy 10a as the host.

[0022] (Step 2) Next, when a voice message saying "Please press the top surface of the first terminal" is output from the speaker 42, the user presses the top surface of any one of the remaining four toys 10b to 10e. In this case, the user presses the top surface of the toy 10b, and the communication unit 52 of the toy 10b transmits the detection value (sensor value) of the sensor unit 54 together with its own toy ID (ID_B) to the information processing device 20. In the information processing device 20, when the communication unit 32 receives the sensor value and toy ID (ID_B) of the toy 10b, the control unit 30 recognizes the toy 10b as the first terminal.

[0023] Next, when the speaker 42 outputs a voice message saying, "Please press the top surface of the second terminal," the user presses the top surface of any one of the remaining three toys 10c to 10e. In this case, the user presses the top surface of toy 10c, and the communication unit 52 of toy 10c transmits the sensor value together with its own toy ID (ID_C) to the information processing device 20. This causes the control unit 30 to recognize toy 10c as the second terminal. This preparation process is performed two more times, and the control unit 30 recognizes toy 10d as the third terminal and toy 10e as the fourth terminal.

[0024] (Step 3) When the control unit 30 recognizes the four terminals, the control unit 30 generates light-emitting instructions for lighting the light-emitting units 56 of the four terminals in two colors, and the communication unit 32 transmits the light-emitting instructions to the four toys 10b to 10e. For example, the light-emitting instructions may be instructions to light the light-emitting elements arranged in the first area 60a and the second area 60b in "red" and light the light-emitting elements arranged in the third area 60c and the fourth area 60d in "blue." When the communication unit 52 receives the light-emitting instructions in the toys 10b to 10e, the light-emitting units 56 emit light based on the light-emitting instructions.

[0025] Then, the control unit 30 outputs a voice message from the speaker 42 saying, "Please align the orientation of the four terminals so that red or blue is displayed in front of the players. When you are ready, press the top surface of the host." The two users competing align the orientation of the four toys 10b to 10e so that red or blue is displayed in front of each user.

[0026] FIG. 6( b) shows a state in which the orientations of the four toys 10b to 10e are aligned. In this example, the areas lit in red are directed toward user A, and the areas lit in blue are directed toward user B. Therefore, user A is on the "red team," and user B is on the "blue team." In this example, the areas lit in red are the first region 60a and the second region 60b, and the areas lit in blue are the third region 60c and the fourth region 60d. Therefore, the first region 60a and the second region 60b are located on user A's side, and the third region 60c and the fourth region 60d are located on user B's side. When the top surface of the host toy 10a is pressed with the orientations of the toys 10b to 10e aligned in this way, the control unit 30 recognizes that preparations are complete and starts the color pattern guessing game.

[0027] (Step 4) First, the control unit 30 transmits a light-emitting instruction to the host toy 10a to light up the light-emitting unit 56 in a color pattern that combines multiple colors. This light-emitting instruction may be an instruction to light up the light-emitting elements arranged in the first region 60a in "yellow," the light-emitting elements arranged in the second region 60b in "green," the light-emitting elements arranged in the third region 60c in "red," and the light-emitting elements arranged in the fourth region 60d in "blue." When the communication unit 52 of the toy 10a receives the light-emitting instruction, the light-emitting unit 56 emits light based on the light-emitting instruction. In this game, the toy 10a first lights up in the instructed color pattern, and users A and B check the color pattern presented by the toy 10a.

[0028] Then, the control unit 30 transmits to each of the toys 10b to 10e a light-emitting instruction to light up the light-emitting unit 56 in a color pattern that combines multiple colors. When the communication unit 52 of each of the toys 10b to 10e receives the light-emitting instruction, the light-emitting unit 56 emits light based on the light-emitting instruction.

[0029] 7A shows five toys 10a to 10e lit up. Users A and B search for toys 10b to 10e that are lit up with the same color scheme as toy 10a. Here, toy 10c is emitting light based on a light-emitting instruction to light the light-emitting elements arranged in the first region 60a in "red," the light-emitting elements arranged in the second region 60b in "blue," the light-emitting elements arranged in the third region 60c in "yellow," and the light-emitting elements arranged in the fourth region 60d in "green." The lighting color scheme of toy 10c matches the lighting color scheme of toy 10a.

