Sports recreation learning interactive equipment and interactive sensing method
By designing a sports play learning interactive device that includes a development mechanism, trigger and sensing camera device, the complexity and low cost performance of traditional interactive game devices are solved, and the rapid identification of hit locations and enriching the gaming experience is achieved, reducing the complexity and installation costs of equipment.
Patent Information
- Application Number
- CN202010435562.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2020-05-21
- Publication Date
- 2025-03-25
- Estimated Expiration
- 2040-05-21
AI Technical Summary
Traditional interactive game devices have complex technology, cumbersome installation structure, and low cost-effectiveness in the game experience, which is not conducive to promotion and large-scale popularization.
A sports amusement learning interactive device is designed, including a development mechanism, a trigger, a first sensing image capturing device, a second sensing image capturing device and a main control device. Through dual visual trigger screenshot processing, the strike position can be quickly identified, and combined with high-speed mode and true sense mode, the time difference is calculated as the strike force and other parameters to enrich the gaming experience.
Achieve faster and better gaming experience, reduces the complexity and installation costs of the device, and improves compatibility and promotion.
Smart Images

Figure CN111589097B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of human-computer interaction equipment, and in particular to a sports, recreation and learning interactive equipment and an interactive sensing method. Background Art
[0002] Due to the various effects of electronic games on human health, people are increasingly favoring equipment that combines exercise, fitness and entertainment. Traditional interactive game devices are complex in technology, cumbersome in installation structure, and low in cost-effectiveness of game experience, which is not conducive to promotion and is difficult to popularize on a large scale among the people. Summary of the invention
[0003] The present invention aims to solve at least one of the above-mentioned technical problems in the related art to a certain extent. To this end, the present invention proposes a sports recreation learning interactive device that can efficiently achieve the purpose of sports recreation learning.
[0004] To achieve the above object, the technical solution of the present invention is as follows:
[0005] The present invention also provides an interactive sensing method having the above-mentioned sports, recreation and learning interactive equipment.
[0006] According to the first aspect of the present invention, the sports entertainment learning interactive equipment includes: a display mechanism, including a display surface for displaying game images; a trigger member, a user uses the trigger member to project and strike toward the display surface; a first sensing camera device, whose sensing angle of view is arranged opposite to the display surface; a second sensing camera device, whose sensing angle of view is arranged parallel to the display surface, and the second sensing camera device is close to or attached to the display surface; a main control device, which is signal-connected to the display mechanism, the first sensing camera device, and the second sensing camera device.
[0007] The sports entertainment learning interactive equipment according to the embodiment of the present invention has at least the following beneficial effects: 1. By utilizing the cooperation of the first sensor camera device, the second sensor camera device and the trigger component, a dual-vision trigger screenshot processing method is implemented to obtain the striking position, which has less data processing volume, faster speed and better instant experience than the existing technical path for recognizing human movements; 2. By utilizing the cooperation of the high-speed mode and the true-feeling mode, the time difference is obtained as other parameters such as the striking force, without the need for powerful calculations, enriching the game experience and eliminating complex devices; 3. The overall equipment structure is simple, the installation and maintenance costs are low, the compatibility is strong, and the promotion is high.
[0008] According to some embodiments of the present invention, the display mechanism includes a giant screen display and a transparent partition, the transparent partition is located in front of the giant screen display, and the front end surface of the transparent partition forms the display surface.
[0009] According to some embodiments of the present invention, the imaging mechanism includes a projection screen and a projection device, the front end surface of the projection screen forms the imaging surface, and the projection device projects the game screen toward the imaging surface.
[0010] According to some embodiments of the present invention, the projection screen is a wall, a projection screen or a flat panel.
[0011] According to some embodiments of the present invention, the main control device includes a PC and an industrial computer.
[0012] According to some embodiments of the present invention, a sound sensor device is further included, and the sound sensor device is connected to the main control device.
[0013] According to some embodiments of the present invention, a foot control device connected to the main control device is further included, and the foot control device includes a pedal and a plurality of foot switches installed on the pedal.
