Game interaction method and device, storage medium and electronic device

By floating the display game window in the graphical user interface and displaying update prompt controls, users can view and process game update notifications without frequently switching applications, solving the problem of poor user experience and achieving smoother game interaction Experience.

CN119386463APending Publication Date: 2025-02-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411418698.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-11
Publication Date
2025-02-07

AI Technical Summary

Technical Problem

When generating rewards or sending messages in the game, users need to frequently switch applications, resulting in poor user experience.

Method used

The first window is floating in the graphical user interface, display the game screen and display the update prompt control in association. In response to the trigger operation of the update prompt control, the update notification information of each game module is displayed, and in response to the trigger operation of the target update notification information, the game props or target game interface collected from the game content updated by the target game module are displayed.

Benefits of technology

Users can directly view the update notification information of the game module and receive game props without leaving the graphical user interface, reducing jumps between applications and improving user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game interaction method and device, a storage medium and an electronic device. The method comprises the steps that a first window is displayed in a graphical user interface in a suspension mode, a game picture of a game is displayed in the first window, and an update prompt control is displayed at the first window in an associated mode; in response to a first trigger operation for the update prompt control, displaying update notification information corresponding to each game module in the graphical user interface, the update notification information being at least used for prompting the game module generating the game content update and the update quantity of the game content corresponding to each game module; and in response to a second trigger operation for the target update notification information, displaying a target game prop received from the game content updated by the target game module in the first window, and / or displaying a target game interface under the target game module in the first window. The technical problem that the user experience is poor due to the fact that the application programs are switched frequently is solved.
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Description

Technical Field

[0001] The present disclosure relates to the field of computers, and in particular, to a game interaction method, device, storage medium, and electronic device. Background Art

[0002] Currently, the idle function of the game can display the game content in the form of a small floating window, so that users can still pay attention to the progress of the game when using other APPs (Applications) or on the mobile phone desktop.

[0003] However, when a reward is generated or a message is sent to a player in the game, a red dot will appear above the small floating window, prompting the user that there is a reward or message that needs to be processed in the game. When the red dot appears, the user needs to process the red dot, switch from the current APP back to the game, and complete the collection of rewards or the viewing of messages. Therefore, when processing the red dot in the idle state, the user needs to frequently switch between the game and other APPs, which interrupts the use of other APPs and has a poor user experience.

[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0005] At least some embodiments of the present disclosure provide a game interaction method, device, storage medium, and electronic device to at least solve the technical problem of poor user experience caused by frequent switching of application programs.

[0006] According to one embodiment of the present disclosure, a game interaction method is provided, which provides a graphical user interface through a terminal device, wherein the game includes multiple game modules, each game module is used to provide corresponding game content, and the method includes: floatingly displaying a first window in the graphical user interface, displaying a game screen of the game in the first window, and displaying an update prompt control in association with the first window; in response to a first trigger operation on the update prompt control, displaying update notification information corresponding to each game module in the graphical user interface, the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module; in response to a second trigger operation on the target update notification information, displaying a target game prop collected from the game content updated by the target game module in the first window, and / or displaying a target game interface under the target game module in the first window, wherein the target game module is any game module among the multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0007] According to one embodiment of the present disclosure, a game interaction device is also provided, which provides a graphical user interface through a terminal device, wherein the game includes multiple game modules, each game module is used to provide corresponding game content, and the device includes: a first interaction module, which is used to suspend and display a first window in the graphical user interface, display a game screen of the game in the first window, and display an update prompt control in association with the first window; a second interaction module, which is used to respond to a first trigger operation for the update prompt control, and display update notification information corresponding to each game module in the graphical user interface, wherein the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module; a third interaction module, which is used to respond to a second trigger operation for the target update notification information, and display the target game props collected from the game content updated by the target game module in the first window, and / or display the target game interface under the target game module in the first window, wherein the target game module is any game module among the multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0008] According to one embodiment of the present disclosure, a computer-readable storage medium is further provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned game interaction method in each embodiment of the present application when running.

[0009] According to one embodiment of the present disclosure, an electronic device is also provided, including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to run the computer program to execute the above-mentioned game interaction method in each embodiment of the present application.

[0010] According to another aspect of the embodiments of the present application, a computer program product is also provided, including a computer program, which implements the above-mentioned game interaction method in each embodiment of the present application when executed by a processor.

[0011] According to another aspect of an embodiment of the present application, a computer program product is also provided, including a non-volatile computer-readable storage medium, wherein the non-volatile computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the above-mentioned game interaction method in each embodiment of the present application is implemented.

[0012] According to another aspect of the embodiments of the present application, a computer program is also provided, and when the computer program is executed by a processor, the above-mentioned game interaction method in each embodiment of the present application is implemented.

