Image mapping structures, shooting devices, and vehicles
By designing an image mapping structure in a shooting game device and using lighting components to illuminate the flight trajectory of the projectile, the problem of the inability to visually display the flight trajectory of the projectile in the prior art is solved, and the game experience and fun are improved.
Patent Information
- Application Number
- CN202010955933.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2020-09-11
- Publication Date
- 2025-04-22
- Estimated Expiration
- 2040-09-11
AI Technical Summary
The existing shooting game devices cannot visually display the trajectory of the projectile flight, resulting in poor game experience and insufficient fun and playability.
An image mapping structure is designed, including a housing, a transmitter and an illumination assembly, through which the light beam emitted from the illumination assembly illuminates the projectiles emitted from the launch port, allowing the player to visually see the flight trajectory of the projectiles.
Through the dual feelings of vision and touch, the player's sense of participation and excitement is enhanced, the fun and playability of the shooting game is improved, and the main structure size of the shooting device is reduced.
Smart Images

Figure CN111973975B_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of shooting game devices, and in particular to an image mapping structure, a shooting device and a vehicle. Background Art
[0002] Among confrontational games, shooting games are thrilling and exciting. Players fire projectiles through shooting devices, and attack and dodge each other. Shooting games can exercise players' reaction abilities and physical fitness, increase their sense of excitement, and are beneficial to their physical and mental health. Summary of the invention
[0003] In view of this, the embodiments of the present application hope to provide an image mapping structure, a shooting device and a vehicle. During the game, the player who shoots the projectile can visually see the trajectory of the projectile's flight. To achieve the above beneficial effects, the technical solution of the embodiments of the present application is implemented as follows:
[0004] In one aspect, an embodiment of the present application provides an image mapping structure for a shooting device, including:
[0005] A housing, wherein the housing is formed with a receiving cavity and a launching port;
[0006] a launch tube, at least a portion of which is located in the accommodating chamber, and the launch tube is in communication with the launch port; and
[0007] A lighting assembly is connected to the shell, and the light beam emitted by the lighting assembly is used to illuminate the projectile fired from the launch port.
[0008] Furthermore, the lighting assembly is located in the accommodating cavity, the shell is formed with a light outlet for the lighting assembly to emit light, and the light outlet and the emission port are located at the same end of the shell.
[0009] Furthermore, the light outlet is located above the emission port, and the light beam emitted from the light outlet is inclined toward the emission port.
[0010] Furthermore, the image mapping structure includes a light blocking plate, and the light blocking plate blocks a portion of the light outlet away from the emission port.
[0011] Furthermore, the lighting assembly comprises:
[0012] A mounting frame, supported on the launch tube;
[0013] a printed circuit board connected to the mounting frame; and
[0014] The light source is located on the printed circuit board and emits a light beam emitted from the light outlet.
[0015] Furthermore, the printed circuit board is inclined toward the launch port, and an angle between the printed circuit board and the axis of the launch tube is α, wherein 80°<α<90°.
[0016] Furthermore, the lighting assembly also includes a lens barrel and a lens located in the lens barrel, the lens barrel is located on a side of the printed circuit board close to the light outlet, the lens barrel is connected to the printed circuit board, and the lens converges the light beam emitted by the light source.
[0017] Furthermore, a step surface is formed on the inner wall surface of the accommodating cavity, and a surface of the lens barrel facing the light outlet abuts against the step surface.
[0018] Furthermore, the mounting frame includes a mounting plate and two side plates, the printed circuit board is connected to the mounting plate, the two side plates are connected to opposite sides of the mounting plate, a slot is formed between the side wall of the shell and one of the side plates, a boss is formed between the side wall of the shell and the other of the side plates, and the boss is located in the slot.
[0019] Furthermore, the accommodating cavity is open at one side away from the light outlet, the mounting bracket enters the accommodating cavity from the opening of the accommodating cavity, and the lighting assembly includes elastic ribs, which provide elastic force toward the light outlet.
[0020] Further, the elastic rib extends from the side plate away from the printed circuit board;
[0021] Part of the elastic rib is bent inward, or part of the elastic rib is bent outward.
[0022] Furthermore, the lighting assembly includes a heat sink, which is located between the mounting plate and the printed circuit board, and the heat sink is attached to the printed circuit board.
[0023] Furthermore, the lighting assembly also includes a bolt, a stud and a screw hole, one of which is formed on the mounting plate, and the other of which is formed on the printed circuit board, and the bolt passes through the screw hole to be screwed to the stud.
[0024] Furthermore, the lighting assembly also includes a positioning column and a positioning hole, one of which is formed on the mounting plate, and the other of which is formed on the printed circuit board, and the positioning column passes through the positioning hole.
