Method, device, and system for gaming

AU2024205148B2Pending Publication Date: 2026-07-16ARISTOCRAT TECH AUSTRALIA PTY LTD

Patent Information

Authority / Receiving Office
AU · AU
Patent Type
Applications
Current Assignee / Owner
ARISTOCRAT TECH AUSTRALIA PTY LTD
Filing Date
2024-07-26
Publication Date
2026-07-16

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Patent Text Reader

Abstract

A gaming machine having a game controller, a display, and a player interface. The game controller generates a game state to be displayed. The display also displays an object outside of the game state to be moved into a location within the game state. The player interface receives a player selection of a direction or a speed to move the object into the location to effect a change in the game state. 23 21028989_1 (GHMatters) P106519.AU.2 20 24 20 51 48 26 J ul 2 02 4 2 0 2 4 2 0 5 1 4 8 2 6 J u l 2 0 2 4 2 3
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Claims

1. A method of gaming performed by an electronic gaming machine comprising: at least one display; a credit input mechanism operable to establish credits on the gaming machine, the credit input mechanism including at least one of a coin input chute, a bill collector, a card reader and a ticket reader; meters configured for monitoring credits established via the credit input mechanism and changes to the established credits due to play of the gaming machine, the meters including a credit meter to which credit input via the credit input mechanism is added; a random number generator; a game play mechanism including a plurality of buttons configured for operation by a player to input a wager from the established credits and to initiate a play of a game; and a game controller comprising a processor and memory storing (i) game program code, and (ii) symbol data defining reels, and wherein the game controller is operable to assign prize values to combinations of symbols as required during play of the game, the game controller executing the game program code stored in the memory and responsive to initiation of the play of the game with the game play mechanism to implement the method, the method comprising:displaying the game on the at least one display as a spinning reel game comprising a plurality of symbol display positions;generating a game outcome that is awardable, by selecting using the random number generator and reels defined in symbol data a plurality of symbols, and displaying the plurality of symbols arranged on the at least one display of the gaming machine, and wherein the game outcome comprises the plurality of symbols being arranged in the plurality of symbol display positions of the spinning reel game;displaying an object in a first location separately to the game outcome on the at least one display;receiving an input via the game play mechanism of the gaming machine in respect of the object, and determining a second location of the object within the game outcome based at least in part on a direction of motion of the object and a strength of motion of the object received through the input;displaying an animation of the object moving towards the second location;causing a change of the game outcome in response to the second location corresponding to a target location in the game outcome and the object overlaying one of the plurality of symbols displayed in the target location;2024205148   25 Jun 2026presenting the object on the at least one display before the animation of the object; presenting the game outcome in the spinning reel game on the at least one display only after initiating the animation; andmaking an award of credits to the credit meter based on the game outcome after the change of the game outcome.

2. The method of claim 1, further comprising presenting the object on the at least one display simultaneously with the spinning reel game before presenting the animation of the object.

3. The method of claim 1 or claim 2, wherein the at least one display includes a first display displaying the game outcome, and a second display, and further comprising initially presenting the object on the second display simultaneously with the game outcome in the spinning reel game before presenting the animation of the object.

4. The method of any one of the preceding claims, wherein the target location is at least one predetermined symbol display position of the plurality of symbol display positions in the game outcome.

5. The method of any one of the preceding claims, further comprising receiving a selection of the direction of motion of the object via the input device.

6. The method of any one of the preceding claims, further comprising receiving a selection of the strength of motion of the object via the input device.

7. The method of any one of the preceding claims, further comprising determining the second location before completion of the animation.

8. The method of any one of the preceding claims, further comprising determining the second location based at least in part on a random component.

9. An electronic gaming machine playing a game with a plurality of symbols comprising:2024205148   25 Jun 2026at least one display;a credit input mechanism operable to establish credits on the gaming machine, the credit input mechanism including at least one of a coin input chute, a bill collector, a card reader and a ticket reader;meters configured for monitoring credits established via the credit input mechanism and changes to the established credits due to play of the gaming machine, the meters including a credit meter to which credit input via the credit input mechanism is added;a random number generator;a game play mechanism including a plurality of buttons configured for operation by a player to input a wager from the established credits and to initiate a play of a game; anda game controller comprising a processor and memory storing (i) game program code, and (ii) symbol data defining reels, and wherein the game controller is operable to assign prize values to combinations of symbols as required during play of the game,the game controller executing the game program code stored in the memory and responsive to initiation of the play of the game with the game play mechanism to:display the game on the at least one display as a spinning reel game comprising a plurality of symbol display positions;generate a game outcome that is awardable, by selecting using the random number generator and reels defined in symbol data a plurality of symbols, and displaying the plurality of symbols arranged on the at least one display, wherein the game outcome comprises the plurality of symbols being arranged in the plurality of symbol display positions of the spinning reel game;display an object in a first location separately to the game outcome on the at least one display;receive, via the game play mechanism, an input, and in response to receiving the input, determine a second location of the object within the game outcome based at least in part on a direction of motion of the object and a strength of motion of the object received through the input;display an animation of the object moving from the first location towards the second location;cause a change of the game outcome in response to the second location corresponding to a target location in the game outcome and the object overlaying one of the plurality of symbols displayed in the target location, wherein the object is displayed before the animation, and the spinning reel game only after initiating the animation; and2024205148   25 Jun 2026make an award of credits to the credit meter based on the game outcome after the change of the game outcome.

10. The electronic gaming machine of claim 9, wherein the instructions, when executed, cause the at least one display to simultaneously display the object and the spinning reel game before the animation.

11. The electronic gaming machine of claim 9 or 10, wherein the at least one display includes a first display displaying the game outcome, and a second display, and wherein the instructions, when executed, cause the second display to simultaneously present the object and the game outcome in the spinning reel game before the animation.

12. The electronic gaming machine of any one of claims 9 to 11, wherein the target location is at least one predetermined symbol display position of the plurality of symbol display positions in the game outcome.

13. The electronic gaming machine of any one of claims 9 to 12, wherein the instructions, when executed, cause the player interface to receive a selection of the direction of motion.

14. The electronic gaming machine of any one of claims 9 to 13, wherein the instructions, when executed, cause the player interface to receive a selection of the strength of motion.

15. The electronic gaming machine of any one of claims 9 to 14, wherein the at least one display comprises a touch screen, and wherein the input corresponds to a player pressing a portion of the touch screen.

16. The electronic gaming machine of any one of claims 9 to 15, wherein the instructions, when executed, cause the game controller to determine the second location based at least in part on a random component.