[0013] In at least some embodiments of the present disclosure, a first window is suspended in a graphical user interface, and a game screen of a game is displayed in the first window, and an update prompt control is displayed in association at the first window; in response to a first trigger operation for the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the update number of the game content corresponding to each game module; in response to a second trigger operation for the target update notification information, a target game prop collected from the game content updated by the target game module is displayed in the first window, and / or a target game interface under the target game module is displayed in the first window. It is easy to notice that, through the first trigger operation for the update prompt control and the second trigger operation for the target update notification information, the user can directly view the update notification information corresponding to each game module through the first window suspended in the graphical user interface without leaving the application corresponding to the graphical user interface, and collect the target game prop from the game content updated by the target game module, without having to jump to the game, so as to achieve the purpose of reducing the jump between applications, thereby achieving the technical effect of improving the user experience, and thus solving the technical problem of poor user experience caused by frequent switching of applications. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] The drawings described herein are used to provide a further understanding of the present disclosure and constitute a part of the present application. The illustrative embodiments of the present disclosure and their descriptions are used to explain the present disclosure and do not constitute an improper limitation on the present disclosure. In the drawings:

[0015] Figure 1 It is a hardware structure block diagram of a mobile terminal of a game interaction method according to an embodiment of the present disclosure;

[0016] Figure 2 is a flowchart of a game interaction method according to one embodiment of the present disclosure;

[0017] Figure 3 is a schematic diagram of an optional display update prompt control according to one embodiment of the present disclosure;

[0018] Figure 4 is a schematic diagram of optional display update notification information according to one embodiment of the present disclosure;

[0019] Figure 5 is a schematic diagram of optionally displaying a first game control and a second game control in a target game interface according to one embodiment of the present disclosure;

[0020] Figure 6 is a schematic diagram of optionally displaying a sub-game prop in an enlarged first window according to one embodiment of the present disclosure;

[0021] Figure 7 is a schematic diagram of optionally displaying a target game prop in an enlarged first window according to one embodiment of the present disclosure;

[0022] Figure 8 is a structural block diagram of a game interaction device according to one embodiment of the present disclosure;

[0023] Fig. 9 is a schematic diagram of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0024] In order to enable those skilled in the art to better understand the scheme of the present disclosure, the technical scheme in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work should fall within the scope of protection of the present disclosure.

[0025] It should be noted that the terms "first", "second", etc. in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.

[0026] In a possible implementation, with respect to the game hang-up function commonly used in the context of mobile games in the field of human-computer interaction and user experience, the inventor has found through practice and careful research that there is still a technical problem of poor user experience. Based on this, the game scenario applied in the embodiment of the present disclosure can be a mobile game scenario, and the game type targeted is generally a mobile game. A game interaction method is proposed, and the technical concept adopted is to display a first window in a floating manner in a graphical user interface, display the game screen of the game in the first window, and display an update prompt control in association with the first window; in response to a first trigger operation for the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the number of updates to the game content corresponding to each game module; in response to a second trigger operation for the target update notification information, a target game prop collected from the game content updated by the target game module is displayed in the first window, and / or a target game interface under the target game module is displayed in the first window. It is easy to notice that, through the first trigger operation for the update prompt control and the second trigger operation for the target update notification information, the user can directly view the update notification information corresponding to each game module through the first window displayed floating in the graphical user interface without leaving the application corresponding to the graphical user interface, and collect the target game props from the game content updated by the target game module without having to jump into the game, thereby achieving the purpose of reducing the jump between applications, thereby realizing the technical effect of improving user experience, and further solving the technical problem of poor user experience caused by frequent switching of applications.

[0027] The above method embodiments involved in the present disclosure can be executed in a mobile terminal, a computer terminal or a similar computing device. Taking running on a mobile terminal as an example, the mobile terminal can be a smart phone, a tablet computer, a handheld computer, a mobile Internet device, a PAD, a game console and other terminal devices. Figure 1 FIG. 1 is a hardware structure block diagram of a mobile terminal of a game interaction method according to an embodiment of the present disclosure. Figure 1 As shown, the mobile terminal may include one or more ( Figure 1 The processor 102 (only one is shown) may include, but is not limited to, a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processing (DSP) chip, a microprocessor (MCU), a field-programmable logic device (FPGA), a neural network processor (NPU), a tensor processing unit (TPU), an artificial intelligence (AI) type processor, etc.) and a memory 104 for storing data. In one embodiment of the present disclosure, it may also include: an input / output device 108 and a display device 110.

[0028] In some optional embodiments mainly based on game scenarios, the above-mentioned device can also provide a human-computer interaction interface with a touch-sensitive surface, which can sense finger contact and / or gestures to perform human-computer interaction with a graphical user interface (GUI). The human-computer interaction function may include the following interactions: creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, sending and receiving emails, call interface, playing digital videos, playing digital music and / or web browsing, etc. The executable instructions for executing the above-mentioned human-computer interaction functions are configured / stored in a computer program product or readable storage medium executable by one or more processors.

[0029] Those skilled in the art will understand that Figure 1 The structure shown is only for illustration and does not limit the structure of the mobile terminal. Figure 1 More or fewer components as shown, or with Figure 1 Different configurations shown.

[0030] According to one embodiment of the present disclosure, an embodiment of a game interaction method is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.

[0031] Figure 2 is a flowchart of a game interaction method according to one embodiment of the present disclosure, such as Figure 2 As shown, the method comprises the following steps:

[0032] Step S202: suspend and display the first window in the graphical user interface, display the game screen of the game in the first window, and display an update prompt control in association with the first window.

[0033] The graphical user interface in the above steps can display the game screen in the form of a floating window, and at the same time display other applications in full screen. Exemplarily, the other applications can be social media applications or shopping applications, but are not limited thereto.

[0034] The first window in the above steps is a window on the graphical user interface for displaying the game screen. The purpose of displaying the game screen by suspending the first window is to avoid the game screen taking up too much screen space and blocking other applications displayed in the current graphical user interface.

[0035] The update prompt control in the above step is displayed on the first window to prompt the user that there are notifications that need to be processed in the game displayed in the first window. The update prompt control can be in the form of a red dot icon containing a quantity mark, and the quantity mark is used to represent the number of notifications that need to be processed.