[0014] According to the second aspect of the interactive sensing method of the embodiment of the present invention, it includes at least the following steps: Step 1: the game screen is displayed on the display surface; Step 2: the trigger member is projected onto the display surface for striking, and when the trigger member enters the field of view of the second sensor camera device, the second sensor camera device feeds back a signal to the first sensor camera device, and the first sensor camera device records the plane coordinates (X, Y) of the current trigger member on the display surface; Step 3: the main control device compares the obtained plane coordinates (X, Y) with the game screen to identify the validity of the striking position.
[0015] The interactive sensing method according to the embodiment of the present invention has at least the following beneficial effects: the first sensing camera device takes a screenshot and records the feedback from the second sensing camera device to obtain the current hitting position of the trigger member on the display surface, and the main control device compares the current hitting position with the game screen to calculate the hitting effectiveness of the trigger member in the game scene, thereby realizing human-computer game learning interaction.
[0016] According to some embodiments of the present invention, the method further includes: Step 4: When the trigger member enters the field of view of the first sensor camera device, the first sensor camera device instantly records the entry time T1 of the trigger member, and when the trigger member touches the display surface, the second sensor camera device records the striking time T2; Step 5: The main control device calculates the time difference ΔT between T2 and T1.
[0017] According to some embodiments of the present invention, a sound sensor device is used to control some operations of the main control device.
[0018] Additional aspects and advantages of the present invention will be given in part in the following description and in part will be obvious from the following description, or will be learned through practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] The above and / or additional aspects and advantages of the present invention will become apparent and easily understood from the description of the embodiments in conjunction with the following drawings, in which:
[0020] Figure 1 It is a schematic diagram of the structure of one embodiment of the present invention;
[0021] Figure 2 It is a schematic structural diagram of another embodiment of the present invention;
[0022] Figure 3 It is a schematic diagram of an implementation scheme of the projection device of the present invention;
[0023] Figure 4 It is a schematic diagram of the structure of the foot control device of the present invention.
[0024] Figure numerals: display mechanism 100; display surface 110; trigger member 300; first sensor camera device 400; second sensor camera device 500; main control device 600; giant screen display 101; transparent partition 102; projection screen 103; projection device 104; foot control device 700; pedal 710; foot switch 720. DETAILED DESCRIPTION
[0025] Embodiments of the present invention are described in detail below, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and should not be construed as limiting the present invention.
[0026] Reference Figure 1 A sports entertainment learning interactive device includes: a display mechanism 100, including a display surface 110 for displaying a game screen; a trigger member 300, a user uses the trigger member 300 to project and strike toward the display surface 110; a first sensor camera device 400, whose sensing angle of view is set opposite to the display surface 110; a second sensor camera device 500, whose sensing angle of view is set parallel to the display surface 110, and the second sensor camera device 500 is close to or attached to the display surface 110; a main control device 600, which is signal-connected to the display mechanism 100, the first sensor camera device 400, and the second sensor camera device 500.
[0027] In this embodiment, taking the projection device 104 projecting a 200-inch 16:9 game screen as an example, the first sensor camera device 400 and the second sensor camera device 500 can be selected with a 1 / 2-inch The USB 3.0 industrial camera with a CMOS photosensitive element has an imaging surface 110 that is placed vertically. The first sensor camera device 400 is directly opposite to the imaging surface 110, which is equivalent to its viewing angle being toward the imaging surface 110, and its viewing angle can cover the range of the game screen on the imaging surface 110; the second sensor camera device 500 is close to or close to the imaging surface 110, and its viewing angle is parallel to the imaging surface 110 and is toward the imaging position on the imaging mechanism 100; the trigger member 300 can be a sponge ball, a paper ball, a foam ball, a paper ball, or a ball such as a basketball, a football, a volleyball, a badminton, a toy gun such as a foam gun, or other handy sports equipment, and can also include a simple electronic switching button, and the user can project the trigger member 300 toward the imaging surface 110 in various ways such as throwing, kicking, hitting, and shooting.