[0025] Furthermore, the number of the positioning columns is two, the number of the studs is two, the two positioning columns and the two studs surround a quadrilateral limiting space, and the heat sink is located in the limiting space.
[0026] Furthermore, a sink is formed on the surface of the mounting plate facing the printed circuit board, and the heat sink is supported on the sink.
[0027] Further, the mounting plate is formed with a first heat dissipation hole;
[0028] And / or, a second heat dissipation hole is formed on the side plate;
[0029] And / or, the printed circuit board adopts a metal substrate.
[0030] Furthermore, the shell is formed with a third heat dissipation hole connected with the accommodating cavity.
[0031] Another aspect of the present application provides a shooting device, including:
[0032] Frame;
[0033] Any of the above-mentioned image mapping structures is located on the frame; and
[0034] The transmitting wave box is located on the frame and is used for storing projectiles. The transmitting wave box is connected to the transmitting tube in the image mapping structure.
[0035] Furthermore, the shooting device includes a shooting button and a handle, the shooting button is located on the handle, and the handle is located above the frame.
[0036] Furthermore, the shooting device includes a shell, the shell forms a receiving space, part of the image mapping structure, the frame and the transmitting wave box are located in the receiving space, and the handle is located outside the shell.
[0037] Another aspect of the present application embodiment further provides a vehicle, including:
[0038] the body of the vehicle; and
[0039] The shooting device described in any of the above items is located on the vehicle body.
[0040] In the image mapping structure provided by the embodiment of the present application, the projectile of the shooting device enters the launch port through the launch tube and then is fired from the launch port, and the light beam emitted by the lighting component illuminates the projectile fired from the launch port. During the game, the player who fires the projectile can visually see the trajectory of the projectile's flight, can better aim at the player being shot, and the sense of participation in the game is stronger. The eyes of the player being shot will also involuntarily capture the illuminated projectile. In this way, the players on both sides of the confrontation can visually see the projectile, and the player who is shot can also feel the projectile tactilely. The dual sense of vision and touch gives the player a good gaming experience, which improves the fun and playability of the shooting game. BRIEF DESCRIPTION OF THE DRAWINGS
[0041] Figure 1 A structural schematic diagram of an image mapping structure provided in an embodiment of the present application;
[0042] Figure 2 for Figure 1 A structural diagram of another perspective of the image mapping structure;
[0043] Figure 3 for Figure 2 Sectional view of AA in the middle;
[0044] Figure 4 for Figure 1 Exploded schematic diagram of the image mapping structure;
[0045] Figure 5 A structural schematic diagram of a shooting device provided in an embodiment of the present application;
[0046] Figure 6 for Figure 5 Another schematic diagram of the structure of the mid-shooting device, in which part of the outer shell is not shown.
[0047] Description of Reference Numerals
[0048] Image mapping structure 100; card slot 100a; boss 100b; shell 10; accommodating cavity 10a; step surface 10a'; emission port 10b; light outlet 10c; third heat dissipation hole 10d; emission tube 20; lighting assembly 30; limiting space 30a; mounting frame 31; mounting plate 311; first heat dissipation hole 311a; sink 3111; side plate 312; second heat dissipation hole 312a; printed circuit board 32; light source 33; lens barrel 34; lens 35; elastic rib 36; heat dissipation plate 37; bolt 38a; stud 38b; screw hole 38c; positioning column 39a; positioning hole 39b; light shield 40; frame 200; emission wave box 300; shooting button 400; handle 500; shell 600. DETAILED DESCRIPTION
[0049] It should be noted that, in the absence of conflict, the embodiments and technical features in the embodiments of the present application can be combined with each other, and the detailed description in the specific implementation method should be understood as an explanation of the purpose of the present application and should not be regarded as an improper limitation on the present application.
[0050] The present application is further described in detail below with reference to the accompanying drawings and specific embodiments. In the description of the present application, the directions or positional relationships of "upper", "lower", "front", "back", "top", and "bottom" are directions or positional relationships based on the image mapping structure and the normal use of the shooting device. Figure 3 It should be understood that these directional terms are only used to facilitate the description of the present application and simplify the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation. Therefore, it should not be understood as a limitation on the present application.
[0051] See also Figure 1 to Figure 4 In one aspect, an embodiment of the present application provides an image mapping structure for a shooting device. The image mapping structure 100 includes a housing 10, a launch tube 20, and a lighting assembly 30. The housing 10 is formed with a receiving cavity 10a and a launch port 10b. At least a portion of the launch tube 20 is located in the receiving cavity 10a, and the launch tube 20 is connected to the launch port 10b. The lighting assembly 30 is connected to the housing 10, and the light beam emitted by the lighting assembly 30 is used to illuminate the projectile fired from the launch port 10b.