[0036] In an optional embodiment, the first window is displayed in a floating manner in a graphical user interface that displays other applications in full screen, and the game screen is displayed through the first window. The first window usually only occupies a part of the graphical user interface and can be moved to avoid blocking other applications displayed in the graphical user interface.

[0037] When other game players send messages to the user, or the game generates rewards that need to be claimed by the user, an update prompt control may be displayed in the first window. The update prompt control may be in the form of a red dot icon containing a quantity mark, and the number corresponding to the quantity mark is equal to the total number of content updates generated in the game. By displaying the update prompt control on the first window, the user can be notified of messages that need to be processed in the game in a timely manner in the idle mode, avoiding the situation where the messages are not processed in time.

[0038] For example, Figure 3 is a schematic diagram of an optional display update prompt control according to one embodiment of the present disclosure, such as Figure 3 As shown, when the user selects the hang-up mode, the game progress of the game application can be displayed to the user through the first window 32 on the graphical user interface 30 corresponding to the social media application. The first window 32 usually only occupies a part of the graphical user interface 30 and can be moved. The other areas of the graphical user interface 30 are used to display the content of other applications. An update prompt control 34 is also displayed on the first window. When other game players in the game send messages to the user, or the game generates rewards that need to be claimed by the user, the update prompt control 34 will be displayed on the first window 32. The update prompt control 34 can be in the form of a red dot icon containing a quantity mark. The number corresponding to the quantity mark is equal to the total number of content updates generated in the game. For example, Figure 3 The number mark included in the red dot icon is 7, which can represent that the number of updates generated in the game is 7, but the number of updates in actual applications may not be limited to this. By displaying the update prompt control 34 on the first window 32, the user can be notified of the messages that need to be processed in the game in a timely manner in the hang-up mode, thereby avoiding the situation where the messages are not processed in time.

[0039] Step S204, in response to the first trigger operation for the update prompt control, the update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module.

[0040] The first trigger operation in the above steps is an interactive operation between the user and the update prompt control, which can be a click operation of the user on the update prompt control, or a long press operation on the update prompt control, but is not limited thereto. The purpose of the first trigger operation is to make the graphical user interface display more detailed notification information.

[0041] The game module in the above steps can represent a part of the content in the game, and different game modules can represent different game contents. For example, the game module can be a personal center, a camp module, a luggage module, a brigade module, etc., but is not limited thereto.

[0042] The update notification information in the above steps includes the updated game modules and the updated number of game contents in each game module, and can be generated after the user issues the first trigger operation.

[0043] In an optional embodiment, after the update prompt control is displayed on the first window, the user can issue a first trigger operation to the update prompt control, so that the graphical user interface displays update notification information. The update prompt control can display the total number of updates generated in the game. After clicking the update prompt control, the displayed update notification information can further display which game module the content update generated in the game is located in, and the number of game content updates generated in each game module. Game content updates can be rewards generated in the game module, or other game players sending messages to the user, but are not limited to this.

[0044] Exemplarily, the game module may be a personal center, a camp module, a luggage module, a brigade module, etc., but is not limited thereto. Figure 4 is a schematic diagram of optional display update notification information according to one embodiment of the present disclosure, such as Figure 4 As shown, the first window 42 is displayed in the graphical user interface 40. When a message is received or a reward is generated in the three modules of the personal center, luggage module, and caravan module, an update prompt control will be displayed in association at the first window 42. If the user presses the update prompt control on the first window 42 for a long time, an update notification message 44 will be displayed in the graphical user interface 40. Since the three modules of the personal center, luggage module, and caravan module all have game content updates, the update notification message 44 is divided into three tabs for display. The three tabs respectively display: the number of game content updates in the game modules "Personal Center" and "Personal Center", the number of game content updates in the game modules "Caravan Module" and "Caravan Module", and the number of game content updates in the game modules "Luggage Module" and "Luggage Module". Exemplarily, Figure 4The number of game content updates in the personal center is 4, the number of game content updates in the brigade module is 5, and the number of game content updates in the luggage module is 2. It should be noted that the game module names, the number of game modules, and the number of game content updates corresponding to each game module in the above examples are only examples, and the game modules in actual applications may not be limited thereto.

[0045] Step S206, in response to the second trigger operation for the target update notification information, the target game props obtained from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0046] The second operation instruction in the above steps is an instruction to instruct the terminal device to display the target program screen of the target application in the first window, and can be generated based on the interaction between the user and the second window. After the notification signal is displayed in the second window, the user can click the notification signal on the second window, and the terminal device can generate the second operation instruction based on the user's click action.

[0047] The target update notification information in the above steps is the update notification information corresponding to the second trigger operation.

[0048] The second trigger operation in the above steps is an interactive operation between the user and the update notification information, which can be a click operation performed by the user on the update notification information, or a long press operation on the update notification information, but is not limited thereto. The purpose of the second trigger operation is to further display the target game props collected from the target game module through the first window, and after all the target game props in the target game module are collected, jump to the target game interface under the target game module.

[0049] The target game module in the above steps may be any game module among the multiple game modules, corresponding to the target update notification information.

[0050] The target game props in the above steps are game props generated in the target game module and not claimed by the user. If new target game props are generated in the target game module, it can be regarded as a game content update in the target game module.

[0051] The target game interface in the above steps is a preset interface in the target game module, which may be the main interface of the target game module or other designated interface in the target game module.