[0030] 7B shows a state in which user B has stepped on toy 10c with his / her foot. When user B determines that the lighting color pattern of toy 10c matches the lighting color pattern of host toy 10a, user B steps on the front area of ​​toy 10c, i.e., third area 60c and / or fourth area 60d. In toy 10c, communication unit 52 transmits sensor values ​​detected by sensor unit 54 to information processing device 20. The transmitted sensor values ​​include the detection values ​​of first pressure sensor 54a, second pressure sensor 54b, third pressure sensor 54c, and fourth pressure sensor 54d. Because user B is stepping on third area 60c and / or fourth area 60d with his / her foot, the pressure indicated by the detection values ​​of third pressure sensor 54c and fourth pressure sensor 54d is higher than the pressure indicated by the detection values ​​of first pressure sensor 54a and second pressure sensor 54b. Therefore, the control unit 30 in the information processing device 20 recognizes from the comparison result of the detection values ​​of each pressure sensor that the user of the blue team has touched the toy 10c, and determines that the blue team has won the game.

[0031] When the control unit 30 recognizes that the blue team has won, the control unit 30 generates a light-emitting instruction to light up the light-emitting elements of the four toys 10b to 10e in blue, and the communication unit 32 transmits the light-emitting instruction to the four toys 10b to 10e. As a result, the light-emitting units 56 of the toys 10b to 10e light up in blue, informing users A and B that the blue team has won. For example, if both users A and B step on the toy 10c with their feet at almost the same time, the control unit 30 can make it clear that user B is the winner by lighting up the light-emitting units 56 of the toys 10b to 10e in blue.

[0032] At this time, the control unit 30 may generate sound data relating to the result of the color pattern guessing game and output the sound from the speaker 42. For example, the speaker 42 may output a sound such as "The blue team wins." The control unit 30 may also cause the communication unit 32 to transmit sound data relating to the preparation, progress, and result of the color pattern guessing game to at least one of the toys 10a to 10e. In the toy 10, the communication unit 52 may receive the sound data, and the speaker 58 may output a sound based on the sound data to inform the user of the preparation, progress, and result of the game.

[0033] The toy 10 of the embodiment is intended to be used primarily for children to play with each other, but it may also be used for parent-child play, or for adults to play with each other. For this reason, the toy 10 must have a structure that will not break even if an adult hits it with their hand or jumps on it.

[0034] 8 and 9 show exploded perspective views of the toy 10, and Fig. 10 shows a cross-sectional view of the toy 10. To facilitate understanding of the internal structure of the toy 10, illustrations of electronic components provided inside the toy 10 are omitted where appropriate.

[0035] The toy 10 of the embodiment includes a lid 100 that forms a top surface 102 and a side surface 106 of the toy 10, a base plate member 300 that forms a bottom surface 302 of the toy 10, and a case 200 that is disposed in an internal space formed between the lid 100 and the bottom plate member 300. The bottom surface 302 of the bottom plate member 300 has a flat area. In the internal space, the case 200 is placed on the bottom plate member 300 and is equipped with a control device that controls a light-emitting unit 56 and a speaker 58. The lid 100 covers the top surface 202 of the case 200 and is engaged with the bottom plate member 300. The top surface 102 of the lid 100 is configured to be substantially flat, and the side surface 106 has a curved shape that protrudes radially outward.

[0036] A speaker accommodating hole 204 for accommodating the speaker 58 is provided in the central region of the top surface 202 of the case 200, and a plurality of sound emission holes 104 for emitting sound from the speaker 58 to the outside are formed in the central region of the top surface 102 of the lid body 100.

[0037] 11 shows the structure of a case mounting surface 312 on the opposite side of the bottom surface 302 of the bottom plate member 300, and FIG. 12 shows the structure of a storage surface 212 on the opposite side of the top surface 202 of the case 200. The bottom plate member 300 has a plurality of protrusions 304a, 304b, 304c, and 304d on the case mounting surface 312, and the case 200 has a plurality of recesses 208a, 208b, 208c, and 208d on the storage surface 212. The plurality of protrusions 304a, 304b, 304c, and 304d (hereinafter referred to as "protrusions 304" when not distinguished) are inserted into the plurality of recesses 208a, 208b, 208c, and 208d (hereinafter referred to as "recesses 208" when not distinguished) to restrict horizontal movement of the case 200 relative to the bottom plate member 300. The recesses 208 are loosely fitted into the protrusions 304, and do not restrict up-and-down (vertical) movement of the case 200 relative to the bottom plate member 300. In other words, the recesses 208 and the protrusions 304 may be fitted together in a loose fit.

