Management system for table games and tokens for gaming
By designing multi-layer structures of amusement substitute coins and combining image analysis technology, the problem of determining the total amount and number of amusement substitute coins in amusement parks is solved, and higher management and monitoring accuracy is achieved, reducing the risk of cheating and error handling is achieved. .
Patent Information
- Application Number
- CN202010858557.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2015-11-19
- Filing Date
- 2016-11-17
- Publication Date
- 2025-02-11
- Estimated Expiration
- 2037-02-02
AI Technical Summary
In the amusement field, it is difficult for the prior art to accurately read the total amount of amusement substitute coins stacked on the amusement table, and due to the complex pattern, it is difficult to correctly determine the number and position of the numbers through the camera, resulting in insufficient cheating and error handling.
A multi-layer structure of entertainment substitute was designed. By setting up multiple plastic layers of different colors, at least with a coloring layer in the middle, it forms stripes in the direction of stacking, using image analysis technology to determine the number and position, and through management control The device determines the winning or losing result and calculates the revenue and expenditure on the casino side.
It is realized that even if the number of substitute coins for entertainment is stacked, the number and total amount can be accurately determined through image analysis, which improves the management and monitoring accuracy of substitute coins for entertainment on entertainment tables, and reduces the risk of cheating and error handling.
Smart Images

Figure CN112381752B_ABST
Abstract
Description
[0001] Divisional application
[0002] This application is a divisional application of patent application number 201680022511.0 filed in China on October 17, 2017, and the invention name is "Management System for Tabletop Games and Tokens for Amusement Use". Technical Field
[0003] The invention relates to a management system for table games in an amusement park. Background Art
[0004] In amusement parks such as casinos, attempts are being made to prevent various dealers from handling tokens incorrectly. The amusement park is equipped with surveillance cameras for monitoring dealers' handling errors of tokens, and prevention is achieved by determining errors or cheating caused by the collection or repayment of tokens that are different from the winning or losing results based on images obtained by the surveillance cameras.
[0005] On the other hand, a proposal has been made to attach an IC tag to each amusement token in order to grasp the number or total amount of the placed amusement tokens, thereby grasping the amount of the amusement tokens.
[0006] In the card game monitoring system described in Patent Document 1, by performing image analysis on the movement of game tokens, it is determined whether the game tokens placed on the gaming table are collected or returned according to the winning or losing results, and the dealer's handling errors of game tokens are monitored.
[0007] Prior art literature
[0008] Patent Literature
[0009] Patent Document 1: International Publication No. 2015 / 107902
[0010] In amusement parks such as casinos, game tokens are stacked high on the game table. There is a problem that the IC tag reader installed under the game table cannot correctly read the total amount. There is also the following problem: if the sensitivity of the reader is improved, game tokens placed in different positions (winning or losing is affected by the position) will be counted together, and the total amount of game tokens in each position cannot be grasped. In addition, there have been the following problems in the past, such as Figure 2 As shown, the pattern of the amusement token T is complicated. If a plurality of amusement tokens are stacked, the number of the stacked tokens cannot be accurately grasped by the camera.
[0011] In addition, the following new issue has been grasped: the sophistication of cheating at the gaming tables, in which cheating using advanced placement methods that cannot be detected simply by detection such as the amount of winnings cannot be detected by cameras.
[0012] In addition, the dealer needs to collect or return the game tokens placed on the game table according to the winning or losing results. There is a problem that even if the game tokens are to be judged by image analysis, the existing image analysis technology in actual use cannot be used to judge whether the dealer has correctly returned the game tokens corresponding to the placed game tokens during the return, because the patterns of the game tokens are complicated, and the error prevention is insufficient. Summary of the invention
[0013] In order to solve the above-mentioned various problems, the management system of the table game of the present application has: a card issuing device, which determines and displays the winning and losing results of each game on the game table; a measuring device, which uses a camera to measure the type and number of game tokens placed on the game table; and a management and control device, which uses the measurement results of the measuring device in each game to determine and store the position, type and number of game tokens placed on the game table by the game participants, wherein the game tokens have the following structure: by setting a plurality of different colors Different plastic layers are stacked, at least with a colored layer in the middle, and white layers or light-colored layers are stacked on both sides of the middle colored layer to form a multilayer structure in the stacking direction. The type of gaming tokens can be determined through the colored layers. The management and control device has a calculation function, which uses the winning and losing results obtained from the card issuing device and the measurement results of the positions, types and numbers of gaming tokens placed by the game participants to determine the winners and losers of the participants of each game, and calculates the income and expenditure of the casino side on the gaming table for each game.
