Ai-based story creating method and system for children's interaction with physical objects

By combining NFC puzzle modules with AI models in story machines, personalized audio and video story content can be generated, solving the problem of lack of interactivity and personalization in existing devices and improving children's learning interest and creativity.

WO2026060771A1PCT designated stage Publication Date: 2026-03-26HANGZHOU MUSHIYUNSHUI HEALTH CONSULTING CO LTD
View PDF 7 Cites 0 Cited by

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-10-21
Publication Date
2026-03-26

AI Technical Summary

Technical Problem

Existing children's storytelling devices lack personalization and interactivity, fail to dynamically generate story content based on children's actual needs, and neglect the importance of children learning through hands-on activities.

Method used

By using a puzzle module with an NFC chip in the story machine, the UID code is read and prompts are generated. The AI ​​model is then input to generate personalized story content, which is output through a voice and video processing chip, providing a dual audio and video experience.

Benefits of technology

It increases children's participation in the story creation process, provides a personalized experience, enhances learning interest and creativity, conforms to children's cognitive characteristics, and supports diverse sensory stimulation and educational themes.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN2024126108_26032026_PF_FP_ABST
    Figure CN2024126108_26032026_PF_FP_ABST
Patent Text Reader

Abstract

An AI-based story creating method for children's interaction with physical objects, which belongs to the technical field of children's education and entertainment, and comprises the following steps: S1, a user placing a puzzle module (9) having an NFC chip in a designated area of a story machine; S2, the story machine reading a UID code of the puzzle module (9) by means of a built-in NFC reader, and retrieving a preset prompt word on the basis of the UID code; S3, a single-chip microcomputer converting the prompt word into an AI model input; S4, an AI model generating story content on the basis of the prompt word; S5, converting the generated story content into a voice signal by means of a voice processing chip, and generating corresponding visual content by means of a video processing chip; and S6, playing the voice story content by means of a built-in loudspeaker, and simultaneously projecting the corresponding visual content by means of a laser projector, so as to provide dual audio-video experience. The present invention can increase the degree of participation of children during story creation, and effectively attract their attention, thus improving learning interests.
Need to check novelty before this filing date? Find Prior Art

Description

AI story creation method and system for children's physical interaction TECHNICAL FIELD

[0001] The application belongs to the technical field of children's education and entertainment, and particularly relates to an AI story creation method and system for children's physical interaction. BACKGROUND

[0002] With the progress of technology and the development of society, the demand for children's education and entertainment is also growing. Traditional paper books, television programs and electronic games can provide certain educational and entertainment value, but they lack interactivity, personalization and creativity. Especially in the preschool education stage, how to stimulate children's interest and cultivate their creativity and imagination has become the focus of educators and parents.

[0003] Most of the story telling devices on the market currently use pre-recorded story content, which lacks personalization and interactivity. Although some attempts have been made to increase interactivity through touch screens and the like, these devices often overlook the importance of children learning through physical manipulation. In addition, existing story telling devices often do not fully utilize artificial intelligence technology, and are unable to dynamically generate story content according to the actual needs of children, nor can they adjust the emotional tone of the story according to the emotional changes of children. Therefore, there is an urgent need in the market for an innovative solution that can meet the needs of children learning through physical manipulation, and also utilize artificial intelligence technology to generate personalized story content.

[0004] SUMMARY

[0005] The purpose of the present application is to provide an AI story creation method and system for children's physical interaction to solve the problems raised in the background art.

[0006] To achieve the above-mentioned purpose, the present application provides the following technical solution: an AI story creation method for children's physical interaction, comprising the following steps:

[0007] S1, the user places a puzzle module with an NFC chip in a designated area of the story machine;

[0008] S2, the story machine reads the UID code of the puzzle module through the built-in NFC reader, and retrieves the preset prompt words according to the UID code;

[0009] S3, the single-chip microcomputer converts the prompt words into AI model input through the formula P i =f(U i ), where P i represents the i-th prompt word, U i represents the i-th UID code, and f(·) represents the conversion function;

[0010] S4, the AI model generates story content based on the prompt words, and the generation process is represented by the formula S = g(P1, P2, …, Pn), where S represents the story content, and g(·) represents the story generation function; n ) represents, where S represents the story content, and g(·) represents the story generation function;

[0011] S5, the generated story content is converted into a voice signal through a voice processing chip, and corresponding visual content is generated through a video processing chip;

[0012] S6, the voice story content is played through the built-in loudspeaker, and the corresponding visual content is projected through the laser projector, providing a dual experience of audio and video.