[0052] In an optional embodiment, multiple update notification information of multiple game modules are displayed in a graphical user interface in the form of multiple tabs, and each tab displays the update notification information corresponding to a game module. The user can select at least one update notification information as the target update notification information. The user issues a second trigger operation to the target update notification information, that is, clicks the tab corresponding to the target update notification information, so that the first window displays the props collected from the target game module corresponding to the target update notification information. After the props are collected, the first window displays the target game interface under the target game module. That is, when the props can be collected in the target game module, the props can be collected with one click. When there are no props to collect, jump to the main interface of the target game module.

[0053] In at least some embodiments of the present disclosure, a first window is suspended in a graphical user interface, and a game screen of a game is displayed in the first window, and an update prompt control is associated and displayed at the first window; in response to a first trigger operation for the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the update number of the game content corresponding to each game module; in response to a second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window. It is easy to notice that, through the first trigger operation for the update prompt control and the second trigger operation for the target update notification information, the user can directly view the update notification information corresponding to each game module through the first window suspended in the graphical user interface without leaving the application corresponding to the graphical user interface, and collect the target game props from the game content updated by the target game module, without having to jump to the game, so as to achieve the purpose of reducing the jump between applications, thereby achieving the technical effect of improving the user experience, and thus solving the technical problem of poor user experience caused by frequent switching of applications.

[0054] Optionally, target game props obtained from game content updated by the target game module are displayed in the first window, and / or a target game interface under the target game module is displayed in the first window, including: enlarging the window area of ​​the first window to obtain an enlarged first window; and displaying the target game props and / or the target game interface in the enlarged first window.

[0055] In an optional embodiment, the first window is enlarged to obtain an enlarged first window, and the target game props collected from the game content updated by the target game module are displayed in the enlarged first window. After all the target game props are collected, the enlarged first window displays the target game interface.

[0056] The purpose of enlarging the first window to obtain the enlarged first window is to facilitate the user to view the received target game props by enlarging the window area, thereby improving the user experience.

[0057] Optionally, the target game interface is also used to display at least one game control under the target game module, wherein a control area of ​​a first game control that generates a game content update is larger than a control area of ​​a second game control that does not generate a game content update.

[0058] The first game control in the above steps is a game control that generates game content updates under the target game module. By operating the first game control, the updated game content under the target game module can be processed, including receiving rewards, replying to messages, etc. The first game control may have a red dot to prompt the user that the game content corresponding to the game control has been updated.

[0059] The second game control in the above step is a game control that does not generate game content updates under the target game module.

[0060] The game controls in the above steps are displayed in the target game interface, and different game controls are used to enter different game contents of the target game module.

[0061] In an optional embodiment, Figure 5 It is a schematic diagram of displaying the first game control and the second game control in the target game interface according to one embodiment of the present disclosure, wherein the enlarged first window 52 located on the graphical user interface 50 displays the target game interface, and the target game interface includes the first game control 56 and the second game control 54 other than the first game control. When the target game interface is displayed in the enlarged first window 52, ​​it is necessary to enlarge the control with a red dot, that is, the first game control 56, so that the first game control 56 is larger than any second game control 54, so that the first game control 56 has a more eye-catching visual effect than the second game control 54, and it is convenient for the user to operate the first game control 56.

[0062] Optionally, the method also includes: responding to a third trigger operation on the first game control, displaying sub-game props received from the game content updated by the first game control in the enlarged first window, and / or displaying a sub-game interface of the first game control in the enlarged first window, wherein the sub-game interface is used to display the game content updated by the first game control.

[0063] The third trigger operation in the above steps is an interactive operation between the user and the first game control, which can be a click operation performed by the user on the first game control, or a long press operation on the first game control, but is not limited thereto. The purpose of the third trigger operation is to display the sub-game props collected from the game content corresponding to the first game control through the first window, and after all the sub-game props are collected, display the game content updated by the first game control.

[0064] The sub-game props in the above steps are game props that are updated and generated in the game content corresponding to the first game control of the target game interface.

[0065] In an optional embodiment, the enlarged first window displays the first game control for the user, and after the user clicks the first game control, the sub-game props corresponding to the first game control are displayed in the enlarged first window. Figure 6 is a schematic diagram of optionally displaying sub-game props in the enlarged first window according to one embodiment of the present disclosure, such as Figure 6 As shown, the graphical user interface 60 displays an enlarged first window 62. After the user clicks the first game control on the enlarged first window 62, the sub-game props 64 are displayed in the enlarged first window 62. After all the ++ sub-game props 64 are collected, the sub-game interface of the first game control is displayed in the enlarged first window, so as to show the user the game content updated by the first game control. For example, the sub-game interface may include an icon indicating successful reward collection, as well as the collected sub-game props and the uses of the sub-game props.

[0066] Optionally, the display area of ​​the sub-game interface is greater than a preset area threshold.

[0067] The preset area threshold in the above steps is a pre-set area threshold, which can be preset according to actual application conditions, and no restriction is imposed on the specific value of the preset area threshold.

[0068] In an optional embodiment, based on the third trigger operation, when the sub-game interface is displayed in the enlarged first window, the display area of ​​the sub-game interface is enlarged so that the display area of ​​the sub-game interface is larger than a preset area threshold, thereby making the icon for successful reward collection contained in the sub-game interface more eye-catching.