[0014] Furthermore, in the management system, the management control device is configured to have a function of determining the number of game tokens by measuring the number of colored layers, white layers, or light-colored layers of the game tokens placed by each game participant.
[0015] In order to solve the above-mentioned problems, the amusement substitute coins of the present application have the following structure: multiple plastic layers of different colors are stacked, with at least a colored layer in the middle, and white layers or light-colored layers are stacked on both sides in a manner of sandwiching the colored layer, forming stripes in the stacking direction on the side, and the type of amusement substitute coins can be determined by the colored layer.
[0016] The amusement token has printing indicating the type of the amusement token on the surface of the white layer or the light-colored layer, a transparent layer is provided on the outermost layer, and the layers are bonded by heat compression to form at least a five-layer structure.
[0017] Furthermore, the amusement tokens may be provided with marks using UV ink or carbon black ink on the surface of the white layer or the light-colored layer, or may be provided with embossing processing on the outermost transparent layer, or may be provided with R processing on the end of the outermost transparent layer, or the colored layer may be formed by multiple layers and an RFID may be hidden in the colored layer.
[0018] In order to solve the above-mentioned various problems, the inspection device for inspecting amusement tokens of the present application is provided with: a channel having an entrance and an exit through which the amusement tokens can pass in a radial direction; a device for determining the type of the amusement tokens, which photographs the amusement tokens passing through the channel and determines the color of the stripes in the stacking direction of the side; a mark reading device, which reads the mark provided on the surface of the passing amusement tokens using UV ink or carbon black ink; a printing inspection device, which reads the print indicating the type provided on the surface of the amusement tokens from a direction perpendicular to the channel; and a control device for the entire device, which is configured to inspect whether the type of the amusement tokens determined by the device for determining the type of the amusement tokens is consistent with the content of the print indicating the type obtained from the printing inspection device.
[0019] Effects of the Invention
[0020] According to the system of the present invention, even if a plurality of game tokens are stacked, the number of game tokens can be determined by image analysis, and the total amount of game tokens that are relatively overlapped can be determined by position and color. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] [ Figure 1 ] Figure 1 This is a plan view showing the overall outline of a pipe system for table games in an amusement park according to an embodiment of the present invention;
[0022] [ Figure 2 ] Figure 2 It is a three-dimensional diagram of the existing game token;
[0023] [ Figure 3 ] Figure 3 is a front cross-sectional view of an amusement token in an embodiment of the present invention;
[0024] [ Figure 4 ] Figure 4 It is a perspective view of a state where the game tokens grasped in the embodiment of the present invention are stacked;
[0025] [ Figure 5A ] Figure 5A is a front view of an amusement token in an embodiment of the present invention;
[0026] [ Figure 5B ] Figure 5B is a plan view of an amusement token in an embodiment of the present invention;
[0027] [ Figure 6 ] Figure 6 is a side sectional view of an inspection device for gaming tokens in an embodiment of the present invention;
[0028] [ Figure 7 ] Figure 7 This is a three-dimensional explanatory photograph showing a state where different types of game tokens are stacked in an embodiment of the present invention. DETAILED DESCRIPTION
[0029] A management system for table games in a casino having a game table according to an embodiment of the present invention will be described below. Figure 1 1 is a diagram showing the overall outline of the same system. A management system for table games in a casino having a plurality of gaming tables 1 includes: a measuring device 6, which includes an image analyzing device 5 for recording the progress of a game on the gaming table 1, including game participants 2 and dealers 3, as an image through a plurality of cameras 4, and performing image analysis on the recorded image of the progress of the game; and a card issuing device 7 for determining and displaying the winning and losing results of each game on the gaming table 1. The card issuing device 7 has been used and known by those skilled in the art. It is a so-called electronic boot, which is configured such that the rules of the game are pre-programmed, and can read the information (face value and suit) of the issued cards C and determine the winning and losing of the game. For example, in a certain card game, the winning of the banker, the winning of the player, and the tie (draw) are basically determined by the face values of 2 to 3 cards, respectively, and the determination result (winning and losing result) is displayed by a display lamp 8.