[0013] Preferably, the building block puzzle module includes social and professional role modules, role theme modules, modules representing art and creativity, and any elements that can be added to the story, such as small animals, family members, daily necessities, and toy puzzle modules, and the physical shape and pattern of each puzzle module can be customized according to the application scenario.

[0014] Preferably, the story scene module allows the user to select the background of the story.

[0015] Preferably, the story machine box is provided with an LED lamp for indicating the device state, and the color and flashing mode of the LED lamp can be configured by the formula C = h(T), where C represents the color, T represents the device state, and h(·) represents the state indication function.

[0016] Preferably, the story machine box is provided with a built-in loudspeaker and a laser projector, supporting audio and video output, and the output volume and brightness can be adjusted by the formula V = k(U), where V represents the volume or brightness, U represents the user setting value, and k(·) represents the adjustment function.

[0017] Preferably, the story machine also includes a Wi-Fi processing chip, allowing the device to connect to an external network, enabling access and updating of a cloud-based story library, while also including a locally stored story library, and the machine will preferentially retrieve the corresponding story from the local story library when in use.

[0018] Preferably, the story machine box is provided with a touch screen interface, allowing the user to select story scenes and characters through a graphical interface, and supporting hand-drawing functions to allow the user to draw their own characters or scenes.

[0019] Preferably, the story machine also includes a mobile application, allowing parents or teachers to remotely manage the content of the story machine, monitor the usage of children, and recommend new stories or learning resources.

[0020] An AI story creation system for children's physical interaction, the system comprises:

[0021] A story machine box body, which internally contains a host and a charging port arranged on the side wall of the host;

[0022] The top surface of the host is provided with a recessed cavity for placing a scene card, and a speaker hole and a control button are arranged beside the recessed cavity;

[0023] A plurality of card slots are arranged on one side of the top surface of the host, and different puzzle blocks are placed in each card slot;

[0024] The story environment in the computer comprises a UID-prompt word mapping database, an AI model, an AI story set and a story output module;

[0025] The story machine reads the UID code of the puzzle module through the NFC reader, processes the data through the single-chip microcomputer, inputs the prompt word into the AI model to generate a story, and then converts the story into audio and video content through the voice processing chip and the video processing chip for output;

[0026] The story machine box body is provided with LED lights, a built-in loudspeaker, a laser projector, a Wi-Fi processing chip, a touch screen interface and other components;

[0027] The story machine also supports pairing with other smart devices to form a smart home story ecosystem, and can store and share the stories created by the user through cloud storage.

[0028] Compared with the prior art, the technical effects and advantages of the present application are:

[0029] The AI story creation method and system for children's physical interaction reads the UID code of the puzzle module through NFC, retrieves the preset prompt word according to the UID code, then inputs the prompt word into the AI model to generate story content, and converts the story content into voice through the voice processing chip and generates corresponding visual content output through the video processing chip. Through the interaction between the physical puzzle module and the story machine, the participation of children in the story creation process is increased, so that the story is no longer passive acceptance, but active creation. This form of physical interaction is more in line with the cognitive characteristics of children, can effectively attract their attention, and improve their interest in learning. Each puzzle module has a unique UID code, and different prompt words can be generated through these codes, so that each story is unique. In this way, the repetition in the traditional story telling method is avoided, and personalized experience is provided for each child.

[0030] The AI model can generate rich and colorful story content according to the prompt words, not limited to text form, but also including audio and video, which provides children with diversified sensory stimulation and helps to improve their imagination and creativity. Since the story content can be generated in real time according to the prompt words of the puzzle module, various educational themes such as moral education, cognitive emotion, environmental protection, etc. can be flexibly integrated, so as to convey positive values while entertaining.