[0052] In the prior art, the shooting device can only bring physical tactile sensations to the player who is shot. For example, the player who is shot will feel slight vibration and pain, while the player who shoots the projectile will not feel strong. As a result, the gaming experience of both parties is poor and the game is less interesting.
[0053] In the embodiment of the present application, the projectile of the shooting device enters the launch port 10b through the launch tube 20, and then is fired from the launch port 10b, and the light beam emitted by the lighting assembly 30 illuminates the projectile fired from the launch port 10b. During the game, the player who launches the projectile can visually see the trajectory of the projectile's flight, can better aim at the player being shot, and the sense of participation in the game is stronger; the eyes of the player being shot will also involuntarily capture the illuminated projectile, so that the players of both opposing sides can visually see the projectile, and the player being shot can also feel the projectile tactilely, giving the players a good game experience through the dual sense of vision and touch, and improving the excitement of the players of both opposing sides. The light beam can also produce a gorgeous light effect, which improves the fun and playability of the shooting game. In addition, since the launch tube 20 of the image mapping structure 100 can effectively increase the movement distance of the projectile, the length of the projectile's launch channel in the main structure of the shooting device (excluding the image mapping structure 100) can be reduced, so that the structural size of the main structure of the shooting device can be reduced, and it is also convenient to set other structures in the limited space inside the shooting device, which is convenient for industrial design.
[0054] It is understandable that the flight trajectory of the projectile fired from the firing port 10b can be within the illumination range of the light beam, so that the player firing the projectile can see the flight trajectory of the projectile and have a better experience.
[0055] In some embodiments, the projectile may be a water bullet. The water bullet may be a projectile made of a water-swelling substance, such as a projectile made of a cross-linked copolymer containing sodium polyacrylate, which has a certain elasticity. The water bullet may also be a projectile made of a water liquid wrapped in a bullet jacket. In addition, since the surface of the water bullet usually contains a certain amount of water liquid, after the water bullet is ejected from the launch port 10b, the water bullet has a certain flight speed. The water liquid on the surface of the water bullet is dispersed into numerous fine water droplets under high-speed motion. The light beam emitted by the lighting assembly 30 shines on the water droplets, which is more beautiful and more ornamental. In other embodiments, the projectile may also be a plastic projectile, an acrylic projectile, and the like.
[0056] In one embodiment, see Figure 1 to Figure 3, the lighting component 30 is located in the accommodating cavity 10a. In this way, not only can the shell 10 be used to protect the lighting component 30, but the appearance of the image mapping structure 100 is also more concise and beautiful. The shell 10 is formed with a light outlet 10c for the lighting component 30 to emit light, and the light outlet 10c and the emission port 10b are located at the same end of the shell 10. In other words, the light outlet 10c and the emission port 10b are located at the front end of the shell 10. In this way, the distance between the light outlet 10c and the emission port 10b is relatively close, which makes it convenient for the light beam emitted from the light outlet 10c to illuminate the projectile emitted from the emission port 10b. In addition, since the light beam propagates in a straight line, the light outlet 10c and the emission port 10b are located at the front end of the shell 10, and the propagation direction of the light beam is roughly consistent with the flight direction of the projectile, and the flight trajectory of the projectile is easily within the irradiation range of the light beam.
[0057] Specifically, the light outlet 10 c and the emission outlet 10 b may be formed by opening holes on the same end surface of the housing 10 .
[0058] In other embodiments, the lighting assembly 30 may be located outside the housing 10. For example, the lighting assembly 30 may be located on the side of the housing 10, or the lighting assembly 30 may be located above the housing 10.
[0059] In some embodiments, the number of the lighting assembly 30 may be one or more, where more means two or more. For example, one lighting assembly 30 may be provided on opposite sides of the housing 10. Alternatively, multiple lighting assemblies 30 may be provided along the circumference of the emission port 10b.
[0060] In one embodiment, see Figure 1 to Figure 3 , the light outlet 10c is located above the emission port 10b, and the light beam emitted from the light outlet 10c is tilted toward the emission port 10b. Since the light beam emitted from the light outlet 10c needs to illuminate the projectile emitted from the emission port 10b, when the light outlet 10c is arranged above the emission port 10b, the optical axis of the light beam is roughly tilted downward, so as to prevent the light beam emitted from the light outlet 10c from irradiating the human eye.
[0061] In one embodiment, see Figure 1 and Figure 2 The image mapping structure 100 includes a light shielding plate 40, which shields a portion of the light outlet 10c away from the emission port 10b. The light shielding plate 40 shields the light emitted from the area above the light outlet 10c, thereby further preventing the light beam emitted from the light outlet 10c from irradiating the human eye.
[0062] In one specific embodiment, the housing 10, the light shielding plate 40 and the emitting tube 20 may be separate structures. In another specific embodiment, the housing 10, the light shielding plate 40 and the emitting tube 20 may also be an integrally formed structure.