[0030] The management control device 9 reads the information (face value and suit) of the playing cards C obtained from the playing card issuing device 7, determines the winning and losing results of each game, and uses the measurement results of the position, type and number of the game tokens 100 (game tokens T) placed by the game participants 2 to determine the winners 2W and losers 2L among the participants 2 in each game. In addition, it also has a calculation function, which calculates the income and expenditure of the casino side on the game table 1 for each game (the amount obtained by subtracting the total amount of game tokens 100 (game tokens T) paid back to the winners 2W among the participants 2 from the total amount of game tokens 100 (game tokens T) placed by the losers 2L).
[0031] The image analysis device 5, the measuring device 6 and the management control device 9 in the present detection system are constructed so as to be integrally or compositely provided with a computer, a program and a memory composed of a plurality of structures.
[0032] Next, the details of the gaming tokens used in the present detection system will be described. Figure 3 The front cross-sectional view of the game token 100 used in the detection system is constructed as follows: a multi-layer structure is formed, in which a plurality of plastic layers of different colors are laminated, and at least a colored layer 101 is provided in the middle, and a white layer 102 or a light-colored layer (although not shown, it can be lighter than the colored layer 101) is laminated on both sides of the colored layer 101 in the middle. In this way, by setting a multi-layer structure having a colored layer 101 and a white layer 102 or a light-colored layer (although not shown, it can be lighter than the colored layer 101) being laminated on both sides of the colored layer 101 in the middle, Figure 5A As shown, stripes in the stacking direction are formed on the side surface, and the type of the gaming token 100 (10 points, 20 points, 100 points, 1000 points, etc.) can be determined by changing the color (red, green, yellow or blue, etc.) of the colored layer 101.
[0033] And, if Figure 5B As shown, the amusement token 100 has a printing 103 (100 dots, etc.) indicating the type of the amusement token 100 applied on the surface (upper and lower sides) of the white layer 102, and a transparent layer 104 is provided on the outermost layer, and each layer is heat-pressed and bonded to form at least a 5-layer structure. The amusement token 100 uses a slender long-length plastic material, and each layer (colored layer 101, white layer 102, transparent layer 104) is heat-pressed and bonded to form a cohesive state (5-layer structure, etc.) in a long state, and then molded into a circular or rectangular shape by a press machine, etc. The size of the mold and the punch used for the mold when the press machine is used for molding is designed, and R processing (rounded corners) is applied to the end of the outermost transparent layer 104.
[0034] In addition, on the amusement token 100, a mark M using UV ink or carbon black ink is provided on the surface of the white layer 102. The mark M indicates the authenticity of the amusement token 100. The mark is visible when irradiated with ultraviolet light (or infrared light), and the combination of the shape and number indicates a genuine coin. A transparent layer 104 is heat-pressed or coated (applied) on the outermost layer in a manner that covers the printing 103 and the mark M, but the transparent layer 104 is embossed to prevent the amusement tokens 100 from sticking to each other.
[0035] The end of the outermost transparent layer 104 with the printing 103 (100 dots, etc.) is R-processed (R) to prevent the surface of the white layer 102 from being deformed and exposed at the side during the molding process of the amusement token 100. In addition, the amusement token 100 is prevented from having a sharp end and injuring hands or other amusement tokens T.
[0036] The coloring layer 101 may also be Figure 3 As shown by the colored multiple layers (in Figure 3 Because the colored layers (in Figure 3 There are 3 layers in the middle) are heat-pressed and bonded to each other, so Figure 3 As shown, the three-layer structure is not visible. Figure 3 In the three layers of the coloring layer 101, a part of the hollow portion B is provided in the middle of the three layers, and an RFID is embedded in the hollow portion.
[0037] The management control device 9 photographs the gaming tokens 100 placed on the gaming table 1 by the game participant 2 through the camera 4, and measures the areas 24 where the tokens are placed (placed on the banker, on the player, on a pair (PAIR), or on a tie (TIE)) respectively through the measuring device 6 equipped with the image analyzing device 5, and the measuring device 6 (using the information obtained by the image analyzing device 5) analyzes and measures the number and color of the colored layer 101 (or light-colored layer) or the white layer 102 of the gaming tokens 100 (gaming tokens T) stacked in each area, to determine the type and number of the gaming tokens 100.