[0031] The puzzle module can be customized according to the application scenario, which means that special puzzle pieces can be designed according to different age groups or different educational goals, making the system more flexible and versatile and applicable to a wider range of users. Allowing users to choose the background of the story increases the diversity of the story and also allows children to participate in the story building process, cultivating their creativity and imagination.

[0032] The touch screen interface not only makes the operation more intuitive, but the hand-drawing function also allows children to express their ideas and participate in the creation of story content. BRIEF DESCRIPTION OF DRAWINGS

[0033] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or prior art description. Obviously, the drawings described below are some embodiments of the present application, and those skilled in the art can obtain other drawings according to these drawings without creative labor.

[0034] Fig. 1 is a structural schematic diagram of the present application;

[0035] Fig. 2 is a structural schematic diagram of the recess cavity of the present application;

[0036] Fig. 3 is a method flow chart of the present application.

[0037] Explanation of reference signs:

[0038] In the figure: 1, story machine box body; 2, main machine; 3, charging port; 4, recess cavity; 5, scene card; 6, speaker hole; 7, control button; 8, card slot; 9, puzzle module; 10, touch screen interface. DETAILED DESCRIPTION

[0039] In the following description, a large number of specific details are given in order to provide a more thorough understanding of the present application. However, it is obvious to those skilled in the art that the present application can be implemented without one or more of these details. In other examples, some technical features known in the art are not described in order not to obscure the present application.

[0040] Unless the direction indicated by the definition is separately defined, the up, down, left, right, front, back, inner and outer directions referred to herein are based on the up, down, left, right, front, back, inner and outer directions in the drawings of the present application, which are described herein.

[0041] The embodiment provides an AI story creation method for child physical interaction, as shown in FIGS. 1-3, including the following steps:

[0042] S1, the user places a puzzle module with an NFC chip in the designated area of the story machine;

[0043] S2, the story machine reads the UID code of the puzzle module through the built-in NFC reader, and retrieves the preset prompt words according to the UID code;

[0044] S3, the single-chip microcomputer converts the prompt words into AI model input through the formula P i =f(U i ), where P i represents the i-th prompt word, U i represents the i-th UID code, and f(·) represents the conversion function;

[0045] S4, the AI model generates story content according to the prompt words, and the generation process is represented by the formula S=g(P1,P2,…,P n ), where S represents the story content, and g(·) represents the story generation function;

[0046] S5, the generated story content is converted into a voice signal through a voice processing chip, and corresponding visual content is generated through a video processing chip;

[0047] S6, the voice story content is played through the built-in loudspeaker, and the corresponding visual content is projected through the laser projector, providing audio and video dual experience.

[0048] In the embodiment, the building block puzzle module includes social and professional role modules, role theme modules, modules representing art and creativity, and any element that can be added to the story, such as small animals, family members, daily necessities, and toy puzzle modules. The physical shape and pattern of each puzzle module can be customized according to the application scenario.

[0049] In the embodiment, the story scene module allows the user to select the background of the story.

[0050] In the embodiment, the story machine box is provided with LED lights for indicating the device state, and the color and flashing mode of the LED lights can be configured through the formula C=h(T), where C represents the color, T represents the device state, and h(·) represents the state indication function.

[0051] In this embodiment, the story machine box is provided with a built-in loudspeaker and a laser projector, supporting audio and video output, and the output volume and brightness can be adjusted by the formula V=k(U), where V represents the volume or brightness, U represents the user setting value, and k(·) represents the adjustment function.

[0052] In this embodiment, the story machine also includes a Wi-Fi processing chip, allowing the device to connect to an external network, enabling access and updating of a cloud-based story library, while also including a locally stored story library, which the machine will preferentially retrieve corresponding stories from the local story library when in use.

[0053] In this embodiment, the story machine box is provided with a touch screen interface, allowing users to select story scenes and characters through a graphical interface, and supporting hand-drawing functions to allow users to draw their own characters or scenes.

[0054] In this embodiment, the story machine also includes a mobile application, allowing parents or teachers to remotely manage the content of the story machine, monitor the usage of children, and recommend new stories or learning resources.