[0063] In one embodiment, see Figure 3 and Figure 4 The lighting assembly 30 includes a mounting frame 31, a printed circuit board 32 and a light source 33. The mounting frame 31 is supported on the launch tube 20. The printed circuit board 32 is connected to the mounting frame 31. The light source 33 is located on the printed circuit board 32, and the light source 33 emits a light beam emitted from the light outlet 10c. The printed circuit board 32 is used to assemble the light source 33 and control the light source 33. The mounting frame 31 is supported on the launch tube 20, and the launch tube 20 is used to bear part of the weight of the mounting frame 31, so that the structure inside the accommodating cavity 10a is more compact and occupies less space; it is also convenient to reduce the distance between the light source 33 and the launch tube 20, so that the light beam generated by the light source 33 is convenient to irradiate the projectile.
[0064] The light source 33 includes but is not limited to LED chips and the like. Depending on the packaging process, the light source 33 may be an LED lamp bead. The LED lamp bead is small in size, has a small light emission angle, and a strong light intensity. In this way, the luminous flux of the light beam is large, which can greatly illuminate the projectile. The light source 33 may also be an LED patch. The LED patch packaging process is relatively simple, and has the characteristics of strong vibration resistance and good high-frequency characteristics, which is convenient for dealing with vibrations, shaking, and the like that occur during the use of the shooting device. It is preferred that the light source 33 use a high-power light source. For example, the power of the light source 33 is 1w (watt) or more, because the high-power light source has a stronger light intensity, can better illuminate the projectile, better improve the visual experience of the game, and facilitate the player to use the shooting device during the day or in an environment with strong ambient light.
[0065] It should be noted that the wavelength range of the light beam emitted by the light source 33 is visible light, and the color of the light beam emitted by the light source 33 includes but is not limited to white light, red light, yellow light, blue light, green light, etc. The color of the light beam can be changed by replacing the light source 33 with different wavelengths. A color filter can also be provided to change the color of the light beam emitted from the light outlet 10c. In this way, the visual experience of the player is further enriched.
[0066] In one embodiment, see Figure 3, the printed circuit board 32 is inclined toward the launch port 10b, and the angle between the printed circuit board 32 and the axis of the launch tube 20 is α, wherein 80°<α<90°. Since the light source 33 is mounted on the printed circuit board 32, the printed circuit board 32 is inclined toward the launch port 10b, so that the optical axis of the light beam of the light source 33 can be inclined toward the launch port 10b, so that most of the light beam can illuminate the projectile fired from the launch port 10b. Exemplarily, the angle α between the printed circuit board 32 and the axis of the launch tube 20 can be 80.5°, 81°, 82°, 83°, 83.5°, 84°, 84.5°, 85°, 86°, 86.5°, 86.89°, 87°, 88°, 88.5°, 89°, and the like.
[0067] In one embodiment, see Figure 3 and Figure 4 The lighting assembly 30 further includes a lens barrel 34 and a lens 35 located in the lens barrel 34. The lens barrel 34 is located on a side of the printed circuit board 32 close to the light outlet 10c, and the lens barrel 34 is connected to the printed circuit board 32. The lens 35 converges the light beam emitted by the light source 33. The light beam emitted by the light source 33 is converged by the lens 35, and the light angle of the light beam emitted by the light source 33 is reduced, so as to avoid the light beam emitted by the light source 33 from being too divergent, resulting in a low light intensity, and resulting in insufficient light intensity irradiated on the projectile.
[0068] In one embodiment, the lens 35 converges the light beam emitted by the light source 33 at an angle β, wherein 5°≤β≤12°. Exemplarily, the lens 35 converges the light beam emitted by the light source 33 at an angle β, which may be 5°, 6°, 7°, 8°, 9°, 10°, 11°, 12°, and the like.
[0069] In a specific embodiment, see Figure 3 The lens 35 is formed with a receiving cavity, and the lens 35 has a light-emitting surface and two reflecting surfaces. The light-emitting surface faces the light outlet 10c. At least part of the light source 33 is located in the receiving cavity. The light beam of the light source 33 enters the lens 35 and is emitted from the light-emitting surface after total reflection by the two reflecting surfaces. The light beam of the light source 33 is converged by the two reflecting surfaces to avoid excessive divergence of the light beam of the light source 33, thereby improving the light utilization rate.
[0070] In another specific embodiment, the lens 35 may be a convex lens.
[0071] The material of the lens 35 includes but is not limited to silicone, polymethyl methacrylate, polycarbonate or glass.
[0072] In order to facilitate the installation and removal of the lens barrel 34 and the lens 35, in a specific embodiment, see Figure 3 and Figure 4The lens barrel 34 can be screwed to the printed circuit board 32.