[0038] The management control device 9 may also be a control device with an artificial intelligence effective utilization type or a deep learning structure. The management control device 9 can grasp the position 24 (the position of the player, banker, and pair), type (the value of the game token 100 is divided into different amounts by color), and number of the game token T placed by each participant 2 by means of the camera 4 and the image analysis device 5. In a computer or control system or deep learning (structure) technology that effectively utilizes artificial intelligence, since the position 24 (the position where the player, banker, or pair is placed), type (the value of the game token 120 is divided into different amounts by color), and number of game tokens T can be grasped by using a self-learning function, the management control device 9 analyzes the image of the progress of the game with the aid of the image analysis device 5 according to the winning or losing result of the game determined by the card issuing device 7 in each game, and determines whether the game tokens 100 placed by the losing participant 2L of each game are correctly recovered (as shown by the arrow L) and the game tokens 110 won by the winning game participant 2W are repaid (paid (TW)) according to the winning or losing result of the game.
[0039] In such a case, Figure 4 As shown (with Figure 2 Compared with the conventional amusement token shown in FIG. 1 , the amusement token has a laminated multilayer structure. Since stripes in the lamination direction are clearly formed on the side, the measuring device 6 including the image analysis device 5 can easily and correctly measure the type and number of amusement tokens. In addition, if a computer or control system or deep learning (structure) technology that effectively utilizes artificial intelligence is used, the image analysis and judgment can be performed more accurately. Since the computer or control system or deep learning (structure) technology that effectively utilizes artificial intelligence is known and available to those skilled in the art, the specific description is omitted.
[0040] The management control device 9 can use the image analysis device 5 to analyze and grasp the total amount of game tokens T in the game token tray 10 of the dealer 3 of the game table 1. After the game is over and settled, the total amount of game tokens T in the game token tray 10 can be increased or decreased according to the winning or losing results of the game, corresponding to the recovery of the lost game tokens T placed by each game participant 2 and the amount of payment TW of the winning game tokens 2W, and compared and calculated. Even if the total amount of game tokens T in the game token tray 10 is constantly grasped by means such as RFID, whether the increase or decrease is correct is determined by the management control device 9 by analyzing the image of the game progress status with the help of the image analysis device 5. This can also use artificial intelligence effective utilization type or deep learning structure.
[0041] The management control device 9 may also be an artificial intelligence effective utilization type or deep learning structure that can grasp the position (placed at the position of the player, banker, and pair) and amount (type and number) of the game tokens placed on each player position 22 of the gaming table 1, compare the winning and losing history records of each game participant 2 obtained based on the winning and losing results of each game and the amount of game tokens obtained (the amount won) with the statistical data of the majority of games in the past (big data), and extract it as a special situation (set by the casino). Typically, it is a device having the following artificial intelligence effective utilization type or deep learning structure of the management control device 9, which can compare the occurrence of a winning amount of more than a certain amount (1 million points) or the state in which the amount of game tokens placed at the player position 22 of a gaming table 1 is small when losing and large when winning for several games, and extract it as a special situation.
[0042] The management control device 9 is configured to be able to settle the total amount of the token coins 100 in the token coin tray 10 of the dealer 3 of the gaming table 1 after each game with the token coins 100 placed by each participant 2, and after the settlement, to compare and calculate whether the increase or decrease of the token coins corresponding to the settlement is correct. Figure 1 In the illustrated token tray 10 for holding tokens 100 of the dealer 3, the number and color of the colored layer 101 or the white layer 102 of the tokens 100 (tokens T) stacked in the horizontal direction are analyzed and measured by the measuring device 6 (using the information obtained by the image analyzing device 5), so that the type and number of tokens 100 can be determined. The total amount of tokens 100 in the token tray 10 is thus constantly (or at predetermined time intervals). Since the management control device 9 has a function of calculating the settlement amount of each game (the income and expenditure calculation on the casino side of the gaming table 1 (the amount obtained by subtracting the total amount of gaming tokens 100 (gaming tokens T) returned to the winners 2W among the participants 2 from the total amount of gaming tokens 100 (gaming tokens T) placed by the losers 2L)) for each game (refer to paragraph 18), the amount of gaming tokens 100 on the gaming token tray 10 is verified from time to time (or at a predetermined time interval). That is, it is verified whether the increase or decrease of gaming tokens is consistent with the image analysis result of the image analysis device 5 and the settlement amount of each game according to the dealer 3.