[0055] An AI story creation system for children's physical interaction, the system comprises:

[0056] The story machine box 1 contains a host 2 and a charging port 3 on the side wall of the host 2;

[0057] The top surface of the host 2 is provided with a recess 4 for placing scene cards 5, and a loudspeaker hole 6 and a control button 7 are provided beside the recess 4;

[0058] One side of the top surface of the host 2 is provided with a plurality of card slots 8, each card slot 8 placing a different puzzle module 9;

[0059] The story environment in the computer includes a UID-prompt word mapping database, an AI model, an AI story set, and a story output module;

[0060] The story machine reads the UID code of the puzzle module 9 through the NFC reader, and after the single-chip microcomputer processes the data, the prompt word is input into the AI model to generate a story, which is then converted into audio and video content by the voice processing chip and the video processing chip for output;

[0061] The story machine box 1 is provided with LED lights, a built-in loudspeaker, a laser projector, a Wi-Fi processing chip, a touch screen interface, and other components, supporting multi-sensory output;

[0062] The story machine also supports pairing with other smart devices to form a smart home story ecosystem, and can store and share user-created stories through cloud storage.

[0063] Working principle:

[0064] The AI story creation method and system for child-oriented physical interaction, the user selects the puzzle piece 9 that he wants from multiple puzzle modules with NFC chips. Each puzzle piece has a NFC chip embedded inside, storing a unique UID code. The physical shape and pattern of the puzzle module 9 can be customized according to the application scenario, such as character theme module, social and professional role module, history and culture module, emotion expression module, etc. The user selects a scene card, which represents the background environment of the story. The user places the puzzle module 9 with the NFC chip in the designated area of the story machine, usually the card slot 8 on the top of the sub-machine 2, and the NFC reader inside the story machine reads the UID code of the puzzle module, which is used to identify the identity information of each puzzle module 9.

[0065] The read UID code is processed by the single-chip microcomputer, and the preset prompt word is retrieved according to the UID code. The prompt word is a descriptive word or phrase associated with each puzzle module, used to guide the subsequent story generation. The conversion function P i = f(U i ) converts the UID code to the prompt word, where P i represents the i-th prompt word, U i represents the i-th UID code, and f(·) represents the conversion function.

[0066] The single-chip microcomputer transmits the prompt word to the operation processing chip, and the AI model receives the prompt word input and generates a story text matching the user-selected character and scene in real time through the formula S = g(P1, P2, …, P n ), where S represents the story content, and g(·) represents the story generation function.

[0067] The generated story content is first converted to a voice signal by the voice processing chip, and then the corresponding visual content is generated by the video processing chip. The story output module is responsible for converting the story content generated by the AI model into a format suitable for playing. The generated voice story content is played through the built-in loudspeaker, and the corresponding visual content is projected through the laser projector, providing audio and video dual experience. The user can interact with the story machine through the control buttons and touch screen interface on the story machine, such as selecting different scene cards or adjusting the volume, etc.

[0068] Through the mobile application, parents or teachers can remotely manage the content of the story machine, monitor the use of children, and recommend new stories or learning resources. The story machine supports Wi-Fi connection, allowing the device to access the cloud story library, download new story templates or update system software. The open platform allows third-party developers to use the provided SDK to develop new puzzle modules and story scenes, enriching the content ecosystem.

[0069] The story machine supports pairing with other smart devices to form a smart home story ecosystem. For example, automatically start the story telling mode at a specific time period, while linking with light, curtain and other devices to create a comfortable pre-sleep environment for children.

[0070] It is to be noted that, in the present document, relational terms such as one and another and at least one and containing are used solely to distinguish one entity or action from another entity or action, without necessarily requiring or implying that each indicated entity or action is necessarily directly related to or different from each of the other entities or actions. Moreover, the terms "comprises", "comprising", or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but can include other elements not expressly listed or inherent to such process, method, article, or apparatus. An element proceeded by "comprises a" does not, without more constraints, foreclose the existence of additional identical elements in the process, method, article, or apparatus that comprises the element.

[0071] While embodiments of the application have been shown and described, it is to be understood that the embodiments described are merely exemplary and that changes in form and detail can be made without departing from the spirit and scope of the application. The scope of the application is defined by the appended claims and their equivalents.