[0073] In one embodiment, see Figure 3 The inner wall surface of the accommodating cavity 10a is formed with a stepped surface 10a'. The surface of the lens barrel 34 facing the light outlet 10c abuts against the stepped surface 10a'. With such a design, the lens barrel 34 is prevented from moving or shaking by the cooperation between the surface of the lens barrel 34 facing the light outlet 10c and the stepped surface 10a', which plays a limiting role.
[0074] In one embodiment, see Figure 1 , Figure 3 and Figure 4 The mounting frame 31 includes a mounting plate 311 and two side plates 312. The printed circuit board 32 is connected to the mounting plate 311. The two side plates 312 are connected to opposite sides of the mounting plate 311. In other words, the printed circuit board 32 is arranged opposite to the mounting plate 311. One of the side wall of the housing 10 and the side plate 312 is formed with a card slot 100a, and the other of the side wall of the housing 10 and the side plate 312 is formed with a boss 100b, and the boss 100b is located in the card slot 100a. The side plate 312 is snap-fitted with the side wall of the housing 10 by the cooperation of the boss 100b and the card slot 100a. In this way, the loading and unloading between the mounting frame 31 and the housing 10 is facilitated.
[0075] It is understandable that the side wall of the housing 10 may be formed with the slot 100 a and the side plate 312 may be formed with the boss 100 b ; or the side plate 312 may be formed with the slot 100 a and the side wall of the housing 10 may be formed with the boss 100 b .
[0076] In one embodiment, see Figure 3 and Figure 4 , the side of the accommodating cavity 10a away from the light outlet 10c is open, and the mounting bracket 31 enters the accommodating cavity 10a from the opening of the accommodating cavity 10a. The lighting assembly 30 includes an elastic rib 36, and the elastic rib 36 provides an elastic force in the direction of the light outlet 10c. In the process of the mounting bracket 31 entering the accommodating cavity 10a from the opening of the accommodating cavity 10a, when the mounting bracket 31 moves to the set position, the side plate 312 is engaged with the side wall of the shell 10, which is convenient for quick installation. The elastic rib 36 is used to provide an elastic force in the direction of the light outlet 10c, so as to press the lighting assembly 30 into the accommodating cavity 10a, thereby preventing the lighting assembly 30 from falling off from the opening of the accommodating cavity 10a.
[0077] Specifically, the housing 10 is roughly in the shape of a barrel with one end open, and a launch port 10b and a light outlet 10c are formed at the front end of the barrel-shaped housing 10. The projectile is spherical, and the launch tube 20 is cylindrical, and the projectile is ejected along the axis of the launch tube 20. A notch is formed at the bottom end of the mounting plate 311, and the shape of the notch matches the outer surface of the launch tube 20, that is, the notch is roughly arched, so that the mounting frame 31 can slide into the accommodating cavity 10a along the guide of the launch tube 20.
[0078] In one embodiment, see Figure 6 The image mapping structure 100 is disposed on the shooting device, and the frame 200 of the shooting device partially closes the opening of the accommodating cavity 10a. In this way, the opening of the accommodating cavity 10a is closed by using part of other components, avoiding the need to set up a cover plate to close the opening of the accommodating cavity 10a, which can save materials and reduce costs. The elastic rib 36 can be pressed against the surface of the frame 200 of the shooting device. In this way, the elastic rib 36 generates an elastic force toward the light outlet 10c.
[0079] In one embodiment, see Figure 3 and Figure 4 The elastic rib 36 extends from the side plate 312 away from the printed circuit board 32. Part of the elastic rib 36 is bent inward, or part of the elastic rib 36 is bent outward. In this way, the elastic force is generated by the bending stress of the elastic rib 36, and the contact area between the elastic rib 36 and the surface of other components can be increased, for example, the contact area between the elastic rib 36 and the surface of the frame 200 of the shooting device is increased, so as to better achieve a press fit.
[0080] In a specific embodiment, see Figure 3 and Figure 4 , part of the elastic rib 36 is bent inward. In this way, the surface of the elastic rib 36 facing the housing 10 can be a guide surface, which facilitates the mounting frame 31 to slide into the accommodating cavity 10a from the opening of the accommodating cavity 10a. In another specific embodiment, part of the elastic rib 36 is bent outward.
[0081] In one embodiment, see Figure 3 and Figure 4 The lighting assembly 30 further includes a heat sink 37. The heat sink 37 is located between the mounting plate 311 and the printed circuit board 32, and the heat sink 37 is attached to the printed circuit board 32. The heat sink 37 is used to dissipate heat from the light source 33 and the printed circuit board 32.
[0082] In a specific embodiment, the heat sink 37 can be bonded to the printed circuit board 32. Specifically, a heat conductive adhesive can be used to bond the heat sink 37 to the printed circuit board 32. In this way, the heat of the light source 33 and the printed circuit board 32 can be further quickly transferred to the heat sink 37.