[0028] The cooperation of the first sensor camera device 400, the second sensor camera device 500 and the trigger element 300 achieves two trigger modes:
[0029] Trigger mode 1: high-speed mode, the display surface 110 is used as the XY coordinate surface, when the trigger member 300 contacts the display surface 110, the second sensor camera device 500 immediately obtains a signal, and the second sensor camera device 500 transmits a signal to the main control device 600, and the main control device 600 triggers the first sensor camera device 400 to perform a screenshot process, and obtains a picture of the part hit by the trigger member 300 in the game screen, which is equivalent to real-time recording of the (X, Y) coordinate position of the hitting point of the trigger member 300 on the display surface 110, and transmits the position information back to the main control device 600, and the main control device 600 compares it with the current scene of the game, and calculates the spatial difference into other parameters through the main control device 600, such as the effectiveness of the hit or the damage bonus of the hit part, or is applied to knowledge quiz games, and the user's option is determined by the effectiveness of the hit position, thereby realizing human-computer interaction;
[0030] Trigger mode 2: Real sense mode, the distance between the first sensor camera device 400 and the display surface 110 is preset, when the user throws the trigger member 300 toward the display surface 110, when the trigger member 300 enters the sensing field of view of the first sensor camera device 400, the first sensor camera device 400 immediately records the current time, when the trigger member 300 enters the field of view of the second sensor camera device 500 and touches the display surface 110, the second sensor camera device 500 immediately records the current time, and the time difference recorded by the first sensor camera device 400 and the second sensor camera device 500 is used to calculate the speed of the trigger member 300 on the distance between the first sensor camera device 400 and the display surface 110, and then converted into the striking force by the main control device 600, which can also be applied to knowledge quiz games, using the time difference as the quiz time;
[0031] The user can manipulate the trigger member 300 in a variety of ways to mobilize the user's whole body and exercise the body while playing games; the present invention utilizes the cooperation of the first sensor camera device 400, the second sensor camera device 500 and the trigger member 300 to realize a dual-vision trigger screenshot processing method to obtain the striking position, which has less data processing volume, faster speed and better instant experience than the existing technical path for recognizing human body movements; the cooperation of the high-speed mode and the true-sense mode is utilized to obtain the time difference as other parameters such as the striking force in the game, without the need for powerful calculations, enriching the gaming experience and eliminating complex devices; the overall equipment structure is simple, the installation and maintenance costs are low, the compatibility is strong and the promotion is high.
[0032] Among them, multiple second sensor camera devices 500 can be set up, so that multiple people can throw the trigger member 300 at the same time and the trigger member 300 can contact the imaging surface 110 at the same time, further increasing interactivity.
[0033] In some specific embodiments of the present invention, Figure 1 As shown, the display mechanism 100 includes a giant screen display 101 and a transparent partition 102, the transparent partition 102 is located in front of the giant screen display 101, and the front end surface of the transparent partition 102 forms the display surface 110; the main control device 600 is connected to the giant screen display 101, and the game screen is directly played on the giant screen display 101. The transparent partition 102 is attached to or close to the display surface of the giant screen display 101, and the front end surface of the transparent partition 102 forms the display surface 110. During interaction, the user projects the trigger member 300 onto the display surface 110, and uses the transparent partition 102 to protect the giant screen display 101.
[0034] In some specific embodiments of the present invention, Figure 2 and Figure 3As shown, the imaging mechanism 100 includes a projection screen 103 and a projection device 104. The front end surface of the projection screen 103 forms the imaging surface 110, and the projection device 104 projects the game image toward the imaging surface 110. The projection device 104 can use an existing projector or other image-projecting device. The projection device 104 can be installed in a suspended or floor-standing manner at a certain position in front of the imaging mechanism 103 through a bracket. The projection device 104 projects the game image toward the imaging surface 110 of the projection screen 103. The distance between the projection device 104 and the projection screen 103 can be controlled to control the size of the projected image to adapt to the range of user game interaction, and is suitable for a variety of venues.