[0038] The multiple protrusions 304 and the multiple recesses 208 are provided at equal intervals in the circumferential direction. In this embodiment, four protrusions 304 are provided at 90-degree intervals in the circumferential direction, and four recesses 208 are provided at 90-degree intervals in the circumferential direction. Pressure sensors are provided inside the recesses 208, and here, a first pressure sensor 54a may be provided in recess 208a, a second pressure sensor 54b in recess 208b, a third pressure sensor 54c in recess 208c, and a fourth pressure sensor 54d in recess 208d. The pressure sensors are sandwiched between the top surfaces of the protrusions 304 and the end surfaces of the recesses 208, and therefore constantly detect pressure due to the weight of the case 200 and the lid 100.

[0039] A plurality of reinforcing ribs 210 are formed on the storage surface 212 of the case 200. In the toy 10, the case 200 is formed of a harder material than the lid 100, and by forming the plurality of ribs 210 on the storage surface 212, the case 200 is resistant to deformation and has high rigidity. On the other hand, the lid 100 is more flexible than the case 200 and is configured to be elastically deformable under load. Therefore, when a large load is applied to the toy 10, for example, by a user jumping on the toy 10, the lid 100 elastically deforms, but the case 200 does not deform. For example, the case 200 may be formed of ABS resin, and the lid 100 may be formed of urethane resin.

[0040] Since the bottom plate member 300 supports the case 200, it is preferable that it is resistant to deformation and has high rigidity, just like the case 200. Therefore, the bottom plate member 300 may be made of the same material as the case 200. The bottom plate member 300 is preferably made of, for example, ABS resin, so that it does not deform when a large load is applied to the toy 10.

[0041] An anti-slip sheet may be attached to the bottom surface 302 to prevent the toy 10 from sliding sideways on the floor when a large load is applied to the toy 10. An anti-slip cover may be placed on the top surface 102 of the lid 100 to prevent the user from slipping on the lid 100 when jumping onto the toy 10.

[0042] FIG. 13 shows an example of a case 200 with electronic components mounted on the housing surface 212. In this example, a circuit board 220 with a control device mounted thereon and a battery 222 are fixed to a rib 210 formed on the housing surface 212. Electronic components such as a communication module constituting the communication unit 52, an IMU 70, a microcomputer for power management, a memory, and a processor are mounted on the circuit board 220. Although not shown, conductors for transmitting sensor values ​​are provided between the pressure sensors mounted in the recesses 208 and the circuit board 220, and the control device acquires the detection values ​​of the multiple pressure sensors via the conductors. Fixing the electronic components to the highly rigid case 200 can protect the electronic components from impact. Furthermore, mounting electronic components such as the circuit board 220, battery 222, pressure sensors, and speaker 58 together in the case 200 also has the advantage of facilitating maintenance of the electronic components.

[0043] The lid 100 is formed of a transparent or translucent material to allow light output from the light emitter to pass therethrough. The lid 100 may be formed of a material that diffuses the light output from the light emitter, and may be subjected to a surface treatment such as embossing to diffuse the light. The light emitting unit 56 is provided on a side surface 206 of the case 200. As described above, when the light emitting unit 56 is a tape LED, the tape LED may be attached to the side surface 206 so as to surround the entire periphery of the toy. By attaching the tape LED to the side surface 206, multiple LEDs are provided concentrically around the periphery of the toy, making it possible to light up the side surface 106 of the lid 100 and its vicinity.

[0044] The bottom plate member 300 is provided with locking parts 310 for locking the lid body 100. A plurality of locking parts 310 are provided at equal intervals in the circumferential direction, and in the embodiment, three locking parts 310 are provided at intervals of 120 degrees in the circumferential direction, but four or more locking parts 310 may be provided.

[0045] 14 shows a locking component 310. The locking component 310 has a structure in which a lever 306 and a locking device 308 are connected by a connecting shaft 314. As shown in FIGS. 8 and 9, the lever 306 is disposed on the bottom surface 302 side, and the locking device 308 is disposed on the case mounting surface 312 side. In the state shown in FIGS. 8 and 9, the locking device 308 protrudes radially outward from the outer periphery of the bottom plate member 300 and is able to lock the inner peripheral edge 108 of the lid body 100. When the toy 10 is in use, the multiple locking devices 308 protrude radially outward from the outer periphery of the bottom plate member 300 and lock the inner peripheral edge 108 of the lid body 100, preventing the lid body 100 from being removed from the bottom plate member 300.

[0046] Although the lid 100 is engaged with the bottom plate member 300, it is not fixed with screws or the like, and therefore the lid 100 can rotate relative to the bottom plate member 300. Therefore, the time series change in the detected value of the pressure sensor when the lid 100 is rotated by placing a hand on the top surface 102 can be used as a game input. Specifically, the rotation direction and rotation speed of the lid 100 can be detected from the time series change in the sensor value when the lid 100 is rotated, and the detected rotation direction and rotation speed of the lid 100 can be used as a game input. Note that a magnet can be placed at a position different from the center point of the lid 100, and a magnetic sensor can be provided on the circuit board 220. The magnetic sensor can detect magnetic changes as the lid 100 rotates, thereby detecting the rotation direction and rotation speed of the lid 100 with high accuracy and using the result as a game input.