[0069] Optionally, after displaying the target game props obtained from the game content updated by the target game module in the first window, and / or displaying the target game interface under the target game module in the first window, the method also includes: responding to a first exit instruction for the target game props or the target game interface, displaying the game screen of the game in the first window, and hiding the target update notification information in the graphical user interface.

[0070] In the above steps, the first exit instruction is an instruction to instruct the first window to exit the target game interface or the interface displaying the target game props and continue to display the game screen. Based on the first exit instruction, the target update notification information of the target game module corresponding to the target game props or the target game interface is hidden in the graphical user interface.

[0071] In an optional embodiment, when the first window displays the target game props or target game interface corresponding to the target game module, the user can click the exit button on the first window, and the terminal device generates a first exit instruction after detecting the user's click operation. The first exit instruction can indicate that the game content update in the target game module has been completely processed. After receiving the first exit instruction, the first window hides the target update notification information of the target game module, and only continues to display the update notification information corresponding to other game modules that the user has not processed, and at the same time, the game screen of the game is restored in the first window.

[0072] Optionally, the method further includes: in response to a second exit instruction for the update notification information, hiding the update notification information in the graphical user interface.

[0073] The second exit instruction in the above steps is used to hide the update notification information, and can be generated based on the interaction between the user and the graphical user interface. For example, after the graphical user interface displays the update notification information, the user can click or double-click a blank area of ​​the graphical user interface. After the terminal device detects the user's click or double-click operation, it generates a second exit instruction.

[0074] In an optional embodiment, after the graphical user interface displays the update notification information, if the user does not want to process the game content update in the update notification information temporarily, the user can click on a blank space in the graphical user interface. The terminal device generates a second exit instruction based on the user's click operation. Based on the second exit instruction, the update notification information can be hidden on the graphical user interface.

[0075] Based on the second exit instruction, the update notification information on the graphical user interface is hidden, which can avoid blocking the user's vision and enable the user to better view other application programs displayed on the graphical user interface, thereby improving the user experience.

[0076] Optionally, target game props collected from game content updated by the target game module are displayed in the first window, and / or a target game interface under the target game module is displayed in the first window, including: determining whether the game content updated by the target game module all includes the target game props; in response to the game content updated by the target game module all including the target game props, displaying the target game props in the first window; in response to the game content updated by the target game module not including the target game props, displaying the target game interface in the first window.

[0077] In an optional embodiment, after the graphical user interface displays the update notification information, the game content updated by the target game module corresponding to the target update notification information is determined. If the game content updated by the target game module is all generated by target game props and does not include other situations such as messages sent by other game players, team participation invitations, etc., then when the user issues a second trigger operation for the target update notification information, the user does not need to enter the target game interface and click the first game control that generates the game content update one by one, but can collect all the target game props in the target game module at once by clicking the target update notification information. All the collected target game props are displayed in the enlarged first window.

[0078] Figure 7 is a schematic diagram of optionally displaying a target game prop in an enlarged first window according to one embodiment of the present disclosure, such as Figure 7 As shown, the enlarged first window 72 displays all target game props 74 collected from the target game module, and displays the source of the target game props 74, so as to inform the user which game content in the target game module the target game props 74 come from, that is, to inform the user of the source module of the reward. Figure 7 In the example, the target game props 74 are sourced from the God Tree Reward and the Innkeeper, and the user is informed that the target game props 74 are sourced from the God Tree Reward module and the Innkeeper module.

[0079] If the game content updated by the target game module includes not only the generation of target game props, but also other situations such as messages from other game players, team participation invitations, etc., it is impossible to collect all the target game props of the target game module with one click. At this time, the target game interface is displayed in the first window, and the user can process the updated game content in the target game module by clicking the first game controls in the target game interface one by one.

[0080] Through the description of the above implementation methods, those skilled in the art can clearly understand that the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course can also be implemented by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present disclosure, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, a disk, or an optical disk), and includes a number of instructions for a terminal device (which can be a mobile phone, a computer, a server, or a network device, etc.) to execute the methods described in each embodiment of the present disclosure.

[0081] In the present embodiment, a game interaction device is also provided, which is used to implement the above-mentioned embodiments and preferred embodiments, and the descriptions that have been made will not be repeated. As used below, the terms "unit" and "module" can implement a combination of software and / or hardware of a predetermined function. Although the devices described in the following embodiments are preferably implemented in software, the implementation of hardware, or a combination of software and hardware is also possible and conceived.

[0082] Figure 8 is a structural block diagram of a game interaction device according to one embodiment of the present disclosure, such as Figure 3 As shown, the device comprises:

[0083] A first interaction module 80 is used to suspend and display a first window in the graphical user interface, display a game screen of the game in the first window, and display an update prompt control in association with the first window;

[0084] The second interaction module 82 is used to respond to the first trigger operation on the update prompt control and display the update notification information corresponding to each game module in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0085] The third interactive module 84 is used to respond to the second trigger operation for the target update notification information, display the target game props collected from the game content updated by the target game module in the first window, and / or display the target game interface under the target game module in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0086] Optionally, the third interaction module includes: an enlarging unit, used to enlarge the window area of ​​the first window to obtain an enlarged first window; and a display unit, used to display the target game props and / or the target game interface in the enlarged first window.

[0087] Optionally, the target game interface in the display unit is also used to display at least one game control under the target game module, wherein the control area of ​​a first game control that generates a game content update is larger than the control area of ​​a second game control that does not generate a game content update.