[0043] Next, the inspection device 200 for inspecting the amusement token 100 according to the embodiment of the present invention is described. The inspection device 200 is provided with a passage 203 having an entrance 201 and an exit 202 through which the amusement token 100 can pass in the radial direction (arrow Y direction). The passage 203 is inclined, and the amusement token 100 passes in the arrow Y direction. The passage 203 is provided with a device 204 for determining the type of the amusement token 100 for photographing the side of the amusement token 100 and determining the color of the stripes in the stacking direction of the side, a mark reading device 205 for reading a mark M using UV ink or carbon black ink provided on the surface of the passing amusement token 100, a printing inspection device 206 for reading the printing 103 indicating the type provided on the surface of the amusement token from a direction perpendicular to the passage 203, and a control device 207 for the entire device. The control device 207 is a structure for checking whether the type of the amusement token determined by the device 204 for determining the type of the amusement token is consistent with the content of the printing indicating the type obtained from the printing inspection device 206.
[0044] The inspection device 200 can inspect whether the printing 103 of the manufactured gaming token 100 matches the gaming token type determined by the stripe color of the gaming token 100 and is correctly printed.
[0045] Explanation of symbols:
[0046] 1 Game Table
[0047] 2 Players
[0048] 3 Dealer
[0049] 4 Cameras
[0050] 5 Image analysis device
[0051] 6 Measurement device
[0052] 7. Card distribution device for determining and displaying the winning and losing results of a game
[0053] 9 Management and control device
[0054] 10. Token Tray for Gaming
[0055] 100(T) Entertainment tokens
[0056] 200 Inspection device
Claims
1. A management system for table games, comprising: Camera; as well as Control devices; in: The camera is configured to generate an image of an area where a plurality of gaming tokens are stacked and placed by a player; and, The amusement token has the following structure: a plurality of plastic layers of different colors are stacked, at least a colored layer is provided in the middle, and white layers or light-colored layers are stacked on both sides of the colored layer in the middle, thereby forming stripes in the stacking direction on the side. The control device is configured to: identifying in the image one or more colored layers formed by circumferentially extending sides of the stacked gaming tokens placed by the player, the colors of the one or more colored layers corresponding to the respective types of gaming tokens; Based on the colors of the one or more colored layers identified in the image, determining (1) each type of gaming tokens stacked, (2) the number of each type of gaming tokens stacked, and (3) the total amount of gaming tokens stacked; and An output is generated based on the determined categories of gaming tokens, the number of each category, and the total amount.
2. The management system for table games according to claim 1, wherein: The colors on the side surfaces extend entirely around the central axis of at least one of the stacked gaming tokens.
3. The management system for table games according to claim 1, wherein: The control device is further configured to identify the various types of gaming tokens in the stack based on the individual colors of the gaming tokens.
4. The table game management system according to claim 1, wherein: The control device is configured to determine a number of the gaming tokens for which, for each of the gaming tokens in the stack, the individual colors extend around the entire circumference of the sides of the gaming tokens.
5. The table game management system according to claim 4, wherein: The control device is further configured to identify the respective categories of each of the gaming tokens based on the respective individual colors of the stacked gaming tokens.
6. The table game management system according to claim 1, wherein: The control device is configured to perform identification, for each of the stacked gaming tokens, that in each of a plurality of layers of the gaming tokens stacked in a direction perpendicular to the circumferential direction, the individual colors extend circumferentially in an integral manner around the sides of the gaming tokens.
7. The table game management system according to claim 1, wherein: The control device is further configured to identify the respective categories of each of the gaming tokens based on the respective colors on the respective sides of the stacked gaming tokens.
8. The table game management system according to claim 7, wherein: The control device is configured to: Obtaining a game result of a game played using the game tokens; For each of one or more players of the game and / or gaming venue, the balances, recovery amounts, and / or repayment amounts of the game are determined based on (a) the obtained game results, (b) the identified types of the gaming tokens, and the determined number of the gaming tokens.
9. The table game management system according to claim 8, wherein: The control device is configured to determine respective balances, payback amounts, and / or redemptions further based on one or more locations of a gaming table when the control device identifies the gaming token located in the image.
10. The table game management system according to claim 1, wherein: The control device is configured to identify an error state based on the determined number of the gaming tokens.
11. The table game management system according to claim 1, wherein: The camera is configured to generate images of a plurality of stacked gaming tokens placed in a plurality of placement areas, and the control device is configured to use artificial intelligence or machine learning technology to identify the positions, numbers, and amounts of the plurality of stacked gaming tokens placed in a plurality of placement areas.
12. The table game management system according to claim 11, wherein: At least two of the stacked gaming tokens are located at different distances from the camera.
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