[0035] In a further embodiment of the present invention, the projection screen 103 is a wall, a projection screen or a flat panel. When the projection screen 103 is a wall, the distance between the projection device 104 and the wall can be adjusted to change the size of the game screen projection and increase the range of the game interaction space; when the projection screen 103 is a projection screen or a flat panel, it is convenient to conduct interactive games in open places such as outdoors.
[0036] In some specific embodiments of the present invention, the main control device 600 includes a PC and an industrial computer, and various interactive games are configured through the PC; the industrial computer is responsible for collecting input data, which is equivalent to replacing the mouse and keyboard to control the program in the PC.
[0037] In some specific embodiments of the present invention, a sound sensor device (not shown in the figure) is also included, and the sound sensor device is connected to the main control device 600; the sound sensor device can use a MAX9814 microphone amplifier module, and various games are installed in the main control device 600. When in use, the sensing mode of the sound sensor device is first set, such as double-slap, simple pronunciation of English letters, etc., and the sound sensor device feeds back a signal to the main control device 600 to switch the selection mode or item selection in the game, such as weapon selection switching, quick-answer game options, etc.
[0038] In some specific embodiments of the present invention, Figure 1 and Figure 4 As shown, it also includes a foot control device 700 connected to the main control device 600, and the foot control device 700 includes a pedal 710 and a plurality of foot switches 720 installed on the pedal 710; the foot control device 700 is placed on the ground, and the user uses it by stepping on it; the pedal 710 uses a hard plate to increase the service life, and the foot switch 720 can choose an industrial foot switch 720TSF-201, and a plurality of foot switches 720 are distributed on the pedal 710. Different foot switches 720 correspond to related movements of the game, such as the movement of game characters, etc., and can also be used as pedals for the movement speed to increase interactivity.
[0039] An interactive sensing method using the above-mentioned sports entertainment learning interactive device at least comprises the following steps:
[0040] Step 1: The game screen is displayed on the display surface 110;
[0041] Step 2: Project the trigger member 300 toward the imaging surface 110. When the trigger member 300 enters the field of view of the second sensor camera device 500, the second sensor camera device 500 feeds back a signal to the first sensor camera device 400, and the first sensor camera device 400 records the plane coordinates (X, Y) of the current trigger member 300 on the imaging surface 110.
[0042] Step 3: The main control device 600 compares the obtained plane coordinates (X, Y) with the game screen to identify the validity of the hitting position.
[0043] The user projects the trigger member 300 onto the projection screen 103. When the trigger member 300 enters the field of view of the second sensor camera device 500, it is equivalent to the trigger member 300 hitting the display surface 110. The second sensor camera device 500 immediately transmits the signal to the main control device 600. The main control device 600 instructs the first sensor camera device 400 to take a screenshot, or the second sensor camera device 500 directly transmits the signal to the first sensor camera device 400 to take a screenshot, and obtains the current hitting position of the trigger member 300 on the display surface 110. The main control device 600 compares the current hitting position with the game screen, and calculates the hitting effectiveness of the trigger member 300 in the game scene, thereby realizing human-computer game learning interaction; different hitting positions can also be converted into different injuries through the preset program in the game, thereby improving the playability of the interaction.
[0044] In a further embodiment of the present invention, the interactive sensing method also includes: Step 4: When the trigger member 300 enters the field of view of the first sensor camera device 400, the first sensor camera device 400 instantly records the entry time T1 of the trigger member 300, and when the trigger member 300 touches the display surface 110, the second sensor camera device 500 records the striking time T2; Step 5: The main control device 600 calculates the time difference ΔT between T2 and T1.
[0045] In the actual process, before the interaction, the distance S between the first sensing camera device 400 and the display surface 110 can be preset in the main control device 600. After obtaining the time difference ΔT during the interaction, the moving speed V of the trigger member 300 is calculated using V=S / ΔT. In the game program, the obtained speed V can be multiplied by a strike coefficient A, which can be converted into the strike force F=V×A of the trigger member 300, thereby further achieving the purpose of sports game learning.