[0088] Optionally, the display unit is also used to respond to a third trigger operation on the first game control, display sub-game props received from the game content updated by the first game control in the enlarged first window, and / or display a sub-game interface of the first game control in the enlarged first window, wherein the sub-game interface is used to display the game content updated by the first game control.

[0089] Optionally, the display area of ​​the sub-game interface in the display unit is greater than a preset area threshold.

[0090] Optionally, the display unit is also used to respond to a first exit instruction for a target game prop or a target game interface, display the game screen of the game in a first window, and hide the target update notification information in the graphical user interface.

[0091] Optionally, the display unit is further configured to respond to a second exit instruction for the update notification information and hide the update notification information in the graphical user interface.

[0092] Optionally, the display unit is also used to determine whether the game contents updated by the target game module all include the target game props; in response to the game contents updated by the target game module all including the target game props, the target game props are displayed in the first window; in response to the game contents updated by the target game module not including the target game props, the target game interface is displayed in the first window.

[0093] It should be noted that the above-mentioned units and modules can be implemented by software or hardware. For the latter, it can be implemented in the following ways, but not limited to this: the above-mentioned units and modules are all located in the same processor; or, the above-mentioned units and modules are located in different processors in any combination.

[0094] An embodiment of the present disclosure further provides a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the steps of any of the above method embodiments when running.

[0095] Optionally, in this embodiment, the above-mentioned computer-readable storage medium may include but is not limited to: a USB flash drive, a read-only memory (ROM), a random access memory (RAM), a mobile hard disk, a magnetic disk or an optical disk, and other media that can store computer programs.

[0096] Optionally, in this embodiment, the computer-readable storage medium may be located in any one of the computer terminals in a computer terminal group in a computer network, or in any one of the mobile terminals in a mobile terminal group.

[0097] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:

[0098] The first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window;

[0099] In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0100] In response to the second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0101] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: enlarging the window area of ​​the first window to obtain an enlarged first window; a display unit is used to display target game props and / or target game interface in the enlarged first window.

[0102] Optionally, the above-mentioned computer-readable storage medium is also configured to store program code for executing the following steps: the target game interface is also used to display at least one game control under the target game module, wherein the control area of ​​the first game control that generates a game content update is larger than the control area of ​​the second game control that does not generate a game content update.

[0103] Optionally, the computer-readable storage medium is also configured to store program code for executing the following steps: in response to a third trigger operation on the first game control, displaying sub-game props obtained from the game content updated by the first game control in the enlarged first window, and / or displaying a sub-game interface of the first game control in the enlarged first window, wherein the sub-game interface is used to display the game content updated by the first game control.

[0104] Optionally, the computer-readable storage medium is further configured to store program code for executing the following steps: the display area of ​​the sub-game interface is greater than a preset area threshold.

[0105] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: responding to a first exit instruction for a target game item or a target game interface, displaying the game screen in a first window, and hiding the target update notification information in a graphical user interface.

[0106] Optionally, the computer-readable storage medium is further configured to store a program code for executing the following steps: in response to a second exit instruction for the update notification information, hiding the update notification information in the graphical user interface.

[0107] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: determining whether the game contents updated by the target game modules all include the target game props; in response to the game contents updated by the target game modules all including the target game props, displaying the target game props in the first window; in response to the game contents updated by the target game modules not including the target game props, displaying the target game interface in the first window.

[0108] In the computer-readable storage medium of this embodiment, a technical solution of a game interaction method is provided. A first window is suspended and displayed in a graphical user interface, and a game screen of a game is displayed in the first window, and an update prompt control is displayed in association at the first window; in response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module; in response to a second trigger operation on the target update notification information, a target game prop collected from the game content updated by the target game module is displayed in the first window, and / or a target game interface under the target game module is displayed in the first window. It is easy to notice that, through the first trigger operation for the update prompt control and the second trigger operation for the target update notification information, the user can directly view the update notification information corresponding to each game module through the first window displayed in the graphical user interface without leaving the application corresponding to the graphical user interface, and obtain the target game props from the game content updated by the target game module without having to jump into the game, thereby achieving the purpose of reducing the jump between applications, thereby realizing the technical effect of improving user experience, and further solving the technical problem of poor user experience due to frequent switching of applications. The user experience is poor due to frequent switching of applications.

[0109] Through the description of the above implementation, it is easy for those skilled in the art to understand that the example implementation described here can be implemented by software, or by software combined with necessary hardware. Therefore, the technical solution according to the implementation of the present disclosure can be embodied in the form of a software product, which can be stored in a computer-readable storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, including several instructions to enable a computing device (which can be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the implementation of the present disclosure.

[0110] In an exemplary embodiment of the present application, a program product capable of implementing the above method of the present embodiment is stored on a computer-readable storage medium. In some possible implementations, various aspects of the embodiments of the present disclosure may also be implemented in the form of a program product, which includes a program code, and when the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps described in the above "Exemplary Method" section of the present embodiment according to various exemplary implementations of the present disclosure.

[0111] According to the program product for implementing the above method in the embodiment of the present disclosure, it can adopt a portable compact disk read-only memory (CD-ROM) and include program code, and can be run on a terminal device, such as a personal computer. However, the program product of the embodiment of the present disclosure is not limited to this. In the embodiment of the present disclosure, the computer-readable storage medium can be any tangible medium containing or storing a program, which can be used by or in combination with an instruction execution system, an apparatus or a device.

[0112] The program product may be in any combination of one or more computer-readable media. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive) of computer-readable storage media include: an electrical connection with one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof.