[0083] Specifically, the heat sink 37 may have a plurality of fins.
[0084] In one embodiment, see Figure 4 The lighting assembly 30 further includes a bolt 38a, a stud 38b and a screw hole 38c. One of the stud 38b and the screw hole 38c is formed on the mounting plate 311, and the other of the stud 38b and the screw hole 38c is formed on the printed circuit board 32. The bolt 38a passes through the screw hole 38c and is screwed to the stud 38b. In this way, the mounting plate 311 and the printed circuit board 32 are screwed together by the bolt 38a, which is convenient for loading and unloading. The use of the screw hole 38c and the stud 38b is not only convenient for positioning and installation, but also more stable for installation.
[0085] It is understandable that the stud 38 b may be formed on the mounting plate 311 , and the screw hole 38 c may be formed on the printed circuit board 32 ; or the screw hole 38 c may be formed on the mounting plate 311 , and the stud 38 b may be formed on the printed circuit board 32 .
[0086] In one embodiment, see Figure 4 The lighting assembly 30 further includes a positioning column 39a and a positioning hole 39b. One of the positioning column 39a and the positioning hole 39b is formed on the mounting plate 311, and the other of the positioning column 39a and the positioning hole 39b is formed on the printed circuit board 32. The positioning column 39a is inserted into the positioning hole 39b. The positioning column 39a facilitates more accurate positioning. The positioning column 39a can be inserted into the positioning hole 39b first, the mounting plate 311 and the printed circuit board 32 are positioned first, and then the bolts 38a, the studs 38b and the screw holes 38c are assembled, thereby improving the assembly efficiency.
[0087] It should be noted that the bolt 38a, the stud 38b and the screw hole 38c can be one or more, and the bolt 38a, the stud 38b and the screw hole 38c are arranged in a one-to-one correspondence. The positioning column 39a and the positioning hole 39b can be one or more, and the positioning column 39a and the positioning hole 39b are arranged in a one-to-one correspondence.
[0088] In one embodiment, see Figure 4 The number of the positioning posts 39a is two, the number of the studs 38b is two, the two positioning posts 39a and the two studs 38b are arranged to form a quadrilateral limiting space 30a, and the heat sink 37 is located in the limiting space 30a. As the lighting assembly 30 is used for a longer time, the glue used to bond the printed circuit board 32 and the heat sink 37 may be debonded due to aging or other reasons, and the heat sink 37 is limited in the limiting space 30a to prevent the heat sink 37 from shifting.
[0089] In a specific embodiment, see Figure 4The two positioning columns 39a can be diagonally distributed, and the two studs 38b can be diagonally distributed. In this way, it is convenient to limit the mounting plate 311 and the printed circuit board 32 in four directions through the positioning columns 39a, achieve more accurate positioning, and further facilitate the assembly of the mounting plate 311 and the printed circuit board 32.
[0090] In one embodiment, see Figure 4 A sink 3111 is formed on the surface of the mounting plate 311 facing the printed circuit board 32, and the heat sink 37 is supported on the sink 3111. In order to prevent the heat sink 37 from falling off when the printed circuit board 32 and the heat sink 37 may be debonded.
[0091] In one embodiment, see Figure 4 The mounting plate 311 is formed with a first heat dissipation hole 311 a. The first heat dissipation hole 311 a is used for heat dissipation of the lighting assembly 30.
[0092] In one embodiment, see Figure 3 and Figure 4 A second heat dissipation hole 312a is formed on the side plate 312. The first heat dissipation hole 311a is used for heat dissipation of the lighting assembly 30.
[0093] In order to further facilitate heat dissipation of the light source 33 and the printed circuit board 32 , in one embodiment, the printed circuit board 32 uses a metal substrate.
[0094] It should be noted that the metal substrate includes a metal plate body, a circuit layer and an insulating layer arranged on the metal plate body. The metal substrate can reduce the thermal resistance to a minimum, so that the metal substrate has excellent thermal conductivity. Therefore, the metal substrate has good heat dissipation and insulation properties. The heat generated by the light source 33 is quickly transferred to the metal layer through the insulating layer of the metal substrate, and then the metal layer transfers the heat to the heat sink 37, thereby achieving rapid heat dissipation. Specifically, the metal plate body can be aluminum, copper or other metals.
[0095] In one embodiment, see Figure 1 and Figure 4 The housing 10 is formed with a third heat dissipation hole 10d communicating with the accommodation cavity 10a. In this way, the heat in the accommodation cavity 10a is conveniently conducted to the outside of the housing 10 through the third heat dissipation hole 10d.
[0096] See also Figure 5 and Figure 6 In another aspect, the present invention provides a shooting device, including a frame 200, an image mapping structure 100 in any one of the above embodiments, and a launch box 300. The image mapping structure 100 is located on the frame 200. The launch box 300 is located on the frame 200, and the launch box 300 is used to store projectiles. The launch box 300 is connected to the launch tube 20 of the image mapping structure 100.
