Element for determination of random outcome

A single element with three subcomponents allows for scalable and stable generation of arbitrary outcomes by rotating around an axis, addressing limitations of traditional dice with increased possibilities and flexibility in outcome types.

WO2026087004A1PCT designated stage Publication Date: 2026-04-30HARTVIG ANDERSEN MIKKEL STYRBJOERN
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
HARTVIG ANDERSEN MIKKEL STYRBJOERN
Filing Date
2025-10-13
Publication Date
2026-04-30

AI Technical Summary

Technical Problem

Existing random outcome determination methods, such as dice, are limited by the number of possible outcomes, unstable during use, cumbersome in size, and fragile due to loose parts, and lack scalability without increasing size or compromising stability.

Method used

A single element with three subcomponents - a First End Part, a Middle Part, and a Second End Part, allowing arbitrary outcome determination through free fall and rotation around an axis, with the ability to connect multiple objects along the x-axis to increase outcomes without compromising stability or size, and featuring flexible or fixed connectors for independent rotation.

Benefits of technology

Enables scalable and stable generation of arbitrary outcomes with increased possibilities, using a single element that maintains compact size and stability, and supports various outcome types including visual and non-visual formats.

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Abstract

An invention for generating arbitrary outcomes (V) by throwing an element (Fig. 1, Fig. 4) onto a surface (P), based on three subcomponents (C, D, E): a First End Part (C), a Middle Part (D) - polygonal in cross-section around the component's x-axis - and a Second End Part (E). After being thrown (Fig. 4, 300), the element lands (Fig. 4, 301, 302) on a random face and comes to a complete stop (Fig. 4, 303), and the top face (V) displays the result. Multiple objects (O) can be connected to the element's middle part (D) (Fig. 5, Fig. 6, Fig. 7), increasing the number of outcomes (V, V1, V2, V3), and the outcomes can be of value types that are: Visually: numeric, symbolic, colored, commands, patterned, Non-visually; magnetic or electrical - depending on the desired parameters for the outcome.
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Description

[0001] Problem

[0002] Arbitrary determination of outcomes, based on chance, has throughout history been utilized through various analog concepts such as "wheels of fortune, " bottlenecks, dice, playing cards, and so on. Common to these diverse analog solutions is that they are either limited in the number of possible outcomes due to their physical design, unstable in process, cumbersome in size, in the number of loose parts during use, or in fragility.

[0003] Solution

[0004] A single element consisting of 3 subcomponents ( Fig. 1, 2, 3, 4, 5, 6, 7 ) ~ a First End Part ( C ), a Middle Part ( D ), and a Second End Part ( E ) - which in cross-section is polygonal in shape ( Fig. 1, 2, 3 ), enables arbitrary determination of outcomes (V) based on the 'element ' s free fall ( Fig. 4, 300 ) and landing on a surface ( P ), where it rotates about the element ' s x-axis ( X ) ( 301, 302 ) and comes to a complete stop ( 303 ), thereby producing an arbitrary outcome (V) on the surface - opposite the contact surface ( Fig. 4, R).

[0005] The element requires no special conditions, no energy supply ( except the throw itself ), or additional parts, and does not compromise the element ' s size, number of faces, and thereby the number of possible outcomes. The element is scalable by interconnecting multiple objects ( 0 ) along the x-axis ' direction within the Middle Part ( D) ( Fig. 6 ), thus increasing the number of possible outcomes ( Fig. 1, 2, 4, 5, 7. V, VI, V2, V3 ) without reducing the element ' s stability or significantly increasing its size. Background technique

[0006] The 'multi- sided die - often the six-sided cube, which has been used for thousands of years - produces outcomes randomly by throwing the die into the air, where it lands on a face, and the top face displays a random result. The randomness arises partly from the throw, where the die spins uncontrollably in all 3 dimensions, and partly from the landing, where the die's material and its stored kinetic energy from the fall collides with the surface in a more or less elastic impact, ideally producing an unmanipulated random outcome. 'Thus, regardless of the number of contact faces, the die is a practical and effective "randomness generator." Consequently, the die has also been used by many mathematicians in practical tests of probability hypotheses, as well as countless outcome probability calculations, and especially in games and entertainment, where chance is part of the drama. Originally made from bone, stone, or ivory, dice are now mostly made of plastic or metal. Over time, many die variations have emerged based on the same principles but differing in shape and the values ( numeric, alphabetical, or symbolic ) assigned to each face. The present invention uses the same fundamental principle as dice but differs significantly in design, and produces outcomes based on faces centered around a single axis (X).