[0113] It should be noted that the program code contained in the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, RF, etc., or any suitable combination of the above.

[0114] An embodiment of the present disclosure further provides an electronic device, including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to run the computer program to execute the steps in any one of the above method embodiments.

[0115] Optionally, the electronic device may further include a transmission device and an input / output device, wherein the transmission device is connected to the processor, and the input / output device is connected to the processor.

[0116] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:

[0117] The first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window;

[0118] In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0119] In response to the second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0120] Optionally, the processor may also be configured to perform the following steps through a computer program: enlarging the window area of ​​the first window to obtain an enlarged first window; and a display unit for displaying target game props and / or target game interface in the enlarged first window.

[0121] Optionally, the above-mentioned processor can also be configured to perform the following steps through a computer program: the target game interface is also used to display at least one game control under the target game module, wherein the control area of ​​the first game control that generates a game content update is larger than the control area of ​​the second game control that does not generate a game content update.

[0122] Optionally, the processor may also be configured to perform the following steps through a computer program: in response to a third trigger operation on the first game control, displaying sub-game props obtained from the game content updated by the first game control in the enlarged first window, and / or displaying a sub-game interface of the first game control in the enlarged first window, wherein the sub-game interface is used to display the game content updated by the first game control.

[0123] Optionally, the processor may also be configured to execute the following steps through a computer program: the display area of ​​the sub-game interface is greater than a preset area threshold.

[0124] Optionally, the processor may also be configured to execute the following steps through a computer program: responding to a first exit instruction for a target game item or a target game interface, displaying the game screen in a first window, and hiding the target update notification information in a graphical user interface.

[0125] Optionally, the processor may also be configured to execute the following steps through a computer program: in response to a second exit instruction for the update notification information, hiding the update notification information in the graphical user interface.

[0126] Optionally, the above-mentioned processor can also be configured to perform the following steps through a computer program: determining whether the game contents updated by the target game module all include the target game props; in response to the game contents updated by the target game module all including the target game props, displaying the target game props in the first window; in response to the game contents updated by the target game module not including the target game props, displaying the target game interface in the first window.

[0127] In the electronic device of this embodiment, a technical scheme of a game interaction method is provided. A first window is suspended and displayed in a graphical user interface, and a game screen of a game is displayed in the first window, and an update prompt control is displayed in association at the first window; in response to a first trigger operation for the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, and the update notification information is at least used to prompt the game module that generates the game content update and the update number of the game content corresponding to each game module; in response to a second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window. It is easy to notice that, through the first trigger operation for the update prompt control and the second trigger operation for the target update notification information, the user can directly view the update notification information corresponding to each game module through the first window suspended in the graphical user interface without leaving the application corresponding to the graphical user interface, and collect the target game props from the game content updated by the target game module, without having to jump to the game, so as to achieve the purpose of reducing the jump between applications, thereby achieving the technical effect of improving the user experience, and then solving the technical problem of poor user experience caused by frequent switching of applications. The user experience is poor due to frequent switching of applications.

[0128] Fig. 9is a schematic diagram of an electronic device according to an embodiment of the present disclosure. Fig. 9 As shown, the electronic device 900 is merely an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.

[0129] like Fig. 9 As shown, the electronic device 900 is in the form of a general computing device. The components of the electronic device 900 may include but are not limited to: at least one processor 910, at least one memory 920, a bus 930 connecting different system components (including the memory 920 and the processor 910), and a display 940.

[0130] The memory 920 stores program codes, which can be executed by the processor 910, so that the processor 910 executes the steps described in the method part of the embodiment of the present application according to various exemplary embodiments of the present disclosure.

[0131] The memory 920 may include a readable medium in the form of a volatile storage unit, such as a random access memory unit (RAM) 9201 and / or a cache memory unit 9202, and may further include a read-only memory unit (ROM) 9203, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.

[0132] In some examples, the memory 920 may also include a program / utility 9204 having a set (at least one) of program modules 9205, such program modules 9205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. The memory 920 may further include a memory remotely disposed relative to the processor 910, and these remote memories may be connected to the electronic device 900 via a network. Examples of the above-mentioned network include but are not limited to the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.

[0133] Bus 930 may represent one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a local bus of processor 410, or any of a variety of bus architectures.

[0134] The display 940 may be, for example, a touch screen type liquid crystal display (LCD) that enables a user to interact with a user interface of the electronic device 900 .

[0135] Optionally, the electronic device 900 may also communicate with one or more external devices 1000 (e.g., keyboards, pointing devices, Bluetooth devices, etc.), one or more devices that enable a user to interact with the electronic device 900, and / or any device that enables the electronic device 900 to communicate with one or more other computing devices (e.g., routers, modems, etc.). Such communication may be performed through an input / output (I / O) interface 950. Furthermore, the electronic device 900 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) through a network adapter 960. Fig. 9 As shown, the network adapter 960 communicates with other modules of the electronic device 900 via the bus 930. It should be understood that although Fig. 9 Not shown, other hardware and / or software modules may be used in conjunction with the electronic device 900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0136] The electronic device 900 may further include: a keyboard, a cursor control device (such as a mouse), an input / output interface (I / O interface), a network interface, a power supply and / or a camera.

[0137] It can be understood by those skilled in the art that Fig. 9 The structure shown is for illustration only and does not limit the structure of the above electronic device. Fig. 9 More or fewer components as shown, or with Figure 1 The memory 920 may be used to store computer programs and corresponding data, such as the computer programs and corresponding data corresponding to the game interaction method in the embodiment of the present disclosure. The processor 910 executes various functional applications and data processing by running the computer programs stored in the memory 920, that is, implementing the above-mentioned game interaction method.