[0097] The projectiles of the shooting device are stored in the launch box 300. When the player shoots, the projectiles enter the launch tube 20 from the launch box 300 and are then shot out from the launch port 10b. The frame 200 is used to carry the image mapping structure 100 and the launch box 300.
[0098] The shooting device provided in the embodiment of the present application is particularly suitable for close-range shooting confrontation, so as to provide a better visual experience.
[0099] It should be noted that when the flying speed of the projectile is well controlled, the projectile is less harmful to the human body, so both children and adults can play. The shooting device provided in the embodiment of the present application is not limited to the user group.
[0100] In one embodiment, see Figure 5 and Figure 6 , the shooting device includes a shooting button 400 and a handle 500. The shooting button 400 is located on the handle 500. The handle 500 is located above the frame 200. When the player uses the shooting device with him / her, the player can hold the frame 200 with one hand to drive the shooting device to move synchronously, and hold the handle 500 with the other hand. The fingers can be naturally placed on the shooting button 400 to control the shooting device, which is easy to use and has good playability. The shooting device can also be set on a vehicle. Since the vehicles used for entertainment are usually small and low miniature vehicles such as balance cars, karts, and drift cars, the height of the shooting device is usually lower than the player's line of sight. When the player sits in the vehicle, he / she can naturally place his / her arms on the frame 200 and naturally control the handle 500 of the shooting device with his / her palm, so that the game experience is better.
[0101] In some embodiments, the shooting device provided by the embodiment of the present application can trigger the lighting assembly 30 and shooting at the same time through the shooting button 400, so as to simplify the structure of the shooting device. That is, when the shooting button 400 is pressed, the lighting assembly 30 emits a light beam and shoots a projectile at the same time. In other embodiments, the switch of the lighting assembly 30 and the shooting button 400 are separately provided, and the lighting assembly 30 is first turned on by the switch of the lighting assembly 30, and then the projectile is shot by the shooting button 400.
[0102] In some embodiments, a motion sensing key or a touch key may be used instead of the physical shooting button 400 and the physical switch of the lighting assembly 30 .
[0103] In some embodiments, the projectiles may be fired continuously, single or in bursts. The projectiles may be fired by pressing the firing button 400 once, that is, each time the firing button 400 is pressed, a projectile is fired. Alternatively, the projectiles may be fired continuously by pressing the firing button 400 continuously, and the projectiles may be stopped by releasing the firing button 400.
[0104] In some embodiments, the light beam of the lighting assembly 30 may be a high-frequency flashing light beam or a continuously emitting light beam. When the shooting button 400 is pressed to fire a projectile, the corresponding projectile emits a light beam. Alternatively, when the shooting button 400 is pressed continuously, the lighting assembly 30 continuously emits a light beam while the projectile is continuously fired.
[0105] In one embodiment, see Figure 5 and Figure 6 The shooting device includes a housing 600. The housing 600 is formed with a receiving space, and a portion of the image mapping structure 100, the frame 200, and the transmitting wave box 300 are located in the receiving space, and the handle 500 is located outside the housing 600. Such a design can not only improve the aesthetics, but also facilitate the use of the housing 600 to protect a portion of the image mapping structure 100, the frame 200, and the transmitting wave box 300.
[0106] In order to facilitate loading and unloading, in one embodiment, see Figure 5 and Figure 6 The housing 10 of the image mapping structure 100 is screwed to the frame 200 .
[0107] It should be noted that the main structure of the shooting device includes a frame 200, a launch gearbox 300, a shooting button 400, a handle 500, a housing 600, a launch channel, etc. The main structure of the shooting device can realize the shooting game function. The image mapping structure 100 and the main structure of the shooting device can be designed and produced separately. When the image mapping structure 100 is needed, the image mapping structure 100 is assembled to the main structure of the shooting device, so that the player can visually see the trajectory of the projectile flight, and the visual effect is increased to bring a better game experience to the player.
[0108] On the other hand, the present application also provides a vehicle, comprising a vehicle body and a shooting device in any one of the above embodiments, the shooting device being located on the vehicle body. The shooting device is arranged on the vehicle body, and the player can control the vehicle while playing a shooting game, which provides a better gaming experience.
[0109] Vehicles include but are not limited to balance cars, karts, drift cars, all-terrain vehicles, etc.
[0110] In one embodiment, the shooting device is screwed to the vehicle body, so that the shooting device can be easily loaded and unloaded.
[0111] The above is only a specific implementation of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.