Claims

1. A child-oriented physical interaction-oriented AI story creation method, characterized by, The method comprises the following steps: S1, the user places the puzzle module (9) with an NFC chip in the designated area of the story machine; S2, the story machine reads the UID code of the puzzle module (9) through the built-in NFC reader, and retrieves the preset prompt word according to the UID code; S3, the single-chip computer converts the prompt word into AI model input through the formula P i = f(U i ), where P i represents the i th prompt word, U i represents the i th UID code, and f(·) represents a conversion function; S4, the AI model generates story content according to the prompt words, and the generation process is represented by the formula S = g(P1, P2, …, Pn), where S represents the story content, and g(·) represents a story generation function. n ) represents, where S represents the story content, and g(·) represents a story generation function. S5, the generated story content is converted into a voice signal through a voice processing chip, and corresponding visual content is generated through a video processing chip; S6, the voice story content is played through the built-in loudspeaker, and the corresponding visual content is projected through the laser projector, providing a dual experience of audio and video.

2. The AI story creation method for child-oriented physical interaction according to claim 1, characterized in that: The building block puzzle module includes role theme modules, social and professional role modules, representative art and creativity modules, and emotion expression modules, which are puzzle modules (9) that complete the story building elements. The physical shape and pattern of each puzzle module (9) can be customized according to the application scenario.

3. The AI story creation method for child-oriented physical interaction according to claim 2, characterized in that: The story scene module allows the user to select the background of the story.

4. The AI story creation method for child-oriented physical interaction according to claim 3, characterized in that: The story machine box is provided with LED lights for indicating the device status, and the color and flashing mode of the LED lights can be configured by the formula C = h(T), where C represents the color, T represents the device status, and h(·) represents the status indication function.

5. The AI story creation method for child-oriented physical interaction according to claim 4, characterized in that: The story machine box is provided with a built-in loudspeaker and a laser projector, supporting audio and video output, and the output volume and brightness can be adjusted by the formula V = k(U), where V represents the volume or brightness, U represents the user setting value, and k(·) represents the adjustment function.

6. The AI story creation method for child-oriented physical interaction according to claim 5, characterized in that: The story machine also includes a Wi-Fi processing chip that allows the device to connect to an external network, enabling access and updating of a cloud-based story library, while also including a locally stored story library. When in use, the machine will preferentially retrieve the corresponding story from the local story library.

7. The AI story creation method for child-oriented physical interaction according to claim 6, characterized in that: The story machine box (1) is provided with a touch screen interface (10) that allows the user to select the story scene and characters through a graphical interface, and supports hand-drawing functions to allow the user to draw their own characters or scenes.

8. The AI story creation method for child-oriented physical interaction according to claim 7, characterized in that: The story machine also includes a mobile application that allows parents or teachers to remotely manage the content of the story machine, monitor the use of children, and recommend new stories or learning resources.

9. A child-oriented physical interaction-oriented AI story creating system characterized by, The system comprises: The story machine box (1) contains a main machine (2) and a charging port (3) on the side wall of the main machine (2); The top surface of the main machine (2) is provided with a recess (4) for placing scene cards (5), and a loudspeaker hole (6) and a control button (7) are provided beside the recess (4); A plurality of card slots (8) are provided on one side of the top surface of the main machine (2), and each card slot (8) places a different puzzle module (9); The story environment in the computer includes a UID-prompt word mapping database, an AI model, an AI story set, and a story output module; The story machine reads the UID code of the puzzle module (9) through the NFC reader, and the single-chip microcomputer processes the data to input the prompt word into the AI model to generate a story, and then converts the audio and video content through the voice processing chip and the video processing chip; The story machine box (1) is provided with LED lights, a built-in loudspeaker, a laser projector, a Wi-Fi processing chip, and a touch screen interface. ​ The story machine also supports pairing with other smart devices to form a smart home story ecosystem, and can store through the cloud to allow users to save and share their own creations.

Citation Information

Patent Citations

  • Child real object interaction story building method and system

    CN103093658A

  • Novel interactive intelligent toy system

    CN107308657A

  • Collaborative ai storytelling

    CN110782900A

  • AI-based personalized story system and interactive story video generation method

    CN117786136A

  • Child interaction story machine based on AI

    CN119811151A