[0047] According to the structure of the toy 10 of the embodiment, the lid body 100 and the bottom plate member 300 are not fixed with screws or the like, so when a strong impact is applied from the outside, the relative positional relationship between the lid body 100 and the bottom plate member 300 shifts, allowing the impact to be dissipated. In other words, if the lid body 100 and the bottom plate member 300 are fixed with screws or the like, stress is concentrated at the fixed position, increasing the possibility of breakage. However, according to the structure of the embodiment, the lid body 100 and the bottom plate member 300 are not fixed with screws or the like, so the lid body 100 can elastically deform when a strong impact is applied, making it possible to significantly reduce the possibility of breakage of the lid body 100 or the bottom plate member 300.

[0048] 9, when the user pulls the tip of the lever 306 radially outward, the locking device 308 rotates about its axis, thereby releasing the lock between the lid body 100 and the bottom plate member 300. For example, when replacing parts, the user can remove the lid body 100 from the bottom plate member 300 by releasing the lock of the multiple locking parts 310.

[0049] The present disclosure has been described above based on a number of embodiments. These embodiments are merely examples, and it will be understood by those skilled in the art that various modifications are possible in the combination of the respective components and processing processes, and that such modifications are also within the scope of the present disclosure. In the embodiments, a toy 10 that a user can play with by touching it with their hands or stepping on it with their feet has been described, but the toy 10 may be one aspect of an electronic device.

[0050] In the embodiment, the bottom plate member 300 has multiple protrusions 304 on the case mounting surface 312, and the case 200 has multiple recesses 208 on the storage surface 212, but in a modified example, the bottom plate member 300 may have multiple recesses on the case mounting surface 312, and the case 200 may have multiple protrusions on the storage surface 212.

[0051] The present disclosure can be used in the field of toys used in games.

[0052] 1... Information processing system, 10... Toy, 20... Information processing device, 30... Control unit, 32... Communication unit, 40... Display, 42... Speaker, 50... Processing unit, 52... Communication unit, 54... Sensor unit, 54a... First pressure sensor, 54b... Second pressure sensor, 54c... Third pressure sensor, 54d... Fourth pressure sensor, 56... Light emitting unit, 58... Speaker, 60a... First region, 60b... Second region, 60c... Third region, 60d... Fourth region, 70... IMU, 72... Control unit, 100... Cover, 102...top surface, 104...sound emission hole, 106...side surface, 108...inner peripheral edge, 200...case, 202...top surface, 204...speaker accommodating hole, 206...side surface, 208a, 208b, 208c, 208d...depressions, 210...rib, 212...accommodating surface, 220...circuit board, 222...battery, 300...bottom plate member, 302...bottom surface, 304a, 304b, 304c, 304d...protrusions, 306...lever, 308...locking device, 310...locking part, 312...case mounting surface, 314...connecting shaft

Claims

1. A toy comprising: a base plate member having a bottom surface; a light-emitting unit capable of emitting light; a speaker capable of outputting sound; a case placed on the bottom plate member and equipped with a control device that controls the light-emitting unit and the speaker; and a lid that covers the top surface of the case and is engaged with the bottom plate member.

2. The toy according to claim 1, wherein the case is made of a material harder than the lid.

3. The toy according to claim 1, wherein the case is formed with a plurality of reinforcing ribs, and the control device is fixed to the ribs.

4. The toy according to claim 1, wherein the lid has higher flexibility than the case.

5. The toy described in claim 1, characterized in that the bottom plate member has a plurality of protrusions and / or recesses on the case mounting surface opposite the bottom surface, and the case has a plurality of recesses and / or protrusions that fit into the plurality of protrusions and / or recesses of the bottom plate member.

6. The toy according to claim 5, wherein a pressure sensor is provided in each of the plurality of recesses and / or protrusions of the case, and the control device acquires the detection values ​​of the plurality of pressure sensors.

7. The toy according to claim 6, wherein the pressure sensors are arranged at equal intervals in the circumferential direction.

8. The toy according to claim 1, wherein the lid body is rotatably engaged with the bottom plate member.

9. The toy according to claim 1, wherein the lid is made of a material that diffuses the light emitted from the light-emitting unit.

10. The toy according to claim 1, wherein the bottom surface of the base plate member has a flat area.

Citation Information

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