[0046] In some specific embodiments of the present invention, a sound sensor device is used to control some operations of the main control device 600. For example, if there is weapon selection content in the game, the sound sensor device is preset to receive the sound of double-claps or simple English letter pronunciations, and feed back the received sound signal to the main control device 600 for controlling the weapon switching, option selection, and other content in the game.
[0047] In the description of this specification, the description of reference terms such as "some specific embodiments" means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present invention. In this specification, the schematic representation of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.
[0048] Although the embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the claims and their equivalents.
Claims
1. A sports recreation learning interactive device, characterized in that: include: The display mechanism (100) comprises a display surface (110) for displaying a game screen; A triggering member (300), wherein a user uses the triggering member (300) to project and strike toward the display surface (110); A first sensing camera device (400), whose sensing viewing angle is arranged directly opposite to the imaging surface (110); A second sensing camera device (500), the sensing viewing angle of which is arranged parallel to the imaging surface (110), and the second sensing camera device (500) is close to or in contact with the imaging surface (110); A main control device (600) is signal-connected to the display mechanism (100), the first sensing and imaging device (400), and the second sensing and imaging device (500); When the trigger element (300) enters the field of view of the second sensing camera device (500), the second sensing camera device (500) instantly transmits a signal to the main control device (600), and the main control device (600) instructs the first sensing camera device (400) to perform a screenshot and record, or the second sensing camera device (500) directly transmits a signal to the first sensing camera device (400) to perform a screenshot and record; The display mechanism (100) comprises a giant screen display (101) and a transparent partition (102), wherein the transparent partition (102) is located in front of the giant screen display (101), and the front end surface of the transparent partition (102) forms the display surface (110).
2. The sports recreation learning interactive equipment according to claim 1, characterized in that: The display mechanism (100) comprises a projection screen (103) and a projection device (104); the front end surface of the projection screen (103) forms the display surface (110); and the projection device (104) (200) projects a game screen toward the display surface (110).
3. The sports recreation learning interactive equipment according to claim 2, characterized in that: The projection screen (103) is a wall, a projection screen cloth or a flat panel.
4. The sports recreation learning interactive equipment according to claim 1, characterized in that: The main control device (600) comprises a PC and an industrial computer.
5. The sports recreation learning interactive equipment according to claim 1, characterized in that: It also comprises a sound sensor device, which is connected to the main control device (600).
6. The sports recreation learning interactive equipment according to claim 1, characterized in that: Also included is a foot control device (700) connected to the main control device (600), wherein the foot control device (700) comprises a pedal (710) and a plurality of foot switches (720) mounted on the pedal (710).
7. An interactive sensing method using the sports recreation learning interactive device according to any one of claims 1 to 6, characterized in that: At least the following steps are included: Step 1: The game screen is displayed on the display surface (110); Step 2: projecting the trigger member (300) toward the imaging surface (110) to strike, and when the trigger member (300) enters the field of view of the second sensing camera device (500), the second sensing camera device (500) feeds back a signal to the first sensing camera device (400), and the first sensing camera device (400) records the plane coordinates (X, Y) of the current trigger member (300) on the imaging surface (110); Step 3: The main control device (600) compares the obtained plane coordinates (X, Y) with the game screen to identify the validity of the hitting position.
8. The interactive sensing method according to claim 7, characterized in that: Also includes: Step 4: When the trigger member (300) enters the field of view of the first sensor camera device (400), the first sensor camera device (400) instantly records the entry time T1 of the trigger member (300), and when the trigger member (300) touches the display surface (110), the second sensor camera device (500) records the striking time T2; Step 5: The main control device (600) calculates the time difference ΔT between T2 and T1.
9. The interactive sensing method according to claim 7, characterized in that: The sound sensor device is used to control some operations of the main control device (600).
Citation Information
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