[0007] Description

[0008] The present invention - a single Element ( Fig. 1, 2, 3, 4, 5, 6, 7 ) — is used to produce outcomes (V) randomly by throwing the element into the air (Fig. 4, 300 ), where it lands on a. surface (P), and the top face (V) of the element shows a. random outcome among the possible faces (V, VR, VL, S, R). Randomness is achieved both by the throw (Fig. 4, 300; Fig. 7 ), where the element spins uncontrollably in all 3 dimensions (x~, y-, and z-axes ), and by the landing (Fig. 4. 301, 302 ), where the material of the element, combined with its stored kinetic energy from the fall ( Fig. 4, 300; Fig. 7 ), collides (Fig. 3, 301; Fig. 7 ) with the surface material (P) in an elastic or inelastic impact, ideally producing an unmanipulated random outcome (V)

[0009] (Fig. 4, 303; Fig. 7 ).b Thus, the element acts as a practical and efficient "randomness generator," and outcomes (V) are determined using the face opposite the contact face (R, centered around the element' s x-axis (X). The element consists of 3 interconnected subcomponents: A First End Part (C) Followed by a Middle Part (D) -polygonal in cross-section and centered on the element ' s x-axis And a Second End Part (E ) Multiple objects (0) can be connected in the middle part using connectors (L1, L2, L3 ) - either fixed or flexible (Fig. 6 ) -to increase the number of possible outcomes (V, VI, V2, V3 ) beyond what a single subcomponent provides. The number of connected objects, the shapes of the end surfaces, and the flexibility or fixation of the connections are freely configurable. A flexible connection could, for example, use ball bearings, allowing two connected subcomponents or objects in the middle part to rotate around the same x-axis but independently of each other. The end surfaces of subcomponents and objects can be designed in three variants: Convex (C, E) Flat (C, E) Concave (C, E ). The outcomes (V) can consist of value types that are: Visually: numeric, symbolic, colored, commands, patterned,

[0010] Non-visually; magnetic or electrical - depending on the desired parameters for the outcome. Title of invemtion: ELEMENT FOR DETERMINATION OF RANDOM OUTCOME

Claims

Claim 1:A single element ( Fig. 1, 2, 3, 5, 6, 7 ) for determining a random outcome (V, 303 ) through free fall ( 300 ) and landing ( 301, 302 ) on a surface ( P), C H A R A C T E R I Z E D by at least two of three connected - hollow or solid - subcomponents; a First End Part ( C ), a Middle Part ( D ) (which may consist of objects - polygonal in cross-section and centered on the x-axis ), and a Second End Part ( E ), where all connected components can rotate independently around the x-axis ( X) and independent of each other.Claim 2:A single element ( Fig. 1, 2, 3, 5, 6, 7 ) for determining a random outcome (V, 303 ) through free fall ( 300 ) and landing ( 301, 302 ) on a surface ( P ), as in claim 1, C H A R A C T E R I Z E D by the ability to connect components via connectors ( L1, L2 ) or mount them on a central shaft ( L3 ), where each connection or shaft can be fixed, flexible, or freely rotating around the element ' s x-axis ( X ), independent of each other.Claim 3:A single element ( Fig. 1, 2, 3, 5, 6, 7 ) for determining a random outcome (V, 303 ) through free fall ( 300 ) and landing ( 301, 302 ) on a surface ( P ), as in claim 1, C H A R A C T E R I Z E D by some components ( C, D, E ) or their objects ( 0 ) being fixed, while others can rotate independently around the x-axis ( X).Claim 4:A single element ( Fig. 1, 2, 3, 5, 6, 7 ) for determining a random outcome (V, 303 ) through free fall ( 300 ) and landing ( 301, 302 ) on a surface ( P), as in claim 1, C H A R A C T E R I Z E D by the outcomes (V) and faces (V, VR, VL, S, R) consisting of value types such as visually numeric, symbolic, colored, commands, patterned, or non-visually magnetic or electrical.Claim 5:A single element ( Fig. 1, 2, 3, 5, 6, 7 ) for determining a random outcome (V, 303 ) through free fall ( 300 ) and landing ( 301, 302 ) on a surface ( P ), as in claim 1, C H A R A C T E R I Z E D by transitions ( Fig.

2. H ) between outcome faces (V, VR, VL, S, R) being convex, sharp, flat, or concave ( Fig. 4 ).

Citation Information

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