Claims
1. An image mapping structure for a shooting device, characterized in that: include: A housing, wherein the housing is formed with a receiving cavity and a launching port; a launch tube, at least a portion of which is located in the accommodating cavity, and the launch tube is in communication with the launch port; as well as a lighting assembly connected to the housing, wherein the light beam emitted by the lighting assembly is used to illuminate the projectile ejected from the ejection port; the housing is formed with a light outlet for the lighting assembly to emit light, the lighting assembly comprises a mounting frame, a printed circuit board and a light source, the mounting frame is supported on the ejection tube, the printed circuit board is connected to the mounting frame, the light source is located on the printed circuit board, and emits the light beam ejected from the light outlet; The mounting frame includes a mounting plate and two side plates, the printed circuit board is connected to the mounting plate, the two side plates are connected to opposite sides of the mounting plate, a slot is formed between the side wall of the shell and one of the side plates, a boss is formed between the side wall of the shell and the other of the side plates, and the boss is located in the slot.
2. The image mapping structure according to claim 1, characterized in that: The lighting assembly is located in the accommodating cavity, and the light outlet and the emission outlet are located at the same end of the shell.
3. The image mapping structure according to claim 2, characterized in that: The light outlet is located above the emission port, and the light beam emitted from the light outlet is inclined toward the emission port.
4. The image mapping structure according to claim 3, characterized in that: The image mapping structure includes a light blocking plate, and the light blocking plate blocks a portion of the light outlet away from the emission port.
5. The image mapping structure according to claim 1, characterized in that: The printed circuit board is inclined toward the launch port, and the angle between the printed circuit board and the axis of the launch tube is α, wherein 80°<α<90°.
6. The image mapping structure according to claim 1, characterized in that: The lighting assembly also includes a lens barrel and a lens located in the lens barrel. The lens barrel is located on a side of the printed circuit board close to the light outlet. The lens barrel is connected to the printed circuit board. The lens converges the light beam emitted by the light source.
7. The image mapping structure according to claim 6, characterized in that: The inner wall surface of the accommodating cavity is formed with a step surface, and the surface of the lens barrel facing the light outlet abuts against the step surface.
8. The image mapping structure according to claim 1, characterized in that: The side of the accommodating cavity away from the light outlet is open, the mounting bracket enters the accommodating cavity from the opening of the accommodating cavity, and the lighting assembly includes elastic ribs, which provide elastic force toward the light outlet.
9. The image mapping structure according to claim 8, characterized in that: The elastic ribs extend from the side plate away from the printed circuit board; Part of the elastic rib is bent inward, or part of the elastic rib is bent outward.
10. The image mapping structure according to claim 1, characterized in that: The lighting assembly further comprises a heat sink, which is located between the mounting plate and the printed circuit board, and the heat sink is attached to the printed circuit board.
11. The image mapping structure according to claim 10, characterized in that: The lighting assembly further comprises a bolt, a stud and a screw hole, wherein one of the stud and the screw hole is formed on the mounting plate, and the other of the stud and the screw hole is formed on the printed circuit board, and the bolt passes through the screw hole and is screwed to the stud.
12. The image mapping structure according to claim 11, characterized in that: The lighting assembly further includes a positioning post and a positioning hole, one of which is formed on the mounting plate, the other of which is formed on the printed circuit board, and the positioning post passes through the positioning hole.
13. The image mapping structure according to claim 12, characterized in that: The number of the positioning posts is two, the number of the studs is two, the two positioning posts and the two studs are arranged to form a quadrilateral limiting space, and the heat sink is located in the limiting space.
14. The image mapping structure according to claim 10, characterized in that: A sinking platform is formed on the surface of the mounting plate facing the printed circuit board, and the heat sinking plate is supported on the sinking platform.
15. The image mapping structure according to claim 1, characterized in that: The mounting plate is formed with a first heat dissipation hole; And / or, a second heat dissipation hole is formed on the side plate; And / or, the printed circuit board adopts a metal substrate.
16. The image mapping structure according to any one of claims 2 to 15, characterized in that: The shell is formed with a third heat dissipation hole communicated with the accommodating cavity.
17. A shooting device, characterized in that: include: Frame; The image mapping structure according to any one of claims 1 to 16, located on the frame; as well as The transmitting wave box is located on the frame and is used to store projectiles. The transmitting wave box is connected to the transmitting tube of the image mapping structure.
18. The shooting device according to claim 17, characterized in that: The shooting device comprises a shooting button and a handle, wherein the shooting button is located on the handle, and the handle is located above the frame.
19. The shooting device according to claim 18, characterized in that: The shooting device comprises a shell, the shell forms a containing space, the image mapping structure, the frame and the transmitting wave box are located in the containing space, and the handle is located outside the shell.
20. A vehicle, characterized in that: include: Vehicle body; as well as The shooting device according to any one of claims 17 to 19, wherein the shooting device is located on the vehicle body.
Citation Information
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