[0138] The embodiment of the present application further provides a computer program product. Optionally, in this embodiment, the computer program product may include a computer program, and the computer program implements the method provided in the embodiment when executed by a processor.

[0139] Optionally, the computer program included in the above-mentioned computer program product is executed by a processor to perform the following steps:

[0140] The first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window;

[0141] In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0142] In response to the second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0143] The embodiments of the present application also provide a computer program product. Optionally, the computer program product may include a non-volatile computer-readable storage medium, which may be used to store a computer program, and when the computer program is executed by a processor, the method provided in the embodiments is implemented.

[0144] Optionally, the computer program stored in the non-volatile computer-readable storage medium is used by the processor to execute the following steps:

[0145] The first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window;

[0146] In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0147] In response to the second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0148] The embodiment of the present application further provides a computer program. Optionally, in this embodiment, when the computer program is executed by a processor, the method provided in the above embodiment is implemented.

[0149] Optionally, the computer program is executed by a processor to perform the following steps:

[0150] The first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window;

[0151] In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, where the update notification information is at least used to prompt the game module that generates the game content update and the update quantity of the game content corresponding to each game module;

[0152] In response to the second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

[0153] The serial numbers of the above-mentioned embodiments of the present disclosure are only for description and do not represent the advantages or disadvantages of the embodiments.

[0154] In the above embodiments of the present disclosure, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0155] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0156] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0157] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0158] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, RandomAccess Memory), mobile hard disk, disk or optical disk and other media that can store program codes.

[0159] The above is only a preferred embodiment of the present disclosure. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present disclosure. These improvements and modifications should also be regarded as the scope of protection of the present disclosure.

Claims

1. A game interaction method, characterized in that: A graphical user interface is provided through a terminal device, wherein the game includes a plurality of game modules, each game module is used to provide corresponding game content, and the method includes: A first window is displayed in a floating manner in the graphical user interface, a game screen of the game is displayed in the first window, and an update prompt control is displayed in association with the first window; In response to a first trigger operation on the update prompt control, update notification information corresponding to each game module is displayed in the graphical user interface, wherein the update notification information is at least used to prompt the game module generating the game content update and the update quantity of the game content corresponding to each game module; In response to a second trigger operation for the target update notification information, the target game props collected from the game content updated by the target game module are displayed in the first window, and / or the target game interface under the target game module is displayed in the first window, wherein the target game module is any game module among the multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

2. The method according to claim 1, characterized in that: Displaying the target game props obtained from the game content updated by the target game module in the first window, and / or displaying the target game interface under the target game module in the first window, includes: Enlarging the window area of ​​the first window to obtain an enlarged first window; The target game prop and / or the target game interface are displayed in the enlarged first window.

3. The method according to claim 2, characterized in that The target game interface is also used to display at least one game control under the target game module, wherein a control area of ​​a first game control that generates a game content update is larger than a control area of ​​a second game control that does not generate a game content update.

4. The method according to claim 3, characterized in that The method further comprises: In response to a third trigger operation on the first game control, sub-game props received from the game content updated by the first game control are displayed in the enlarged first window, and / or a sub-game interface of the first game control is displayed in the enlarged first window, wherein the sub-game interface is used to display the game content updated by the first game control.

5. The method according to claim 4, characterized in that The display area of ​​the sub-game interface is greater than a preset area threshold.

6. The method according to any one of claims 1 to 5, characterized in that After displaying the target game props obtained from the game content updated by the target game module in the first window, and / or displaying the target game interface under the target game module in the first window, the method further includes: In response to a first exit instruction for the target game prop or the target game interface, the game screen of the game is displayed in the first window, and the target update notification information is hidden in the graphical user interface.

7. The method according to claim 6, characterized in that The method further comprises: In response to a second exit instruction for the update notification information, hiding the update notification information in the graphical user interface.

8. The method according to claim 3, characterized in that Displaying the target game props obtained from the game content updated by the target game module in the first window, and / or displaying the target game interface under the target game module in the first window, includes: Determine whether the game contents updated by the target game module all contain the target game props; In response to the game contents updated by the target game module all including the target game props, the target game props are displayed in the first window; In response to the game content updated by the target game module not including the target game prop, the target game interface is displayed in the first window.

9. A game interaction device, characterized in that: A graphical user interface is provided through a terminal device, wherein the game includes a plurality of game modules, each game module is used to provide corresponding game content, and the device includes: A first interaction module is used to suspend and display a first window in the graphical user interface, display a game screen of the game in the first window, and display an update prompt control in association with the first window; A second interaction module, configured to respond to a first trigger operation on the update prompt control and display update notification information corresponding to each game module in the graphical user interface, wherein the update notification information is at least used to prompt the game module generating the game content update and the update quantity of the game content corresponding to each game module; The third interactive module is used to respond to the second trigger operation for the target update notification information, display the target game props collected from the game content updated by the target game module in the first window, and / or display the target game interface under the target game module in the first window, wherein the target game module is any game module among the multiple game modules, and the target game interface is used to display at least part of the game content under the target game module.

10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the method according to any one of claims 1 to 8 when executed by a processor.

11. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to run the computer program to perform the method according to any one of claims 1 to 8.

12. A computer program product, characterized in that The invention comprises a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 8.